Dungeon Crawl Stone Soup version 0.33-a0-545-g80a0b1252b (webtiles) character file. Game seed: 2387992796689321590 12528 bayes525 the Skirmisher (level 11, -3/99 HPs) Began as a Demigod Conjurer on Dec 7, 2024. Slain by a cyclops (22 damage) ... on level 11 of the Dungeon on Dec 8, 2024. The game lasted 00:39:54 (18488 turns). bayes525 the Skirmisher (Demigod Conjurer) Turns: 18488, Time: 00:39:54 Health: -3/99 AC: 9 Str: 8 XL: 11 Next: 37% Magic: 2/20 EV: 12 Int: 35 God: Gold: 308 SH: 0 Dex: 12 Spells: 5/18 levels left rFire + . . a - +1 whip (elec) rCold . . . (no shield) rNeg . . . q - +2 robe of Mirth {rF+ Regen+ Int+3} rPois . J - +2 hat {SInv} rElec . s - +0 cloak rCorr . p - +0 pair of gloves SInv + A - +0 pair of boots Will +.... (no amulet) Stlth ++ l - ring of wizardry HPRegen 1.16/turn (no ring) MPRegen 0.17/turn %: wizardry (x1) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 11 of the Dungeon. You visited 1 branch of the dungeon, and saw 11 of its levels. You collected 483 gold pieces. You spent 175 gold pieces at shops. Inventory: Hand Weapons a - a +1 whip of electrocution (weapon) b - a +1 longbow of flaming v - a +1 war axe of flaming x - a +0 rapier of freezing C - a +2 dagger of venom G - a +0 orcbow Missiles f - a throwing net i - 26 poisoned darts Armour g - a +0 robe p - a +0 pair of gloves (worn) q - the +2 robe of Mirth (worn) {rF+ Regen+ Int+3} (You found it on level 4 of the Dungeon) rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). r - the +3 leather armour of Unambiguity {Harm +Blink} (You found it on level 3 of the Dungeon) Harm: It increases damage dealt and taken. +Blink: It lets you blink. s - a +0 cloak (worn) A - a +0 pair of boots (worn) J - a +2 hat of see invisible (worn) Jewellery l - a ring of wizardry (left hand) E - a ring of ice Wands k - a wand of mindburst (3) u - a wand of light (7) D - a wand of paralysis (16) F - a wand of flame (10) I - a wand of warping (10) K - a wand of polymorph (4) Scrolls c - a scroll of blinking e - 6 scrolls of teleportation m - 2 scrolls of vulnerability n - a scroll of poison B - 3 scrolls of torment H - 2 scrolls of noise Potions d - 2 potions of lignification h - 2 potions of might j - 2 potions of enlightenment o - 6 potions of curing t - a potion of heal wounds w - 3 potions of brilliance y - a potion of magic z - a potion of attraction Skills: + Level 9.7 Fighting - Level 10.0 Ranged Weapons - Level 5.0 Dodging - Level 3.0 Stealth - Level 4.0 Spellcasting - Level 5.0 Conjurations - Level 4.0 Translocations - Level 5.0 Alchemy - Level 2.0 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 c - Fulminant Prism Conj/Alch 21% 3d12 2% 4 d - Iskenderun's Mystic Conj/Tloc 38% 2d9 (+2d4 2% 4 B - Blink Tloc 70% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 28% N/A 1% 1 Lesser Beckoning Tloc 70% N/A 1% 2 Mercury Arrow Conj/Alch 84% 2d9 1% 2 Momentum Strike Conj/Tloc 76% 3d10 1% 2 Maxwell's Portable Pile Tloc 35% (3-9)d5 1% 3 Passage of Golubria Tloc 35% N/A 3% 4 Confusing Touch Hex 7% N/A 6% 3 Launch Clockwork Bee Frge 7% N/A 6% 3 Tukima's Dance Hex 7% N/A 6% 3 Cigotuvi's Putrefaction Necr/Air 7% N/A 17% 4 Eringya's Surprising Cr Summ 7% N/A 17% 4 Yara's Violent Unravell Hex/Alch 12% 3d7 17% 5 Magnavolt Erth/Air 3% 4d9 100% 7 Maxwell's Capacitive Co Air 3% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (0/1) D:4 Lair (0/5) D:8 Orc (0/2) D:9 Shops: D:1 ? D:2 ? D:4 ( D:7 * Annotations: D:4 Sigmund D:6 3 runed translucent doors, exclusion: 3 doors, MapoGu's ghost, weakling VSDe D:7 exclusion: downstairs D:8 exclusion: downstairs Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The yak barely misses you. You barely miss the yak. The yak is heavily wounded. The yak gores you. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 36/145 hp. You whack the yak! Lightning courses through the yak! You kill the yak! You start resting. You feel a strong urge to attack something. You regained 2 hp, and now have 39/145 hp. You start resting. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You now have 27/97 hp. You start resting. You feel yourself speed up. You regained 52 hp, and now have 79/97 hp. You regained 8 mp, and now have 10/20 mp. You start resting. You recover from your berserk rage. You regained 17 hp, and now have 96/97 hp. You regained 2 mp, and now have 12/20 mp. You start resting. HP restored. Health restored: 97 You start resting. Magic restored. MP restored: 20 You see here a yak corpse. Found a stone staircase leading down. You now have 208 gold pieces (gained 7). c - 3 scrolls of identify (gained 1) A wyvern comes into view. A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wyvern (asleep, 100% to hit) The searing ray hits the wyvern. The wyvern is lightly wounded. (Press . to maintain the ray.) You now have 18/20 mp. The searing ray hits the wyvern. The wyvern is moderately wounded. You now have 17/20 mp. The searing ray hits the wyvern. The wyvern is heavily wounded. The wyvern bites you but does no damage. You now have 16/20 mp. The searing ray hits the wyvern. The wyvern is severely wounded. You finish channelling your searing ray. The wyvern barely misses you. The wyvern closely misses you. You now have 15/20 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wyvern (heavily wounded, 82% to hit) The searing ray misses the wyvern. (Press . to maintain the ray.) The wyvern bites you! You take 16 damage, and have 81/97 hp. You now have 13/20 mp. The searing ray hits the wyvern! The wyvern is almost dead. The wyvern closely misses you. x2 The searing ray misses the wyvern. The wyvern bites you but does no damage. You now have 12/20 mp. The searing ray hits the wyvern. You kill the wyvern! You finish channelling your searing ray. You regained 2 hp, and now have 85/97 hp. You now have 11/20 mp. You start resting. HP restored. Health restored: 97 You regained 2 mp, and now have 13/20 mp. You start resting. Magic restored. MP restored: 20 You start waiting. Done waiting. You now have 217 gold pieces (gained 9). There is a stone staircase leading up here. You pick up Great Wizards, Vol. VII and begin reading... You add the spells Tukima's Dance, Passage of Golubria and Yara's Violent Unravelling to your library. I - a wand of warping (10) (gained 5 charges) You now have 232 gold pieces (gained 15). You see here a +0 mace. You see here a +0 mace. You see here a +0 spear. You see here a +0 halberd. Found a cloak. Found a stone staircase leading down. c - 4 scrolls of identify (gained 1) You see here a +0 short sword. Things that are here: a +0 club; a kobold skeleton You see here a +0 club. Items here: ))) ÷. There is a staircase to the Orcish Mines here. Done exploring. Done exploring. Search for what [Enter for "hat", or ? for help]? cloak There is a staircase to the Orcish Mines here. Things that are here: a +0 club; 5 stones; a kobold skeleton You see here a serpent talisman. There is a stone staircase leading down here. You see here a +0 cloak. Search for what [Enter for "cloak", or ? for help]? cloak Unknown command. Unknown command. s - a +0 cloak You start putting on your armour. You continue putting on your +0 cloak. x4 You finish putting on your +0 cloak. You start waiting. Done waiting. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. The orc shouts! The orc wizard shouts! You hear a shout! Found an escape hatch in the ceiling. There is a stone staircase leading up here. Found a stone staircase leading down. An orc comes into view. It is wielding a +0 dagger. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray misses the shadowghast. (Press . to maintain the ray.) You now have 18/20 mp. The searing ray hits the orc wizard. The orc wizard is moderately wounded. The shadowghast claws you. You take 5 damage, and have 92/97 hp. You now have 17/20 mp. The searing ray hits the orc. The orc is almost dead. The searing ray hits the orc wizard. The orc wizard is severely wounded. The orc closely misses you. The shadowghast barely misses you. You regained 2 hp, and now have 94/97 hp. You now have 16/20 mp. The searing ray hits the orc. You kill the orc! The searing ray misses the orc wizard. The searing ray hits the orc! You kill the orc! You finish channelling your searing ray. The shadowghast claws you. The orc wizard casts a spell. The orc wizard flickers and vanishes for a moment. You now have 15/20 mp. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, slightly transparent, 77% to hit) The searing ray hits the shadowghast. The shadowghast is lightly damaged. The searing ray hits the orc wizard but does no damage. The orc wizard is severely wounded. (Press . to maintain the ray.) The shadowghast slips into darkness. The shadowghast flickers and vanishes for a moment. Health restored: 97 You now have 14/20 mp. The searing ray hits the shadowghast! The shadowghast is heavily damaged. The searing ray hits the orc wizard! You kill the orc wizard! The shadowghast claws you! You take 8 damage, and have 89/97 hp. You now have 13/20 mp. The searing ray hits the shadowghast! The shadowghast is almost destroyed. The shadowghast barely misses you. You now have 12/20 mp. The searing ray hits the shadowghast. You destroy the shadowghast! You finish channelling your searing ray. You regained 2 hp, and now have 92/97 hp. You now have 11/20 mp. You start resting. HP restored. Health restored: 97 You start resting. Magic restored. MP restored: 20 You start waiting. A wyvern comes into view. Found a potion of heal wounds. The wyvern hisses angrily. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wyvern (82% to hit) The searing ray misses the wyvern. (Press . to maintain the ray.) You now have 18/20 mp. The searing ray hits the wyvern. The wyvern is lightly wounded. The wyvern closely misses you. You now have 17/20 mp. The searing ray hits the wyvern. The wyvern is moderately wounded. The wyvern bites you but does no damage. You now have 16/20 mp. The searing ray hits the wyvern! The wyvern is heavily wounded. You finish channelling your searing ray. The wyvern bites you! The wyvern bites you but does no damage. You take 11 damage, and have 86/97 hp. You now have 15/20 mp. The wyvern bites you. You take 4 damage, and have 82/97 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wyvern (heavily wounded, 82% to hit) The searing ray hits the wyvern. The wyvern is severely wounded. (Press . to maintain the ray.) The wyvern bites you! The wyvern completely misses you. You take 12 damage, and have 70/97 hp. You now have 14/20 mp. The searing ray hits the wyvern. The wyvern is almost dead. The wyvern barely misses you. You now have 13/20 mp. The searing ray misses the wyvern. The wyvern bites you but does no damage. The wyvern completely misses you. You now have 12/20 mp. The searing ray hits the wyvern but does no damage. The wyvern is almost dead. You finish channelling your searing ray. The wyvern misses you. You now have 11/20 mp. The wyvern bites you. x2 You take 7 damage, and have 66/97 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wyvern (almost dead, 82% to hit) The searing ray hits the wyvern! You kill the wyvern! (Press . to maintain the ray.) You now have 10/20 mp. You regained 2 hp, and now have 69/97 hp. You now have 9/20 mp. You start resting. You stop channelling your searing ray. You start resting. HP restored. Health restored: 97 You regained 4 mp, and now have 13/20 mp. You start resting. Magic restored. MP restored: 20 There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. Welcome back, bayes525 the Demigod Conjurer. Press ? for a list of commands and other information. Done exploring. You climb downwards. There is a stone staircase leading up, spattered with blood here. An orc wizard comes into view. It is wielding a +0 dagger. You see here a potion of heal wounds. t - a potion of heal wounds The orc wizard shouts! An orc comes into view. It is wielding a +0 dagger. Cast which spell? (? or * to list) Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The orc shouts! An orc warrior comes into view. It is wielding a +0 dire flail of draining. You now have 16/20 mp. The magic dart hits the orc wizard. The orc wizard is lightly wounded. The orc wizard casts a spell. The orc wizard flickers and vanishes for a moment. Your fulminant prism crackles loudly. You now have 15/20 mp. The magic dart hits the orc wizard. The orc wizard is moderately wounded. Your fulminant prism explodes! The blast of energy engulfs the orc wizard! You kill the orc wizard! The blast of energy engulfs the orc!! You kill the orc! You hear a shout! You hear a bellow! x3 You now have 14/20 mp. The magic dart hits the orc warrior. The orc warrior is lightly wounded. There is a stone staircase leading up, spattered with blood here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 dire flail of draining and wearing a +0 chain mail (lightly wounded, 80% to hit) The searing ray hits the orc warrior. The orc warrior is moderately wounded. (Press . to maintain the ray.) You now have 13/20 mp. The searing ray hits the orc warrior! The orc warrior is heavily wounded. You now have 12/20 mp. The searing ray hits the orc warrior. The orc warrior is almost dead. You now have 11/20 mp. The searing ray hits the orc warrior but does no damage. The orc warrior is almost dead. You finish channelling your searing ray. The orc warrior closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 dire flail of draining and wearing a +0 chain mail (almost dead, 80% to hit) The searing ray hits the orc warrior. The orc warrior is almost dead. (Press . to maintain the ray.) The orc warrior hits you with a +0 dire flail of draining! You feel drained. You take 10 damage, and have 87/95 hp. You now have 9/20 mp. The searing ray hits the orc warrior! You kill the orc warrior! Your Ranged Weapons skill increases to level 9! You now have 8/20 mp. You start resting. You stop channelling your searing ray. You start resting. HP restored. Health restored: 96 Things that are here: a +0 dire flail of draining; a +0 chain mail There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. MP restored: 20 You start waiting. Done waiting. Your +1 whip of electrocution stops crackling. Your +1 longbow of flaming bursts into flame! b - a +1 longbow of flaming (weapon) You climb downwards. There is a stone staircase leading up, spattered with blood here. Things that are here: a +0 chain mail; a +0 dire flail of draining F - a wand of flame (10) H - a scroll labelled SATAR HAREH As you read the scroll of identify, it crumbles to dust. h - 2 potions of might As you read the scroll of identify, it crumbles to dust. z - a potion of attraction Okay, then. Unknown command. As you read the scroll of identify, it crumbles to dust. H - a scroll of noise As you read the scroll of identify, it crumbles to dust. n - a scroll of poison Found a book of Debilitation. Found a stone staircase leading down. D - a wand of paralysis (16) (gained 7 charges) There is a stone staircase leading down here. Found an escape hatch in the floor. c - a scroll labelled WUEPHO MOETZO Okay, then. You now have 238 gold pieces (gained 6). You now have 251 gold pieces (gained 13). Maggie the Vainglorious comes into view. She is wielding a +1 war axe of flaming. You shoot an arrow. The arrow hits Maggie! The arrow burns Maggie. Maggie shouts! Maggie is lightly wounded. You shoot an arrow. The arrow hits Maggie but does no damage. Maggie is lightly wounded. You shoot an arrow. The arrow barely misses Maggie. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Maggie shouts, "Leave me alone!" You now have 16/20 mp. You shoot an arrow. The arrow hits Maggie! The arrow burns Maggie. Maggie is moderately wounded. Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Maggie, wielding a +1 war axe of flaming and wearing +0 swamp dragon scales (moderately wounded, ally target, 84% to hit) The searing ray hits Maggie. Maggie is heavily wounded. (Press . to maintain the ray.) Your fulminant prism explodes! The blast of energy engulfs Maggie!! Maggie is severely wounded. Maggie casts a spell at you. The bolt of fire misses you. You now have 14/20 mp. The searing ray hits Maggie. Maggie is almost dead. Maggie gestures at you while chanting. The bolt of fire hits you! You resist. You take 11 damage, and have 85/96 hp. You now have 13/20 mp. The searing ray hits Maggie. Maggie is almost dead. Maggie barely misses you. You now have 12/20 mp. The searing ray hits Maggie! You kill Maggie! You finish channelling your searing ray. Your life force feels restored. You start resting. HP restored. Health restored: 97 You start resting. Magic restored. MP restored: 20 Things that are here: a +1 war axe of flaming; +0 swamp dragon scales K - a scroll of identify You now have 263 gold pieces (gained 12). e - 6 scrolls of teleportation (gained 1) You now have 276 gold pieces (gained 13). There is a fountain of clear blue water here. Things that are here: a +0 robe; a +0 dagger; an orc skeleton There is a stone staircase leading up, spattered with blood here. Found an ancient bone altar of Kikubaaqudgha. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 robe; a +0 dagger; an orc skeleton Things that are here: a +0 ring mail; a +0 dagger; an orc skeleton An unseen horror comes into view. Found a stone staircase leading down. An orc wizard comes into view. It is wielding a +0 dagger. You shoot an arrow. The arrow hits the unseen horror! The arrow burns the unseen horror. The unseen horror is moderately wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an unseen horror (moderately wounded, slightly transparent, 82% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The unseen horror hits you. You take 5 damage, and have 92/97 hp. You now have 18/20 mp. The unseen horror hits you. You take 1 damage, and have 91/97 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an unseen horror (moderately wounded, slightly transparent, 82% to hit) The searing ray misses the unseen horror. (Press . to maintain the ray.) The unseen horror closely misses you. x2 You now have 16/20 mp. The searing ray misses the unseen horror. The unseen horror hits you but does no damage. x2 You now have 15/20 mp. The searing ray hits the unseen horror. The unseen horror is moderately wounded. The unseen horror closely misses you. The searing ray hits the unseen horror. The unseen horror is moderately wounded. The searing ray hits the orc wizard! The orc wizard is heavily wounded. You finish channelling your searing ray. The unseen horror completely misses you. You now have 14/20 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an unseen horror (moderately wounded, slightly transparent, 82% to hit) The searing ray hits the unseen horror! The unseen horror is severely wounded. (Press . to maintain the ray.) The unseen horror barely misses you. Your magical contamination has completely faded away. You now have 12/20 mp. The searing ray hits the unseen horror. The unseen horror is severely wounded. The searing ray hits the orc wizard! You kill the orc wizard! The unseen horror hits you but does no damage. The unseen horror closely misses you. Health restored: 97 You now have 11/20 mp. The searing ray hits the unseen horror! You kill the unseen horror! An orc warrior comes into view. It is wielding a +0 war axe. You now have 10/20 mp. You finish channelling your searing ray. The orc warrior shouts! You hear a shout! x2 You now have 9/20 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 war axe and wearing a +0 chain mail (80% to hit) The searing ray hits the orc warrior. The orc warrior is lightly wounded. (Press . to maintain the ray.) You hear a shout! You now have 8/20 mp. The searing ray hits the orc warrior. The orc warrior is lightly wounded. The orc warrior hits you with a +0 war axe. You take 2 damage, and have 95/97 hp. You now have 7/20 mp. The searing ray hits the orc warrior! The orc warrior is heavily wounded. The orc warrior hits you with a +0 war axe. You take 2 damage, and have 93/97 hp. You now have 6/20 mp. The searing ray hits the orc warrior. The orc warrior is severely wounded. You finish channelling your searing ray. The orc warrior misses you. An orc comes into view. It is wielding a +0 short sword. You regained 2 hp, and now have 95/97 hp. You now have 5/20 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The orc warrior hits you but does no damage. You now have 1/20 mp. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You shoot an arrow. The arrow hits the orc warrior but does no damage. The orc warrior is heavily wounded. The orc warrior hits you with a +0 war axe! Your fulminant prism crackles loudly. An orc comes into view. It is wielding a +0 trident and wearing the +1 robe "Leclo" {Rampage +Inv Will+}. The orc warrior misses you. You take 12 damage, and have 84/97 hp. Your +1 longbow of flaming stops flaming. You hear the crackle of electricity. a - a +1 whip of electrocution (weapon) You hit the orc warrior. The orc warrior is severely wounded. Your fulminant prism explodes! The blast of energy engulfs the orc! You kill the orc! The blast of energy engulfs the orc warrior! You kill the orc warrior! The blast of energy engulfs the orc! You kill the orc! An orc comes into view. It is wielding a +0 whip and quivering poisoned darts. You hear a bellow! x5 You enter the shallow water. Moving in this stuff is going to be slow. The orc throws a poisoned dart. The poisoned dart hits you! You are poisoned. You regained 2 hp, and now have 90/97 hp. You feel very sick. The orc throws a poisoned dart. The poisoned dart hits you! You are more poisoned. You take 1 damage, and have 89/97 hp. You feel sick. You take 1 damage, and have 88/97 hp. You feel sick. The orc throws a poisoned dart. The poisoned dart closely misses you. You take 1 damage, and have 87/97 hp. You feel sick. The orc throws a poisoned dart. The poisoned dart barely misses you. You feel sick. The orc throws a poisoned dart. The poisoned dart barely misses you. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. You regained 2 hp, and now have 89/97 hp. Health restored: 97 The orc completely misses you. You hit the orc. The orc is lightly wounded. The orc closely misses you. You hit the orc. The orc is heavily wounded. The orc hits you with a +0 whip. You take 5 damage, and have 92/97 hp. You hit the orc. The orc is almost dead. The orc hits you with a +0 whip. The orc barely misses you. You hit the orc but do no damage. The orc is almost dead. The orc closely misses you. You hit the orc. You kill the orc! i - 26 poisoned darts (gained 5) Things that are here: a +0 whip; a +0 ring mail Health restored: 97 You start resting. Magic restored. MP restored: 20 You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 robe; a +0 dagger; an orc skeleton Things that are here: a +0 ring mail; a +0 dagger; an orc skeleton Things that are here: a +0 war axe; a +0 chain mail You now have enough gold to buy a +2 cloak of stealth on D:7. You can access your shopping list by pressing '$'. You now have 294 gold pieces (gained 18). Items here: )) [ ††. Your +1 whip of electrocution stops crackling. Your +1 longbow of flaming bursts into flame! b - a +1 longbow of flaming (weapon) You now have 301 gold pieces (gained 7). Things that are here: a +0 trident; the +1 robe "Leclo" {Rampage +Inv Will+}; an orc corpse Found a stone staircase leading up. Things that are here: a +0 trident; the +1 robe "Leclo" {Rampage +Inv Will+}; an orc corpse Things that are here: a +0 trident; the +1 robe "Leclo" {Rampage +Inv Will+}; an orc corpse H - 2 scrolls of noise (gained 1) Found a stone staircase leading up. o - 6 potions of curing (gained 1) A yak comes into view. A yak is nearby! A yak is nearby! A yak is nearby! You shoot an arrow. The yak bellows! The arrow hits the yak! The arrow burns the yak. The yak is moderately wounded. You hear a bellow! x2 A yak comes into view. The yak bellows! Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You hear a bellow! You now have 16/20 mp. A yak comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the yak!! You kill the yak! The blast of energy engulfs the yak! The yak is moderately wounded. You shoot an arrow. The arrow hits the yak but does no damage. The yak is moderately wounded. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A yak comes into view. You now have 13/20 mp. You shoot an arrow. The arrow closely misses the yak. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the yak! The yak is heavily wounded. The blast of energy engulfs the yak! The yak is moderately wounded. A yak comes into view. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray misses the yak. (Press . to maintain the ray.) You now have 12/20 mp. The searing ray misses the yak. x2; The yak gores you. You take 3 damage, and have 94/97 hp. You now have 11/20 mp. The searing ray misses the yak. The searing ray hits the yak. The yak is heavily wounded. The searing ray hits the yak! The yak is moderately wounded. The yak gores you. You take 1 damage, and have 93/97 hp. You now have 10/20 mp. The searing ray hits the yak! The yak is almost dead. The searing ray hits the yak. The yak is moderately wounded. You finish channelling your searing ray. You hear a bellow! The yak gores you but does no damage. You now have 9/20 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (89% to hit) The searing ray hits the yak. The yak is almost dead. The searing ray hits the yak! The yak is heavily wounded. The searing ray hits the yak. The yak is lightly wounded. (Press . to maintain the ray.) A yak comes into view. The yak misses you. You now have 7/20 mp. The searing ray hits the yak! You kill the yak! The searing ray hits the yak! The yak is severely wounded. The searing ray hits the yak! The yak is moderately wounded. The yak bellows! You now have 6/20 mp. The searing ray misses the yak. The searing ray hits the yak! The yak is severely wounded. The searing ray hits the yak. The yak is lightly wounded. The yak gores you. You take 3 damage, and have 93/97 hp. The searing ray hits the yak. The yak is heavily wounded. The searing ray hits the yak. The yak is severely wounded. You finish channelling your searing ray. The yak completely misses you. You now have 5/20 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The yak gores you. You take 3 damage, and have 91/97 hp. You now have 1/20 mp. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Your +1 longbow of flaming stops flaming. You hear the crackle of electricity. a - a +1 whip of electrocution (weapon) You barely miss the yak. The yak is heavily wounded. The yak barely misses you. Your fulminant prism crackles loudly. You regained 2 hp, and now have 93/97 hp. You hit the yak. Lightning courses through the yak! The yak is severely wounded. The yak gores you. Your fulminant prism explodes! The blast of energy engulfs the yak!! You kill the yak! The blast of energy engulfs the yak!! You kill the yak! The blast of energy engulfs the yak!! You kill the yak! The blast of energy engulfs the yak! The yak is heavily wounded. You take 4 damage, and have 89/97 hp. You regained 2 hp, and now have 94/97 hp. You hit the yak but do no damage. The yak is heavily wounded. The yak gores you! You take 9 damage, and have 86/97 hp. You hit the yak. The yak is heavily wounded. The yak closely misses you. You barely miss the yak. The yak is heavily wounded. The yak gores you. You take 2 damage, and have 85/97 hp. You hit the yak. Lightning courses through the yak! You kill the yak! You start resting. HP restored. Health restored: 97 You regained 2 mp, and now have 5/20 mp. You start resting. Magic restored. MP restored: 20 You start waiting. Done waiting. You see here a yak corpse. You see here a yak corpse. You see here a yak corpse. You see here a yak skeleton. You pick up a My Sojourn through Swampland and begin reading... You add the spells Mercury Arrow, Launch Clockwork Bee and Eringya's Surprising Crocodile to your library. Things that are here: a +0 trident; the +1 robe "Leclo" {Rampage +Inv Will+}; an orc skeleton Done exploring. Your +1 whip of electrocution stops crackling. Your +1 longbow of flaming bursts into flame! b - a +1 longbow of flaming (weapon) Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. Okay, then. Unknown command. You climb downwards. Found a fluorescent wand and 7 gold pieces. There is a stone staircase leading up here. Okay, then. Unknown command. As you read the scroll of identify, it crumbles to dust. c - a scroll of blinking K - a wand of polymorph (4) You now have 308 gold pieces (gained 7). Found a stone staircase leading up. Found a stone staircase leading up. m - 2 scrolls of vulnerability (gained 1) A two-headed ogre comes into view. It is wielding two +0 giant clubs. The two-headed ogre shouts in stereo! You hear two shouts! Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You now have 16/20 mp. Okay, then. Throw: 2 throwing nets Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant clubs (ally target, 75% to hit) You throw a throwing net. The throwing net hits the two-headed ogre. The two-headed ogre is caught in the net! Your fulminant prism crackles loudly. A wraith comes into view. The two-headed ogre struggles against the net. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a fulminant prism (friendly, 100% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. The searing ray hits your fulminant prism! Your fulminant prism is heavily damaged. (Press . to maintain the ray.) Your fulminant prism explodes! The blast of energy engulfs the two-headed ogre!! The two-headed ogre is heavily wounded. The two-headed ogre struggles against the net. You hear a shout! You now have 14/20 mp. The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. The two-headed ogre struggles against the net. You now have 13/20 mp. The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. The two-headed ogre struggles against the net. You now have 12/20 mp. The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. You finish channelling your searing ray. The two-headed ogre struggles against the net. The net rips apart, and the two-headed ogre comes free! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wraith (82% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. The searing ray hits the wraith. The wraith is lightly damaged. (Press . to maintain the ray.) A two-headed ogre comes into view. It is wielding two +0 giant clubs. You now have 10/20 mp. The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. The searing ray hits the wraith. The wraith is lightly damaged. The two-headed ogre hits you with a +0 giant club! x2 You take 19 damage, and have 78/97 hp. You now have 9/20 mp. The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. The searing ray hits the wraith but does no damage. The wraith is lightly damaged. You now have 8/20 mp. The searing ray misses the two-headed ogre. The searing ray hits the wraith but does no damage. The wraith is lightly damaged. You finish channelling your searing ray. The two-headed ogre closely misses you. The two-headed ogre hits you with a +0 giant club! You take 10 damage, and have 69/97 hp. You now have 7/20 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant clubs (91% to hit) The searing ray hits the two-headed ogre! You kill the two-headed ogre! The searing ray hits the wraith but does no damage. The wraith is lightly damaged. The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. (Press . to maintain the ray.) Training target 10.0 for Ranged Weapons reached! Your Ranged Weapons skill increases to level 10! You need to enable at least one skill for training. You regained 3 hp, and now have 72/99 hp. You now have 5/20 mp. Aiming: Bolt of Light Press: ? - help, Shift-Dir - straight line The bolt of light hits the wraith! The wraith is heavily damaged. The bolt of light hits the two-headed ogre!! The two-headed ogre is heavily wounded. The two-headed ogre is blinded. You stop channelling your searing ray. You hear a shout! A centaur comes into view. The wraith hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the wraith but does no damage. The wraith is heavily damaged. The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. (Press . to maintain the ray.) The wraith hits you! You take 8 damage, and have 65/99 hp. You now have 4/20 mp. The searing ray misses the wraith. The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. The wraith misses you. You now have 3/20 mp. The searing ray hits the wraith. The wraith is heavily damaged. The searing ray hits the two-headed ogre. The two-headed ogre is almost dead. The searing ray hits the centaur! The centaur is heavily wounded. The wraith barely misses you. You now have 2/20 mp. The searing ray hits the wraith. The wraith is severely damaged. The searing ray misses the two-headed ogre. The searing ray hits the centaur! The centaur is severely wounded. You finish channelling your searing ray. A cyclops comes into view. The wraith barely misses you. You regained 2 hp, and now have 69/99 hp. You now have 1/20 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You shoot an arrow. The arrow hits the wraith but does no damage. The wraith is severely damaged. Your +1 longbow of flaming stops flaming. You hear the crackle of electricity. a - a +1 whip of electrocution (weapon) You catch the helpless two-headed ogre completely off-guard! You hit the two-headed ogre but do no damage. The two-headed ogre is severely wounded. You regained 2 hp, and now have 72/99 hp. You hit the two-headed ogre. The two-headed ogre is almost dead. The two-headed ogre hits you with a +0 giant club! x2 The cyclops hits you!! * * * LOW HITPOINT WARNING * * * You take 55 damage, and have 17/99 hp. MASSIVE DAMAGE!! Okay, then. The two-headed ogre is no longer blind. The cyclops hits you!! You die... #...... #...... .?... ..... # #W#.# .<. #)#c# #..###O#.# #....C#..# ##.###@### #.# #.# #######.# # #.# #.....<# #.###.####.### #.#............# #.......####.#.###.# # ########## #.#.....# .# ##.###.#######.# You could see a cyclops and a centaur. Vanquished Creatures Gastronok (D:8) 2 two-headed ogres Joseph (D:8) Maggie (D:10) An unseen horror (D:10) 5 kobold demonologists (D:7) Jeremiah (D:6) Psyche (D:9) A hornet (D:7) Grinder (D:4) 3 wyverns A shadowghast (D:10) Grum (D:7) Eustachio (D:6) 11 yaks 2 steam dragons 4 vampire mosquitoes (D:9) Menkaure (D:4) A water moccasin (D:6) A black bear (D:5) 4 orc warriors A sky beast (D:6) 4 wolves 2 ogres 4 centaurs A phantom (D:5) A kobold brigand (D:9) A bullfrog (D:9) 2 gnoll sergeants A scorpion (D:6) 5 wights (D:7) 3 marrowcudas (D:7) 14 killer bees A howler monkey (D:7) A quasit (D:5) 3 hounds 2 orc priests (D:5) A bombardier beetle (D:4) 3 sleepcaps An iguana (D:7) 13 orc wizards A statue (D:7) Robin (D:1) 13 gnolls 10 adders 2 river rats (D:5) A shadow imp (D:5) 7 white imps (D:5) 4 ufetubi 5 ribbon worms 41 orcs 15 endoplasms 4 giant cockroaches 17 goblins 14 hobgoblins 6 quokkas 14 ball pythons 4 bats 5 frilled lizards 19 kobolds 8 rats 300 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 320 | D:1 | Reached skill level 1 in Fighting 426 | D:1 | Reached XP level 2. HP: 23/23 MP: 5/7 429 | D:1 | Learned a level 2 spell: Searing Ray 614 | D:1 | Found Zyeli's Magic Scroll Shop. 674 | D:1 | Bought a scroll of teleportation for 42 gold pieces 964 | D:1 | Reached XP level 3. HP: 29/29 MP: 6/8 1362 | D:2 | Found Umestifi's Magic Scroll Shop. 2266 | D:2 | Noticed Robin 2278 | D:1 | Killed Robin 2347 | D:1 | Upgraded the game from 0.33-a0-542-gf8f82a2dde to | 0.33-a0-545-g80a0b1252b 2422 | D:1 | Reached XP level 4. HP: 32/38 MP: 7/9 3761 | D:3 | Identified the +3 leather armour of Unambiguity {Harm | +Blink} 4518 | D:4 | Noticed Menkaure 4697 | D:4 | Killed Menkaure 4698 | D:4 | Reached XP level 5. HP: 46/46 MP: 4/10 4996 | D:4 | Noticed Grinder 5023 | D:4 | Killed Grinder 5024 | D:4 | Reached XP level 6. HP: 22/52 MP: 1/11 5234 | D:4 | Learned a level 4 spell: Fulminant Prism 5442 | D:4 | Identified the +2 robe of Mirth {rF+ Regen+ Int+3} 5621 | D:4 | Found Lapeduta's Antique Weapon Emporium. 5688 | D:4 | Noticed Sigmund 6611 | D:4 | Found a staircase to the Ecumenical Temple. 6932 | D:5 | Entered Level 5 of the Dungeon 7237 | D:4 | Reached XP level 7. HP: 27/59 MP: 4/13 7339 | D:5 | Reached skill level 5 in Conjurations 7339 | D:5 | Reached skill level 5 in Alchemy 7834 | D:5 | Learned a level 2 spell: Blink 7867 | D:5 | Reached skill level 1 in Translocations 8506 | D:5 | Reached XP level 8. HP: 46/66 MP: 7/15 9367 | D:6 | Noticed Eustachio 9483 | D:6 | Killed Eustachio 9484 | D:6 | Reached skill level 5 in Fighting 9484 | D:6 | Reached skill level 1 in Evocations 9654 | D:6 | Learned a level 4 spell: Iskenderun's Mystic Blast 10171 | D:6 | Noticed Jeremiah 10178 | D:6 | Killed Jeremiah 10179 | D:6 | Reached XP level 9. HP: 79/79 MP: 6/18 10313 | D:6 | Found a runed translucent gate. 10313 | D:6 | Found a runed translucent gate. 10313 | D:6 | Found a runed translucent gate. 10317 | D:6 | Noticed MapoGu's ghost (weakling VSDe) 11194 | D:7 | Noticed a kobold demonologist 11195 | D:7 | Noticed a kobold demonologist 11198 | D:7 | Noticed a kobold demonologist 11201 | D:7 | Noticed a smoke demon 11201 | D:7 | Noticed a kobold demonologist 11201 | D:7 | Killed a kobold demonologist 11201 | D:7 | Killed a kobold demonologist 11208 | D:7 | Noticed a smoke demon 11210 | D:7 | Killed a kobold demonologist 11211 | D:7 | Killed a kobold demonologist 11231 | D:7 | Noticed a kobold demonologist 11239 | D:7 | Killed a kobold demonologist 11556 | D:7 | Reached skill level 5 in Dodging 11725 | D:7 | Reached XP level 10. HP: 90/90 MP: 13/19 11955 | D:7 | Found Tiomnol's Neck Hole. 11975 | D:7 | Paralysed by a hornet for 3 turns 12646 | D:8 | HP: 10/91 [orc warrior/+0 trident (8)] 12646 | D:8 | HP: 4/91 [orc warrior/+0 halberd (6)] 12833 | D:8 | Noticed Joseph 13123 | D:8 | Killed Joseph 13124 | D:8 | Reached skill level 2 in Ranged Weapons 13255 | D:8 | Reached skill level 3 in Ranged Weapons 14041 | D:8 | Noticed Grum 14075 | D:7 | Reached skill level 4 in Ranged Weapons 14245 | D:7 | Killed Grum 14660 | D:8 | Noticed Gastronok 14670 | D:8 | Killed Gastronok 14671 | D:8 | Reached skill level 6 in Ranged Weapons 15114 | D:8 | Found a staircase to the Lair. 15190 | D:9 | Found a staircase to the Orcish Mines. 15391 | D:2 | Bought a scroll of brand weapon for 133 gold pieces 15835 | D:9 | Reached skill level 7 in Ranged Weapons 15856 | D:9 | HP: 20/136 [vampire mosquito (3)] 15895 | D:9 | Noticed a two-headed ogre 16056 | D:9 | Killed a two-headed ogre 16271 | D:9 | Noticed Psyche 16277 | D:9 | Killed Psyche 16278 | D:9 | Reached skill level 8 in Ranged Weapons 16325 | D:9 | Reached XP level 11. HP: 66/97 MP: 6/20 16420 | D:9 | Identified the +5 hand axe of Osmajion {spect, ^Fragile rF+ | rC++ Str+3} 17112 | D:10 | Entered Level 10 of the Dungeon 17329 | D:10 | Reached skill level 9 in Ranged Weapons 17672 | D:10 | Noticed Maggie 17681 | D:10 | Killed Maggie 17912 | D:10 | Identified the +1 robe "Leclo" {Rampage +Inv Will+} 18466 | D:11 | Noticed a two-headed ogre 18473 | D:11 | Noticed a two-headed ogre 18477 | D:11 | Killed a two-headed ogre 18478 | D:11 | Reached skill level 10 in Ranged Weapons 18488 | D:11 | Slain by a cyclops Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_loops_ring, serial_shops, shop, minmay_octomino_c4 D:2: layout_basic, basic_altar, serial_shops, shop_fountains, uniq_robin D:3: layout_rooms, grunt_decor_fettered D:4: layout_loops_ring, minmay_temple_entry_slanted, serial_shops, shop, uniq_grinder, uniq_sigmund, uniq_menkaure D:5: layout_rooms, grunt_temple_overflow_diamond, mainiacjoe_overflow_paths, serial_demonic, serial_demonic_f, serial_demonic_d, serial_demonic_b, serial_demonic_f, lightli_sewer_entry_pipes D:6: layout_basic, nicolae_overflow_crystal_walls, ebering_ghost_rock_garden, uniq_eustachio, uniq_jeremiah D:7: layout_layer_cave, vehumet_statue, nicolae_shop_sticking_my_neck_out D:8: nicolae_hitomezashi [nicolae_hito_row, nicolae_hito_row, nicolae_hito_row, nicolae_hito_row, nicolae_hito_row, nicolae_hito_row, nicolae_hito_row, nicolae_hito_row, nicolae_hito_row, nicolae_hito_row, nicolae_hito_row, nicolae_hito_row, nicolae_hito_row, nicolae_hito_row, nicolae_hito_row, nicolae_hito_row, nicolae_hito_row, nicolae_hito_row], layout_cave_pools, uniq_grum, uniq_joseph, uniq_gastronok D:9: layout_rooms, orc_0_dummy, enter_bailey_2, uniq_psyche D:10: layout_rooms, kiku_gazebo_pond_becter, serial_corexii_hall, chequers_hall_statues_corner_a, chequers_hall_statues_corner_a, uniq_maggie D:11: layout_loops_ring, nicolae_water_bricks, uniq_sonja Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Stealth | 2 3 | 3.0 Fighting | 1 2 3 4 7 9 | 9.7 Dodging | 2 5 | 5.0 Conjurations | 4 5 | 5.0 Spellcasting | 2 3 4 | 4.0 Alchemy | 2 4 5 | 5.0 Translocations | 3 4 | 4.0 Evocations | 2 | 2.0 Ranged Weapons | 8 10 | 10.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Whip | 22 | 19 | 32 | 76 || 149 Rapier | | | 2 | || 2 Fire: Orcbow | | | 30 | 2 || 32 Longbow | | | | 52 || 52 Throw: Throwing net | | | | 2 || 2 Cast: Magic Dart | 105 | 94 | 81 | 10 || 290 Searing Ray | 2 | 11 | 60 | 54 || 127 Fulminant Prism | | | 7 | 19 || 26 Blink | | | | 1 || 1 Evoke: Wand | | 2 | 3 | 9 || 14 Use: Scroll | 3 | 5 | 4 | 15 || 27 Potion | | | 1 | 6 || 7 Stab: Sleeping | | 1 | 2 | || 3 Invisible | | | | 1 || 1 Armour: Robe | 25 | 47 | 111 | 248 || 431 Skin | | | | 54 || 54 Dodge: Dodged | 26 | 45 | 80 | 203 || 354 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 18624 | 17827 | 797 | 10098 | 5197 | 11 | 1693.1 | Dungeon | 18624 | 17827 | 797 | 10098 | 5197 | 11 | 1693.1 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 3485 daAuts D:7: 3131 daAuts D:5: 2167 daAuts D:1: 1676 daAuts D:8: 1562 daAuts D:2: 1503 daAuts D:9: 1500 daAuts D:6: 1338 daAuts D:10: 1150 daAuts D:3: 1040 daAuts D:11: 67 daAuts