Dungeon Crawl Stone Soup version 0.33-a0-484-ge55ba79dcc (webtiles) character file. Game seed: 2111572220005268585 725 bayes525 the Trooper (level 7, 0/54 HPs) Began as an Octopode Hedge Wizard on Nov 26, 2024. Was an Initiate of Hepliaklqana. Slain by a centaur ... wielding a +0 club (5 damage) ... on level 5 of the Dungeon. The game lasted 00:11:32 (7335 turns). bayes525 the Trooper (Octopode Hedge Wizard) Turns: 7335, Time: 00:11:33 Health: 0/54 AC: 1 Str: 15 XL: 7 Next: 72% Magic: 9/11 EV: 12 Int: 19 God: Hepliaklqana [......] Gold: 163 SH: 0 Dex: 11 Spells: 5/12 levels left rFire . . . a - +2 dire flail "Buvoetoq" {freeze, rC+} rCold + . . (shield currently unavailable) rNeg . . . b - +0 hat rPois . (no amulet) rElec . m - +6 ring of strength rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 163 gold pieces. Inventory: Hand Weapons a - the +2 dire flail "Buvoetoq" (weapon) {freeze, rC+} (You took it off a gnoll on level 5 of the Dungeon) rC+: It protects you from cold. f - a +0 dagger j - a +0 short sword s - a +0 dagger of venom Missiles h - 12 boomerangs l - 4 javelins p - 11 poisoned darts Armour b - a +0 hat (worn) Jewellery m - a +6 ring of strength (left tentacle) Scrolls d - 3 scrolls of teleportation k - a scroll of vulnerability o - 3 scrolls of identify q - a scroll of noise Potions c - a potion of magic e - 2 potions of enlightenment g - a potion of haste i - 5 potions of curing n - a potion of invisibility r - a potion of ambrosia Skills: - Level 7.0 Fighting - Level 3.0 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting - Level 2.0 Conjurations + Level 2.2 Summonings - Level 2.0 Necromancy - Level 2.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 7% 1 b - Grave Claw Necr 20% 2d8 10% 2 B - Blink Tloc 20% N/A 10% 2 I - Call Imp Summ 22% N/A 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 11% N/A 19% 3 Mephitic Cloud Conj/Alch/Air 5% N/A 34% 3 Sigil of Binding Hex 2% N/A 41% 3 Dimensional Bullseye Hex/Tloc 3% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Dithmenos Elyvilon Gozag Hepliaklqana Makhleb Nemelex Xobeh Ru Sif Muna Trog Uskayaw Wu Jian Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The orc closely misses your cerulean imp. The orc wizard barely misses your cerulean imp. The orc hits your cerulean imp but does no damage. Your cerulean imp hits the orc wizard with a -3 spear. The orc misses your cerulean imp. The orc wizard hits your cerulean imp with a +0 dagger. The orc hits your cerulean imp with a +0 dagger. Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. An orc breaks down the door. You now have 4/10 mp. You hit the orc. The orc is poisoned. You grab the orc. You squeeze the orc, but do no damage. The orc is lightly wounded. You constrict the orc! You kill the orc! Your cerulean imp hits the orc wizard from afar with a -3 spear. The orc wizard points at you and mumbles some strange words. The puff of flame misses you. You hit the orc but do no damage. The orc is poisoned. Your grab misses the orc. Your squeeze misses the orc. Your cerulean imp barely misses the orc wizard. You barely miss the orc wizard. Your grab misses the orc wizard. You squeeze the orc wizard. You kill the orc wizard! Your cerulean imp hits the orc but does no damage. Health restored: 45 You hit the orc but do no damage. The orc looks as sick as possible! You grab the orc. You squeeze the orc, but do no damage. You constrict the orc. Your cerulean imp hits the orc with a -3 spear. The orc closely misses you. You hit the orc but do no damage. The orc looks as sick as possible! The orc is severely wounded. You constrict the orc. You kill the orc! Items here: ))) [[ †. You start resting. Your cerulean imp disappears in a puff of smoke! Magic restored. MP restored: 10 You start waiting. Done waiting. You start waiting. Done waiting. You now have 115 gold pieces (gained 9). You now have 132 gold pieces (gained 17). A kobold comes into view. It is wielding a +0 whip. A kobold is nearby! A ribbon worm comes into view. Found a stone staircase leading down. The helpless kobold fails to defend itself. You puncture the kobold! You kill the kobold! You have harvested as much death for Grave Claw as you can hold at once. Things that are here: a +0 whip; 5 stones The ribbon worm bites you! You take 9 damage, and have 36/45 hp. You barely miss the ribbon worm. You grab the ribbon worm. You constrict the ribbon worm. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The web tears apart. You constrict the ribbon worm. The ribbon worm bites you. You take 2 damage, and have 34/45 hp. You hit the ribbon worm but do no damage. The ribbon worm is poisoned. The ribbon worm is moderately wounded. You constrict the ribbon worm! The ribbon worm barely misses you. You hit the ribbon worm. The ribbon worm is almost dead. You constrict the ribbon worm. You kill the ribbon worm! You see here a ribbon worm corpse. o - 4 scrolls of identify (gained 3) You start resting. HP restored. Health restored: 45 A shadow imp comes into view. The shadow imp shouts! Okay, then. The shadow imp completely misses you. You barely miss the shadow imp. You grab the shadow imp. You squeeze the shadow imp! The shadow imp is severely wounded. You constrict the shadow imp. You kill the shadow imp! Training target 5.0 for Fighting reached! Your Fighting skill increases to level 5! You need to enable at least one skill for training. As you read the scroll of identify, it crumbles to dust. q - a scroll of noise There is a stone staircase leading down here. A giant cockroach comes into view. A giant cockroach is nearby! A giant cockroach is nearby! A giant cockroach is nearby! Found 7 gold pieces. The helpless giant cockroach fails to defend itself. You hit the giant cockroach. You kill the giant cockroach! Found a staircase to the Ecumenical Temple. You see here a giant cockroach corpse. Found a metallic coppery potion. A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! The kobold hits you with a +0 dagger. You take 4 damage, and have 41/45 hp. You hit the kobold. The kobold is poisoned. You grab the kobold. The kobold is moderately wounded. You constrict the kobold. You kill the kobold! Things that are here: a +0 dagger; a kobold corpse Things that are here: a +0 dagger; a kobold corpse r - a metallic coppery potion Health restored: 45 You now have 139 gold pieces (gained 7). As you read the scroll of identify, it crumbles to dust. r - a potion of ambrosia Things that are here: a +0 dagger; a kobold corpse Found a chain mail. Found a scroll of identify. o - 3 scrolls of identify (gained 1) You open the door. There is an open door here. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found three altars. Found a staircase back to the Dungeon. There is a staircase back to the Dungeon here. Unknown command. Found a sparkling altar of Nemelex Xobeh. Found a shimmering blue altar of Sif Muna and a burning altar of Makhleb. Found a basalt altar of Yredelemnul. Found an opulent altar of Gozag and a hazy altar of Hepliaklqana. Found a white marble altar of Elyvilon. Found a broken altar of Ashenzari and a sacrificial altar of Ru. There is a burning altar of Makhleb here. Found a glowing golden altar of the Shining One. There is a burning altar of Makhleb here. Found a glowing silver altar of Zin. There is a hazy altar of Hepliaklqana here. You curl up in front of the altar of Hepliaklqana. Hepliaklqana welcomes you! There is a bloodstained altar of Trog here. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! Level annotation: exclusions: iguana, kobold, orc and orc wizard There is a staircase to the Ecumenical Temple here. Could not explore, unopened door. You open the door. There is an open door here. Things that are here: 5 stones; a +0 whip Found a flail. Found 6 stones. An orc comes into view. It is wielding a +0 mace. An orc is nearby! An orc is nearby! Casting: Call Imp (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 mace (asleep, 100% to hit) The magic dart hits the orc. The orc is heavily wounded. The orc shouts! An orc comes into view. It is wielding a +0 flail. You now have 9/10 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 mace (heavily wounded, 100% to hit) The magic dart hits the orc. The orc is almost dead. The orc shouts! You now have 8/10 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 mace (almost dead, 100% to hit) The magic dart hits the orc. You kill the orc! You now have 7/10 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You now have 5/10 mp. Casting: Call Imp (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. 2 orcs come into view. An orc is wielding a +0 mace and wearing a +1 leather armour of fire resistance. Your cerulean imp hits the orc but does no damage. Your cerulean imp barely misses the orc. Casting: Call Imp (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail (ally target, 100% to hit) The magic dart hits the orc. The orc is heavily wounded. Your cerulean imp hits the orc from afar with a -3 spear. You now have 4/10 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 flail (almost dead, ally target, 100% to hit) The magic dart hits the orc. You kill the orc! Your cerulean imp hits the orc with a -3 spear. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 mace and wearing a +1 leather armour of fire resistance (heavily wounded, ally target, 100% to hit) The magic dart hits the orc. The orc is severely wounded. Your cerulean imp hits the orc from afar with a -3 spear. You now have 3/10 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 mace and wearing a +1 leather armour of fire resistance (severely wounded, ally target, 100% to hit) The magic dart hits the orc. You kill the orc! Your cerulean imp hits the orc but does no damage. You now have 2/10 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger (ally target, 100% to hit) The magic dart hits the orc. The orc is severely wounded. You now have 1/10 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger (severely wounded, ally target, 100% to hit) The magic dart hits the orc. You kill the orc! You now have 0/10 mp. You start resting. Your cerulean imp disappears in a puff of smoke! Magic restored. MP restored: 10 You start waiting. Done waiting. You see here a +0 dagger. Things that are here: a +0 flail; an orc corpse Things that are here: a +0 mace; a +1 leather armour of fire resistance; an orc corpse d - 2 scrolls of teleportation (gained 1) You see here a +0 mace. d - 3 scrolls of teleportation (gained 1) There is an open door here. There is a fountain of clear blue water here. There is an open door here. A kobold is nearby! A kobold is nearby! A kobold is nearby! Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger and quivering poisoned darts (wandering, hasn't noticed you, 100% to hit) The magic dart hits the kobold but does no damage. The kobold shouts! You now have 9/10 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger and quivering poisoned darts (100% to hit) The magic dart hits the kobold. You kill the kobold! You now have 8/10 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Magic restored. MP restored: 10 You start waiting. A steam dragon comes into view. A steam dragon is nearby! A steam dragon is nearby! A steam dragon is nearby! Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The steam dragon hisses angrily. You now have 8/10 mp. Casting: Call Imp (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Call Imp (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 10% risk of failure) (3/3 uses available) Press: ? - help, Dir - move target, f - steam dragon Aim: a steam dragon (ally target) You unleash the spiteful dead! The jagged bones skewer the steam dragon! The steam dragon is heavily wounded. The steam dragon is pinned in place! Your cerulean imp closely misses the steam dragon. You now have 6/10 mp. Casting: Grave Claw (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - steam dragon Aim: a steam dragon (heavily wounded, ally target, bound in place, 100% to hit) The magic dart hits the steam dragon. The steam dragon is heavily wounded. Your cerulean imp misses the steam dragon. You now have 5/10 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - steam dragon Aim: a steam dragon (heavily wounded, ally target, bound in place, 100% to hit) The magic dart hits the steam dragon but does no damage. The steam dragon is heavily wounded. Your cerulean imp barely misses the steam dragon. You now have 4/10 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - steam dragon Aim: a steam dragon (heavily wounded, ally target, bound in place, 100% to hit) The magic dart hits the steam dragon. The steam dragon is severely wounded. The steam dragon breathes steam at you. The ball of steam hits you! Your cerulean imp closely misses the steam dragon. You take 12 damage, and have 33/45 hp. MASSIVE DAMAGE!! You now have 3/10 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - steam dragon Aim: a steam dragon (severely wounded, catching its breath, ally target, 100% to hit) The magic dart hits the steam dragon. The steam dragon is severely wounded. You are engulfed in a cloud of scalding steam. Your cerulean imp hits the steam dragon with a -3 spear. You take 6 damage, and have 27/45 hp. You now have 2/10 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 10% risk of failure) (2/3 uses available) Press: ? - help, Dir - move target, f/p - steam dragon Aim: a steam dragon (severely wounded, ally target) You miscast Grave Claw. You are very lightly contaminated with residual magic. Nothing appears to happen. Your cerulean imp is engulfed in a cloud of scalding steam. Your cerulean imp hits the steam dragon but does no damage. You now have 1/10 mp. You closely miss the steam dragon. The steam dragon is severely wounded. Your cerulean imp is engulfed in a cloud of scalding steam. Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! The steam dragon bites you. The steam dragon claws you. You take 4 damage, and have 23/45 hp. You hit the steam dragon but do no damage. The steam dragon is poisoned. The steam dragon is severely wounded. The steam dragon closely misses you. x2 You hit the steam dragon but do no damage. The steam dragon looks as sick as possible! You squeeze the steam dragon! You kill the steam dragon! Training target 3.0 for Dodging reached! Your Dodging skill increases to level 3! You need to enable at least one skill for training. You start resting. Your magical contamination has completely faded away. You start resting. An iguana is nearby! You regained 5 hp, and now have 29/45 hp. You regained 3 mp, and now have 4/10 mp. Unknown command. Casting: Grave Claw (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (wandering, hasn't noticed you, 100% to hit) The magic dart hits the iguana but does no damage. The iguana hisses angrily. You now have 3/10 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 1/10 mp. The iguana hisses menacingly. Your magical contamination has completely faded away. There is an open door here. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome back to the Ecumenical Temple! There is a staircase back to the Dungeon here. You start resting. HP restored. Health restored: 45 You regained 5 mp, and now have 8/10 mp. You start resting. Magic restored. MP restored: 10 You start waiting. Done waiting. You climb upwards. Welcome back to the Dungeon! Level annotation: exclusions: iguana, kobold, orc and orc wizard The iguana closely misses you. The iguana completely misses you. There is a staircase to the Ecumenical Temple here. Casting: Call Imp (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The iguana bites you. You take 6 damage, and have 39/45 hp. You now have 8/10 mp. You hit the iguana but do no damage. You grab the iguana. You constrict the iguana. Your cerulean imp hits the iguana but does no damage. The iguana barely misses you. You hit the iguana. The iguana is poisoned. You squeeze the iguana, but do no damage. The iguana is heavily wounded. You constrict the iguana. Your cerulean imp hits the iguana but does no damage. The iguana bites you! You take 13 damage, and have 26/45 hp. MASSIVE DAMAGE!! You hit the iguana but do no damage. The iguana looks as sick as possible! The iguana is almost dead. You constrict the iguana. You kill the iguana! You have reached level 7! You regained 3 hp, and now have 29/50 hp. You start resting. Magic restored. You regained 6 hp, and now have 35/50 hp. MP restored: 11 You start resting. Your cerulean imp disappears in a puff of smoke! HP restored. Health restored: 50 You start waiting. Done waiting. There is an open door here. p - 11 poisoned darts (gained 8) You see here a +0 dagger. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. A shadow imp comes into view. A shadow imp is nearby! A shadow imp is nearby! A shadow imp is nearby! The helpless shadow imp fails to defend itself. You hit the shadow imp. You grab the shadow imp. The shadow imp is heavily wounded. You constrict the shadow imp. The shadow imp misses you. You hit the shadow imp but do no damage. The shadow imp is severely wounded. You constrict the shadow imp. You kill the shadow imp! Health restored: 51 Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. You see here a +0 flail. You see here a +0 flail. There is a stone staircase leading down here. Things that are here: 5 stones; a +0 whip You see here a +0 dagger. There is a broken door here. There is an open door here. There is an open door here. Partly explored, can't reach some items and places. Partly explored, can't reach some items and places. Partly explored, can't reach some items and places. Partly explored, can't reach some items and places. Unknown command. Press: ? - help, v - describe, . - travel The floor. You now have 144 gold pieces (gained 5). You now have 150 gold pieces (gained 6). Found a stone staircase leading up. i - 4 potions of curing (gained 1) Found a stone staircase leading up. There is a stone staircase leading up here. Done exploring. Done exploring. Done exploring. Done exploring. There is an open door here. There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading down. There is a stone staircase leading up here. Okay, then. Found a potion of curing. i - 5 potions of curing (gained 1) A white imp comes into view. A white imp is nearby! A white imp is nearby! Casting: Call Imp (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - white imp Aim: a white imp (asleep, 100% to hit) The magic dart hits the white imp. The white imp is heavily wounded. The white imp shouts! You now have 10/11 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (heavily wounded, 100% to hit) The magic dart hits the white imp. The white imp is severely wounded. A black bear comes into view. You now have 9/11 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (severely wounded, 100% to hit) The magic dart hits the white imp. You kill the white imp! You now have 8/11 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You now have 6/11 mp. Something closely misses your cerulean imp. Something claws your cerulean imp but does no damage. Something claws your cerulean imp. Your cerulean imp closely misses the black bear. The black bear completely misses your cerulean imp. The black bear claws your cerulean imp but does no damage. The black bear closely misses your cerulean imp. A bombardier beetle comes into view. Your cerulean imp hits the black bear with a -3 spear. Casting: Call Imp (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 10% risk of failure) (2/3 uses available) Press: ? - help, Dir - move target, f - black bear Aim: a black bear (lightly wounded, not watching you, ally target) You unleash the spiteful dead! The jagged bones skewer the black bear! The black bear is moderately wounded. The black bear is pinned in place! The black bear bites your cerulean imp. The black bear completely misses your cerulean imp. The black bear claws your cerulean imp. Your cerulean imp hits the black bear with a -3 spear. You now have 5/11 mp. The black bear closely misses your cerulean imp. The black bear claws your cerulean imp but does no damage. The black bear claws your cerulean imp. Your cerulean imp hits the black bear but does no damage. The black bear bites you! The black bear closely misses you. The black bear claws you. Your cerulean imp hits the black bear but does no damage. You take 11 damage, and have 40/51 hp. MASSIVE DAMAGE!! You hit the black bear. The black bear is poisoned. Your grab misses the black bear. Your squeeze misses the black bear. The black bear is heavily wounded. The black bear bites you! The black bear barely misses you. The black bear closely misses you. Your cerulean imp hits the black bear with a -3 spear. You take 8 damage, and have 32/51 hp. You hit the black bear but do no damage. The black bear looks as sick as possible! Your grab misses the black bear. The black bear is heavily wounded. The black bear bites you. The black bear claws you. The black bear completely misses you. Your cerulean imp hits the black bear with a -3 spear. You take 5 damage, and have 27/51 hp. The black bear goes berserk! Your cerulean imp closely misses the black bear. The black bear bites your cerulean imp! Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! The black bear barely misses you. The black bear closely misses you. The black bear claws you! You take 7 damage, and have 21/51 hp. The black bear attacks as it pursues you! The black bear barely misses you. The black bear closely misses you. x2 You kill the black bear! Training target 6.0 for Fighting reached! Your Fighting skill increases to level 6! You need to enable at least one skill for training. Casting: Grave Claw (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You now have 5/11 mp. You start resting. Something closely misses your cerulean imp. You regained 2 hp, and now have 27/52 hp. You start resting. Something closely misses your cerulean imp. You start resting. Something bites your cerulean imp. You start resting. Something barely misses your cerulean imp. Something barely misses your cerulean imp. Something bites your cerulean imp. Something misses your cerulean imp. You start resting. Something completely misses your cerulean imp. You start resting. Your cerulean imp disappears in a puff of smoke! A bombardier beetle is nearby! A bombardier beetle is nearby! You hit the bombardier beetle. The bombardier beetle is poisoned. You grab the bombardier beetle. The bombardier beetle is lightly wounded. You constrict the bombardier beetle! The bombardier beetle bites you. You take 2 damage, and have 29/52 hp. You hit the bombardier beetle. You kill the bombardier beetle! You start resting. Magic restored. You regained 6 hp, and now have 36/53 hp. MP restored: 11 You start resting. HP restored. Health restored: 53 You start waiting. Done waiting. A jelly comes into view. A jelly is nearby! A jelly is nearby! A jelly is nearby! A jelly is nearby! Casting: Call Imp (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The jelly quivers. You now have 9/11 mp. The jelly closely misses you. You hit the jelly. Your tentacles burn! The jelly is lightly wounded. Your cerulean imp hits the jelly from afar with a -3 spear. The jelly misses you. You take 4 damage, and have 49/53 hp. You hit the jelly but do no damage. The jelly is poisoned. The acid corrodes you! Your tentacles burn! The jelly is moderately wounded. Your cerulean imp barely misses the jelly. The jelly hits you. You are splashed with acid! You take 16 damage, and have 33/53 hp. MASSIVE DAMAGE!! You hit the jelly. The jelly looks as sick as possible! Your tentacles burn! The jelly is heavily wounded. Your cerulean imp hits the jelly but does no damage. The jelly hits you. You are splashed with acid! You take 11 damage, and have 22/53 hp. MASSIVE DAMAGE!! Your cerulean imp hits the jelly with a -3 spear. The jelly dies! You have harvested enough death to cast Grave Claw an additional time. You start resting. Magic restored. You regained 2 hp, and now have 24/53 hp. MP restored: 11 You start resting. You are no longer corroded. You regained 2 hp, and now have 26/53 hp. You start resting. Your cerulean imp disappears in a puff of smoke! HP restored. Health restored: 53 You start waiting. A gnoll comes into view. It is wielding a +0 club. A gnoll is nearby! Casting: Call Imp (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club, wearing a +0 ring mail and quivering stones (wandering, hasn't noticed you, 100% to hit) The magic dart hits the gnoll but does no damage. You now have 10/11 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club, wearing a +0 ring mail and quivering stones (100% to hit) The magic dart hits the gnoll but does no damage. You now have 9/11 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club, wearing a +0 ring mail and quivering stones (100% to hit) The magic dart hits the gnoll but does no damage. The gnoll throws a stone. The stone barely misses you. You now have 8/11 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You now have 6/11 mp. Your cerulean imp hits the gnoll but does no damage. The gnoll throws a stone. The stone misses your cerulean imp. The stone hits you but does no damage. Your cerulean imp closely misses the gnoll. Your cerulean imp hits the gnoll with a -3 spear. The gnoll hits your cerulean imp with a +0 club. Your cerulean imp hits the gnoll but does no damage. The gnoll hits your cerulean imp with a +0 club. Casting: Call Imp (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Your cerulean imp hits the gnoll with a -3 spear. The gnoll throws a stone. The stone completely misses your cerulean imp. The stone hits you. You take 6 damage, and have 47/53 hp. A gnoll comes into view. It is wielding the +2 dire flail "Buvoetoq" {freeze, rC+}. Your cerulean imp hits the gnoll but does no damage. The gnoll hits your cerulean imp with a +0 club. Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! The gnoll throws a stone. The stone hits you. You take 5 damage, and have 43/53 hp. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. MP restored: 11 You start resting. HP restored. Health restored: 53 Okay, then. Unknown command. Unknown command. You climb downwards. A gnoll comes into view. It is wielding a +0 spear. The gnoll throws a stone. The stone hits you. There is a stone staircase leading up, spattered with blood here. You take 6 damage, and have 47/53 hp. Casting: Call Imp (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The gnoll shouts! You now have 9/11 mp. You hit the gnoll but do no damage. The gnoll is poisoned. You grab the gnoll. The gnoll is moderately wounded. You constrict the gnoll. The gnoll misses you. Your cerulean imp hits the gnoll from afar with a -3 spear. You hit the gnoll but do no damage. The gnoll looks as sick as possible! You squeeze the gnoll. You kill the gnoll! Casting: Call Imp (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear and wearing a +0 ring mail (ally target, 100% to hit) The magic dart hits the gnoll but does no damage. You now have 8/11 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear and wearing a +0 ring mail (100% to hit) The magic dart hits the gnoll but does no damage. You now have 7/11 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The gnoll hits you from afar with a +0 spear. Your cerulean imp barely misses the gnoll. You take 4 damage, and have 45/53 hp. The gnoll closely misses you. Your cerulean imp closely misses the gnoll. You closely miss the gnoll. You grab the gnoll. You constrict the gnoll. The gnoll misses you. Your cerulean imp hits the gnoll with a -3 spear. You hit the gnoll but do no damage. You squeeze the gnoll, but do no damage. The gnoll is heavily wounded. You constrict the gnoll. You kill the gnoll! Your cerulean imp hits the gnoll but does no damage. The gnoll hits you with the +2 dire flail "Buvoetoq". The gnoll freezes you. Your cerulean imp barely misses the gnoll. You take 2 damage, and have 44/53 hp. You barely miss the gnoll. You grab the gnoll. You squeeze the gnoll, but do no damage. You constrict the gnoll. The gnoll barely misses you. Your cerulean imp hits the gnoll with a -3 spear. You hit the gnoll. The gnoll is poisoned. The gnoll is heavily wounded. You constrict the gnoll. The gnoll closely misses you. Your cerulean imp hits the gnoll but does no damage. You hit the gnoll but do no damage. The gnoll looks as sick as possible! You squeeze the gnoll. The gnoll is almost dead. You constrict the gnoll, but do no damage. You kill the gnoll! You start resting. Your cerulean imp disappears in a puff of smoke! Magic restored. You regained 5 hp, and now have 50/53 hp. MP restored: 11 Things that are here: the +2 dire flail "Buvoetoq" {freeze, rC+}; a +0 ring mail; a gnoll corpse s - the +2 dire flail "Buvoetoq" {freeze, rC+} Adjust to which letter? (? for menu, Esc to quit) a - the +2 dire flail "Buvoetoq" {freeze, rC+} s - a +0 dagger of venom (weapon) Your +0 dagger of venom stops dripping with poison. The +2 dire flail "Buvoetoq" {freeze, rC+} glows with a cold blue light! a - the +2 dire flail "Buvoetoq" (weapon) {freeze, rC+} HP restored. An adder comes into view. Found 13 gold pieces. Health restored: 53 An adder is nearby! An adder is nearby! An adder is nearby! Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is lightly wounded. The adder hisses angrily. You now have 10/11 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. You now have 9/11 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. You now have 8/11 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Unknown command. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 7/11 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. The adder bites you. You take 3 damage, and have 50/53 hp. You now have 6/11 mp. You barely miss the adder. Your grab misses the adder. The adder is almost dead. The adder closely misses you. The adder bites you but does no damage. You miss the adder. Your grab misses the adder. The adder is severely wounded. The adder closely misses you. You miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is severely wounded. The adder misses you. x2 You puncture the adder! You freeze the adder. You kill the adder! Your magical contamination has completely faded away. You start resting. HP restored. Health restored: 53 You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. You now have 163 gold pieces (gained 13). A scorpion comes into view. A scorpion is nearby! A scorpion is nearby! A scorpion is nearby! The helpless scorpion fails to defend itself. You thump the scorpion! You freeze the scorpion. Your grab misses the scorpion. The scorpion is almost dead. The scorpion stings you! You are poisoned. The scorpion poisons you! The scorpion stings you. You are more poisoned. The scorpion poisons you! You take 12 damage, and have 41/53 hp. MASSIVE DAMAGE!! You closely miss the scorpion. Your grab misses the scorpion. You squeeze the scorpion, but do no damage. The scorpion is almost dead. You feel very sick. The scorpion stings you. You take 8 damage, and have 33/53 hp. You completely miss the scorpion. You grab the scorpion. You squeeze the scorpion. You kill the scorpion! You feel very sick. Training target 7.0 for Fighting reached! Your Fighting skill increases to level 7! You need to enable at least one skill for training. You take 3 damage, and have 30/54 hp. You start resting. You feel very sick. You feel sick. x7 You are no longer poisoned. You take 8 damage, and have 22/54 hp. You start resting. HP restored. Health restored: 54 A centaur comes into view. It is wielding a +0 club. A centaur is nearby! A centaur is nearby! Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The centaur shouts! The centaur unwields a +0 club. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow misses your cerulean imp. The arrow completely misses you. You now have 9/11 mp. You swap places. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you! You take 14 damage, and have 40/54 hp. MASSIVE DAMAGE!! You swap places. The centaur throws a stone. The stone hits you! The centaur shoots an arrow. The arrow hits you! You take 15 damage, and have 25/54 hp. MASSIVE DAMAGE!! The centaur throws a stone. The stone hits you! * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 16/54 hp. Okay, then. You aren't carrying any items that you can evoke. Unknown command. Okay, then. Okay, then. Okay, then. You aren't carrying any items that you can evoke. Okay, then. The centaur unwields a +0 orcbow. The centaur wields a +0 club. The centaur hits you with a +0 club! * * * LOW HITPOINT WARNING * * * The centaur kicks you. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the centaur but does no damage. The centaur hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The centaur kicks you. * * * LOW HITPOINT WARNING * * * You take 11 damage, and have 5/54 hp. MASSIVE DAMAGE!! You sock the centaur! You freeze the centaur. The centaur is heavily wounded. The centaur hits you with a +0 club. You die... Hepliaklqana delivers you to your ancestors. #... #... #####...###### ............. ........... ......5.. #....#c# #....#@# #...5#.# #....#.# #......# ####.#### #######.......### ........#.......# #.#####.....##.#.#### #.#...#..#..........# You could see a centaur (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures A steam dragon (D:4) A black bear (D:5) 2 scorpions A bombardier beetle (D:5) An iguana (D:4) 2 orc wizards 3 gnolls (D:5) 2 adders 2 shadow imps (D:4) A white imp (D:5) 2 ufetubi (D:4) 5 ribbon worms 4 dart slugs 10 orcs 12 ball pythons 8 endoplasms 4 giant cockroaches 8 goblins 5 hobgoblins 10 kobolds 2 quokkas 7 bats 4 frilled lizards 5 rats 102 creatures vanquished. Vanquished Creatures (collateral kills) A hound (D:4) A jelly (D:5) An orc (D:4) An endoplasm (D:4) 4 creatures vanquished. Grand Total: 106 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 165 | D:1 | Reached skill level 1 in Fighting 500 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/6 778 | D:1 | Reached skill level 2 in Fighting 983 | D:1 | Reached XP level 3. HP: 25/25 MP: 5/7 1576 | D:2 | Reached skill level 3 in Fighting 1579 | D:2 | Learned a level 2 spell: Blink 1582 | D:2 | Learned a level 2 spell: Call Imp 1585 | D:2 | Learned a level 2 spell: Grave Claw 1772 | D:2 | Reached XP level 4. HP: 23/31 MP: 8/8 2548 | D:3 | Found a faded altar of an unknown god. 2784 | D:3 | Reached XP level 5. HP: 15/36 MP: 6/9 4739 | D:4 | Found an ornate altar of the Wu Jian Council. 4786 | D:4 | Reached skill level 4 in Fighting 5033 | D:4 | Reached XP level 6. HP: 42/44 MP: 3/10 5401 | D:4 | Reached skill level 5 in Fighting 5419 | D:4 | Found a staircase to the Ecumenical Temple. 5475 | Temple | Entered the Ecumenical Temple 5502 | Temple | Became a worshipper of Hepliaklqana the Forgotten 5916 | D:4 | Noticed a steam dragon 5928 | D:4 | Killed a steam dragon 6130 | D:4 | Reached XP level 7. HP: 29/50 MP: 8/11 6515 | D:5 | Entered Level 5 of the Dungeon 6574 | D:5 | Reached skill level 6 in Fighting 6954 | D:5 | Identified the +2 dire flail "Buvoetoq" {freeze, rC+} 7196 | D:5 | Reached skill level 7 in Fighting 7334 | D:5 | HP: 7/54 [centaur/+0 club (2)] 7335 | D:5 | Slain by a centaur Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_loops_ring, hex_tiny D:2: layout_loops_ring, kennysheep_flooded_box D:3: layout_basic, dreamdust_ecumenical_altar_statues D:4: layout_basic, mainiacjoe_overflow_surrounded_room, temple_doors_cd D:5: layout_loops_cross, gammafunk_ghost_nasty_kobolds Temple: nicolae_temple_ecumenical_triangle Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 4 5 7 | 7.0 Stealth | 3 | 3.0 Necromancy | 2 | 2.0 Summonings | 2 | 2.2 Translocations | 2 | 2.0 Dodging | 3 | 3.0 Spellcasting | | 3.0 Conjurations | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 7 | 60 | 16 || 83 Short sword | 74 | 2 | || 76 Constrict | 20 | 21 | 6 || 47 Tentacles | 15 | 15 | 6 || 36 Dire flail | | | 8 || 8 Cast: Magic Dart | 23 | 50 | 12 || 85 Grave Claw | | 4 | 1 || 5 Call Imp | | 9 | 6 || 15 Use: Scroll | 3 | 7 | || 10 Stab: Sleeping | 8 | 13 | 2 || 23 Armour: Skin | 48 | 32 | 30 || 110 Dodge: Dodged | 66 | 35 | 23 || 124 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7337 | 7189 | 148 | 3523 | 2503 | 6 | 1222.8 | Dungeon | 7136 | 7000 | 136 | 3365 | 2503 | 5 | 1427.2 | Temple | 201 | 189 | 12 | 158 | 0 | 1 | 201.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 2058 daAuts D:3: 1817 daAuts D:1: 1494 daAuts D:2: 962 daAuts D:5: 803 daAuts Temple: 201 daAuts