Dungeon Crawl Stone Soup version 0.33-a0-223-g09451382ac (webtiles) character file. Game seed: 3974415818823410870 19353 bayes525 the Nimble (level 12, -2/80 HPs) Began as a Deep Elf Fire Elementalist on Oct 9, 2024. Was the Champion of Zin. Slain by a yak (8 damage) ... on level 2 of the Lair of Beasts. The game lasted 00:41:32 (21209 turns). bayes525 the Nimble (Deep Elf Fire Elementalist) Turns: 21209, Time: 00:41:32 Health: -2/80 AC: 14 Str: 10 XL: 12 Next: 35% Magic: 16/21 EV: 18 Int: 32 God: Zin [******] Gold: 598 SH: 0 Dex: 15 Spells: 1/17 levels left rFire + . . z - +1 quarterstaff (spect) rCold + . . (shield currently unavailable) rNeg + . . y - +1 robe {rC+ rF+} rPois + m - +2 helmet rElec . v - +2 cloak {Will+} rCorr . D - +0 pair of gloves SInv . (no boots) Will ++... B - amulet "Pootuw" {Faith Fly rPois rN+ Str+2} Stlth +++ g - +6 ring of intelligence HPRegen 0.33/turn q - ring of the Fortune-Teller {AC+4 Str+3} MPRegen 0.34/turn %: faith @: flying A: magic regeneration a: Renounce Religion, Recite, Vitalisation, Imprison, Sanctuary, Donate Gold You were on level 2 of the Lair of Beasts. You worshipped Zin. Zin was exalted by your worship. You visited 2 branches of the dungeon, and saw 14 of its levels. You collected 796 gold pieces. You spent 119 gold pieces at shops. You donated 79 gold pieces to Zin. Inventory: Hand Weapons a - a +4 spectral morningstar x - a +0 trident of venom z - a +1 spectral quarterstaff (weapon) E - a +3 dagger H - a +0 heavy rapier Missiles l - 4 boomerangs Armour f - a +0 robe k - a +0 leather armour m - a +2 helmet (worn) v - a +2 cloak of willpower (worn) y - a +1 robe of resistance (worn) D - a +0 pair of gloves (worn) Jewellery c - a ring of fire g - a +6 ring of intelligence (left hand) j - a ring of protection from fire o - a ring of see invisible q - the ring of the Fortune-Teller (right hand) {AC+4 Str+3} (You found it on level 5 of the Dungeon) [ring of protection] AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). r - a +6 ring of intelligence t - a ring of flight w - an amulet of reflection B - the amulet "Pootuw" (around neck) {Faith Fly rPois rN+ Str+2} (You found it on level 6 of the Dungeon) [amulet of faith] Faith: It allows you to gain divine favour quickly. Str+2: It affects your strength (+2). rPois: It protects you from poison. rN+: It protects you from negative energy. Fly: It grants you flight. Wands d - a wand of flame (34) p - a wand of roots (22) C - a wand of mindburst (12) G - a wand of charming (31) Scrolls e - 2 scrolls of teleportation n - 3 scrolls of fog u - a scroll of poison {unknown} F - a scroll of amnesia I - a scroll of enchant weapon J - 3 scrolls of identify Potions b - a potion of lignification {unknown} h - 2 potions of attraction i - a potion of heal wounds s - a potion of enlightenment Skills: - Level 11.0 Fighting + Level 13.9 Dodging - Level 5.0 Stealth - Level 3.0 Spellcasting - Level 3.0 Conjurations - Level 2.0 Hexes - Level 4.0 Fire Magic - Level 3.0 Earth Magic - Level 10.0 Invocations - Level 3.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 60% 2d7 1% 2 c - Flame Wave Conj/Fire 27% 2d9 14% 4 d - Stone Arrow Conj/Erth 48% 3d10 5% 3 e - Inner Flame Hex/Fire 24% N/A 5% 3 P - Passwall Erth 24% N/A 5% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 48% 2d12 1% 1 Volatile Blastmotes Fire/Tloc 34% 2d12 9% 3 Sticky Flame Fire/Alch 17% 2d5 26% 4 Summon Cactus Giant Summ 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (0/1) D:7 Lair (2/5) D:10 Orc (0/2) D:9 Swamp: Lair:2-3 Shoals: Lair:2-3 Snake: Lair:2-3 Spider: Lair:2-3 Altars: Fedhas Gozag Trog Zin Beogh Shops: D:4 ! D:8 ([ D:10 ( Annotations: D:10 2 transporters, MysticSailboat's ghost, novice DgFE Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Nothing appears to happen. The torpor snail completely misses you. You now have 12/20 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the torpor snail. The torpor snail is burned terribly! The torpor snail is almost dead. The torpor snail barely misses you. Health restored: 74 You now have 11/20 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the torpor snail. The torpor snail is burned terribly! You kill the torpor snail! You feel yourself speed up. You now have 9/20 mp. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 20 You start waiting. Done waiting. You pay a tithe of 1 gold. You now have 564 gold pieces (gained 17). A yak comes into view. A yak is nearby! A yak is nearby! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 19/20 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the yak but does no damage. Your foxfire is destroyed! You now have 18/20 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! A yak comes into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 6% risk of failure) Press: ? - help, Dir - move target, f - yak Aim: a yak (chance to affect: 78%) The yak is filled with an inner flame. Your foxfire is destroyed! The foxfire hits the yak. The yak is lightly wounded. Your foxfire is destroyed! The foxfire hits the yak. The yak is lightly wounded. Your foxfire is destroyed! The foxfire hits the yak. The yak is moderately wounded. A yak comes into view. You now have 15/20 mp. Casting: Inner Flame (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The yak bellows! A yak comes into view. You now have 14/20 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The yak bellows! You hear a bellow! You hear an angry hiss. A water moccasin comes into view. Your foxfire is destroyed! The foxfire hits the yak! The yak is heavily wounded. Your foxfire is destroyed! The foxfire hits the yak but does no damage. The yak is heavily wounded. Your foxfire is destroyed! The foxfire hits the yak. The yak is heavily wounded. Your foxfire is destroyed! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! A yak comes into view. x2 The foxfire hits the yak but does no damage. The yak is heavily wounded. Your foxfire is destroyed! The foxfire hits the yak. The yak is severely wounded. Your foxfire is destroyed! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The yak bellows! You now have 14/20 mp. The foxfire hits the yak but does no damage. The yak is severely wounded. Your foxfire is destroyed! The foxfire hits the yak! The yak is almost dead. Your foxfire is destroyed! The yak attacks as it pursues you! The yak gores you. You take 3 damage, and have 71/74 hp. The yak attacks as it pursues you! The yak gores you! You take 10 damage, and have 61/74 hp. The water moccasin attacks as it pursues you! The water moccasin closely misses you. There is a stone staircase leading down here. The water moccasin closely misses you. The water moccasin attacks as it pursues you! The water moccasin barely misses you. The water moccasin bites you but does no damage. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the yak. The yak is lightly wounded. The yak's fire resistance burns away. The water moccasin completely misses you. You now have 15/20 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the yak. Flame seeps out of the yak. The yak is lightly wounded. The yak's fire resistance burns away. The water moccasin misses you. The yak is engulfed in blazing flames. Flame seeps out of the yak. The water moccasin barely misses you. A yak comes into view. You now have 13/20 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the yak. You kill the yak! You hear a bellow! The yak is engulfed in blazing flames. The yak explodes! The fiery explosion engulfs the yak!!! The yak is burned terribly! You kill the yak! The fiery explosion engulfs the water moccasin!!! You kill the water moccasin! The fiery explosion engulfs the yak!! The yak is heavily wounded. A yak comes into view. Your Dodging skill increases to level 12! You have reached level 12! You feel clever. You regained 6 hp, and now have 69/80 hp. You now have 11/21 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 5% risk of failure) Press: ? - help, Dir - move target, f - yak Aim: a yak (chance to affect: 79%) You miscast Inner Flame. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 9/21 mp. Casting: Inner Flame (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 5% risk of failure) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (flame, chance to affect: 79%) You miscast Inner Flame. Nothing appears to happen. The yak is engulfed in blazing flames. A yak comes into view. The yak is engulfed in blazing flames. You now have 6/21 mp. Casting: Inner Flame (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 5% risk of failure) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (flame, lightly wounded, chance to affect: 79%) The yak is filled with an inner flame. The yak is engulfed in blazing flames. Flame seeps out of the yak. You now have 4/21 mp. Casting: Inner Flame (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the yak. The yak is severely wounded. The yak's fire resistance burns away. You now have 2/21 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the yak. The yak is moderately wounded. The yak's fire resistance burns away. The yak gores you but does no damage. x2 You now have 0/21 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You sock the yak! Flame seeps out of the yak. The yak is severely wounded. Your +4 spectral morningstar hits the yak. Flame seeps out of the yak. The yak is engulfed in blazing flames. Flame seeps out of the yak. The yak gores you but does no damage. x2 The yak is engulfed in blazing flames. You hit the yak but do no damage. The yak is almost dead. Your +4 spectral morningstar hits the yak. Flame seeps out of the yak. The yak is no longer more vulnerable to fire. The yak is engulfed in blazing flames. The yak explodes! The fiery explosion engulfs you! You resist. The fiery explosion engulfs the yak!! You kill the yak! The yak is engulfed in blazing flames. x3 You take 13 damage, and have 58/80 hp. You barely miss the yak. The yak is almost dead. Your +4 spectral morningstar hits the yak. The yak completely misses you. The yak gores your +4 spectral morningstar!! Your spectral weapon shares its damage with you! You take 12 damage, and have 46/80 hp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the yak. The yak is heavily wounded. The yak's fire resistance burns away. Your +4 spectral morningstar disappears. The yak is no longer more vulnerable to fire. The yak is engulfed in blazing flames. The yak completely misses you. The yak closely misses you. You now have 0/21 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Okay, then. Okay, then. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (almost dead, 83% to hit) The puff of flame hits the yak! You kill the yak! The yak gores you. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead, 83% to hit) The puff of flame hits the yak. The yak is almost dead. The yak misses you. The yak gores you but does no damage. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead, 83% to hit) The puff of flame hits the yak. You kill the yak! The yak is no longer more vulnerable to fire. The yak gores you! You take 7 damage, and have 39/80 hp. You hit the yak. The yak is heavily wounded. Your +4 spectral morningstar hits the yak! The yak completely misses you. The yak misses you. The yak completely misses you. The yak gores you but does no damage. You completely miss the yak. The yak is almost dead. Your +4 spectral morningstar hits the yak but does no damage. The yak gores you but does no damage. The yak misses you. You hit the yak but do no damage. The yak is almost dead. Your +4 spectral morningstar hits the yak. You kill the yak! The yak gores you! The yak gores you but does no damage. You take 7 damage, and have 33/80 hp. You sock the yak! The yak is heavily wounded. Your +4 spectral morningstar barely misses the yak. The yak closely misses you. Your magical contamination has completely faded away. You closely miss the yak. The yak is heavily wounded. Your +4 spectral morningstar hits the yak! The yak misses you. x2 You barely miss the yak. The yak is almost dead. Your +4 spectral morningstar hits the yak. The yak closely misses you. You bludgeon the yak!! You kill the yak! Your +4 spectral morningstar disappears. You start resting. Magic restored. You regained 15 hp, and now have 50/80 hp. MP restored: 21 You start resting. A bullfrog comes into view. You regained 20 hp, and now have 70/80 hp. A bullfrog is nearby! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The bullfrog croaks. You now have 20/21 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bullfrog. The bullfrog is lightly wounded. Your foxfire is destroyed! You now have 19/21 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bullfrog. The bullfrog is moderately wounded. Your foxfire is destroyed! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire is destroyed! x2 You now have 18/21 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire is destroyed! x2 You now have 17/21 mp. You start resting. Your foxfire is destroyed! x4 You start resting. A bullfrog is nearby! You regained 2 hp, and now have 74/80 hp. You regained 2 mp, and now have 20/21 mp. A bullfrog is nearby! A bullfrog is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 19/21 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bullfrog! The bullfrog is severely wounded. Your foxfire is destroyed! The foxfire hits the bullfrog. The bullfrog is severely wounded. You now have 18/21 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bullfrog! You kill the bullfrog! Your foxfire is destroyed! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire is destroyed! You now have 17/21 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire is destroyed! x2 You now have 16/21 mp. You start resting. Your foxfire is destroyed! You start resting. Your foxfire is destroyed! x2 You start resting. HP restored. Health restored: 80 You regained 3 mp, and now have 20/21 mp. You start resting. Magic restored. MP restored: 21 Okay, then. Okay, then. Unknown command. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. As you read the scroll of brand weapon, it crumbles to dust. Your +0 rapier becomes incredibly heavy! H - a +0 heavy rapier Okay, then. You feel a bond with your +1 spectral quarterstaff. z - a +1 spectral quarterstaff (weapon) Things that are here: a yak corpse; a yak corpse; a water moccasin corpse Okay, then. Okay, then. A yak comes into view. A yak is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 20/21 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the yak. The yak is lightly wounded. The yak bellows! Your foxfire is destroyed! You hear a bellow! You now have 19/21 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You hear a bellow! Your foxfire is destroyed! You hear a croak. You now have 18/21 mp. A cane toad comes into view. The foxfire hits the cane toad. The cane toad is lightly wounded. Your foxfire is destroyed! A yak comes into view. A skyshark comes into view. The foxfire hits the cane toad. The cane toad is lightly wounded. Your foxfire is destroyed! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 5% risk of failure) Press: ? - help, Dir - move target, f - skyshark Aim: a skyshark (chance to affect: 64%) The skyshark struggles to resist. The yak bellows! You hear a bellow! Your foxfire is destroyed! The foxfire hits the cane toad. The cane toad is moderately wounded. Your foxfire is destroyed! A yak comes into view. You now have 16/21 mp. Casting: Inner Flame (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 5% risk of failure) Press: ? - help, Dir - move target, f/p - skyshark Aim: a skyshark (chance to affect: 64%) The skyshark is filled with an inner flame. The cane toad closely misses you. You now have 13/21 mp. Casting: Inner Flame (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The cane toad stings you! You take 15 damage, and have 65/80 hp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the cane toad. The cane toad is moderately wounded. Your foxfire is destroyed! The foxfire hits the cane toad but does no damage. The cane toad is moderately wounded. Your foxfire is destroyed! The cane toad stings you! A yak comes into view. You take 13 damage, and have 52/80 hp. You now have 12/21 mp. Your foxfire dissipates! The foxfire hits the cane toad but does no damage. The cane toad is moderately wounded. Your foxfire is destroyed! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the cane toad. The cane toad is severely wounded. The cane toad's fire resistance burns away. The yak bellows! The cane toad misses you. The cane toad closely misses you. You now have 11/21 mp. You feel better. The yak gores you but does no damage. The cane toad stings you! You regained 2 hp, and now have 54/80 hp. Okay, then. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line, f/p - skyshark Aim: a skyshark (inner flame, chance to affect: 60%) Okay, then. Aiming: Fastroot Press: ? - help, Shift-Dir - straight line, f/p - skyshark Aim: a skyshark (inner flame) Okay, then. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line, f - cane toad, p - skyshark Aim: a cane toad (severely wounded, more vulnerable to fire, chance to affect: 76%) The cane toad's mind is blasted!! You blow up the cane toad! The yak barely misses you. A yak comes into view. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the skyshark but do no damage. The yak barely misses you. The yak closely misses you. You now have 10/21 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the skyshark. Flame seeps out of the skyshark. The skyshark is lightly wounded. The skyshark's fire resistance burns away. The yak barely misses you. The yak closely misses you. The skyshark is engulfed in blazing flames. Flame seeps out of the skyshark. You now have 8/21 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the yak. The yak is lightly wounded. The yak's fire resistance burns away. The skyshark is engulfed in blazing flames. Flame seeps out of the skyshark. The yak barely misses you. x2 The skyshark is engulfed in blazing flames. Flame seeps out of the skyshark. You now have 6/21 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the yak. The yak is lightly wounded. The yak's fire resistance burns away. The yak closely misses you. The yak completely misses you. The skyshark is engulfed in blazing flames. Flame seeps out of the skyshark. You now have 5/21 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the yak. The yak is lightly wounded. The yak's fire resistance burns away. The skyshark is no longer more vulnerable to fire. The yak misses you. The yak closely misses you. You now have 3/21 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the yak. The yak is moderately wounded. The yak's fire resistance burns away. The yak closely misses you. The yak misses you. You now have 1/21 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The yak is no longer more vulnerable to fire. The yak completely misses you. The yak is no longer more vulnerable to fire. The foxfire hits the yak. The yak is burned terribly! The yak is moderately wounded. Your foxfire is destroyed! The foxfire hits the yak but does no damage. The yak is lightly wounded. Your foxfire is destroyed! The yak closely misses you. You hit the yak. The yak is lightly wounded. Your +1 spectral quarterstaff hits the yak. The yak is no longer more vulnerable to fire. The yak gores your +1 spectral quarterstaff! Your spectral weapon shares its damage with you! The yak gores your +1 spectral quarterstaff but does no damage. You take 6 damage, and have 51/80 hp. Okay, then. Okay, then. You hit the yak. The yak is lightly wounded. Your +1 spectral quarterstaff hits the yak. The yak is no longer more vulnerable to fire. The yak misses you. The yak misses your +1 spectral quarterstaff. The yak gores your +1 spectral quarterstaff! Your spectral weapon shares its damage with you! You take 5 damage, and have 46/80 hp. You barely miss the yak. The yak is moderately wounded. Your +1 spectral quarterstaff hits the yak. The yak gores you but does no damage. The yak snorts and paws the ground. The yak misses your +1 spectral quarterstaff. You barely miss the yak. The yak is moderately wounded. Your +1 spectral quarterstaff hits the yak. The yak gores your +1 spectral quarterstaff! Your spectral weapon shares its damage with you! The yak closely misses your +1 spectral quarterstaff. You take 5 damage, and have 41/80 hp. You hit the yak but do no damage. The yak is heavily wounded. Your +1 spectral quarterstaff hits the yak but does no damage. The yak gores you but does no damage. x2; The yak gores you. The yak closely misses you. You take 2 damage, and have 39/80 hp. You sock the yak! The yak is severely wounded. Your +1 spectral quarterstaff hits the yak but does no damage. The yak gores your +1 spectral quarterstaff! Your spectral weapon shares its damage with you! Your +1 spectral quarterstaff is destroyed! You take 4 damage, and have 35/80 hp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the skyshark. Flame seeps out of the skyshark. The skyshark is severely wounded. The skyshark's fire resistance burns away. The skyshark is engulfed in blazing flames. The skyshark explodes! The fiery explosion engulfs the yak!! The yak is almost dead. The fiery explosion engulfs the yak!! The yak is severely wounded. The yak completely misses you. The yak is engulfed in blazing flames. The yak gores you. The yak is engulfed in blazing flames. You kill the yak! The yak bellows! Your Dodging skill increases to level 13! You take 2 damage, and have 34/80 hp. You now have 2/21 mp. You sock the yak! The yak is almost dead. Your +1 spectral quarterstaff hits the yak but does no damage. The yak gores you but does no damage. The yak is engulfed in blazing flames. You kill the yak! The yak is engulfed in blazing flames. You kill the yak! The yak gores you but does no damage. You hit the yak but do no damage. The yak is severely wounded. Your +1 spectral quarterstaff hits the yak. The yak completely misses you. The yak closely misses you. The yak gores you. You take 1 damage, and have 33/80 hp. You sock the yak! You kill the yak! Your +1 spectral quarterstaff disappears. The yak completely misses you. You hit the yak but do no damage. The yak is moderately wounded. Your +1 spectral quarterstaff hits the yak. The yak misses you. You hit the yak but do no damage. The yak is moderately wounded. Your +1 spectral quarterstaff completely misses the yak. The yak misses you. The yak gores you. You take 6 damage, and have 28/80 hp. You hit the yak. The yak is moderately wounded. Your +1 spectral quarterstaff hits the yak but does no damage. The yak gores you! * * * LOW HITPOINT WARNING * * * You take 12 damage, and have 16/80 hp. You feel better. Your +1 spectral quarterstaff disappears. The yak gores you! * * * LOW HITPOINT WARNING * * * You regained 3 hp, and now have 19/80 hp. Unknown command. Okay, then. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (moderately wounded, chance to affect: 76%) The yak's mind is blasted!! You blow up the yak! You start resting. Magic restored. You regained 15 hp, and now have 34/80 hp. MP restored: 21 You start resting. HP restored. Health restored: 80 You start waiting. Done waiting. You see here a yak skeleton. Found 20 gold pieces. You pay a tithe of 2 gold. Zin will now cleanse your potions of mutation. You now have 582 gold pieces (gained 18). Okay, then. Unknown command. Found a scroll of identify. Found a murky emerald potion. J - 3 scrolls of identify (gained 1) b - a murky emerald potion You pay a tithe of 1 gold. You now have 587 gold pieces (gained 5). i - a potion of heal wounds A cane toad comes into view. Found a stone staircase leading down. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the cane toad. The cane toad is lightly wounded. The cane toad's fire resistance burns away. You now have 19/21 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the cane toad. The cane toad is burned terribly! The cane toad is moderately wounded. The cane toad barely misses you. You now have 17/21 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the cane toad. The cane toad is burned terribly! The cane toad is heavily wounded. The cane toad stings you! You are poisoned. The cane toad poisons you! You take 8 damage, and have 72/80 hp. You now have 16/21 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the cane toad. The cane toad is burned terribly! The cane toad is severely wounded. You feel very sick. The cane toad stings you. You take 6 damage, and have 66/80 hp. You now have 14/21 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the cane toad. The cane toad is burned terribly! The cane toad is severely wounded. You feel very sick. The cane toad stings you. You are more poisoned. The cane toad poisons you! You take 7 damage, and have 59/80 hp. You now have 12/21 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel extremely sick. The cane toad barely misses you. The cane toad stings you but does no damage. You take 6 damage, and have 53/80 hp. You now have 11/21 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the cane toad. The cane toad is burned terribly! The cane toad is almost dead. You feel very sick. The cane toad barely misses you. You take 6 damage, and have 47/80 hp. You now have 9/21 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the cane toad. The cane toad is burned terribly! You kill the cane toad! You feel very sick. You take 5 damage, and have 42/80 hp. You now have 7/21 mp. You start resting. You feel very sick. x2 You feel sick. x3 Your magical contamination has completely faded away. You take 10 damage, and have 32/80 hp. You regained 2 mp, and now have 9/21 mp. You start resting. You feel sick. x5 You are no longer poisoned. You take 5 damage, and have 27/80 hp. You regained 2 mp, and now have 11/21 mp. You start resting. Magic restored. You regained 10 hp, and now have 37/80 hp. MP restored: 21 You start resting. HP restored. Health restored: 80 You see here a cane toad corpse. Could not explore, unopened door. You reach down and open the door. There is an open door here. 2 yaks come into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 5% risk of failure) Press: ? - help, Dir - move target, f - yak Aim: a yak (asleep, chance to affect: 79%) The yak is filled with an inner flame. The yak bellows! A water moccasin comes into view. A yak comes into view. You now have 18/21 mp. Casting: Inner Flame (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The water moccasin hisses angrily. The yak bellows! x2 A yak comes into view. You now have 17/21 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the water moccasin. The water moccasin is moderately wounded. Your foxfire is destroyed! The foxfire hits the water moccasin. The water moccasin is moderately wounded. Your foxfire is destroyed! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 16/21 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the yak. The yak is lightly wounded. The yak's fire resistance burns away. The foxfire hits the water moccasin. The water moccasin is heavily wounded. Your foxfire is destroyed! The foxfire hits the water moccasin! The water moccasin is severely wounded. Your foxfire is destroyed! You now have 14/21 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the yak. The yak is burned terribly! The yak is moderately wounded. The water moccasin closely misses you. You now have 13/21 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the yak. The yak is burned terribly! The yak is heavily wounded. The water moccasin closely misses you. The water moccasin bites you but does no damage. The yak gores you but does no damage. You now have 11/21 mp. Your foxfire dissipates! The water moccasin attacks as it pursues you! The water moccasin barely misses you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water moccasin. You kill the water moccasin! You now have 10/21 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the yak. The yak is moderately wounded. The yak's fire resistance burns away. The yak misses you. You now have 8/21 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the yak. Flame seeps out of the yak. The yak is lightly wounded. The yak's fire resistance burns away. The yak misses you. The yak is engulfed in blazing flames. Flame seeps out of the yak. You now have 6/21 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the yak. The yak is burned terribly! Flame seeps out of the yak. The yak is almost dead. The yak completely misses you. The yak is engulfed in blazing flames. The yak explodes! The fiery explosion engulfs the yak!!! The yak is burned terribly! You kill the yak! The fiery explosion engulfs the yak!!! The yak is burned terribly! You kill the yak! The fiery explosion engulfs the yak!!! The yak is almost dead. The yak is engulfed in blazing flames. You kill the yak! You now have 5/21 mp. You start resting. Magic restored. MP restored: 21 You start waiting. Done waiting. You start waiting. Done waiting. You see here a yak skeleton. You see here a yak skeleton. Found an escape hatch in the floor. Found a war axe. There is an escape hatch in the floor here. You pay a tithe of 1 gold. You now have 598 gold pieces (gained 11). A basilisk comes into view. A basilisk is nearby! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 20/21 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the basilisk. The basilisk is lightly wounded. The foxfire hits the basilisk. The basilisk is moderately wounded. Your foxfire is destroyed! You now have 19/21 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 5% risk of failure) Press: ? - help, Dir - move target, f - basilisk Aim: a basilisk (moderately wounded, ally target, chance to affect: 79%) The basilisk is filled with an inner flame. The foxfire hits the basilisk. Flame seeps out of the basilisk. The basilisk is moderately wounded. Your foxfire is destroyed! The basilisk is engulfed in blazing flames. Flame seeps out of the basilisk. The foxfire hits the basilisk. Flame seeps out of the basilisk. The basilisk is almost dead. Your foxfire is destroyed! You now have 16/21 mp. Casting: Inner Flame (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the basilisk but does no damage. The basilisk is almost dead. Your foxfire is destroyed! The foxfire hits the basilisk. Your foxfire is destroyed! The basilisk explodes! You now have 15/21 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You start resting. Your foxfire is destroyed! x2 You start resting. Your foxfire is destroyed! You start resting. Magic restored. MP restored: 21 You start waiting. Done waiting. C - a wand of mindburst (12) (gained 7 charges) There is a staircase back to the Dungeon here. You see here a yak skeleton. Key pressed, stopping explore. There is an open door here. Done exploring. Done exploring. You see here a komodo dragon skeleton. There is a stone staircase leading down here. You fly downwards. The yak bellows! x3 Found 17 gold pieces. There is a stone staircase leading up here. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The yak bellows! x2 A black mamba comes into view. The yak barely misses you. The yak falls through a shaft! The shaft crumbles and collapses. You now have 20/21 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the yak. The yak is lightly wounded. Your foxfire is destroyed! The foxfire hits the yak. The yak is lightly wounded. Your foxfire is destroyed! The foxfire hits the yak. The yak is lightly wounded. The yak gores you. You take 2 damage, and have 78/80 hp. You now have 19/21 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 5% risk of failure) Press: ? - help, Dir - move target, f - yak Aim: a yak (lightly wounded, ally target, chance to affect: 79%) The yak is filled with an inner flame. The foxfire hits the yak but does no damage. The yak is lightly wounded. Your foxfire is destroyed! A black mamba comes into view. The yak gores you! The yak barely misses you. You take 7 damage, and have 71/80 hp. You now have 17/21 mp. You barely miss the yak. The yak is lightly wounded. The black mamba hisses angrily. Your +1 spectral quarterstaff hits the yak but does no damage. The yak completely misses you. The yak closely misses you. The yak gores you but does no damage. x2 You closely miss the yak. The yak is lightly wounded. Your +1 spectral quarterstaff hits the yak! Flame seeps out of the yak. The black mamba misses you. x2; The yak gores you! The yak closely misses you. The yak is engulfed in blazing flames. Flame seeps out of the yak. The yak gores you. The black mamba misses you. You take 15 damage, and have 57/80 hp. Casting: Inner Flame (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the black mamba. The black mamba is moderately wounded. The black mamba's fire resistance burns away. Your +1 spectral quarterstaff disappears. The black mamba bites you! The yak gores you but does no damage. The yak closely misses you. The yak is engulfed in blazing flames. Flame seeps out of the yak. The yak completely misses you. The yak gores you. You take 9 damage, and have 48/80 hp. You now have 16/21 mp. You sock the yak! The yak explodes! The fiery explosion engulfs the black mamba!! The black mamba is severely wounded. The fiery explosion engulfs you!! You resist. The fiery explosion engulfs the yak!! The yak is almost dead. The fiery explosion engulfs the yak!!! The yak is almost dead. The fiery explosion engulfs the yak! The yak is heavily wounded. You are engulfed in blazing flames. You resist. * * * LOW HITPOINT WARNING * * * The black mamba bites you! * * * LOW HITPOINT WARNING * * * The black mamba is engulfed in blazing flames. The black mamba barely misses you. The black mamba is engulfed in blazing flames. You kill the black mamba! The yak is engulfed in blazing flames. You kill the yak! The yak is engulfed in blazing flames. You kill the yak! The yak is engulfed in blazing flames. The yak gores you! You die... ^^..$...PP..... ..^............ ^^............# .............# .............# ..^..........# .....§§YS....# .....§°@Y....# .....§§§......# .#............. ............... ............... .###.##..###### ## #### You could see a black mamba (combustible) and 2 yaks. Vanquished Creatures 2 two-headed ogres Amaemon (D:8) A skyshark (Lair:1) An oklob plant (D:7) Maurice (D:6) A black mamba (Lair:2) 4 cane toads (Lair:1) An orange demon (D:8) Maggie (D:6) Jeremiah (D:7) A torpor snail (Lair:1) 3 komodo dragons Grinder (D:5) A hornet (shapeshifter) (D:10) Blorkula the Orcula (D:7) 5 shadowghasts 3 wraiths 3 wyverns A steam dragon (D:8) 36 yaks 2 basilisks (Lair:1) 7 vampire mosquitoes 7 water moccasins Duvessa (D:4) An ice beast (D:7) 4 orc warriors 3 sky beasts 2 black bears An ogre (D:7) A centaur (D:9) 2 phantoms (D:4) 6 bullfrogs A kobold brigand (D:7) 2 gnoll sergeants (D:5) 2 scorpions (D:5) 8 wights Dowan (D:4) 2 vampire bats (D:7) 6 howler monkeys A bombardier beetle (D:4) A lava snake (D:7) 2 quasits (D:5) 14 orc priests A sleepcap (D:3) 6 hounds Ijyb (D:4) Natasha (thrice) (D:4) 3 iguanas 9 orc wizards Robin (D:3) 17 gnolls 5 adders 3 shadow imps (D:5) 2 white imps 10 ufetubi 2 dart slugs A ribbon worm (D:1) 50 orcs 5 endoplasms 4 giant cockroaches 14 goblins 11 hobgoblins 7 jackals 2 quokkas 3 ball pythons 7 bats 17 kobolds 5 rats 335 creatures vanquished. Vanquished Creatures (collateral kills) A kobold brigand (D:6) 1 creature vanquished. Vanquished Creatures (others) A rat (D:2) A spectral weapon (Lair:1) 2 creatures vanquished. Grand Total: 338 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 66 | D:1 | Reached skill level 1 in Fighting 66 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 153 | D:1 | Learned a level 2 spell: Scorch 1059 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/9 1800 | D:2 | Reached XP level 4. HP: 24/28 MP: 2/10 2075 | D:2 | Reached skill level 3 in Dodging 2087 | D:2 | Found a glowing silver altar of Zin. 2120 | D:2 | Became a worshipper of Zin the Law-Giver 3053 | D:3 | Reached skill level 1 in Hexes 3053 | D:3 | Reached XP level 5. HP: 32/32 MP: 4/11 3388 | D:3 | Noticed Robin 3398 | D:3 | Killed Robin 3570 | D:3 | Reached * piety under Zin 4672 | D:4 | Reached skill level 5 in Stealth 4674 | D:4 | Noticed Ijyb 4675 | D:4 | Killed Ijyb 4676 | D:4 | Reached XP level 6. HP: 35/37 MP: 2/12 4835 | D:4 | Noticed Duvessa 4845 | D:4 | Learned a level 4 spell: Flame Wave 4854 | D:4 | Noticed Dowan 4859 | D:4 | Killed Dowan 4865 | D:4 | Killed Duvessa 4865 | D:4 | HP: 4/39 [cloud of flame (9)] 4866 | D:4 | Reached XP level 7. HP: 5/44 MP: 2/13 5119 | D:4 | Learned a level 3 spell: Inner Flame 5319 | D:4 | Found a glowing silver altar of Zin. 5341 | D:4 | Reached skill level 5 in Fighting 5610 | D:4 | Noticed Natasha 5615 | D:4 | Killed Natasha 5616 | D:4 | Reached skill level 4 in Dodging 5644 | D:4 | Noticed Natasha 5662 | D:4 | Killed Natasha 5683 | D:4 | Found Isaur's Distillery. 5691 | D:4 | Bought a potion of heal wounds for 65 gold pieces 5974 | D:4 | Noticed Natasha 5979 | D:4 | Killed Natasha 6014 | D:4 | Found a bloodstained altar of Trog. 6118 | D:4 | Found a roughly hewn altar of Beogh. 6125 | D:4 | Reached skill level 5 in Dodging 6179 | D:4 | Reached ** piety under Zin 6261 | D:5 | Entered Level 5 of the Dungeon 6427 | D:4 | Reached skill level 6 in Dodging 6562 | D:5 | Reached skill level 7 in Dodging 6562 | D:5 | Reached XP level 8. HP: 49/49 MP: 1/14 6621 | D:5 | Identified the ring of the Fortune-Teller {AC+4 Str+3} 6738 | D:5 | Found an opulent altar of Gozag. 6795 | D:5 | Learned a level 3 spell: Stone Arrow 6929 | D:5 | Reached skill level 1 in Earth Magic 7204 | D:5 | Noticed Grinder 7212 | D:5 | Killed Grinder 7997 | D:4 | HP: 7/50 [poisoned by a gnoll] 8001 | D:4 | HP: 3/50 [poisoned by a gnoll] 9902 | D:6 | Identified the amulet "Pootuw" {Faith Fly rPois rN+ Str+2} 9907 | D:6 | Reached skill level 1 in Invocations 9907 | D:6 | Reached XP level 9. HP: 56/57 MP: 7/15 10247 | D:6 | Reached *** piety under Zin 10385 | D:6 | Noticed Maggie 10393 | D:6 | Killed Maggie 10445 | D:6 | Reached skill level 5 in Invocations 10720 | D:6 | Reached **** piety under Zin 10875 | D:6 | HP: 3/57 [vampire mosquito (7)] 10876 | D:6 | HP: 1/57 [vampire mosquito (2)] 10878 | D:6 | Reached skill level 8 in Dodging 11088 | D:6 | Reached skill level 9 in Dodging 11530 | D:7 | Noticed Maurice 11535 | D:7 | Reached skill level 10 in Dodging 11544 | D:7 | Maurice stole a ring of protection from fire 11553 | D:6 | Killed Maurice 11604 | D:7 | Noticed Blorkula the Orcula 11616 | D:6 | Reached XP level 10. HP: 61/64 MP: 1/16 11788 | D:7 | Noticed Jeremiah 12011 | D:7 | Killed Jeremiah 12244 | D:7 | Killed Blorkula the Orcula 12597 | D:7 | Found a staircase to the Ecumenical Temple. 13115 | D:7 | Reached ***** piety under Zin 13182 | D:7 | Found a blossoming altar of Fedhas. 13208 | D:7 | Noticed an oklob plant 13224 | D:7 | Killed an oklob plant 13946 | D:8 | Noticed a two-headed ogre 13961 | D:8 | Killed a two-headed ogre 13962 | D:8 | Reached skill level 10 in Fighting 14041 | D:8 | Found Xachan's Armour Shoppe. 14044 | D:8 | Bought a +0 pair of gloves for 54 gold pieces 14161 | D:8 | Noticed an orange demon 14164 | D:8 | Noticed Amaemon 14166 | D:8 | Killed an orange demon 14174 | D:8 | Killed Amaemon 14333 | D:8 | Reached XP level 11. HP: 72/72 MP: 14/18 14599 | D:8 | Found Xuen's Weapon Emporium. 14778 | D:9 | Noticed a two-headed ogre 14785 | D:9 | Killed a two-headed ogre 15186 | D:9 | Found a roughly hewn altar of Beogh. 15722 | D:9 | Found a staircase to the Orcish Mines. 15873 | D:9 | HP: 10/72 [centaur/arrow (12)] 16361 | D:9 | You are sucked into a shaft and drop 3 floors! 16433 | D:12 | Reached skill level 10 in Invocations 16571 | D:10 | Entered Level 10 of the Dungeon 17893 | D:10 | Noticed MysticSailboat's ghost (novice DgFE) 18263 | D:10 | Found a staircase to the Lair. 18380 | D:10 | Found a transporter. 18390 | D:10 | Found Gomav's Antique Weapon Shop. 18404 | D:10 | Found a transporter. 18420 | D:10 | Learned a level 3 spell: Passwall 18728 | Lair:1 | Entered Level 1 of the Lair of Beasts 18920 | Lair:1 | Reached skill level 11 in Dodging 19373 | Lair:1 | Reached skill level 12 in Dodging 19373 | Lair:1 | Reached XP level 12. HP: 69/80 MP: 11/21 19700 | Lair:1 | Reached skill level 13 in Dodging 20010 | Lair:1 | Reached ****** piety under Zin 21209 | Lair:2 | HP: 6/80 [black mamba (13)] 21209 | Lair:2 | Slain by a yak Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_basic D:2: layout_rooms, basic_altar D:3: layout_loops_ring, chequers_jeans, minmay_misc_feat_enclosed, uniq_robin D:4: layout_loops_ring, kennysheep_mini, zin_academy, serial_shops, shop, kennysheep_orc_chapel, uniq_natasha, uniq_ijyb, uniq_duvessa D:5: layout_rooms, nicolae_gozag_seed_capital, serial_demonic, serial_demonic_g, serial_demonic_a, serial_demonic_d, serial_demonic_c, serial_demonic_b, chequers_serial_rivers_micro_b, grunt_ministairs_7, uniq_grinder D:6: layout_cave_pools, chequers_serial_rivers_micro_c, uniq_maggie D:7: layout_rooms, tgw_fedhas, minmay_temple_entry_glass, enter_bailey_7, grunt_ministairs_11, grunt_decor_junction, uniq_maurice, uniq_jeremiah, uniq_blorkula_the_orcula D:8: layout_loops_cross, serial_shops, nicolae_shop_behind_doors, nicolae_shop_pleasant_corner_grove, minmay_misc_feat_five, kennysheep_small_square, uniq_amaemon D:9: layout_gridville, david_orc_5 D:10: layout_basic, david_lair_shrubbed, serial_shops, shop, gammafunk_ghost_stat_death, minmay_misc_feat_tiny D:11: layout_roguey, gauntlet_entry_generic, uniq_josephine D:12: layout_big_octagon Lair:1: hellmonk_destroyed_diamonds, layout_cave_pods, grunt_megastairs_1 Lair:2: layout_small_grid, minmay_holes, st_stairs_11, roderic_batcave Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 | ---------------+-------------------------------------+----- Stealth | 3 5 | 5.0 Fighting | 1 3 4 5 7 10 11 | 11.0 Dodging | 3 7 10 12 13 | 13.9 Fire Magic | 4 | 4.0 Hexes | 1 2 | 2.0 Earth Magic | 3 | 3.0 Conjurations | 3 | 3.0 Invocations | 1 5 6 10 | 10.0 Evocations | 3 | 3.0 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Quarterstaff | | 13 | 16 | 53 || 82 Morningstar | | | | 63 || 63 Throw: Boomerang | | | 1 | || 1 Dart | | | | 1 || 1 Cast: Foxfire | 77 | 86 | 146 | 233 || 542 Scorch | 9 | 21 | 127 | 200 || 357 Inner Flame | | | 9 | 24 || 33 Flame Wave | | | 4 | 1 || 5 Stone Arrow | | | | 3 || 3 Invoke: Vitalisation | | | 1 | 2 || 3 Recite | | | | 1 || 1 Evoke: Wand | | | 2 | 11 || 13 Use: Scroll | | 11 | 7 | 7 || 25 Potion | | | 4 | 6 || 10 Stab: Sleeping | | 1 | | 1 || 2 Armour: Robe | 3 | | 74 | 206 || 283 Leather armour | 4 | 18 | 80 | || 102 Dodge: Dodged | 8 | 7 | 199 | 259 || 473 Block: Other | | | 7 | || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 21304 | 20685 | 619 | 12491 | 4369 | 14 | 1521.7 | Dungeon | 18809 | 18219 | 590 | 11131 | 3828 | 12 | 1567.4 | Lair | 2495 | 2466 | 29 | 1360 | 541 | 2 | 1247.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 2949 daAuts Lair:1: 2487 daAuts D:6: 2299 daAuts D:5: 2223 daAuts D:10: 1796 daAuts D:1: 1787 daAuts D:9: 1782 daAuts D:7: 1666 daAuts D:3: 1589 daAuts D:8: 1521 daAuts D:2: 979 daAuts D:12: 183 daAuts D:11: 30 daAuts Lair:2: 7 daAuts