Dungeon Crawl Stone Soup version 0.33-a0-223-g09451382ac (webtiles) character file. Game seed: 4903331964742880137 6291 bayes525 the Fighter (level 10, -4/68 HPs) Began as a Deep Elf Fire Elementalist on Oct 9, 2024. Was an Elder of Yredelemnul. Killed from afar by an oklob plant (28 damage) ... with a splash of acid ... on level 9 of the Dungeon. The game lasted 00:29:41 (8416 turns). bayes525 the Fighter (Deep Elf Fire Elementalist) Turns: 8416, Time: 00:29:42 Health: -4/68 AC: 1 Str: 5 XL: 10 Next: 63% Magic: 4/19 EV: 14 Int: 31 God: Yredelemnul [****..] Gold: 426 SH: 12 Dex: 15 Spells: 9/19 levels left rFire . . . a - +5 Force Lance {heavy, knockback} rCold . . . C - +3 warlock's mirror {omnireflect} rNeg . . . d - +1 robe rPois . (no helmet) rElec . j - +0 cloak of the Thief {Quiet SInv Stlth+} rCorr . q - +0 pair of gloves SInv + (no boots) Will ++... r - amulet of reflection Stlth +++++ v - ring of willpower HPRegen 0.31/turn M - +6 ring of intelligence MPRegen 0.32/turn %: reflection @: corroded, wreathed by umbra A: magic regeneration a: Renounce Religion, Light the Black Torch, Recall Undead Harvest, Hurl Torchlight, Bind Soul You were on level 9 of the Dungeon. You worshipped Yredelemnul. Yredelemnul was greatly pleased with you. You visited 1 branch of the dungeon, and saw 9 of its levels. You collected 426 gold pieces. Inventory: Hand Weapons a - the +5 Force Lance (weapon) {heavy, knockback} (You found it on level 3 of the Dungeon) b - a +0 orcbow n - the +3 short sword "Dragonslayer" {flame, Dex+5} (You found it on level 7 of the Dungeon) Dex+5: It affects your dexterity (+5). D - a +3 rapier Armour d - a +1 robe (worn) j - the +0 cloak of the Thief (worn) {Quiet SInv Stlth+} (You acquired it on level 4 of the Dungeon) Quiet: All noise in your surroundings is dampened. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. q - a +0 pair of gloves (worn) C - the +3 warlock's mirror (worn) {omnireflect} (You found it on level 6 of the Dungeon) Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. Jewellery r - an amulet of reflection (around neck) v - a ring of willpower (left hand) B - a ring of wizardry J - a ring of wizardry K - an amulet of magic regeneration M - a +6 ring of intelligence (right hand) Talismans g - a beast talisman t - a flux talisman I - a blade talisman Wands z - a wand of iceblast (12) F - a wand of mindburst (11) G - a wand of paralysis (7) Scrolls c - a scroll of blinking {unknown} k - 6 scrolls of fear u - 2 scrolls of amnesia x - 2 scrolls of enchant weapon y - 3 scrolls of teleportation A - a scroll of revelation {unknown} E - 2 scrolls of brand weapon {unknown} L - a scroll of vulnerability {unknown} Potions e - a potion of heal wounds f - 2 potions of enlightenment h - a potion of might {unknown} i - a potion of attraction l - 2 potions of magic m - a potion of lignification o - a potion of haste p - a potion of resistance s - a potion of curing w - a potion of mutation H - a potion of berserk rage {unknown} Skills: - Level 10.0 Fighting + Level 9.1 Dodging - Level 3.0 Stealth - Level 5.0 Spellcasting - Level 2.0 Conjurations - Level 4.0 Fire Magic - Level 7.0 Invocations - Level 3.0 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 3% 1 b - Scorch Fire 64% 2d7 3% 2 c - Flame Wave Conj/Fire 26% 2d8 30% 4 e - Inner Flame Hex/Fire 20% N/A 14% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 52% 1d6 7% 1 Apportation Tloc 14% N/A 11% 1 Soul Splinter Necr 28% N/A 11% 1 Summon Small Mammal Summ 28% N/A 11% 1 Volatile Blastmotes Fire/Tloc 40% 2d13 14% 3 Jinxbite Hex 14% N/A 16% 2 Alistair's Intoxication Alch 4% N/A 96% 5 Haunt Necr/Summ 3% N/A 100% 7 Infestation Necr 3% N/A 100% 8 Animate Dead Necr Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (0/1) D:7 Lair: D:8-11 Orc: D:9-12 Altars: Elyvilon Gozag Hepliaklqana Okawaru Ru Uskayaw Yredelemnul Zin Shops: D:7 ( Annotations: D:9 exclusion: oklob plant Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The centaur is lightly wounded. The centaur's fire resistance burns away. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits your wight. Your wight barely misses the centaur. You now have 17/19 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur. The centaur is burned terribly! The centaur is heavily wounded. The centaur shoots an arrow. The arrow closely misses your wight. You block the arrow with your +3 warlock's mirror {omnireflect}... and reflect it back! The arrow hits your wight! Your wight hits the centaur but does no damage. You now have 15/19 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur. The centaur is severely wounded. The centaur shoots an arrow. The arrow hits your wight. Your wight is destroyed! Your wight returns to the grave! The centaur shoots an arrow. The arrow hits you. You take 3 damage, and have 63/66 hp. You now have 14/19 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur. The centaur is burned terribly! The centaur is severely wounded. The centaur shoots an arrow. You block the arrow with your +3 warlock's mirror {omnireflect}... and reflect it back! The arrow hits the centaur! You kill the centaur! Its soul becomes fuel for the torch. The dead are walking! You now have 12/19 mp. You start resting. HP restored. Health restored: 66 You regained 2 mp, and now have 14/19 mp. You swap places. You see here a +0 shortbow. You open the door. There is an open door here. MP restored: 19 As you open the door, it creaks loudly! Found a blade talisman. There is an open door here. You see here a blade talisman. I - a blade talisman Found a potion of heal wounds. Found 10 gold pieces. e - 2 potions of heal wounds (gained 1) You now have 389 gold pieces (gained 10). You swap places. You swap places. You swap places. You swap places. You open the door. Found a stone staircase leading down. There is an open door here. A centaur comes into view. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 18/19 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the centaur. The centaur is lightly wounded. Your foxfire is destroyed! The centaur wields a +0 orcbow. The centaur shoots an arrow. You block the arrow with your +3 warlock's mirror {omnireflect}... and reflect it back! The arrow hits your foxfire! You now have 17/19 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the centaur. The centaur is moderately wounded. Your foxfire is destroyed! The foxfire hits the centaur. The centaur is heavily wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the centaur. The centaur is severely wounded. Your foxfire is destroyed! The foxfire hits the centaur. The centaur is severely wounded. Your foxfire is destroyed! Your centaur zombie hits the centaur but does no damage. Your centaur zombie kicks the centaur but does no damage. You now have 16/19 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the centaur. The centaur is almost dead. The foxfire hits the centaur. You kill the centaur! Its soul becomes fuel for the torch. Your foxfire is destroyed! You now have 15/19 mp. You start resting. Your foxfire is destroyed! You start resting. Your foxfire is destroyed! x2 You start resting. Your wight returns to the grave! As you open the door, it creaks loudly! There is an open door here. Okay, then. You swap places. MP restored: 19 There is an open door here. Things that are here: a +0 orcbow; a centaur corpse J - a +0 orcbow Your wight returns to the grave! Adjust to which letter? (? for menu, Esc to quit) b - a +0 orcbow; J - a +0 sling You drop a +0 sling. You swap places. There is an open door here. You open the door. There is an open door here. There is an open door here. You see here a +0 shortbow. There is a stone staircase leading up here. Could not explore, unopened door. You open the door. Found 19 gold pieces. Found a stone staircase leading up. There is an open door here. You now have 408 gold pieces (gained 19). You see here a +0 falchion. You open the door. There is an open door here. J - a ring of wizardry You now have 421 gold pieces (gained 13). Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You open the door. A centaur comes into view. A centaur is nearby! A centaur is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 18/19 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the centaur. The centaur is moderately wounded. The centaur shouts! Your foxfire is destroyed! The centaur wields a +0 shortbow. The centaur shoots an arrow. You block the arrow with your +3 warlock's mirror {omnireflect}... and reflect it back! The arrow hits the centaur. You hear a shout! x2 You now have 17/19 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the centaur. The centaur is severely wounded. The foxfire hits the centaur. The centaur is severely wounded. Your foxfire is destroyed! A gnoll comes into view. It is wielding a +0 club. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! A gnoll comes into view. It is wielding a +0 spear. You now have 16/19 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur. The centaur is almost dead. The centaur's fire resistance burns away. The foxfire hits the centaur! The centaur is burned terribly! You kill the centaur! Its soul becomes fuel for the torch. Your foxfire is destroyed! The dead are walking! You now have 14/19 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your centaur zombie hits the gnoll. Your centaur zombie kicks the gnoll but does no damage. Something hits your centaur zombie. You now have 13/19 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is lightly wounded. Your foxfire is destroyed! The foxfire hits the gnoll! The gnoll is heavily wounded. Your foxfire is destroyed! You now have 12/19 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire is destroyed! Your centaur zombie hits the gnoll. Your centaur zombie barely misses the gnoll. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Something hits your centaur zombie. x2 The gnoll hits your centaur zombie with a +0 club. Your foxfire is destroyed! You now have 11/19 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is severely wounded. The gnoll's fire resistance burns away. The foxfire hits the gnoll. The gnoll is severely wounded. Your foxfire is destroyed! The foxfire hits the gnoll. The gnoll is burned terribly! You kill the gnoll! Its soul becomes fuel for the torch. Your foxfire is destroyed! The dead are walking! A gnoll comes into view. It is wielding a +0 club. Something hits your gnoll zombie. You now have 9/19 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is heavily wounded. The gnoll's fire resistance burns away. Your centaur zombie closely misses the gnoll. x2 Your centaur zombie barely misses the gnoll. Your centaur zombie kicks the gnoll. The gnoll hits your centaur zombie with a +0 club. Something hits your centaur zombie. Something hits your gnoll zombie! You now have 8/19 mp. Reach: a) +5 Force Lance {heavy, knockback} Press: ? - help, Dir - move target, f - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, more vulnerable to fire, ally target, umbra, 73% to hit) You could not reach far enough! Your centaur zombie barely misses the gnoll. Your centaur zombie kicks the gnoll but does no damage. Your gnoll zombie hits the gnoll. Something hits your gnoll zombie! Your gnoll zombie is destroyed! The gnoll hits your centaur zombie with a +0 club! Your centaur zombie is destroyed! Reach: a) +5 Force Lance {heavy, knockback} Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, more vulnerable to fire, ally target, umbra, 73% to hit) You reach to attack! You hit the gnoll. The gnoll is knocked back by the blow. The gnoll is almost dead. The gnoll is no longer more vulnerable to fire. Your foxfire dissipates. A gnoll comes into view. It is wielding a +0 flail. A gnoll bouda comes into view. It is wielding a +0 club. Reach: a) +5 Force Lance {heavy, knockback} Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +0 club (almost dead, ally target, umbra, 73% to hit) You reach to attack! You barely miss the gnoll. The gnoll is almost dead. The gnolls pick up the pace! A gnoll comes into view. It is wielding a +2 flail of venom. You block the gnoll's attack. The gnoll bouda calls upon its god to heal something. Aiming: Hurl Torchlight Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (almost dead, covering ground quickly, ally target, umbra) The gout of umbral fire explodes! The umbral torchlight engulfs the gnoll! You kill the gnoll! Its soul becomes fuel for the torch. The umbral torchlight engulfs you but does no damage. The umbral torchlight engulfs your centaur zombie. Your centaur zombie is empowered. The umbral torchlight engulfs the gnoll!! You kill the gnoll! Its soul becomes fuel for the torch. The dead are walking! x2 The gnoll hits your gnoll zombie with a +0 spear. The gnoll bouda hits your gnoll zombie with a +0 club. You now have 6/19 mp. The gnoll completely misses your gnoll zombie. The gnoll bouda hits your gnoll zombie with a +0 club. There is an open door here. Your gnoll zombie hits the gnoll bouda but does no damage. The gnoll barely misses your gnoll zombie. Something hits your gnoll zombie! Your gnoll zombie is destroyed! Reach: a) +5 Force Lance {heavy, knockback} Press: ? - help, Dir - move target, f - gnoll bouda Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (ally target, umbra, 73% to hit) You reach to attack! You hit the gnoll bouda but do no damage. Your gnoll zombie barely misses the gnoll bouda. Your centaur zombie hits the gnoll bouda. Your centaur zombie closely misses the gnoll bouda. The gnoll bouda hits your centaur zombie with a +0 club! Your gnoll zombie hits the gnoll bouda. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll bouda. The gnoll bouda is almost dead. The gnoll bouda's fire resistance burns away. Your centaur zombie no longer looks unusually strong. Your centaur zombie barely misses the gnoll bouda. Your centaur zombie completely misses the gnoll bouda. The gnoll bouda calls upon its god to heal the gnoll. The gnoll's wounds heal themselves! Your centaur zombie hits the gnoll bouda. The gnoll bouda dies! Its soul becomes fuel for the torch. The dead are walking! Something hits your gnoll bouda zombie! You now have 5/19 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is heavily wounded. The gnoll's fire resistance burns away. The gnoll hits your gnoll bouda zombie with a +0 spear! Something barely misses your gnoll bouda zombie. You now have 4/19 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is burned terribly! You kill the gnoll! Its soul becomes fuel for the torch. The dead are walking! Something hits your gnoll zombie! Your gnoll zombie is destroyed! You now have 2/19 mp. You start resting. A gnoll is nearby! A gnoll is nearby! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is moderately wounded. The gnoll's fire resistance burns away. The gnoll hits your gnoll bouda zombie with a +2 flail of venom! Your gnoll bouda zombie is destroyed! You now have 1/19 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The gnoll hits your gnoll zombie with a +2 flail of venom! There is an open door here. Your gnoll zombie barely misses the gnoll. The gnoll hits your gnoll zombie with a +2 flail of venom! Your gnoll zombie is destroyed! The gnoll is no longer moving quickly. The gnoll hits your centaur zombie with a +2 flail of venom! Your centaur zombie hits the gnoll but does no damage. Your centaur zombie kicks the gnoll but does no damage. The gnoll is no longer more vulnerable to fire. Your centaur zombie barely misses the gnoll. Your centaur zombie kicks the gnoll but does no damage. The gnoll hits your centaur zombie with a +2 flail of venom! Your centaur zombie is destroyed! There is an open door here. There is an open door here. There is a stone staircase leading up here. You return your torch's flame to Yredelemnul, and feel their disdain for your failure. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. MP restored: 19 You start waiting. Done waiting. You climb downwards. There is a stone staircase leading up here. You see here a +0 falchion. There is an open door here. K - an amulet of magic regeneration L - a scroll labelled ZUGGIE NEEZAU You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found a silver ring. There is an open door here. M - a +6 ring of intelligence Could not explore, unopened door. You open the door. Found a stone staircase leading down. There is an open door here. k - 6 scrolls of fear (gained 1) Okay, then. Unknown command. Okay, then. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. You open the door. There is an open door here. You open the door. Found a stone staircase leading down. Okay, then. Okay, then. You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or v - a ring of willpower; > or B - a ring of wizardry You remove your ring of wizardry. You feel clever. M - a +6 ring of intelligence (right hand) Unknown command. There is an open door here. You see here a +0 club. You see here a +0 spear. There is an open door, spattered with blood here. Items here: ))) [. You now have 426 gold pieces (gained 5). You see here a +0 flail. A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! The gnoll shouts! There is an open door here. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is severely wounded. The gnoll's fire resistance burns away. You now have 17/19 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is burned terribly! You kill the gnoll! The dead are walking! You now have 15/19 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 19 You see here a +2 flail of venom. There is an open door here. An oklob plant comes into view. Marking area around an oklob plant as unsafe for travelling. A golden eye comes into view. Found an escape hatch in the floor. You see here a book of Party Tricks. You pick up a book of Party Tricks and begin reading... You add the spells Jinxbite and Alistair's Intoxication to your library. Found 27 gold pieces. An oklob plant comes into view. Found 28 gold pieces and a chain mail. Marking area around an oklob plant as unsafe for travelling. An oklob plant comes into view. Found an escape hatch in the floor. Marking area around an oklob plant as unsafe for travelling. A lemure comes into view. Found a club. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the golden eye. The golden eye turns its gaze towards you. The golden eye is severely wounded. The golden eye's fire resistance burns away. The lemure shouts! The golden eye blinks! You now have 17/19 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the oklob plant. The oklob plant is lightly damaged. The oklob plant's fire resistance burns away. The golden eye blinks! You now have 15/19 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the oklob plant. The oklob plant is burned terribly! The oklob plant is lightly damaged. The golden eye blinks at you. You resist with almost no effort. A lemure comes into view. x2 You now have 13/19 mp. The golden eye blinks at you. You resist with almost no effort. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the golden eye. The golden eye is burned terribly! You kill the golden eye! A black mist starts to gather... Health restored: 67 You now have 12/19 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 12/19 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire is destroyed! You now have 11/19 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The oklob plant is no longer more vulnerable to fire. Your foxfire is destroyed! x2 Something hits the bush but does no damage. Your foxfire is destroyed! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire is destroyed! You now have 10/19 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire is destroyed! The foxfire hits the lemure. The lemure is moderately wounded. Your foxfire is destroyed! x2 You now have 9/19 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the lemure. The lemure is heavily wounded. The lemure's fire resistance burns away. The foxfire hits the lemure. The lemure is heavily wounded. Your foxfire is destroyed! The foxfire hits the lemure but does no damage. The lemure is heavily wounded. Your foxfire is destroyed! A lemure comes into view. Something hits the bush but does no damage. Lightning courses through the bush! You now have 8/19 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The lemure hits you. You take 3 damage, and have 64/67 hp. You now have 6/19 mp. The lemure hits the plant. The plant begins to die. You block the lemure's attack. Unknown command. Something hits the plant! You swap places. The lemure is no longer more vulnerable to fire. Your gnoll zombie hits the lemure but does no damage. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the lemure. The lemure is heavily wounded. The lemure's fire resistance burns away. The lemure hits the plant. The plant begins to die. The lemure completely misses you. Your gnoll zombie misses the lemure. You now have 5/19 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the lemure. The lemure is burned terribly! The lemure is almost dead. The lemure hits the plant. The plant begins to die. The lemure barely misses you. You now have 4/19 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the lemure. The lemure is almost dead. Your gnoll zombie hits the lemure but does no damage. The lemure hits the bush but does no damage. The lemure misses you. You now have 2/19 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the lemure. The lemure is burned terribly! You kill the lemure! That felt strangely unrewarding. The lemure hits the plant. Your magical contamination has completely faded away. You now have 0/19 mp. A nearby plant withers and dies. Health restored: 67 There is an open door here. The lemure hits your gnoll zombie. Your gnoll zombie hits the lemure. The lemure hits your spectral golden eye. The lemure barely misses your gnoll zombie. The lemure misses your spectral golden eye. Your gnoll zombie hits the lemure. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the lemure. The lemure is lightly wounded. The lemure's fire resistance burns away. The lemure barely misses your gnoll zombie. The lemure closely misses your spectral golden eye. Your gnoll zombie barely misses the lemure. You now have 4/19 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the lemure. The lemure is burned terribly! The lemure is severely wounded. The lemure hits your gnoll zombie! The lemure barely misses your spectral golden eye. You now have 2/19 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the lemure. The lemure is burned terribly! The lemure is almost dead. Your gnoll zombie hits the lemure but does no damage. The lemure hits your gnoll zombie! Your gnoll zombie is destroyed! The lemure closely misses your spectral golden eye. You now have 0/19 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Pikel, Merchant of Souls comes into view. He is wielding a +0 whip of electrocution. The lemure closely misses your spectral golden eye. Reach: a) +5 Force Lance {heavy, knockback} Press: ? - help, Dir - move target, f - lemure Aim: a lemure (almost dead, unrewarding, more vulnerable to fire, umbra, 65% to hit) You could not reach far enough! The lemure misses your spectral golden eye. Reach: a) +5 Force Lance {heavy, knockback} Press: ? - help, Dir - move target, f/p - lemure Aim: a lemure (almost dead, unrewarding, more vulnerable to fire, umbra, 65% to hit) You reach to attack! You puncture the lemure! You kill the lemure! That felt strangely unrewarding. The lemure barely misses your spectral golden eye. Reach: a) +5 Force Lance {heavy, knockback} Press: ? - help, Dir - move target, f - you Okay, then. The lemure completely misses your spectral golden eye. Reach: a) +5 Force Lance {heavy, knockback} Press: ? - help, Dir - move target, f - lemure Aim: a lemure (lightly wounded, unrewarding, ally target, umbra, 65% to hit) You reach to attack! You puncture the lemure! The lemure is heavily wounded. The lemure hits your spectral golden eye. Reach: a) +5 Force Lance {heavy, knockback} Press: ? - help, Dir - move target, f - Pikel, p - lemure Aim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (umbra, 65% to hit) You could not reach far enough! Pikel says, "You'll make a fine lemure." Pikel hits your spectral golden eye with a +0 whip of electrocution. Pikel hits your spectral golden eye but does no damage. Reach: a) +5 Force Lance {heavy, knockback} Press: ? - help, Dir - move target, f/p - Pikel Aim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (umbra, 65% to hit) You reach to attack! You closely miss Pikel. Pikel closely misses your spectral golden eye. Reach: a) +5 Force Lance {heavy, knockback} Press: ? - help, Dir - move target, f/p - Pikel Aim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (umbra, 65% to hit) You could not reach far enough! Pikel closely misses your spectral golden eye. Pikel hits your spectral golden eye with a +0 whip of electrocution. Reach: a) +5 Force Lance {heavy, knockback} Press: ? - help, Dir - move target, f/p - Pikel Aim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (umbra, 65% to hit) You could not reach far enough! Pikel waves his whip at you. Pikel hits your spectral golden eye with a +0 whip of electrocution! Lightning courses through your spectral golden eye! Pikel barely misses your spectral golden eye. Reach: a) +5 Force Lance {heavy, knockback} Press: ? - help, Dir - move target, f/p - Pikel Aim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (umbra, 65% to hit) You could not reach far enough! Pikel hits your spectral golden eye with a +0 whip of electrocution. Your spectral golden eye is destroyed! Reach: a) +5 Force Lance {heavy, knockback} Press: ? - help, Dir - move target, f/p - Pikel Aim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (umbra, 65% to hit) You hit Pikel but do no damage. Pikel closely misses you. Reach: a) +5 Force Lance {heavy, knockback} Press: ? - help, Dir - move target, f/p - Pikel Aim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (umbra, 65% to hit) You hit Pikel. Pikel is lightly wounded. You block Pikel's attack. Pikel hits you with a +0 whip of electrocution! You take 8 damage, and have 59/67 hp. Unknown command. Okay, then. Okay, then. Okay, then. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (lightly wounded, umbra, chance to affect: 76%) Pikel's mind is blasted!! Pikel closely misses you. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (severely wounded, umbra, chance to affect: 76%) Pikel barely resists. Pikel completely misses you. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +0 whip of electrocution and wearing a +0 robe (severely wounded, umbra, chance to affect: 76%) Pikel's mind is blasted! You block Pikel's attack. Okay, then. You barely miss Pikel. Pikel is almost dead. Pikel misses you. Pikel closely misses you. You puncture Pikel! You kill Pikel! The dead are walking! With Pikel's spell broken, his former minions thank you for their freedom. The lemure departs this earthly plane. x2 Training target 10.0 for Fighting reached! Your Fighting skill increases to level 10! You need to enable at least one skill for training. Unknown command. You swap places. Things that are here: a +0 whip of electrocution; a +0 robe You start resting. HP restored. Health restored: 68 You regained 5 mp, and now have 14/19 mp. You start resting. Magic restored. MP restored: 19 Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the oklob plant. The oklob plant is lightly damaged. The oklob plant's fire resistance burns away. You now have 17/19 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the oklob plant. The oklob plant is burned terribly! The oklob plant is moderately damaged. The oklob plant spits acid at you. The splash of acid hits you! You take 16 damage, and have 52/68 hp. MASSIVE DAMAGE!! You now have 15/19 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the oklob plant. The oklob plant is burned terribly! The oklob plant is moderately damaged. You now have 14/19 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the oklob plant. The oklob plant is burned terribly! The oklob plant is heavily damaged. The oklob plant spits acid at you. The splash of acid hits you!! The acid corrodes you! You take 21 damage, and have 31/68 hp. MASSIVE DAMAGE!! You now have 12/19 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the oklob plant. The oklob plant is burned terribly! The oklob plant is severely damaged. The oklob plant spits acid at you. The splash of acid hits Pikel!! The acid corrodes Pikel! You now have 10/19 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the oklob plant. The oklob plant is burned terribly! The oklob plant is almost destroyed. You now have 9/19 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the oklob plant. The oklob plant is burned terribly! You destroy the oklob plant! Your Invocations skill increases to level 6! You now have 7/19 mp. There are monsters nearby! There are monsters nearby! Pikel is no longer covered in acid. You start resting. You are no longer corroded. You regained 2 mp, and now have 11/19 mp. You start resting. Magic restored. You regained 8 hp, and now have 43/68 hp. MP restored: 19 You start resting. HP restored. Health restored: 68 You start waiting. Done waiting. Okay, then. Unknown command. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the oklob plant but do no damage. The oklob plant spits acid at you. The splash of acid misses you. You now have 17/19 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the oklob plant but do no damage. You now have 15/19 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the oklob plant. The oklob plant is lightly damaged. The oklob plant's fire resistance burns away. You now have 13/19 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 12/19 mp. Pikel hits the oklob plant but does no damage. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the oklob plant. The oklob plant is burned terribly! The oklob plant is moderately damaged. Pikel hits the oklob plant. You now have 10/19 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the oklob plant but do no damage. You now have 9/19 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the oklob plant. The oklob plant is burned terribly! The oklob plant is heavily damaged. Pikel hits the oklob plant but does no damage. You now have 7/19 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the oklob plant. The oklob plant is burned terribly! The oklob plant is severely damaged. Pikel hits the oklob plant but does no damage. You now have 5/19 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the oklob plant. The oklob plant is lightly damaged. The oklob plant's fire resistance burns away. Pikel hits the oklob plant but does no damage. You now have 4/19 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the oklob plant. The oklob plant is burned terribly! The oklob plant is lightly damaged. Pikel hits the oklob plant but does no damage. Your magical contamination has completely faded away. You now have 2/19 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the oklob plant. The oklob plant is burned terribly! The oklob plant is moderately damaged. You now have 0/19 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. There are monsters nearby! There are monsters nearby! Pikel hits the oklob plant but does no damage. Pikel hits the oklob plant but does no damage. Pikel hits the oklob plant but does no damage. Reach: a) +5 Force Lance {heavy, knockback} Press: ? - help, Dir - move target, f - oklob plant Aim: an oklob plant (severely damaged, more vulnerable to fire, ally target, umbra, 98% to hit) You reach to attack! You puncture the oklob plant! The oklob plant is almost destroyed. Pikel hits the oklob plant but does no damage. Reach: a) +5 Force Lance {heavy, knockback} Press: ? - help, Dir - move target, f/p - oklob plant Aim: an oklob plant (almost destroyed, more vulnerable to fire, ally target, umbra, 98% to hit) The plant is in the way. You puncture the plant! The plant begins to die. The plant is lightly damaged. Pikel hits the oklob plant but does no damage. Pikel hits the oklob plant. Reach: a) +5 Force Lance {heavy, knockback} Press: ? - help, Dir - move target, f/p - oklob plant Aim: an oklob plant (almost destroyed, more vulnerable to fire, ally target, umbra, 98% to hit) You reach to attack! You hit the oklob plant. You destroy the oklob plant! A nearby plant withers and dies. Training target 7.0 for Invocations reached! Your Invocations skill increases to level 7! You need to enable at least one skill for training. The oklob plant is no longer more vulnerable to fire. Pikel hits the oklob plant but does no damage. You see here 27 gold pieces. Reach: a) +5 Force Lance {heavy, knockback} Press: ? - help, Dir - move target, f - oklob plant Aim: an oklob plant (moderately damaged, ally target, umbra, 98% to hit) The plant is in the way. You puncture the plant! The plant begins to die. The plant is lightly damaged. Pikel hits the oklob plant but does no damage. Reach: a) +5 Force Lance {heavy, knockback} Press: ? - help, Dir - move target, f/p - oklob plant Aim: an oklob plant (moderately damaged, ally target, umbra, 98% to hit) You reach to attack! You hit the oklob plant. The oklob plant is moderately damaged. Pikel hits the oklob plant. Reach: a) +5 Force Lance {heavy, knockback} Press: ? - help, Dir - move target, f/p - oklob plant Aim: an oklob plant (moderately damaged, ally target, umbra, 98% to hit) The plant is in the way. You puncture the plant! The plant is lightly damaged. A nearby plant withers and dies. Pikel hits the oklob plant but does no damage. The oklob plant spits acid at you. The splash of acid hits you!! The acid corrodes you! Pikel hits the oklob plant. You take 31 damage, and have 37/68 hp. MASSIVE DAMAGE!! Reach: a) +5 Force Lance {heavy, knockback} Press: ? - help, Dir - move target, f/p - oklob plant Aim: an oklob plant (moderately damaged, ally target, umbra, 98% to hit) You reach to attack! You hit the oklob plant but do no damage. The oklob plant is moderately damaged. Pikel hits the oklob plant but does no damage. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the oklob plant but do no damage. Pikel hits the oklob plant. The oklob plant spits acid at you. The splash of acid hits you!! * * * LOW HITPOINT WARNING * * * You take 22 damage, and have 16/68 hp. MASSIVE DAMAGE!! You now have 4/19 mp. You feel much better. Pikel hits the oklob plant. You regained 22 hp, and now have 38/68 hp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the oklob plant. The oklob plant is heavily damaged. The oklob plant's fire resistance burns away. Pikel hits the oklob plant. You now have 3/19 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the oklob plant but do no damage. Pikel hits the oklob plant. You now have 1/19 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Reach: a) +5 Force Lance {heavy, knockback} Press: ? - help, Dir - move target, f/p - oklob plant Aim: an oklob plant (heavily damaged, more vulnerable to fire, ally target, umbra, 98% to hit) You reach to attack! You hit the oklob plant. The oklob plant is severely damaged. The oklob plant spits acid at you. Your +3 warlock's mirror {omnireflect} blocks the splash of acid... and reflects it back! The splash of acid hits the oklob plant. The oklob plant completely resists. Pikel hits the oklob plant but does no damage. Reach: a) +5 Force Lance {heavy, knockback} Press: ? - help, Dir - move target, f/p - oklob plant Aim: an oklob plant (severely damaged, more vulnerable to fire, ally target, umbra, 98% to hit) You reach to attack! You hit the oklob plant. The oklob plant is severely damaged. Pikel hits the oklob plant but does no damage. The oklob plant spits acid at you. The splash of acid misses you. The splash of acid hits the plant!! The acid corrodes the plant! The plant begins to die. Reach: a) +5 Force Lance {heavy, knockback} Press: ? - help, Dir - move target, f/p - oklob plant Aim: an oklob plant (severely damaged, more vulnerable to fire, ally target, umbra, 98% to hit) You reach to attack! You hit the oklob plant but do no damage. The oklob plant is severely damaged. The oklob plant is no longer more vulnerable to fire. Pikel hits the oklob plant but does no damage. Pikel hits the oklob plant. Reach: a) +5 Force Lance {heavy, knockback} Press: ? - help, Dir - move target, f/p - oklob plant Aim: an oklob plant (severely damaged, ally target, umbra, 98% to hit) You reach to attack! You hit the oklob plant but do no damage. The oklob plant is severely damaged. Pikel hits the oklob plant but does no damage. The oklob plant spits acid at you. The splash of acid hits you!! You take 17 damage, and have 23/68 hp. MASSIVE DAMAGE!! Reach: a) +5 Force Lance {heavy, knockback} Press: ? - help, Dir - move target, f/p - oklob plant Aim: an oklob plant (severely damaged, ally target, umbra, 98% to hit) You reach to attack! You hit the oklob plant. The oklob plant is almost destroyed. A nearby plant withers and dies. Pikel hits the oklob plant. The oklob plant spits acid at you. The splash of acid hits you!! You die... Your body rises from the dead as a mindless zombie. ## ...#........#.. .# ................ .# ................ .# ................ .# .............).. .# >........P..P.... .# .........Z.$[P.... .# ........P.@..P.... .+ .......P..P>P.... .# # #............... .# #.#......P........ ## #...........P..... ##.............. #.............. ##............. ##............ You could see an oklob plant (ally target) and the friendly Pikel the kobold zombie (minion). Vanquished Creatures Pikel (D:9) 2 oklob plants (D:9) An unseen horror (D:8) Jeremiah (D:7) A troll (D:7) A hornet (D:8) Grinder (D:4) 5 yaks (D:8) A golden eye (D:9) 3 steam dragons (D:8) An acid dragon (D:8) 2 water moccasins 2 ice beasts 4 centaurs A wolf (D:8) 2 lemures (D:9) 2 scorpions 4 wights (D:4) A marrowcuda (D:5) A howler monkey (D:7) A bombardier beetle (D:6) 3 jellies A hound (D:6) Natasha (thrice) (D:4) A gnoll bouda (D:6) 5 iguanas 2 orc wizards 8 gnolls 11 adders A shadow imp (D:6) 3 white imps 2 ribbon worms (D:2) 11 orcs 7 ball pythons 6 endoplasms 5 giant cockroaches 3 goblins 6 hobgoblins 14 jackals 4 kobolds 2 quokkas 5 bats 4 frilled lizards 4 rats 149 creatures vanquished. Vanquished Creatures (collateral kills) A yak (D:8) Grum (D:8) 2 wolves (D:8) A centaur (D:5) 2 howler monkeys (D:8) A gnoll bouda (D:9) A jelly (D:6) An iguana (D:7) An orc wizard (D:8) A ribbon worm (D:3) An orc (D:8) A frilled lizard (D:3) 14 creatures vanquished. Grand Total: 163 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 236 | D:1 | Reached skill level 1 in Fighting 236 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/8 868 | D:1 | Learned a level 2 spell: Scorch 957 | D:1 | Reached XP level 3. HP: 21/21 MP: 2/9 1078 | D:1 | Reached skill level 2 in Fighting 1201 | D:1 | Found a faded altar of an unknown god. 1204 | D:1 | Prayed at the altar of an unknown god. 1204 | D:1 | Became a worshipper of Yredelemnul the Fallen 1204 | D:1 | Reached * piety under Yredelemnul 2214 | D:3 | Reached XP level 4. HP: 27/27 MP: 6/10 2306 | D:3 | Reached skill level 3 in Fighting 2328 | D:3 | Found an opulent altar of Gozag. 2329 | D:3 | Found a glowing silver altar of Zin. 2432 | D:3 | Reached ** piety under Yredelemnul 2545 | D:3 | Found the +5 Force Lance {heavy, knockback} 2815 | D:4 | Identified a scroll of acquirement 2815 | D:4 | Acquired the +0 cloak of the Thief {Quiet SInv Stlth+} 2815 | D:4 | Found the +0 cloak of the Thief {Quiet SInv Stlth+} 2832 | D:4 | Reached XP level 5. HP: 28/32 MP: 6/11 2955 | D:4 | Noticed Grinder 2963 | D:4 | Killed Grinder 2964 | D:4 | Reached skill level 4 in Fighting 2964 | D:4 | Reached XP level 6. HP: 39/39 MP: 4/12 3029 | D:4 | Noticed Natasha 3035 | D:4 | Killed Natasha 3060 | D:4 | Reached skill level 5 in Fighting 3502 | D:4 | Found a sacrificial altar of Ru. 3623 | D:4 | Reached XP level 7. HP: 44/44 MP: 8/15 3627 | D:4 | Reached skill level 5 in Spellcasting 3785 | D:4 | Noticed Natasha 3801 | D:4 | Killed Natasha 3858 | D:4 | Noticed Natasha 3864 | D:4 | Killed Natasha 3869 | D:4 | Reached *** piety under Yredelemnul 3876 | D:4 | Learned a level 3 spell: Inner Flame 4101 | D:5 | Entered Level 5 of the Dungeon 4174 | D:5 | Reached skill level 5 in Dodging 4326 | D:5 | Found a white marble altar of Elyvilon. 4348 | D:5 | Found a hazy altar of Hepliaklqana. 4434 | D:5 | Reached skill level 1 in Invocations 4540 | D:5 | Reached XP level 8. HP: 34/49 MP: 11/17 4763 | D:5 | Found an iron altar of Okawaru. 4766 | D:5 | Found a hide-covered altar of Uskayaw. 5124 | D:6 | Reached skill level 5 in Invocations 5287 | D:6 | Found the +3 warlock's mirror {omnireflect} 5397 | D:6 | Reached skill level 6 in Fighting 5397 | D:6 | Reached skill level 1 in Evocations 5790 | D:7 | Found a staircase to the Ecumenical Temple. 5866 | D:7 | Found Qivij's Weapon Boutique. 5876 | D:7 | Identified the +3 short sword "Dragonslayer" {flame, Dex+5} 5968 | D:7 | Noticed a troll 5972 | D:7 | Killed a troll 6420 | D:7 | Reached XP level 9. HP: 55/55 MP: 9/18 6547 | D:7 | Noticed Jeremiah 6587 | D:7 | Killed Jeremiah 6905 | D:8 | Reached **** piety under Yredelemnul 6969 | D:8 | Noticed Grum 6971 | D:8 | Noticed an unseen horror 6983 | D:8 | Reached skill level 7 in Fighting 6988 | D:8 | HP: 5/57 [something/ball of steam (16)] 7001 | D:8 | Killed an unseen horror 7003 | D:8 | Killed Grum 7004 | D:8 | Reached skill level 8 in Fighting 7332 | D:8 | Reached XP level 10. HP: 65/65 MP: 11/19 7334 | D:8 | Reached skill level 9 in Fighting 7988 | D:9 | Learned a level 4 spell: Flame Wave 8045 | D:9 | Noticed an oklob plant 8051 | D:9 | Noticed an oklob plant 8052 | D:9 | Noticed an oklob plant 8094 | D:9 | Noticed Pikel 8110 | D:9 | Killed Pikel 8111 | D:9 | Reached skill level 10 in Fighting 8157 | D:9 | Killed an oklob plant 8402 | D:9 | Killed an oklob plant 8416 | D:9 | Killed from afar by an oklob plant Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_rooms, shapermc_ecumenical_altar_mp_vishouse, serial_corexii_hall, chequers_hall_statues_corner_a, corexii_hall_statues_l D:2: layout_basic D:3: layout_basic, grunt_temple_overflow_gold_and_silver D:4: layout_rooms, mainiacjoe_overflow_boulevard, serial_curves, eino_curves_01, eino_curves_04, eino_curves_02, uniq_natasha, uniq_grinder D:5: layout_gridville, mainiacjoe_overflow_swirl, grunt_temple_overflow_open D:6: layout_loops_ring D:7: layout_basic, minmay_temple_entry_nine_rooms, serial_shops, shop, uniq_jeremiah D:8: layout_rooms, minmay_statues_item, uniq_grum D:9: layout_roguey, disabler_island, uniq_pikel Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Stealth | 3 | 3.0 Fighting | 1 2 3 4 5 6 8 10 | 10.0 Dodging | 3 6 7 9 | 9.1 Fire Magic | 4 | 4.0 Conjurations | 2 | 2.0 Spellcasting | 4 5 | 5.0 Invocations | 2 5 7 | 7.0 Evocations | 3 | 3.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Lance | | 4 | 27 | 22 || 53 Cast: Foxfire | 80 | 83 | 56 | 22 || 241 Scorch | 10 | 22 | 111 | 50 || 193 Inner Flame | | | 1 | || 1 Invoke: Light the Black T | 2 | 1 | 4 | 1 || 8 Hurl Torchlight | | | 2 | 1 || 3 Evoke: Wand | | | 2 | 3 || 5 Use: Scroll | 2 | 5 | 8 | || 15 Potion | | | 1 | 1 || 2 Stab: Sleeping | | 1 | | || 1 Armour: Robe | 1 | 2 | 19 | 11 || 33 Dodge: Dodged | 4 | 6 | 35 | 10 || 55 Block: Other | | 1 | 5 | || 6 Buckler | | | 11 | 9 || 20 Reflection | | | 3 | 5 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8457 | 8125 | 332 | 2350 | 3062 | 9 | 939.7 | Dungeon | 8457 | 8125 | 332 | 2350 | 3062 | 9 | 939.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1296 daAuts D:1: 1292 daAuts D:7: 1186 daAuts D:2: 906 daAuts D:5: 852 daAuts D:9: 782 daAuts D:6: 776 daAuts D:8: 754 daAuts D:3: 608 daAuts