Dungeon Crawl Stone Soup version 0.33-a0-223-g09451382ac (webtiles) character file. Game seed: 17539114216404185836 2587 bayes525 the Nimble (level 9, -1/55 HPs) Began as a Deep Elf Fire Elementalist on Oct 9, 2024. Was an Initiate of Yredelemnul. Slain by a marrowcuda (4 damage) ... summoned by a marrowcuda ... on level 6 of the Dungeon. The game lasted 00:24:58 (11508 turns). bayes525 the Nimble (Deep Elf Fire Elementalist) Turns: 11508, Time: 00:24:58 Health: -1/55 AC: 5 Str: 5 XL: 9 Next: 32% Magic: 5/18 EV: 13 Int: 25 God: Yredelemnul [......] Gold: 362 SH: 0 Dex: 15 Spells: 9/18 levels left rFire + . . a - +0 dagger (venom) rCold + . . (no shield) rNeg . . . j - +0 leather armour rPois + d - +1 helmet rElec . k - scarf {rC+ rF+} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++++ h - ring of poison resistance HPRegen 0.29/turn (no ring) MPRegen 0.32/turn %: no passive effects @: about to teleport, wreathed by umbra, lit torch A: magic regeneration a: Renounce Religion, Light the Black Torch, Recall Undead Harvest You were on level 6 of the Dungeon. You worshipped Yredelemnul. Yredelemnul was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You also visited: Ossuary. You collected 362 gold pieces. Inventory: Hand Weapons a - a +0 dagger of venom (weapon) b - a +0 spectral whip f - a +1 hand axe of venom Armour d - a +1 helmet (worn) g - a +0 robe j - a +0 leather armour (worn) k - a scarf of resistance (worn) Jewellery h - a ring of poison resistance (left hand) Talismans s - a flux talisman Wands p - a wand of roots (12) Scrolls e - 2 scrolls of immolation l - 4 scrolls of teleportation o - a scroll of blinking {unknown} q - 4 scrolls of poison u - a scroll of enchant armour v - a scroll of enchant weapon {unknown} x - a scroll of fog {unknown} Potions c - a potion of magic i - a potion of invisibility {unknown} m - a potion of brilliance n - 5 potions of enlightenment r - a potion of attraction Skills: - Level 6.0 Fighting - Level 8.0 Dodging - Level 5.0 Stealth - Level 5.0 Spellcasting - Level 2.0 Conjurations - Level 2.0 Hexes - Level 4.0 Fire Magic + Level 3.9 Alchemy - Level 5.0 Invocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 84% 2x1d8 4% 1 b - Scorch Fire 52% 2d7 4% 2 c - Mephitic Cloud Conj/Alch/Air 16% N/A 19% 3 e - Inner Flame Hex/Fire 21% N/A 12% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Hex/Fire 42% N/A 12% 3 Sigil of Binding Hex 16% N/A 19% 3 Volatile Blastmotes Fire/Tloc 32% 2d12 19% 3 Sublimation of Blood Necr 6% N/A 21% 2 Ignite Poison Fire/Alch 26% N/A 26% 4 Flame Wave Conj/Fire 21% 2d8 36% 4 Call Canine Familiar Summ 6% N/A 38% 3 Dimensional Bullseye Hex/Tloc 5% N/A 65% 4 Passage of Golubria Tloc 6% N/A 80% 4 Silence Hex/Air 5% N/A 94% 5 Starburst Conj/Fire 10% 6d5 99% 6 Summon Hydra Summ 3% N/A 100% 7 Fulsome Fusillade Conj/Alch 10% (3-5)d7 100% 8 Lehudib's Crystal Spear Conj/Erth 5% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Ossuary (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You open the large door. Found a dark potion and a scroll labelled DUACWI ZYRIROM. There is a large open door here. t - a dark potion u - a scroll labelled DUACWI ZYRIROM There is a large open door here. You open the large door. You open the large door. Found 21 gold pieces. There is a large open door here. You now have 279 gold pieces (gained 6). You now have 294 gold pieces (gained 15). There is a large open door here. You open the large door. A mummy and a hound zombie come into view. Found a scroll of identify. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the mummy. The mummy is burned terribly! The mummy is severely damaged. The mummy's fire resistance burns away. The mummy barely misses you. You now have 16/18 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound zombie. The hound zombie is heavily damaged. The hound zombie's fire resistance burns away. The hound zombie closely misses you. You now have 14/18 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The hound zombie barely misses you. The mummy closely misses you. The hound zombie bites you. You take 3 damage, and have 52/55 hp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the mummy but does no damage. The mummy is severely damaged. Your foxfire is destroyed! The hound zombie bites you. The foxfire hits the mummy. The mummy is burned terribly! The mummy is severely damaged. Your foxfire is destroyed! You take 1 damage, and have 51/55 hp. You now have 13/18 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The hound zombie bites you but does no damage. The mummy barely misses you. You now have 12/18 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The hound zombie closely misses you. The hound zombie misses you. The mummy closely misses you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound zombie. The hound zombie is burned terribly! You destroy the hound zombie! The mummy is no longer more vulnerable to fire. The foxfire hits the mummy. The mummy is burned terribly! The mummy is almost destroyed. Your foxfire is destroyed! The foxfire hits the mummy but does no damage. The mummy is almost destroyed. Your foxfire is destroyed! The foxfire hits the mummy. The mummy is burned terribly! You destroy the mummy! Your foxfire is destroyed! You now have 10/18 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Your foxfire is destroyed! You start resting. Your magical contamination has completely faded away. You start resting. HP restored. Health restored: 55 You regained 3 mp, and now have 14/18 mp. You start resting. Magic restored. MP restored: 18 There is a large open door here. v - a scroll of identify There is a large open door here. You open the large door. Found 35 gold pieces. There is a large open door here. You now have 315 gold pieces (gained 21). You now have 329 gold pieces (gained 14). There is a large open door here. You open the large door. Found a scroll of identify and a scroll labelled XELUXU IC OZXE. There is a large open door here. v - 2 scrolls of identify (gained 1) l - 5 scrolls labelled XELUXU IC OZXE (gained 1) There is a large open door here. As you read the scroll of identify, it crumbles to dust. t - a potion of haste As you read the scroll of identify, it crumbles to dust. m - a potion of brilliance You open the large door. Found a scroll labelled XELUXU IC OZXE and a scroll labelled HIOFFI YTYTUL. There is a large open door here. l - 6 scrolls labelled XELUXU IC OZXE (gained 1) v - a scroll labelled HIOFFI YTYTUL There is a large open door here. You open the large door. A mummy and a hound zombie come into view. Found 2 potions of enlightenment. There is a large open door here. The helpless mummy fails to defend itself. You puncture the mummy! The mummy is almost destroyed. The mummy hits you. You take 3 damage, and have 52/55 hp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound zombie. The hound zombie is moderately damaged. The hound zombie's fire resistance burns away. The hound zombie bites you but does no damage. You now have 16/18 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the mummy. The mummy is burned terribly! You destroy the mummy! The hound zombie bites you. The hound zombie barely misses you. You take 2 damage, and have 50/55 hp. You now have 14/18 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound zombie. The hound zombie is burned terribly! The hound zombie is almost destroyed. The hound zombie bites you but does no damage. You now have 13/18 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The hound zombie bites you. You take 3 damage, and have 48/55 hp. You now have 11/18 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound zombie. The hound zombie is burned terribly! You destroy the hound zombie! You now have 9/18 mp. You start resting. Your magical contamination has completely faded away. You regained 2 hp, and now have 50/55 hp. You regained 2 mp, and now have 11/18 mp. You start resting. HP restored. Health restored: 55 You regained 5 mp, and now have 16/18 mp. You start resting. Magic restored. MP restored: 18 n - 3 potions of enlightenment (gained 2) There is a large open door here. You open the large door. Found 2 potions of curing and 2 sapphire potions. There is a large open door here. k - 3 potions of curing (gained 2) w - 2 sapphire potions There is a large open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. 2 hound zombies come into view. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound zombie. The hound zombie is lightly damaged. The hound zombie's fire resistance burns away. You now have 16/18 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound zombie. The hound zombie is burned terribly! The hound zombie is heavily damaged. The hound zombie closely misses you. You now have 14/18 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound zombie. The hound zombie is moderately damaged. The hound zombie's fire resistance burns away. The hound zombie misses you. The hound zombie bites you. You take 1 damage, and have 54/55 hp. You now have 13/18 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound zombie. The hound zombie is burned terribly! You destroy the hound zombie! You now have 11/18 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The hound zombie closely misses you. You now have 9/18 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound zombie. The hound zombie is burned terribly! The hound zombie is almost destroyed. The hound zombie closely misses you. You now have 8/18 mp. You hit the hound zombie. The hound zombie is almost destroyed. The hound zombie bites you but does no damage. The hound zombie closely misses you. Health restored: 55 You hit the hound zombie. You destroy the hound zombie! There is an open door here. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 18 You start waiting. Done waiting. You open the gate. A weeping skull and a burial acolyte come into view. The burial acolyte is wielding a +1 dagger of protection. Found three items. There is an open gate here. The helpless weeping skull fails to defend itself. You puncture the weeping skull! The weeping skull is heavily damaged. The weeping skull releases gushing sobs. The wave of grief passes through you. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the burial acolyte. The burial acolyte shouts! The burial acolyte is moderately wounded. The burial acolyte's fire resistance burns away. The weeping skull touches you! You feel drained. The burial acolyte misses you. You take 9 damage, and have 46/53 hp. You now have 16/18 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the weeping skull. The weeping skull is severely damaged. The weeping skull's fire resistance burns away. The weeping skull touches you. You feel drained. The burial acolyte hits you but does no damage. You take 7 damage, and have 39/52 hp. You now have 14/18 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the burial acolyte but do no damage. The weeping skull unleashes gushing sobs. The wave of grief passes through you. The burial acolyte hits you with a +1 dagger of protection. You take 3 damage, and have 36/52 hp. You now have 13/18 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the burial acolyte. The burial acolyte is burned terribly! The burial acolyte is heavily wounded. The weeping skull closely misses you. The burial acolyte closely misses you. You now have 11/18 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the weeping skull. The weeping skull is burned terribly! You destroy the weeping skull! The burial acolyte hits you with a +1 dagger of protection. You take 4 damage, and have 32/53 hp. You now have 9/18 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the burial acolyte. The burial acolyte is burned terribly! You kill the burial acolyte! With your torch unlit, its soul goes wasted... The dead are walking! Training target 8.0 for Dodging reached! Your Dodging skill increases to level 8! You need to enable at least one skill for training. You now have 8/18 mp. You start resting. Magic restored. You regained 9 hp, and now have 41/54 hp. MP restored: 18 You start resting. HP restored. Health restored: 54 x - a scroll labelled FOENNA RIXA You swap places. e - 2 scrolls of immolation (gained 1) Things that are here: a +1 dagger of protection; a +0 robe l - 7 scrolls labelled XELUXU IC OZXE (gained 1) There is an open gate here. You open the door. A burial acolyte comes into view. It is wielding a +0 dagger. Found 2 potions of enlightenment and a scroll labelled DUACWI ZYRIROM. There is an open door here. You see here 2 potions of enlightenment. The helpless burial acolyte fails to defend itself. You puncture the burial acolyte! The burial acolyte looks as sick as possible! The burial acolyte is almost dead. You kill the burial acolyte! With your torch unlit, its soul goes wasted... The dead are walking! Your life force feels restored. Your Alchemy skill increases to level 1! You swap places. There is an open door here. Health restored: 55 You swap places. You swap places. There is an open door here. n - 5 potions of enlightenment (gained 2) You swap places. There is an open door here. You swap places. You open the gate. You swap places. There is an open door here. u - 2 scrolls labelled DUACWI ZYRIROM (gained 1) Things that are here: a +0 dagger; a +0 robe Done exploring. Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? . Unknown command. You swap places. You swap places. There is an open door here. There is an open gate here. There is a gate leading back out of this place here. Welcome back to the Dungeon! There is a collapsed entrance here. Okay, then. There is an open door here. Found a stone staircase leading up. Found 14 gold pieces. Found a stone staircase leading up. You now have 343 gold pieces (gained 14). Found a stone staircase leading down. Found 11 gold pieces. You now have 354 gold pieces (gained 11). You open the door. A hound comes into view. You lift the black torch aloft and begin your conquest of Level 6 of the Dungeon in Yredelemnul's name! Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 17/18 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 16/18 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hound. The hound is moderately wounded. The hound barks! Your foxfire is destroyed! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. Your foxfire is destroyed! The foxfire hits the hound. The hound is severely wounded. Your foxfire is destroyed! The foxfire hits the hound. The hound is severely wounded. Your foxfire is destroyed! The foxfire hits the hound. The hound is almost dead. Your foxfire is destroyed! You now have 15/18 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hound but does no damage. The hound is almost dead. Your foxfire is destroyed! You now have 14/18 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hound. The hound is almost dead. Your foxfire is destroyed! The hound closely misses you. The foxfire hits the hound. You kill the hound! Its soul becomes fuel for the torch. Your foxfire is destroyed! The dead are walking! Your Alchemy skill increases to level 2! You start resting. Your foxfire is destroyed! x2 You swap places. Your magical contamination has completely faded away. There is an open door here. Magic restored. MP restored: 18 Found a bloodstained altar of Trog. Found a sparkling altar of Nemelex Xobeh. Found a shimmering altar of Xom. Found a stormy altar of Qazlal. You swap places. A marrowcuda comes into view. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 17/18 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the marrowcuda. The marrowcuda is lightly damaged. The foxfire hits the marrowcuda. The marrowcuda is moderately damaged. Your foxfire is destroyed! You now have 16/18 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the marrowcuda. The marrowcuda is moderately damaged. Your foxfire is destroyed! The marrowcuda is engulfed in a cloud of scalding steam. The foxfire hits the marrowcuda. You destroy the marrowcuda! Your foxfire is destroyed! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 15/18 mp. You start resting. Your foxfire is destroyed! x2 You start resting. Your foxfire is destroyed! x2 Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. An electric eel comes into view. MP restored: 18 An electric eel is nearby! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits your foxfire. The bolt of electricity hits you! You take 13 damage, and have 42/55 hp. MASSIVE DAMAGE!! You now have 17/18 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The electric eel shoots out a bolt of lightning at you! The bolt of electricity misses your foxfire. The bolt of electricity hits you! You take 9 damage, and have 33/55 hp. You now have 16/18 mp. Your foxfire dissipates! Your foxfire is destroyed! x3 Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! A marrowcuda comes into view. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You take 5 damage, and have 28/55 hp. You now have 16/18 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your hound zombie bites the electric eel. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits your foxfire! The bolt of electricity misses you. Your hound zombie completely misses the electric eel. The marrowcuda barely misses your hound zombie. You now have 15/18 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire is destroyed! The foxfire hits the electric eel. The electric eel is moderately wounded. Your foxfire is destroyed! The marrowcuda bites your hound zombie. Another marrowcuda is drawn to the feast! Your hound zombie bites the marrowcuda but does no damage. A marrowcuda comes into view. The electric eel is engulfed in a cloud of scalding steam. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits your foxfire! The bolt of electricity hits you! * * * LOW HITPOINT WARNING * * * The foxfire hits the electric eel. The electric eel is almost dead. Your foxfire is destroyed! You take 14 damage, and have 15/55 hp. MASSIVE DAMAGE!! Okay, then. Okay, then. Okay, then. You feel better. The foxfire hits the electric eel but does no damage. The electric eel is almost dead. Your foxfire is destroyed! Your hound zombie splashes around in the water. The marrowcuda bites your hound zombie. Another marrowcuda is drawn to the feast! The electric eel is engulfed in a cloud of scalding steam. You kill the electric eel! Its soul becomes fuel for the torch. You regained 6 hp, and now have 21/55 hp. The foxfire hits the marrowcuda. The marrowcuda is lightly damaged. Your foxfire is destroyed! The foxfire hits the marrowcuda. The marrowcuda is moderately damaged. Your foxfire is destroyed! Your hound zombie bites the marrowcuda. The marrowcuda barely misses your hound zombie. The marrowcuda is engulfed in a cloud of scalding steam. Your hound zombie barely misses the marrowcuda. The marrowcuda bites your hound zombie. Another marrowcuda is drawn to the feast! Your hound zombie barely misses the marrowcuda. Something bites your hound zombie! Something bites your hound zombie. Another marrowcuda is drawn to the feast! Something bites your hound zombie. MP restored: 18 The marrowcuda bites something. Another marrowcuda is drawn to the feast! The marrowcuda disappears in a puff of smoke! Okay, then. Okay, then. Okay, then. Press: ? - help, v - describe, . - travel Here: a marrowcuda (summoned, umbra) The floor. Okay, then. The marrowcuda attacks as it pursues you! The marrowcuda bites you. Another marrowcuda is drawn to the feast! You take 1 damage, and have 25/55 hp. The marrowcuda bites you but does no damage. The marrowcuda bites you. Another marrowcuda is drawn to the feast! You take 5 damage, and have 20/55 hp. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. Aiming: Fastroot Press: ? - help, Shift-Dir - straight line The roots erupt in riotous growth! Roots grab the marrowcuda. x3 The grasping roots constrict the marrowcuda. x3 You hear a bark! The marrowcuda bites you. Another marrowcuda is drawn to the feast! The marrowcuda misses you. The marrowcuda struggles to escape constriction. x2 You take 2 damage, and have 18/55 hp. Okay, then. The grasping roots constrict the marrowcuda, but do no damage. The grasping roots constrict the marrowcuda. x2 The marrowcuda escapes! The marrowcuda bites you but does no damage. x2 The marrowcuda attacks as it pursues you! The marrowcuda misses you. Press: ? - help, v - describe, . - travel Here: a marrowcuda (moderately damaged, constricted by roots, umbra) The floor. Press: ? - help, v - describe, . - travel Here: a marrowcuda (severely damaged, summoned, umbra) The floor. Press: ? - help, v - describe, . - travel Here: a marrowcuda (moderately damaged, constricted by roots, umbra) The floor. Okay, then. Okay, then. Okay, then. Okay, then. Aiming: Fastroot Press: ? - help, Shift-Dir - straight line, f - marrowcuda Aim: a marrowcuda (summoned, umbra) Okay, then. You hit the marrowcuda but do no damage. The marrowcuda is moderately damaged. The grasping roots constrict the marrowcuda! x2 The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * Another marrowcuda is drawn to the feast! The marrowcuda misses you. x2; The marrowcuda closely misses you. The marrowcuda bites you but does no damage. The marrowcuda barely misses you. x2; The marrowcuda completely misses you. The marrowcuda closely misses you. You take 4 damage, and have 15/55 hp. You hit the marrowcuda but do no damage. The marrowcuda is severely damaged. The grasping roots constrict the marrowcuda. x2 The marrowcuda disappears in a puff of smoke! You grasping roots sink back into the ground. The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * Another marrowcuda is drawn to the feast! The marrowcuda closely misses you. The marrowcuda barely misses you. x2 The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * The marrowcuda completely misses you. You take 5 damage, and have 10/55 hp. You hit the marrowcuda but do no damage. The marrowcuda is almost destroyed. The grasping roots constrict the marrowcuda. You destroy the marrowcuda! The marrowcuda disappears in a puff of smoke! x2 The marrowcuda closely misses you. The marrowcuda barely misses you. The marrowcuda bites you but does no damage. The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * Another marrowcuda is drawn to the feast! Your Alchemy skill increases to level 3! You take 2 damage, and have 8/55 hp. Press: ? - help, v - describe, . - travel Here: a marrowcuda (grey smoke, summoned, umbra) The floor. Press: ? - help, v - describe, . - travel Here: a marrowcuda (summoned, umbra) The floor. Press: ? - help, v - describe, . - travel Here: a marrowcuda (purple smoke, moderately damaged, umbra) The floor. You feel better. The marrowcuda closely misses you. x2 The marrowcuda completely misses you. The marrowcuda closely misses you. The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * The marrowcuda barely misses you. The marrowcuda closely misses you. The marrowcuda barely misses you. You regained 6 hp, and now have 14/55 hp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the marrowcuda. The marrowcuda is lightly damaged. The marrowcuda's fire resistance burns away. The marrowcuda barely misses you. The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * Another marrowcuda is drawn to the feast! The marrowcuda bites you but does no damage. The marrowcuda barely misses you. The marrowcuda closely misses you. The marrowcuda bites you but does no damage. The marrowcuda misses you. The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 5/55 hp. You now have 16/18 mp. Okay, then. Okay, then. Okay, then. Okay, then. It was a potion of heal wounds. You feel much better. The marrowcuda bites you. The marrowcuda closely misses you. The marrowcuda bites you. x2 * * * LOW HITPOINT WARNING * * * The marrowcuda bites you but does no damage. The marrowcuda completely misses you. The marrowcuda closely misses you. You regained 9 hp, and now have 14/55 hp. Okay, then. Okay, then. You feel yourself speed up. The marrowcuda is no longer more vulnerable to fire. The marrowcuda closely misses you. x2; The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * The marrowcuda barely misses you. x2; The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * The marrowcuda bites you but does no damage. You take 10 damage, and have 4/55 hp. You feel much better. The marrowcuda misses you. x2 The marrowcuda closely misses you. The marrowcuda barely misses you. The marrowcuda misses you. You regained 18 hp, and now have 22/55 hp. Okay, then. As you read the scroll labelled XELUXU IC OZXE, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. The marrowcuda disappears in a puff of smoke! The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * Another marrowcuda is drawn to the feast! The marrowcuda misses you. The marrowcuda closely misses you. The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * The marrowcuda closely misses you. You take 10 damage, and have 12/55 hp. You feel better. The marrowcuda bites you but does no damage. x2 The marrowcuda barely misses you. The marrowcuda bites you but does no damage. The marrowcuda barely misses you. The marrowcuda misses you. You regained 10 hp, and now have 22/55 hp. You are confused. You feel invigorated. The marrowcuda bites you. x2 The marrowcuda barely misses you. The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * The marrowcuda barely misses you. You take 8 damage, and have 14/55 hp. MP restored: 18 You miss the marrowcuda. The marrowcuda barely misses you. The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * The marrowcuda closely misses you. The marrowcuda completely misses you. The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 12/55 hp. Okay, then. You're too confused to move! The marrowcuda closely misses you. x2 The marrowcuda barely misses you. x3 You regained 2 hp, and now have 14/55 hp. You hit the marrowcuda. The marrowcuda is lightly damaged. Your surroundings suddenly seem different. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. 2 electric eels and 3 marrowcudas come into view. The marrowcuda misses you. You regained 2 hp, and now have 16/55 hp. You are too confused! Unknown command. You're too confused to move! The marrowcuda closely misses you. You regained 3 hp, and now have 19/55 hp. You feel less invigorated. You feel less confused. You regained 6 hp, and now have 25/55 hp. The marrowcuda attacks as it pursues you! The marrowcuda barely misses you. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits the electric eel. The electric eel completely resists. The bolt of electricity hits the plant! The plant begins to die. The bolt of electricity hits you! * * * LOW HITPOINT WARNING * * * The marrowcuda barely misses you. You take 10 damage, and have 15/55 hp. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The marrowcuda attacks as it pursues you! The marrowcuda barely misses you. The marrowcuda closely misses you. x2 The marrowcuda attacks as it pursues you! The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * Another marrowcuda is drawn to the feast! You take 2 damage, and have 13/55 hp. A nearby plant withers and dies. Your surroundings suddenly seem different. You start resting. Your extra speed is starting to run out. You regained 4 hp, and now have 18/55 hp. You start resting. You feel yourself slow down. You start resting. HP restored. Health restored: 55 You start waiting. Done waiting. You enter the shallow water. Moving in this stuff is going to be slow. A shadow imp comes into view. A shadow imp is nearby! Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 17/18 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the shadow imp. The shadow imp is moderately wounded. Your foxfire is destroyed! The foxfire hits the shadow imp. The shadow imp is heavily wounded. Your foxfire is destroyed! The foxfire hits the shadow imp. You kill the shadow imp! Its soul becomes fuel for the torch. Your foxfire is destroyed! You now have 16/18 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire is destroyed! You now have 15/18 mp. You start resting. Your foxfire is destroyed! x2 You start resting. Your foxfire is destroyed! x2 You start resting. Magic restored. MP restored: 18 You start waiting. Done waiting. Found a runed scarf. Found 8 gold pieces and 6 poisoned darts. i - a fuming purple potion You see here a scarf of resistance. k - a scarf of resistance You start putting on your armour. You continue putting on your scarf of resistance. x4 You finish putting on your scarf of resistance. You feel resistant to extremes of temperature. You now have 362 gold pieces (gained 8). Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 17/18 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the marrowcuda. The marrowcuda is lightly damaged. The foxfire hits the marrowcuda. The marrowcuda is moderately damaged. Your foxfire is destroyed! You now have 16/18 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the marrowcuda. The marrowcuda is heavily damaged. Your foxfire is destroyed! The foxfire hits the marrowcuda. The marrowcuda is heavily damaged. Your foxfire is destroyed! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the marrowcuda. The marrowcuda is severely damaged. The foxfire hits the marrowcuda. The marrowcuda is almost destroyed. Your foxfire is destroyed! You now have 15/18 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the marrowcuda but do no damage. The foxfire hits the marrowcuda! You destroy the marrowcuda! Your foxfire is destroyed! You now have 13/18 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Your foxfire is destroyed! You start resting. Magic restored. MP restored: 18 You start waiting. Done waiting. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 17/18 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! You take 17 damage, and have 38/55 hp. MASSIVE DAMAGE!! You now have 16/18 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! A steam dragon comes into view. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits your foxfire! x2 The bolt of electricity misses you. The foxfire hits the marrowcuda. The marrowcuda is lightly damaged. The foxfire hits the electric eel. The electric eel is moderately wounded. Your foxfire is destroyed! The electric eel is engulfed in a cloud of scalding steam. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the marrowcuda. The marrowcuda is lightly damaged. Your foxfire is destroyed! The foxfire hits the marrowcuda. The marrowcuda is moderately damaged. Your foxfire is destroyed! The electric eel is engulfed in a cloud of scalding steam. You now have 15/18 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the marrowcuda. The marrowcuda is heavily damaged. The marrowcuda's fire resistance burns away. Your foxfire is destroyed! The foxfire hits the marrowcuda but does no damage. The marrowcuda is heavily damaged. Your foxfire is destroyed! x2 The marrowcuda is engulfed in a cloud of scalding steam. x3 The marrowcuda bites you but does no damage. You now have 13/18 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The electric eel is engulfed in a cloud of scalding steam. The marrowcuda closely misses you. Your foxfire is destroyed! You now have 12/18 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the marrowcuda. The marrowcuda is heavily damaged. The marrowcuda's fire resistance burns away. The marrowcuda is engulfed in a cloud of scalding steam. The marrowcuda bites you but does no damage. You now have 10/18 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the marrowcuda. The marrowcuda is severely damaged. The marrowcuda misses you. The steam dragon breathes steam at you. The ball of steam hits you. You resist. You take 3 damage, and have 36/55 hp. You now have 8/18 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the marrowcuda. The marrowcuda is burned terribly! The marrowcuda is almost destroyed. The marrowcuda is engulfed in a cloud of scalding steam. You destroy the marrowcuda! The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! You take 14 damage, and have 22/55 hp. MASSIVE DAMAGE!! You now have 7/18 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the steam dragon. The steam dragon is lightly wounded. The steam dragon's fire resistance burns away. The marrowcuda closely misses you. You now have 5/18 mp. You hit the marrowcuda but do no damage. The marrowcuda is severely damaged. The marrowcuda is no longer more vulnerable to fire. The marrowcuda bites you. Another marrowcuda is drawn to the feast! You take 4 damage, and have 18/55 hp. You hit the marrowcuda but do no damage. The marrowcuda is severely damaged. The marrowcuda bites you but does no damage. The steam dragon breathes steam at you. The ball of steam misses you. The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * Another marrowcuda is drawn to the feast! You take 3 damage, and have 15/55 hp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the marrowcuda. The marrowcuda is heavily damaged. The marrowcuda's fire resistance burns away. The steam dragon bites you! * * * LOW HITPOINT WARNING * * * The steam dragon claws you but does no damage. The marrowcuda misses you. x2 Your magical contamination has completely faded away. You take 9 damage, and have 6/55 hp. You now have 4/18 mp. Okay, then. Okay, then. Okay, then. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The steam dragon is no longer more vulnerable to fire. The steam dragon bites you. * * * LOW HITPOINT WARNING * * * The steam dragon claws you but does no damage. The marrowcuda misses you. x2; The marrowcuda barely misses you. You take 2 damage, and have 4/55 hp. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. The marrowcuda is engulfed in a cloud of scalding steam. The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * Another marrowcuda is drawn to the feast! You take 2 damage, and have 2/55 hp. Okay, then. As you read the scroll labelled DUACWI ZYRIROM, it crumbles to dust. It is a scroll of enchant armour. Your +0 helmet glows green for a moment. The marrowcuda barely misses you. The steam dragon closely misses you. The steam dragon completely misses you. The marrowcuda is engulfed in a cloud of scalding steam. The marrowcuda closely misses you. The marrowcuda bites you. You die... Your body rises from the dead as a mindless zombie. .....#....... ................. .....# ..... #................. ... #...........###### #.###...........# ######...............# .....................# .....................# P...P.P~~FDF.........# P~.~~~~~~#@F......(..# ~~PP~~~~~############# ~~~~~~~~~# ~~~~~~~~~# ~~≈SS~~~~# ~≈≈≈≈~≈~~♣ ≈≈≈≈≈≈≈≈P♣ ≈≈≈≈≈≈≈≈P♣ P≈≈≈≈≈≈~~♣ You could see a steam dragon and 3 marrowcudas. Vanquished Creatures 2 ice beasts An ogre (D:5) A phantom (D:5) A weeping skull (Ossuary) 3 elf zombies (Ossuary) 2 scorpions A wyvern skeleton (D:5) A water moccasin zombie (D:5) 2 burial acolytes (Ossuary) 5 marrowcudas An electric eel (D:6) 3 bullfrog zombies (D:5) A human zombie (Ossuary) 2 centaur zombies 5 hounds 5 orc priests A bullfrog skeleton (D:5) Jessica (D:3) 3 iguanas 3 scorpion zombies (D:5) Natasha (thrice) (D:3) 3 orc wizards 2 killer bee zombies (D:5) 9 hound zombies 2 mummies (Ossuary) 11 adders 2 shadow imps A white imp (D:5) 3 adder zombies (D:5) 2 dart slugs A ribbon worm (D:4) 11 orcs 5 endoplasms 7 giant cockroaches 7 goblins 8 hobgoblins 9 jackals 3 quokkas 7 ball pythons 4 bats 6 frilled lizards 6 kobolds 4 orc zombies (Ossuary) 8 rats 168 creatures vanquished. Vanquished Creatures (collateral kills) A bullfrog zombie (D:5) A scorpion zombie (D:5) An adder (D:5) 3 creatures vanquished. Grand Total: 171 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 211 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 223 | D:1 | Learned a level 2 spell: Scorch 247 | D:1 | Reached skill level 1 in Fighting 1059 | D:2 | Reached XP level 3. HP: 21/21 MP: 4/9 1371 | D:2 | You fall into a shaft and drop 1 floor! 1475 | D:3 | Reached XP level 4. HP: 27/27 MP: 0/10 1959 | D:3 | Noticed Jessica 1966 | D:3 | Killed Jessica 2159 | D:3 | Noticed Natasha 2163 | D:3 | Killed Natasha 2164 | D:3 | Reached XP level 5. HP: 32/32 MP: 4/11 2843 | D:2 | Learned a level 3 spell: Inner Flame 3610 | D:3 | Noticed Natasha 3616 | D:3 | Killed Natasha 3617 | D:3 | Reached skill level 5 in Stealth 4059 | D:3 | Reached skill level 3 in Dodging 4078 | D:3 | Noticed Natasha 4080 | D:3 | Killed Natasha 4081 | D:3 | Reached skill level 1 in Hexes 4607 | D:4 | Reached XP level 6. HP: 37/37 MP: 2/12 4975 | D:4 | Found an iron altar of Okawaru. 5107 | D:4 | Found a shadowy altar of Dithmenos. 6083 | D:4 | Reached XP level 7. HP: 44/44 MP: 8/13 6439 | D:5 | Entered Level 5 of the Dungeon 6681 | D:4 | Reached skill level 5 in Fighting 7169 | D:5 | Found a staircase to the Ecumenical Temple. 7191 | Temple | Entered the Ecumenical Temple 7345 | Temple | Learned a level 3 spell: Mephitic Cloud 7355 | Temple | Became a worshipper of Yredelemnul the Fallen 7407 | D:5 | Found a hazy altar of Hepliaklqana. 7483 | D:5 | Reached XP level 8. HP: 42/51 MP: 0/14 7975 | D:5 | Reached skill level 5 in Invocations 8149 | D:5 | Reached skill level 5 in Spellcasting 8339 | D:5 | Reached skill level 4 in Dodging 9008 | D:6 | Reached skill level 5 in Dodging 9113 | D:6 | Found a sand-covered staircase. 9118 | Ossuary | Entered an ossuary 9434 | Ossuary | Reached skill level 6 in Dodging 9976 | Ossuary | Reached skill level 7 in Dodging 9976 | Ossuary | Reached XP level 9. HP: 54/55 MP: 7/18 10537 | Ossuary | Reached skill level 8 in Dodging 10628 | Ossuary | Reached skill level 1 in Alchemy 10861 | D:6 | Found a bloodstained altar of Trog. 10862 | D:6 | Found a sparkling altar of Nemelex Xobeh. 10864 | D:6 | Found a shimmering altar of Xom. 10865 | D:6 | Found a stormy altar of Qazlal. 10929 | D:6 | HP: 8/55 [marrowcuda[a marrowcuda] (3)] 11505 | D:6 | HP: 6/55 [steam dragon (10)] 11507 | D:6 | HP: 2/55 [marrowcuda[a marrowcuda] (2)] 11508 | D:6 | Slain by a marrowcuda Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_forest, layout_basic D:2: mumra_celtic_spiral_tile, layout_basic, minivault_5 D:3: layout_loops_corners, kennysheep_cross_room, kennysheep_generic_room_13, uniq_natasha, uniq_jessica D:4: minmay_evil_eye, layout_loops_cross, grunt_dithmenos_smoke_and_mirrors, hellmonk_okawaru_the_only_friend_you_need, minmay_surrounded D:5: layout_basic, mainiacjoe_overflow_small_starburst, minmay_temple_entry_crystal_x, serial_undead, serial_undead_f, serial_undead_d, serial_undead_c, serial_undead_f, serial_undead_f, serial_undead_b, serial_undead_d, guppyfry_early_lair_pool D:6: layout_basic, minitemple, enter_ossuary_2, serial_bayou, serial_bayou_shore_b, serial_bayou_pond_e, serial_bayou_lagoon_b, serial_bayou_shore_a Temple: nicolae_temple_god_jail Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Stealth | 3 5 | 5.0 Fighting | 1 2 3 4 6 | 6.0 Fire Magic | 4 | 4.0 Dodging | 3 7 8 | 8.0 Hexes | 2 | 2.0 Conjurations | 2 | 2.0 Invocations | 2 5 | 5.0 Spellcasting | 5 | 5.0 Alchemy | 3 | 3.9 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | 6 | 7 | || 13 Dagger | | 23 | 62 || 85 Cast: Foxfire | 37 | 52 | 125 || 214 Scorch | 16 | 66 | 142 || 224 Invoke: Light the Black T | | | 2 || 2 Evoke: Wand | | | 1 || 1 Use: Scroll | 5 | 6 | 6 || 17 Potion | | 2 | 9 || 11 Stab: Sleeping | 2 | 1 | 3 || 6 Armour: Robe | 3 | | || 3 Leather armour | 3 | 32 | 161 || 196 Dodge: Dodged | 11 | 31 | 187 || 229 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 11509 | 11191 | 318 | 6052 | 2698 | 8 | 1438.6 | Dungeon | 9781 | 9466 | 315 | 4860 | 2675 | 6 | 1630.2 | Temple | 174 | 171 | 3 | 146 | 0 | 1 | 174.0 | Ossuary | 1552 | 1552 | 0 | 1046 | 23 | 1 | 1552.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 2378 daAuts D:3: 2230 daAuts D:5: 1897 daAuts Ossuary: 1552 daAuts D:2: 1502 daAuts D:6: 961 daAuts D:1: 812 daAuts Temple: 174 daAuts