Dungeon Crawl Stone Soup version 0.33-a0-549-g2ebf7937d9 (webtiles) character file. Game seed: 8449151688199184246 315 bayes525 the Apothecary (level 6, -2/57 HPs) Began as a Naga Alchemist on Dec 9, 2024. Slain by Edmund ... wielding a +1 flail of protection (9 damage) ... on level 4 of the Dungeon on Dec 10, 2024. The game lasted 00:09:54 (4840 turns). bayes525 the Apothecary (Naga Alchemist) Turns: 4840, Time: 00:09:55 Health: -2/57 AC: 3 Str: 14 XL: 6 Next: 44% Magic: 7/9 EV: 8 Int: 18 God: Gold: 213 SH: 0 Dex: 11 Spells: 2/9 levels left rFire . . . a - +2 whip of Success {freeze, Str+4} rCold . . . (no shield) rNeg . . . d - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no barding) Will ..... h - amulet of magic regeneration Stlth + (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.51/turn %: no passive effects @: silenced, very slightly contaminated, very slow A: AC +2, large, see invisible, deformed body, poison resistance, slowness 2, spit poison 1, naga tail 1 a: Spit Poison You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 213 gold pieces. Inventory: Hand Weapons a - the +2 whip of Success (weapon) {freeze, Str+4} (You found it on level 2 of the Dungeon) Str+4: It affects your strength (+4). b - a +2 dagger of venom Missiles c - 4 javelins j - 4 poisoned darts Armour d - a +0 robe (worn) f - a +0 kite shield Jewellery h - an amulet of magic regeneration (around neck) Scrolls e - a scroll of noise {unknown} i - a scroll of enchant weapon o - a scroll of revelation {unknown} Potions g - a potion of enlightenment {unknown} k - a potion of cancellation {unknown} l - 2 potions of curing m - a potion of attraction n - a potion of magic Skills: + Level 3.7 Fighting - Level 1.5 Dodging - Level 3.0 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations - Level 7.0 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 56% 1d3 4% 1 b - Mercury Arrow Conj/Alch 32% 2d7 5% 2 c - Olgreb's Toxic Radia Alch 27% N/A 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 2% N/A 19% 1 Jinxbite Hex 2% N/A 26% 2 Mephitic Cloud Conj/Alch/Air 11% N/A 19% 3 Alistair's Intoxication Alch 18% N/A 28% 5 Sticky Flame Fire/Alch 14% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Xom Shops: D:1 : Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations Your serpentine skin is tough. (AC +2) You have supernaturally acute vision. (SInv) Armour fits poorly on your strangely shaped body. Your system is resistant to poisons. (rPois) You cover ground very slowly. You can spit poison. You have a snake-like lower body. Message History The crimson imp blinks! The crimson imp throws a stone. The stone hits you but does no damage. A crimson imp is nearby! Health restored: 45 The crimson imp blinks! Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wearing a +0 robe and quivering stones (moderately wounded, chance to weaken: 100%) You miscast Mercury Arrow. You are very lightly contaminated with residual magic. Nothing appears to happen. The crimson imp throws a stone. The stone barely misses you. You now have 6/8 mp. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wearing a +0 robe and quivering stones (lightly wounded, chance to weaken: 100%) The glob of mercury hits the crimson imp. The crimson imp looks weaker. The crimson imp is heavily wounded. The crimson imp blinks! You now have 5/8 mp. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wearing a +0 robe and quivering stones (moderately wounded, weak, chance to weaken: 100%) The glob of mercury misses the crimson imp. You now have 5/8 mp. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wearing a +0 robe and quivering stones (moderately wounded, weak, chance to weaken: 100%) The glob of mercury hits the crimson imp. The crimson imp looks even weaker. The crimson imp is heavily wounded. Your magical contamination has completely faded away. You now have 3/8 mp. You hit the crimson imp but do no damage. The crimson imp is heavily wounded. The crimson imp hits you but does no damage. x2 You closely miss the crimson imp. The crimson imp is moderately wounded. The crimson imp hits you but does no damage. You miss the crimson imp. The crimson imp is moderately wounded. The crimson imp barely misses you. You hit the crimson imp but do no damage. The crimson imp is moderately wounded. The crimson imp blinks! Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wearing a +0 robe and quivering stones (lightly wounded, weak, chance to weaken: 100%) The glob of mercury hits the crimson imp. The crimson imp looks even weaker. The crimson imp is moderately wounded. You now have 5/8 mp. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wearing a +0 robe and quivering stones (moderately wounded, weak, chance to weaken: 100%) The glob of mercury hits the crimson imp. The crimson imp looks even weaker. The crimson imp is heavily wounded. The crimson imp hits you but does no damage. You now have 3/8 mp. You hit the crimson imp but do no damage. The crimson imp is heavily wounded. The crimson imp barely misses you. You hit the crimson imp. You freeze the crimson imp. The crimson imp is severely wounded. The crimson imp blinks! The crimson imp throws a stone. The stone hits you. You take 3 damage, and have 42/45 hp. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wearing a +0 robe and quivering stones (heavily wounded, weak, chance to weaken: 100%) The glob of mercury misses the crimson imp. You now have 4/8 mp. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wearing a +0 robe and quivering stones (heavily wounded, weak, chance to weaken: 100%) The glob of mercury hits the crimson imp. The crimson imp looks even weaker. The crimson imp is severely wounded. The crimson imp throws a stone. The stone closely misses you. You now have 2/8 mp. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wearing a +0 robe and quivering stones (heavily wounded, weak, chance to weaken: 100%) The glob of mercury hits the crimson imp. The crimson imp looks even weaker. The crimson imp is severely wounded. The crimson imp throws a stone. The stone hits you. You take 1 damage, and have 42/45 hp. You now have 1/8 mp. The crimson imp blinks! The crimson imp puffs mist at you. The crimson imp barely misses you. You barely miss the crimson imp. The crimson imp is heavily wounded. The crimson imp blinks! The crimson imp throws a stone. The stone closely misses you. The crimson imp shouts, "Run away, thou surly toad-spotted beggar!" The crimson imp hits you. You take 1 damage, and have 43/45 hp. You hit the crimson imp. You freeze the crimson imp. The crimson imp is moderately wounded. The crimson imp barely misses you. You barely miss the crimson imp. The crimson imp is moderately wounded. The crimson imp hits you but does no damage. You hit the crimson imp but do no damage. The crimson imp is lightly wounded. The crimson imp hits you but does no damage. The crimson imp hits you. You take 1 damage, and have 43/45 hp. You hit the crimson imp. You freeze the crimson imp. The crimson imp is moderately wounded. The crimson imp shouts, "Get thee hence, thou goatish ill-breeding dandiprat!" The crimson imp hits you but does no damage. MP restored: 8 You miss the crimson imp. The crimson imp is lightly wounded. The crimson imp hits you but does no damage. You closely miss the crimson imp. The crimson imp is lightly wounded. The crimson imp blinks! No target in range! No target in range! No target in range! The crimson imp barely misses you. Health restored: 45 You barely miss the crimson imp. The crimson imp closely misses you. You barely miss the crimson imp. The crimson imp closely misses you. You closely miss the crimson imp. The crimson imp hits you. The crimson imp blinks! You take 2 damage, and have 43/45 hp. No target in range! You hit the crimson imp but do no damage. The crimson imp closely misses you. You closely miss the crimson imp. The crimson imp hits you but does no damage. You hit the crimson imp. You freeze the crimson imp. The crimson imp is moderately wounded. The crimson imp barely misses you. Health restored: 45 You hit the crimson imp. You freeze the crimson imp. The crimson imp is severely wounded. The crimson imp hits you. You take 2 damage, and have 43/45 hp. You closely miss the crimson imp. The crimson imp is heavily wounded. The crimson imp blinks! No target in range! No target in range! The crimson imp throws a stone. The stone hits you. The crimson imp grinds its teeth. The crimson imp hits you but does no damage. You hit the crimson imp but do no damage. The crimson imp is moderately wounded. The crimson imp hits you. You take 2 damage, and have 41/45 hp. You miss the crimson imp. The crimson imp is moderately wounded. The crimson imp is no longer weakened. The crimson imp blinks! No target in range! No target in range! Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wearing a +0 robe and quivering stones (chance to weaken: 100%) The glob of mercury hits the crimson imp. The crimson imp looks weaker. The crimson imp is lightly wounded. The crimson imp hits you but does no damage. You now have 6/8 mp. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wearing a +0 robe and quivering stones (lightly wounded, weak, chance to weaken: 100%) The glob of mercury hits the crimson imp. The crimson imp looks even weaker. The crimson imp is heavily wounded. The crimson imp hits you but does no damage. You now have 5/8 mp. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wearing a +0 robe and quivering stones (moderately wounded, weak, chance to weaken: 100%) The glob of mercury hits the crimson imp but does no damage. The crimson imp looks even weaker. The crimson imp is moderately wounded. The crimson imp hits you but does no damage. You now have 3/8 mp. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wearing a +0 robe and quivering stones (moderately wounded, weak, chance to weaken: 100%) The glob of mercury hits the crimson imp. The crimson imp looks even weaker. The crimson imp is severely wounded. The crimson imp hits you but does no damage. You now have 2/8 mp. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wearing a +0 robe and quivering stones (heavily wounded, weak, chance to weaken: 100%) The glob of mercury hits the crimson imp. The crimson imp looks even weaker. The crimson imp is almost dead. The crimson imp hits you but does no damage. You now have 0/8 mp. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the crimson imp but do no damage. The crimson imp is almost dead. The crimson imp blinks! The crimson imp throws a stone. The stone hits you but does no damage. The crimson imp blinks! Health restored: 45 The crimson imp blinks! The crimson imp throws a stone. The stone barely misses you. The crimson imp barely misses you. You closely miss the crimson imp. The crimson imp is lightly wounded. The crimson imp closely misses you. You closely miss the crimson imp. The crimson imp closely misses you. You barely miss the crimson imp. The crimson imp hits you but does no damage. MP restored: 8 You miss the crimson imp. The crimson imp closely misses you. You hit the crimson imp but do no damage. The crimson imp hits you but does no damage. You barely miss the crimson imp. The crimson imp hits you but does no damage. You hit the crimson imp. You freeze the crimson imp. The crimson imp is heavily wounded. The crimson imp hits you. You take 2 damage, and have 43/45 hp. You hit the crimson imp. You freeze the crimson imp. The crimson imp is heavily wounded. The crimson imp hits you but does no damage. You closely miss the crimson imp. The crimson imp is heavily wounded. The crimson imp blinks! x2 No target in range! No target in range! No target in range! No target in range! No target in range! No target in range! No target in range! No target in range! No target in range! No target in range! The crimson imp blinks! No target in range! The crimson imp hits you but does no damage. Health restored: 45 You hit the crimson imp but do no damage. The crimson imp is moderately wounded. The crimson imp misses you. You hit the crimson imp but do no damage. The crimson imp is lightly wounded. The crimson imp hits you but does no damage. The crimson imp closely misses you. You closely miss the crimson imp. The crimson imp hits you but does no damage. You closely miss the crimson imp. The crimson imp hits you but does no damage. You closely miss the crimson imp. The crimson imp barely misses you. You barely miss the crimson imp. The crimson imp blinks! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You start waiting. A crimson imp is nearby! The crimson imp blinks! The crimson imp is no longer weakened. The crimson imp throws a stone. The stone hits you. The crimson imp throws a stone. The stone hits you. You take 5 damage, and have 40/45 hp. The crimson imp throws a stone. The stone hits you. You take 1 damage, and have 39/45 hp. The crimson imp puffs mist at you. The crimson imp closely misses you. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wearing a +0 robe and quivering stones (chance to weaken: 100%) The glob of mercury hits the crimson imp. The crimson imp looks weaker. The crimson imp is lightly wounded. The crimson imp hits you but does no damage. You now have 6/8 mp. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wearing a +0 robe and quivering stones (weak, chance to weaken: 100%) The glob of mercury hits the crimson imp. The crimson imp looks even weaker. The crimson imp is moderately wounded. The crimson imp blinks! You now have 5/8 mp. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wearing a +0 robe and quivering stones (moderately wounded, weak, chance to weaken: 100%) The glob of mercury hits the crimson imp. The crimson imp looks even weaker. The crimson imp is heavily wounded. The crimson imp closely misses you. You now have 3/8 mp. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wearing a +0 robe and quivering stones (moderately wounded, weak, chance to weaken: 100%) The glob of mercury misses the crimson imp. The crimson imp closely misses you. You now have 2/8 mp. You miss the crimson imp. The crimson imp is moderately wounded. The crimson imp hits you but does no damage. You miss the crimson imp. The crimson imp is moderately wounded. The crimson imp hits you but does no damage. You barely miss the crimson imp. The crimson imp is lightly wounded. The crimson imp grins evilly. The crimson imp blinks! No target in range! No target in range! Throw: 4 javelins Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wearing a +0 robe and quivering stones (weak, 33% to hit) You throw a javelin. The javelin closely misses the crimson imp. The crimson imp throws a stone. The stone hits you but does no damage. The crimson imp throws a stone. The stone hits you. You take 4 damage, and have 38/45 hp. The crimson imp hits you but does no damage. x2 You hit the crimson imp but do no damage. The crimson imp hits you but does no damage. You hit the crimson imp. You freeze the crimson imp. The crimson imp is moderately wounded. The crimson imp barely misses you. You hit the crimson imp but do no damage. The crimson imp is moderately wounded. The crimson imp hits you but does no damage. MP restored: 8 You hit the crimson imp. You freeze the crimson imp. The crimson imp is severely wounded. The crimson imp barely misses you. You hit the crimson imp but do no damage. The crimson imp is severely wounded. The crimson imp hits you. You take 1 damage, and have 39/45 hp. You barely miss the crimson imp. The crimson imp is heavily wounded. The crimson imp blinks! You see here a javelin. c - 4 javelins (gained 1) The crimson imp is no longer weakened. A kobold comes into view. It is wielding a +2 dagger of venom. The crimson imp throws a stone. The stone hits you. You take 1 damage, and have 41/45 hp. The crimson imp blinks! The crimson imp throws a stone. The stone hits you. You take 2 damage, and have 40/45 hp. The crimson imp throws a stone. The stone hits you. You take 3 damage, and have 38/45 hp. The crimson imp barely misses you. You closely miss the crimson imp. The crimson imp barely misses you. You completely miss the crimson imp. The crimson imp blinks! The crimson imp throws a stone. The stone hits you. You take 3 damage, and have 36/45 hp. The crimson imp throws a stone. The stone completely misses you. The crimson imp blinks! The crimson imp blinks! Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wearing a +0 robe and quivering stones (chance to weaken: 100%) The glob of mercury misses the crimson imp. The crimson imp throws a stone. The stone misses you. You now have 6/8 mp. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wearing a +0 robe and quivering stones (chance to weaken: 100%) The glob of mercury hits the crimson imp. The crimson imp looks weaker. The crimson imp is lightly wounded. The crimson imp throws a stone. The stone hits you but does no damage. You now have 5/8 mp. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wearing a +0 robe and quivering stones (weak, chance to weaken: 100%) You miscast Mercury Arrow. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 3/8 mp. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wearing a +0 robe and quivering stones (weak, chance to weaken: 100%) The glob of mercury hits the crimson imp but does no damage. The crimson imp looks even weaker. The crimson imp throws a stone. The stone misses you. You now have 2/8 mp. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wearing a +0 robe and quivering stones (weak, chance to weaken: 100%) The glob of mercury hits the crimson imp. The crimson imp looks even weaker. The crimson imp is lightly wounded. You now have 0/8 mp. You barely miss the crimson imp. The crimson imp barely misses you. You closely miss the crimson imp. The crimson imp barely misses you. You hit the crimson imp. You freeze the crimson imp. The crimson imp is lightly wounded. The crimson imp hits you but does no damage. You closely miss the crimson imp. The crimson imp is lightly wounded. The crimson imp hits you. Your magical contamination has completely faded away. You take 2 damage, and have 38/45 hp. You hit the crimson imp. You freeze the crimson imp. The crimson imp is moderately wounded. The crimson imp barely misses you. You hit the crimson imp. You freeze the crimson imp. The crimson imp is moderately wounded. The crimson imp blinks! The crimson imp shouts, "Take thy face hence, thou pecksniffian clay-brained malt-worm!" The crimson imp grins evilly. The crimson imp hits you. You take 1 damage, and have 38/45 hp. The crimson imp closely misses you. You closely miss the crimson imp. The crimson imp hits you but does no damage. You hit the crimson imp but do no damage. The crimson imp hits you but does no damage. x2 You barely miss the crimson imp. The crimson imp hits you but does no damage. MP restored: 8 You hit the crimson imp but do no damage. The crimson imp hits you but does no damage. You whack the crimson imp! You freeze the crimson imp. The crimson imp is severely wounded. The crimson imp misses you. You miss the crimson imp. The crimson imp is severely wounded. The crimson imp blinks! The crimson imp shouts, "Take thy face hence, thou foppish fat-kidneyed cross-patch!" The crimson imp hits you but does no damage. The crimson imp hits you. You take 2 damage, and have 39/45 hp. You hit the crimson imp. You freeze the crimson imp. The crimson imp is heavily wounded. The crimson imp summons a swarm of flies. The crimson imp closely misses you. You whack the crimson imp! You freeze the crimson imp. You kill the crimson imp! Training target 7.0 for Alchemy reached! Your Alchemy skill increases to level 7! You need to enable at least one skill for training. You now have 118 gold pieces (gained 8). Things that are here: 6 stones; a +0 robe You start resting. HP restored. Health restored: 45 You hit the kobold but do no damage. The kobold hits you with a +2 dagger of venom. You take 5 damage, and have 40/45 hp. You whack the kobold! You freeze the kobold. You kill the kobold! Things that are here: a +2 dagger of venom; 4 stones; a kobold corpse Things that are here: a +2 dagger of venom; 4 stones; a kobold corpse You start resting. HP restored. Health restored: 45 n - a +2 dagger of venom You drop a +0 short sword. An adder comes into view. The adder moves out of view. Adjust to which letter? (? for menu, Esc to quit) b - a +2 dagger of venom; n - a potion of magic Things that are here: a +0 short sword; 4 stones; a kobold corpse The adder hisses angrily. An adder is nearby! An adder is nearby! An adder is nearby! The adder bites you. x2 You take 6 damage, and have 39/45 hp. You hit the adder. You freeze the adder. The adder is heavily wounded. The adder bites you but does no damage. You closely miss the adder. The adder is heavily wounded. The adder bites you. The adder closely misses you. You take 1 damage, and have 39/45 hp. You hit the adder. You freeze the adder. You kill the adder! No target in view! You start resting. HP restored. Health restored: 45 A crimson imp comes into view. A crimson imp is nearby! A crimson imp is nearby! The crimson imp shouts! You hit the crimson imp but do no damage. The crimson imp hits you. You take 3 damage, and have 42/45 hp. You closely miss the crimson imp. The crimson imp completely misses you. You barely miss the crimson imp. The crimson imp blinks! No target in range! No target in range! The crimson imp throws a stone. The stone hits you. You take 1 damage, and have 41/45 hp. The crimson imp throws a stone. The stone hits you. You take 1 damage, and have 40/45 hp. The crimson imp misses you. The crimson imp barely misses you. You closely miss the crimson imp. The crimson imp barely misses you. You completely miss the crimson imp. The crimson imp barely misses you. You closely miss the crimson imp. The crimson imp hits you. You take 3 damage, and have 39/45 hp. You closely miss the crimson imp. The crimson imp hits you. You take 3 damage, and have 36/45 hp. You hit the crimson imp. You freeze the crimson imp. The crimson imp is lightly wounded. The crimson imp barely misses you. You barely miss the crimson imp. The crimson imp is lightly wounded. The crimson imp hits you but does no damage. The crimson imp blinks! Casting: Mercury Arrow (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, quivering stones (chance to weaken: 100%) The glob of mercury hits the crimson imp. The crimson imp looks weaker. The crimson imp is moderately wounded. You now have 6/8 mp. Casting: Mercury Arrow (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, quivering stones (moderately wounded, weak, chance to weaken: 100%) The glob of mercury hits the crimson imp! The crimson imp looks even weaker. The crimson imp is severely wounded. The crimson imp hits you. You take 1 damage, and have 37/45 hp. You now have 5/8 mp. Casting: Mercury Arrow (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, quivering stones (severely wounded, weak, chance to weaken: 100%) The glob of mercury hits the crimson imp. The crimson imp looks even weaker. You kill the crimson imp! You have reached level 6! Your skin feels tougher. You regained 9 hp, and now have 46/55 hp. You now have 3/9 mp. You start resting. Magic restored. You regained 3 hp, and now have 49/55 hp. MP restored: 9 You start resting. HP restored. Health restored: 55 You now have 148 gold pieces (gained 30). You see here 4 stones. A ball python comes into view. A ball python is nearby! A ball python is nearby! A ball python is nearby! You see here 19 gold pieces. You now have 167 gold pieces (gained 19). The helpless ball python fails to defend itself. You hit the ball python. You freeze the ball python. You kill the ball python! You see here a ball python corpse. You start waiting. Done waiting. You see here 4 stones. You now have 177 gold pieces (gained 10). A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! A kobold is nearby! You hit the kobold. You freeze the kobold. You kill the kobold! You start waiting. Done waiting. You see here a +0 dagger. A goblin comes into view. It is wielding a +0 dagger. A goblin is nearby! A goblin is nearby! A goblin is nearby! The helpless goblin fails to defend itself. You hit the goblin. You freeze the goblin. You kill the goblin! Things that are here: a +0 dagger; a goblin corpse You start waiting. Done waiting. Found 2 datura-tipped darts. An adder comes into view. Found a stone staircase leading up. An adder is nearby! An adder is nearby! An adder is nearby! A bat comes into view. Found a stone staircase leading down. You see here a purple potion. k - a purple potion The adder hisses angrily. The bat hits you but does no damage. x2 The bat closely misses you. The adder bites you. The adder barely misses you. You take 1 damage, and have 54/55 hp. You barely miss the adder. The bat closely misses you. The adder completely misses you. You miss the adder. The bat closely misses you. The adder bites you. The bat barely misses you. You take 3 damage, and have 51/55 hp. You barely miss the adder. The bat closely misses you. The adder misses you. The adder bites you. You take 3 damage, and have 48/55 hp. You barely miss the adder. The bat closely misses you. The bat hits you but does no damage. The adder barely misses you. The bat hits you but does no damage. You hit the adder but do no damage. The bat barely misses you. The adder closely misses you. The adder bites you. You take 1 damage, and have 47/55 hp. You closely miss the adder. The bat hits you but does no damage. The adder bites you. You take 1 damage, and have 46/55 hp. You hit the adder. You freeze the adder. The adder is lightly wounded. The bat hits you but does no damage. The adder closely misses you. The adder barely misses you. You hit the adder. You freeze the adder. The adder is severely wounded. The bat hits you. The adder bites you but does no damage. You take 1 damage, and have 45/55 hp. You hit the adder. The adder seems to slow down. You freeze the adder. You kill the adder! The bat hits you but does no damage. Your Fighting skill increases to level 3! You regained 2 hp, and now have 47/56 hp. The bat barely misses you. The bat hits you but does no damage. A bat is nearby! You barely miss the bat. The bat hits you but does no damage. The bat hits you but does no damage. x2 The bat hits you but does no damage. x3; The bat closely misses you. You closely miss the bat. The bat completely misses you. No target in range! No target in range! The bat hits you. No target in range! No target in range! The bat hits you but does no damage. x2 You miss the bat. The bat closely misses you. x2 You hit the bat. You freeze the bat. You kill the bat! No target in view! You start resting. HP restored. Health restored: 56 You see here 2 datura-tipped darts. A dart slug comes into view. A dart slug is nearby! A dart slug is nearby! A dart slug is nearby! A dart slug is nearby! You hit the dart slug. You freeze the dart slug. The dart slug is heavily wounded. The dart slug launches a dart at you. The slug dart hits you. You take 5 damage, and have 51/56 hp. You hit the dart slug. You freeze the dart slug. The dart slug is almost dead. The dart slug launches a dart at you. The slug dart hits you. You take 4 damage, and have 47/56 hp. You hit the dart slug but do no damage. The dart slug is almost dead. You hit the dart slug. You freeze the dart slug. You kill the dart slug! No target in view! You start resting. HP restored. Health restored: 56 Things that are here: 6 stones; a +0 robe Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! Found 10 gold pieces. There is a stone staircase leading up here. As you read the scroll of identify, it crumbles to dust. m - a potion of attraction You see here 10 gold pieces. The helpless hound fails to defend itself. You hit the hound. You freeze the hound. The hound is heavily wounded. The hound bites you. x2 You take 4 damage, and have 52/56 hp. You whack the hound! You freeze the hound. You kill the hound! Found 3 stones. You see here a hound corpse. You now have 187 gold pieces (gained 10). You start resting. HP restored. Health restored: 56 Found 5 stones. Found a kite shield. You now have 197 gold pieces (gained 10). You see here a +0 kite shield. f - a +0 kite shield Okay, then. You hear the slow rusting of a very distant drain. Found a stone staircase leading up. An endoplasm comes into view. The helpless endoplasm fails to defend itself. You hit the endoplasm. You freeze the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You take 3 damage, and have 53/56 hp. You hit the endoplasm. You freeze the endoplasm. You kill the endoplasm! Found 8 gold pieces. o - a scroll labelled GAGAGIAPIX Health restored: 56 You now have 205 gold pieces (gained 8). You hear the slow rusting of a very distant drain. Found a stone staircase leading down. There is a stone staircase leading down here. Found 16 gold pieces. An orc wizard and an orc come into view. There are monsters nearby! Found a potion of curing. The orc wizard shouts! An orc comes into view. It is wielding a +0 war axe. The orc wizard attacks as it pursues you! The orc wizard hits you but does no damage. You see here a potion of curing. l - 2 potions of curing (gained 1) The orc wizard hits you with a +0 dagger. You take 1 damage, and have 55/56 hp. You hit the orc wizard. You freeze the orc wizard. The orc wizard is heavily wounded. The orc wizard barely misses you. You barely miss the orc wizard. The orc wizard is heavily wounded. The orc wizard hits you with a +0 dagger. The orc wizard closely misses you. You take 2 damage, and have 53/56 hp. You closely miss the orc wizard. The orc wizard is heavily wounded. The orc closely misses you. The orc wizard hits you with a +0 dagger. The orc barely misses you. The orc wizard casts a spell at you. You easily resist. The orc attacks as it pursues you! The orc hits you with a +0 war axe. The orc shouts! You take 6 damage, and have 47/56 hp. Found a scroll labelled LYOHIV QEEB. The orc wizard hits you with a +0 dagger. Casting: Mercury Arrow (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You hit the orc wizard. You freeze the orc wizard. The orc wizard is severely wounded. The orc wizard hits you with a +0 dagger. You take 1 damage, and have 46/56 hp. You hit the orc wizard. You freeze the orc wizard. You kill the orc wizard! The orc hits you but does no damage. You barely miss the orc. The orc hits you with a +0 war axe. You take 4 damage, and have 42/56 hp. You closely miss the orc. The orc barely misses you. You barely miss the orc. The orc hits you with a +0 war axe! You take 7 damage, and have 35/56 hp. You closely miss the orc. The orc hits you with a +0 war axe. You take 6 damage, and have 29/56 hp. You closely miss the orc. The orc completely misses you. You hit the orc. You freeze the orc. The orc is almost dead. The orc hits you with a +0 war axe! You take 9 damage, and have 21/56 hp. Casting: Mercury Arrow (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 war axe and wearing a +0 leather armour (almost dead, chance to weaken: 100%) The glob of mercury hits the orc! The orc looks weaker. The mercury splashes! The orc looks weaker. You kill the orc! You now have 7/9 mp. Casting: Mercury Arrow (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (weak, chance to weaken: 100%) The glob of mercury hits the orc! The orc looks even weaker. You kill the orc! You now have 6/9 mp. You hear the slow rusting of a distant drain. Items here: ))) [[ †. You start resting. Magic restored. MP restored: 9 You start resting. You hear the slow rusting of a distant drain. You regained 13 hp, and now have 37/57 hp. p - a scroll labelled LYOHIV QEEB You start resting. You hear the rusting of a distant drain. You regained 14 hp, and now have 52/57 hp. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. You start resting. HP restored. Health restored: 57 Found 8 gold pieces. Found a scroll of poison and a short sword. You now have 213 gold pieces (gained 8). Edmund and a ball python come into view. Edmund is wielding a +1 flail of protection. The ball python hisses angrily. Casting: Mercury Arrow (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. Edmund is poisoned. The ball python is poisoned. You kill the ball python! You now have 5/9 mp. Your toxic aura wanes. You closely miss Edmund. Edmund is moderately wounded. Edmund hits you with a +1 flail of protection. You take 2 damage, and have 55/57 hp. Casting: Olgreb's Toxic Radiance (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +1 flail of protection and wearing a +0 leather armour (moderately wounded, poisoned, chance to weaken: 92%) The glob of mercury hits Edmund. Edmund looks weaker. Edmund is moderately wounded. Edmund grinds his teeth, and then sighs. Edmund hits you with a +1 flail of protection. You take 4 damage, and have 51/57 hp. You now have 7/9 mp. Casting: Mercury Arrow (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Unknown command. Unknown command. Casting: Mercury Arrow (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +1 flail of protection and wearing a +0 leather armour (moderately wounded, poisoned, weak, chance to weaken: 92%) The glob of mercury misses Edmund. Edmund looks more healthy. Edmund mutters, "Who needs spells, anyway?" Edmund hits you with a +1 flail of protection. You take 4 damage, and have 47/57 hp. You now have 5/9 mp. You hit Edmund. You freeze Edmund. Edmund is heavily wounded. Edmund hits you but does no damage. You hit Edmund but do no damage. Edmund is heavily wounded. Edmund barely misses you. You hit Edmund but do no damage. Edmund is heavily wounded. Edmund barely misses you. You hit Edmund but do no damage. Edmund is heavily wounded. Edmund hits you with a +1 flail of protection. You take 2 damage, and have 46/57 hp. You barely miss Edmund. Edmund is heavily wounded. Edmund barely misses you. You hit Edmund but do no damage. Edmund is heavily wounded. Edmund hits you with a +1 flail of protection. Edmund hits you with a +1 flail of protection! You take 9 damage, and have 37/57 hp. You closely miss Edmund. Edmund is heavily wounded. Edmund is no longer weakened. Edmund barely misses you. MP restored: 9 You closely miss Edmund. Edmund is heavily wounded. Edmund hits you with a +1 flail of protection! You take 11 damage, and have 27/57 hp. You closely miss Edmund. Edmund is heavily wounded. Edmund says, "You wouldn't believe how much I paid for this flail." Edmund closely misses you. Casting: Mercury Arrow (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +1 flail of protection and wearing a +0 leather armour (heavily wounded, chance to weaken: 92%) You miscast Mercury Arrow. You are very lightly contaminated with residual magic. Nothing appears to happen. You hear the rusting of a drain nearby. Edmund barely misses you. You now have 7/9 mp. Casting: Mercury Arrow (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. Edmund is poisoned. Edmund completely misses you. You now have 4/9 mp. You barely miss Edmund. Edmund is heavily wounded. Edmund barely misses you. You hit Edmund but do no damage. Edmund is heavily wounded. Your toxic aura wanes. Edmund hits you with a +1 flail of protection! You take 9 damage, and have 19/57 hp. You closely miss Edmund. Edmund is heavily wounded. Edmund looks more healthy. Edmund hits you with a +1 flail of protection. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 16/57 hp. Okay, then. Okay, then. Okay, then. As you read the scroll labelled LYOHIV QEEB, it crumbles to dust. A profound silence engulfs you. It was a scroll of silence. Edmund hits you with a +1 flail of protection! * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 7/57 hp. Magic scrolls do not work when you're silenced! You hit Edmund but do no damage. Edmund is heavily wounded. Edmund hits you with a +1 flail of protection! You die... #..........#....... #.....)....#†...... #..........#....... #....?............. # #.................. #.#.................. #....########.#####.. ####@# ..... #.. #@## .#### #.( #..# .# ## #.. ##.# .###.# ### ######.###.....# #.........####.# ## #..........)...# #. #.........##..## #. #.........##..# #. ############..### #. You could see Edmund. Vanquished Creatures 4 crimson imps (D:3) A hound (D:4) An orc wizard (D:4) A gnoll (D:1) 6 adders A ribbon worm (D:2) 2 dart slugs (D:3) 3 orcs 11 ball pythons 8 bats 3 endoplasms 2 goblins (D:3) 6 hobgoblins 5 kobolds 3 frilled lizards 5 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Naga Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 119 | D:1 | Reached skill level 1 in Fighting 125 | D:1 | Reached XP level 2. HP: 13/26 MP: 0/5 181 | D:1 | Learned a level 2 spell: Mercury Arrow 396 | D:1 | Found Foth's Vocational Training. 535 | D:1 | Reached skill level 4 in Alchemy 763 | D:1 | Reached XP level 3. HP: 29/32 MP: 4/6 1866 | D:2 | Reached skill level 5 in Alchemy 1866 | D:2 | Reached XP level 4. HP: 36/39 MP: 3/7 2342 | D:2 | Identified the +2 whip of Success {freeze, Str+4} 3139 | D:3 | Found a shimmering altar of Xom. 3155 | D:3 | Reached skill level 6 in Alchemy 3155 | D:3 | Reached XP level 5. HP: 36/45 MP: 2/8 3694 | D:3 | Reached skill level 7 in Alchemy 3795 | D:3 | Reached XP level 6. HP: 46/55 MP: 3/9 4798 | D:4 | Learned a level 4 spell: Olgreb's Toxic Radiance 4816 | D:4 | Noticed Edmund 4839 | D:4 | HP: 7/57 [Edmund/+1 flail of protection (9)] 4840 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_basic, item_on_display_a_b, nicolae_shop_vocational D:2: layout_loops_ring D:3: wad_crossroads, layout_loops_cross, led_xom_imps D:4: layout_basic, minmay_temple_entry_nine_rooms, mainiacjoe_sewer_entry_somewhere_in_here_1, serial_bayou_lake_a, uniq_edmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 2 3 | 3.7 Alchemy | 4 5 6 7 | 7.0 Dodging | | 1.5 Stealth | | 3.0 Spellcasting | | 2.0 Conjurations | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Short sword | 38 | 4 || 42 Whip | | 165 || 165 Throw: Javelin | | 1 || 1 Cast: Poisonous Vapours | 30 | 14 || 44 Mercury Arrow | 5 | 37 || 42 Olgreb's Toxic Ra | | 2 || 2 Ability: Spit Poison | 1 | || 1 Use: Scroll | | 6 || 6 Stab: Sleeping | 1 | 7 || 8 Armour: Robe | 52 | 134 || 186 Dodge: Dodged | 40 | 97 || 137 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5738 | 5594 | 144 | 2169 | 2449 | 4 | 1434.5 | Dungeon | 5738 | 5594 | 144 | 2169 | 2449 | 4 | 1434.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 2275 daAuts D:1: 1586 daAuts D:2: 1567 daAuts D:4: 309 daAuts