Dungeon Crawl Stone Soup version 0.33-a0-458-g5383b0d124 (webtiles) character file. Game seed: 16670328868621790996 255 bayes525 the Trooper (level 6, -16/45 HPs) Began as an Octopode Hedge Wizard on Nov 24, 2024. Demolished by Pikel ... wielding a +0 whip of electrocution (18 damage) ... on level 4 of the Dungeon. The game lasted 00:06:18 (5012 turns). bayes525 the Trooper (Octopode Hedge Wizard) Turns: 5012, Time: 00:06:18 Health: -16/45 AC: 2 Str: 10 XL: 6 Next: 15% Magic: 4/10 EV: 12 Int: 18 God: Gold: 156 SH: 5 Dex: 11 Spells: 4/11 levels left rFire . . . a - +1 dagger rCold . . . (no shield) rNeg . . . b - +1 hat rPois . n - amulet of reflection rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: reflection @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 156 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles d - 20 poisoned darts h - 2 javelins Armour b - a +1 hat (worn) Jewellery n - an amulet of reflection (around mantle) Talismans f - a flux talisman Scrolls e - 3 scrolls of teleportation m - 2 scrolls of enchant weapon o - 2 scrolls of vulnerability Potions c - a potion of magic g - a potion of invisibility {unknown} i - a potion of ambrosia {unknown} j - a potion of berserk rage {unknown} k - a potion of degeneration {unknown} l - 2 potions of heal wounds Skills: + Level 4.9 Fighting - Level 2.0 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting - Level 3.0 Conjurations - Level 1.0 Summonings - Level 2.0 Necromancy - Level 1.0 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Searing Ray Conj 26% 2d5 7% 2 c - Grave Claw Necr 18% 2d8 11% 2 I - Call Imp Summ 12% N/A 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 36% N/A 7% 1 Blink Tloc 12% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Fulminant Prism Conj/Alch 4% 3d5 65% 4 Martyr's Knell Necr/Summ 8% N/A 65% 4 Death Channel Necr 4% N/A 100% 6 Dispersal Tloc 3% N/A 100% 6 Manifold Assault Tloc 3% N/A 100% 7 Disjunction Tloc 3% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 Pikel Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The goblin shouts! You now have 7/8 mp. The magic dart hits the goblin. The goblin is severely wounded. You now have 6/8 mp. The magic dart hits the goblin. The goblin is almost dead. You now have 5/8 mp. The magic dart hits the goblin. You kill the goblin! You have harvested enough death to cast Grave Claw an additional time. Health restored: 33 You now have 4/8 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 8 Things that are here: a +0 dagger; a goblin corpse d - 11 poisoned darts (gained 5) d - 17 poisoned darts (gained 6) An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. You now have 7/8 mp. The magic dart hits the endoplasm. The endoplasm is almost dead. You now have 6/8 mp. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 5/8 mp. The magic dart hits the endoplasm but does no damage. The endoplasm is almost dead. The endoplasm hits you. You take 2 damage, and have 31/33 hp. You now have 4/8 mp. An endoplasm is nearby! The magic dart hits the endoplasm. You kill the endoplasm! You now have 3/8 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Your magical contamination has completely faded away. HP restored. Magic restored. You now have 70 gold pieces (gained 12). Found an escape hatch in the ceiling. Health restored: 33; MP restored: 8 p - a scroll labelled ZYVVUCK KAMEUM 2 jackals come into view. There are monsters nearby! There are monsters nearby! The magic dart hits the jackal. The jackal is moderately wounded. The jackal bites you. You take 1 damage, and have 32/33 hp. You now have 7/8 mp. The magic dart hits the jackal but does no damage. The jackal is moderately wounded. The jackal bites you. You take 2 damage, and have 30/33 hp. You now have 6/8 mp. The magic dart hits the jackal. The jackal is severely wounded. You block the jackal's attack. The jackal bites you. You take 1 damage, and have 29/33 hp. You now have 5/8 mp. The magic dart hits the jackal. You kill the jackal! You block the jackal's attack. The jackal barely misses you. You now have 4/8 mp. The magic dart hits the jackal. The jackal is heavily wounded. The jackal barely misses you. You now have 3/8 mp. The magic dart hits the jackal. The jackal is severely wounded. The jackal closely misses you. You block the jackal's attack. You now have 2/8 mp. The magic dart hits the jackal but does no damage. The jackal is severely wounded. The jackal closely misses you. You now have 1/8 mp. The magic dart hits the jackal. The jackal is almost dead. The jackal closely misses you. You now have 0/8 mp. You are out of magic! You hit the jackal. You kill the jackal! You start resting. HP restored. Health restored: 33 You start resting. Magic restored. MP restored: 8 You see here a jackal corpse. A giant cockroach comes into view. Found a scroll of teleportation. A giant cockroach is nearby! A giant cockroach is nearby! A giant cockroach is nearby! The magic dart hits the giant cockroach. The giant cockroach is moderately wounded. You now have 7/8 mp. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 6/8 mp. The magic dart hits the giant cockroach but does no damage. The giant cockroach is moderately wounded. You now have 5/8 mp. The magic dart hits the giant cockroach but does no damage. The giant cockroach is moderately wounded. You now have 4/8 mp. The magic dart hits the giant cockroach but does no damage. The giant cockroach is moderately wounded. The giant cockroach bites you. You take 1 damage, and have 32/33 hp. You now have 3/8 mp. The magic dart hits the giant cockroach. You kill the giant cockroach! Health restored: 33 You now have 2/8 mp. You start resting. Your magical contamination has completely faded away. e - 3 scrolls of teleportation (gained 1) You start resting. Magic restored. MP restored: 8 A bat comes into view. A bat is nearby! A bat is nearby! A bat is nearby! The helpless bat fails to defend itself. You puncture the bat! You kill the bat! You have harvested as much death for Grave Claw as you can hold at once. You see here a bat corpse. 2 jackals come into view. There are monsters nearby! There are monsters nearby! The magic dart hits the jackal. The jackal is moderately wounded. The jackal barks! x2 A jackal comes into view. You now have 7/8 mp. The magic dart hits the jackal. The jackal is severely wounded. A bat comes into view. The bat moves out of view. You now have 6/8 mp. The magic dart hits the jackal but does no damage. The jackal is severely wounded. You now have 5/8 mp. The magic dart hits the jackal. You kill the jackal! The jackal bites you. You take 2 damage, and have 31/33 hp. You now have 4/8 mp. The magic dart hits the jackal. The jackal is heavily wounded. The jackal bites you. You take 2 damage, and have 29/33 hp. You now have 3/8 mp. The jackal bites you. The jackal barely misses you. You take 2 damage, and have 27/33 hp. You closely miss the jackal. You grab the jackal. You squeeze the jackal. The jackal is almost dead. You constrict the jackal. You kill the jackal! You block the jackal's attack. The jackal bites you. You take 2 damage, and have 25/33 hp. The jackal attacks as it pursues you! The jackal completely misses you. Things that are here: a jackal corpse; a jackal corpse You hit the jackal. You grab the jackal. Your squeeze misses the jackal. The jackal is moderately wounded. You constrict the jackal. You kill the jackal! The bat closely misses you. The bat closely misses you. You see here a jackal corpse. You hit the bat. You kill the bat! Found a spear. You see here a bat corpse. You start resting. HP restored. Health restored: 33 You regained 3 mp, and now have 7/8 mp. Magic restored. You see here a bat corpse. You see here a jackal corpse. Things that are here: a jackal corpse; a jackal corpse You see here a bat corpse. You see here a bat corpse. You see here a jackal corpse. You see here a bat corpse. Found a stone staircase leading up. MP restored: 8 There is a stone staircase leading down here. You see here a +0 dagger. You see here a +0 chain mail. Things that are here: a +0 dagger; a goblin skeleton You now have 85 gold pieces (gained 15). Done exploring. Done exploring. Done exploring. Done exploring. Things that are here: a +0 dagger; a goblin skeleton You see here a +0 chain mail. You see here a +0 whip. You see here 3 stones. There is a stone staircase leading down here. You climb downwards. Found 4 gold pieces. There is a stone staircase leading up here. As you read the scroll of identify, it crumbles to dust. l - a potion of heal wounds As you read the scroll labelled ZYVVUCK KAMEUM, it crumbles to dust. You assume a fearsome visage. Nothing appears to happen. It was a scroll of fear. As you read the scroll labelled ZOCOG HILYM, it crumbles to dust. It is a scroll of enchant armour. Your +0 hat glows green for a moment. As you read the scroll labelled PID FUYBAQO, it crumbles to dust. It is a scroll of amnesia. Okay, then. A goblin comes into view. It is wielding a +0 dagger. A goblin is nearby! The magic dart hits the goblin. The goblin is severely wounded. The goblin shouts! You now have 7/8 mp. The magic dart hits the goblin. You kill the goblin! You now have 6/8 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 89 gold pieces (gained 4). There are no items here. Magic restored. A kobold comes into view. It is wielding a +0 short sword and quivering poisoned darts. Found a smoky amethyst potion. MP restored: 8 A kobold is nearby! A kobold is nearby! The magic dart hits the kobold. The kobold is moderately wounded. The kobold shouts! You hear a shout! You now have 7/8 mp. The magic dart hits the kobold but does no damage. The kobold is moderately wounded. An orc comes into view. It is wielding a +0 short sword. The kobold misses you. You now have 6/8 mp. The magic dart hits the kobold. The kobold is severely wounded. The kobold hits you but does no damage. You now have 5/8 mp. The magic dart hits the kobold but does no damage. The kobold is severely wounded. The kobold barely misses you. You now have 4/8 mp. You barely miss the kobold. Your grab misses the kobold. The kobold is severely wounded. The kobold misses you. You hit the kobold. You kill the kobold! You barely miss the orc. You grab the orc. You constrict the orc. The orc hits you but does no damage. You hit the orc. The orc is severely wounded. You constrict the orc. You kill the orc! Things that are here: a +0 short sword; an orc corpse d - 20 poisoned darts (gained 3) You see here a +0 short sword. MP restored: 8 Things that are here: a +0 short sword; an orc corpse Found a stone staircase leading down. g - a smoky amethyst potion You now have 101 gold pieces (gained 12). Found 6 stones. Found a stone staircase leading up. Found a leather armour. You see here 6 stones. o - 2 scrolls of vulnerability (gained 1) Could not explore, unopened door. Could not explore, unopened door. Search for what [? for help]? weapon Could not explore, unopened door. Could not explore, unopened door. You open the door. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. There is an open door here. m - 2 scrolls of enchant weapon (gained 1) l - 2 potions of heal wounds (gained 1) Found a chain mail. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found an escape hatch in the ceiling. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm quivers. You now have 7/8 mp. The magic dart hits the endoplasm. The endoplasm is heavily wounded. You now have 6/8 mp. The magic dart hits the endoplasm. The endoplasm is almost dead. You now have 5/8 mp. The magic dart hits the endoplasm. You kill the endoplasm! You now have 4/8 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 8 Found a stone staircase leading down. You now have 119 gold pieces (gained 18). You now have 130 gold pieces (gained 11). A ball python comes into view. A ball python is nearby! A ball python is nearby! A ball python is nearby! The magic dart hits the ball python. The ball python is moderately wounded. The ball python hisses angrily. You now have 7/8 mp. The magic dart hits the ball python. You kill the ball python! Training target 4.0 for Fighting reached! Your Fighting skill increases to level 4! You need to enable at least one skill for training. You now have 6/8 mp. You now have 146 gold pieces (gained 16). You start resting. Magic restored. MP restored: 8 There is an open door here. A hobgoblin comes into view. The hobgoblin shouts! You hear a shout! A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. You now have 7/8 mp. The magic dart hits the hobgoblin. The hobgoblin is severely wounded. You now have 6/8 mp. The magic dart hits the hobgoblin. The hobgoblin is almost dead. You now have 5/8 mp. The magic dart hits the hobgoblin but does no damage. The hobgoblin is almost dead. A hobgoblin comes into view. You now have 4/8 mp. The magic dart hits the hobgoblin. You kill the hobgoblin! You now have 3/8 mp. The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. You now have 2/8 mp. The magic dart hits the hobgoblin. The hobgoblin is severely wounded. You now have 1/8 mp. The magic dart hits the hobgoblin. You kill the hobgoblin! You now have 0/8 mp. You are out of magic! You are out of magic! You start resting. Magic restored. MP restored: 8 You start waiting. Done waiting. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Found a stone staircase leading up. A frilled lizard comes into view. A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! The helpless frilled lizard fails to defend itself. You puncture the frilled lizard! You kill the frilled lizard! You see here a frilled lizard corpse. You see here a hobgoblin skeleton. Found a whip. You now have 151 gold pieces (gained 5). An iguana comes into view. An iguana is nearby! An iguana is nearby! An iguana is nearby! The magic dart hits the iguana but does no damage. The iguana hisses angrily. You now have 7/8 mp. The magic dart hits the iguana but does no damage. An endoplasm comes into view. You now have 6/8 mp. The magic dart hits the iguana. The iguana is lightly wounded. The endoplasm quivers. You now have 5/8 mp. The magic dart hits the iguana. The iguana is moderately wounded. You now have 4/8 mp. The magic dart hits the iguana. The iguana is moderately wounded. You block the iguana's attack. You now have 3/8 mp. You hit the iguana. You grab the iguana. You squeeze the iguana, but do no damage. The iguana is heavily wounded. You constrict the iguana. The iguana barely misses you. You hit the iguana. You squeeze the iguana, but do no damage. The iguana is severely wounded. You constrict the iguana. The iguana misses you. You hit the iguana. You kill the iguana! Training target 2.0 for Necromancy reached! Your Necromancy skill increases to level 2! You need to enable at least one skill for training. You have reached level 5! You feel stronger. Health restored: 37 You barely miss the endoplasm. You squeeze the endoplasm. You kill the endoplasm! Found an emerald potion. You see here an iguana corpse. You start resting. Magic restored. MP restored: 9 j - an emerald potion A rat comes into view. A rat is nearby! A rat is nearby! A rat is nearby! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 8/9 mp. The magic dart hits the rat. You kill the rat! You now have 7/9 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Your magical contamination has completely faded away. Magic restored. Found a stone staircase leading down. MP restored: 9 Found an escape hatch in the floor. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. As you open the door, it creaks loudly! There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Okay, then. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found a book of Unlife. There is an open door here. You pick up a book of Unlife and begin reading... You add the spells Soul Splinter, Martyr's Knell and Death Channel to your library. There is an open door here. There is an open door here. There is an open door here. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. You see here a +0 chain mail. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found a book of the Warp. There is an open door here. You pick up a book of the Warp and begin reading... You add the spells Dispersal, Manifold Assault and Disjunction to your library. There is an open door here. You open the door. Found a stone staircase leading down. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. 2 gnolls come into view. There are monsters nearby! There are monsters nearby! The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! x2 You now have 8/9 mp. The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. A gnoll comes into view. It is wielding a +0 flail. You now have 7/9 mp. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll shouts! A gnoll comes into view. It is wielding a +0 whip. You now have 6/9 mp. The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. You now have 5/9 mp. There is an open door here. There is an open door here. Your magical contamination has completely faded away. There is an open door here. There is an open door here. There is a stone staircase leading up here. Unknown command. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (79% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) You now have 5/9 mp. The searing ray misses the gnoll. You now have 4/9 mp. The searing ray hits the gnoll. You kill the gnoll! You now have 3/9 mp. Casting: Searing Ray (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the gnoll. The gnoll is moderately wounded. You stop channelling your searing ray. You now have 2/9 mp. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (moderately wounded, 79% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) You now have 0/9 mp. Without enough magic to sustain it, your Searing Ray dissipates. You hit the gnoll but do no damage. Your grab misses the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip. You take 5 damage, and have 32/37 hp. You hit the gnoll. You grab the gnoll. The gnoll is moderately wounded. You constrict the gnoll. The gnoll hits you with a +0 whip. You take 5 damage, and have 27/37 hp. You hit the gnoll. You squeeze the gnoll, but do no damage. The gnoll is severely wounded. You constrict the gnoll. You kill the gnoll! You see here a +0 whip. You start resting. A gnoll is nearby! You regained 2 hp, and now have 29/37 hp. A gnoll is nearby! A gnoll is nearby! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. Health restored: 37 You regained 3 mp, and now have 5/9 mp. You start resting. Magic restored. MP restored: 9 You climb downwards. The gnoll barely misses you. The gnoll hits you with a +0 club! There is a stone staircase leading up here. You take 8 damage, and have 29/37 hp. MASSIVE DAMAGE!! Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (79% to hit) The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club. You take 2 damage, and have 27/37 hp. You now have 6/9 mp. The searing ray hits the gnoll! You kill the gnoll! You now have 5/9 mp. You now have 4/9 mp. You stop channelling your searing ray. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. Health restored: 37 You regained 4 mp, and now have 8/9 mp. You start resting. Magic restored. MP restored: 9 You climb downwards. There is a stone staircase leading up here. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (wandering, hasn't noticed you, 79% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll shouts! You now have 6/9 mp. The searing ray hits the gnoll! The gnoll is heavily wounded. The gnoll misses you. You now have 5/9 mp. The searing ray hits the gnoll. You kill the gnoll! You now have 4/9 mp. You finish channelling your searing ray. You now have 3/9 mp. You start resting. Magic restored. MP restored: 9 You start waiting. Done waiting. You start waiting. Done waiting. There is an open door here. You see here a +0 flail. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. A scorpion comes into view. Found a leather armour. A scorpion is nearby! A scorpion is nearby! Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You are now empty-tentacled. Unknown command. Unknown command. a - a +1 dagger (weapon) The magic dart hits the scorpion but does no damage. You now have 8/9 mp. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (76% to hit) The searing ray hits the scorpion. The scorpion is lightly wounded. (Press . to maintain the ray.) You now have 5/9 mp. The searing ray hits the scorpion. The scorpion is heavily wounded. You now have 4/9 mp. The searing ray hits the scorpion! The scorpion is almost dead. The scorpion misses you. You now have 3/9 mp. The searing ray misses the scorpion. You finish channelling your searing ray. The scorpion closely misses you. You now have 2/9 mp. You hit the scorpion but do no damage. You grab the scorpion. The scorpion is almost dead. You constrict the scorpion. The scorpion stings you. The scorpion closely misses you. You take 4 damage, and have 33/37 hp. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You hit the scorpion. You kill the scorpion! Training target 3.0 for Conjurations reached! Your Conjurations skill increases to level 3! You need to enable at least one skill for training. You start resting. HP restored. Health restored: 38 You regained 2 mp, and now have 4/9 mp. You start resting. A hound comes into view. The magic dart hits the hound but does no damage. The hound barks! You now have 3/9 mp. The magic dart hits the hound. The hound is lightly wounded. The hound misses you. You now have 2/9 mp. The magic dart hits the hound. The hound is moderately wounded. The hound barely misses you. The hound bites you. You take 3 damage, and have 35/38 hp. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (moderately wounded, 67% to hit) The searing ray hits the hound. The hound is heavily wounded. (Press . to maintain the ray.) The hound barely misses you. You now have 0/9 mp. Without enough magic to sustain it, your Searing Ray dissipates. The hound bites you. The hound closely misses you. You take 2 damage, and have 33/38 hp. The hound completely misses you. You hit the hound. You grab the hound. The hound is heavily wounded. You constrict the hound. You block the hound's attack. The hound bites you. An endoplasm comes into view. You take 2 damage, and have 31/38 hp. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. The endoplasm quivers. You hit the hound but do no damage. The hound is almost dead. You constrict the hound. You block the hound's attack. You hit the hound. You kill the hound! You have reached level 6! You regained 7 hp, and now have 38/45 hp. There is an open door here. There is an open door here. You see here a +0 flail. Things that are here: a +0 halberd; a gnoll skeleton You see here a +0 whip. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. Health restored: 45 You start resting. Magic restored. MP restored: 10 You climb downwards. There is a stone staircase leading up here. There is an open door here. You see here a +0 flail. There is an open door here. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! The magic dart hits the endoplasm. The endoplasm is severely wounded. You now have 9/10 mp. The magic dart hits the endoplasm. You kill the endoplasm! You now have 8/10 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 10 There is an open door here. You see here a hound corpse. A kobold comes into view. It is wielding a +0 short sword. A kobold is nearby! A kobold is nearby! A kobold is nearby! The magic dart hits the kobold but does no damage. The kobold shouts! You now have 9/10 mp. The magic dart hits the kobold. You kill the kobold! You now have 8/10 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 10 There is an open door here. There is an open door here. A ball python comes into view. A ball python is nearby! A ball python is nearby! A ball python is nearby! The magic dart hits the ball python. You kill the ball python! You now have 9/10 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 10 There is an open door here. A giant cockroach comes into view. Found a smoky purple potion. A giant cockroach is nearby! A giant cockroach is nearby! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 9/10 mp. The magic dart hits the giant cockroach. The giant cockroach is heavily wounded. You now have 8/10 mp. The magic dart hits the giant cockroach but does no damage. The giant cockroach is heavily wounded. You now have 7/10 mp. The magic dart hits the giant cockroach but does no damage. The giant cockroach is heavily wounded. You now have 6/10 mp. A giant cockroach is nearby! The magic dart hits the giant cockroach. You kill the giant cockroach! You now have 5/10 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 10 You start waiting. A kobold opens the door. It is wielding a +0 club. A kobold is nearby! A kobold is nearby! A kobold is nearby! The magic dart hits the kobold. The kobold is moderately wounded. The kobold shouts! You now have 9/10 mp. The magic dart hits the kobold. You kill the kobold! You now have 8/10 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 10 You now have 156 gold pieces (gained 5). There is an open door here. Things that are here: a +0 club; 3 boomerangs k - a smoky purple potion There is an open door here. Things that are here: a +0 club; 3 boomerangs Found 5 stones. Pikel and 4 lemures come into view. Pikel is wielding a +0 whip of electrocution and wearing a +1 robe of willpower. The lemure shouts! x2; Pikel shouts! The lemure shouts! x2 The lemure moves out of view. There are monsters nearby! You see here 5 stones. There is an open door here. Things that are here: a +0 club; 3 boomerangs Found a stone staircase leading down. Found a stone staircase leading down. There is an open door here. There is an open door here. You see here a hound skeleton. There is an open door here. There is an open door here. You see here a +0 flail. Things that are here: a +0 halberd; a gnoll skeleton You see here a +0 whip. There is a stone staircase leading up here. The magic dart hits the lemure. The lemure is lightly wounded. You now have 9/10 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - lemure Aim: a lemure (lightly wounded, unrewarding, 70% to hit) The searing ray hits the lemure. The lemure is moderately wounded. (Press . to maintain the ray.) You now have 6/10 mp. The searing ray hits the lemure! The lemure is heavily wounded. You now have 5/10 mp. The searing ray hits the lemure. The lemure is severely wounded. You now have 4/10 mp. The searing ray hits the lemure. The lemure is almost dead. You finish channelling your searing ray. The lemure hits you. You take 5 damage, and have 40/45 hp. You now have 3/10 mp. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - lemure Aim: a lemure (almost dead, unrewarding, 70% to hit) The searing ray hits the lemure! You kill the lemure! That felt strangely unrewarding. (Press . to maintain the ray.) You now have 0/10 mp. Without enough magic to sustain it, your Searing Ray dissipates. You start resting. Pikel is nearby! Pikel is nearby! Pikel is nearby! Pikel is nearby! Pikel shouts! You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. Health restored: 45 You start resting. Magic restored. MP restored: 10 You climb downwards. Level annotation: Pikel Pikel hits you with a +0 whip of electrocution! Pikel hits you with a +0 whip of electrocution. There is a stone staircase leading up, spattered with blood here. You take 13 damage, and have 32/45 hp. MASSIVE DAMAGE!! Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Pikel Aim: Pikel, wielding a +0 whip of electrocution and wearing a +1 robe of willpower (70% to hit) The searing ray hits Pikel. Pikel is lightly wounded. (Press . to maintain the ray.) Pikel misses you. You now have 7/10 mp. The searing ray hits Pikel but does no damage. Pikel is lightly wounded. Pikel closely misses you. You now have 6/10 mp. The searing ray hits Pikel. Pikel is lightly wounded. Pikel hits you with a +0 whip of electrocution! You are electrocuted! * * * LOW HITPOINT WARNING * * * You take 23 damage, and have 9/45 hp. MASSIVE DAMAGE!! You now have 5/10 mp. The searing ray misses Pikel. You finish channelling your searing ray. Pikel hits you with a +0 whip of electrocution! * * * LOW HITPOINT WARNING * * * You are electrocuted!! You die... Pikel says, "Another soul for the market." ..................# .5................# ..................# ..................# ..................# #####รท############# .+.......#.......# .#....5..#.....).# .#.......#....)K@# '######'####.....# .##..##.####)##### ......'..........# >.....#..........# ......#..........# .....##...######## ########### You could see Pikel. Vanquished Creatures A lemure (D:4) A scorpion (D:4) A hound (D:4) An iguana (D:3) 4 gnolls (D:4) 3 adders (D:2) A ribbon worm (D:2) 3 dart slugs An orc (D:3) 6 endoplasms 4 giant cockroaches 3 hobgoblins 9 jackals (D:2) 5 kobolds A quokka (D:1) 6 ball pythons 7 bats 6 frilled lizards 6 goblins 2 rats 71 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 118 | D:1 | Reached skill level 1 in Fighting 182 | D:1 | Reached XP level 2. HP: 18/18 MP: 4/6 613 | D:1 | Reached skill level 2 in Fighting 1128 | D:2 | Reached XP level 3. HP: 18/25 MP: 1/7 1612 | D:2 | Reached skill level 3 in Fighting 1837 | D:2 | Reached XP level 4. HP: 14/31 MP: 2/8 1910 | D:2 | Learned a level 2 spell: Searing Ray 1913 | D:2 | Learned a level 2 spell: Grave Claw 1916 | D:2 | Learned a level 2 spell: Call Imp 3137 | D:3 | Reached skill level 4 in Fighting 3635 | D:3 | Reached XP level 5. HP: 37/37 MP: 3/9 4585 | D:4 | Reached XP level 6. HP: 38/45 MP: 0/10 4872 | D:4 | Noticed Pikel 5012 | D:4 | HP: 2/45 [Pikel/+0 whip of electrocution (8)] 5012 | D:4 | Demolished by Pikel Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_basic, interstate_on_off D:2: layout_loops_ring, glass_columns_c, minivault_4 D:3: layout_basic, st_stairs_13 D:4: layout_gridville, lemuel_tele_altar, hellmonk_ghost_happy_afterlife, uniq_pikel Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 3 4 | 4.9 Stealth | 3 | 3.0 Necromancy | 2 | 2.0 Conjurations | 3 | 3.0 Dodging | | 2.0 Spellcasting | | 3.0 Summonings | | 1.0 Translocations | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 24 | 23 || 47 Tentacles | 5 | 5 || 10 Constrict | 5 | 8 || 13 Cast: Magic Dart | 75 | 85 || 160 Searing Ray | | 9 || 9 Use: Scroll | 4 | 4 || 8 Stab: Sleeping | 2 | 2 || 4 Armour: Skin | 15 | 25 || 40 Dodge: Dodged | 25 | 29 || 54 Block: Other | 1 | 7 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5014 | 4911 | 103 | 1988 | 2274 | 4 | 1253.5 | Dungeon | 5014 | 4911 | 103 | 1988 | 2274 | 4 | 1253.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1770 daAuts D:3: 1532 daAuts D:1: 1019 daAuts D:4: 691 daAuts