Dungeon Crawl Stone Soup version 0.33-a0-408-g599108c877 (webtiles) character file. Game seed: 12215708957096242010 39 bayes525 the Grave Robber (level 3, 0/27 HPs) Began as a Mummy Necromancer on Nov 17, 2024. Killed from afar by Sigmund (10 damage) ... with a rupture ... on level 2 of the Dungeon. The game lasted 00:03:57 (2060 turns). bayes525 the Grave Robber (Mummy Necromancer) Turns: 2060, Time: 00:03:57 Health: 0/27 AC: 2 Str: 11 XL: 3 Next: 26% Magic: 2/7 EV: 11 Int: 16 God: Gold: 45 SH: 0 Dex: 12 Spells: 4/7 levels left rFire x . . b - +0 mace rCold + . . (no shield) rNeg + + + f - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons a - a +0 dagger b - a +0 mace (weapon) Armour c - a +2 scale mail of fire resistance f - a +0 robe (worn) Scrolls d - a scroll of identify e - a scroll of enchant armour g - a scroll of silence {unknown} Skills: + Level 2.3 Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.6 Spellcasting - Level 4.0 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 88% N/A 3% 1 b - Grave Claw Necr 44% 2d10 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 22% 2d7 11% 3 Animate Dead Necr 22% N/A 36% 4 Tukima's Dance Hex 2% N/A 50% 3 Dimensional Bullseye Hex/Tloc 1% N/A 88% 4 Rending Blade Conj/Frge 2% 2d4 88% 4 Curse of Agony Necr 22% N/A 71% 5 Platinum Paragon Frge 1% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Welcome, bayes525 the Mummy Necromancer. Are you destined to find the marvelous Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found 13 gold pieces. Found a staircase leading out of the dungeon. You start waiting. Done waiting. You now have 13 gold pieces. You open the door. There is an open door here. A bat comes into view. The bat barely misses you. The bat misses you. x2 You hit the bat but do no damage. The bat hits you. You take 1 damage, and have 12/13 hp. The bat hits you but does no damage. The bat hits you. You take 1 damage, and have 11/13 hp. You hit the bat. The bat is moderately wounded. The bat hits you. The bat barely misses you. The bat barely misses you. The bat barely misses you. The bat hits you but does no damage. The bat misses you. You hit the bat but do no damage. The bat is moderately wounded. The bat hits you but does no damage. The bat closely misses you. The bat hits you. You take 1 damage, and have 11/13 hp. You hit the bat. The bat is severely wounded. The bat closely misses you. The bat barely misses you. The bat hits you. You hit the bat. You kill the bat! You start resting. HP restored. Health restored: 13 You start waiting. Done waiting. You now have 23 gold pieces (gained 10). You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. A quokka comes into view. A quokka is nearby! A quokka is nearby! A quokka is nearby! The quokka barely misses you. The quokka closely misses you. You closely miss the quokka. The quokka bites you. You take 5 damage, and have 8/13 hp. MASSIVE DAMAGE!! You barely miss the quokka. The quokka bites you. You take 2 damage, and have 6/13 hp. You hit the quokka but do no damage. The quokka barely misses you. You hit the quokka but do no damage. The quokka bites you but does no damage. Sorry, you're not good enough to have a special ability. Unknown command. You miss the quokka. The quokka barely misses you. The quokka completely misses you. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (chance to affect: 66%) You feel a surge of power! The quokka struggles to resist. The quokka barely misses you. You now have 3/4 mp. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (chance to affect: 66%) You feel a surge of power! A fragment of the quokka's soul is dislodged from its body. The quokka looks weaker. The quokka bites you. Your soul wisp touches the quokka but does no damage. You take 1 damage, and have 6/13 hp. You now have 2/4 mp. You hit the quokka but do no damage. The quokka barely misses you. Your soul wisp barely misses the quokka. You barely miss the quokka. The quokka barely misses you. Your soul wisp barely misses the quokka. You hit the quokka. The quokka is moderately wounded. The quokka closely misses you. The quokka bites you. Your soul wisp barely misses the quokka. You take 2 damage, and have 4/13 hp. You closely miss the quokka. The quokka is moderately wounded. The quokka closely misses you. Your soul wisp misses the quokka. You barely miss the quokka. The quokka is moderately wounded. The quokka misses you. Your soul wisp touches the quokka. You hit the quokka. The quokka is severely wounded. The quokka closely misses you. Your soul wisp barely misses the quokka. You hit the quokka. You kill the quokka! You start resting. Your soul wisp disappears in a puff of smoke! Magic restored. You regained 3 hp, and now have 8/13 hp. MP restored: 4 You start resting. HP restored. Health restored: 13 You start waiting. Done waiting. A frilled lizard comes into view. The frilled lizard hisses angrily. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (chance to affect: 66%) You feel a surge of power! The frilled lizard struggles to resist. You now have 3/4 mp. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard (chance to affect: 66%) You feel a surge of power! A fragment of the frilled lizard's soul is dislodged from its body. The frilled lizard looks weaker. Your soul wisp touches the frilled lizard. The frilled lizard bites you. You take 1 damage, and have 12/13 hp. You now have 2/4 mp. You hit the frilled lizard but do no damage. The frilled lizard is heavily wounded. Your soul wisp touches the frilled lizard. The frilled lizard dies! You see here a frilled lizard corpse. You start resting. HP restored. Health restored: 13 You swap places. Magic restored. Found an escape hatch in the floor. MP restored: 4 Found a whip. Found a ring mail. You see here a +0 ring mail. You now have 28 gold pieces (gained 5). Found a robe. You see here a +2 scale mail of fire resistance. c - a +2 scale mail of fire resistance Okay, then. Unknown command. Found a stone staircase leading down. Found a stone staircase leading down. A frilled lizard comes into view. A frilled lizard is nearby! Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (asleep, chance to affect: 66%) You feel a surge of power! The frilled lizard struggles to resist. The frilled lizard hisses angrily. You now have 3/4 mp. The frilled lizard bites you. You take 1 damage, and have 12/13 hp. Sorry, you're not good enough to have a special ability. Unknown command. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard (chance to affect: 66%) You feel a surge of power! A fragment of the frilled lizard's soul is dislodged from its body. The frilled lizard looks weaker. The frilled lizard bites you. Your soul wisp touches the frilled lizard. The frilled lizard dies! Training target 2.0 for Stealth reached! Your Stealth skill increases to level 2! You need to enable at least one skill for training. You take 1 damage, and have 11/13 hp. You now have 2/4 mp. You start resting. HP restored. Health restored: 13 Your soul wisp disappears in a puff of smoke! Magic restored. You see here a frilled lizard corpse. You see here a frilled lizard corpse. Found a cyan potion. MP restored: 4 You see here a cyan potion. You now have 32 gold pieces (gained 4). A frilled lizard comes into view. The frilled lizard hisses angrily. A frilled lizard is nearby! Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (chance to affect: 66%) You feel a surge of power! A fragment of the frilled lizard's soul is dislodged from its body. The frilled lizard looks weaker. You now have 3/4 mp. You hit the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard closely misses you. Your soul wisp misses the frilled lizard. You hit the frilled lizard but do no damage. The frilled lizard is heavily wounded. The frilled lizard bites you but does no damage. Your soul wisp barely misses the frilled lizard. You barely miss the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard bites you but does no damage. Your soul wisp closely misses the frilled lizard. You hit the frilled lizard. You kill the frilled lizard! Health restored: 14 You swap places. You see here a frilled lizard corpse. You start resting. Magic restored. MP restored: 4 A bat comes into view. A bat is nearby! A bat is nearby! A bat is nearby! Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, ally target, chance to affect: 66%) Okay, then. The bat closely misses you. You closely miss the bat. The bat hits you but does no damage. The bat hits your soul wisp but does no damage. Your soul wisp touches the bat. The bat barely misses you. The bat hits you but does no damage. x2 Your soul wisp barely misses the bat. The bat attacks as it pursues you! The bat barely misses you. You miss the bat. The bat is severely wounded. The bat hits you but does no damage. The bat hits you. Your soul wisp completely misses the bat. You take 1 damage, and have 13/14 hp. The bat closely misses you. The bat closely misses your soul wisp. Your soul wisp touches the bat. The bat dies! You start resting. HP restored. Health restored: 14 You start waiting. Your soul wisp disappears in a puff of smoke! Done waiting. A goblin comes into view. It is wielding a +0 club. A goblin is nearby! A goblin is nearby! A goblin is nearby! A ball python comes into view. The ball python hisses angrily. The goblin shouts! You hear an angry hiss. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (chance to affect: 66%) You feel a surge of power! A fragment of the ball python's soul is dislodged from its body. The ball python looks weaker. Your soul wisp barely misses the goblin. You now have 3/4 mp. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You hit the ball python but do no damage. The ball python barely misses you. The ball python grabs you. The ball python constricts you. Your soul wisp misses the goblin. A frilled lizard comes into view. You take 1 damage, and have 13/14 hp. You barely miss the ball python. The ball python bites you but does no damage. The ball python constricts you. Your soul wisp touches the goblin. The frilled lizard barely misses your soul wisp. You barely miss the ball python. The ball python bites you but does no damage. The ball python constricts you. The ball python bites you but does no damage. The ball python constricts you. Your soul wisp touches the goblin. The goblin dies! The frilled lizard bites your soul wisp. You take 1 damage, and have 12/14 hp. You hit the ball python. You kill the ball python! The frilled lizard bites your soul wisp. Your soul wisp touches the frilled lizard. Your Fighting skill increases to level 1! The frilled lizard bites your soul wisp but does no damage. Your soul wisp misses the frilled lizard. You see here a ball python corpse. The frilled lizard barely misses your soul wisp. Your soul wisp closely misses the frilled lizard. Things that are here: a +0 club; a goblin corpse The frilled lizard closely misses your soul wisp. Your soul wisp touches the frilled lizard. The frilled lizard dies! You have reached level 2! You regained 6 hp, and now have 20/21 hp. You start resting. HP restored. Health restored: 21 You start resting. Magic restored. Your soul wisp disappears in a puff of smoke! MP restored: 5 You see here a +0 sling of flaming. You see here a +0 ring mail. You see here a +0 whip. A rat comes into view. A rat is nearby! Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (asleep, chance to affect: 66%) You feel a surge of power! The rat struggles to resist. The rat squeaks loudly. You hear a loud squeak. You now have 4/5 mp. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (chance to affect: 66%) You feel a surge of power! A fragment of the rat's soul is dislodged from its body. The rat looks weaker. The rat closely misses your soul wisp. Your soul wisp touches the rat. The rat dies! You now have 3/5 mp. A rat comes into view. Your soul wisp touches the rat. The rat dies! You see here a rat corpse. You start resting. Magic restored. MP restored: 5 You start waiting. Your soul wisp disappears in a puff of smoke! Done waiting. You start waiting. Done waiting. You now have 45 gold pieces (gained 13). d - a scroll labelled ZAIMUS JIOTI e - a scroll labelled GIPHUU ILIMYLI An endoplasm comes into view. An endoplasm is nearby! Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (chance to affect: 66%) You feel a surge of power! A fragment of the endoplasm's soul is dislodged from its body. The endoplasm looks weaker. Your soul wisp touches the endoplasm. You now have 4/5 mp. You hit the endoplasm. The endoplasm is heavily wounded. A slug dart appears from out of your range of vision. The slug dart hits your soul wisp. The endoplasm freezes you. You are frozen. You resist. You take 1 damage, and have 20/21 hp. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. Your soul wisp touches the endoplasm. The endoplasm barely misses you. You hit the endoplasm. You kill the endoplasm! You start resting. HP restored. A dart slug comes into view. Health restored: 21 A dart slug is nearby! A dart slug is nearby! The dart slug launches a dart at you. The slug dart hits your soul wisp but does no damage. Found a scroll labelled ZAIMUS JIOTI and a book of Weapons. Your soul wisp touches the dart slug. The dart slug bites your soul wisp. Your soul wisp touches the dart slug. MP restored: 5 You hit the dart slug. The dart slug is heavily wounded. The dart slug barely misses you. Your soul wisp touches the dart slug. You hit the dart slug but do no damage. The dart slug is heavily wounded. The dart slug bites you. Your soul wisp touches the dart slug. You take 2 damage, and have 19/21 hp. You hit the dart slug. You kill the dart slug! Your soul wisp disappears in a puff of smoke! A hobgoblin comes into view. You see here a book of Weapons. The helpless hobgoblin fails to defend itself. You puncture the hobgoblin! You kill the hobgoblin! You pick up a book of Weapons and begin reading... You add the spells Tukima's Dance, Dimensional Bullseye, Rending Blade and Platinum Paragon to your library. Health restored: 22 Okay, then. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Okay, then. Unknown command. Unknown command. d - 2 scrolls labelled ZAIMUS JIOTI (gained 1) Found a stone staircase leading down. There is a stone staircase leading down here. A bat comes into view. A bat is nearby! A bat comes into view. Found a mace. The bat hits you but does no damage. The bat hits you but does no damage. x2; The bat misses you. You hit the bat. You kill the bat! The bat hits you but does no damage. You barely miss the bat. The bat hits you but does no damage. x2 The bat hits you but does no damage. You hit the bat. You kill the bat! You see here a bat corpse. You see here a +0 mace. f - a +0 mace Adjust to which letter? (? for menu, Esc to quit) b - a +0 mace; f - a +0 robe (worn) b - a +0 mace (weapon) A kobold comes into view. It is wielding a +0 whip. The kobold shouts! Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip (chance to affect: 66%) You feel a surge of power! A fragment of the kobold's soul is dislodged from its body. The kobold looks weaker. Your soul wisp touches the kobold but does no damage. You now have 4/5 mp. You hit the kobold. You kill the kobold! You start resting. Magic restored. MP restored: 5 You start waiting. Your soul wisp disappears in a puff of smoke! Done waiting. Things that are here: a +0 whip; a kobold corpse Things that are here: a +0 whip; a kobold corpse A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! A goblin comes into view. It is wielding a +0 dagger. The hobgoblin shouts! The hobgoblin completely misses you. You closely miss the hobgoblin. The hobgoblin misses you. The hobgoblin hits you. You take 3 damage, and have 19/22 hp. You closely miss the hobgoblin. The hobgoblin barely misses you. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (chance to affect: 66%) You feel a surge of power! A fragment of the hobgoblin's soul is dislodged from its body. The hobgoblin looks weaker. The hobgoblin hits you. Your soul wisp touches the hobgoblin but does no damage. You take 1 damage, and have 18/22 hp. You now have 4/5 mp. You hit the hobgoblin. You kill the hobgoblin! You start resting. Magic restored. You regained 3 hp, and now have 21/22 hp. MP restored: 5 You start resting. Your soul wisp disappears in a puff of smoke! HP restored. Health restored: 22 You start waiting. Done waiting. The goblin shouts! Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (chance to affect: 66%) You feel a surge of power! The goblin struggles to resist. You now have 4/5 mp. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (chance to affect: 66%) You feel a surge of power! A fragment of the goblin's soul is dislodged from its body. The goblin looks weaker. The goblin barely misses you. Your soul wisp barely misses the goblin. You now have 3/5 mp. You closely miss the goblin. The goblin barely misses you. Your soul wisp completely misses the goblin. You closely miss the goblin. The goblin hits you but does no damage. Your soul wisp touches the goblin. You barely miss the goblin. The goblin is moderately wounded. The goblin misses you. Your soul wisp touches the goblin. The goblin dies! You have harvested enough death to cast Grave Claw an additional time. Training target 2.0 for Fighting reached! Your Fighting skill increases to level 2! You need to enable at least one skill for training. You start resting. Your soul wisp disappears in a puff of smoke! Magic restored. MP restored: 5 You start waiting. Done waiting. You see here a +0 dagger. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Things that are here: a +0 whip; a kobold skeleton There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. As you read the scroll labelled ZAIMUS JIOTI, it crumbles to dust. It is a scroll of identify. e - a scroll of enchant armour The frilled lizard hisses angrily. A frilled lizard comes into view. Found an escape hatch in the floor. The frilled lizard hisses angrily. You barely miss the frilled lizard. The frilled lizard bites you. You take 3 damage, and have 19/22 hp. You closely miss the frilled lizard. The frilled lizard closely misses you. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (chance to affect: 66%) You feel a surge of power! The frilled lizard struggles to resist. The frilled lizard bites you. You take 2 damage, and have 17/22 hp. You now have 4/5 mp. You completely miss the frilled lizard. The frilled lizard bites you. The frilled lizard completely misses you. You take 1 damage, and have 16/22 hp. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard (chance to affect: 66%) You feel a surge of power! A fragment of the frilled lizard's soul is dislodged from its body. The frilled lizard looks weaker. The frilled lizard closely misses you. Your soul wisp touches the frilled lizard. The frilled lizard dies! You now have 3/5 mp. The frilled lizard barely misses you. Your soul wisp touches the frilled lizard. The frilled lizard dies! You see here a frilled lizard corpse. You start resting. Magic restored. Your soul wisp disappears in a puff of smoke! You regained 4 hp, and now have 21/22 hp. MP restored: 5 You start resting. HP restored. Health restored: 22 You start waiting. A bat comes into view. The bat moves out of view. A bat is nearby! Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (wandering, hasn't noticed you, chance to affect: 66%) You feel a surge of power! A fragment of the bat's soul is dislodged from its body. The bat looks weaker. The bat hits your soul wisp but does no damage. The bat barely misses your soul wisp. The bat hits your soul wisp but does no damage. Your soul wisp closely misses the bat. You now have 4/5 mp. The bat hits your soul wisp but does no damage. The bat hits your soul wisp but does no damage. The bat closely misses your soul wisp. Your soul wisp touches the bat. You see here a frilled lizard corpse. The bat hits your soul wisp but does no damage. The bat completely misses your soul wisp. The bat hits your soul wisp but does no damage. Your soul wisp touches the bat. The bat dies! You start resting. Magic restored. MP restored: 5 You start waiting. Your soul wisp disappears in a puff of smoke! Done waiting. There is an escape hatch in the floor here. You see here a frilled lizard corpse. You see here a bat corpse. g - a scroll labelled ZUAKUO RUKUJU Found a ring mail. You see here a +0 ring mail. A jackal comes into view. A jackal is nearby! A jackal is nearby! A jackal comes into view. The jackal barks! A jackal comes into view. An endoplasm comes into view. A ball python comes into view. An adder comes into view. The jackal completely misses you. The adder moves out of view. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to affect: 66%) You feel a surge of power! You miscast Soul Splinter. You are very lightly contaminated with residual magic. Nothing appears to happen. The ball python hisses angrily. The jackal barks! The endoplasm quivers. You hear a shout! The jackal misses you. You now have 4/5 mp. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (chance to affect: 66%) You feel a surge of power! The jackal struggles to resist. The jackal stops to sniff the ground. The jackal bites you but does no damage. The jackal bites you. You take 3 damage, and have 19/22 hp. You now have 3/5 mp. You hit the jackal but do no damage. The jackal closely misses you. The jackal barely misses you. You barely miss the jackal. The jackal bites you. The jackal closely misses you. You hit the jackal. The jackal is almost dead. The jackal closely misses you. The jackal pauses to sniff the ground. The jackal bites you. Your magical contamination has completely faded away. You take 1 damage, and have 18/22 hp. You completely miss the jackal. The jackal is almost dead. The jackal barely misses you. The jackal misses you. You completely miss the jackal. The jackal is almost dead. The jackal misses you. The jackal bites you. You take 1 damage, and have 17/22 hp. You sock the jackal! You kill the jackal! The adder bites you. You take 3 damage, and have 14/22 hp. You closely miss the adder. The adder closely misses you. The adder bites you but does no damage. You miss the adder. The adder bites you. The adder barely misses you. You take 1 damage, and have 13/22 hp. You thump the adder! The adder is severely wounded. The adder closely misses you. The adder bites you. You take 3 damage, and have 10/22 hp. You thump the adder! You kill the adder! The ball python closely misses you. x2 Training target 2.0 for Dodging reached! Your Dodging skill increases to level 2! You need to enable at least one skill for training. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You regained 3 hp, and now have 13/27 hp. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 5% risk of failure) (2/3 uses available) Press: ? - help, Dir - move target, f - ball python, p - jackal Aim: a ball python You feel a surge of power! You unleash the spiteful dead! The jagged bones skewer the ball python! You kill the ball python! You have harvested enough death to cast Grave Claw an additional time. You now have 3/7 mp. You hit the jackal. The jackal is lightly wounded. The jackal misses you. The jackal bites you. You take 3 damage, and have 10/27 hp. You closely miss the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. x2 You hit the jackal. The jackal is almost dead. The jackal bites you. The jackal barely misses you. You take 1 damage, and have 10/27 hp. You barely miss the jackal. The jackal is almost dead. The jackal barely misses you. The jackal completely misses you. You hit the jackal. You kill the jackal! The endoplasm freezes you. You are frozen. You resist. Casting: Grave Claw (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (chance to affect: 67%) You feel a surge of power! The endoplasm struggles to resist. The endoplasm hits you but does no damage. You now have 3/7 mp. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (chance to affect: 67%) You feel a surge of power! The endoplasm struggles to resist. The endoplasm freezes you. You are frozen. You resist. You now have 2/7 mp. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (chance to affect: 67%) You feel a surge of power! A fragment of the endoplasm's soul is dislodged from its body. The endoplasm looks weaker. The endoplasm misses you. Your soul wisp touches the endoplasm. You now have 1/7 mp. You barely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you. Your soul wisp touches the endoplasm. You hit the endoplasm. You kill the endoplasm! Your soul wisp touches the jackal but does no damage. The jackal bites you. You take 2 damage, and have 9/27 hp. You hit the jackal. The jackal is moderately wounded. Your soul wisp barely misses the jackal. The jackal barely misses you. Your soul wisp barely misses the jackal. The jackal closely misses you. You barely miss the jackal. The jackal is moderately wounded. The jackal completely misses you. Your soul wisp touches the jackal. The jackal bites you. You barely miss the jackal. The jackal is almost dead. Your soul wisp touches the jackal but does no damage. The jackal barely misses you. Your soul wisp barely misses the jackal. You sock the jackal! You kill the jackal! You swap places. You see here a ball python corpse. You start resting. Sigmund the Dreaded comes into view. He is wielding a +5 scythe of freezing and carrying a wand of warping. Sigmund is nearby! Sigmund is nearby! Found a stone staircase leading down. Sigmund zaps a wand. Space twists violently! The rupture engulfs you! You blink. You die... Sigmund begins carving another notch in his scythe. #..........# #..........# #.....>....# .......@...# ...........# ..ß.....ß.# #.........# #.@.# #...# #§..# #†### #*# #.# #.####### #.# #.......# #.###########.##### ##.#....[..........# You could see Sigmund (ally target) and a friendly soul wisp (summoned). Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 bats (D:1) 2 endoplasms 2 hobgoblins (D:1) 3 jackals (D:2) A quokka (D:1) 2 ball pythons A frilled lizard (D:1) A kobold (D:1) 17 creatures vanquished. Vanquished Creatures (collateral kills) 2 goblins (D:1) 2 bats 5 frilled lizards 2 rats (D:1) 11 creatures vanquished. Grand Total: 28 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 750 | D:1 | Reached skill level 1 in Fighting 753 | D:1 | Reached XP level 2. HP: 20/21 MP: 3/5 1094 | D:1 | Learned a level 2 spell: Grave Claw 2043 | D:2 | Reached XP level 3. HP: 13/27 MP: 5/7 2059 | D:2 | Noticed Sigmund 2060 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_loops_ring D:2: layout_basic, basic_altar, minmay_hedge_maze, serial_park_tiny_2, st_stairs_1, minmay_statues_item, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Fighting | 1 2 | 2.3 Dodging | 2 | 2.0 Spellcasting | | 2.6 Necromancy | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 38 Mace || 31 Cast: Soul Splinter || 22 Grave Claw || 1 Use: Scroll || 1 Stab: Sleeping || 1 Armour: Robe || 59 Dodge: Dodged || 64 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2071 | 2034 | 37 | 1189 | 522 | 2 | 1035.5 | Dungeon | 2071 | 2034 | 37 | 1189 | 522 | 2 | 1035.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1770 daAuts D:2: 301 daAuts