Dungeon Crawl Stone Soup version 0.33-a0-264-g3d4140c9fd (webtiles) character file. Game seed: 18246124249343386138 1821 bayes525 the Merchant of Misery (level 8, -9/67 HPs) Began as a Mummy Necromancer on Oct 19, 2024. Was a Believer of Kikubaaqudgha. Mangled by a wight ... wielding a +1 trident (11 damage) ... on level 7 of the Dungeon. The game lasted 00:20:58 (10348 turns). bayes525 the Merchant of Misery (MuNe) Turns: 10348, Time: 00:20:59 Health: -9/67 AC: 3 Str: 11 XL: 8 Next: 85% Magic: 19/23 EV: 10 Int: 16 God: Kikubaaqudgha [**....] Gold: 337 SH: 0 Dex: 13 Spells: 6/15 levels left rFire x . . a - +2 dagger (venom) rCold + + . (no shield) rNeg + + + g - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... s - amulet of the acrobat Stlth ++ r - ring of Urghoinuh {rC+ Slay+2} HPRegen 0.31/turn k - ring of magical power MPRegen 0.18/turn %: acrobat, faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: Renounce Religion, Unearth Wretches You were on level 7 of the Dungeon. You worshipped Kikubaaqudgha. Kikubaaqudgha was pleased with you. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 337 gold pieces. Inventory: Hand Weapons a - a +2 dagger of venom (weapon) b - a +2 short sword of draining m - a +0 trident A - a +0 sling Missiles u - a throwing net z - 2 curare-tipped darts Armour e - a +0 robe g - a +0 leather armour (worn) j - a +0 pair of boots x - a +1 ring mail of poison resistance Jewellery f - a ring of resist corrosion h - a ring of protection from cold i - a ring of protection from cold k - a ring of magical power (right hand) r - the ring of Urghoinuh (left hand) {rC+ Slay+2} (You found it on level 3 of the Dungeon) [ring of protection from cold] Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rC+: It protects you from cold. s - an amulet of the acrobat (around neck) Wands v - a wand of digging (4) Scrolls c - a scroll of acquirement {unknown} d - a scroll of fear l - a scroll of fog n - 2 scrolls of silence o - 2 scrolls of noise p - 2 scrolls of blinking q - 3 scrolls of vulnerability t - a scroll of butterflies {unknown} w - a scroll of enchant weapon {unknown} y - 3 scrolls of poison {unknown} Skills: - Level 7.0 Fighting + Level 2.2 Short Blades - Level 2.0 Dodging - Level 2.0 Stealth - Level 4.0 Spellcasting - Level 3.0 Conjurations - Level 8.0 Necromancy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 1% 1 b - Grave Claw Necr 86% 2d13 1% 2 c - Magic Dart Conj 48% 1d5 6% 1 d - Kiss of Death Conj/Necr 100% 2d13 2% 1 A - Animate Dead Necr 43% N/A 9% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 43% N/A 2% 3 Vampiric Draining Necr 43% 2d9 2% 3 Dispel Undead Necr 43% 3d17 9% 4 Searing Ray Conj 24% 2d5 10% 2 Sandblast Erth 6% 2d5 22% 1 Curse of Agony Necr 43% N/A 22% 5 Blink Tloc 6% N/A 32% 2 Call Imp Summ 6% N/A 32% 2 Ensorcelled Hibernation Hex/Ice 6% N/A 32% 2 Stone Arrow Conj/Erth 16% 3d8 34% 3 Anguish Hex/Necr 12% N/A 38% 4 Martyr's Knell Necr/Summ 24% N/A 38% 4 Confusing Touch Hex 3% N/A 54% 3 Passwall Erth 3% N/A 54% 3 Volatile Blastmotes Fire/Tloc 6% 2d10 54% 3 Fulminant Prism Conj/Alch 4% 3d5 75% 4 Vhi's Electric Charge Tloc/Air 6% N/A 91% 4 Gell's Gavotte Tloc 1% 2d(12-17) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Uskayaw Vehumet Wu Jian Xom Yredelemnul Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History You see here a +2 dagger of venom. You start resting. Magic restored. MP restored: 20 You start resting. HP restored. Health restored: 56 You start waiting. Done waiting. Things that are here: a +0 dagger; a +0 robe; an orc corpse Things that are here: a +0 ring mail; a +0 mace; an orc skeleton You see here a +0 war axe. You see here a +0 war axe. Found a stone staircase leading down. q - 3 scrolls of vulnerability (gained 1) A sleepcap comes into view. A sleepcap is nearby! A sleepcap is nearby! Found a stone staircase leading down. The sleepcap releases spores at you. You take 3 damage, and have 53/56 hp. You hit the sleepcap. The sleepcap is poisoned. The sleepcap is lightly damaged. The sleepcap misses you. You hit the sleepcap. The sleepcap is moderately damaged. The sleepcap releases spores at you. You take 4 damage, and have 50/56 hp. You hit the sleepcap. The sleepcap looks as sick as possible! The sleepcap is heavily damaged. The sleepcap releases spores at you. You take 4 damage, and have 46/56 hp. You hit the sleepcap. The sleepcap looks as sick as possible! The sleepcap is severely damaged. The sleepcap releases spores at you. You take 1 damage, and have 45/56 hp. You hit the sleepcap but do no damage. The sleepcap is almost destroyed. You destroy the sleepcap! Kikubaaqudgha accepts your kill. You start resting. HP restored. Health restored: 56 You start waiting. Done waiting. Found a stone staircase leading down. You see here a +1 ring mail of poison resistance. x - a +1 ring mail of poison resistance An ogre comes into view. It is wielding a +0 giant club. An ogre is nearby! An ogre is nearby! Casting: Grave Claw (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (chance to affect: 50%) You feel a surge of power! The ogre resists with significant effort. You now have 19/20 mp. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (chance to affect: 50%) You feel a surge of power! The ogre resists with significant effort. The ogre hits you with a +0 giant club!! You take 18 damage, and have 38/56 hp. MASSIVE DAMAGE!! You now have 18/20 mp. You hit the ogre. The ogre is lightly wounded. You hit the ogre. The ogre is poisoned. The ogre is moderately wounded. The ogre barely misses you. You hit the ogre. The ogre is heavily wounded. The ogre barely misses you. You hit the ogre. The ogre looks as sick as possible! The ogre is severely wounded. You hit the ogre. You kill the ogre! Kikubaaqudgha accepts your kill. Training target 7.0 for Necromancy reached! Your Necromancy skill increases to level 7! You need to enable at least one skill for training. Unknown command. Unknown command. You start resting. Magic restored. MP restored: 20 You start resting. HP restored. Health restored: 56 You see here a +0 giant club. You see here a +0 giant club. An iguana comes into view. An iguana is nearby! Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Unknown command. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (chance to affect: 60%) You feel a surge of power! You miscast Soul Splinter. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 19/20 mp. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (chance to affect: 60%) You feel a surge of power! A fragment of the iguana's soul is dislodged from its body. The iguana looks weaker. Your soul wisp touches the iguana. You now have 18/20 mp. Your soul wisp misses the iguana. The iguana barely misses you. You hit the iguana. The iguana is poisoned. The iguana is moderately wounded. Your soul wisp touches the iguana but does no damage. The iguana bites you. You take 3 damage, and have 53/56 hp. You hit the iguana. The iguana looks as sick as possible! The iguana is heavily wounded. Your soul wisp touches the iguana. The iguana dies! Kikubaaqudgha accepts your kill. You see here an iguana corpse. You start resting. Your magical contamination has completely faded away. Magic restored. HP restored. Your soul wisp disappears in a puff of smoke! A sleepcap comes into view. Health restored: 56; MP restored: 20 A sleepcap is nearby! A sleepcap is nearby! Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The sleepcap barely misses you. You hit the sleepcap. The sleepcap is lightly damaged. The sleepcap barely misses you. You hit the sleepcap. The sleepcap is moderately damaged. The sleepcap releases spores at you. You take 3 damage, and have 53/56 hp. You completely miss the sleepcap. The sleepcap is moderately damaged. The sleepcap barely misses you. You hit the sleepcap. The sleepcap is moderately damaged. The sleepcap releases spores at you! You take 7 damage, and have 46/56 hp. You hit the sleepcap. The sleepcap is moderately damaged. The sleepcap closely misses you. You hit the sleepcap. The sleepcap is moderately damaged. The sleepcap releases spores at you but does no damage. You hit the sleepcap but do no damage. The sleepcap is moderately damaged. The sleepcap releases spores at you but does no damage. You hit the sleepcap but do no damage. The sleepcap is moderately damaged. The sleepcap releases spores at you! You take 6 damage, and have 41/56 hp. You hit the sleepcap but do no damage. The sleepcap is poisoned. The sleepcap is moderately damaged. The sleepcap releases spores at you but does no damage. You hit the sleepcap. The sleepcap is heavily damaged. The sleepcap barely misses you. You hit the sleepcap but do no damage. The sleepcap is heavily damaged. The sleepcap barely misses you. You hit the sleepcap. The sleepcap looks as sick as possible! The sleepcap is heavily damaged. The sleepcap closely misses you. You hit the sleepcap. The sleepcap looks as sick as possible! The sleepcap is severely damaged. The sleepcap releases spores at you. You take 3 damage, and have 39/56 hp. You hit the sleepcap. The sleepcap is almost destroyed. The sleepcap barely misses you. You hit the sleepcap but do no damage. The sleepcap is almost destroyed. You destroy the sleepcap! Kikubaaqudgha accepts your kill. You have reached level 8! You regained 5 hp, and now have 44/62 hp. MP restored: 21 You start resting. HP restored. Health restored: 62 You start waiting. Done waiting. A sleepcap comes into view. Found 16 gold pieces and a book of Necromancy. A sleepcap is nearby! A sleepcap is nearby! A sleepcap is nearby! Found 23 gold pieces. An adder comes into view. Found 18 gold pieces. You hit the sleepcap but do no damage. The sleepcap closely misses you. You hit the sleepcap. The sleepcap is lightly damaged. The sleepcap releases spores at you. You take 5 damage, and have 57/62 hp. You hit the sleepcap. The sleepcap is moderately damaged. The sleepcap releases spores at you but does no damage. You hit the sleepcap but do no damage. The sleepcap is moderately damaged. The sleepcap closely misses you. You completely miss the sleepcap. The sleepcap is moderately damaged. The sleepcap barely misses you. You hit the sleepcap. The sleepcap is poisoned. The sleepcap is moderately damaged. The adder hisses angrily. The sleepcap closely misses you. You hit the sleepcap but do no damage. The sleepcap looks as sick as possible! The sleepcap is moderately damaged. The sleepcap misses you. You hit the sleepcap but do no damage. The sleepcap is heavily damaged. The sleepcap closely misses you. You destroy the sleepcap! Kikubaaqudgha accepts your kill. The adder completely misses you. You hit the adder but do no damage. The adder is poisoned. The adder barely misses you. The adder bites you. You take 2 damage, and have 59/62 hp. You hit the adder. The adder looks even sicker. The adder is moderately wounded. The adder bites you but does no damage. You puncture the adder! The adder is almost dead. You kill the adder! Kikubaaqudgha accepts your kill. You see here an adder corpse. You start resting. HP restored. Health restored: 62 You start waiting. Done waiting. You pick up a book of Necromancy and begin reading... You add the spell Martyr's Knell to your library. You now have 243 gold pieces (gained 16). You now have 261 gold pieces (gained 18). You now have 271 gold pieces (gained 10). You now have 284 gold pieces (gained 13). You have 284 gold pieces. Unknown command. You now have 292 gold pieces (gained 8). A hound comes into view. The hound barks! A hound is nearby! A hound is nearby! A hound is nearby! The hound stops to sniff the ground. The hound misses you. You hit the hound. The hound is poisoned. The hound is moderately wounded. The hound bites you but does no damage. You hit the hound. The hound looks as sick as possible! The hound is moderately wounded. The hound bites you but does no damage. The hound bites you. You take 1 damage, and have 61/62 hp. You closely miss the hound. The hound is moderately wounded. The hound barely misses you. You hit the hound. The hound looks as sick as possible! The hound is severely wounded. The hound bites you. x2 You take 8 damage, and have 53/62 hp. You barely miss the hound. The hound is severely wounded. The hound closely misses you. You closely miss the hound. The hound is almost dead. You kill the hound! Kikubaaqudgha accepts your kill. You start resting. An adder comes into view. The adder moves out of view. You regained 6 hp, and now have 60/62 hp. You start resting. HP restored. Health restored: 62 An adder is nearby! An adder is nearby! An adder comes into view. Found 3 scrolls labelled DUKI LYGREIDA. Found a stone staircase leading up. The adder hisses angrily. The adder bites you. You take 2 damage, and have 60/62 hp. The adder hisses angrily. You hit the adder. The adder is poisoned. The adder is heavily wounded. The adder bites you but does no damage. You barely miss the adder. The adder is heavily wounded. The adder misses you. The adder bites you but does no damage. You hit the adder. The adder looks as sick as possible! The adder is severely wounded. You kill the adder! Kikubaaqudgha accepts your kill. You have harvested as much death for Grave Claw as you can hold at once. The adder bites you. The adder barely misses you. You take 1 damage, and have 59/62 hp. You closely miss the adder. The adder bites you but does no damage. You hit the adder but do no damage. The adder is poisoned. The adder bites you. You take 1 damage, and have 58/62 hp. You hit the adder. The adder looks as sick as possible! The adder is heavily wounded. The adder barely misses you. You miss the adder. The adder is almost dead. You kill the adder! Kikubaaqudgha accepts your kill. No target in view! You start resting. HP restored. Health restored: 62 You start waiting. Done waiting. y - 3 scrolls labelled DUKI LYGREIDA Found a dagger. You see here a +0 war axe. A kobold comes into view. It is wielding a +0 club. A kobold is nearby! The kobold shouts! You hear a shout! x3 The kobold closely misses you. You hit the kobold. You kill the kobold! Kikubaaqudgha accepts your kill. A kobold brigand comes into view. It is wielding a +2 short sword of draining and quivering curare-tipped darts. A kobold brigand and a kobold come into view. The kobold brigand is wielding a +0 dagger and quivering curare-tipped darts. The kobold shouts! The kobold throws a stone. The stone closely misses you. A kobold comes into view. It is wielding a +0 dagger. Things that are here: 18 gold pieces; a +0 club; 5 stones You now have 310 gold pieces (gained 18). The kobold brigand throws a curare-tipped dart. The curare-tipped dart closely misses you. The kobold completely misses you. You hit the kobold. You kill the kobold! Kikubaaqudgha accepts your kill. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You resist. The kobold brigand barely misses you. Things that are here: a +0 dagger; a kobold corpse You hit the kobold brigand. The kobold brigand is poisoned. The kobold brigand is lightly wounded. The kobold brigand barely misses you. You hit the kobold brigand. The kobold brigand looks as sick as possible! The kobold brigand is moderately wounded. The kobold brigand hits you with a +0 dagger. You take 2 damage, and have 60/62 hp. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 1% risk of failure) (3/3 uses available) Press: ? - help, Dir - move target, f - kobold brigand Aim: a kobold brigand, wielding a +2 short sword of draining and quivering curare-tipped darts You feel a surge of power! You unleash the spiteful dead! The jagged bones skewer the kobold brigand! The kobold brigand is heavily wounded. The kobold brigand is pinned in place! The kobold brigand hits you with a +0 dagger! You take 7 damage, and have 53/62 hp. You now have 19/21 mp. You hit the kobold brigand. The kobold brigand looks as sick as possible! The kobold brigand is heavily wounded. The kobold brigand hits you but does no damage. You hit the kobold brigand. The kobold brigand looks as sick as possible! The kobold brigand is almost dead. You kill the kobold brigand! Kikubaaqudgha accepts your kill. Training target 8.0 for Necromancy reached! Your Necromancy skill increases to level 8! You need to enable at least one skill for training. You hit the kobold. You kill the kobold! Kikubaaqudgha accepts your kill. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You resist. The kobold brigand hits you with a +2 short sword of draining. Items here: (( )) †. You take 2 damage, and have 52/62 hp. You hit the kobold brigand. The kobold brigand is poisoned. The kobold brigand is severely wounded. The kobold brigand hits you but does no damage. You hit the kobold brigand. The kobold brigand is almost dead. The kobold brigand closely misses you. You hit the kobold brigand. The kobold brigand looks as sick as possible! The kobold brigand is almost dead. You kill the kobold brigand! Kikubaaqudgha accepts your kill. z - a curare-tipped dart Things that are here: a +2 short sword of draining; a kobold corpse You start resting. A kobold comes into view. It is wielding a +0 short sword. A kobold is nearby! An ice beast comes into view. Things that are here: a +0 club; 5 stones The kobold hits you but does no damage. You hit the kobold. You kill the kobold! Kikubaaqudgha accepts your kill. You hit the ice beast. The ice beast is poisoned. The ice beast is lightly wounded. The ice beast hits you. The ice beast freezes you. You resist. You take 2 damage, and have 52/62 hp. You hit the ice beast. The ice beast is lightly wounded. The ice beast misses you. You hit the ice beast. The ice beast is moderately wounded. The ice beast hits you but does no damage. MP restored: 22 You hit the ice beast. The ice beast is heavily wounded. The ice beast completely misses you. You hit the ice beast. The ice beast is heavily wounded. The ice beast hits you but does no damage. You hit the ice beast. The ice beast is severely wounded. The ice beast barely misses you. You hit the ice beast. The ice beast is severely wounded. The ice beast barely misses you. You barely miss the ice beast. The ice beast is severely wounded. The ice beast hits you. The ice beast freezes you. You resist. You take 5 damage, and have 48/62 hp. You hit the ice beast but do no damage. The ice beast is severely wounded. The ice beast hits you but does no damage. You hit the ice beast but do no damage. The ice beast is almost dead. The ice beast hits you. The ice beast freezes you. You resist. You take 6 damage, and have 42/62 hp. You hit the ice beast. You kill the ice beast! Kikubaaqudgha accepts your kill. Training target 4.0 for Spellcasting reached! Your Spellcasting skill increases to level 4! You need to enable at least one skill for training. You start resting. Magic restored. You regained 2 hp, and now have 45/63 hp. MP restored: 23 You start resting. HP restored. Health restored: 63 Things that are here: a +0 short sword; 2 stones; a kobold corpse Things that are here: a +0 short sword; 2 stones; a kobold corpse Things that are here: a +0 club; 5 stones z - 2 curare-tipped darts (gained 1) Items here: ( )) †. Things that are here: a +2 short sword of draining; a kobold corpse Things that are here: a +0 club; 5 stones Things that are here: a +0 short sword; 2 stones; a kobold corpse You see here an adder skeleton. There is a stone staircase leading down here. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? short sword There is a stone staircase leading down here. Things that are here: a +0 dagger; a kobold skeleton Items here: ( )) ÷. Things that are here: a +2 short sword of draining; a kobold skeleton A - a +2 short sword of draining Items here: ( )) ÷. Adjust to which letter? (? for menu, Esc to quit) b - a +2 short sword of draining; A - a +0 sling Things that are here: a +0 dagger; a kobold skeleton Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. An ice beast comes into view. An ice beast is nearby! The helpless ice beast fails to defend itself. You puncture the ice beast! The ice beast is moderately wounded. The ice beast hits you but does no damage. You hit the ice beast. The ice beast is poisoned. The ice beast is heavily wounded. The ice beast hits you but does no damage. You hit the ice beast. The ice beast looks as sick as possible! The ice beast is severely wounded. The ice beast barely misses you. You hit the ice beast but do no damage. The ice beast is almost dead. The ice beast hits you. The ice beast freezes you. You resist. You take 6 damage, and have 57/63 hp. You hit the ice beast. You kill the ice beast! Kikubaaqudgha accepts your kill. You have harvested as much death for Grave Claw as you can hold at once. You start resting. HP restored. Health restored: 64 Found a stone staircase leading down. Found an escape hatch in the ceiling. A water moccasin comes into view. Found 11 gold pieces. The water moccasin misses you. Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (chance to affect: 50%) You feel a surge of power! A fragment of the water moccasin's soul is dislodged from its body. The water moccasin looks weaker. The water moccasin bites you. Your soul wisp completely misses the water moccasin. You take 1 damage, and have 63/64 hp. You now have 22/23 mp. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You call upon the dead to rise. The water moccasin bites you. The water moccasin closely misses you. Your soul wisp touches the water moccasin. You take 2 damage, and have 61/64 hp. You now have 18/23 mp. You barely miss the water moccasin. The water moccasin is lightly wounded. The water moccasin misses you. Your soul wisp barely misses the water moccasin. You barely miss the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you but does no damage. Your soul wisp touches the water moccasin. You hit the water moccasin. The water moccasin is moderately wounded. The water moccasin closely misses you. The water moccasin bites you but does no damage. Your soul wisp closely misses the water moccasin. You barely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. Your soul wisp touches the water moccasin. You take 3 damage, and have 59/64 hp. You miss the water moccasin. The water moccasin is heavily wounded. The water moccasin barely misses you. x2 Your soul wisp barely misses the water moccasin. You hit the water moccasin. The water moccasin is severely wounded. The water moccasin barely misses you. Your soul wisp misses the water moccasin. You miss the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. Your soul wisp closely misses the water moccasin. You take 2 damage, and have 57/64 hp. You hit the water moccasin. The water moccasin is almost dead. The water moccasin bites you but does no damage. The water moccasin closely misses you. Your soul wisp touches the water moccasin. The water moccasin dies! Kikubaaqudgha accepts your kill. The dead are slithering! Training target 6.0 for Fighting reached! Your Fighting skill increases to level 6! You need to enable at least one skill for training. You regained 2 hp, and now have 59/65 hp. You start resting. Your soul wisp disappears in a puff of smoke! Magic restored. You regained 5 hp, and now have 64/65 hp. MP restored: 23 You start resting. Your reaping aura is weakening. Health restored: 65 You now have 321 gold pieces (gained 11). Your reaping aura expires. An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard shouts! You hear a shout! The orc wizard moves out of view. An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard moves out of view. An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard shouts! The orc wizard gestures at you while chanting. The magic dart hits you! An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard moves out of view. You take 8 damage, and have 57/65 hp. Casting: Animate Dead (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 1% risk of failure) (3/3 uses available) Press: ? - help, Dir - move target, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe You feel a surge of power! You unleash the spiteful dead! The jagged bones skewer the orc wizard! The orc wizard is almost dead. The orc wizard is pinned in place! The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You now have 21/23 mp. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! The orc wizard barely misses your water moccasin zombie. Your water moccasin zombie closely misses the orc wizard. Your water moccasin zombie closely misses something. Your water moccasin zombie barely misses something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits your water moccasin zombie! Your water moccasin zombie barely misses something. Something closely misses your water moccasin zombie. Something hits your water moccasin zombie. Something barely misses your water moccasin zombie. Your water moccasin zombie bites something. Something closely misses your water moccasin zombie. The orc wizard points at you and mumbles some strange words. The magic dart hits something. Your water moccasin zombie bites something. Something hits your water moccasin zombie. x2 The orc wizard casts a spell at you. The puff of flame hits your water moccasin zombie! Your water moccasin zombie closely misses something. Something hits your water moccasin zombie. Your water moccasin zombie closely misses something. Something hits your water moccasin zombie. The orc wizard points at you and mumbles some strange words. The magic dart hits something! Reactivating autopickup. You feel a bit more experienced. The orc wizard hits your water moccasin zombie with a +0 dagger. Something closely misses your water moccasin zombie. MP restored: 23 Your water moccasin zombie bites the orc wizard. The orc wizard dies! Kikubaaqudgha accepts your kill. Something barely misses your water moccasin zombie. Something hits your water moccasin zombie. The orc wizard completely misses you. Something hits your water moccasin zombie. You hit the orc wizard but do no damage. The orc wizard is poisoned. Your water moccasin zombie barely misses the orc wizard. The orc wizard casts a spell at you. The magic dart hits you! A magic dart appears from out of thin air! The magic dart hits your water moccasin zombie! Your water moccasin zombie is destroyed! You take 7 damage, and have 55/65 hp. You hit the orc wizard but do no damage. The orc wizard looks as sick as possible! The orc wizard is lightly wounded. The orc wizard hits you with a +0 dagger. You take 1 damage, and have 54/65 hp. You hit the orc wizard. The orc wizard looks as sick as possible! The orc wizard is heavily wounded. The orc wizard hits you with a +0 dagger. Something hits you but does no damage. Deactivating autopickup; reactivate with Ctrl-A. You take 4 damage, and have 50/65 hp. You hit the orc wizard. The orc wizard is almost dead. The orc wizard hits you but does no damage. Something hits you but does no damage. You hit the orc wizard. You kill the orc wizard! Kikubaaqudgha accepts your kill. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. The fire burns you terribly! You take 4 damage, and have 47/65 hp. Something barely misses you. Things that are here: a +0 dagger; a +0 robe There is a strange disturbance nearby! You closely miss something. Something hits you. You hit something. Something hits you. You take 3 damage, and have 44/65 hp. You miss something. Something hits you but does no damage. You closely miss something. Something hits you. You hit something. Something hits you but does no damage. You hit something. Kikubaaqudgha accepts your kill. Reactivating autopickup. You feel a bit more experienced. Items here: )) [[ ††. You start resting. HP restored. Health restored: 65 You start waiting. Done waiting. Things that are here: a +0 dagger; a +0 robe; an orc corpse Found a long sword. You see here a +0 long sword. You now have 330 gold pieces (gained 9). Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. A white imp comes into view. A white imp is nearby! A white imp is nearby! The white imp shouts! The white imp gestures at you. The puff of frost hits you. You resist. There is an open door here. You take 1 damage, and have 64/65 hp. Health restored: 65 You hit the white imp. The white imp is moderately wounded. The white imp closely misses you. You hit the white imp but do no damage. The white imp is moderately wounded. The white imp gestures at you. The puff of frost misses you. You hit the white imp. The white imp is heavily wounded. The white imp closely misses you. You closely miss the white imp. The white imp is heavily wounded. The white imp gestures at you. The puff of frost hits you. You resist. You take 1 damage, and have 64/65 hp. You hit the white imp. The white imp is almost dead. The white imp gestures at you. The puff of frost hits you. You resist. You take 2 damage, and have 62/65 hp. You hit the white imp. You kill the white imp! Kikubaaqudgha accepts your kill. You start resting. HP restored. Health restored: 65 Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. A marrowcuda comes into view. A marrowcuda is nearby! A marrowcuda is nearby! You closely miss the marrowcuda. The marrowcuda bites you but does no damage. You closely miss the marrowcuda. The marrowcuda barely misses you. You closely miss the marrowcuda. The marrowcuda bites you. Another marrowcuda is drawn to the feast! The marrowcuda misses you. You take 1 damage, and have 64/65 hp. You hit the marrowcuda. The marrowcuda is lightly damaged. The marrowcuda bites you. Another marrowcuda is drawn to the feast! You take 3 damage, and have 61/65 hp. Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 1% risk of failure) (2/3 uses available) Press: ? - help, Dir - move target, f - marrowcuda Aim: a marrowcuda (lightly damaged) You feel a surge of power! You unleash the spiteful dead! The jagged bones skewer the marrowcuda!! You destroy the marrowcuda! Kikubaaqudgha accepts your kill. The marrowcuda disappears in a puff of smoke! x2 Training target 7.0 for Fighting reached! Your Fighting skill increases to level 7! You need to enable at least one skill for training. You regained 2 hp, and now have 63/67 hp. You now have 21/23 mp. You start resting. HP restored. Health restored: 67 You start resting. Magic restored. MP restored: 23 Unknown command. Found a stone staircase leading down. Found an escape hatch in the floor. There is a stone staircase leading down here. A wight and a scorpion come into view. The helpless scorpion fails to defend itself. You hit the scorpion. The scorpion is poisoned. The scorpion is lightly wounded. The scorpion stings you. You take 2 damage, and have 65/67 hp. You barely miss the scorpion. The scorpion is heavily wounded. The scorpion barely misses you. The scorpion closely misses you. You hit the scorpion. The scorpion looks as sick as possible! The scorpion is almost dead. You kill the scorpion! Kikubaaqudgha accepts your kill. You have harvested enough death to cast Grave Claw an additional time. Your Short Blades skill increases to level 1! You start resting. HP restored. Health restored: 67 Found 8 gold pieces. You now have 337 gold pieces (gained 7). There are no items here. A wight comes into view. It is wielding a +1 trident. A wight comes into view. It is wielding a +0 trident. The wight completely misses you. The wight misses you. The wight completely misses you. The wight barely misses you. The wight misses you. You closely miss the wight. The wight hits you with a +1 dagger. You take 1 damage, and have 66/67 hp. You puncture the wight! The wight is heavily damaged. The wight barely misses you. x2 You hit the wight. The wight is almost destroyed. The wight barely misses you. The wight closely misses you. Health restored: 67 You hit the wight but do no damage. The wight is almost destroyed. The wight closely misses you. The wight completely misses you. You puncture the wight! You destroy the wight! Kikubaaqudgha accepts your kill. The wight hits you from afar with a +0 trident. You take 3 damage, and have 64/67 hp. The wight misses you. x2 Things that are here: a +1 dagger; a +0 robe You hit the wight. The wight is lightly damaged. The wight closely misses you. The wight misses you. You hit the wight. The wight is moderately damaged. The wight hits you from afar with a +1 trident. The wight barely misses you. You take 6 damage, and have 59/67 hp. You closely miss the wight. The wight is moderately damaged. The wight hits you from afar with a +1 trident. The wight hits you but does no damage. You take 6 damage, and have 53/67 hp. You hit the wight but do no damage. The wight is moderately damaged. The wight barely misses you. The wight hits you with a +0 trident! You take 7 damage, and have 46/67 hp. You hit the wight. The wight is heavily damaged. The wight hits you from afar with a +1 trident! The wight hits you with a +0 trident! You take 18 damage, and have 28/67 hp. MASSIVE DAMAGE!! You barely miss the wight. The wight is heavily damaged. The wight hits you from afar with a +1 trident! * * * LOW HITPOINT WARNING * * * The wight hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * You take 11 damage, and have 17/67 hp. Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 1% risk of failure) (2/3 uses available) Press: ? - help, Dir - move target, f - wight Aim: a wight, wielding a +0 trident and wearing a +0 robe (heavily damaged) You feel a surge of power! You unleash the spiteful dead! The jagged bones skewer the wight! You destroy the wight! Kikubaaqudgha accepts your kill. Kikubaaqudgha is now protecting you from necromantic miscasts and death curses. The wight closely misses you. Your Short Blades skill increases to level 2! You now have 21/23 mp. Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 1% risk of failure) (1/3 uses available) Press: ? - help, Dir - move target, f - wight Aim: a wight, wielding a +1 trident and wearing a +0 robe You feel a surge of power! You unleash the spiteful dead! The jagged bones skewer the wight! The wight is severely damaged. The wight is pinned in place! The last of your harvested death is exhausted. The wight hits you from afar with a +1 trident! * * * LOW HITPOINT WARNING * * * You take 10 damage, and have 7/67 hp. You now have 19/23 mp. Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You must harvest more living souls to recharge this spell. Okay, then. Okay, then. You can't drink. Unknown command. Okay, then. Unknown command. You can't drink. Unknown command. Okay, then. Okay, then. Unknown command. Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +1 trident and wearing a +0 robe (severely damaged, bound in place, 100% to hit) Okay, then. Unknown command. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +1 trident and wearing a +0 robe (severely damaged, bound in place, 100% to hit) The magic dart hits the wight but does no damage. The wight is severely damaged. You now have 18/23 mp. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +1 trident and wearing a +0 robe (severely damaged, 100% to hit) Okay, then. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +1 trident and wearing a +0 robe (severely damaged, 100% to hit) Okay, then. Okay, then. You can't drink. Unknown command. Okay, then. Unknown command. Okay, then. The wight hits you with a +1 trident. * * * LOW HITPOINT WARNING * * * Things that are here: a +1 dagger; a +0 robe You take 5 damage, and have 2/67 hp. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You barely miss the wight. The wight is severely damaged. The wight hits you with a +1 trident! You die... Kikubaaqudgha rasps: You have failed me! Welcome... oblivion! #....... .#....... ## ........# # .. ..........#.### .#......#...... ............... ........# ... # .######z# #$#.#.#.# #@# #.#.#.#.## #.# #.#....... ####.###.#.#.#.#### ###................. #>......>.......... #.####.###.#...#.###. #.# #.# #........... #.# #.#####......# #.# #............# You could see a wight. Vanquished Creatures 2 ice beasts A black bear (D:5) 2 ogres 2 kobold brigands (D:6) 2 scorpions A marrowcuda (D:7) 2 wights (D:7) 3 orc priests 3 hounds A jelly (D:5) 3 sleepcaps (D:6) 2 iguanas (D:5) 4 orc wizards 7 gnolls 11 adders 2 white imps 7 dart slugs 12 orcs 6 endoplasms A giant cockroach (D:2) 5 goblins 5 hobgoblins 11 jackals 12 kobolds 3 quokkas 5 ball pythons A bat (D:1) 5 frilled lizards (D:5) 5 rats 126 creatures vanquished. Vanquished Creatures (collateral kills) A water moccasin (D:7) A gnoll bouda (D:5) An iguana (D:6) An orc wizard (D:7) A gnoll (D:5) 2 adders (D:2) A ribbon worm (D:2) 3 dart slugs (D:3) An orc (D:5) An endoplasm (D:1) 4 goblins A jackal (D:2) 2 ball pythons (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 3 kobolds 2 rats 30 creatures vanquished. Vanquished Creatures (others) An orc wizard (D:7) 1 creature vanquished. Grand Total: 157 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 200 | D:1 | Reached skill level 1 in Fighting 238 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/5 450 | D:1 | Learned a level 2 spell: Grave Claw 740 | D:1 | Reached XP level 3. HP: 24/28 MP: 5/7 1413 | D:1 | Found a faded altar of an unknown god. 1660 | D:2 | Learned a level 1 spell: Magic Dart 1671 | D:2 | Found a basalt altar of Yredelemnul. 1872 | D:2 | Reached XP level 4. HP: 27/35 MP: 6/8 1984 | D:2 | Reached skill level 1 in Conjurations 3521 | D:3 | Learned a level 1 spell: Kiss of Death 4247 | D:3 | Identified the ring of Urghoinuh {rC+ Slay+2} 4536 | D:4 | Noticed a scorpion 4543 | D:3 | Reached XP level 5. HP: 18/35 MP: 9/9 4695 | D:4 | Found a staircase to the Ecumenical Temple. 4742 | Temple | Entered the Ecumenical Temple 4835 | D:4 | Learned a level 4 spell: Animate Dead 4862 | D:4 | Reached XP level 6. HP: 45/48 MP: 10/10 5149 | D:4 | Found a burning altar of Makhleb. 5159 | D:4 | Found a shimmering altar of Xom. 5162 | D:4 | Found a hazy altar of Hepliaklqana. 5165 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 5169 | D:4 | Became a worshipper of Kikubaaqudgha 5377 | D:5 | Entered Level 5 of the Dungeon 5907 | D:5 | Reached skill level 5 in Fighting 6499 | D:5 | HP: 3/51 [acid (5)] 6501 | D:5 | Reached XP level 7. HP: 4/56 MP: 11/11 6787 | D:5 | Reached skill level 5 in Necromancy 7079 | D:5 | Reached * piety under Kikubaaqudgha 7079 | D:5 | Received a gift from Kikubaaqudgha 7388 | D:5 | Found an ornate altar of the Wu Jian Council. 7428 | D:5 | Reached skill level 6 in Necromancy 8755 | D:6 | Reached skill level 7 in Necromancy 8865 | D:6 | Reached XP level 8. HP: 44/62 MP: 12/12 9462 | D:6 | Reached skill level 8 in Necromancy 10303 | D:7 | Reached skill level 1 in Short Blades 10343 | D:7 | Reached ** piety under Kikubaaqudgha 10344 | D:7 | HP: 7/67 [wight/+1 trident (11)] 10347 | D:7 | HP: 2/67 [wight/+1 trident (6)] 10348 | D:7 | Mangled by a wight Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_basic, shapermc_ecumenical_altar_petra, minmay_misc_feat_more_columns, minivault_11 D:2: layout_loops_corners, basic_altar, grunt_ministairs_2, minmay_domino_4 D:3: kennysheep_slugbush, layout_basic, nicolae_titane D:4: layout_rooms, grunt_temple_overflow_cloverleaf, minmay_temple_entry_wispy, grunt_ministairs_2 D:5: layout_cave_pools, nzn_wu_jian_council_hall, minmay_lizard_king D:6: layout_rooms D:7: layout_basic, tso_oasis_becter Temple: hellmonk_temple_of_storms Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 2 | 2.0 Fighting | 1 2 3 5 7 | 7.0 Spellcasting | 3 4 | 4.0 Conjurations | 2 3 | 3.0 Dodging | 2 | 2.0 Necromancy | 7 8 | 8.0 Short Blades | 2 | 2.2 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 59 | 145 | 191 || 395 Short sword | 26 | | || 26 Cast: Soul Splinter | 21 | 19 | 10 || 50 Grave Claw | 2 | 3 | 8 || 13 Magic Dart | | 76 | 8 || 84 Kiss of Death | | 1 | || 1 Animate Dead | | | 1 || 1 Use: Scroll | | 10 | || 10 Stab: Sleeping | 2 | 2 | 3 || 7 Armour: Robe | 14 | | || 14 Leather armour | 51 | 116 | 145 || 312 Dodge: Dodged | 62 | 89 | 123 || 274 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10356 | 10229 | 127 | 5634 | 2760 | 8 | 1294.5 | Dungeon | 10354 | 10227 | 127 | 5634 | 2760 | 7 | 1479.1 | Temple | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 2010 daAuts D:2: 1717 daAuts D:6: 1685 daAuts D:1: 1518 daAuts D:4: 1483 daAuts D:3: 1387 daAuts D:7: 550 daAuts Temple: 1 daAuts