Dungeon Crawl Stone Soup version 0.33-a0-458-g5383b0d124 (webtiles) character file. Game seed: 2440660506364811200 48 bayes525 the Trooper (level 3, -2/26 HPs) Began as an Octopode Hedge Wizard on Nov 23, 2024. Slain by Terence ... wielding a +0 flail (12 damage) ... on level 2 of the Dungeon. The game lasted 00:02:58 (1865 turns). bayes525 the Trooper (Octopode Hedge Wizard) Turns: 1865, Time: 00:02:59 Health: -2/26 AC: 1 Str: 9 XL: 3 Next: 72% Magic: 5/7 EV: 12 Int: 18 God: Gold: 52 SH: 0 Dex: 11 Spells: 7/8 levels left rFire . . . a - +4 dagger rCold . . . (no shield) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: hasted, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons a - a +4 dagger (weapon) d - a +0 dagger Armour b - a +0 hat (worn) Potions c - 2 potions of magic f - a potion of brilliance {unknown} g - a potion of attraction {unknown} Skills: + Level 3.1 Fighting - Level 2.0 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting - Level 2.0 Conjurations - Level 1.0 Summonings - Level 1.0 Necromancy - Level 1.0 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 12% N/A 16% 2 Call Imp Summ 12% N/A 16% 2 Grave Claw Necr 12% 2d7 16% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, bayes525 the Octopode Hedge Wizard. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found two stairs. Found a ring mail. An endoplasm comes into view. Found a leather armour. An endoplasm is nearby! Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. You now have 3/4 mp. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. You now have 2/4 mp. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. You now have 1/4 mp. You hit the endoplasm. You kill the endoplasm! Health restored: 12 You start resting. Magic restored. MP restored: 4 Found 6 gold pieces. A ball python comes into view. A quokka comes into view. Found a stone staircase leading down. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! You now have 3/4 mp. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. The quokka is moderately wounded. You now have 2/4 mp. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (moderately wounded, 100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. You now have 1/4 mp. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka. The quokka is almost dead. The quokka twitches its whiskers. You now have 0/4 mp. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You closely miss the quokka. Your grab misses the quokka. Your squeeze misses the quokka. The quokka is almost dead. The quokka bites you. You take 2 damage, and have 10/12 hp. You hit the quokka. You kill the quokka! Your Fighting skill increases to level 1! You start resting. HP restored. Health restored: 13 You start resting. Magic restored. MP restored: 4 A giant cockroach comes into view. A giant cockroach is nearby! Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (asleep, 100% to hit) The magic dart hits the giant cockroach. The giant cockroach is heavily wounded. You now have 3/4 mp. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. A giant cockroach is nearby! A giant cockroach is nearby! Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (heavily wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The giant cockroach bites you but does no damage. You now have 2/4 mp. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (heavily wounded, 100% to hit) The magic dart hits the giant cockroach. You kill the giant cockroach! You now have 1/4 mp. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 4 A frilled lizard comes into view. A frilled lizard is nearby! A frilled lizard is nearby! Found a dagger. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! You now have 3/4 mp. You see here a +0 dagger. Magic restored. MP restored: 4 A kobold comes into view. It is wielding a +4 dagger. The kobold shouts! You hear a shout! The kobold moves out of view. Found a potion of magic. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +4 dagger (100% to hit) The magic dart hits the kobold. The kobold is severely wounded. You now have 3/4 mp. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +4 dagger (severely wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! A ball python comes into view. You now have 2/4 mp. Found 13 gold pieces. Things that are here: a +4 dagger; a kobold corpse d - a +4 dagger A kobold comes into view. It is wielding a +0 club. Adjust to which letter? (? for menu, Esc to quit) a - a +4 dagger; d - a +0 dagger (weapon) a - a +4 dagger (weapon) Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (100% to hit) The magic dart hits the ball python. You kill the ball python! You have reached level 2! Health restored: 18 You now have 1/6 mp. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 club (100% to hit) The magic dart hits the kobold. The kobold is severely wounded. You now have 0/6 mp. You hit the kobold. You kill the kobold! Health restored: 19 You start resting. A ball python comes into view. Things that are here: a +0 club; a kobold corpse Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (wandering, hasn't noticed you, 100% to hit) The magic dart hits the ball python. You kill the ball python! You now have 0/6 mp. You see here a ball python corpse. You start resting. Magic restored. MP restored: 6 You see here a ball python corpse. c - 2 potions of magic (gained 1) You now have 13 gold pieces. A bat comes into view. A bat is nearby! Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. The bat is heavily wounded. You now have 5/6 mp. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (heavily wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 4/6 mp. A bat is nearby! You hit the bat. You kill the bat! Found 14 gold pieces. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 6 Found a scroll labelled REAKLO EZIHOAS. You now have 19 gold pieces (gained 6). Found Zecifun's Weapon Emporium. You now have 33 gold pieces (gained 14). Found 8 stones. e - a scroll labelled REAKLO EZIHOAS An endoplasm comes into view. There is an entrance to Zecifun's Weapon Emporium here. You can access your shopping list by pressing '$'. The helpless endoplasm fails to defend itself. You puncture the endoplasm! You kill the endoplasm! A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! Found a ring mail. A goblin and a hobgoblin come into view. The goblin moves out of view. The kobold shouts! The hobgoblin shouts! The kobold barely misses you. A frilled lizard comes into view. You hit the kobold. You grab the kobold. The kobold is severely wounded. You constrict the kobold. You kill the kobold! Training target 2.0 for Fighting reached! Your Fighting skill increases to level 2! You need to enable at least one skill for training. The goblin attacks as it pursues you! The goblin hits you with a +0 club. You take 2 damage, and have 17/19 hp. The goblin attacks as it pursues you! The goblin barely misses you. The hobgoblin attacks as it pursues you! The hobgoblin misses you. The goblin attacks as it pursues you! The goblin hits you with a +0 club. You take 4 damage, and have 14/19 hp. MASSIVE DAMAGE!! You hit the goblin. You kill the goblin! Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hit the hobgoblin. You grab the hobgoblin. You squeeze the hobgoblin. You kill the hobgoblin! Training target 3.0 for Stealth reached! Your Stealth skill increases to level 3! You need to enable at least one skill for training. A frilled lizard is nearby! Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! You now have 5/6 mp. You start resting. Magic restored. You regained 3 hp, and now have 17/19 hp. MP restored: 6 You start resting. HP restored. Health restored: 19 You see here a +0 club. You see here a frilled lizard corpse. You see here a +0 club. A frilled lizard comes into view. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! You now have 5/6 mp. You start resting. Magic restored. MP restored: 6 f - a purple potion g - a bubbling puce potion An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. You now have 5/6 mp. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. You now have 4/6 mp. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. You now have 3/6 mp. An endoplasm is nearby! Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You now have 2/6 mp. You start resting. Magic restored. MP restored: 6 You start waiting. Done waiting. Found an escape hatch in the floor. An endoplasm comes into view. An endoplasm is nearby! An endoplasm and a bat come into view. Found a fuming emerald potion. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. You now have 5/6 mp. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You now have 4/6 mp. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm quivers. You now have 3/6 mp. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm jiggles. You now have 2/6 mp. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You now have 1/6 mp. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The magic dart hits the bat but does no damage. You now have 0/6 mp. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. The bat misses you. The bat hits you but does no damage. The bat attacks as it pursues you! The bat hits you but does no damage. The bat misses you. The bat hits you. You take 1 damage, and have 18/19 hp. You hit the bat. You kill the bat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You regained 6 hp, and now have 24/25 hp. You start resting. HP restored. Health restored: 25 You start resting. Magic restored. MP restored: 7 You see here a bat corpse. You now have 42 gold pieces (gained 9). h - a fuming emerald potion A bat comes into view. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. The bat is severely wounded. An endoplasm comes into view. You now have 6/7 mp. There are monsters nearby! Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded, 100% to hit) The magic dart hits the bat. You kill the bat! You now have 5/7 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. You now have 4/7 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is heavily wounded. You now have 3/7 mp. An endoplasm is nearby! Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You now have 2/7 mp. You start resting. Magic restored. MP restored: 7 You start waiting. Done waiting. A dart slug comes into view. A dart slug is nearby! Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (asleep, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 6/7 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (asleep, 100% to hit) The magic dart hits the dart slug but does no damage. You now have 5/7 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (100% to hit) The magic dart hits the dart slug but does no damage. The dart slug launches a dart at you. The slug dart hits you. You take 3 damage, and have 22/25 hp. You now have 4/7 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (100% to hit) You miscast Magic Dart. Nothing appears to happen. You now have 3/7 mp. The dart slug briefly extends its eye-stalks. You hit the dart slug. You grab the dart slug. You squeeze the dart slug. The dart slug is severely wounded. You constrict the dart slug. You kill the dart slug! You see here a dart slug corpse. You start resting. HP restored. Health restored: 25 You start resting. Your magical contamination has completely faded away. Magic restored. You now have 52 gold pieces (gained 10). A kobold comes into view. It is wielding a +0 whip. MP restored: 7 A kobold is nearby! A kobold is nearby! An endoplasm comes into view. Found a stone staircase leading down. The endoplasm quivers. The kobold shouts! The kobold barely misses you. You closely miss the kobold. Your grab misses the kobold. The kobold closely misses you. You hit the kobold. You kill the kobold! You hit the endoplasm. You kill the endoplasm! An endoplasm comes into view. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 6/7 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm but does no damage. You now have 5/7 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. You now have 4/7 mp. The magic dart hits the endoplasm. The endoplasm is almost dead. You now have 3/7 mp. You barely miss the endoplasm. The endoplasm is almost dead. The endoplasm closely misses you. You barely miss the endoplasm. You squeeze the endoplasm. You kill the endoplasm! Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 7 You start waiting. Done waiting. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. You now have 6/7 mp. The magic dart hits the endoplasm. You kill the endoplasm! You now have 5/7 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 7 A goblin comes into view. It is wielding a +0 club. The magic dart hits the goblin. The goblin is severely wounded. The goblin shouts! You now have 6/7 mp. The magic dart hits the goblin. You kill the goblin! You now have 5/7 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 7 A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! The magic dart hits the hobgoblin. The hobgoblin is severely wounded. You now have 6/7 mp. The magic dart hits the hobgoblin but does no damage. The hobgoblin is severely wounded. You now have 5/7 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! The magic dart hits the hobgoblin but does no damage. The hobgoblin is severely wounded. You now have 4/7 mp. The magic dart hits the hobgoblin but does no damage. The hobgoblin is severely wounded. You now have 3/7 mp. A hobgoblin is nearby! The magic dart hits the hobgoblin. The hobgoblin is almost dead. You now have 2/7 mp. The magic dart hits the hobgoblin. You kill the hobgoblin! You now have 1/7 mp. Unknown command. Unknown command. You start resting. Magic restored. MP restored: 7 A hobgoblin comes into view. You see here a hobgoblin corpse. A hobgoblin is nearby! A hobgoblin is nearby! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 6/7 mp. Unknown command. A hobgoblin is nearby! Your magical contamination has completely faded away. The helpless hobgoblin fails to defend itself. You puncture the hobgoblin! You kill the hobgoblin! MP restored: 7 You see here a +0 club. A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! A kobold is nearby! A kobold is nearby! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 6/7 mp. A kobold is nearby! Okay, then. Unknown command. The magic dart hits the kobold. The kobold is heavily wounded. The kobold shouts! You now have 5/7 mp. The magic dart hits the kobold but does no damage. The kobold is heavily wounded. You now have 4/7 mp. The magic dart hits the kobold. The kobold is severely wounded. You now have 3/7 mp. The magic dart hits the kobold but does no damage. The kobold is severely wounded. You now have 2/7 mp. The magic dart hits the kobold but does no damage. The kobold is severely wounded. You now have 1/7 mp. The magic dart hits the kobold. You kill the kobold! Your magical contamination has completely faded away. You now have 0/7 mp. You start resting. Magic restored. MP restored: 7 You start waiting. Done waiting. You start waiting. Done waiting. Found a plate armour. You see here a +0 dagger. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. Search for what [? for help]? . Unknown command. You climb downwards. There is a stone staircase leading up here. As you read the scroll labelled REAKLO EZIHOAS, it crumbles to dust. It is a scroll of identify. h - a potion of haste You start waiting. A jackal comes into view. A jackal is nearby! The magic dart hits the jackal. The jackal is lightly wounded. The jackal barks! You now have 6/7 mp. You start resting. A jackal is nearby! The magic dart hits the jackal. The jackal is severely wounded. You now have 5/7 mp. The magic dart hits the jackal. The jackal is almost dead. The jackal bites you but does no damage. You now have 4/7 mp. You hit the jackal. You kill the jackal! You start resting. Magic restored. MP restored: 7 Found a stone staircase leading down. A goblin comes into view. It is wielding a +0 club. Found a club. The magic dart hits the goblin. The goblin is moderately wounded. The goblin shouts! You now have 6/7 mp. The magic dart hits the goblin. The goblin is severely wounded. You hear a shout! A goblin comes into view. It is wielding a +0 dagger. You now have 5/7 mp. The magic dart hits the goblin. You kill the goblin! Training target 3.0 for Fighting reached! Your Fighting skill increases to level 3! You need to enable at least one skill for training. Health restored: 26 You now have 4/7 mp. A goblin is nearby! The magic dart hits the goblin. The goblin is moderately wounded. You now have 3/7 mp. The magic dart hits the goblin. You kill the goblin! You now have 2/7 mp. You start resting. Magic restored. MP restored: 7 You start waiting. A jackal comes into view. The magic dart hits the jackal. The jackal is lightly wounded. The jackal barks! You now have 6/7 mp. The magic dart hits the jackal. The jackal is moderately wounded. The jackal barely misses you. You now have 5/7 mp. The magic dart hits the jackal. The jackal is heavily wounded. The jackal closely misses you. A jackal comes into view. You now have 4/7 mp. The magic dart hits the jackal but does no damage. The jackal is heavily wounded. The jackal barks! The jackal closely misses you. You now have 3/7 mp. You hit the jackal. You kill the jackal! The jackal bites you. You take 2 damage, and have 24/26 hp. You hit the jackal. You grab the jackal. The jackal is moderately wounded. You constrict the jackal. You kill the jackal! A jackal comes into view. Things that are here: a +0 dagger; a jackal corpse; a goblin corpse A jackal is nearby! Things that are here: a +0 club; a goblin corpse You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. HP restored. Health restored: 26 Terence the Veteran comes into view. He is wielding a +0 flail. Found a stone staircase leading down. The jackal barks! Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" You barely miss the jackal. Your grab misses the jackal. The jackal bites you. You take 1 damage, and have 25/26 hp. You hit the jackal. Your grab misses the jackal. The jackal is moderately wounded. The jackal closely misses you. The jackal bites you. You take 1 damage, and have 24/26 hp. You closely miss the jackal. Your grab misses the jackal. The jackal is moderately wounded. The jackal misses you. You hit the jackal. You grab the jackal. The jackal is almost dead. You constrict the jackal. You kill the jackal! You hit Terence but do no damage. You grab Terence. You squeeze Terence, but do no damage. You constrict Terence, but do no damage. Terence hits you with a +0 flail. You take 6 damage, and have 18/26 hp. MASSIVE DAMAGE!! You hit Terence but do no damage. You squeeze Terence. Terence is lightly wounded. You constrict Terence. Terence hits you with a +0 flail! You take 8 damage, and have 10/26 hp. MASSIVE DAMAGE!! You hit Terence but do no damage. You squeeze Terence, but do no damage. Terence is lightly wounded. You constrict Terence. Terence misses you. You aren't carrying any items that you can evoke. Unknown command. You have nothing you can fire or use right now. Unknown command. You feel yourself speed up. You constrict Terence, but do no damage. Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.. ..# #.# ) ..# #.# .#..# #># ....# #####.# #####...#### .....# #........... ..##.#..#####.###...# .........@@....))...# ..##.##.#####.###..## #.. ...# #..# ...###### #..# .#..# ######.## .##..# #.<....## .. ...# #.###...# ## .#.# #.#>.....# #.#.#..ß.# You could see Terence. Vanquished Creatures A dart slug (D:1) 3 bats (D:1) 9 endoplasms (D:1) A giant cockroach (D:1) 4 goblins 3 hobgoblins (D:1) 4 jackals (D:2) A quokka (D:1) 3 ball pythons (D:1) 3 frilled lizards (D:1) 5 kobolds (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 68 | D:1 | Reached skill level 1 in Fighting 178 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/6 289 | D:1 | Found Zecifun's Weapon Emporium. 620 | D:1 | Reached XP level 3. HP: 24/25 MP: 1/7 1853 | D:2 | Noticed Terence 1865 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_rooms, serial_shops, shop D:2: layout_loops_ring, ebering_ecumenical_altar_box, serial_shops, nicolae_shop_gaudy_bauble, nicolae_shop_real_fake_doors, nicolae_twisty_statue_hallways, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 3 | 3.1 Stealth | 3 | 3.0 Dodging | | 2.0 Spellcasting | | 3.0 Conjurations | | 2.0 Summonings | | 1.0 Necromancy | | 1.0 Translocations | | 1.0 Action || total ---------------------------++------- Melee: Dagger || 27 Constrict || 6 Tentacles || 6 Cast: Magic Dart || 66 Use: Scroll || 1 Potion || 1 Stab: Sleeping || 2 Armour: Skin || 15 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1864 | 1845 | 19 | 1175 | 402 | 2 | 932.0 | Dungeon | 1864 | 1845 | 19 | 1175 | 402 | 2 | 932.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1673 daAuts D:2: 190 daAuts