Dungeon Crawl Stone Soup version 0.33-a0-303-g0d2c7b62eb (webtiles) character file. Game seed: 6686704027858077671 5501 bayes525 the Fighter (level 10, -18/69 HPs) Began as a Tengu Air Elementalist on Nov 9, 2024. Was a Follower of Vehumet. Demolished by a two-headed ogre ... wielding a +0 giant club (26 damage) ... on level 9 of the Dungeon. The game lasted 00:37:33 (19539 turns). bayes525 the Fighter (Tengu Air Elementalist) Turns: 19539, Time: 00:37:34 Health: -18/69 AC: 2 Str: 8 XL: 10 Next: 70% Magic: 9/17 EV: 20 Int: 26 God: Vehumet [*.....] Gold: 227 SH: 0 Dex: 21 Spells: 7/17 levels left rFire . . . a - +1 dagger (elec) rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth +++ f - +6 ring of dexterity HPRegen 0.31/turn n - +6 ring of intelligence MPRegen 0.15/turn %: acrobat @: flying A: beak, talons 3, evasive flight, acrobatic a: Renounce Religion You were on level 9 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch of the dungeon, and saw 9 of its levels. You collected 467 gold pieces. You spent 240 gold pieces at shops. Inventory: Hand Weapons a - a +1 dagger of electrocution (weapon) w - the +2 trident "Buteusimp" {flame, ^Fragile rElec rF+ Stlth+} (You found it on level 7 of the Dungeon) rF+: It protects you from fire. rElec: It insulates you from electricity. ^Fragile: It will be destroyed if unequipped. Stlth+: It makes you more stealthy. z - a +0 short sword Missiles g - a throwing net h - 5 javelins Armour c - a +0 robe (worn) Magical Staves r - a staff of cold Jewellery f - a +6 ring of dexterity (left hand) n - a +6 ring of intelligence (right hand) p - a ring of positive energy y - a +6 ring of intelligence C - a ring of fire Wands k - a wand of paralysis (11) o - a wand of roots (11) x - a wand of polymorph (9) A - a wand of digging (5) Scrolls e - 2 scrolls of fog t - a scroll of silence u - 2 scrolls of torment E - a scroll of immolation Potions b - a potion of magic d - 4 potions of curing j - a potion of enlightenment l - a potion of cancellation q - a potion of lignification s - 2 potions of mutation Skills: - Level 11.0 Fighting - Level 4.0 Armour - Level 7.0 Dodging - Level 3.0 Stealth - Level 4.0 Spellcasting - Level 2.0 Conjurations + Level 4.9 Necromancy - Level 7.0 Air Magic - Level 3.0 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Static Discharge Conj/Air 56% 3-6/arc 1% 2 c - Airstrike Air 20% 2d(3-19) 4% 4 S - Swiftness Air 41% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 40% 1d5 5% 1 Kiss of Death Conj/Necr 92% 2d12 1% 1 Vampiric Draining Necr 30% 2d8 3% 3 Slow Hex 20% N/A 9% 1 Dispel Undead Necr 30% 3d14 12% 4 Confusing Touch Hex 5% N/A 26% 3 Death Channel Necr 15% N/A 87% 6 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Rimeblight Ice/Necr 8% 2d5 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (0/1) D:7 Lair (0/5) D:9 Orc (0/2) D:9 Altars: Cheibriados Qazlal Vehumet Wu Jian Yredelemnul The Shining One Shops: D:2 * D:5 [ D:6 ? Annotations: D:5 1 runed translucent door, exclusion: door, Crazy Yiuf D:7 3 runed translucent doors, exclusion: 3 doors, seawaffle's ghost, novice FoCK D:8 exclusion: downstairs Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical flight helps you evade attacks. (EV +4) You can magically evade attacks while moving or waiting. Message History Health restored: 68 You start waiting. Done waiting. You see here 8 stones. There is a stone staircase leading up here. Found a leather armour. Found a stone staircase leading down. 3 howler monkeys come into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The howler monkey howls! x3 Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - howler monkey Aim: a howler monkey (71% to hit) The zap hits the howler monkey. The howler monkey is lightly wounded. The zap misses the howler monkey. The howler monkey hoots and howls with incredible vigour! You now have 16/17 mp. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (71% to hit) The zap hits the howler monkey. The howler monkey is moderately wounded. The zap misses the howler monkey. You now have 15/17 mp. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - howler monkey, p - howler monkey Aim: a howler monkey (moderately wounded, 71% to hit) The zap hits the howler monkey! The howler monkey is heavily wounded. The zap hits the howler monkey! The howler monkey is severely wounded. The howler monkey hoots and howls with incredible vigour! You now have 14/17 mp. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - howler monkey The zap hits the howler monkey. The howler monkey is heavily wounded. The zap hits the howler monkey! The howler monkey is moderately wounded. The zap hits the howler monkey. The howler monkey is almost dead. You now have 13/17 mp. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the howler monkey! You kill the howler monkey! Vehumet accepts your kill. The zap hits the howler monkey. You kill the howler monkey! Vehumet accepts your kill. You now have 12/17 mp. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The howler monkey is struck by an arc of lightning. The howler monkey is severely wounded. You are struck by an arc of lightning. The howler monkey is struck by an arc of lightning. The howler monkey is almost dead. The lightning grounds out. The howler monkey hoots and howls with incredible vigour! You take 1 damage, and have 67/68 hp. You now have 10/17 mp. Casting: Static Discharge (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The howler monkey is struck by an arc of lightning. You kill the howler monkey! Vehumet accepts your kill. You are struck by an arc of lightning. Your Necromancy skill increases to level 3! You take 2 damage, and have 65/68 hp. You now have 9/17 mp. You start resting. HP restored. Health restored: 68 You start resting. Magic restored. MP restored: 17 You start waiting. Done waiting. You see here a howler monkey corpse. Things that are here: 7 stones; a +0 plate armour; a +0 short sword There is an escape hatch in the ceiling here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You reach down and open the door. A gnoll comes into view. It is wielding a +0 whip. There are monsters nearby! There is an open door here. You closely miss the kobold brigand. You peck the kobold brigand. The kobold brigand is lightly wounded. Casting: Static Discharge (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The gnoll is struck by an arc of lightning. The gnoll is moderately wounded. You are struck by an arc of lightning. The lightning grounds out. The kobold brigand is struck by an arc of lightning. The kobold brigand is moderately wounded. The gnoll is struck by an arc of lightning. The gnoll is severely wounded. You are struck by an arc of lightning. The kobold brigand is struck by an arc of lightning. The kobold brigand is heavily wounded. The lightning grounds out. The kobold brigand closely misses you. The gnoll hits you with a +0 whip. You take 6 damage, and have 62/68 hp. You now have 15/17 mp. Casting: Static Discharge (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The gnoll is struck by an arc of lightning. You kill the gnoll! Vehumet accepts your kill. You feel your power returning. You are struck by an arc of lightning. The kobold brigand is struck by an arc of lightning! The kobold brigand is severely wounded. The lightning grounds out. The kobold brigand is struck by an arc of lightning. The kobold brigand is almost dead. You are struck by an arc of lightning. The kobold brigand is struck by an arc of lightning. You kill the kobold brigand! Vehumet accepts your kill. You are struck by an arc of lightning. The lightning grounds out. You take 6 damage, and have 56/68 hp. You now have 14/17 mp. You start resting. Magic restored. You regained 5 hp, and now have 61/68 hp. MP restored: 17 You start resting. HP restored. Health restored: 68 D - a curare-tipped dart You see here a +0 dagger. There is an open door, spattered with blood here. E - a scroll of immolation Done exploring. Done exploring. Done exploring. Done exploring. You see here a +0 quarterstaff. There is an escape hatch in the floor here. There is a stone staircase leading down here. You fly downwards. Found a ring mail and 6 poisoned darts. There is a stone staircase leading up here. As you read the scroll of identify, it crumbles to dust. B - a potion of invisibility Okay, then. Unknown command. You reach down and open the door. There is an open door here. There is an open door here. Found a stone staircase leading down. Could not explore, unopened door. You reach down and open the door. Found an escape hatch in the floor. There is an open door here. A howler monkey comes into view. A howler monkey is nearby! A howler monkey is nearby! A howler monkey is nearby! A hornet comes into view. A howler monkey comes into view. A howler monkey comes into view. The howler monkey hoots and howls with incredible vigour! The howler monkey howls! You hear a shout! x4; You hear a bellow! x3 You hear a croak. You hear an angry buzzing noise. x2; You hear a croak. You hear a shout! You hear an angry buzzing noise. Found a stone staircase leading down. You hear a shout! x2 You barely miss the howler monkey. The hornet buzzes angrily. The howler monkey howls! You claw the howler monkey, but do no damage. You peck the howler monkey. The howler monkey is lightly wounded. The howler monkey closely misses you. x2; The howler monkey hits you. You take 6 damage, and have 62/68 hp. The howler monkey attacks as it pursues you! The howler monkey completely misses you. The howler monkey attacks as it pursues you! The howler monkey hits you but does no damage. A kobold opens the door. A kobold comes into view. It is wielding a +0 dagger. A kobold comes into view. It is wielding a +0 dagger and quivering poisoned darts. A kobold brigand comes into view. It is wielding a +2 whip of freezing and quivering curare-tipped darts. A kobold comes into view. It is wielding a +0 dagger and quivering poisoned darts. 2 kobolds come into view. Okay, then. Okay, then. The howler monkey hoots and howls with incredible vigour! The kobold moves out of view. You hear a loud, deep croak! You hear a bellow! x2 You hear an angry buzzing noise. x5; You hear a shout! Casting: Static Discharge (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. Unknown command. Casting: Static Discharge (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel quick. The howler monkey barely misses you. You now have 14/17 mp. The howler monkey hoots and howls with incredible vigour! You hear a bellow! You hear an angry buzzing noise. x4 You hear a loud, deep croak! You hear an angry buzzing noise. The howler monkey hoots and howls with incredible vigour! The howler monkey attacks as it pursues you! The howler monkey completely misses you. You hear an angry buzzing noise. x3 The howler monkey hoots and howls with incredible vigour! You hear a bellow! You hear a croak. You hear a bellow! There is an open door here. The howler monkey hoots and howls with incredible vigour! The kobold shouts! You hear an angry buzzing noise. You hear a bellow! You hear a loud, deep croak! The howler monkey hoots and howls with incredible vigour! You hear an angry buzzing noise. You hear a shout! There is a stone staircase leading up here. Casting: Swiftness (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - hornet Aim: a hornet (empty space bonus: 7/8) The air twists around and strikes the hornet!! The hornet is severely wounded. You now have 11/17 mp. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f/p - hornet Aim: a hornet (severely wounded, empty space bonus: 7/8) The air twists around and strikes the hornet. The hornet is almost dead. You start to feel a little slower. The howler monkey hoots and howls with incredible vigour! The kobold throws a stone. The stone misses you. You hear a shout! You hear a bellow! You hear an angry buzzing noise. You hear a loud, deep croak! You hear a bellow! You now have 7/17 mp. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f/p - hornet Aim: a hornet (almost dead, empty space bonus: 8/8) The air twists around and strikes the hornet!! You kill the hornet! Vehumet accepts your kill. You feel your power returning. The kobold throws a stone. The stone barely misses you. You now have 5/17 mp. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - kobold brigand Aim: a kobold brigand, wielding a +2 whip of freezing and quivering curare-tipped darts (empty space bonus: 7/8) The air twists around and strikes the kobold brigand! The kobold brigand is moderately wounded. The kobold brigand throws a curare-tipped dart. The curare-tipped dart barely misses you. Health restored: 68 You now have 1/17 mp. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are poisoned. You have difficulty breathing. You feel yourself slow down. You fly upwards. You feel sluggish. You feel extremely sick. There is a stone staircase leading down here. You take 14 damage, and have 54/68 hp. MASSIVE DAMAGE!! You start resting. You feel very sick. You feel sick. x4 You are no longer poisoned. You take 8 damage, and have 46/68 hp. You start resting. You start to feel a little faster. You regained 2 hp, and now have 48/68 hp. You start resting. You feel yourself speed up. You start resting. You no longer feel sluggish. You start resting. HP restored. Health restored: 68 You regained 9 mp, and now have 13/17 mp. You start resting. Magic restored. MP restored: 17 Press: ? - help, v - describe, . - travel A stone staircase leading down. Placed new exclusion. Reduced exclusion size to a single square. Things that are here: 7 stones; a +0 plate armour; a +0 short sword You see here a howler monkey skeleton. There is a stone staircase leading down here. You fly downwards. Found 15 gold pieces. There is a stone staircase leading up here. Found a staircase to the Lair. Found a stone staircase leading down. Found a wand of paralysis (3). A yak comes into view. You see here 15 gold pieces. You now have 227 gold pieces (gained 15). Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - yak Aim: a yak (empty space bonus: 7/8) The air twists around and strikes the yak! The yak is lightly wounded. You now have 13/17 mp. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (lightly wounded, empty space bonus: 7/8) The air twists around and strikes the yak! The yak is heavily wounded. You now have 9/17 mp. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (heavily wounded, empty space bonus: 8/8) The air twists around and strikes the yak!! You kill the yak! Vehumet accepts your kill. You now have 5/17 mp. You start resting. A killer bee comes into view. You regained 5 mp, and now have 10/17 mp. A killer bee is nearby! Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - killer bee Aim: a killer bee (wandering, hasn't noticed you, empty space bonus: 5/8) The air twists around and strikes the killer bee!! You kill the killer bee! Vehumet accepts your kill. You feel your power returning. You now have 7/17 mp. A killer bee comes into view. A killer bee comes into view. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - killer bee Aim: a killer bee (wandering, hasn't noticed you, empty space bonus: 8/8) The air twists around and strikes the killer bee!! You kill the killer bee! Vehumet accepts your kill. The killer bee buzzes angrily. You now have 4/17 mp. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - killer bee Aim: a killer bee (empty space bonus: 8/8) The air twists around and strikes the killer bee. The killer bee is lightly wounded. You now have 0/17 mp. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The killer bee closely misses you. There is a stone staircase leading up here. You miss the killer bee. Your kick misses the killer bee. The killer bee is lightly wounded. The killer bee misses you. The killer bee barely misses you. You hit the killer bee but do no damage. You claw the killer bee. The killer bee is heavily wounded. The killer bee closely misses you. x2 You hit the killer bee. You claw the killer bee. Your peck misses the killer bee. The killer bee is almost dead. The killer bee completely misses you. The killer bee closely misses you. You closely miss the killer bee. You claw the killer bee, but do no damage. You peck the killer bee. The killer bee is almost dead. The killer bee stings you but does no damage. The killer bee stings you. You take 6 damage, and have 62/68 hp. You hit the killer bee. Lightning courses through the killer bee! You kill the killer bee! Vehumet accepts your kill. Your Necromancy skill increases to level 4! You start resting. HP restored. Health restored: 68 You regained 3 mp, and now have 4/17 mp. You start resting. Magic restored. MP restored: 17 You start waiting. A killer bee comes into view. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - killer bee Aim: a killer bee (wandering, hasn't noticed you, empty space bonus: 8/8) The air twists around and strikes the killer bee!! You kill the killer bee! Vehumet accepts your kill. You feel your power returning. You now have 14/17 mp. You start resting. Magic restored. MP restored: 17 You see here a killer bee corpse. You see here a killer bee corpse. Found a staircase to the Orcish Mines. You reach down and open the door. A killer bee comes into view. x3 The killer bee buzzes angrily. You hear an angry buzzing noise. You hear a howl! A killer bee comes into view. x3 The killer bee misses you. The killer bee completely misses you. The killer bee completely misses you. x2 Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel quick. The killer bee buzzes angrily. x2 The killer bee stings you. You are poisoned. The killer bee poisons you! The killer bee misses you. The killer bee barely misses you. You take 6 damage, and have 62/68 hp. You now have 14/17 mp. Unknown command. You feel sick. The killer bee completely misses you. The killer bee barely misses you. You take 2 damage, and have 60/68 hp. Casting: Swiftness (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The killer bee is struck by an arc of lightning! The killer bee is moderately wounded. The killer bee is struck by an arc of lightning. The killer bee is moderately wounded. The lightning grounds out. You feel sick. The killer bee stings you. The killer bee stings you! The killer bee completely misses you. A howler monkey comes into view. You take 12 damage, and have 48/68 hp. You now have 12/17 mp. You feel sick. You take 1 damage, and have 47/68 hp. Okay, then. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You feel sick. The killer bee closely misses you. The killer bee stings you. The killer bee misses you. The killer bee completely misses you. You take 4 damage, and have 43/68 hp. You feel sick. The killer bee misses you. The killer bee attacks as it pursues you! The killer bee completely misses you. x3 You take 1 damage, and have 42/68 hp. You feel sick. The killer bee misses you. You take 1 damage, and have 41/68 hp. You feel sick. The killer bee attacks as it pursues you! The killer bee completely misses you. x2; The killer bee barely misses you. You take 1 damage, and have 40/68 hp. The killer bee stings you. You are more poisoned. The killer bee poisons you! You take 5 damage, and have 35/68 hp. You feel sick. The killer bee attacks as it pursues you! The killer bee completely misses you. The howler monkey hoots and howls with incredible vigour! You hear a shout! You take 2 damage, and have 33/68 hp. Your surroundings suddenly seem different. An orc wizard and 2 orc priests come into view. You feel sick. The orc wizard shouts! The orc priest shouts! You hear a loud, deep croak! You take 2 damage, and have 31/68 hp. You feel sick. You take 1 damage, and have 30/68 hp. You feel sick. A bullfrog comes into view. The orc wizard gestures at you while chanting. You easily resist. You feel sick. The orc wizard gestures at you while chanting. The puff of flame misses you. The bullfrog completely misses you. There is an open door here. You take 1 damage, and have 29/68 hp. You feel sick. The bullfrog completely misses you. You take 1 damage, and have 28/68 hp. You reach down and close the door. You feel sick. The bullfrog hits you but does no damage. You take 1 damage, and have 27/68 hp. You feel better. The bullfrog barely misses you. x2 You regained 10 hp, and now have 37/68 hp. You feel yourself speed up. You start to feel a little slower. The bullfrog misses you. You hit the bullfrog. Lightning courses through the bullfrog! You claw the bullfrog. You peck the bullfrog. The bullfrog is severely wounded. The bullfrog completely misses you. You barely miss the bullfrog. You claw the bullfrog. The bullfrog is almost dead. The bullfrog barely misses you. The bullfrog completely misses you. You hit the bullfrog but do no damage. Lightning courses through the bullfrog! You kill the bullfrog! Vehumet accepts your kill. You feel sluggish. Something unseen breaks down the door. Found a scroll of immolation. The kobold shouts! Okay, then. The kobold throws a poisoned dart. The poisoned dart completely misses you. The kobold shouts! x2 The kobold throws a stone. The stone completely misses you. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The kobold throws a stone. The stone completely misses you. The kobold hits you with a +0 dagger. Casting: Static Discharge (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The kobold is struck by an arc of lightning. You kill the kobold! Vehumet accepts your kill. You feel your power returning. The kobold is struck by an arc of lightning. You kill the kobold! Vehumet accepts your kill. You are struck by an arc of lightning. The lightning grounds out. The kobold shouts! You hear a shout! The kobold throws a stone. The stone hits you. The kobold throws a stone. The stone hits you. You take 5 damage, and have 35/68 hp. You now have 15/17 mp. Casting: Static Discharge (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The kobold is struck by an arc of lightning. You kill the kobold! Vehumet accepts your kill. The kobold is struck by an arc of lightning. The kobold is severely wounded. You are struck by an arc of lightning. The kobold is struck by an arc of lightning. You kill the kobold! Vehumet accepts your kill. You feel your power returning. The lightning grounds out. Your surroundings suddenly seem different. 2 yaks, a death yak and a blink frog come into view. The yak bellows! x2; The death yak bellows! The howler monkey howls! x2 You take 2 damage, and have 34/68 hp. You now have 14/17 mp. Okay, then. Okay, then. You fade into invisibility! The howler monkey misses you. The howler monkey howls! You start to feel a little faster. You no longer feel sluggish. There is a stone staircase leading up here. You fly upwards. Level annotation: exclusion: downstairs There is a stone staircase leading down here. You start resting. Magic restored. MP restored: 17 You start resting. Your extra speed is starting to run out. You start resting. You feel yourself slow down. You regained 2 hp, and now have 41/68 hp. You start resting. You flicker for a moment. You regained 2 hp, and now have 43/68 hp. You start resting. You flicker back into view. You regained 2 hp, and now have 45/68 hp. You start resting. HP restored. Health restored: 68 You start waiting. Done waiting. You start waiting. Done waiting. Things that are here: 7 stones; a +0 plate armour; a +0 short sword You see here a howler monkey skeleton. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up, spattered with blood here. Casting: Static Discharge (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - killer bee Aim: a killer bee (wandering, hasn't noticed you, empty space bonus: 8/8) The air twists around and strikes the killer bee! The killer bee buzzes angrily. The killer bee is heavily wounded. You now have 13/17 mp. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f/p - killer bee Aim: a killer bee (heavily wounded, empty space bonus: 7/8) The air twists around and strikes the killer bee! You kill the killer bee! Vehumet accepts your kill. You feel your power returning. The killer bee buzzes angrily. You now have 10/17 mp. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (wandering, hasn't noticed you, 48% to hit) The zap hits the killer bee. The killer bee is moderately wounded. The zap hits the killer bee. The killer bee is moderately wounded. The killer bee buzzes angrily. x2 You now have 9/17 mp. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee, p - killer bee Aim: a killer bee (48% to hit) The zap hits the killer bee. The killer bee is severely wounded. The zap hits the killer bee. The killer bee is moderately wounded. The zap hits the killer bee! The killer bee is heavily wounded. The killer bee buzzes angrily. You hear an angry buzzing noise. You hear a howl! You now have 8/17 mp. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The killer bee is struck by an arc of lightning! You kill the killer bee! Vehumet accepts your kill. You are struck by an arc of lightning. The killer bee completely misses you. You take 2 damage, and have 66/68 hp. You now have 6/17 mp. The killer bee attacks as it pursues you! The killer bee misses you. The killer bee completely misses you. The killer bee closely misses you. The killer bee attacks as it pursues you! The killer bee completely misses you. x3 The killer bee completely misses you. The killer bee completely misses you. x2 There is a stone staircase leading up, spattered with blood here. HP restored. The killer bee closely misses you. The killer bee stings you. You are poisoned. The killer bee poisons you! The killer bee closely misses you. The killer bee misses you. The killer bee stings you! The killer bee stings you. You are more poisoned. The killer bee poisons you! You fly upwards. Level annotation: exclusion: downstairs You feel very sick. There is a stone staircase leading down here. You take 16 damage, and have 51/68 hp. MASSIVE DAMAGE!! Casting: Static Discharge (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The killer bee is struck by an arc of lightning. The killer bee is heavily wounded. You are struck by an arc of lightning. The killer bee is struck by an arc of lightning. The killer bee is heavily wounded. You are struck by an arc of lightning. The lightning grounds out. The killer bee is struck by an arc of lightning. The killer bee is severely wounded. You are struck by an arc of lightning. The killer bee is struck by an arc of lightning. The killer bee is severely wounded. The lightning grounds out. You feel sick. The killer bee barely misses you. x2 The killer bee misses you. The killer bee stings you. The killer bee closely misses you. The killer bee misses you. You take 9 damage, and have 42/68 hp. You now have 5/17 mp. Casting: Static Discharge (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The killer bee is struck by an arc of lightning! You kill the killer bee! Vehumet accepts your kill. You are struck by an arc of lightning. The lightning grounds out. The killer bee is struck by an arc of lightning. The killer bee is severely wounded. You are struck by an arc of lightning. The killer bee is struck by an arc of lightning. The killer bee is almost dead. The lightning grounds out. You feel sick. The killer bee misses you. x2 The killer bee closely misses you. The killer bee misses you. You take 6 damage, and have 36/68 hp. You now have 4/17 mp. Casting: Static Discharge (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The killer bee is struck by an arc of lightning. The killer bee is almost dead. You are struck by an arc of lightning. The lightning grounds out. The killer bee is struck by an arc of lightning. You kill the killer bee! Vehumet accepts your kill. You feel your power returning. You are struck by an arc of lightning. The killer bee is struck by an arc of lightning. You kill the killer bee! Vehumet accepts your kill. You feel your power returning. The lightning grounds out. You feel sick. You take 5 damage, and have 31/68 hp. You start resting. You feel sick. x6 You are no longer poisoned. You take 4 damage, and have 27/68 hp. You start resting. Magic restored. You regained 24 hp, and now have 51/68 hp. MP restored: 17 You start resting. HP restored. Health restored: 68 You fly downwards. The killer bee stings you. The killer bee completely misses you. The killer bee misses you. There is a stone staircase leading up, spattered with blood here. You take 5 damage, and have 63/68 hp. Casting: Static Discharge (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The killer bee is struck by an arc of lightning! The killer bee is heavily wounded. You are struck by an arc of lightning. The killer bee is struck by an arc of lightning. The killer bee is severely wounded. The lightning grounds out. The killer bee misses you. The killer bee completely misses you. You take 1 damage, and have 62/68 hp. You now have 15/17 mp. Casting: Static Discharge (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The killer bee is struck by an arc of lightning. The killer bee is almost dead. You are struck by an arc of lightning. The killer bee is struck by an arc of lightning. You kill the killer bee! Vehumet accepts your kill. You feel your power returning. The lightning grounds out. You take 3 damage, and have 59/68 hp. You now have 14/17 mp. You start resting. A howler monkey is nearby! You regained 2 hp, and now have 61/68 hp. A howler monkey is nearby! Casting: Static Discharge (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - howler monkey Aim: a howler monkey (wandering, hasn't noticed you, empty space bonus: 8/8) The air twists around and strikes the howler monkey. The howler monkey howls! The howler monkey is moderately wounded. The howler monkey hoots and howls with incredible vigour! You hear a howl! You hear two shouts! You hear a bellow! You now have 11/17 mp. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f/p - howler monkey Aim: a howler monkey (moderately wounded, catching its breath, empty space bonus: 8/8) The air twists around and strikes the howler monkey!! You kill the howler monkey! Vehumet accepts your kill. You now have 7/17 mp. You start resting. A kobold is nearby! You regained 3 hp, and now have 64/68 hp. A kobold is nearby! Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - kobold Aim: a kobold, wielding a +0 whip and quivering stones (empty space bonus: 6/8) The air twists around and strikes the kobold. You kill the kobold! Vehumet accepts your kill. You hear a shout! You now have 4/17 mp. You start resting. An orc wizard is nearby! An orc wizard is nearby! Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (empty space bonus: 6/8) The air twists around and strikes the orc wizard. The orc wizard is moderately wounded. You now have 1/17 mp. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The orc wizard gestures at you while chanting. The puff of flame hits you! You take 14 damage, and have 51/68 hp. MASSIVE DAMAGE!! There is a stone staircase leading up, spattered with blood here. The orc wizard casts a spell at you. You are confused. You fly upwards. Level annotation: exclusion: downstairs There is a stone staircase leading down here. You start resting. You feel less confused. You regained 2 hp, and now have 54/68 hp. You start resting. HP restored. Health restored: 68 You regained 7 mp, and now have 9/17 mp. You start resting. Magic restored. MP restored: 17 You fly downwards. The orc wizard misses you. x2 There is a stone staircase leading up, spattered with blood here. You closely miss the orc wizard. Your kick misses the orc wizard. The orc wizard closely misses you. You miss the orc wizard. Your kick misses the orc wizard. The orc wizard barely misses you. You hit the orc wizard. You claw the orc wizard. The orc wizard is moderately wounded. The orc wizard hits you but does no damage. You hit the orc wizard but do no damage. Your peck misses the orc wizard. The orc wizard is moderately wounded. The orc wizard barely misses you. You hit the orc wizard. Lightning courses through the orc wizard! You claw the orc wizard. You kill the orc wizard! Vehumet accepts your kill. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - kobold brigand Aim: a kobold brigand, wielding a +2 whip of freezing and quivering curare-tipped darts (empty space bonus: 6/8) The air twists around and strikes the kobold brigand! The kobold brigand is heavily wounded. You now have 13/17 mp. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The kobold brigand is struck by an arc of lightning. The kobold brigand is severely wounded. You are struck by an arc of lightning. The kobold brigand is struck by an arc of lightning. The kobold brigand is almost dead. You are struck by an arc of lightning. The lightning grounds out. The kobold brigand closely misses you. You take 6 damage, and have 62/68 hp. You now have 11/17 mp. Casting: Static Discharge (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The kobold brigand is struck by an arc of lightning. You kill the kobold brigand! Vehumet accepts your kill. You feel your power returning. You are struck by an arc of lightning. The lightning grounds out. Training target 11.0 for Fighting reached! Your Fighting skill increases to level 11! You take 2 damage, and have 60/69 hp. You now have 10/17 mp. You start resting. An orc priest is nearby! An orc priest is nearby! Casting: Static Discharge (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - orc priest Aim: an orc priest, wielding a +0 short sword (empty space bonus: 7/8) The air twists around and strikes the orc priest!! You kill the orc priest! Vehumet accepts your kill. You now have 6/17 mp. You start resting. HP restored. Health restored: 69 You regained 4 mp, and now have 10/17 mp. You start resting. A two-headed ogre comes into view. It is wielding two +0 giant clubs. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (wandering, hasn't noticed you, empty space bonus: 8/8) The air twists around and strikes the two-headed ogre!! The two-headed ogre is moderately wounded. You now have 8/17 mp. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (moderately wounded, empty space bonus: 8/8) The air twists around and strikes the two-headed ogre! The two-headed ogre is heavily wounded. You now have 4/17 mp. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded, empty space bonus: 8/8) The air twists around and strikes the two-headed ogre! The two-headed ogre is almost dead. You now have 0/17 mp. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. A two-headed ogre is nearby! Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You fly upwards. Level annotation: exclusion: downstairs There is a stone staircase leading down here. You start resting. Magic restored. MP restored: 17 You start waiting. Done waiting. You fly downwards. The two-headed ogre barely misses you. The two-headed ogre completely misses you. There is a stone staircase leading up, spattered with blood here. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The two-headed ogre is struck by an arc of lightning. The two-headed ogre is lightly wounded. You are struck by an arc of lightning. The two-headed ogre is struck by an arc of lightning. The two-headed ogre is lightly wounded. You are struck by an arc of lightning. The lightning grounds out. The two-headed ogre misses you. The two-headed ogre completely misses you. You take 4 damage, and have 65/69 hp. You now have 15/17 mp. Casting: Static Discharge (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The two-headed ogre is struck by an arc of lightning. The two-headed ogre is moderately wounded. You are struck by an arc of lightning. The two-headed ogre is struck by an arc of lightning. The two-headed ogre is moderately wounded. You are struck by an arc of lightning. The lightning grounds out. You take 3 damage, and have 62/69 hp. You now have 13/17 mp. Casting: Static Discharge (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The two-headed ogre is struck by an arc of lightning. The two-headed ogre is heavily wounded. You are struck by an arc of lightning. The two-headed ogre is struck by an arc of lightning. The two-headed ogre is heavily wounded. The lightning grounds out. The two-headed ogre hits you with a +0 giant club!! The two-headed ogre hits you with a +0 giant club! You take 27 damage, and have 35/69 hp. MASSIVE DAMAGE!! You now have 11/17 mp. Throw: dart (curare) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded, 79% to hit) You throw a curare-tipped dart. The curare-tipped dart hits the two-headed ogre. The two-headed ogre is poisoned. The two-headed ogre struggles to breathe. The two-headed ogre seems to slow down. The two-headed ogre is heavily wounded. Okay, then. Casting: Static Discharge (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The two-headed ogre is struck by an arc of lightning. The two-headed ogre is severely wounded. You are struck by an arc of lightning. The lightning grounds out. The two-headed ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant club!! You die... .#................# #.>....'... ..................## ##...###... ..............#..# ..###.h.# ... +...##.>........+ ........# #...............# ........'..... #...............# ........#..K.. .#..#..........### ..##....#..... .'............#(.# .. #....# K... ##./.>'.........@# ......# .... #....#.........O# ........# ... #....#..........# ........+ ... #....######....##...##....# #...y. #...(##...##...># #..... #...).+.........# #h.... #.....#.........# #.....#.K.##....# . #######...##KK..# ... You could see a two-headed ogre (very poisoned, slow). Vanquished Creatures Pikel (D:6) Maurice (D:7) 2 hornets Sigmund (D:4) A yak (D:9) Menkaure (D:7) 3 water moccasins 2 orc warriors (D:8) 2 ice beasts A sky beast (D:6) 3 black bears 2 ogres 4 centaurs A phantom (D:5) 3 kobold brigands 2 bullfrogs 3 scorpions 3 wights (D:6) A marrowcuda (D:6) 10 killer bees 3 bombardier beetles 6 howler monkeys A jelly (D:8) 2 gnoll boudas 3 orc priests 2 hounds (D:5) 5 iguanas A sleepcap (D:6) 6 orc wizards 10 gnolls 8 adders 2 white imps (D:6) 2 ufetubi (D:7) 2 dart slugs 3 ribbon worms 21 orcs 9 ball pythons 4 bats 5 endoplasms 2 giant cockroaches 3 goblins 4 hobgoblins 13 jackals 20 kobolds 4 quokkas 4 frilled lizards 8 rats 200 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Tengu Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 337 | D:1 | Reached skill level 1 in Fighting 412 | D:1 | Reached XP level 2. HP: 16/16 MP: 0/6 418 | D:1 | Learned a level 2 spell: Static Discharge 688 | D:1 | Reached skill level 2 in Fighting 1064 | D:1 | Reached XP level 3. HP: 16/22 MP: 0/7 2089 | D:2 | Reached skill level 3 in Fighting 2942 | D:2 | Found Xiroxum's Assorted Antiques. 3174 | D:2 | Reached XP level 4. HP: 28/28 MP: 8/8 3308 | D:2 | Learned a level 3 spell: Swiftness 4513 | D:3 | You fall into a shaft and drop 1 floor! 4515 | D:4 | Noticed an ice beast 4555 | D:4 | Noticed an ogre 4580 | D:4 | Killed an ogre 4581 | D:4 | Reached XP level 5. HP: 32/32 MP: 0/9 5314 | D:3 | Found a faded altar of an unknown god. 5731 | D:3 | Found an ornate altar of the Wu Jian Council. 5784 | D:3 | Found a snail-covered altar of Cheibriados. 5882 | D:3 | Reached XP level 6. HP: 27/37 MP: 7/11 6024 | D:3 | Learned a level 4 spell: Airstrike 7056 | D:4 | Noticed Sigmund 7101 | D:4 | HP: 5/37 [something/magic dart (8)] 7781 | D:4 | Killed an ice beast 8385 | D:4 | Killed Sigmund 8386 | D:4 | Reached skill level 4 in Fighting 8386 | D:4 | Gained mutation: Your magical flight helps you evade | attacks. (EV +4) [Tengu growth] 8386 | D:4 | Reached XP level 7. HP: 36/44 MP: 0/12 8770 | D:5 | Entered Level 5 of the Dungeon 8909 | D:5 | Reached skill level 5 in Fighting 9680 | D:5 | Reached skill level 6 in Fighting 9725 | D:5 | Reached XP level 8. HP: 51/51 MP: 6/13 9942 | D:5 | Found a stormy altar of Qazlal. 10123 | D:5 | Found a runed translucent door. 10124 | D:5 | Noticed Crazy Yiuf 10541 | D:5 | Found Zoefimizxus's Antique Armour Shop. 11610 | D:6 | Reached skill level 7 in Fighting 12003 | D:2 | Bought a gnarled glowing staff for 240 gold pieces 12079 | D:6 | Found Reri's Magic Scroll Shop. 12104 | D:6 | Reached skill level 8 in Fighting 12605 | D:6 | Reached XP level 9. HP: 60/60 MP: 7/16 12950 | D:6 | Found a radiant altar of Vehumet. 12956 | D:6 | Reached skill level 9 in Fighting 13354 | D:6 | Became a worshipper of Vehumet 13582 | D:6 | Noticed Pikel 13591 | D:6 | Killed Pikel 13592 | D:6 | Reached skill level 10 in Fighting 13592 | D:6 | Reached skill level 1 in Evocations 14086 | D:7 | Noticed seawaffle's ghost (novice FoCK) 14090 | D:7 | Noticed Menkaure 14092 | D:7 | Killed Menkaure 14253 | D:7 | Found a runed translucent gate. 14254 | D:7 | Found a runed translucent gate. 14257 | D:7 | Found a runed translucent gate. 14319 | D:7 | Found a staircase to the Ecumenical Temple. 14323 | D:7 | Reached skill level 5 in Dodging 14380 | D:7 | Identified the +2 trident "Buteusimp" {flame, ^Fragile | rElec rF+ Stlth+} 14399 | D:7 | Noticed Maurice 14717 | D:7 | Killed Maurice 14911 | D:7 | Reached XP level 10. HP: 68/68 MP: 7/17 15095 | D:7 | Reached skill level 1 in Armour 15239 | D:7 | Found a basalt altar of Yredelemnul. 15241 | D:7 | Noticed a profane servitor 15246 | D:7 | Found a glowing golden altar of the Shining One. 15248 | D:7 | Noticed an angel 16571 | D:8 | Reached skill level 1 in Necromancy 17228 | D:8 | Reached * piety under Vehumet 17228 | D:8 | Offered knowledge of Sting by Vehumet. 18388 | D:9 | Found a staircase to the Lair. 18581 | D:9 | Found a staircase to the Orcish Mines. 18627 | D:9 | Noticed a death yak 19284 | D:9 | Reached skill level 11 in Fighting 19319 | D:9 | Noticed a two-headed ogre 19539 | D:9 | HP: 8/69 [two-headed ogre/+0 giant club (26)] 19539 | D:9 | Demolished by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms D:2: layout_basic, serial_shops, nicolae_shop_trees D:3: layout_loops_corners, nicolae_wu_jian_wuxing_cycle, cheibriados_altar_1, shapermc_ecumenical_altar_gd D:4: layout_loops_ring, uniq_sigmund D:5: layout_basic, grunt_qazlal_clouds, serial_shops, nicolae_shop_back_alley_shop, kennysheep_generic_room_10, uniq_crazy_yiuf_cottage D:6: layout_gridville, mainiacjoe_overflow_boulevard, serial_shops, shop, uniq_pikel D:7: layout_gridville, grunt_temple_overflow_holy_war, minmay_temple_entry_statues_fountains, gammafunk_ghost_split, uniq_menkaure, uniq_maurice D:8: layout_loops_ring, nicolae_two_hexagons, corexii_checkpoint, hangedman_abyss_or_decor_stagger D:9: layout_gridville, general_overflow_altar, dpeg_lair_monsters, orc_0_dummy, serial_shops, shop, ebering_ghost_inner_flame, minmay_misc_feat_cross Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Fighting | 1 2 3 4 6 8 10 11 | 11.0 Dodging | 3 4 7 | 7.0 Conjurations | 2 | 2.0 Air Magic | 6 7 | 7.0 Spellcasting | 3 4 | 4.0 Stealth | 3 | 3.0 Evocations | 3 | 3.0 Armour | 4 | 4.0 Necromancy | 4 | 4.9 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Short sword | 34 | 32 | 27 | 2 || 95 Kick | 7 | 9 | 9 | 12 || 37 Peck | 4 | 7 | 7 | 5 || 23 Dagger | | | | 25 || 25 Throw: Throwing net | | 2 | | || 2 Javelin | | | 3 | || 3 Dart | | | | 1 || 1 Cast: Shock | 66 | 61 | 55 | 38 || 220 Static Discharge | | 3 | 14 | 31 || 48 Airstrike | | 4 | 55 | 36 || 95 Swiftness | | | | 2 || 2 Evoke: Wand | | 1 | 1 | || 2 Use: Scroll | 2 | 5 | 2 | 7 || 16 Potion | | 1 | 1 | 3 || 5 Stab: Distracted | 1 | | | || 1 Sleeping | | 6 | 6 | 1 || 13 Paralysed | | | 1 | || 1 Armour: Robe | 9 | 23 | 34 | 80 || 146 Dodge: Dodged | 28 | 18 | 55 | 112 || 213 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 19540 | 18961 | 579 | 12394 | 4217 | 9 | 2171.1 | Dungeon | 19540 | 18961 | 579 | 12394 | 4217 | 9 | 2171.1 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:6: 3160 daAuts D:3: 2916 daAuts D:8: 2728 daAuts D:4: 2716 daAuts D:7: 2327 daAuts D:2: 1848 daAuts D:1: 1838 daAuts D:5: 1618 daAuts D:9: 385 daAuts