Dungeon Crawl Stone Soup version 0.33-a0-223-g09451382ac (webtiles) character file. Game seed: 14652865343579388813 379 bayes525 the Sneak (level 6, -3/55 HPs) Began as a Deep Elf Fire Elementalist on Oct 9, 2024. Slain by Duvessa ... wielding a +0 rapier (5 damage) ... on level 4 of the Dungeon. The game lasted 00:08:03 (6255 turns). bayes525 the Sneak (Deep Elf Fire Elementalist) Turns: 6255, Time: 00:08:04 Health: -3/55 AC: 23 Str: 5 XL: 6 Next: 45% Magic: 8/15 EV: 2 Int: 22 God: Gold: 134 SH: 0 Dex: 15 Spells: 6/14 levels left rFire . . . b - +2 dagger (holy) rCold . . . (no shield) rNeg . . . o - melded +2 leather armour {Will+} rPois + (helmet currently unavailable) rElec . j - melded +0 cloak rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.28/turn %: no passive effects @: mighty, tree-form A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, magic regeneration a: no special abilities You were on level 4 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 134 gold pieces. Inventory: Hand Weapons a - a +1 dagger of venom b - a +2 dagger of holy wrath (weapon) Missiles c - 5 curare-tipped darts d - 46 stones Armour e - a +0 robe j - a +0 cloak (melded) o - a +2 leather armour of willpower (melded) t - the +0 shadow dragon scales of Cextir {rElec Str+2 Int+3 Stlth++++} (You found it on level 4 of the Dungeon) Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. Stlth++++: It makes you much more stealthy. Jewellery p - a ring of resist corrosion Wands l - a wand of polymorph (6) m - a wand of flame (10) Scrolls g - a scroll of brand weapon {unknown} h - 2 scrolls of teleportation q - a scroll of vulnerability u - 2 scrolls of identify Potions i - 2 potions of lignification k - a potion of magic r - a potion of resistance {unknown} s - a potion of enlightenment {unknown} Skills: - Level 3.0 Fighting - Level 3.0 Dodging - Level 5.0 Stealth + Level 4.8 Spellcasting - Level 1.1 Conjurations - Level 2.0 Hexes - Level 4.0 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 64% 2x1d7 3% 1 b - Scorch Fire 44% 2d6 3% 2 c - Inner Flame Hex/Fire 18% N/A 9% 3 H - Ensorcelled Hibernat Hex/Ice 18% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 40% 1d5 7% 1 Searing Ray Conj 20% 2d5 10% 2 Volatile Blastmotes Fire/Tloc 28% 2d12 14% 3 Passwall Erth 5% N/A 30% 3 Swiftness Air 5% N/A 30% 3 Flame Wave Conj/Fire 16% 2d7 34% 4 Fulminant Prism Conj/Alch 3% 3d5 63% 4 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Ozocubu's Refrigeration Ice 2% 4d8 100% 7 Polar Vortex Ice 2% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Wu Jian Shops: D:1 [ Annotations: D:4 Duvessa Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your equipment is partially melded. You regenerate magic rapidly. Message History You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'd'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? Okay, then. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? d - Ensorcelled Hibernation Adjust to which letter? H - Ensorcelled Hibernation You start waiting. Done waiting. You start waiting. Done waiting. Found a stone staircase leading down. Things that are here: a +0 club; a goblin skeleton There is a stone staircase leading down here. Found a stone staircase leading down. A kobold comes into view. It is wielding a +0 whip. The kobold shouts! A kobold is nearby! A rat comes into view. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The rat squeaks loudly. You now have 10/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the kobold but does no damage. Your foxfire is destroyed! You now have 9/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the kobold but does no damage. Your foxfire is destroyed! The foxfire hits the kobold. You kill the kobold! Your foxfire is destroyed! The foxfire hits the rat. The rat is heavily wounded. Your foxfire is destroyed! A ribbon worm comes into view. You now have 8/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the rat. You kill the rat! Your foxfire is destroyed! A kobold comes into view. It is wielding a +0 club. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the kobold. You kill the kobold! Your foxfire is destroyed! You now have 7/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ribbon worm. The ribbon worm is lightly wounded. Your foxfire is destroyed! The foxfire hits the ribbon worm. The ribbon worm is lightly wounded. The foxfire hits the ribbon worm. The ribbon worm is heavily wounded. Your foxfire is destroyed! You now have 6/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ribbon worm. The ribbon worm is severely wounded. Your foxfire is destroyed! The foxfire hits the ribbon worm. You kill the ribbon worm! Your foxfire is destroyed! You now have 5/11 mp. You start resting. Your foxfire is destroyed! x3 You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. Found a purple potion. Found 3 poisoned darts. n - a purple potion d - 44 stones (gained 3) You see here a +0 whip. Could not explore, unopened door. You open the door. A ball python comes into view. Found a dyed leather armour. There is an open door here. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ball python. You kill the ball python! You now have 9/11 mp. You see here a +2 leather armour of willpower. o - a +2 leather armour of willpower You start removing your armour. You continue removing your +0 robe. x4 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +2 leather armour of willpower. Magic restored. You continue putting on your +2 leather armour of willpower. x4 You finish putting on your +2 leather armour of willpower. You feel strong-willed. MP restored: 11 You start waiting. Done waiting. Unknown command. i - 3 potions of lignification (gained 1) A rat comes into view. A rat is nearby! Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the rat. You kill the rat! You now have 9/11 mp. You start resting. Magic restored. MP restored: 11 You see here a rat corpse. p - a scroll labelled DYOMAO LELESK Found a stone staircase leading up. q - a scroll of vulnerability Things that are here: a +0 club; a goblin skeleton A frilled lizard comes into view. The frilled lizard hisses angrily. A frilled lizard is nearby! A frilled lizard is nearby! Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the frilled lizard. You kill the frilled lizard! You now have 9/11 mp. You start resting. Magic restored. MP restored: 11 Found a stone staircase leading up. Done exploring. Done exploring. Things that are here: a +0 club; a kobold skeleton There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. As you read the scroll labelled DYOMAO LELESK, it crumbles to dust. You feel aware of your surroundings. It was a scroll of revelation. A sleepcap comes into view. Found an escape hatch in the floor. As you read the scroll of identify, it crumbles to dust. n - a potion of might As you read the scroll of identify, it crumbles to dust. f - a potion of heal wounds Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The sleepcap releases spores at you. You take 3 damage, and have 29/32 hp. You hit the sleepcap. The sleepcap is lightly damaged. The sleepcap misses you. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the sleepcap. The sleepcap is heavily damaged. The sleepcap's fire resistance burns away. The sleepcap completely misses you. You now have 9/11 mp. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the sleepcap. The sleepcap is burned terribly! The sleepcap is severely damaged. The sleepcap releases spores at you but does no damage. You now have 7/11 mp. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the sleepcap. The sleepcap is burned terribly! The sleepcap is almost destroyed. The sleepcap barely misses you. You now have 5/11 mp. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the sleepcap. The sleepcap is burned terribly! You destroy the sleepcap! Your Stealth skill increases to level 4! You now have 3/11 mp. You start resting. HP restored. Health restored: 32 You regained 2 mp, and now have 5/11 mp. You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. Found a stone staircase leading down. A hobgoblin comes into view. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 10/11 mp. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 9/11 mp. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hobgoblin. The hobgoblin is heavily wounded. Your foxfire is destroyed! The foxfire hits the hobgoblin. You kill the hobgoblin! Your foxfire is destroyed! You now have 8/11 mp. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire is destroyed! x2 You start resting. Your foxfire is destroyed! You start resting. Your foxfire is destroyed! x2 You start resting. Your foxfire is destroyed! You start resting. Magic restored. MP restored: 11 You open the door. Found 14 gold pieces. Found a scroll of teleportation. There is an open door here. h - 2 scrolls of teleportation (gained 1) You now have 92 gold pieces (gained 14). You open the door. There is an open door here. An adder comes into view. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the adder. The adder is heavily wounded. The adder's fire resistance burns away. You hear a shout! x2 You now have 9/11 mp. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the adder. The adder is burned terribly! You kill the adder! A hobgoblin comes into view. You now have 7/11 mp. A hobgoblin is nearby! Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! A gnoll comes into view. It is wielding a +0 spear. You now have 6/11 mp. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hobgoblin. The hobgoblin is lightly wounded. Your foxfire is destroyed! You now have 5/11 mp. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hobgoblin but does no damage. The hobgoblin is lightly wounded. Your foxfire is destroyed! Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hobgoblin. You kill the hobgoblin! The foxfire hits the gnoll. The gnoll is moderately wounded. Your foxfire is destroyed! You now have 3/11 mp. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. You kill the gnoll! You now have 1/11 mp. You start resting. An endoplasm comes into view. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the endoplasm. The endoplasm is almost dead. Your foxfire is destroyed! You now have 1/11 mp. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the endoplasm. You kill the endoplasm! Your foxfire is destroyed! You now have 0/11 mp. You start resting. Your foxfire is destroyed! You start resting. Your foxfire dissipates. Your foxfire is destroyed! You start resting. A goblin comes into view. It is wielding a +0 club. A goblin is nearby! Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 1/11 mp. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the goblin. You kill the goblin! Your foxfire is destroyed! You now have 0/11 mp. You start resting. Your foxfire is destroyed! You start resting. Your foxfire is destroyed! You start resting. Magic restored. MP restored: 11 You see here a +0 spear. Found a scroll labelled REMARO ISTRI. Found 14 gold pieces. g - a scroll labelled REMARO ISTRI You now have 106 gold pieces (gained 14). You see here a +0 spear. There is an open door here. Found a dagger. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. A dart slug and a kobold come into view. There are monsters nearby! There are monsters nearby! An orc comes into view. It is wielding a +0 short sword. The kobold shouts! Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the dart slug. The dart slug is heavily wounded. The dart slug's fire resistance burns away. The orc shouts! You now have 9/11 mp. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the dart slug. The dart slug is heavily wounded. The dart slug launches a dart at you. The slug dart misses you. You now have 7/11 mp. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the dart slug. The dart slug is burned terribly! The dart slug is almost dead. You now have 5/11 mp. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the dart slug. The dart slug is burned terribly! You kill the dart slug! The kobold misses you. You now have 4/11 mp. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. You kill the orc! The kobold hits you with a +0 whip. You take 3 damage, and have 29/32 hp. You now have 2/11 mp. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the kobold. You kill the kobold! Training target 5.0 for Stealth reached! Your Stealth skill increases to level 5! You need to enable at least one skill for training. You now have 0/11 mp. You start resting. HP restored. Health restored: 32 You regained 2 mp, and now have 2/11 mp. You start resting. Magic restored. MP restored: 11 You see here a +0 whip. p - a ring of resist corrosion Found a hand axe. Things that are here: a +0 short sword; a +0 chain mail There is an open door here. r - a bubbling orange potion You now have 112 gold pieces (gained 6). s - a red potion Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! You see here 15 gold pieces. You now have 127 gold pieces (gained 15). Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hobgoblin. You kill the hobgoblin! You now have 9/11 mp. You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. Found a stone staircase leading up. A bombardier beetle comes into view. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! You are on fire! You are on fire! Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bombardier beetle. The bombardier beetle is heavily wounded. The bombardier beetle's fire resistance burns away. The liquid fire burns you! You take 2 damage, and have 30/32 hp. You now have 9/11 mp. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bombardier beetle. The bombardier beetle is burned terribly! You kill the bombardier beetle! The liquid fire burns you! You have reached level 6! You regained 3 hp, and now have 33/37 hp. You now have 7/13 mp. You shake off some of the fire as you move. The liquid fire burns you! You take 3 damage, and have 30/37 hp. You shake off some of the fire as you move. The liquid fire burns you! You take 2 damage, and have 28/37 hp. You shake off the liquid fire. You start resting. Magic restored. You regained 5 hp, and now have 33/37 hp. MP restored: 13 You start resting. HP restored. Health restored: 37 You start waiting. Done waiting. There is a stone staircase leading up here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. An endoplasm comes into view. Found faintly glowing shadow dragon scales. An endoplasm is nearby! An endoplasm is nearby! Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. The endoplasm is almost dead. The endoplasm's fire resistance burns away. You hear a shout! You hear an angry hiss. You hear a shout! x2 You now have 11/13 mp. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. The endoplasm is burned terribly! You kill the endoplasm! An orc comes into view. It is wielding a +0 mace. You now have 9/13 mp. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. You kill the orc! You hear a shout! A ribbon worm comes into view. You now have 7/13 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm's fire resistance burns away. You now have 6/13 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ribbon worm. The ribbon worm is burned terribly! The ribbon worm is severely wounded. A hobgoblin comes into view. You now have 4/13 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ribbon worm. The ribbon worm is burned terribly! You kill the ribbon worm! You now have 2/13 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hobgoblin. You kill the hobgoblin! An orc comes into view. It is wielding a +0 hand axe. You now have 1/13 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 0/13 mp. The foxfire hits the orc. The orc is heavily wounded. Your foxfire is destroyed! The foxfire hits the orc. The orc is severely wounded. Your foxfire is destroyed! There is an open door here. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 0/13 mp. The foxfire hits the orc. You kill the orc! Your foxfire is destroyed! You start resting. Your foxfire is destroyed! You start resting. An adder comes into view. You regained 8 mp, and now have 9/13 mp. An adder is nearby! The adder hisses angrily. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the adder. The adder is moderately wounded. The adder's fire resistance burns away. The adder bites you but does no damage. The adder closely misses you. You now have 7/13 mp. An adder is nearby! Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the adder. The adder is burned terribly! You kill the adder! You now have 5/13 mp. You start resting. Magic restored. MP restored: 13 You see here an adder corpse. You see here a +0 hand axe. There is an open door here. You see here the +0 shadow dragon scales of Cextir {rElec Str+2 Int+3 Stlth++++}. t - the +0 shadow dragon scales of Cextir {rElec Str+2 Int+3 Stlth++++} You start removing your armour. You continue removing your +2 leather armour of willpower. x4 You finish removing your +2 leather armour of willpower. You feel less strong-willed. You start putting on your armour. You continue putting on the +0 shadow dragon scales of Cextir {rElec Str+2 Int+3 Stlth++++}. x5 You finish putting on the +0 shadow dragon scales of Cextir {rElec Str+2 Int+3 Stlth++++}. You feel stronger. You feel clever. Unknown command. You start removing your armour. You continue removing the +0 shadow dragon scales of Cextir {rElec Str+2 Int+3 Stlth++++}. x4 You finish removing the +0 shadow dragon scales of Cextir {rElec Str+2 Int+3 Stlth++++}. You start putting on your armour. You continue putting on your +2 leather armour of willpower. x5 You finish putting on your +2 leather armour of willpower. You feel strong-willed. You start waiting. Done waiting. Things that are here: a +0 mace; a +0 ring mail Found a ring mail. Found a scroll of identify. u - a scroll of identify Sorry, you're not good enough to have a special ability. Unknown command. Things that are here: a +0 mace; a +0 ring mail There is an open door here. You see here a +0 hand axe. You see here an adder corpse. You open the door. There is an open door here. There is an open door here. Found a stone staircase leading down. You now have 134 gold pieces (gained 7). Could not explore, unopened door. You open the door. There is an open door here. u - 2 scrolls of identify (gained 1) There is an open door here. There is an open door here. An endoplasm comes into view. Found a stone staircase leading down. An endoplasm is nearby! An endoplasm is nearby! There is an open door here. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 12/13 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. Your foxfire is destroyed! The foxfire hits the endoplasm but does no damage. The endoplasm is almost dead. Your foxfire is destroyed! You now have 11/13 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! An endoplasm is nearby! Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. You kill the endoplasm! A giant cockroach comes into view. You now have 9/13 mp. A giant cockroach is nearby! A giant cockroach is nearby! Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the giant cockroach. The giant cockroach is almost dead. Your foxfire is destroyed! x2 You now have 8/13 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the giant cockroach. You kill the giant cockroach! Your foxfire is destroyed! Your Spellcasting skill increases to level 4! You now have 7/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! An orc comes into view. It is wielding a +0 short sword. Your foxfire is destroyed! Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc. The orc is lightly wounded. Your foxfire is destroyed! The foxfire hits the orc. The orc is severely wounded. Your foxfire is destroyed! You now have 6/14 mp. An orc is nearby! An orc is nearby! Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc. You kill the orc! Your foxfire is destroyed! Your magical contamination has completely faded away. You now have 5/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! An orc comes into view. It is wielding a +0 club. Your foxfire is destroyed! x2 You now have 4/14 mp. An orc is nearby! An orc is nearby! Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire is destroyed! The foxfire hits the orc but does no damage. Your foxfire is destroyed! An orc comes into view. It is wielding a +0 whip and wearing a +2 leather armour of cold resistance. The foxfire hits the orc but does no damage. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc. The orc is lightly wounded. Your foxfire is destroyed! You now have 3/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the orc. You kill the orc! Your foxfire is destroyed! The foxfire hits the orc but does no damage. Your foxfire is destroyed! The foxfire hits the orc. The orc is lightly wounded. Your foxfire is destroyed! The foxfire hits the orc but does no damage. The orc is lightly wounded. Your foxfire is destroyed! You now have 2/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc but does no damage. The orc is lightly wounded. Your foxfire is destroyed! Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc. The orc is severely wounded. Your foxfire is destroyed! The foxfire hits the orc. You kill the orc! Your foxfire is destroyed! An orc comes into view. It is wielding a +0 hand axe. You now have 1/14 mp. An orc is nearby! An orc is nearby! An orc is nearby! Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 0/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. An orc is nearby! An orc is nearby! The foxfire hits the orc! You kill the orc! Your foxfire is destroyed! Your foxfire is destroyed! x3 You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 14 Things that are here: a +0 whip; a +2 leather armour of cold resistance; an orc corpse A goblin comes into view. It is wielding a +0 dagger. Things that are here: a +0 hand axe; a +0 club; a +0 ring mail A goblin is nearby! A goblin is nearby! Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 13/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 12/14 mp. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the goblin. You kill the goblin! Your foxfire is destroyed! x2 You now have 11/14 mp. You start resting. Your foxfire is destroyed! x2 You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 14 Found an escape hatch in the ceiling. A ribbon worm comes into view. A ribbon worm is nearby! A ribbon worm is nearby! Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ribbon worm. The ribbon worm is almost dead. The ribbon worm's fire resistance burns away. You hear a shout! You now have 12/14 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ribbon worm. The ribbon worm is burned terribly! You kill the ribbon worm! You now have 10/14 mp. You start resting. A goblin comes into view. It is wielding a +0 club. A goblin is nearby! A goblin is nearby! A goblin is nearby! Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the goblin. You kill the goblin! You now have 9/14 mp. You start resting. Magic restored. MP restored: 14 Things that are here: a +0 club; a goblin corpse; a ribbon worm corpse Found a stone staircase leading up. There is an open door here. Could not explore, unopened door. You open the door. There is an open door here. An orc comes into view. It is wielding a +0 short sword. An orc is nearby! An orc is nearby! An orc is nearby! Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The orc shouts! The orc throws a stone. The stone barely misses you. You now have 13/14 mp. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc! You kill the orc! Your foxfire is destroyed! You now have 12/14 mp. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire is destroyed! You start resting. Your foxfire is destroyed! x2 You start resting. Your foxfire is destroyed! x2 You start resting. Magic restored. MP restored: 14 d - 46 stones (gained 2) You see here a +0 short sword. There is an open door here. Dowan, Brother of Duvessa comes into view. He is wielding a +0 dagger, wearing a +2 robe of willpower and carrying a wand of flame. Dowan shouts! Dowan gestures at you while chanting. You resist with almost no effort. Dowan is nearby! Dowan is nearby! Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 13/14 mp. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Dowan. Dowan is lightly wounded. Your foxfire is destroyed! You now have 12/14 mp. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 11/14 mp. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! The foxfire hits Dowan. Dowan is moderately wounded. Your foxfire is destroyed! Dowan casts a spell at you. The puff of flame misses you. The puff of flame hits your foxfire. Your foxfire completely resists. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your foxfire dissipates! The foxfire hits Dowan. Dowan is heavily wounded. Your foxfire is destroyed! Dowan zaps a wand. The puff of flame hits you! You take 8 damage, and have 29/37 hp. MASSIVE DAMAGE!! Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Dowan. Dowan is almost dead. Dowan's fire resistance burns away. You hear a shout! Dowan gestures wildly while chanting. Dowan blinks! You now have 11/14 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Dowan. Dowan is burned terribly! You kill Dowan! You hear a distant scream of rage. You now have 10/15 mp. You start resting. Duvessa, Sister of Dowan comes into view. She is wielding a +0 rapier. Duvessa is nearby! Okay, then. Okay, then. You turn into a tree. Your +0 cloak melds into your body. Your +2 leather armour of willpower melds into your body. You feel less strong-willed. Your roots penetrate the ground. Duvessa goes berserk! You now have 46/55 hp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Duvessa. Duvessa is lightly wounded. Duvessa's fire resistance burns away. Duvessa hits you with a +0 rapier! Duvessa barely misses you. You take 13 damage, and have 33/55 hp. MASSIVE DAMAGE!! You now have 9/15 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Duvessa. Duvessa is burned terribly! Duvessa is lightly wounded. Duvessa barely misses you. You now have 7/15 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Duvessa. Duvessa is burned terribly! Duvessa is moderately wounded. Duvessa hits you but does no damage. x2 You now have 5/15 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f - Duvessa Aim: Duvessa, wielding a +0 rapier and wearing a +0 ring mail (moderately wounded, berserk, more vulnerable to fire, 77% to hit) The puff of flame hits Duvessa! Duvessa is burned terribly! Duvessa is heavily wounded. Duvessa hits you with a +0 rapier! You take 8 damage, and have 26/55 hp. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - Duvessa Aim: Duvessa, wielding a +0 rapier and wearing a +0 ring mail (heavily wounded, berserk, more vulnerable to fire, 77% to hit) The puff of flame hits Duvessa but does no damage. Duvessa is heavily wounded. Duvessa hits you with a +0 rapier. Duvessa hits you but does no damage. You take 3 damage, and have 23/55 hp. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - Duvessa Aim: Duvessa, wielding a +0 rapier and wearing a +0 ring mail (heavily wounded, berserk, more vulnerable to fire, 77% to hit) The puff of flame hits Duvessa. Duvessa is burned terribly! Duvessa is heavily wounded. Duvessa hits you but does no damage. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - Duvessa Aim: Duvessa, wielding a +0 rapier and wearing a +0 ring mail (heavily wounded, berserk, more vulnerable to fire, 77% to hit) The puff of flame hits Duvessa but does no damage. Duvessa is heavily wounded. Duvessa hits you with a +0 rapier! * * * LOW HITPOINT WARNING * * * Duvessa hits you but does no damage. You take 17 damage, and have 6/55 hp. MASSIVE DAMAGE!! You feel much better. Duvessa hits you with a +0 rapier. You regained 19 hp, and now have 25/55 hp. You feel very mighty all of a sudden. Duvessa hits you with a +0 rapier! * * * LOW HITPOINT WARNING * * * Duvessa hits you but does no damage. You take 9 damage, and have 16/55 hp. You puncture Duvessa! Duvessa is severely wounded. Duvessa hits you with a +0 rapier! * * * LOW HITPOINT WARNING * * * You take 10 damage, and have 6/55 hp. You barely miss Duvessa. Duvessa is severely wounded. Duvessa hits you with a +0 rapier. * * * LOW HITPOINT WARNING * * * Duvessa hits you but does no damage. You take 5 damage, and have 1/55 hp. Okay, then. Okay, then. You hit Duvessa. Duvessa is severely wounded. Duvessa hits you but does no damage. You puncture Duvessa! Duvessa is almost dead. Duvessa hits you with a +0 rapier. You die... #.#.#.##.#########.# #.#.#.##.#########.# #................,,* #.#.#.##.########*** ##.#'#.##.# #......##.# #### #......##.# ...# #......##)######### ...# #......##.e♣......# ...# ##'#'#.##.#######.# ...# #.#.#.##.# *,* ...# #.#.#.##.#** *,* ...# #.#.#.##e.,* *,* ...####.#.#.##!#,*****,* ........#.#.##.#,,,,,,,* #'####..#.#.##.#******** #.#....##.#.##..,,,,,,* You could see Duvessa (berserk, combustible). Vanquished Creatures Dowan (D:4) A bombardier beetle (D:4) A sleepcap (D:4) 2 orc wizards (D:3) Natasha (thrice) (D:2) 5 adders A gnoll (D:4) 3 dart slugs 4 ribbon worms 12 orcs 4 endoplasms 2 giant cockroaches 5 hobgoblins 8 kobolds 3 ball pythons 8 bats 2 frilled lizards 8 goblins 5 rats 78 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 591 | D:1 | Reached skill level 3 in Stealth 676 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/8 753 | D:1 | Found Zotwoist's Antique Armour Shoppe. 897 | D:1 | Reached skill level 1 in Fighting 1366 | D:2 | Found a faded altar of an unknown god. 1572 | D:2 | Noticed Natasha 1731 | D:1 | Learned a level 2 spell: Scorch 1948 | D:2 | Killed Natasha 1949 | D:2 | Reached XP level 3. HP: 22/22 MP: 2/9 2190 | D:2 | Noticed Natasha 2193 | D:2 | Killed Natasha 2194 | D:2 | Reached XP level 4. HP: 27/27 MP: 5/10 2423 | D:2 | Found an ornate altar of the Wu Jian Council. 2462 | D:2 | Noticed Natasha 2468 | D:2 | Killed Natasha 3097 | D:3 | Reached skill level 1 in Hexes 3097 | D:3 | Reached XP level 5. HP: 32/32 MP: 1/11 4052 | D:3 | Learned a level 3 spell: Inner Flame 4055 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 4757 | D:4 | Reached skill level 4 in Stealth 5100 | D:4 | Reached skill level 5 in Stealth 5390 | D:4 | Reached XP level 6. HP: 33/37 MP: 7/13 5684 | D:4 | Identified the +0 shadow dragon scales of Cextir {rElec | Str+2 Int+3 Stlth++++} 6228 | D:4 | Noticed Dowan 6239 | D:4 | Killed Dowan 6241 | D:4 | Noticed Duvessa 6249 | D:4 | HP: 6/55 [Duvessa/+0 rapier (17)] 6253 | D:4 | HP: 1/55 [Duvessa/+0 rapier (5)] 6255 | D:4 | Slain by Duvessa Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_loops_ring, serial_shops, nicolae_shop_crystal D:2: layout_rooms, hellmonk_ecumenical_altar_zigzags, basic_altar, uniq_natasha D:3: layout_basic, kennysheep_generic_room_14 D:4: minmay_razor_zed, layout_basic, uniq_duvessa Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 3 5 | 5.0 Fighting | 2 3 | 3.0 Dodging | 3 | 3.0 Fire Magic | 4 | 4.0 Hexes | 1 2 | 2.0 Spellcasting | 4 | 4.8 Conjurations | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 2 | 9 || 11 Unarmed | | 1 || 1 Cast: Foxfire | 54 | 79 || 133 Scorch | 5 | 58 || 63 Evoke: Wand | | 4 || 4 Use: Scroll | | 7 || 7 Potion | | 3 || 3 Stab: Sleeping | 1 | || 1 Armour: Robe | 5 | 11 || 16 Leather armour | | 5 || 5 Skin | | 17 || 17 Dodge: Dodged | 9 | 18 || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6250 | 6185 | 65 | 3793 | 1508 | 4 | 1562.5 | Dungeon | 6250 | 6185 | 65 | 3793 | 1508 | 4 | 1562.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1623 daAuts D:1: 1590 daAuts D:2: 1524 daAuts D:4: 1512 daAuts