Dungeon Crawl Stone Soup version 0.33-a0-303-g0d2c7b62eb (webtiles) character file. Game seed: 4301292046331752757 290 bayes525 the Gusty (level 6, -3/40 HPs) Began as a Tengu Air Elementalist on Nov 9, 2024. Was an Initiate of Hepliaklqana. Slain by an iguana (8 damage) ... on level 5 of the Dungeon. The game lasted 00:13:29 (8376 turns). bayes525 the Gusty (Tengu Air Elementalist) Turns: 8376, Time: 00:13:29 Health: -3/40 AC: 3 Str: 9 XL: 6 Next: 32% Magic: 0/19 EV: 12 Int: 17 God: Hepliaklqana [......] Gold: 149 SH: 0 Dex: 14 Spells: 4/9 levels left rFire . . . a - +5 short sword (drain) rCold . . . (no shield) rNeg + . . f - +0 robe rPois . (helmet restricted) rElec . h - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ o - ring of positive energy HPRegen 0.26/turn p - ring of magical power MPRegen 0.16/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 149 gold pieces. Inventory: Hand Weapons a - a +5 short sword of draining (weapon) l - a +0 short sword Missiles j - 3 boomerangs Armour f - a +0 robe (worn) h - a +0 cloak (worn) Jewellery o - a ring of positive energy (left hand) p - a ring of magical power (right hand) Wands n - a wand of charming (9) Scrolls d - a scroll of poison m - a scroll of amnesia r - a scroll of teleportation Potions b - 3 potions of magic c - 2 potions of heal wounds {unknown} e - a potion of lignification {unknown} g - a potion of invisibility {unknown} i - a potion of curing k - a potion of enlightenment q - 3 potions of cancellation {unknown} Skills: - Level 5.0 Fighting - Level 3.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 2.0 Conjurations + Level 5.2 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Static Discharge Conj/Air 28% 3-5/arc 7% 2 S - Swiftness Air 19% N/A 7% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 56% 1d6 4% 1 Airstrike Air 9% 2d(2-18) 22% 4 Lesser Beckoning Tloc 2% N/A 28% 2 Maxwell's Portable Pile Tloc 1% (3-9)d2 50% 3 Teleport Other Tloc 1% N/A 50% 3 Summon Lightning Spire Summ/Air 10% 3d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Cheibriados Dithmenos Elyvilon Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul The Shining One Shops: D:3 ! Annotations: D:4 3 runed translucent doors, exclusions: 3 doors and downstairs, Azoth's ghost, amateur DEHu Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. Unknown command. h - a +0 cloak You start putting on your armour. You continue putting on your +0 cloak. x4 You finish putting on your +0 cloak. A quokka comes into view. A quokka is nearby! A quokka is nearby! Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (56% to hit) The zap hits the quokka. The quokka is almost dead. You now have 7/8 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (almost dead, 56% to hit) The zap hits the quokka. You kill the quokka! You now have 6/8 mp. You start resting. Magic restored. MP restored: 8 You see here a quokka corpse. A dart slug, an orc priest and 2 orcs come into view. An orc is wielding a +1 flail of venom. There are monsters nearby! Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 trident and wearing a +0 leather armour (asleep, 100% to hit) The zap hits the dart slug. The dart slug is heavily wounded. The zap hits the orc. The orc is heavily wounded. The zap hits the orc. The orc is heavily wounded. The orc shouts! The zap hits the orc priest. The orc priest is moderately wounded. The orc priest shouts! You now have 7/8 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 trident and wearing a +0 leather armour (moderately wounded, 68% to hit) The zap hits the dart slug. The dart slug is severely wounded. The zap hits the orc. You kill the orc! The zap hits the orc. The orc is almost dead. The zap hits the orc priest. The orc priest is heavily wounded. An orc comes into view. It is wielding a +0 hand axe. You now have 6/8 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe, wearing a +0 leather armour and quivering boomerangs (wandering, hasn't noticed you, 68% to hit) The zap hits the dart slug. You kill the dart slug! The zap hits the orc. You kill the orc! The zap misses the orc. The orc shouts! You now have 5/8 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest, p - orc Aim: an orc priest, wielding a +0 trident and wearing a +0 leather armour (heavily wounded, 68% to hit) The zap hits the orc. The orc is moderately wounded. The zap hits the orc priest. The orc priest is severely wounded. You now have 4/8 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 trident and wearing a +0 leather armour (severely wounded, 68% to hit) The zap misses the orc. The zap hits the orc priest. The orc priest is almost dead. The orc throws a boomerang. The boomerang barely misses you. You now have 3/8 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 trident and wearing a +0 leather armour (almost dead, 68% to hit) The zap hits the orc. The orc is almost dead. The zap hits the orc priest. You kill the orc priest! The orc throws a boomerang. The boomerang closely misses you. Your Fighting skill increases to level 4! You have reached level 5! Health restored: 33 You now have 2/9 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe, wearing a +0 leather armour and quivering boomerangs (severely wounded, 68% to hit) The zap hits the orc but does no damage. The orc is severely wounded. You now have 1/9 mp. The orc throws a boomerang. The boomerang completely misses you. The orc throws a boomerang. The boomerang hits you. You take 5 damage, and have 28/33 hp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 hand axe, wearing a +0 leather armour and quivering boomerangs (heavily wounded, 68% to hit) The zap hits the orc. You kill the orc! You start resting. HP restored. Health restored: 33 You regained 2 mp, and now have 4/9 mp. You start resting. Magic restored. MP restored: 9 You start waiting. Done waiting. Items here: ( ) [ †. j - 3 boomerangs Unknown command. You see here a dart slug corpse. Items here: ))) [ ††. A bat comes into view. The bat moves out of view. A bat is nearby! A bat is nearby! Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (wandering, hasn't noticed you, 52% to hit) The zap hits the bat. You kill the bat! You now have 8/9 mp. You start resting. Magic restored. MP restored: 9 Found a leather armour. b - 2 potions of magic (gained 1) You see here a bat corpse. k - a fuming yellow potion You see here a bat corpse. You see here a +0 leather armour. You now have 86 gold pieces (gained 14). Found a stone staircase leading down. A ball python comes into view. A ball python is nearby! A ball python is nearby! The helpless ball python fails to defend itself. You puncture the ball python! You kill the ball python! Found 7 stones. Found a stone staircase leading down. There is a stone staircase leading up here. Found a robe. m - a scroll labelled NYMUHE PUTETZ Found Axzaz's Distillery. There is an entrance to Axzaz's Distillery here. You can access your shopping list by pressing '$'. Found a stone staircase leading down. You see here an adder skeleton. n - a wand of charming (9) You see here a +0 dagger. A giant cockroach comes into view. A giant cockroach is nearby! A giant cockroach is nearby! A giant cockroach is nearby! Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (68% to hit) The zap hits the giant cockroach. The giant cockroach is almost dead. You now have 8/9 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (almost dead, 68% to hit) The zap hits the giant cockroach. You kill the giant cockroach! You now have 7/9 mp. You start resting. Magic restored. MP restored: 9 You start waiting. Done waiting. Found a beast talisman. You see here a beast talisman. You now have enough gold to buy 2 potions of brilliance on this level, or buy a potion of magic on this level. You can access your shopping list by pressing '$'. You now have 99 gold pieces (gained 13). Found a shimmering altar of Xom. There is a stone staircase leading up here. o - a ring of positive energy Found 3 stones. A kobold comes into view. It is wielding a +0 short sword. A kobold is nearby! A kobold is nearby! A kobold is nearby! Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to hit) The zap hits the kobold but does no damage. The kobold shouts! You now have 8/9 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword and quivering stones (60% to hit) The zap hits the kobold. You kill the kobold! You now have 7/9 mp. You start resting. Magic restored. MP restored: 9 You start waiting. Done waiting. Things that are here: a +0 short sword; a stone; a kobold corpse An iguana comes into view. An iguana is nearby! An iguana is nearby! An iguana is nearby! Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (asleep, 100% to hit) The zap hits the iguana. The iguana is lightly wounded. The iguana hisses angrily. You now have 8/9 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (lightly wounded, 72% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 7/9 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (lightly wounded, 72% to hit) The zap hits the iguana. The iguana is moderately wounded. You now have 6/9 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (moderately wounded, 72% to hit) The zap hits the iguana. The iguana is moderately wounded. You now have 5/9 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (moderately wounded, 72% to hit) The zap hits the iguana. The iguana is heavily wounded. You now have 4/9 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (heavily wounded, 72% to hit) The zap hits the iguana. The iguana is severely wounded. You now have 3/9 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The iguana is struck by an arc of lightning. The iguana is severely wounded. You are struck by an arc of lightning. The iguana is struck by an arc of lightning. You kill the iguana! You are struck by an arc of lightning. The lightning grounds out. You take 3 damage, and have 30/34 hp. You now have 1/9 mp. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. Health restored: 34 You regained 2 mp, and now have 3/9 mp. You start resting. Magic restored. MP restored: 9 This spell is extremely dangerous to cast! Okay, then. Unknown command. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'S'. Okay, then. You can't memorise that many levels of magic yet! Sorry, you're not good enough to have a special ability. Unknown command. Okay, then. As you read the scroll of identify, it crumbles to dust. k - a potion of enlightenment Okay, then. An orc comes into view. It is wielding a +0 club. An orc is nearby! An orc is nearby! An orc is nearby! The orc shouts! You hit the orc but do no damage. Your kick misses the orc. The orc misses you. You barely miss the orc. You claw the orc. The orc is heavily wounded. The orc barely misses you. You hit the orc. You kill the orc! Things that are here: a +0 club; a +0 ring mail You start waiting. Done waiting. You see here a ball python skeleton. There is a stone staircase leading down here. A rat comes into view. Found a book of Storms. The rat squeaks loudly. A rat is nearby! A rat is nearby! A rat is nearby! Casting: Static Discharge (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (68% to hit) The zap hits the rat. You kill the rat! You now have 8/9 mp. You start resting. Magic restored. MP restored: 9 A kobold comes into view. It is wielding a +1 whip of flaming. Found a glowing sling. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the kobold. You kill the kobold! You now have 8/9 mp. You pick up a book of Storms and begin reading... You add the spell Summon Lightning Spire to your library. There are no items here. A rat comes into view. The rat squeaks loudly. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (68% to hit) The zap hits the rat. You kill the rat! You now have 7/9 mp. Things that are here: a +1 whip of flaming; 3 stones; a kobold corpse You see here a +2 sling of flaming. You start resting. Magic restored. MP restored: 9 Found a clear potion. c - a clear potion Done exploring. Done exploring. Done exploring. Done exploring. Things that are here: a +1 whip of flaming; 3 stones; a kobold corpse There is a stone staircase leading down here. You climb downwards. Found a scroll labelled WEMESI AMPOYSCH and 2 inky potions. There is a stone staircase leading up here. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (48% to hit) The zap hits the giant cockroach. The giant cockroach is heavily wounded. The zap hits the adder. The adder is lightly wounded. The hobgoblin shouts! You now have 8/9 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 48% to hit) Okay, then. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach, p - adder Aim: a giant cockroach (heavily wounded, 68% to hit) The zap misses the giant cockroach. You now have 7/9 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The hobgoblin is struck by an arc of lightning. The hobgoblin is moderately wounded. You are struck by an arc of lightning. The lightning grounds out. The giant cockroach is struck by an arc of lightning. You kill the giant cockroach! You are struck by an arc of lightning. The hobgoblin is struck by an arc of lightning. You kill the hobgoblin! You are struck by an arc of lightning. The lightning grounds out. You take 3 damage, and have 31/34 hp. You now have 5/9 mp. Casting: Static Discharge (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (lightly wounded, 48% to hit) The zap misses the adder. You now have 4/9 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 48% to hit) The zap misses the adder. The adder closely misses you. You now have 3/9 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The adder is struck by an arc of lightning. The adder is heavily wounded. You are struck by an arc of lightning. The adder is struck by an arc of lightning. The adder is almost dead. The lightning grounds out. The adder misses you. You take 2 damage, and have 29/34 hp. You now have 1/9 mp. Casting: Static Discharge (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 48% to hit) The zap hits the adder. You kill the adder! You now have 0/9 mp. You start resting. HP restored. Health restored: 34 You regained 2 mp, and now have 2/9 mp. You start resting. Magic restored. MP restored: 9 You start waiting. A goblin comes into view. It is wielding a +0 dagger. There is a stone staircase leading up here. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 60% to hit) The zap misses the goblin. The goblin shouts! You now have 8/9 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (60% to hit) The zap misses the goblin. You now have 7/9 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (60% to hit) The zap hits the goblin. You kill the goblin! You now have 6/9 mp. You start resting. Magic restored. MP restored: 9 You start waiting. Done waiting. A ribbon worm comes into view. You see here a scroll labelled WEMESI AMPOYSCH. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (asleep, 100% to hit) The zap hits the ribbon worm. The ribbon worm is lightly wounded. You now have 8/9 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (lightly wounded, 89% to hit) The zap hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You now have 7/9 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (moderately wounded, catching its breath, 89% to hit) The zap hits the ribbon worm. The ribbon worm is heavily wounded. You now have 6/9 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (heavily wounded, catching its breath, 89% to hit) The zap hits the ribbon worm. The ribbon worm is severely wounded. You now have 5/9 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (severely wounded, catching its breath, 89% to hit) The zap hits the ribbon worm. You kill the ribbon worm! You now have 4/9 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The web tears apart. You start resting. Magic restored. MP restored: 9 p - a scroll labelled WEMESI AMPOYSCH q - 2 inky potions A hobgoblin comes into view. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The zap hits the hobgoblin. The hobgoblin is almost dead. You now have 8/9 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (almost dead, 68% to hit) The zap hits the hobgoblin. You kill the hobgoblin! You now have 7/9 mp. You start resting. Magic restored. MP restored: 9 You start waiting. Done waiting. Found a short sword. You see here an amulet of the acrobat. q - 3 inky potions (gained 1) You now have 105 gold pieces (gained 6). Found a war axe. A quokka comes into view. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 100% to hit) The zap hits the quokka. The quokka is almost dead. You now have 8/9 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (almost dead, 56% to hit) The zap hits the quokka. You kill the quokka! You now have 7/9 mp. You start resting. Magic restored. MP restored: 9 You start waiting. Done waiting. You now have 114 gold pieces (gained 9). A kobold comes into view. It is wielding a +0 short sword of draining. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword of draining (asleep, 100% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 8/9 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword of draining (asleep, 100% to hit) The zap hits the kobold. The kobold is moderately wounded. You now have 7/9 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword of draining (moderately wounded, 60% to hit) The zap misses the kobold. The zap hits the kobold. You kill the kobold! You now have 6/9 mp. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 9 Things that are here: a +0 short sword of draining; a kobold corpse Found a stone staircase leading down. m - 2 scrolls labelled NYMUHE PUTETZ (gained 1) Found a stone staircase leading down. A kobold comes into view. It is wielding a +0 club and quivering poisoned darts. Found a stone staircase leading up. A kobold is nearby! A kobold is nearby! Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 club and quivering poisoned darts (asleep, 100% to hit) The zap hits the kobold. The kobold is moderately wounded. You now have 8/9 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 club and quivering poisoned darts (moderately wounded, 60% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The kobold throws a poisoned dart. The poisoned dart closely misses you. You now have 7/9 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 club and quivering poisoned darts (moderately wounded, 60% to hit) The zap hits the kobold. The kobold is severely wounded. You now have 6/9 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 club and quivering poisoned darts (severely wounded, 60% to hit) The zap hits the kobold. You kill the kobold! You now have 5/9 mp. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 9 Search for what [Enter for "weapon", or ? for help]? amulet Unknown command. o - a ring of positive energy (left hand) Found a glowing dagger. Things that are here: a +0 club; 8 poisoned darts Found a leather armour. r - a scroll of teleportation Found 8 stones. b - 3 potions of magic (gained 1) You see here a +1 dagger of flaming. Things that are here: a +0 club; 8 poisoned darts Found a stone staircase leading down. c - 2 clear potions (gained 1) You now have enough gold to buy a potion of haste on D:3. You can access your shopping list by pressing '$'. You now have 127 gold pieces (gained 13). Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the large door. Found an ancient bone altar of Kikubaaqudgha. Found an escape hatch in the floor. You see here an amulet of the acrobat. Found a runed translucent gate. The orc shouts! You hear an angry hiss. Azoth's ghost turns its malevolent gaze towards you. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found a staircase to the Ecumenical Temple. Found a stone staircase leading up. Found 16 gold pieces. s - 3 scrolls labelled LOERU ARUELUTY You now have 143 gold pieces (gained 16). You now have 149 gold pieces (gained 6). You see here 8 stones. Azoth's ghost wails, "They lied to you. The Dungeon just goes down and down forever." Could not explore, unopened runed door. Could not explore, unopened runed door. Could not explore, unopened runed door. Could not explore, unopened runed door. There is an open door here. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found nine altars. Found a staircase back to the Dungeon. There is a staircase back to the Dungeon here. Found a bloodstained altar of Trog. Found a glowing golden altar of the Shining One. Found a radiant altar of Vehumet. Found a shimmering blue altar of Sif Muna. Found a stormy altar of Qazlal. Found an iron altar of Okawaru. Found a burning altar of Makhleb. Okay, then. Unknown command. There is a hazy altar of Hepliaklqana here. You kneel at the altar of Hepliaklqana. Hepliaklqana welcomes you! Done exploring. Done exploring. There is a fountain of sparkling water here. You take a small sip from the fountain. Your emotions uncomfortably twist. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! Level annotation: 3 runed translucent doors, Azoth's ghost, amateur DEHu There is a staircase to the Ecumenical Temple here. There is an open door here. The orc shouts! Could not explore, unopened runed door. Could not explore, unopened runed door. Press: ? - help, v - describe, . - travel A runed translucent gate. Placed new exclusion. Reduced exclusion size to a single square. Partly explored, can't reach some items. Partly explored, can't reach some items. Partly explored, can't reach some items. Partly explored, can't reach some items. There is an open door here. There is a staircase to the Ecumenical Temple here. There is an open door here. There is a stone staircase leading down here. You climb downwards. Found 14 gold pieces and a hand axe. There is a stone staircase leading up here. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (asleep, 100% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 8/9 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (72% to hit) The zap hits the gnoll. The gnoll is moderately wounded. You now have 7/9 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (moderately wounded, 72% to hit) The zap hits the gnoll but does no damage. The gnoll is moderately wounded. You now have 6/9 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (moderately wounded, 72% to hit) The zap misses the gnoll. The gnoll falls through a shaft! The shaft crumbles and collapses. You now have 5/9 mp. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - phantom Aim: a phantom (56% to hit) The zap hits the phantom. The phantom is lightly damaged. You now have 4/9 mp. You climb upwards. Level annotation: 3 runed translucent doors, exclusion: 3 doors, Azoth's ghost, amateur DEHu Your magical contamination has completely faded away. There is a stone staircase leading down here. You start resting. Magic restored. MP restored: 9 You start waiting. Done waiting. Press: ? - help, v - describe, . - travel A stone staircase leading down. Placed new exclusion. Reduced exclusion size to a single square. There is a stone staircase leading down here. Things that are here: 8 poisoned darts; a +0 club There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. As you read the scroll labelled NYMUHE PUTETZ, it crumbles to dust. It is a scroll of amnesia. Your memory of Shock unravels. Okay, then. Okay, then. You start waiting. Done waiting. Okay, then. Okay, then. There is a stone staircase leading up here. As you read the scroll labelled LOERU ARUELUTY, it crumbles to dust. It is a scroll of enchant weapon. Your +2 short sword of draining glows red for a moment. As you read the scroll of enchant weapon, it crumbles to dust. Your +3 short sword of draining glows red for a moment. As you read the scroll of enchant weapon, it crumbles to dust. Your +4 short sword of draining glows red for a moment. As you read the scroll labelled WEMESI AMPOYSCH, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. You hear an angry hiss. You hear a bark! You start waiting. Done waiting. Found a stone staircase leading up. Found a shiny gilded ring. p - a ring of magical power You feel your magic capacity increase. p - a ring of magical power (right hand) Found a dagger. Found a hand axe. Found 11 gold pieces. An adder comes into view. An adder is nearby! An adder is nearby! Cast which spell? (? or * to list) You don't know that spell. Unknown command. The adder hisses angrily. Found three items. The adder closely misses you. Cast which spell? (? or * to list) The adder is struck by an arc of lightning. The adder is moderately wounded. You are struck by an arc of lightning. The adder is struck by an arc of lightning. The adder is severely wounded. The lightning grounds out. The adder barely misses you. You now have 10/18 mp. Casting: Static Discharge (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The adder is struck by an arc of lightning. You kill the adder! You are struck by an arc of lightning. You take 3 damage, and have 31/34 hp. You now have 8/18 mp. You start resting. A phantom is nearby! A phantom is nearby! Health restored: 34 You start resting. A phantom is nearby! A phantom is nearby! Casting: Static Discharge (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. You closely miss the phantom. Your kick misses the phantom. The phantom hits you but does no damage. Casting: Static Discharge (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The phantom is struck by an arc of lightning. The phantom is lightly damaged. You are struck by an arc of lightning. The phantom is struck by an arc of lightning. The phantom is moderately damaged. The lightning grounds out. The phantom hits you. The phantom blinks! You blink. You take 4 damage, and have 30/34 hp. You now have 9/18 mp. Casting: Static Discharge (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Static Discharge. You are very lightly contaminated with residual magic. Nothing appears to happen. The phantom barely misses you. You now have 7/18 mp. Casting: Static Discharge (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The phantom is struck by an arc of lightning. The phantom is heavily damaged. You are struck by an arc of lightning. The lightning grounds out. The phantom hits you. You take 4 damage, and have 26/34 hp. You now have 6/18 mp. Casting: Static Discharge (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The phantom is struck by an arc of lightning. The phantom is severely damaged. You are struck by an arc of lightning. The lightning grounds out. The phantom barely misses you. You take 2 damage, and have 24/34 hp. You now have 4/18 mp. Casting: Static Discharge (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The phantom is struck by an arc of lightning. The phantom is almost destroyed. You are struck by an arc of lightning. The phantom is struck by an arc of lightning. The phantom is almost destroyed. You are struck by an arc of lightning. The lightning grounds out. The phantom hits you. You take 8 damage, and have 16/34 hp. MASSIVE DAMAGE!! You now have 2/18 mp. You hit the phantom. You destroy the phantom! Training target 5.0 for Fighting reached! Your Fighting skill increases to level 5! You have reached level 6! You regained 3 hp, and now have 19/40 hp. You hit the sleepcap. You claw the sleepcap. You peck the sleepcap, but do no damage. The sleepcap is moderately damaged. An iguana comes into view. The sleepcap releases spores at you! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 12/40 hp. The iguana hisses angrily. You hit the sleepcap. The sleepcap is heavily damaged. The sleepcap closely misses you. Your magical contamination has completely faded away. You hit the sleepcap. You peck the sleepcap, but do no damage. The sleepcap is heavily damaged. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 8/40 hp. Casting: Static Discharge (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The sleepcap is struck by an arc of lightning. The sleepcap is severely damaged. You are struck by an arc of lightning. * * * LOW HITPOINT WARNING * * * The lightning grounds out. The sleepcap misses you. You take 3 damage, and have 5/40 hp. You now have 1/19 mp. You hit the sleepcap. You drain the sleepcap. The sleepcap is almost destroyed. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 1/40 hp. You feel better. The sleepcap barely misses you. You regained 5 hp, and now have 6/40 hp. You hit the sleepcap. You destroy the sleepcap! Your Air Magic skill increases to level 5! You hit the iguana. The iguana is moderately wounded. The iguana bites you but does no damage. Casting: Static Discharge (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The iguana is struck by an arc of lightning. The iguana is heavily wounded. You are struck by an arc of lightning. * * * LOW HITPOINT WARNING * * * The lightning grounds out. The iguana bites you! You die... Hepliaklqana delivers you to your ancestors. ....^.)............ # ## ...^^...$........## .# .## .....^.^^.........###... ..## ...$^...^......)......# ...# .......^...^.......#### #..# <.f....W...#..........### #..## W#...^....#.......###...#####.... .# #....# #....l..# ###.......... .# ### #.....@.# #######.... .# ##.)...## #....... .. ##...## ######.#..... .. #########............ .. #............####..<. ####.#####.###### ##### #####..........# #..<..########## ####### You could see an iguana. Vanquished Creatures A phantom (D:5) An orc priest (D:3) An iguana (D:3) A sleepcap (D:5) 4 adders 2 ribbon worms 3 dart slugs 5 orcs (D:3) 2 ball pythons 6 endoplasms 5 giant cockroaches 5 goblins 5 hobgoblins 7 jackals 8 kobolds 6 quokkas 3 bats A frilled lizard (D:1) 22 rats 88 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Tengu Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 31 | D:1 | Reached skill level 1 in Fighting 298 | D:1 | Reached XP level 2. HP: 16/16 MP: 1/6 1331 | D:1 | Learned a level 2 spell: Static Discharge 1631 | D:1 | Reached XP level 3. HP: 22/22 MP: 5/7 4123 | D:2 | Reached XP level 4. HP: 25/28 MP: 3/8 5427 | D:3 | Reached XP level 5. HP: 33/33 MP: 2/9 5799 | D:3 | Found Axzaz's Distillery. 6096 | D:3 | Found a shimmering altar of Xom. 6426 | D:3 | Learned a level 3 spell: Swiftness 7523 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 7590 | D:4 | Found a runed translucent gate. 7591 | D:4 | Found a runed translucent gate. 7592 | D:4 | Noticed Azoth's ghost (amateur DEHu) 7593 | D:4 | Found a runed translucent gate. 7612 | D:4 | Found a staircase to the Ecumenical Temple. 7704 | Temple | Entered the Ecumenical Temple 7844 | Temple | Became a worshipper of Hepliaklqana the Forgotten 7909 | D:5 | Entered Level 5 of the Dungeon 7909 | D:5 | Noticed a phantom 8365 | D:5 | Killed a phantom 8366 | D:5 | Reached skill level 5 in Fighting 8366 | D:5 | Reached XP level 6. HP: 19/40 MP: 2/10 8371 | D:5 | HP: 5/40 [/static electricity (3)] 8372 | D:5 | HP: 1/40 [sleepcap (4)] 8375 | D:5 | Reached skill level 5 in Air Magic 8376 | D:5 | Slain by an iguana Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_loops_ring, grunt_decor_junction D:2: layout_loops_ring, minmay_rat_hole D:3: layout_loops_ring, nicolae_overflow_hidden_temple, serial_shops, shop D:4: layout_rooms, general_overflow_altar, temple_doors_ab, gammafunk_ghost_split, grunt_decor_resistance, nicolae_twisty_statue_hallways D:5: layout_rooms, minmay_holes, serial_library_regret_index_small_wings Temple: compressed_dpeg_triangle_lava_temple Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 4 5 | 5.0 Conjurations | 2 | 2.0 Dodging | 3 | 3.0 Air Magic | 5 | 5.2 Stealth | | 2.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Kick | 12 | 3 || 15 Short sword | 27 | 30 || 57 Peck | 6 | 3 || 9 Cast: Shock | 91 | 73 || 164 Static Discharge | | 11 || 11 Use: Scroll | | 11 || 11 Potion | | 1 || 1 Stab: Sleeping | | 2 || 2 Armour: Robe | 20 | 34 || 54 Dodge: Dodged | 40 | 22 || 62 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8374 | 8135 | 239 | 5045 | 1912 | 6 | 1395.7 | Dungeon | 8225 | 7993 | 232 | 5045 | 1912 | 5 | 1645.0 | Temple | 148 | 141 | 7 | 0 | 0 | 1 | 148.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 3136 daAuts D:3: 1938 daAuts D:2: 1579 daAuts D:4: 1275 daAuts D:5: 296 daAuts Temple: 148 daAuts