Dungeon Crawl Stone Soup version 0.33-a0-484-ge55ba79dcc (webtiles) character file. Game seed: 6766538118160525094 12686 bayes525 the Fighter (level 11, -10/90 HPs) Began as a Human Forgewright on Nov 25, 2024. Was a Follower of Sif Muna. Mangled by an anaconda simulacrum (20 damage) ... on level 2 of the Lair of Beasts on Nov 26, 2024. The game lasted 00:50:29 (22421 turns). bayes525 the Fighter (Human Forgewright) Turns: 22421, Time: 00:50:30 Health: -10/90 AC: 5 Str: 11 XL: 11 Next: 97% Magic: 8/17 EV: 8 Int: 19 God: Sif Muna [*.....] Gold: 492 SH: 0 Dex: 12 Spells: 2/18 levels left rFire . . . a - +3 quarterstaff (drain) rCold . . . (shield currently unavailable) rNeg . . . s - +0 steam dragon scales rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... J - amulet of regeneration Stlth ++ y - ring of poison resistance HPRegen 1.15/turn H - +5 ring of evasion MPRegen 0.15/turn %: no passive effects @: constricted A: explore regen a: Renounce Religion, Channel Magic You were on level 2 of the Lair of Beasts. You worshipped Sif Muna. Sif Muna was aware of your devotion. You visited 3 branches of the dungeon, and saw 11 of its levels. You collected 492 gold pieces. Inventory: Hand Weapons a - a +3 quarterstaff of draining (weapon) g - a +0 hammer j - a +0 hand axe k - a +0 sling p - a +1 dagger of venom t - a +0 war axe u - a +0 rapier w - a +3 long sword of freezing I - a +0 dagger L - a +0 shortbow of flaming Missiles h - 10 javelins B - 4 poisoned darts C - a throwing net Armour c - a +0 robe r - a +1 leather armour s - +0 steam dragon scales (worn) F - the +8 chain mail "Weimnea" {Harm *Corrode rC+++ Str-5} (You found it on level 7 of the Dungeon) Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. rC+++: It renders you almost immune to cold. Str-5: It affects your strength (-5). Jewellery f - a ring of protection from fire l - a ring of flight m - a ring of resist corrosion n - an amulet of guardian spirit y - a ring of poison resistance (left hand) A - a ring of protection from cold H - a +5 ring of evasion (right hand) J - an amulet of regeneration (around neck) Wands v - a wand of polymorph (7) E - a wand of charming (12) K - a wand of roots (7) Scrolls e - 3 scrolls of immolation i - 2 scrolls of poison G - 2 scrolls of identify M - a scroll of fog {unknown} N - 2 scrolls of teleportation Potions b - a potion of magic d - 2 potions of brilliance o - a potion of resistance q - 5 potions of cancellation x - 2 potions of curing z - a potion of enlightenment D - a potion of ambrosia Skills: - Level 10.0 Fighting - Level 7.0 Dodging - Level 3.0 Stealth - Level 4.0 Spellcasting + Level 8.9 Conjurations - Level 6.0 Forgecraft + Level 8.9 Air Magic - Level 2.0 Invocations - Level 3.0 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Construct Spike Laun Frge 52% 2d5 1% 2 c - Launch Clockwork Bee Frge 26% N/A 3% 3 d - Forge Lightning Spir Air/Frge 32% 3d6 6% 4 e - Conjure Ball Lightni Conj/Air 18% 3x3d6 47% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vhi's Electric Charge Tloc/Air 40% N/A 22% 4 Forge Blazeheart Golem Fire/Frge 15% N/A 36% 4 Volatile Blastmotes Fire/Tloc 6% 2d10 38% 3 Gell's Gavotte Tloc 1% 2d(12-17) 100% 6 Discord Hex 1% N/A 100% 8 Disjunction Tloc 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:4 Lair (2/5) D:8 Snake (0/4) Lair:2 Swamp: Lair:2-3 Shoals: Lair:2-3 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Yredelemnul Zin The Shining One Annotations: D:2 1 runed translucent door, exclusion: door, Crazy Yiuf D:4 exclusion: downstairs D:7 exclusion: statue Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You take 11 damage, and have 79/90 hp. You now have 15/17 mp. The rime drake bites you. You take 3 damage, and have 76/90 hp. MP restored: 17 Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The ice encasing you melts away. The rime drake barely misses you. You now have 13/17 mp. Your lightning spire cannot move out of your way! The rime drake breathes ice at you. The icy flash freeze hits you!! You are encased in ice. You take 21 damage, and have 55/90 hp. MASSIVE DAMAGE!! You now have 11/17 mp. The rime drake barely misses you. Your lightning spire shoots out a bolt of lightning at the rime drake! The bolt of electricity hits the rime drake! x2 The rime drake bites your lightning spire but does no damage. The ice encasing you melts away. The rime drake misses you. The rime drake bites you. Your lightning spire shoots out a bolt of lightning at the rime drake! The bolt of electricity hits the rime drake! The rime drake dies! Sif Muna accepts your kill. You take 1 damage, and have 55/90 hp. You start resting. A white imp comes into view. A white imp is nearby! A white imp is nearby! Your lightning spire shoots out a bolt of lightning at the white imp! The bolt of electricity hits the white imp! The white imp gestures at you. The puff of frost hits you! You take 7 damage, and have 50/90 hp. You now have 12/17 mp. Your lightning spire shoots out a bolt of lightning at the white imp! The bolt of electricity hits the white imp! The white imp dies! Sif Muna accepts your kill. You start resting. Your lightning spire fades away. Magic restored. You regained 11 hp, and now have 61/90 hp. MP restored: 17 You start resting. A cane toad comes into view. You regained 28 hp, and now have 89/90 hp. A cane toad is nearby! Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Forge Lightning Spire. You are very lightly contaminated with residual magic. Nothing appears to happen. The cane toad croaks. You hear a bellow! You now have 13/17 mp. Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Forge Lightning Spire. Nothing appears to happen. Health restored: 90 You now have 9/17 mp. Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Forge Lightning Spire. Nothing appears to happen. The cane toad stings you but does no damage. You now have 5/17 mp. Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The cane toad stings you! You are poisoned. The cane toad poisons you! You take 7 damage, and have 83/90 hp. You now have 1/17 mp. You feel extremely sick. The cane toad attacks as it pursues you! The cane toad stings you!! You are more poisoned. The cane toad poisons you! Your lightning spire shoots out a bolt of lightning at the cane toad! The bolt of electricity hits the cane toad. The cane toad stings you!! You take 43 damage, and have 40/90 hp. MASSIVE DAMAGE!! You now have 0/17 mp. You feel extremely sick. You take 7 damage, and have 33/90 hp. You feel very sick. The cane toad attacks as it pursues you! The cane toad stings you!! * * * LOW HITPOINT WARNING * * * You take 28 damage, and have 5/90 hp. MASSIVE DAMAGE!! You feel better. The cane toad completely misses you. Your lightning spire shoots out a bolt of lightning at the cane toad! The bolt of electricity hits the cane toad! You regained 8 hp, and now have 13/90 hp. Unknown command. Aiming: Charm Press: ? - help, Shift-Dir - straight line, f - cane toad Aim: a cane toad (moderately wounded, ally target, chance to affect: 56%) The cane toad resists with significant effort. Your lightning spire shoots out a bolt of lightning at the cane toad! The bolt of electricity hits the cane toad! Your lightning spire shoots out a bolt of lightning at the cane toad! The bolt of electricity hits the cane toad. Your lightning spire shoots out a bolt of lightning at the cane toad! The bolt of electricity hits the cane toad! Aiming: Charm Press: ? - help, Shift-Dir - straight line, f/p - cane toad Aim: a cane toad (severely wounded, chance to affect: 56%) The cane toad is charmed. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Retreat in which direction? Press: ? - help, Dir - move target, p - cane toad Fall back! Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. There is a stone staircase leading up here. You start resting. Your magical contamination has completely faded away. You start resting. A cane toad is nearby! You regained 5 hp, and now have 23/90 hp. You regained 2 mp, and now have 4/17 mp. A cane toad is nearby! Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 0/17 mp. Your lightning spire shoots out a bolt of lightning at the cane toad! The bolt of electricity hits the cane toad! Your lightning spire shoots out a bolt of lightning at the cane toad! The bolt of electricity hits the cane toad. The cane toad dies! Sif Muna accepts your kill. You climb upwards. Your mindless puppet stays behind. There is a stone staircase leading down here. You start resting. Magic restored. You regained 36 hp, and now have 61/90 hp. MP restored: 17 You start resting. HP restored. Health restored: 90 You start waiting. Done waiting. You climb downwards. There is a stone staircase leading up here. You start waiting. Done waiting. Found a stone staircase leading up. A lava snake comes into view. x2 There are monsters nearby! There are monsters nearby! Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Found a staircase to the Snake Pit. A salamander comes into view. You now have 13/17 mp. Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - salamander Aim: a salamander (asleep) You lock target on the salamander and prepare to deploy your bee. (Press . to continue winding your bee.) The salamander wields a +0 shortbow of flaming. It bursts into flame! The salamander shoots an arrow. The arrow hits your lightning spire! Your lightning spire shoots out a bolt of lightning at the lava snake! The bolt of electricity hits the lava snake! The lava snake hisses angrily. You now have 10/17 mp. You continue winding your clockwork bee... The salamander shoots an arrow. The arrow hits your lightning spire but does no damage. Your lightning spire shoots out a bolt of lightning at the salamander! The bolt of electricity hits the salamander! You continue winding your clockwork bee... The salamander shoots an arrow. The arrow barely misses your lightning spire. The arrow hits you! The arrow burns you. The lava snake spits lava at you. The glob of lava hits your lightning spire! Your lightning spire partially resists. You take 9 damage, and have 81/90 hp. You now have 9/17 mp. With a metallic buzz, your clockwork bee launches itself at the salamander. The salamander shoots an arrow. The arrow hits your lightning spire! Your lightning spire is destroyed! Casting: Launch Clockwork Bee (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The lava snake spits lava at you. The glob of lava hits you! You partially resist. You take 8 damage, and have 73/90 hp. You now have 6/17 mp. The salamander shoots an arrow. The arrow hits you but does no damage. Your lightning spire shoots out a bolt of lightning at the lava snake! The bolt of electricity hits the lava snake! x2 The lava snake dies! Sif Muna accepts your kill. The salamander shoots an arrow. The arrow barely misses you. The salamander shoots an arrow. The arrow hits you. The lava snake spits lava at you. The glob of lava misses you. You take 5 damage, and have 69/90 hp. The salamander shoots an arrow. The arrow barely misses you. The lava snake spits lava at you. The glob of lava misses you. Your lightning spire shoots out a bolt of lightning at the salamander! The bolt of electricity hits the salamander! Your lightning spire shoots out a bolt of lightning at the lava snake! The bolt of electricity hits the lava snake! The lava snake dies! Sif Muna accepts your kill. The salamander shoots an arrow. The arrow closely misses you. Your lightning spire shoots out a bolt of lightning at the salamander! The bolt of electricity hits the salamander! The salamander shoots an arrow. The arrow hits you! The arrow burns you. You take 12 damage, and have 59/90 hp. You now have 6/17 mp. Your lightning spire shoots out a bolt of lightning at the salamander! The bolt of electricity hits the salamander! You hit the salamander but do no damage. You drain the salamander. The salamander is heavily wounded. The salamander unwields a +0 shortbow of flaming. It stops flaming. The salamander hits you but does no damage. You barely miss the salamander. The salamander is heavily wounded. The salamander hits you. You are engulfed in flames. You resist. Your lightning spire shoots out a bolt of lightning at the salamander! The bolt of electricity hits the salamander. You take 4 damage, and have 56/90 hp. You hit the salamander. The salamander is heavily wounded. Your lightning spire fades away. The salamander barely misses you. Your clockwork bee completely misses the salamander. The salamander hits you! You are engulfed in flames. You resist. You take 12 damage, and have 44/90 hp. You now have 5/17 mp. Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your clockwork bee stings the salamander. The salamander hits you. You are engulfed in flames. You resist. You take 6 damage, and have 38/90 hp. You now have 1/17 mp. Your clockwork bee barely misses the salamander. Your clockwork bee stings the salamander but does no damage. The salamander wields a +0 shortbow of flaming. It bursts into flame! The salamander shoots an arrow. The arrow hits you. Your lightning spire shoots out a bolt of lightning at the salamander! The bolt of electricity hits the salamander! x2 You take 1 damage, and have 37/90 hp. Your clockwork bee stings the salamander. The salamander dies! Sif Muna accepts your kill. You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Your lightning spire fades away. Magic restored. You regained 35 hp, and now have 74/90 hp. MP restored: 17 You start resting. HP restored. Health restored: 90 You see here a +0 shortbow of flaming. L - a +0 shortbow of flaming Found a mace. Found a stone staircase leading down. You now have 463 gold pieces (gained 11). A bullfrog comes into view. A bullfrog is nearby! Casting: Forge Lightning Spire (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 13/17 mp. Casting: Forge Lightning Spire (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - bullfrog Aim: a bullfrog (asleep, ally target) You lock target on the bullfrog and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 10/17 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the bullfrog. Your lightning spire shoots out a bolt of lightning at the bullfrog! The bolt of electricity hits the bullfrog! Your clockwork bee stings the bullfrog. Your clockwork bee closely misses the bullfrog. The bullfrog hits you. Your clockwork bee stings the bullfrog! The bullfrog dies! Sif Muna accepts your kill. You take 4 damage, and have 86/90 hp. You start resting. Your clockwork bee winds down and falls to the ground. You start resting. HP restored. Health restored: 90 You start resting. Your dormant clockwork bee falls apart. Your lightning spire fades away. Magic restored. MP restored: 17 You see here a bullfrog corpse. Found a hand axe. A water moccasin comes into view. A water moccasin is nearby! A water moccasin is nearby! A water moccasin is nearby! Casting: Launch Clockwork Bee (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 13/17 mp. Casting: Forge Lightning Spire (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - water moccasin Aim: a water moccasin (asleep, ally target) You lock target on the water moccasin and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 10/17 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the water moccasin. The water moccasin hisses angrily. Your clockwork bee stings the water moccasin! The water moccasin barely misses you. You hit the water moccasin. The water moccasin is moderately wounded. Your clockwork bee stings the water moccasin! The water moccasin bites you. Your clockwork bee closely misses the water moccasin. You take 5 damage, and have 85/90 hp. You barely miss the water moccasin. The water moccasin is severely wounded. The water moccasin completely misses you. Your clockwork bee stings the water moccasin! The water moccasin dies! Sif Muna accepts your kill. Your clockwork bee winds down and falls to the ground. M - a scroll labelled COILA XUEQA You start resting. Your lightning spire fades away. HP restored. Health restored: 90 You regained 2 mp, and now have 15/17 mp. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 17 You see here a +2 pair of boots. Found a scale mail. You see here a +0 scale mail. You enter the shallow water. Moving in this stuff is going to be slow. Found a plate armour. A polar bear simulacrum comes into view. A polar bear simulacrum is nearby! A polar bear simulacrum is nearby! A polar bear simulacrum is nearby! Casting: Launch Clockwork Bee (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 13/17 mp. Casting: Forge Lightning Spire (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - polar bear simulacrum Aim: a polar bear simulacrum (ally target) You lock target on the polar bear simulacrum and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 10/17 mp. You continue winding your clockwork bee... Your lightning spire shoots out a bolt of lightning at the polar bear simulacrum! The bolt of electricity hits the polar bear simulacrum! You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the polar bear simulacrum. The polar bear simulacrum bites your clockwork bee but does no damage. The polar bear simulacrum barely misses your clockwork bee. x2 Your clockwork bee stings the polar bear simulacrum but does no damage. Your clockwork bee stings the polar bear simulacrum! Your clockwork bee stings the polar bear simulacrum but does no damage. The polar bear simulacrum closely misses your clockwork bee. The polar bear simulacrum claws your clockwork bee. The polar bear simulacrum freezes your clockwork bee! The polar bear simulacrum claws your clockwork bee. The polar bear simulacrum freezes your clockwork bee! Your clockwork bee stings the polar bear simulacrum but does no damage. Your clockwork bee winds down and falls to the ground. The polar bear simulacrum bites your lightning spire! The polar bear simulacrum freezes your lightning spire. Your lightning spire resists. The polar bear simulacrum claws your lightning spire but does no damage. x2 The polar bear simulacrum bites your lightning spire. The polar bear simulacrum freezes your lightning spire. Your lightning spire resists. The polar bear simulacrum claws your lightning spire. Your lightning spire is destroyed! Casting: Launch Clockwork Bee (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 8/17 mp. Your lightning spire shoots out a bolt of lightning at the polar bear simulacrum! The bolt of electricity hits the polar bear simulacrum! The polar bear simulacrum vaporises! Sif Muna accepts your kill. You start resting. Your lightning spire shoots out a bolt of lightning at the polar bear! The bolt of electricity misses the polar bear. You start resting. The polar bear bites your lightning spire! The polar bear claws your lightning spire but does no damage. The polar bear claws your lightning spire. You start resting. The polar bear bites your lightning spire! Your lightning spire is destroyed! There are monsters nearby! Casting: Forge Lightning Spire (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The polar bear growls angrily. You now have 6/17 mp. Your lightning spire cannot move out of your way! Casting: Forge Lightning Spire (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - polar bear Aim: a polar bear (ally target) You lock target on the polar bear and prepare to deploy your bee. (Press . to continue winding your bee.) The polar bear closely misses you. The polar bear misses you. x2 Your lightning spire shoots out a bolt of lightning at the polar bear! The bolt of electricity hits the polar bear. You now have 3/17 mp. You continue winding your clockwork bee... The polar bear bites you but does no damage. The polar bear completely misses you. The polar bear claws you. You take 2 damage, and have 88/90 hp. You continue winding your clockwork bee... The polar bear misses you. The polar bear claws you. The polar bear completely misses you. You take 3 damage, and have 85/90 hp. With a metallic buzz, your clockwork bee launches itself at the polar bear. The polar bear barely misses you. The polar bear claws you but does no damage. x2 The polar bear bites you. The polar bear claws you but does no damage. The polar bear barely misses you. Your clockwork bee barely misses the polar bear. You take 2 damage, and have 83/90 hp. Casting: Launch Clockwork Bee (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee barely misses the polar bear. The polar bear closely misses you. The polar bear claws you. x2 The polar bear closely misses you. The polar bear claws you but does no damage. The polar bear closely misses you. You take 5 damage, and have 78/90 hp. You now have 1/17 mp. Your spike launcher falls apart as you grow too distant to maintain it. Your clockwork bee barely misses the polar bear. The polar bear closely misses your clockwork bee. The polar bear claws your clockwork bee but does no damage. The polar bear misses your clockwork bee. The polar bear completely misses your clockwork bee. The polar bear claws your clockwork bee. The polar bear claws your clockwork bee but does no damage. Your clockwork bee completely misses the polar bear. Your clockwork bee stings the polar bear! The polar bear barely misses your clockwork bee. The polar bear closely misses your clockwork bee. The polar bear claws your clockwork bee. The polar bear bites your clockwork bee. The polar bear barely misses your clockwork bee. The polar bear claws your clockwork bee but does no damage. Your clockwork bee completely misses the polar bear. The polar bear misses your clockwork bee. The polar bear claws your clockwork bee but does no damage. The polar bear claws your clockwork bee. The polar bear bites your clockwork bee! The polar bear closely misses your clockwork bee. The polar bear barely misses your clockwork bee. Your clockwork bee stings the polar bear. Your clockwork bee barely misses the polar bear. The polar bear bites your clockwork bee! The polar bear barely misses your clockwork bee. The polar bear claws your clockwork bee but does no damage. The polar bear misses your clockwork bee. The polar bear claws your clockwork bee. The polar bear misses your clockwork bee. Your clockwork bee stings the polar bear. The polar bear closely misses your clockwork bee. The polar bear completely misses your clockwork bee. The polar bear misses your clockwork bee. The polar bear bites your clockwork bee! Your clockwork bee is destroyed! The polar bear barely misses you. The polar bear claws you. The polar bear closely misses you. The polar bear bites you! The polar bear misses you. The polar bear barely misses you. Your lightning spire shoots out a bolt of lightning at the polar bear! The bolt of electricity hits the polar bear! You take 18 damage, and have 62/90 hp. The polar bear misses you. The polar bear claws you. The polar bear claws you but does no damage. The polar bear barely misses you. x2; The polar bear claws you. You take 2 damage, and have 60/90 hp. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - polar bear Aim: a polar bear (moderately wounded) Okay, then. Unknown command. Aiming: Charm Press: ? - help, Shift-Dir - straight line, f/p - polar bear Aim: a polar bear (moderately wounded, chance to affect: 56%) The polar bear resists with significant effort. The polar bear bites you. The polar bear closely misses you. x2 The polar bear misses you. The polar bear claws you but does no damage. The polar bear barely misses you. You take 3 damage, and have 57/90 hp. Aiming: Charm Press: ? - help, Shift-Dir - straight line, f/p - polar bear Aim: a polar bear (moderately wounded, chance to affect: 56%) The polar bear is charmed. The polar bear closely misses you. The polar bear claws you but does no damage. The polar bear misses you. You hit the polar bear. The polar bear is severely wounded. Your polar bear bites the polar bear but does no damage. Your polar bear barely misses the polar bear. Your polar bear claws the polar bear. The polar bear goes berserk! You hit the polar bear but do no damage. The polar bear is severely wounded. The polar bear bites you!! The polar bear claws you. The polar bear closely misses you. Your polar bear bites the polar bear. Your polar bear barely misses the polar bear. x2 The polar bear barely misses you. The polar bear completely misses you. The polar bear claws you. Your polar bear bites the polar bear! Your polar bear claws the polar bear but does no damage. Your polar bear barely misses the polar bear. You take 25 damage, and have 33/90 hp. MASSIVE DAMAGE!! You now have 1/17 mp. The polar bear bites you!! * * * LOW HITPOINT WARNING * * * The polar bear claws you but does no damage. The polar bear claws you. * * * LOW HITPOINT WARNING * * * Your polar bear closely misses the polar bear. x2 Your polar bear claws the polar bear but does no damage. You take 21 damage, and have 12/90 hp. MASSIVE DAMAGE!! You feel much better. Your lightning spire fades away. The polar bear barely misses you. The polar bear claws you but does no damage. x2 Your polar bear bites the polar bear! Your polar bear claws the polar bear but does no damage. Your polar bear claws the polar bear. The polar bear dies! Sif Muna accepts your kill. Training target 8.0 for Air Magic reached! Training target 8.0 for Conjurations reached! Your Conjurations skill increases to level 8! Your Air Magic skill increases to level 8! You need to enable at least one skill for training. You regained 22 hp, and now have 34/90 hp. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Retreat in which direction? Press: ? - help, Dir - move target, p - polar bear Fall back! You see here a +0 scale mail. Found 7 stones. Found a potion of curing. You see here a +0 mace. Magic restored. A cane toad comes into view. You regained 37 hp, and now have 76/90 hp. MP restored: 17 A cane toad is nearby! A cane toad is nearby! A cane toad is nearby! Casting: Launch Clockwork Bee (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - cane toad Aim: a cane toad (asleep) You lock target on the cane toad and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 15/17 mp. Casting: Launch Clockwork Bee (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Forge Lightning Spire. You are very lightly contaminated with residual magic. Nothing appears to happen. You stop assembling your clockwork bee. The cane toad croaks. You now have 11/17 mp. Unknown command. Casting: Forge Lightning Spire (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 7/17 mp. Casting: Forge Lightning Spire (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - cane toad Aim: a cane toad (ally target) You lock target on the cane toad and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 4/17 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... Your lightning spire shoots out a bolt of lightning at the cane toad! The bolt of electricity hits the cane toad! With a metallic buzz, your clockwork bee launches itself at the cane toad. The cane toad closely misses you. You completely miss the cane toad. The cane toad is moderately wounded. The cane toad barely misses you. Your clockwork bee stings the cane toad but does no damage. The cane toad stings you! You are poisoned. The cane toad poisons you! Your clockwork bee stings the cane toad. You take 15 damage, and have 63/90 hp. You barely miss the cane toad. The cane toad is moderately wounded. You feel very sick. The cane toad barely misses you. Your clockwork bee stings the cane toad. Your lightning spire shoots out a bolt of lightning at the cane toad! The bolt of electricity hits the cane toad! Your clockwork bee stings the cane toad. The cane toad completely misses you. You take 5 damage, and have 58/90 hp. You hit the cane toad but do no damage. The cane toad is severely wounded. You feel very sick. Your lightning spire shoots out a bolt of lightning at the cane toad! The bolt of electricity hits the cane toad! Your clockwork bee barely misses the cane toad. The cane toad completely misses you. Your magical contamination has completely faded away. You take 2 damage, and have 56/90 hp. You hit the cane toad. You kill the cane toad! Sif Muna accepts your kill. You feel sick. Your clockwork bee winds down and falls to the ground. You take 2 damage, and have 54/90 hp. You start resting. You feel sick. x6 You are no longer poisoned. You take 5 damage, and have 49/90 hp. You start resting. Your lightning spire fades away. Your dormant clockwork bee falls apart. Magic restored. You regained 27 hp, and now have 76/90 hp. MP restored: 17 You start resting. HP restored. Health restored: 90 You start waiting. Done waiting. x - 2 potions of curing (gained 1) A bullfrog comes into view. The bullfrog croaks. A bullfrog is nearby! Casting: Launch Clockwork Bee (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 13/17 mp. Unknown command. Your lightning spire shoots out a bolt of lightning at the bullfrog! The bolt of electricity hits the bullfrog! Casting: Forge Lightning Spire (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The bullfrog hits you but does no damage. You now have 11/17 mp. The rocky spike skewers the bullfrog. The bullfrog misses you. Your lightning spire shoots out a bolt of lightning at the bullfrog! The bolt of electricity hits the bullfrog! The bullfrog dies! Sif Muna accepts your kill. Your lightning spire shoots out a bolt of lightning at the polar bear! The bolt of electricity hits the polar bear! Your lightning spire shoots out a bolt of lightning at the polar bear! The bolt of electricity hits the polar bear! Your lightning spire shoots out a bolt of lightning at the polar bear! The bolt of electricity hits the polar bear. Your lightning spire shoots out a bolt of lightning at the polar bear! The bolt of electricity hits the polar bear! x2 The polar bear dies! Sif Muna accepts your kill. You start resting. Your lightning spire fades away. Magic restored. MP restored: 17 You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You see here a polar bear skeleton. Found a short sword. H - a +5 ring of evasion You start removing your amulet. You continue removing your amulet of guardian spirit. x4 You finish removing your amulet of guardian spirit. You start putting on your amulet. You continue putting on your amulet of regeneration. x5 You finish putting on your amulet of regeneration. J - an amulet of regeneration (around neck) The amulet throbs as it attunes itself to your uninjured body. You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or f - a ring of protection from fire; > or m - a ring of resist corrosion You remove your ring of protection from fire. y - a ring of poison resistance (left hand) You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or y - a ring of poison resistance; > or m - a ring of resist corrosion You remove your ring of resist corrosion. H - a +5 ring of evasion (right hand) Found 14 gold pieces. You now have 478 gold pieces (gained 15). K - a wand of roots (7) (gained 4 charges) A komodo dragon comes into view. Found 2 scrolls of teleportation. A komodo dragon is nearby! A komodo dragon is nearby! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Forge Lightning Spire. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 13/17 mp. Casting: Forge Lightning Spire (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The komodo dragon hisses angrily. You now have 9/17 mp. Your lightning spire shoots out a bolt of lightning at the komodo dragon! The bolt of electricity hits the komodo dragon! Found a stone staircase leading down. Your lightning spire shoots out a bolt of lightning at the komodo dragon! The bolt of electricity hits the komodo dragon! You regained 2 mp, and now have 11/17 mp. Casting: Forge Lightning Spire (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - komodo dragon Aim: a komodo dragon (moderately wounded, ally target) You lock target on the komodo dragon and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/17 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... Your lightning spire shoots out a bolt of lightning at the komodo dragon! The bolt of electricity hits the komodo dragon! Your magical contamination has completely faded away. With a metallic buzz, your clockwork bee launches itself at the komodo dragon. The komodo dragon barely misses your clockwork bee. Your clockwork bee stings the komodo dragon. The komodo dragon barely misses your clockwork bee. Your clockwork bee barely misses the komodo dragon. Your lightning spire shoots out a bolt of lightning at the komodo dragon! The bolt of electricity hits the komodo dragon! Your clockwork bee closely misses the komodo dragon. The komodo dragon misses your clockwork bee. Your clockwork bee stings the komodo dragon! The komodo dragon dies! Sif Muna accepts your kill. You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your lightning spire fades away. Your dormant clockwork bee falls apart. Magic restored. MP restored: 17 You start waiting. Done waiting. Found 21 gold pieces and a quarterstaff. N - 2 scrolls of teleportation You now have 492 gold pieces (gained 14). An eight-headed hydra comes into view. An eight-headed hydra is nearby! Casting: Launch Clockwork Bee (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 13/17 mp. Casting: Forge Lightning Spire (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - eight-headed hydra Aim: an eight-headed hydra (ally target) You lock target on the eight-headed hydra and prepare to deploy your bee. (Press . to continue winding your bee.) Your lightning spire shoots out a bolt of lightning at the eight-headed hydra! The bolt of electricity hits the eight-headed hydra! You now have 10/17 mp. You continue winding your clockwork bee... Your lightning spire shoots out a bolt of lightning at the eight-headed hydra! The bolt of electricity hits the eight-headed hydra! You continue winding your clockwork bee... Your lightning spire shoots out a bolt of lightning at the eight-headed hydra! The bolt of electricity hits the eight-headed hydra! With a metallic buzz, your clockwork bee launches itself at the eight-headed hydra. Your lightning spire shoots out a bolt of lightning at the eight-headed hydra! The bolt of electricity hits the eight-headed hydra! Your clockwork bee stings the eight-headed hydra! Your clockwork bee stings the eight-headed hydra. x2 Your lightning spire shoots out a bolt of lightning at the eight-headed hydra! The bolt of electricity hits the eight-headed hydra! A wolf comes into view. Your clockwork bee stings the eight-headed hydra! The eight-headed hydra dies! Sif Muna accepts your kill. Your lightning spire shoots out a bolt of lightning at the wolf! The bolt of electricity hits the wolf! Your clockwork bee locks its sights upon the wolf. Your lightning spire shoots out a bolt of lightning at the wolf! The bolt of electricity hits the wolf! The wolf dies! Sif Muna accepts your kill. You start resting. Your clockwork bee winds down and falls to the ground. A death yak comes into view. Your lightning spire shoots out a bolt of lightning at the death yak! The bolt of electricity hits the death yak! A death yak is nearby! Your lightning spire shoots out a bolt of lightning at the death yak! The bolt of electricity hits your dormant clockwork bee. Your dormant clockwork bee resists. The bolt of electricity hits the death yak! Casting: Launch Clockwork Bee (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 9/17 mp. Your lightning spire shoots out a bolt of lightning at the death yak! The bolt of electricity hits the death yak! x2 Your lightning spire shoots out a bolt of lightning at the death yak! The bolt of electricity hits the death yak! The bolt of electricity hits the plant! The plant begins to die. Casting: Forge Lightning Spire (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - death yak Aim: a death yak (heavily wounded, ally target) You lock target on the death yak and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 7/17 mp. You continue winding your clockwork bee... Your lightning spire shoots out a bolt of lightning at the death yak! The bolt of electricity hits the death yak! You continue winding your clockwork bee... The death yak gores you!! Your lightning spire shoots out a bolt of lightning at the death yak! The bolt of electricity hits the death yak! You take 24 damage, and have 66/90 hp. MASSIVE DAMAGE!! With a metallic buzz, your clockwork bee launches itself at the death yak. The death yak gores you but does no damage. Your clockwork bee stings the death yak. A nearby plant withers and dies. Your clockwork bee stings the death yak. The death yak dies! Sif Muna accepts your kill. You regained 2 hp, and now have 69/90 hp. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. HP restored. Health restored: 90 You regained 3 mp, and now have 11/17 mp. You start resting. Magic restored. MP restored: 17 You start waiting. Done waiting. You start waiting. Done waiting. You see here a polar bear skeleton. A yak comes into view. A yak is nearby! A yak is nearby! A yak is nearby! Casting: Launch Clockwork Bee (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The yak bellows! You now have 13/17 mp. Casting: Forge Lightning Spire (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - yak Aim: a yak (ally target) You lock target on the yak and prepare to deploy your bee. (Press . to continue winding your bee.) Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak! You now have 10/17 mp. You continue winding your clockwork bee... Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak! You continue winding your clockwork bee... Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak! With a metallic buzz, your clockwork bee launches itself at the yak. You hit the yak. You drain the yak. You kill the yak! Sif Muna accepts your kill. Your clockwork bee winds down and falls to the ground. An elephant simulacrum comes into view. You wind your clockwork bee back up and it locks its sights upon the elephant simulacrum! You now have 10/17 mp. A wolf simulacrum comes into view. The elephant simulacrum tramples your clockwork bee! Your clockwork bee is shoved backwards! Your clockwork bee stings the elephant simulacrum but does no damage. Your lightning spire shoots out a bolt of lightning at the elephant simulacrum! The bolt of electricity hits your clockwork bee. Your clockwork bee resists. The bolt of electricity hits the elephant simulacrum! A death yak simulacrum comes into view. Your clockwork bee stings the elephant simulacrum. Your lightning spire shoots out a bolt of lightning at the elephant simulacrum! The bolt of electricity hits the elephant simulacrum! The elephant simulacrum vaporises! Sif Muna accepts your kill. You regained 4 mp, and now have 14/17 mp. Your clockwork bee locks its sights upon the death yak simulacrum. The wolf simulacrum bites your clockwork bee but does no damage. An anaconda simulacrum comes into view. Your lightning spire shoots out a bolt of lightning at the wolf simulacrum! The bolt of electricity hits the wolf simulacrum! The wolf simulacrum vaporises! Sif Muna accepts your kill. Your clockwork bee stings the death yak simulacrum but does no damage. Your clockwork bee stings the death yak simulacrum. The death yak simulacrum gores your clockwork bee. The death yak simulacrum freezes your clockwork bee!! Your clockwork bee is destroyed! Casting: Launch Clockwork Bee (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - death yak simulacrum Aim: a death yak simulacrum (lightly damaged) You lock target on the death yak simulacrum and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 11/17 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the death yak simulacrum. The anaconda simulacrum grabs you. The anaconda simulacrum closely misses you. The anaconda simulacrum constricts you. Your lightning spire shoots out a bolt of lightning at the death yak simulacrum! The bolt of electricity hits the anaconda simulacrum. The bolt of electricity hits the death yak simulacrum! A troll simulacrum comes into view. The anaconda simulacrum bites you! The anaconda simulacrum freezes you! The anaconda simulacrum constricts you. You take 26 damage, and have 64/90 hp. MASSIVE DAMAGE!! You hit the anaconda simulacrum but do no damage. The anaconda simulacrum is lightly damaged. The anaconda simulacrum barely misses you. The anaconda simulacrum constricts you. The death yak simulacrum misses your clockwork bee. The anaconda simulacrum bites you! The anaconda simulacrum freezes you!! * * * LOW HITPOINT WARNING * * * The anaconda simulacrum constricts you. * * * LOW HITPOINT WARNING * * * You take 48 damage, and have 16/90 hp. MASSIVE DAMAGE!! You escape the anaconda simulacrum's grasp. Your lightning spire fades away. Your clockwork bee stings the death yak simulacrum! Your clockwork bee stings the death yak simulacrum but does no damage. Casting: Launch Clockwork Bee (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your clockwork bee stings the death yak simulacrum but does no damage. The anaconda simulacrum grabs you. The anaconda simulacrum bites you! * * * LOW HITPOINT WARNING * * * The anaconda simulacrum freezes you!! You die... .....$.................. ......................... .[...........Z............## ........................# ........................# ........................## ..........Zy............. .........)IZ...........# ...^......@............## .....$.................P# .......................## .......................# .......................# ..........................# #..........................## ............................## .................)..........รท## You could see an anaconda simulacrum, a death yak simulacrum (ally target), a troll simulacrum, a friendly lightning spire (minion) and a friendly clockwork bee (minion). Vanquished Creatures Joseph (D:8) 2 cane toads A komodo dragon (Lair:1) 8 yaks 2 water moccasins (Lair:1) An ice beast (D:5) 4 wolves (Lair:1) A phantom (D:5) A bullfrog (Lair:1) A gnoll sergeant (D:8) 2 marrowcudas (D:8) An electric eel (D:8) A bombardier beetle (D:3) A jelly (D:5) A hound (D:4) A sleepcap (D:4) An orc wizard (D:8) 2 gnolls (D:8) 4 adders A dart slug (D:1) 4 orcs 5 endoplasms A giant cockroach (D:1) 3 goblins (D:2) 7 hobgoblins 2 jackals 3 kobolds A ball python (D:1) 2 bats 3 frilled lizards 5 rats 73 creatures vanquished. Vanquished Creatures (collateral kills) A hydra (Lair:2) A death yak (Lair:2) A salamander (Lair:2) A cane toad (Lair:2) Maggie (D:6) A rime drake (Lair:2) Jeremiah (D:8) 4 komodo dragons An ice devil (Lair:2) 2 polar bears (Lair:2) 3 blink frogs (Lair:1) 10 yaks 2 basilisks An acid dragon (D:8) 4 water moccasins Duvessa (D:7) A black bear (D:5) An orc warrior (D:8) 3 wolves 2 bullfrogs (Lair:2) 3 scorpions Dowan (D:7) A marrowcuda (D:7) 4 wights (D:6) 8 killer bees An elephant simulacrum (Lair:2) 2 electric eels (D:8) A crimson imp (D:4) 2 lava snakes (Lair:2) 2 jellies (D:4) 3 bombardier beetles 2 hounds (D:5) A sleepcap (D:8) An iguana (D:5) 2 orc wizards (D:8) A polar bear simulacrum (Lair:2) A wolf simulacrum (Lair:2) 7 gnolls 2 adders (D:6) 2 white imps 6 orcs A goblin (D:7) A quokka (D:4) 2 kobolds (D:7) 99 creatures vanquished. Vanquished Creatures (others) 2 sky beasts An ogre (D:5) 2 killer bees (D:8) A hound (D:5) An orc priest (D:7) An iguana (D:4) 2 orc wizards (D:8) A gnoll (D:4) 2 adders A shadow imp (D:4) A white imp (D:7) A dart slug (D:2) A ribbon worm (D:2) 3 orcs 2 endoplasms 2 goblins (D:7) 2 hobgoblins (D:2) 3 jackals (D:3) A bat (D:3) 2 kobolds A rat (D:3) 33 creatures vanquished. Grand Total: 205 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Human Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 267 | D:1 | HP: 2/14 [hobgoblin (3)] 452 | D:1 | Reached skill level 1 in Fighting 602 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/5 1096 | D:1 | Reached skill level 2 in Fighting 1115 | D:1 | Learned a level 2 spell: Construct Spike Launcher 2272 | D:2 | Reached XP level 3. HP: 28/28 MP: 6/6 3355 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 3743 | D:2 | Found a runed translucent door. 3744 | D:2 | Noticed Crazy Yiuf 4555 | D:3 | Reached skill level 3 in Fighting 4555 | D:3 | Reached XP level 4. HP: 31/35 MP: 0/8 4810 | D:3 | Found a snail-covered altar of Cheibriados. 5505 | D:4 | Found a staircase to the Ecumenical Temple. 5544 | Temple | Entered the Ecumenical Temple 5587 | Temple | Became a worshipper of Sif Muna the Loreminder 6071 | D:4 | Reached XP level 5. HP: 41/41 MP: 4/9 6238 | D:4 | Reached skill level 5 in Forgecraft 6238 | D:4 | Reached skill level 1 in Invocations 7426 | D:4 | Reached skill level 4 in Fighting 7426 | D:4 | Reached XP level 6. HP: 34/48 MP: 4/10 7679 | D:5 | Entered Level 5 of the Dungeon 8125 | D:5 | Reached skill level 5 in Fighting 8503 | D:5 | Reached XP level 7. HP: 53/56 MP: 6/11 9112 | D:5 | Reached skill level 1 in Air Magic 9809 | D:5 | Found a stormy altar of Qazlal. 10257 | D:5 | Reached XP level 8. HP: 61/62 MP: 3/12 10449 | D:6 | Noticed Maggie 10467 | D:6 | Killed Maggie 10468 | D:6 | Reached skill level 5 in Air Magic 10473 | D:6 | Learned a level 4 spell: Forge Lightning Spire 11633 | D:7 | Found a radiant altar of Vehumet. 12054 | D:7 | Identified the +8 chain mail "Weimnea" {Harm *Corrode rC+++ | Str-5} 12425 | D:7 | Noticed Duvessa 12436 | D:7 | Killed Duvessa 12441 | D:7 | Noticed Dowan 12447 | D:7 | Killed Dowan 13005 | D:7 | Found a bloodstained altar of Trog. 13410 | D:8 | Reached XP level 9. HP: 46/68 MP: 5/14 13508 | D:8 | Noticed Jeremiah 13519 | D:8 | Killed Jeremiah 13553 | D:8 | Noticed Joseph 13850 | D:8 | HP: 10/67 [Joseph/+3 quarterstaff of draining (3)] 13854 | D:8 | Killed Joseph 13855 | D:8 | Reached skill level 6 in Fighting 14382 | D:8 | Found a staircase to the Lair. 14406 | D:8 | Reached skill level 7 in Fighting 15097 | D:8 | Reached skill level 8 in Fighting 15163 | D:8 | Reached skill level 5 in Dodging 15163 | D:8 | Reached XP level 10. HP: 66/80 MP: 7/16 15678 | Lair:1 | Entered Level 1 of the Lair of Beasts 15997 | Lair:1 | Reached skill level 9 in Fighting 17195 | Lair:1 | Reached skill level 10 in Fighting 17197 | Lair:1 | Reached skill level 1 in Conjurations 17594 | Lair:1 | Reached * piety under Sif Muna 17657 | Lair:1 | Noticed a cane toad 17693 | Lair:1 | HP: 12/85 [yak (2)] 17695 | Lair:1 | HP: 1/85 [blink frog (10)] 17700 | Lair:1 | HP: 8/85 [yak (2)] 17701 | Lair:1 | HP: 2/85 [yak (6)] 18074 | D:7 | Reached XP level 11. HP: 76/90 MP: 8/17 18813 | Lair:1 | Reached skill level 5 in Conjurations 19442 | Lair:1 | Learned a level 6 spell: Conjure Ball Lightning 20251 | Lair:2 | HP: 5/90 [cane toad (22)] 20705 | Lair:2 | Found a staircase to the Snake Pit. 20706 | Lair:2 | Noticed a salamander 20727 | Lair:2 | Killed a salamander 21176 | Lair:2 | HP: 12/90 [polar bear (2)] 22088 | Lair:2 | Noticed an eight-headed hydra 22097 | Lair:2 | Killed an eight-headed hydra 22099 | Lair:2 | Noticed a death yak 22124 | Lair:2 | Killed a death yak 22421 | Lair:2 | HP: 10/90 [anaconda simulacrum (8)] 22421 | Lair:2 | Mangled by an anaconda simulacrum Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_basic D:2: layout_basic, guppyfry_early_orc_mine, uniq_crazy_yiuf_cottage D:3: layout_basic, mainiacjoe_overflow_concentric_impassable D:4: layout_basic, temple_pool_b, minmay_fire_ice_demons D:5: layout_cave_pools, nicolae_qazlal_beasts_of_the_sky, serial_park, serial_park_fountain, serial_park_square3 [serial_park_minivault_5x5_6], serial_park_square3 [serial_park_minivault_5x5_5], serial_park_tiny_2, kennysheep_generic_room_3 D:6: layout_basic, item_on_display_a_b, grunt_ministairs_1, chequers_serial_rivers_large_a, uniq_maggie D:7: layout_loops_corners, trog_hazing_becter, vehumet_statue, uniq_duvessa D:8: layout_basic, lair_entry_dummy, serial_bayou, serial_bayou_lake_a, serial_bayou_lagoon_a, serial_bayou_pond_c, serial_bayou_pond_d, uniq_joseph, uniq_jeremiah Temple: regret_index_temple_waves Lair:1: layout_regular_city, grunt_megastairs_2, wander_river Lair:2: dreamdust_isle_of_ice, layout_long_grid, nicolae_snake_entry_warm_welcome, grunt_forest_small_clearing_treed Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Fighting | 1 2 3 4 5 8 10 | 10.0 Spellcasting | 3 4 | 4.0 Forgecraft | 5 6 | 6.0 Invocations | 1 2 | 2.0 Dodging | 3 5 7 | 7.0 Stealth | 3 | 3.0 Air Magic | 4 7 8 | 8.9 Evocations | 3 | 3.0 Conjurations | 4 8 | 8.9 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Mace | 10 | | | || 10 Dagger | 71 | 76 | 92 | || 239 Hand axe | 2 | | | || 2 Quarterstaff | | | 31 | 91 || 122 Cast: Kinetic Grapnel | 28 | 17 | 5 | || 50 Construct Spike L | 14 | 8 | 19 | 5 || 46 Launch Clockwork | 1 | 11 | 30 | 28 || 70 Forge Lightning S | | | 10 | 46 || 56 Evoke: Wand | | | 1 | 5 || 6 Use: Scroll | 6 | 2 | 6 | 4 || 18 Potion | | | 4 | 10 || 14 Stab: Sleeping | 3 | | 2 | || 5 Distracted | | 1 | | || 1 Armour: Robe | 38 | | | || 38 Leather armour | 14 | 74 | 35 | || 123 Steam dragon scal | | | 102 | 167 || 269 Dodge: Dodged | 52 | 74 | 106 | 149 || 381 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 22517 | 21969 | 548 | 13292 | 5673 | 11 | 2047.0 | Dungeon | 16717 | 16362 | 355 | 9464 | 4962 | 8 | 2089.6 | Temple | 89 | 3 | 86 | 0 | 0 | 1 | 89.0 | Lair | 5710 | 5603 | 107 | 3828 | 711 | 2 | 2855.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Lair:1: 3291 daAuts D:4: 3130 daAuts D:7: 2612 daAuts D:8: 2561 daAuts Lair:2: 2418 daAuts D:5: 2176 daAuts D:2: 2157 daAuts D:1: 1620 daAuts D:3: 1444 daAuts D:6: 1014 daAuts Temple: 89 daAuts