Dungeon Crawl Stone Soup version 0.33-a0-250-g3973d0effb (webtiles) character file. Game seed: 18126692657960224193 53 bayes525 the Apothecary (level 3, -9/34 HPs) Began as a Naga Alchemist on Oct 16, 2024. Mangled by an iguana (12 damage) ... on level 2 of the Dungeon. The game lasted 00:04:54 (1384 turns). bayes525 the Apothecary (Naga Alchemist) Turns: 1384, Time: 00:04:54 Health: -9/34 AC: 2 Str: 10 XL: 3 Next: 87% Magic: 5/6 EV: 8 Int: 17 God: Gold: 13 SH: 0 Dex: 17 Spells: 5/6 levels left rFire . . . a - +1 hand axe (flame) rCold . . . (no shield) rNeg . . . d - +0 leather armour rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no barding) Will ..... (no amulet) Stlth ++ e - +6 ring of dexterity HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slow A: AC +1, large, see invisible, deformed body, poison resistance, slowness 2, spit poison 1, naga tail 1 a: Spit Poison You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - a +1 hand axe of flaming (weapon) b - a +0 dagger Missiles p - 3 javelins Armour d - a +0 leather armour (worn) m - a +0 robe Jewellery e - a +6 ring of dexterity (left hand) Talismans g - a beast talisman Potions c - a potion of degeneration {unknown} i - a potion of heal wounds {unknown} k - a potion of invisibility {unknown} l - 3 potions of curing n - a potion of magic Skills: - Level 3.0 Fighting - Level 1.5 Dodging + Level 3.2 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations - Level 4.0 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 17% 2 Summon Small Mammal Summ 4% N/A 26% 1 Call Imp Summ 2% N/A 36% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 36% 3 Olgreb's Toxic Radiance Alch 15% N/A 45% 4 Call Canine Familiar Summ 1% N/A 61% 3 Sticky Flame Fire/Alch 8% 2d4 75% 4 Summon Blazeheart Golem Fire/Summ 1% N/A 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your serpentine skin is tough. (AC +1) You have supernaturally acute vision. (SInv) Armour fits poorly on your strangely shaped body. Your system is resistant to poisons. (rPois) You cover ground very slowly. You can spit poison. You have a snake-like lower body. Message History Welcome, bayes525 the Naga Alchemist. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a scroll labelled SUKKUUKHUO and a leather armour. Found a staircase leading out of the dungeon. A giant cockroach comes into view. The giant cockroach barely misses you. The giant cockroach bites you. You take 1 damage, and have 14/15 hp. You hit the giant cockroach but do no damage. The giant cockroach closely misses you. Health restored: 15 You barely miss the giant cockroach. The giant cockroach closely misses you. You barely miss the giant cockroach. The giant cockroach barely misses you. The giant cockroach bites you. You take 2 damage, and have 13/15 hp. You barely miss the giant cockroach. The giant cockroach closely misses you. You hit the giant cockroach but do no damage. The giant cockroach bites you. You take 1 damage, and have 12/15 hp. You completely miss the giant cockroach. The giant cockroach barely misses you. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (68% to hit) The sting hits the giant cockroach. The giant cockroach is poisoned. The giant cockroach is moderately wounded. The giant cockroach bites you but does no damage. You now have 2/3 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (heavily wounded, poisoned, 68% to hit) The sting hits the giant cockroach. The giant cockroach looks even sicker. You kill the giant cockroach! You now have 1/3 mp. c - a scroll labelled SUKKUUKHUO You start resting. HP restored. Health restored: 16 You start resting. Magic restored. MP restored: 3 You see here a +0 leather armour. d - a +0 leather armour You start removing your armour. You continue removing your +0 robe. x4 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 leather armour. x5 You finish putting on your +0 leather armour. Okay, then. You start removing your armour. You continue removing your +0 leather armour. x4 You finish removing your +0 leather armour. You start putting on your armour. You continue putting on your +0 robe. x5 You finish putting on your +0 robe. A dart slug comes into view. A dart slug is nearby! Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (asleep, 100% to hit) The sting hits the dart slug. The dart slug is poisoned. The dart slug is severely wounded. You now have 2/3 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (severely wounded, poisoned, 100% to hit) The sting hits the dart slug. The dart slug looks even sicker. You kill the dart slug! Your Fighting skill increases to level 1! Health restored: 18 You now have 1/3 mp. You start resting. Magic restored. MP restored: 3 Found an encrusted wooden ring. Found a book of Callings. e - a +6 ring of dexterity You feel agile. e - a +6 ring of dexterity (left hand) You pick up a book of Callings and begin reading... You add the spells Summon Small Mammal, Call Imp, Call Canine Familiar and Summon Blazeheart Golem to your library. Found a scroll labelled KIEXZU COAGHEI. Found 13 gold pieces. A jackal comes into view. Found a stone staircase leading down. A jackal comes into view. Found a ring mail. Things that are here: a scroll labelled KIEXZU COAGHEI; 2 stones Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (60% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is moderately wounded. You now have 2/3 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, poisoned, 60% to hit) The sting hits the jackal. The jackal looks even sicker. You kill the jackal! You now have 1/3 mp. f - a scroll labelled KIEXZU COAGHEI A jackal comes into view. The jackal stops to sniff the ground. You see here a jackal corpse. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (60% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is severely wounded. You now have 0/3 mp. The jackal barks! You kill the jackal! A jackal comes into view. You have reached level 2! Health restored: 25 Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You see here 2 stones. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (60% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is severely wounded. The jackal barely misses you. You now have 0/5 mp. The jackal misses you. The jackal barely misses you. You kill the jackal! Health restored: 26 You start resting. A jackal is nearby! You regained 3 mp, and now have 3/5 mp. A jackal is nearby! Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a jackal corpse. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. You see here 2 stones. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a jackal corpse. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (wandering, hasn't noticed you, 60% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is almost dead. The jackal barks! You kill the jackal! You now have 3/5 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (97% to hit) The sting hits the endoplasm but does no damage. The endoplasm is poisoned. You now have 2/5 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, poisoned, 97% to hit) The sting hits the endoplasm. The endoplasm looks even sicker. The endoplasm is heavily wounded. You now have 1/5 mp. You kill the endoplasm! You see here a jackal corpse. Unknown command. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. You start resting. Magic restored. MP restored: 5 You start waiting. Done waiting. You see here a jackal skeleton. You now have 13 gold pieces. You see here a jackal corpse. Found a beast talisman. There is a stone staircase leading down here. You see here a +0 ring mail. You see here a beast talisman. g - a beast talisman A giant cockroach comes into view. Found a scroll labelled KYISO TOUTRIDA. A giant cockroach is nearby! Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (asleep, 100% to hit) The sting hits the giant cockroach but does no damage. The giant cockroach is poisoned. You now have 4/5 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (moderately wounded, poisoned, 68% to hit) The sting hits the giant cockroach. The giant cockroach looks even sicker. You kill the giant cockroach! You now have 3/5 mp. You start resting. Magic restored. MP restored: 5 Okay, then. Okay, then. You see here a giant cockroach corpse. h - a scroll labelled KYISO TOUTRIDA Found an emerald potion and a scroll labelled MIMUGHESTU. A bat comes into view. The bat misses you. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (52% to hit) The sting hits the bat. The bat is poisoned. You kill the bat! Your Fighting skill increases to level 2! You now have 4/5 mp. i - an emerald potion You start resting. Magic restored. MP restored: 5 A bat comes into view. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (52% to hit) The sting hits the bat. The bat is poisoned. You kill the bat! You now have 4/5 mp. You start resting. Magic restored. MP restored: 5 j - a scroll labelled MIMUGHESTU A jackal comes into view. Found 4 stones. A jackal comes into view. The jackal stops to sniff the ground. The jackal bites you. You take 1 damage, and have 25/26 hp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (60% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is almost dead. You kill the jackal! Health restored: 26 You now have 4/5 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (asleep, 100% to hit) The sting hits the jackal. The jackal is poisoned. You kill the jackal! You now have 3/5 mp. You start resting. Magic restored. MP restored: 5 A bat and a hobgoblin come into view. There are monsters nearby! A rat comes into view. Found a dark potion. Found a stone staircase leading down. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The sting hits the rat. The rat is poisoned. You kill the rat! You now have 4/5 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (68% to hit) The sting misses the hobgoblin. You now have 3/5 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (68% to hit) The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin is moderately wounded. You now have 2/5 mp. The hobgoblin hits you. You take 1 damage, and have 25/26 hp. You kill the hobgoblin! You start resting. HP restored. Health restored: 26 You start resting. Magic restored. MP restored: 5 You see here a hobgoblin corpse. The bat hits you but does no damage. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (52% to hit) The sting hits the bat. The bat is poisoned. The bat is severely wounded. You kill the bat! Health restored: 27 You now have 4/5 mp. You start resting. Magic restored. MP restored: 5 Okay, then. A ball python and a hobgoblin come into view. The hobgoblin shouts! You see here a rat corpse. A bat comes into view. You see here a dark potion. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (68% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 4/5 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (68% to hit) The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin is heavily wounded. The hobgoblin closely misses you. You now have 3/5 mp. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat, p - hobgoblin Aim: a bat (52% to hit) The sting hits the bat. The bat is poisoned. You kill the bat! The hobgoblin closely misses you. You now have 2/5 mp. You see here a rat corpse. You kill the hobgoblin! Your magical contamination has completely faded away. You see here a hobgoblin corpse. You start resting. Magic restored. MP restored: 5 You see here a bat corpse. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The ball python hisses angrily. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (72% to hit) The sting hits the ball python. The ball python is poisoned. You kill the ball python! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 10, Int 15, Dex 11. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your skin feels tougher. Health restored: 33 You now have 4/6 mp. You start resting. Magic restored. MP restored: 6 k - a dark potion Found a lumpy white potion. l - a lumpy white potion A goblin comes into view. It is wielding a +0 dagger. Found 5 stones. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The sting hits the goblin. The goblin is poisoned. The goblin is moderately wounded. The goblin shouts! You now have 5/6 mp. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (severely wounded, poisoned, 60% to hit) The sting misses the goblin. You kill the goblin! You now have 4/6 mp. You start resting. Magic restored. MP restored: 6 Things that are here: a +0 dagger; a goblin corpse m - a +0 dagger Adjust to which letter? (? for menu, Esc to quit) a - a +0 dagger; m - a +0 robe (worn) a - a +0 dagger (weapon) You see here 5 stones. A bat comes into view. A bat is nearby! A bat is nearby! A bat is nearby! The helpless bat fails to defend itself. You puncture the bat! You kill the bat! There is a shaft here. You see here a goblin corpse. A dart slug comes into view. Found a runed hand axe. An endoplasm comes into view. The endoplasm quivers. The endoplasm freezes you. You are frozen. You take 4 damage, and have 29/33 hp. You barely miss the endoplasm. The endoplasm hits you. You take 1 damage, and have 28/33 hp. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm closely misses you. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (heavily wounded, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is severely wounded. You kill the endoplasm! You now have 5/6 mp. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (100% to hit) The sting hits the dart slug. The dart slug is poisoned. The dart slug is moderately wounded. You now have 4/6 mp. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (moderately wounded, poisoned, 100% to hit) The sting hits the dart slug. The dart slug looks even sicker. The dart slug is severely wounded. You kill the dart slug! You now have 3/6 mp. You see here a dart slug corpse. You see here a +1 hand axe of flaming. n - a +1 hand axe of flaming Adjust to which letter? (? for menu, Esc to quit) a - a +1 hand axe of flaming; n - a +0 dagger (weapon) Adjust to which letter? (? for menu, Esc to quit) b - a +0 dagger (weapon); n - a potion of magic Your +1 hand axe of flaming bursts into flame! a - a +1 hand axe of flaming (weapon) You see here a dart slug corpse. HP restored. o - a scroll labelled XOUL KIQAA Health restored: 33; MP restored: 6 A ball python and an endoplasm come into view. Found a stone staircase leading down. There are monsters nearby! An endoplasm, a goblin and a jackal come into view. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The jackal barks! A dart slug comes into view. A jackal comes into view. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (60% to hit) The sting misses the jackal. The jackal bites you. You take 2 damage, and have 31/33 hp. You now have 5/6 mp. The jackal closely misses you. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (60% to hit) The sting misses the jackal. The jackal bites you. You take 1 damage, and have 30/33 hp. You now have 4/6 mp. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (60% to hit) The sting hits the jackal but does no damage. The jackal is poisoned. The jackal bites you. You take 1 damage, and have 29/33 hp. You now have 3/6 mp. The jackal bites you but does no damage. The jackal barely misses you. The jackal bites you. You take 2 damage, and have 27/33 hp. You kill the jackal! You start resting. Magic restored. You regained 5 hp, and now have 32/33 hp. MP restored: 6 Health restored: 33 There are monsters nearby! Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (72% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The ball python bites you but does no damage. You now have 5/6 mp. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (72% to hit) The sting hits the ball python. The ball python is poisoned. You kill the ball python! You now have 4/6 mp. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 6 A bat comes into view. Found 3 javelins and a lumpy white potion. The bat hits you. You take 1 damage, and have 32/33 hp. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (52% to hit) The sting hits the bat. The bat is poisoned. You kill the bat! You now have 5/6 mp. A kobold and 2 endoplasms come into view. Health restored: 33 A hobgoblin and a bat come into view. The kobold shouts! The endoplasm quivers. There are monsters nearby! MP restored: 6 Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is moderately wounded. You now have 5/6 mp. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is severely wounded. You now have 4/6 mp. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, poisoned, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. You kill the endoplasm! You now have 3/6 mp. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 club (60% to hit) The sting misses the kobold. You now have 2/6 mp. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 club (60% to hit) The sting hits the kobold but does no damage. The kobold is poisoned. You now have 1/6 mp. You barely miss the kobold. The kobold hits you with a +0 club. You take 1 damage, and have 32/33 hp. You hit the kobold but do no damage. The kobold is moderately wounded. The kobold hits you but does no damage. Health restored: 33 You hit the kobold. You burn the kobold. You kill the kobold! You see here a hobgoblin skeleton. You start resting. A dart slug is nearby! You hit the dart slug. You burn the dart slug. The dart slug is heavily wounded. The dart slug launches a dart at you. The slug dart misses you. You slash the dart slug! You burn the dart slug. You kill the dart slug! Training target 3.0 for Fighting reached! Your Fighting skill increases to level 3! You need to enable at least one skill for training. Health restored: 34 You start resting. A jackal is nearby! A jackal is nearby! Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (wandering, hasn't noticed you, 60% to hit) The sting hits the jackal but does no damage. The jackal is poisoned. The jackal barks! You now have 4/6 mp. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (poisoned, 60% to hit) The sting hits the jackal. The jackal looks even sicker. The jackal is heavily wounded. A jackal is nearby! A jackal is nearby! You hit the jackal. You burn the jackal. You kill the jackal! You start resting. Magic restored. MP restored: 6 You start waiting. Done waiting. Okay, then. You start removing your armour. You continue removing your +0 robe. x4 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 leather armour. x5 You finish putting on your +0 leather armour. Unknown command. You see here a hobgoblin skeleton. Okay, then. Okay, then. The goblin shouts! Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (60% to hit) The sting hits the goblin. The goblin is poisoned. The goblin is heavily wounded. You now have 5/6 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (severely wounded, poisoned, 60% to hit) The sting misses the goblin. You kill the goblin! You now have 4/6 mp. You start resting. An endoplasm is nearby! You start resting. Magic restored. MP restored: 6 Found a lumpy white potion. There is a stone staircase leading down here. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (wandering, hasn't noticed you, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is heavily wounded. The endoplasm quivers. You now have 5/6 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, poisoned, 97% to hit) The sting hits the endoplasm. The endoplasm looks even sicker. The endoplasm is almost dead. You kill the endoplasm! You now have 4/6 mp. l - 2 lumpy white potions (gained 1) You start resting. Magic restored. MP restored: 6 Things that are here: a +0 club; a kobold skeleton The endoplasm quivers. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (97% to hit) The sting hits the endoplasm. The endoplasm is poisoned. The endoplasm is moderately wounded. The hobgoblin shouts! You now have 5/6 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, poisoned, 97% to hit) The sting hits the endoplasm but does no damage. The endoplasm looks even sicker. The endoplasm is heavily wounded. The bat barely misses you. You now have 4/6 mp. You kill the endoplasm! The bat barely misses you. The bat misses you. The bat barely misses you. Things that are here: a +0 club; a kobold skeleton Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (52% to hit) The sting misses the bat. The bat barely misses you. You now have 3/6 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (52% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat completely misses you. The bat hits you but does no damage. You now have 2/6 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm, p - bat Aim: an endoplasm (97% to hit) The sting hits the bat but does no damage. The bat is poisoned. The bat closely misses you. The bat hits you. You take 1 damage, and have 33/34 hp. You now have 1/6 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (97% to hit) The sting misses the bat. The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin is heavily wounded. The bat closely misses you. The bat hits you. You take 1 damage, and have 32/34 hp. You kill the bat! You kill the hobgoblin! Your magical contamination has completely faded away. Health restored: 34 Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is moderately wounded. You now have 0/6 mp. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The endoplasm freezes you. You are frozen. The endoplasm barely misses you. You take 1 damage, and have 33/34 hp. You slash the endoplasm! You burn the endoplasm. You kill the endoplasm! Training target 4.0 for Alchemy reached! Your Alchemy skill increases to level 4! You need to enable at least one skill for training. You start resting. HP restored. Health restored: 34 You start resting. Magic restored. MP restored: 6 Things that are here: a +0 club; a kobold skeleton Things that are here: a hobgoblin corpse; a bat corpse l - 3 lumpy white potions (gained 1) You see here 3 javelins. p - 3 javelins Okay, then. Unknown command. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. As you read the scroll labelled XOUL KIQAA, it crumbles to dust. A profound silence engulfs you. It was a scroll of silence. You start waiting. Your hearing returns. As you read the scroll labelled MIMUGHESTU, it crumbles to dust. You feel aware of your surroundings. It was a scroll of revelation. Found 2 stones. Found a stone staircase leading down. The air fills with toxic fumes! As you read the scroll labelled KYISO TOUTRIDA, it crumbles to dust. It was a scroll of poison. Blink to where? Press: ? - help, Dir - move target, f - you Okay, then. As you read the scroll labelled KIEXZU COAGHEI, it crumbles to dust. It was a scroll of blinking. As you read the scroll labelled SUKKUUKHUO, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. You climb upwards. There is a stone staircase leading down here. You start waiting. Your surroundings suddenly seem different. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a purple potion. c - a purple potion You open the door. A kobold comes into view. It is wielding a +0 dagger. Found a stone staircase leading down. The kobold shouts! You hear a shout! There is an open door here. Found a scroll labelled ILAEWK VOLUNO. The kobold throws a stone. The stone closely misses you. A kobold comes into view. It is wielding a +0 dagger. The kobold throws a stone. The stone barely misses you. The kobold hits you but does no damage. You barely miss the kobold. The kobold barely misses you. The kobold throws a stone. The stone hits you but does no damage. The kobold hits you but does no damage. The kobold hits you with a +0 dagger. You take 3 damage, and have 31/34 hp. You hit the kobold. You burn the kobold. The kobold is severely wounded. You closely miss the kobold. The kobold closely misses you. The kobold hits you but does no damage. The kobold closely misses you. x2 You barely miss the kobold. The kobold is severely wounded. You hit the kobold. You burn the kobold. The kobold hits you with a +0 dagger. The kobold completely misses you. You slash the kobold! You burn the kobold. You kill the kobold! You hit the kobold. You burn the kobold. You kill the kobold! No target in view! No target in view! You start resting. HP restored. Health restored: 34 Things that are here: a +0 dagger; 3 stones; a kobold corpse f - a scroll labelled ILAEWK VOLUNO Okay, then. You see here 2 stones. As you read the scroll labelled ILAEWK VOLUNO, it crumbles to dust. It is a scroll of identify. l - 3 potions of curing You open the door. Found a stone staircase leading down. There is an open door here. A kobold comes into view. It is wielding a +0 short sword. The kobold shouts! An iguana comes into view. The iguana hisses angrily. The iguana hisses menacingly. The kobold hits you with a +0 short sword. You take 1 damage, and have 33/34 hp. You hit the kobold. You burn the kobold. You kill the kobold! Health restored: 34 Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (75% to hit) The sting hits the iguana. The iguana is poisoned. The iguana is moderately wounded. You now have 5/6 mp. You hit the iguana but do no damage. The iguana is moderately wounded. The iguana hisses menacingly. The iguana bites you! You take 10 damage, and have 24/34 hp. MASSIVE DAMAGE!! You hit the iguana. You burn the iguana. The iguana is moderately wounded. The iguana bites you. x2 You take 6 damage, and have 18/34 hp. You hit the iguana but do no damage. The iguana is moderately wounded. The iguana looks more healthy. The iguana bites you but does no damage. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (moderately wounded, 75% to hit) The sting hits the iguana. The iguana is poisoned. The iguana is heavily wounded. The iguana barely misses you. You now have 4/6 mp. The iguana attacks as it pursues you! The iguana bites you! You take 8 damage, and have 11/34 hp. MASSIVE DAMAGE!! The iguana bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 9/34 hp. You hit the iguana. You burn the iguana. The iguana is almost dead. The iguana bites you. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 3/34 hp. The iguana attacks as it pursues you! The iguana bites you! You die... .........############# ####..........(..##### #...#########.##### #...#########.##### #...#########.##### #############.##### #########.##### *########'#### *........@...# *........l...# *............# *............# *........)...# *.>..........# *............# *............# ***** *............# You could see an iguana (poisoned). Vanquished Creatures 3 dart slugs (D:1) 2 ball pythons (D:1) 6 endoplasms (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 8 jackals (D:1) 7 bats (D:1) 4 kobolds A rat (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Naga Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 85 | D:1 | Reached skill level 1 in Fighting 143 | D:1 | Reached XP level 2. HP: 25/25 MP: 0/5 567 | D:1 | Reached XP level 3. HP: 33/33 MP: 4/6 1123 | D:1 | Reached skill level 4 in Alchemy 1383 | D:2 | HP: 3/34 [iguana (6)] 1384 | D:2 | Mangled by an iguana Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_rooms D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 3 | 3.0 Alchemy | 4 | 4.0 Dodging | | 1.5 Stealth | | 3.2 Spellcasting | | 2.0 Conjurations | | 1.0 Action || total ---------------------------++------- Melee: Unarmed || 6 Hand axe || 16 Dagger || 3 Cast: Sting || 53 Use: Scroll || 6 Stab: Sleeping || 1 Armour: Robe || 17 Leather armour || 18 Dodge: Dodged || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1613 | 1576 | 37 | 652 | 190 | 2 | 806.5 | Dungeon | 1613 | 1576 | 37 | 652 | 190 | 2 | 806.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1445 daAuts D:2: 168 daAuts