Dungeon Crawl Stone Soup version 0.33-a0-430-g2e717cac72 (webtiles) character file. Game seed: 7976303253936342131 121 bayes525 the Tinkerer (level 5, -4/42 HPs) Began as a Merfolk Forgewright on Nov 19, 2024. Slain by a gnoll bouda ... wielding a +0 whip (7 damage) ... on level 4 of the Dungeon. The game lasted 00:10:00 (4745 turns). bayes525 the Tinkerer (Merfolk Forgewright) Turns: 4745, Time: 00:10:00 Health: -4/42 AC: 2 Str: 11 XL: 5 Next: 5% Magic: 4/8 EV: 12 Int: 16 God: Gold: 143 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . a - +3 quarterstaff (heavy) rCold . . . (shield currently unavailable) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 143 gold pieces. Inventory: Hand Weapons a - a +3 heavy quarterstaff (weapon) b - a +0 hammer i - a +0 whip Missiles h - 10 poisoned darts Armour c - a +0 robe (worn) Jewellery o - a +5 ring of evasion Scrolls g - 2 scrolls of amnesia j - a scroll of noise {unknown} Potions d - a potion of might {unknown} e - a potion of magic f - a potion of lignification {unknown} k - a potion of haste {unknown} m - a potion of heal wounds Skills: + Level 3.8 Fighting - Level 4.0 Dodging - Level 3.0 Stealth - Level 2.0 Spellcasting - Level 4.0 Forgecraft You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 56% 1d6 4% 1 b - Construct Spike Laun Frge 28% 2d4 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 14% N/A 12% 3 Forge Blazeheart Golem Fire/Frge 8% N/A 65% 4 Forge Lightning Spire Air/Frge 8% 3d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 : Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (71% to hit) The kinetic grapnel hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin closely misses you. You now have 3/5 mp. The grapnel guides your strike. You hit the hobgoblin. You kill the hobgoblin! You start resting. A hobgoblin comes into view. A hobgoblin is nearby! Search for what [? for help]? weapon Unknown command. The hobgoblin shouts! Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (71% to hit) The kinetic grapnel hits the hobgoblin. The hobgoblin is lightly wounded. You now have 3/5 mp. A hobgoblin comes into view. The grapnel guides your strike. The hobgoblin shouts! You thump the hobgoblin! You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Health restored: 27 A hobgoblin is nearby! Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (71% to hit) The kinetic grapnel hits the hobgoblin. The hobgoblin is severely wounded. You now have 2/6 mp. The grapnel guides your strike. You hit the hobgoblin. You kill the hobgoblin! Training target 3.0 for Stealth reached! Your Stealth skill increases to level 3! You need to enable at least one skill for training. You start resting. A goblin comes into view. It is wielding a +2 heavy quarterstaff. A goblin is nearby! Okay, then. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +2 heavy quarterstaff (wandering, hasn't noticed you, 64% to hit) The kinetic grapnel hits the goblin. The goblin is heavily wounded. The goblin shouts! You now have 3/6 mp. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +2 heavy quarterstaff (heavily wounded, grapneled, 64% to hit) The kinetic grapnel hits the goblin. You kill the goblin! You start resting. Magic restored. MP restored: 6 You start waiting. A jackal comes into view. You see here a +2 heavy quarterstaff. i - a +2 heavy quarterstaff Adjust to which letter? (? for menu, Esc to quit) a - a +2 heavy quarterstaff; i - a +0 whip a - a +2 heavy quarterstaff (weapon) Unknown command. An endoplasm comes into view. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 4/6 mp. Casting: Construct Spike Launcher (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The kinetic grapnel hits the endoplasm. The endoplasm is moderately wounded. The endoplasm quivers. You now have 3/6 mp. The rocky spike skewers the endoplasm. The grapnel guides your strike. You bludgeon the endoplasm!! You kill the endoplasm! You start resting. Magic restored. MP restored: 6 You start waiting. Done waiting. Found a stone staircase leading down. Could not explore, unopened door. As you open the door, it creaks loudly! You hear a shout! A kobold comes into view. It is wielding a +0 club. Found a scroll labelled LOEZIP FOZI. A kobold is nearby! Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 club (64% to hit) The kinetic grapnel hits the kobold. You kill the kobold! You now have 5/6 mp. You start resting. An adder comes into view. There is an open door here. MP restored: 6 Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (wandering, hasn't noticed you, 53% to hit) The kinetic grapnel hits the adder. The adder is lightly wounded. The adder hisses angrily. You now have 5/6 mp. The grapnel guides your strike. You hit the adder. The adder is heavily wounded. The adder bites you. The adder closely misses you. You take 4 damage, and have 23/27 hp. You bludgeon the adder!! You kill the adder! You regained 2 hp, and now have 25/28 hp. You start resting. Magic restored. MP restored: 6 You start resting. A rat comes into view. A rat is nearby! Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (wandering, hasn't noticed you, 71% to hit) The kinetic grapnel hits the rat. You kill the rat! You now have 5/6 mp. You start resting. HP restored. Health restored: 28 You start resting. Magic restored. MP restored: 6 Found an escape hatch in the ceiling. j - a scroll labelled LOEZIP FOZI There is an escape hatch in the ceiling here. A rat comes into view. The rat squeaks loudly. You hear a bark! Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (71% to hit) The kinetic grapnel hits the rat. You kill the rat! You now have 5/6 mp. You start resting. A jackal comes into view. A jackal is nearby! MP restored: 6 Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (64% to hit) The kinetic grapnel hits the jackal. You kill the jackal! You now have 5/6 mp. You start resting. Magic restored. MP restored: 6 You start waiting. Done waiting. Found a robe. Found Haurchoh's Book Shop. A rat comes into view. Found a stone staircase leading up. A giant cockroach comes into view. There is an entrance to Haurchoh's Book Shop here. Unknown command. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (asleep, 100% to hit) The kinetic grapnel hits the giant cockroach. The giant cockroach is moderately wounded. You now have 5/6 mp. The grapnel guides your strike. You sock the giant cockroach! You kill the giant cockroach! There are no items here. Unknown command. You can access your shopping list by pressing '$'. Unknown command. You start resting. Magic restored. MP restored: 6 There is a stone staircase leading up here. Found a stone staircase leading down. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The kinetic grapnel hits the rat. You kill the rat! You now have 5/6 mp. You start resting. Magic restored. MP restored: 6 You start waiting. Done waiting. Found a stone staircase leading down. Found a ring mail. Your legs become a tail as you enter the water. k - a metallic yellow potion Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. A bat comes into view. A bat is nearby! You aren't carrying any items that you can evoke. Unknown command. A ball python comes into view. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (75% to hit) The kinetic grapnel hits the ball python. You kill the ball python! You now have 5/6 mp. You start resting. Magic restored. MP restored: 6 You start waiting. Done waiting. Your legs become a tail as you enter the water. A bat is nearby! A bat is nearby! A bat is nearby! A ball python comes into view. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (water, asleep, 100% to hit) The kinetic grapnel hits the bat. You kill the bat! You now have 5/6 mp. Sorry, you're not good enough to have a special ability. Unknown command. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (water, 75% to hit) The kinetic grapnel hits the ball python. You kill the ball python! You now have 4/6 mp. You start resting. Magic restored. MP restored: 6 You start waiting. A jackal is nearby! A jackal is nearby! A jackal is nearby! Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (wandering, hasn't noticed you, 64% to hit) The kinetic grapnel misses the jackal. The jackal barks! You hear a bark! You now have 5/6 mp. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (64% to hit) The kinetic grapnel hits the jackal. The jackal is lightly wounded. You now have 4/6 mp. The jackal splashes around in the water. The grapnel guides your strike. You bludgeon the jackal!! You kill the jackal! A jackal comes into view. The jackal barks! The jackal bites you. You see here a jackal corpse. You take 2 damage, and have 26/28 hp. You hit the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal closely misses you. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (moderately wounded, 64% to hit) The kinetic grapnel hits the jackal. You kill the jackal! You now have 3/6 mp. You start resting. HP restored. Health restored: 28 Magic restored. Your legs become a tail as you enter the water. A goblin comes into view. It is wielding a +0 club. MP restored: 6 A goblin is nearby! A goblin is nearby! A goblin is nearby! A goblin is nearby! Found a scroll labelled PUJIRAE QEMIO. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The kinetic grapnel hits the goblin. The goblin is heavily wounded. The goblin shouts! You now have 5/6 mp. The grapnel comes loose from the goblin. You thump the goblin! You kill the goblin! You hear a splash. You start resting. Magic restored. MP restored: 6 l - a scroll labelled PUJIRAE QEMIO Your legs become a tail as you enter the water. m - a viscous yellow potion Your legs become a tail as you enter the water. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The kinetic grapnel hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. You now have 5/6 mp. The endoplasm hits you. You take 3 damage, and have 25/28 hp. The grapnel guides your strike. You hit the endoplasm. You kill the endoplasm! Training target 3.0 for Fighting reached! Your Fighting skill increases to level 3! You need to enable at least one skill for training. You regained 2 hp, and now have 27/29 hp. You start resting. Magic restored. MP restored: 6 HP restored. Found an escape hatch in the floor. Health restored: 29 A kobold comes into view. It is wielding a +0 short sword. A kobold is nearby! A kobold is nearby! A kobold is nearby! The kobold shouts! Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword (64% to hit) The kinetic grapnel misses the kobold. You now have 5/6 mp. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword (64% to hit) The kinetic grapnel hits the kobold. The kobold is severely wounded. You now have 4/6 mp. The grapnel guides your strike. You sock the kobold! You kill the kobold! Found a stone staircase leading up. Things that are here: a +0 short sword; a kobold corpse You start resting. Magic restored. MP restored: 6 You now have 73 gold pieces (gained 11). There is a stone staircase leading up here. A kobold comes into view. It is wielding a +0 whip. A kobold is nearby! A kobold is nearby! A kobold is nearby! The kobold shouts! The kobold throws a stone. The stone hits you but does no damage. The kobold throws a stone. The stone barely misses you. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip and quivering stones (64% to hit) The kinetic grapnel hits the kobold. The kobold is moderately wounded. You now have 5/6 mp. The kobold completely misses you. The grapnel guides your strike. You sock the kobold! You kill the kobold! Things that are here: a +0 whip; 4 stones You start resting. Magic restored. MP restored: 6 n - a scroll labelled QOIMNA UCRU An endoplasm comes into view. Found a scroll labelled LIFETE LEDUE. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! The endoplasm quivers. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The kinetic grapnel hits the endoplasm. The endoplasm is heavily wounded. You now have 5/6 mp. The endoplasm freezes you. You are frozen. You take 5 damage, and have 24/29 hp. The grapnel guides your strike. You thump the endoplasm! You kill the endoplasm! g - 2 scrolls labelled LIFETE LEDUE (gained 1) HP restored. A hobgoblin comes into view. Health restored: 29; MP restored: 6 A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! The hobgoblin shouts! Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (71% to hit) The kinetic grapnel hits the hobgoblin. The hobgoblin is almost dead. You now have 5/6 mp. The grapnel guides your strike. You sock the hobgoblin! You kill the hobgoblin! You see here a hobgoblin corpse. You start resting. Magic restored. MP restored: 6 o - a +5 ring of evasion Your legs become a tail as you enter the water. Found a dagger. A jackal comes into view. A jackal is nearby! A jackal is nearby! Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (wandering, hasn't noticed you, 64% to hit) The kinetic grapnel hits the jackal. The jackal is almost dead. The jackal barks! You now have 5/6 mp. The grapnel guides your strike. You sock the jackal! You kill the jackal! You have reached level 4! Health restored: 35 There is a stone staircase leading down here. Your legs become a tail as you enter the water. Things that are here: a +0 short sword; a kobold skeleton There is a stone staircase leading up here. There is a stone staircase leading up here. Your legs become a tail as you enter the water. You see here a bat skeleton. There is an open door here. Your legs become a tail as you enter the water. Done exploring. MP restored: 7 Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. Okay, then. Sorry, you're not good enough to have a special ability. Unknown command. Okay, then. You climb downwards. There is a stone staircase leading up here. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The kinetic grapnel hits the rat. You kill the rat! You now have 6/7 mp. There is a stone staircase leading up here. You start resting. Magic restored. MP restored: 7 As you read the scroll labelled LIFETE LEDUE, it crumbles to dust. It is a scroll of amnesia. Okay, then. As you read the scroll labelled QOIMNA UCRU, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. You climb upwards. There is a stone staircase leading down here. You start waiting. Your surroundings suddenly seem different. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. As you read the scroll labelled PUJIRAE QEMIO, it crumbles to dust. You assume a fearsome visage. Nothing appears to happen. It was a scroll of fear. As you read the scroll labelled LOEZIP FOZI, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. You start waiting. You feel your willpower return. You start waiting. Done waiting. You see here a rat corpse. A hobgoblin comes into view. A hobgoblin is nearby! The hobgoblin shouts! Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (71% to hit) You miscast Kinetic Grapnel. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 6/7 mp. You thump the hobgoblin! You kill the hobgoblin! Found a stone staircase leading down. You start resting. Your magical contamination has completely faded away. Magic restored. Found a stone staircase leading up. MP restored: 7 You now have 81 gold pieces (gained 8). h - 10 poisoned darts (gained 5) You open the door. There is an open door here. Found a sling. You now have 87 gold pieces (gained 6). j - a scroll labelled VONIOC HAHUHIR A giant cockroach comes into view. A giant cockroach is nearby! A giant cockroach is nearby! A giant cockroach is nearby! Found 10 gold pieces. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (asleep, 100% to hit) The kinetic grapnel hits the giant cockroach. The giant cockroach is severely wounded. You now have 6/7 mp. A bat comes into view. The grapnel guides your strike. You sock the giant cockroach! You kill the giant cockroach! Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The kinetic grapnel hits the bat. The bat is severely wounded. You now have 5/7 mp. The grapnel guides your strike. You hit the bat. You kill the bat! You start resting. Magic restored. MP restored: 7 You now have 97 gold pieces (gained 10). Found a ring mail. You now have 102 gold pieces (gained 5). You see here a +0 ring mail. You now have 110 gold pieces (gained 8). Found a stone staircase leading down. An adder comes into view. An adder is nearby! Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a scroll labelled XOJORE APPI. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The kinetic grapnel hits the adder. The adder is moderately wounded. The adder hisses angrily. You now have 6/7 mp. The adder closely misses you. The grapnel guides your strike. You sock the adder! You kill the adder! You start resting. Magic restored. MP restored: 7 l - a scroll labelled XOJORE APPI There is a stone staircase leading down here. A giant cockroach comes into view. A giant cockroach is nearby! A giant cockroach is nearby! A giant cockroach is nearby! Found a scroll of amnesia. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (asleep, 100% to hit) The kinetic grapnel hits the giant cockroach. The giant cockroach is almost dead. You now have 6/7 mp. Okay, then. Unknown command. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (almost dead, grapneled, 71% to hit) The kinetic grapnel hits the giant cockroach but does no damage. The giant cockroach is almost dead. You now have 5/7 mp. The giant cockroach barely misses you. The grapnel guides your strike. You hit the giant cockroach. You kill the giant cockroach! You see here a giant cockroach corpse. You start resting. Magic restored. MP restored: 7 g - 2 scrolls of amnesia (gained 1) Jessica the Apprentice Sorceress comes into view. She is wielding a +1 dagger of draining. Unknown command. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Jessica shouts! Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Jessica Aim: Jessica, wielding a +1 dagger of draining and wearing a +0 robe (71% to hit) The kinetic grapnel misses Jessica. You now have 6/7 mp. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Jessica Aim: Jessica, wielding a +1 dagger of draining and wearing a +0 robe (71% to hit) The kinetic grapnel hits Jessica. Jessica is moderately wounded. Jessica says, "Why did you come here?" Jessica points at you and mumbles some strange words. Pain shoots through your body! You take 14 damage, and have 21/35 hp. MASSIVE DAMAGE!! You now have 5/7 mp. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike misses Jessica. You now have 3/7 mp. The grapnel guides your strike. You sock Jessica! You kill Jessica! Training target 4.0 for Dodging reached! Your Dodging skill increases to level 4! You need to enable at least one skill for training. You start resting. Magic restored. You regained 9 hp, and now have 30/35 hp. MP restored: 7 You start resting. HP restored. Health restored: 35 Things that are here: a +1 dagger of draining; a +0 robe; the human corpse of Jessica Things that are here: a +1 dagger of draining; a +0 robe; the human corpse of Jessica Found a stone staircase leading up. An adder comes into view. An adder is nearby! The adder bites you. You are poisoned. The adder poisons you! The adder barely misses you. You take 1 damage, and have 34/35 hp. You closely miss the adder. You feel very sick. The adder bites you but does no damage. The adder closely misses you. You take 3 damage, and have 31/35 hp. You barely miss the adder. You feel sick. The adder closely misses you. The adder barely misses you. The adder bites you. You take 1 damage, and have 30/35 hp. You miss the adder. You feel sick. You are no longer poisoned. The adder misses you. The adder closely misses you. You take 2 damage, and have 28/35 hp. Casting: Construct Spike Launcher (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (53% to hit) The kinetic grapnel misses the adder. The adder barely misses you. You now have 6/7 mp. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (53% to hit) The kinetic grapnel hits the adder. The adder is heavily wounded. The adder bites you but does no damage. The adder closely misses you. You now have 5/7 mp. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, grapneled, 53% to hit) The kinetic grapnel hits the adder. The adder is almost dead. The adder bites you but does no damage. You now have 4/7 mp. An adder is nearby! The grapnel guides your strike. You thump the adder! You kill the adder! Unknown command. You start resting. HP restored. Health restored: 35 You regained 2 mp, and now have 6/7 mp. You start resting. Magic restored. MP restored: 7 You start waiting. Done waiting. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is a stone staircase leading up here. You now have 123 gold pieces (gained 13). n - a scroll labelled DUQYQE IZOSK There is an open door here. There is an open door here. There is a stone staircase leading up here. Found a stone staircase leading down. There is a stone staircase leading down here. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. As you read the scroll labelled DUQYQE IZOSK, it crumbles to dust. It is a scroll of enchant weapon. Your +2 heavy quarterstaff glows red for a moment. As you read the scroll labelled XOJORE APPI, it crumbles to dust. It is a scroll of identify. m - a potion of heal wounds Blink to where? Press: ? - help, Dir - move target, f - you Okay, then. As you read the scroll labelled VONIOC HAHUHIR, it crumbles to dust. It was a scroll of blinking. Search for what [Enter for "weapon", or ? for help]? weapon Unknown command. A hobgoblin comes into view. A hobgoblin is nearby! The hobgoblin shouts! You hear an angry hiss. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (71% to hit) The kinetic grapnel hits the hobgoblin. The hobgoblin is lightly wounded. You now have 6/7 mp. The grapnel guides your strike. You hit the hobgoblin but do no damage. The hobgoblin is lightly wounded. The hobgoblin hits you. The hobgoblin closely misses you. You take 3 damage, and have 32/35 hp. You closely miss the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin hits you. You take 1 damage, and have 31/35 hp. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. The hobgoblin hits you but does no damage. You take 4 damage, and have 27/35 hp. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (almost dead, 71% to hit) The kinetic grapnel hits the hobgoblin. You kill the hobgoblin! You now have 5/7 mp. You start resting. Magic restored. You regained 3 hp, and now have 30/35 hp. MP restored: 7 You start resting. A ball python comes into view. You regained 4 hp, and now have 34/35 hp. A ball python is nearby! You now have 132 gold pieces (gained 9). Health restored: 35 Found a scroll labelled VACUG GEFUA. A quokka comes into view. The quokka moves out of view. You now have 143 gold pieces (gained 11). An adder comes into view. An adder is nearby! Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (wandering, hasn't noticed you, 75% to hit) The kinetic grapnel hits the ball python. The ball python is moderately wounded. The ball python hisses angrily. The adder hisses angrily. You now have 6/7 mp. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the ball python. The ball python dies! You now have 4/7 mp. The adder bites you but does no damage. You see here a ball python corpse. You hit the adder but do no damage. The adder misses you. The adder completely misses you. The adder misses you. You sock the adder! The adder is severely wounded. The adder bites you. The adder misses you. You take 2 damage, and have 33/35 hp. Casting: Construct Spike Launcher (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (severely wounded, 53% to hit) You miscast Kinetic Grapnel. You are very lightly contaminated with residual magic. Nothing appears to happen. The adder closely misses you. You now have 3/7 mp. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 53% to hit) The kinetic grapnel misses the adder. The adder barely misses you. The adder misses you. You now have 2/7 mp. An adder is nearby! The adder barely misses you. The adder attacks as it pursues you! The adder barely misses you. You hit the adder. You kill the adder! You have reached level 5! You feel stronger. Health restored: 42 You start resting. Your magical contamination has completely faded away. You start resting. A quokka is nearby! You regained 3 mp, and now have 6/8 mp. Okay, then. Unknown command. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (wandering, hasn't noticed you, 60% to hit) The kinetic grapnel hits the quokka but does no damage. You now have 5/8 mp. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (60% to hit) The kinetic grapnel hits the quokka. The quokka is heavily wounded. You now have 4/8 mp. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Construct Spike Launcher. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 2/8 mp. Casting: Construct Spike Launcher (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the quokka. The quokka bites you. You take 1 damage, and have 41/42 hp. You now have 0/8 mp. The grapnel guides your strike. You hit the quokka. You kill the quokka! You start resting. HP restored. Health restored: 42 You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 8 j - a scroll labelled VACUG GEFUA A gnoll comes into view. It is wielding a +0 spear. A gnoll bouda comes into view. It is wielding a +0 whip. A gnoll comes into view. It is wielding a +0 flail. Casting: Construct Spike Launcher (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (asleep, 100% to hit) The kinetic grapnel hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! The gnoll bouda shouts! You hear a howl! You hear a shout! The gnoll bouda calls upon its god to heal the gnoll. The gnoll's wounds heal themselves! You now have 7/8 mp. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The gnolls pick up the pace! A gnoll comes into view. It is wielding a +0 spear. You hear a shout! You now have 5/8 mp. The gnoll hits you from afar with a +0 spear! You take 9 damage, and have 33/42 hp. MASSIVE DAMAGE!! The grapnel comes loose from the gnoll. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. You take 4 damage, and have 29/42 hp. The rocky spike skewers the gnoll. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. You take 4 damage, and have 25/42 hp. The rocky spike skewers the gnoll. The gnoll barely misses you. You barely miss the gnoll. The gnoll is heavily wounded. The rocky spike skewers the gnoll. The rocky spike misses the gnoll. The gnoll closely misses you. A hobgoblin comes into view. The gnoll hits you with a +0 spear. You take 5 damage, and have 21/42 hp. You thump the gnoll! You kill the gnoll! The gnoll bouda hits you with a +0 whip. You take 5 damage, and have 16/42 hp. Casting: Construct Spike Launcher (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the gnoll bouda but does no damage. The gnoll bouda hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 10/42 hp. You now have 4/8 mp. You sock the gnoll bouda! The gnoll bouda is heavily wounded. The rocky spike skewers the gnoll bouda. The rocky spike skewers the gnoll. The gnoll bouda hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * The gnoll bouda hits you with a +0 whip! You die... ...###....### #............# ...#####..###.## ###.............### #######†.#....... ##.###...... ###..# ####.. .g.##########†..## ## .....gggg@......# ...#######......# #......# #......# ######## You could see a gnoll bouda, 2 gnolls and a hobgoblin. Vanquished Creatures Jessica (D:3) 4 adders A gnoll (D:4) 5 endoplasms 4 giant cockroaches 4 goblins 8 hobgoblins 4 jackals (D:2) 4 kobolds (D:2) 2 quokkas 6 ball pythons 4 bats 9 rats 56 creatures vanquished. Vanquished Creatures (others) A ball python (D:4) 1 creature vanquished. Grand Total: 57 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Merfolk Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 559 | D:1 | Reached skill level 1 in Fighting 873 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/5 1736 | D:2 | Learned a level 2 spell: Construct Spike Launcher 2025 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/6 2556 | D:2 | Found Haurchoh's Book Shop. 3298 | D:2 | Reached XP level 4. HP: 35/35 MP: 5/7 3925 | D:3 | Noticed Jessica 3931 | D:3 | Killed Jessica 4629 | D:4 | Reached XP level 5. HP: 42/42 MP: 3/8 4745 | D:4 | HP: 3/42 [gnoll bouda/+0 whip (7)] 4745 | D:4 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_bridge, layout_loops_ring, kennysheep_minor_cross D:2: layout_basic, serial_bayou, serial_bayou_lake_a, serial_bayou_pond_e, serial_bayou_pond_d, serial_bayou_shore_a, serial_shops, shop D:3: layout_basic, uniq_jessica D:4: layout_rooms, led_sif_pool, nzn_hepliaklqana_mist_gate, minmay_quantized Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 4 | 4.0 Fighting | 1 2 3 | 3.8 Stealth | 3 | 3.0 Spellcasting | | 2.0 Forgecraft | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 31 | || 31 Quarterstaff | 13 | 20 || 33 Cast: Kinetic Grapnel | 54 | 18 || 72 Construct Spike L | 1 | 5 || 6 Use: Scroll | 2 | 7 || 9 Armour: Robe | 20 | 20 || 40 Dodge: Dodged | 27 | 22 || 49 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4723 | 4625 | 98 | 2288 | 1675 | 4 | 1180.8 | Dungeon | 4723 | 4625 | 98 | 2288 | 1675 | 4 | 1180.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1769 daAuts D:1: 1709 daAuts D:3: 1053 daAuts D:4: 190 daAuts