Dungeon Crawl Stone Soup version 0.33-a0-455-g5fac02aaea (webtiles) character file. Game seed: 9478576761642603833 1851 bayes525 the Trooper (level 9, 0/72 HPs) Began as a Human Forgewright on Nov 23, 2024. Was a Follower of Vehumet. Slain by a kobold brigand ... wielding a +0 short sword of venom (4 damage) ... on level 6 of the Dungeon. The game lasted 00:21:50 (10497 turns). bayes525 the Trooper (Human Forgewright) Turns: 10497, Time: 00:21:50 Health: 0/72 AC: 5 Str: 11 XL: 9 Next: 12% Magic: 14/15 EV: 12 Int: 20 God: Vehumet [*.....] Gold: 248 SH: 0 Dex: 11 Spells: 3/16 levels left rFire . . . a - +0 spear (venom) rCold . . . (no shield) rNeg . . . c - +0 robe rPois . g - +1 helmet rElec . (no cloak) rCorr . w - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of flight HPRegen 0.32/turn r - ring of wizardry MPRegen 0.14/turn %: wizardry (x1) @: lethally poisoned (0 -> -12), flying, slowed, very slow A: explore regen a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 276 gold pieces. You spent 28 gold pieces at shops. Inventory: Hand Weapons a - a +0 spear of venom (weapon) d - a +0 flail e - a +0 hammer f - a +0 dagger Armour c - a +0 robe (worn) g - a +1 helmet (worn) w - a +0 pair of gloves (worn) Jewellery b - a ring of flight (left hand) p - a ring of see invisible r - a ring of wizardry (right hand) Wands u - a wand of flame (18) y - a wand of digging (4) Scrolls i - a scroll of butterflies s - a scroll of teleportation v - 2 scrolls of vulnerability Potions j - 2 potions of might k - a potion of berserk rage l - 2 potions of curing m - a potion of brilliance q - 3 potions of magic t - 3 potions of haste Skills: - Level 7.0 Fighting - Level 5.0 Dodging - Level 3.0 Stealth - Level 4.0 Spellcasting - Level 5.0 Forgecraft - Level 2.0 Ice Magic - Level 4.0 Air Magic + Level 2.6 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 96% 1d7 1% 1 b - Construct Spike Laun Frge 48% 2d5 1% 2 c - Launch Clockwork Bee Frge 24% N/A 1% 3 d - Frozen Ramparts Ice 24% 1d4 7% 3 e - Forge Lightning Spir Air/Frge 22% 3d5 9% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 16% 1d3 5% 1 Freeze Ice 48% 1d6 2% 1 Hailstorm Conj/Ice 8% 3d5 11% 3 Forge Blazeheart Golem Fire/Frge 14% N/A 17% 4 Summon Seismosaurus Egg Summ/Erth 4% N/A 43% 4 Summon Forest Summ/Tloc 2% N/A 77% 5 Summon Mana Viper Hex/Summ 4% N/A 77% 5 Summon Cactus Giant Summ 2% N/A 99% 6 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Ru Sif Muna Vehumet Wu Jian Xom Zin The Shining One Shops: D:1 ?! Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You now have 10/14 mp. The web tears apart. The rocky spike skewers the ribbon worm. The ribbon worm barely misses you. You barely miss the ribbon worm. The ribbon worm is lightly wounded. The rocky spike skewers the ribbon worm. The ribbon worm closely misses you. You barely miss the ribbon worm. The ribbon worm is moderately wounded. The rocky spike skewers the ribbon worm. You hit the ribbon worm. The ribbon worm is heavily wounded. The rocky spike skewers the ribbon worm. The ribbon worm barely misses you. You hit the ribbon worm. You kill the ribbon worm! Vehumet accepts your kill. You see here a ribbon worm corpse. You start resting. Magic restored. MP restored: 14 You start waiting. Done waiting. Edmund shouts! Edmund is nearby! Edmund is nearby! You see here a ribbon worm corpse. Press: ? - help, v - describe, . - travel Here: Edmund, wielding a +0 flail of holy wrath and wearing a +0 scale mail The floor. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - Edmund Aim: Edmund, wielding a +0 flail of holy wrath and wearing a +0 scale mail You lock target on Edmund and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 11/14 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at Edmund. Your clockwork bee stings Edmund. Your clockwork bee stings Edmund! Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 10/14 mp. Your clockwork bee stings Edmund. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers Edmund. You now have 8/14 mp. You hit Edmund but do no damage. Edmund is moderately wounded. The rocky spike skewers Edmund! Your clockwork bee stings Edmund. Your clockwork bee winds down and falls to the ground. Edmund hits you with a +0 flail of holy wrath! You take 11 damage, and have 56/67 hp. You hit Edmund. Edmund is severely wounded. The rocky spike skewers Edmund. Edmund barely misses you. You hit Edmund but do no damage. Edmund is almost dead. The rocky spike skewers Edmund. Edmund hits you but does no damage. You barely miss Edmund. Edmund is almost dead. The rocky spike skewers Edmund. Edmund dies! Training target 4.0 for Air Magic reached! Your Air Magic skill increases to level 4! You need to enable at least one skill for training. You start resting. Your dormant clockwork bee falls apart. HP restored. Health restored: 67 You regained 5 mp, and now have 13/14 mp. You start resting. Magic restored. MP restored: 14 Things that are here: a +0 flail of holy wrath; a +0 scale mail; the human corpse of Edmund Okay, then. You start waiting. Done waiting. You start waiting. Done waiting. You see here a quokka skeleton. You see here a +0 club. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. You see here a +0 club. There is a stone staircase leading down here. You fly downwards. Found a great sword and a scroll labelled LEPRED ZULUITS. There is a stone staircase leading up here. You see here a +0 great sword. There is a stone staircase leading up here. i - 2 scrolls labelled LEPRED ZULUITS (gained 1) Found a snail-covered altar of Cheibriados. Found a runed spear and 7 gold pieces. You see here a +0 spear of venom. f - a +0 spear of venom Prince Ribbit comes into view. You see here 7 gold pieces. Adjust to which letter? (? for menu, Esc to quit) a - a +0 spear of venom; f - a +0 dagger (weapon) Your +0 spear of venom begins to drip with poison! a - a +0 spear of venom (weapon) You now have 197 gold pieces (gained 7). Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - Prince Ribbit Aim: Prince Ribbit (asleep) You lock target on Prince Ribbit and prepare to deploy your bee. (Press . to continue winding your bee.) Prince Ribbit lets out a mournful croak. You now have 11/14 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at Prince Ribbit. Your clockwork bee closely misses Prince Ribbit. Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Prince Ribbit completely misses your clockwork bee. Your clockwork bee stings Prince Ribbit. You now have 9/14 mp. Your clockwork bee stings Prince Ribbit! Prince Ribbit hits your clockwork bee. Your clockwork bee barely misses Prince Ribbit. Prince Ribbit completely misses your clockwork bee. Your clockwork bee stings Prince Ribbit! Prince Ribbit says, "You're just another fly to me." Prince Ribbit blinks! Prince Ribbit barely misses your clockwork bee. Your clockwork bee stings Prince Ribbit! Prince Ribbit barely misses your clockwork bee. Your clockwork bee stings Prince Ribbit! Prince Ribbit dies! Vehumet accepts your kill. Prince Ribbit returns to his original shape as he dies. Your clockwork bee winds down and falls to the ground. Training target 3.0 for Stealth reached! Your Stealth skill increases to level 3! You need to enable at least one skill for training. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 14 You start waiting. Done waiting. Found a pair of gloves. You see here a +0 pair of gloves. v - 2 scrolls labelled ZEGOC NUAROS (gained 1) l - 2 potions of curing (gained 1) An acid dragon comes into view. An acid dragon is nearby! An acid dragon is nearby! Search for what [Enter for "weapon", or ? for help]? armor You see here a +0 pair of gloves. w - a +0 pair of gloves You start putting on your armour. You continue putting on your +0 pair of gloves. x4 You finish putting on your +0 pair of gloves. Okay, then. There is a stone staircase leading up here. As you read the scroll labelled ZEGOC NUAROS, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. Okay, then. x - a scroll labelled GACOKLOLEA You feel your willpower return. An adder comes into view. An adder is nearby! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, f - acid dragon Aim: an acid dragon (asleep) You lock target on the acid dragon and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 11/14 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the acid dragon. A phantom and an orc come into view. Your clockwork bee stings the acid dragon! You hear a shout! x2 You hear an angry hiss. Your clockwork bee stings the acid dragon but does no damage. Your clockwork bee stings the acid dragon. An orc comes into view. It is wielding a +0 club. The acid dragon spits acid at you. The splash of acid hits you! Your clockwork bee stings the acid dragon! The acid dragon dies! Vehumet accepts your kill. Your clockwork bee winds down and falls to the ground. Training target 5.0 for Forgecraft reached! Your Forgecraft skill increases to level 5! You need to enable at least one skill for training. Training target 3.0 for Dodging reached! Your Dodging skill increases to level 3! You need to enable at least one skill for training. You take 16 damage, and have 51/67 hp. MASSIVE DAMAGE!! A shadow imp comes into view. Found 6 gold pieces. The shadow imp moves out of view. You regained 3 hp, and now have 54/67 hp. The orc misses you. The phantom barely misses you. The orc hits your dormant clockwork bee but does no damage. You regained 3 hp, and now have 57/67 hp. You hit the orc. The orc is poisoned. The orc is severely wounded. You kill the orc! Vehumet accepts your kill. The orc hits your dormant clockwork bee with a +0 club. The phantom hits you! The adder misses you. You take 7 damage, and have 50/67 hp. You wind your clockwork bee back up and it locks its sights upon the orc! Your clockwork bee stings the orc. The orc barely misses your clockwork bee. Your clockwork bee stings the orc. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There are no nearby rock walls to construct a spike launcher in. The adder attacks as it pursues you! The adder bites you. You take 2 damage, and have 49/67 hp. The adder barely misses you. MP restored: 14 The adder bites you. You take 3 damage, and have 47/67 hp. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the adder. Your clockwork bee barely misses the phantom. The adder bites you but does no damage. You now have 12/14 mp. You barely miss the adder. The adder is moderately wounded. The rocky spike misses the adder. The rocky spike skewers the adder. The adder bites you. Your clockwork bee stings the orc. The orc dies! Vehumet accepts your kill. The adder bites you but does no damage. You take 1 damage, and have 47/67 hp. You miss the adder. The adder is severely wounded. The rocky spike skewers the shadow imp. Your clockwork bee locks its sights upon the adder. The shadow imp closely misses you. The adder misses you. Your clockwork bee stings the phantom but does no damage. Your clockwork bee winds down and falls to the ground. You hit the adder. You kill the adder! Vehumet accepts your kill. The rocky spike skewers the shadow imp but does no damage. The shadow imp closely misses you. The shadow imp barely misses you. You barely miss the shadow imp. The shadow imp is heavily wounded. The rocky spike skewers the shadow imp. The shadow imp closely misses you. You barely miss the shadow imp. The shadow imp is almost dead. The rocky spike skewers the shadow imp. The shadow imp dies! The phantom closely misses you. You hit the phantom. The phantom is moderately damaged. The phantom barely misses you. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The phantom hits you. The phantom blinks! You blink. You take 4 damage, and have 45/67 hp. You now have 9/14 mp. You miss the phantom. The phantom is moderately damaged. The phantom hits you. The phantom blinks! You blink. Found a jewelled iron wand. You take 3 damage, and have 42/67 hp. The phantom attacks as it pursues you! The phantom closely misses you. You see here a +0 dagger. The phantom hits you but does no damage. You wind your clockwork bee back up and it locks its sights upon the phantom! Your clockwork bee closely misses the phantom. The phantom barely misses your clockwork bee. Things that are here: a +0 club; an orc corpse Your clockwork bee misses the phantom. The phantom hits your clockwork bee but does no damage. Your clockwork bee barely misses the phantom. Your clockwork bee barely misses the phantom. The phantom hits your clockwork bee. Your lightning spire shoots out a bolt of lightning at the phantom! The bolt of electricity hits your clockwork bee. Your clockwork bee resists. The bolt of electricity hits the phantom! x2 Your clockwork bee stings the phantom! The phantom is destroyed! Vehumet accepts your kill. You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your lightning spire fades away. Your dormant clockwork bee falls apart. Magic restored. You regained 6 hp, and now have 50/67 hp. MP restored: 14 You start resting. HP restored. Health restored: 67 You start waiting. Done waiting. You now have 203 gold pieces (gained 6). There is a fountain of clear blue water here. Found 6 stones. Found 3 boomerangs. Found a robe. y - a wand of digging (4) q - 3 potions of magic (gained 1) z - a scroll of identify As you read the scroll of identify, it crumbles to dust. j - a potion of might o - 2 scrolls labelled RYLEX AFIUX (gained 1) Found an escape hatch in the ceiling. Found 3 boomerangs. You now have 213 gold pieces (gained 10). You see here 3 boomerangs. You now have 221 gold pieces (gained 8). Found a stone staircase leading up. Found a falchion. Found a stone staircase leading down. You now have 233 gold pieces (gained 12). You see here a +0 hand axe. A bombardier beetle comes into view. A bombardier beetle is nearby! Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, f - bombardier beetle Aim: a bombardier beetle (wandering, hasn't noticed you) You lock target on the bombardier beetle and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 11/14 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the bombardier beetle. Your clockwork bee stings the bombardier beetle. Your clockwork bee stings the bombardier beetle! You hit the bombardier beetle. The bombardier beetle is poisoned. The bombardier beetle is severely wounded. Your clockwork bee stings the bombardier beetle! The bombardier beetle dies! Vehumet accepts your kill. Training target 4.0 for Dodging reached! Your Dodging skill increases to level 4! You need to enable at least one skill for training. You start resting. Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls apart. Magic restored. There is a stone staircase leading down here. Sigmund the Dreaded comes into view. He is wielding a +0 scythe. MP restored: 14 Sigmund is nearby! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep) You lock target on Sigmund and prepare to deploy your bee. (Press . to continue winding your bee.) Sigmund shouts! Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You now have 11/14 mp. You continue winding your clockwork bee... You hear some strange, mumbled words. Something tries to affect you, but you resist. You continue winding your clockwork bee... A magic dart appears from out of thin air! The magic dart hits you! You take 7 damage, and have 60/67 hp. Without a target, your clockwork bee falls to the ground. Something hits you. You take 6 damage, and have 54/67 hp. Reach: a) +0 spear (venom) Press: ? - help, Dir - move target You reach to attack! You hit something but do no damage. Something hits you! You take 6 damage, and have 48/67 hp. Reach: a) +0 spear (venom) Press: ? - help, Dir - move target You reach to attack! You hit something but do no damage. Reach: a) +0 spear (venom) Press: ? - help, Dir - move target You reach to attack! You barely miss something. You hear some strange, mumbled words. You are confused. You're too confused to aim your attacks! Okay, then. Unknown command. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. You take 5 damage, and have 43/67 hp. You closely miss something. Something barely misses you. There is a strange disturbance nearby! You're too confused to move! Something completely misses you. You're too confused to move! Something hits you but does no damage. Your dormant clockwork bee falls apart. Something hits you. You take 4 damage, and have 40/67 hp. You feel less confused. Vehumet accepts your kill. Reactivating autopickup. You feel a bit more experienced. Training target 5.0 for Dodging reached! Your Dodging skill increases to level 5! You need to enable at least one skill for training. You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You regained 3 hp, and now have 44/72 hp. You start resting. Magic restored. You regained 4 hp, and now have 48/72 hp. MP restored: 15 You start resting. HP restored. Health restored: 72 Okay, then. Unknown command. Found a ring mail. You see here a +0 ring mail. An iguana comes into view. The iguana hisses angrily. An iguana is nearby! An iguana is nearby! An iguana is nearby! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - iguana Aim: an iguana You lock target on the iguana and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 12/15 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The iguana bites you. You take 5 damage, and have 67/72 hp. With a metallic buzz, your clockwork bee launches itself at the iguana. The iguana closely misses you. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The iguana bites you! You take 11 damage, and have 56/72 hp. You now have 10/15 mp. You swap places. Your clockwork bee stings the iguana. The iguana completely misses your clockwork bee. Your clockwork bee closely misses the iguana. The iguana misses your clockwork bee. Your clockwork bee stings the iguana but does no damage. Your clockwork bee stings the iguana! The iguana barely misses your clockwork bee. Your clockwork bee stings the iguana. Your clockwork bee winds down and falls to the ground. The iguana bites your dormant clockwork bee but does no damage. The iguana bites your dormant clockwork bee! The iguana bites your dormant clockwork bee but does no damage. You wind your clockwork bee back up and it locks its sights upon the iguana! Your clockwork bee barely misses the iguana. The iguana misses your clockwork bee. Your clockwork bee stings the iguana. The iguana dies! Vehumet accepts your kill. Your Evocations skill increases to level 1! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 7 hp, and now have 65/72 hp. MP restored: 15 You start resting. HP restored. Health restored: 72 You start waiting. Done waiting. You start waiting. Done waiting. You see here an iguana skeleton. An orc wizard comes into view. It is wielding a +0 dagger. An orc wizard is nearby! An orc wizard is nearby! An orc wizard is nearby! The orc wizard shouts! You hear a shout! An orc comes into view. It is wielding a +1 dagger of speed. An orc comes into view. It is wielding a +0 dagger. An orc wizard comes into view. It is wielding a +0 dagger. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 13/15 mp. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe You lock target on the orc wizard and prepare to deploy your bee. (Press . to continue winding your bee.) An orc comes into view. It is wielding a +0 hand axe. You now have 10/15 mp. You continue winding your clockwork bee... The rocky spike skewers the orc wizard! The orc shouts! You continue winding your clockwork bee... The rocky spike skewers the orc wizard. With a metallic buzz, your clockwork bee launches itself at the orc wizard. The rocky spike skewers the orc wizard. The orc wizard barely misses you. The orc wizard misses you. Unknown command. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Frozen Ramparts. You are very lightly contaminated with residual magic. Nothing appears to happen. The rocky spike misses the orc wizard. The orc wizard closely misses you. The orc wizard hits you but does no damage. You now have 7/15 mp. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The rocky spike skewers the orc wizard. The wall freezes the orc wizard. The orc wizard hits you with a +0 dagger. The wall freezes the orc wizard but does no damage. The orc wizard hits you but does no damage. You take 2 damage, and have 70/72 hp. You now have 5/15 mp. The rocky spike misses the orc wizard. The wall freezes the orc. The wall freezes the orc wizard but does no damage. The orc wizard casts a spell at you. The puff of flame hits you! The wall freezes the orc wizard. You kill the orc wizard! Vehumet accepts your kill. You take 11 damage, and have 59/72 hp. The rocky spike misses the orc wizard. Your clockwork bee locks its sights upon the orc. The wall freezes the orc. The orc hits you with a +0 hand axe. The wall freezes the orc wizard but does no damage. The wall freezes the orc. You take 4 damage, and have 55/72 hp. You closely miss the orc. The orc is severely wounded. The rocky spike skewers the orc. The orc dies! The rocky spike skewers the orc wizard! The orc wizard dies! The wall freezes the orc. You kill the orc! Vehumet accepts your kill. The frozen ramparts melt away as you move. Your clockwork bee winds down and falls to the ground. Things that are here: a +0 hand axe; a +0 leather armour Items here: )) [[ †. Your magical contamination has completely faded away. Things that are here: a +1 dagger of speed; an orc corpse You regained 3 hp, and now have 59/72 hp. No target in view! No target in view! You regained 2 hp, and now have 61/72 hp. You regained 3 hp, and now have 64/72 hp. You regained 2 mp, and now have 8/15 mp. An orc is nearby! An orc is nearby! You hit the orc. The orc is poisoned. The orc is almost dead. You kill the orc! Vehumet accepts your kill. You see here a +0 dagger. You start resting. HP restored. Health restored: 72 You regained 3 mp, and now have 11/15 mp. Magic restored. Found a ring mail. MP restored: 15 You see here a +0 ring mail. You see here a +0 ring mail. An orc priest comes into view. It is wielding a +0 dagger. An orc priest is nearby! The orc priest shouts! You hit the orc priest. The orc priest is poisoned. The orc priest is heavily wounded. The orc priest hits you with a +0 dagger. An orc comes into view. It is wielding a +0 hand axe. You take 1 damage, and have 71/72 hp. The orc shouts! You hit the orc priest. The orc priest is almost dead. You kill the orc priest! Vehumet accepts your kill. Health restored: 72 You hit the orc. The orc is poisoned. The orc is lightly wounded. The orc hits you with a +0 hand axe. You take 1 damage, and have 71/72 hp. You hit the orc. The orc looks as sick as possible! The orc is severely wounded. The orc closely misses you. You hit the orc but do no damage. The orc looks as sick as possible! The orc is almost dead. You kill the orc! Vehumet accepts your kill. Health restored: 72 Found a potion of might. Items here: )) [ †. You start waiting. An orc comes into view. It is wielding a +0 dagger. Items here: )) [ †. The orc shouts! You hit the orc. The orc is heavily wounded. The orc closely misses you. You hit the orc. The orc is poisoned. The orc is severely wounded. The orc hits you but does no damage. You hit the orc. You kill the orc! Vehumet accepts your kill. No target in view! You start waiting. Done waiting. j - 2 potions of might (gained 1) A black bear comes into view. The black bear growls angrily. The black bear moves out of view. A black bear is nearby! A black bear is nearby! Casting: Frozen Ramparts (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 13/15 mp. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The rocky spike skewers the black bear. The wall freezes the black bear. You now have 10/15 mp. The rocky spike skewers the black bear. The wall freezes the black bear. The black bear bites you but does no damage. The black bear closely misses you. The black bear claws you. You take 1 damage, and have 71/72 hp. The rocky spike skewers the black bear. The wall freezes the black bear. The black bear bites you. The black bear claws you. x2 You take 9 damage, and have 62/72 hp. You barely miss the black bear. The black bear is severely wounded. The rocky spike skewers the black bear! The black bear dies! Your Evocations skill increases to level 2! The frozen ramparts melt away as you move. You see here a black bear corpse. You start resting. HP restored. Health restored: 72 You regained 3 mp, and now have 14/15 mp. You start resting. Magic restored. MP restored: 15 Found a stone staircase leading down. v - 2 scrolls of vulnerability (gained 1) There is a stone staircase leading down here. A dart slug comes into view. A dart slug is nearby! A dart slug is nearby! A dart slug is nearby! The dart slug launches a dart at you. The slug dart hits you. You take 4 damage, and have 68/72 hp. The dart slug launches a dart at you. The slug dart hits you. You take 2 damage, and have 66/72 hp. You reach to attack! You hit the dart slug. The dart slug is poisoned. The dart slug is heavily wounded. The dart slug launches a dart at you. The slug dart hits you but does no damage. You reach to attack! You completely miss the dart slug. The dart slug is severely wounded. You kill the dart slug! Vehumet accepts your kill. You can now gain magical power from killing. Vehumet offers you knowledge of Magic Dart. No target in view! No target in view! No target in view! You start resting. HP restored. Health restored: 72 Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You reach down and open the door. Found a pair of gloves. Found a stone staircase leading down. Found a quarterstaff. Found an escape hatch in the floor. A sleepcap comes into view. Found 7 stones. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - sleepcap Aim: a sleepcap You lock target on the sleepcap and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 12/15 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The sleepcap releases spores at you. You take 2 damage, and have 70/72 hp. With a metallic buzz, your clockwork bee launches itself at the sleepcap. The sleepcap closely misses you. Your clockwork bee stings the sleepcap! You hit the sleepcap. The sleepcap is poisoned. The sleepcap is severely damaged. Your clockwork bee stings the sleepcap but does no damage. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. Your clockwork bee stings the sleepcap but does no damage. The sleepcap releases spores at you! You wake up. Your clockwork bee stings the sleepcap. Your clockwork bee winds down and falls to the ground. You take 13 damage, and have 57/72 hp. You hit the sleepcap. You destroy the sleepcap! Vehumet accepts your kill. You feel your power returning. You regained 2 mp, and now have 14/15 mp. You see no target in range to command your bee to attack. You start resting. Magic restored. MP restored: 15 You start resting. Your dormant clockwork bee falls apart. HP restored. Health restored: 72 There is a stone staircase leading down here. There is a stone staircase leading down here. Found a stone staircase leading up. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You reach down and open the door. A bombardier beetle comes into view. There is an open door here. A bombardier beetle is nearby! A bombardier beetle is nearby! A bombardier beetle is nearby! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - bombardier beetle Aim: a bombardier beetle You lock target on the bombardier beetle and prepare to deploy your bee. (Press . to continue winding your bee.) The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! You now have 12/15 mp. You continue winding your clockwork bee... The liquid fire burns you! You take 5 damage, and have 67/72 hp. You continue winding your clockwork bee... The liquid fire burns you! You take 4 damage, and have 63/72 hp. With a metallic buzz, your clockwork bee launches itself at the bombardier beetle. The liquid fire burns you! Your clockwork bee stings the bombardier beetle. You take 5 damage, and have 58/72 hp. You shake off some of the fire as you move. The liquid fire burns you! You take 3 damage, and have 55/72 hp. You shake off the liquid fire. Your clockwork bee stings the bombardier beetle! Your clockwork bee stings the bombardier beetle but does no damage. You hit the bombardier beetle. The bombardier beetle is poisoned. The bombardier beetle is severely wounded. Your clockwork bee stings the bombardier beetle. The bombardier beetle dies! Vehumet accepts your kill. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 3 hp, and now have 60/72 hp. MP restored: 15 You start resting. HP restored. Health restored: 72 You start waiting. Done waiting. There is an open door here. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You reach down and open the door. There is a stone staircase leading up here. There is an open door here. There is an open door here. t - 3 potions of haste (gained 2) You see here a +0 pair of gloves. There is an open door here. Done exploring. Done exploring. Done exploring. Done exploring. There is an open door here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. As you read the scroll labelled GACOKLOLEA, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. Unknown command. As you read the scroll labelled LEPRED ZULUITS, it crumbles to dust. You hear the flapping of tiny wings. It was a scroll of butterflies. You start waiting. Your butterfly disappears in a burst of colours! x5 Done waiting. You start waiting. Done waiting. As you read the scroll labelled RYLEX AFIUX, it dissolves into smoke. It was a scroll of fog. You start waiting. Done waiting. As you read the scroll labelled SUPSUSCH XUMY, it crumbles to dust. You feel aware of your surroundings. You sensed 1 altar. It was a scroll of revelation. Found 15 gold pieces and a fizzy sapphire potion. You now have 248 gold pieces (gained 15). You reach down and open the door. There is an open door here. There is an open door here. Found 11 gold pieces. Found a potion of brilliance. A kobold comes into view. It is wielding a +0 dagger and quivering poisoned darts. An adder comes into view. The adder hisses angrily. Found 2 stones. The kobold shouts! You hear a shout! The adder attacks as it pursues you! The adder barely misses you. You hit the adder. The adder is poisoned. The adder is lightly wounded. The adder misses you. The kobold throws a poisoned dart. The poisoned dart barely misses you. The adder bites you but does no damage. You hit the adder. The adder is moderately wounded. The adder bites you but does no damage. You barely miss the adder. The adder is moderately wounded. The adder closely misses you. A kobold comes into view. It is wielding a +0 short sword. The adder bites you but does no damage. You hit the adder. You kill the adder! Vehumet accepts your kill. The kobold throws a poisoned dart. The poisoned dart hits you! You are poisoned. You feel sick. You take 2 damage, and have 70/72 hp. You reach to attack! You hit the kobold. The kobold is heavily wounded. You feel sick. You take 1 damage, and have 69/72 hp. You completely miss the kobold. The kobold is heavily wounded. You feel sick. The kobold hits you with a +0 dagger. You take 2 damage, and have 67/72 hp. You barely miss the kobold. The kobold is heavily wounded. You feel sick. A kobold brigand comes into view. It is wielding a +0 short sword of venom and quivering curare-tipped darts. The kobold misses you. You take 1 damage, and have 66/72 hp. You barely miss the kobold. The kobold is heavily wounded. You feel sick. The kobold barely misses you. x2 You take 1 damage, and have 65/72 hp. The kobold brigand shouts! You hit the kobold. You kill the kobold! Vehumet accepts your kill. You feel sick. You are no longer poisoned. You hear a shout! The kobold barely misses you. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are poisoned. You have difficulty breathing. You feel yourself slow down. A kobold comes into view. It is wielding a +0 club. You take 8 damage, and have 57/72 hp. You hit the kobold. You kill the kobold! Vehumet accepts your kill. You feel very sick. An adder comes into view. The kobold brigand throws a curare-tipped dart. The curare-tipped dart closely misses you. You take 4 damage, and have 53/72 hp. You feel very sick. A kobold comes into view. It is wielding a +0 short sword. You take 2 damage, and have 51/72 hp. You feel sick. You take 1 damage, and have 50/72 hp. You feel sick. The kobold brigand throws a curare-tipped dart. The curare-tipped dart misses you. You take 1 damage, and have 49/72 hp. You feel sick. You take 1 damage, and have 48/72 hp. You feel sick. You are no longer poisoned. The kobold shouts! You hear a shout! The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are poisoned. You have difficulty breathing. You feel as though you will be slow longer. You take 10 damage, and have 40/72 hp. You feel very sick. A kobold comes into view. It is wielding a +0 dagger. You take 5 damage, and have 35/72 hp. You feel very sick. You take 4 damage, and have 31/72 hp. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The kobold shouts! The rocky spike misses the kobold. The rocky spike skewers the kobold! The kobold dies! You feel very sick. You hear a shout! A kobold comes into view. It is wielding a +0 dagger. x2 You take 2 damage, and have 29/72 hp. You now have 13/15 mp. The rocky spike skewers the kobold brigand. You feel sick. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are more poisoned. You have difficulty breathing. * * * LOW HITPOINT WARNING * * * You feel as though you will be slow longer. You take 13 damage, and have 16/72 hp. Okay, then. You feel much better. The rocky spike skewers the kobold brigand. The rocky spike misses the kobold brigand. You feel extremely sick. You regained 16 hp, and now have 32/72 hp. As you read the scroll of fog, it dissolves into smoke. The rocky spike skewers the kobold brigand! You feel very sick. You take 5 damage, and have 27/72 hp. Your spike launcher falls apart as you grow too distant to maintain it. You feel very sick. The kobold brigand hits you with a +0 short sword of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. You take 6 damage, and have 21/72 hp. You feel very sick. The kobold brigand attacks as it pursues you! The kobold brigand hits you with a +0 short sword of venom. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! You take 10 damage, and have 11/72 hp. You hit the kobold brigand but do no damage. The kobold brigand is poisoned. The kobold brigand is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The kobold brigand hits you with a +0 short sword of venom. You die... #..................#,~~~~~~,,,~~ #.....####....KK...#~,,,~~~,,,~~ #.....'............#,~~~,~,~,~,~ #.....####....§K...########***** #.....# ######§#..........,,,,, #.....# #§##........._,,,, #.....# #K###........,,,,, #.....# #K# #########***** #.....# #@# ***,,***,***, ####### #§# *,*,*,~,~,*,* #§# **,***,,**,,* #######.####### ******** #######.####### #######.####### #######.####### #######.####### #######.####### You could see a kobold brigand (very poisoned) and a kobold. Vanquished Creatures Sigmund (D:5) 2 ogres (D:4) An orc priest (D:5) A sleepcap (D:5) An orc wizard (D:5) 3 gnolls 5 adders 2 dart slugs A ribbon worm (D:4) 7 orcs 7 endoplasms 8 giant cockroaches 6 goblins 7 hobgoblins 7 jackals 4 quokkas 4 ball pythons 5 bats 5 frilled lizards 6 kobolds 4 rats 87 creatures vanquished. Vanquished Creatures (collateral kills) Prince Ribbit (D:5) Eustachio (D:4) An acid dragon (D:5) A sky beast (D:4) A black bear (D:4) An ogre (D:4) A phantom (D:5) A scorpion (D:4) 4 bombardier beetles An iguana (D:5) 2 gnolls (D:4) An adder (D:4) An orc (D:5) An endoplasm (D:3) A goblin (D:3) 2 quokkas 21 creatures vanquished. Vanquished Creatures (others) Grinder (D:4) Menkaure (D:4) Edmund (D:4) A black bear (D:5) An iguana (D:3) An orc wizard (D:5) Robin (D:3) 4 gnolls (D:4) A shadow imp (D:5) A ribbon worm (D:2) An orc (D:5) 2 endoplasms 4 goblins (D:3) A hobgoblin (D:4) 3 jackals (D:1) 2 quokkas 2 ball pythons (D:3) 2 kobolds A rat (D:3) 31 creatures vanquished. Grand Total: 139 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Human Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 235 | D:1 | Reached skill level 1 in Fighting 393 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/5 448 | D:1 | Learned a level 2 spell: Construct Spike Launcher 479 | D:1 | Reached skill level 2 in Fighting 597 | D:1 | Reached XP level 3. HP: 28/28 MP: 6/6 759 | D:1 | Learned a level 3 spell: Launch Clockwork Bee 881 | D:1 | Found Jewoplu's Distillery. 1036 | D:1 | Found Lalaeveups's Magic Scroll Boutique. 1042 | D:1 | Bought a scroll of identify for 28 gold pieces 1053 | D:1 | Reached skill level 3 in Fighting 1783 | D:2 | Found a faded altar of an unknown god. 2039 | D:2 | Reached XP level 4. HP: 20/35 MP: 5/7 3823 | D:3 | HP: 4/37 [iguana (8)] 3828 | D:3 | Reached skill level 4 in Fighting 4004 | D:3 | Noticed Robin 4011 | D:3 | Killed Robin 4291 | D:3 | Reached XP level 5. HP: 21/43 MP: 2/8 5078 | D:4 | Noticed a black bear 5083 | D:4 | Noticed Eustachio 5085 | D:4 | Noticed an ogre 5086 | D:4 | Killed a black bear 5087 | D:4 | Reached skill level 5 in Fighting 5087 | D:4 | Reached XP level 6. HP: 41/51 MP: 4/9 5262 | D:4 | Noticed Menkaure 5270 | D:4 | HP: 5/52 [Menkaure (22)] 5271 | D:4 | Killed Menkaure 5272 | D:4 | Reached skill level 6 in Fighting 5587 | D:4 | Found a staircase to the Ecumenical Temple. 5596 | Temple | Entered the Ecumenical Temple 5846 | Temple | Became a worshipper of Vehumet 5874 | D:4 | Reached XP level 7. HP: 59/59 MP: 6/10 5984 | D:4 | Reached skill level 7 in Fighting 6123 | D:4 | Reached skill level 1 in Ice Magic 6127 | D:4 | Learned a level 3 spell: Frozen Ramparts 6196 | D:4 | Killed Eustachio 6402 | D:4 | Found the +6 shillelagh "Devastator" {shatter} 6456 | D:4 | Found a glowing silver altar of Zin. 6775 | D:4 | Noticed Grinder 6779 | D:4 | Paralysed by Grinder for 3 turns 6792 | D:4 | Killed Grinder 6793 | D:4 | Reached XP level 8. HP: 26/67 MP: 4/14 6798 | D:4 | Learned a level 4 spell: Forge Lightning Spire 7048 | D:4 | Noticed Edmund 7350 | D:4 | Killed Edmund 7794 | D:5 | Entered Level 5 of the Dungeon 7828 | D:5 | Found a snail-covered altar of Cheibriados. 7849 | D:5 | Noticed Prince Ribbit 7860 | D:5 | Killed Prince Ribbit 8255 | D:5 | Reached skill level 5 in Forgecraft 8665 | D:5 | Noticed Sigmund 8680 | D:5 | Killed Sigmund 8681 | D:5 | Reached skill level 5 in Dodging 8681 | D:5 | Reached XP level 9. HP: 44/72 MP: 13/15 8878 | D:5 | Reached skill level 1 in Evocations 9546 | D:5 | Reached * piety under Vehumet 9546 | D:5 | Offered knowledge of Magic Dart by Vehumet. 10497 | D:6 | HP: 4/72 [poisoned by a kobold brigand] 10497 | D:6 | Slain by a kobold brigand Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_rooms, serial_forest, infiniplex_forest_clump_small, infiniplex_forest_clump_medium, infiniplex_forest_clump_medium, infiniplex_forest_end_2, infiniplex_forest_lined_4_way, infiniplex_forest_lined_room_3, infiniplex_forest_straight_2, infiniplex_forest_lined_2, serial_shops, shop, shop, nicolae_concentric_dashed_squares_wild, minmay_tree_intersection, minmay_worlds_worst_comb D:2: layout_loops_ring, ebering_ecumenical_altar_petrified, serial_co_window_serial, co_window_paths_a, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_paths_a, co_window_paths_a, co_window_cross_3, co_window_unsneaky_path_d, co_window_of_opportunity_b, co_window_4corner_b, co_window_paths_d, glass_columns_b, glass_columns_c, glass_columns_a, glass_columns_b D:3: kennysheep_big_flooded_room, layout_rooms, serial_bayou, serial_bayou_pond_d, serial_bayou_crossing, serial_bayou_pond_d, serial_bayou_shore_b, uniq_robin D:4: layout_layer_cave, mainiacjoe_overflow_alcove_4, lemuel_temple_firewalk_b, dilly_guarded_unrand_devastator, uniq_edmund, uniq_menkaure, uniq_grinder, uniq_eustachio D:5: layout_basic, mainiacjoe_overflow_small_starburst, minmay_chambers_of_fives, uniq_sigmund, uniq_prince_ribbit1 D:6: layout_basic, grunt_ashenzari_visionary [grunt_ashenzari_visionary_shoals, grunt_ashenzari_visionary_snake] Temple: nicolae_temple_great_sept Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Fighting | 1 2 3 4 5 6 7 | 7.0 Spellcasting | 4 | 4.0 Ice Magic | 2 | 2.0 Air Magic | 3 4 | 4.0 Stealth | 3 | 3.0 Forgecraft | 5 | 5.0 Dodging | 5 | 5.0 Evocations | 2 | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 103 | 96 | 39 || 238 Flail | 1 | | || 1 Spear | | | 40 || 40 Cast: Kinetic Grapnel | 40 | 37 | 20 || 97 Construct Spike L | 5 | 14 | 15 || 34 Launch Clockwork | | 9 | 17 || 26 Forge Lightning S | | | 1 || 1 Frozen Ramparts | | | 2 || 2 Evoke: Wand | | | 1 || 1 Use: Potion | 1 | | 1 || 2 Scroll | | | 13 || 13 Stab: Sleeping | 4 | 1 | || 5 Armour: Robe | 73 | 87 | 72 || 232 Dodge: Dodged | 76 | 83 | 62 || 221 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10509 | 10242 | 267 | 5195 | 3435 | 7 | 1501.3 | Dungeon | 10247 | 9990 | 257 | 4982 | 3435 | 6 | 1707.8 | Temple | 261 | 251 | 10 | 213 | 0 | 1 | 261.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 2317 daAuts D:4: 2107 daAuts D:3: 2087 daAuts D:2: 1798 daAuts D:1: 1538 daAuts D:6: 398 daAuts Temple: 261 daAuts