Dungeon Crawl Stone Soup version 0.33-a0-558-geb7098ad9d (webtiles) character file. Game seed: 13216436829015057033 1328 bayes525 the Apothecary (level 8, -1/49 HPs) Began as an Octopode Hedge Wizard on Dec 12, 2024. Was a Believer of Hepliaklqana. Slain by a centaur zombie (2 damage) ... on level 5 of the Dungeon. The game lasted 00:12:29 (6032 turns). bayes525 the Apothecary (Octopode Hedge Wizard) Turns: 6032, Time: 00:12:29 Health: -1/49 AC: 2 Str: 9 XL: 8 Next: 60% Magic: 7/13 EV: 12 Int: 18 God: Hepliaklqana [**....] Gold: 173 SH: 0 Dex: 12 Spells: 4/13 levels left rFire + . . a - +1 dagger (freeze) rCold . . . (no shield) rNeg . . . n - +1 hat rPois . (no amulet) rElec . j - ring of protection from fire rCorr + m - ring of resist corrosion SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: no passive effects @: brilliant, weak-willed A: reduced essence, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Recall Ancestor, Ancestor Identity You were on level 5 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was pleased with you. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 173 gold pieces. Inventory: Hand Weapons a - a +1 dagger of freezing (weapon) b - a +0 halberd p - a +0 dagger of protection Missiles e - a throwing net l - 4 boomerangs Armour n - a +1 hat (worn) Jewellery j - a ring of protection from fire (left tentacle) m - a ring of resist corrosion (right tentacle) Wands r - a wand of flame (15) Scrolls i - a scroll of noise o - 2 scrolls of fog q - a scroll of brand weapon Potions d - 3 potions of cancellation f - a potion of haste {unknown} k - 2 potions of mutation Skills: + Level 5.2 Fighting - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.3 Spellcasting - Level 6.0 Conjurations - Level 2.0 Summonings - Level 2.0 Necromancy - Level 1.0 Translocations - Level 6.0 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Grave Claw Necr 30% 2d9 11% 2 B - Blink Tloc 20% N/A 16% 2 I - Call Imp Summ 30% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 46% 3d9 5% 2 Mephitic Cloud Conj/Alch/Air 26% N/A 9% 3 Fulminant Prism Conj/Alch 18% 3d11 13% 4 Lesser Beckoning Tloc 20% N/A 16% 2 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Cheibriados Dithmenos Gozag Hepliaklqana Qazlal Trog The Shining One Annotations: D:4 exclusion: ice beast Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is an open door here. You swap places. There is an open door here. Found a stone staircase leading up. An ice beast comes into view. An ice beast is nearby! An ice beast is nearby! You aren't carrying any items that you can evoke. Unknown command. Okay, then. Press: ? - help, v - describe, . - travel Here: an ice beast (asleep, ally target) The floor. Placed new exclusion. You swap places. There is a stone staircase leading down here. You swap places. There is a stone staircase leading down here. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. There is a stone staircase leading down here. You swap places. There is a stone staircase leading down here. There is an open door here. There is an open door here. Things that are here: a +0 dagger; a goblin skeleton An orc wizard comes into view. It is wielding a +0 dagger. An orc wizard is nearby! An orc wizard is nearby! The magic dart hits the orc wizard but does no damage. The orc wizard shouts! An orc wizard comes into view. It is wielding a +0 dagger. You now have 10/11 mp. The magic dart hits the orc wizard. The orc wizard is moderately wounded. The orc wizard shouts! You now have 9/11 mp. The magic dart hits the orc wizard. The orc wizard is lightly wounded. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. An orc wizard comes into view. It is wielding a +0 dagger. You now have 8/11 mp. The magic dart hits the orc wizard. The orc wizard is heavily wounded. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! You now have 7/11 mp. The magic dart hits the orc wizard but does no damage. The orc wizard is heavily wounded. You now have 6/11 mp. The magic dart hits the orc wizard. The orc wizard is almost dead. Duvessa, Sister of Dowan comes into view. She is wielding a +0 short sword. You now have 5/11 mp. The magic dart hits the orc wizard but does no damage. The orc wizard is almost dead. Duvessa shouts! You now have 4/11 mp. The magic dart hits the orc wizard. You kill the orc wizard! Duvessa says, "When magic and the sword combine, nothing stands against them." You swap places. Something barely misses Puege. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Puege hits something with a +0 flail! Something tries to affect you, but you resist. Puege blocks something's attack. Something barely misses Puege. Puege barely misses something. Something closely misses Puege. Puege blocks something's attack. Puege barely misses something. Duvessa hits Puege with a +0 short sword. Something hits Puege. The magic dart hits something but does no damage. Puege blocks Duvessa's attack. Something hits Puege. Puege misses something. You now have 3/11 mp. Duvessa hits Puege but does no damage. Something hits Puege but does no damage. Puege hits something with a +0 flail. Reactivating autopickup. You feel a bit more experienced. Duvessa hits Puege but does no damage. Something hits you but does no damage. Deactivating autopickup; reactivate with Ctrl-A. Dowan, Brother of Duvessa comes into view. He is wielding a +1 dagger of freezing and wearing a +1 robe of resistance. You barely miss something. Duvessa gestures with her weapon. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. You resist. Puege hits Duvessa with a +0 flail! Dowan points at you and mumbles some strange words. The puff of frost hits Puege. Puege resists. You take 2 damage, and have 36/38 hp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour (moderately wounded, 81% to hit) The searing ray hits something. The searing ray hits Duvessa. Duvessa is heavily wounded. (Press . to maintain the ray.) Something hits you. You take 2 damage, and have 34/38 hp. You now have 2/11 mp. The searing ray hits Duvessa but does no damage. Duvessa is heavily wounded. Puege avoids your attack. You hear some strange, mumbled words. Something tries to affect you, but you resist. Dowan hits Puege with a +1 dagger of freezing. You now have 1/11 mp. The searing ray misses Duvessa. Puege hits Dowan with a +0 flail. Something hits you. Dowan hits Puege but does no damage. You take 4 damage, and have 30/38 hp. You now have 0/11 mp. Without enough magic to sustain it, your Searing Ray dissipates. Something hits you. Puege hits Dowan with a +0 flail! Dowan hits Puege with a +1 dagger of freezing! Dowan freezes Puege. Puege is destroyed! Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. Something hits you. You take 3 damage, and have 27/38 hp. MP restored: 11 Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. The searing ray hits Duvessa! Duvessa is severely wounded. (Press . to maintain the ray.) Something hits you. You take 3 damage, and have 24/38 hp. You now have 9/11 mp. The searing ray hits something! Reactivating autopickup. You feel a bit more experienced. The searing ray hits Duvessa. Duvessa is severely wounded. The searing ray hits Dowan. Dowan is almost dead. You now have 8/11 mp. The searing ray misses Duvessa. The searing ray hits Dowan. You kill Dowan! Duvessa screams in rage. Duvessa goes berserk! Duvessa closely misses you. Training target 4.0 for Conjurations reached! Your Conjurations skill increases to level 4! Your Alchemy skill increases to level 2! You now have 7/11 mp. The searing ray hits Duvessa. Duvessa is almost dead. You finish channelling your searing ray. Duvessa hits you but does no damage. Duvessa hits you with a +0 short sword! You take 11 damage, and have 14/38 hp. MASSIVE DAMAGE!! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 11% risk of failure) (3/3 uses available) Press: ? - help, Dir - move target Aim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour (almost dead, berserk) You unleash the spiteful dead! The jagged bones skewer Duvessa! You kill Duvessa! Your Alchemy skill increases to level 3! You have reached level 7! You regained 2 hp, and now have 16/43 hp. You now have 5/12 mp. You start resting. Puege emerges from the mists of memory! You regained 11 hp, and now have 27/43 hp. You regained 5 mp, and now have 10/12 mp. You start resting. Magic restored. You regained 4 hp, and now have 31/43 hp. MP restored: 12 Okay, then. Unknown command. You start resting. HP restored. Health restored: 43 Items here: )) [[. Things that are here: a +1 dagger of freezing; a +1 robe of resistance; the elf corpse of Dowan p - a +1 dagger of freezing Adjust to which letter? (? for menu, Esc to quit) a - a +1 dagger of freezing; p - a +0 dagger of protection (weapon) Your +0 dagger of protection goes still. Your +1 dagger of freezing glows with a cold blue light! a - a +1 dagger of freezing (weapon) You start waiting. Done waiting. Items here: )) [[. An iguana comes into view. Found a scroll of brand weapon. An iguana is nearby! An iguana is nearby! An iguana is nearby! The magic dart hits the iguana. The iguana is moderately wounded. The iguana hisses angrily. You now have 11/12 mp. The magic dart hits the iguana but does no damage. The iguana is moderately wounded. A bombardier beetle comes into view. You now have 10/12 mp. The magic dart hits the iguana. The iguana is heavily wounded. You now have 9/12 mp. The magic dart hits the iguana. The iguana is severely wounded. You now have 8/12 mp. The magic dart hits the iguana but does no damage. The iguana is severely wounded. Puege hits the iguana with a +0 flail. The iguana dies! Training target 4.0 for Alchemy reached! Your Alchemy skill increases to level 4! You need to enable at least one skill for training. You now have 7/12 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (ally target, 87% to hit) Puege avoids your attack. The searing ray hits the bombardier beetle! The bombardier beetle is moderately wounded. (Press . to maintain the ray.) Puege hits the bombardier beetle with a +0 flail! You now have 5/12 mp. The searing ray misses the bombardier beetle. The searing ray hits the bombardier beetle. You kill the bombardier beetle! You now have 4/12 mp. You start resting. You stop channelling your searing ray. You start resting. Magic restored. MP restored: 12 q - a scroll of brand weapon Okay, then. Unknown command. You swap places. Found a stone staircase leading down. An ufetubus comes into view. An ufetubus is nearby! An ufetubus is nearby! An ufetubus is nearby! An ufetubus comes into view. The helpless ufetubus fails to defend itself. You puncture the ufetubus! You kill the ufetubus! Puege hits the ufetubus with a +0 flail!! The ufetubus dies! You swap places. Robin, a hobgoblin and 5 goblins come into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! A goblin and a hobgoblin come into view. Robin shouts! The goblin shouts! The hobgoblin shouts! Robin throws the goblin at you! The goblin closely misses you. A goblin comes into view. It is wielding a +0 dagger. Puege misses the goblin. The goblin shouts! x4 The goblin shouts! You hit the goblin. You freeze the goblin. You grab the goblin. The goblin is severely wounded. You constrict the goblin. You kill the goblin! The goblin misses you. A goblin comes into view. It is wielding a +0 dagger. You closely miss the hobgoblin. The goblin shouts! Your grab misses the hobgoblin. Puege hits the goblin with a +0 flail. The goblin dies! You have harvested as much death for Grave Claw as you can hold at once. The hobgoblin barely misses you. Robin throws the goblin at you! You take 1 damage, and have 42/43 hp. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 falchion, wearing a +0 animal skin and wearing a +0 helmet (84% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray misses the goblin. The searing ray misses Robin. (Press . to maintain the ray.) Robin throws the goblin at you! The goblin hits you with a +0 club. The goblin hits you but does no damage. You take 1 damage, and have 41/43 hp. You now have 10/12 mp. The searing ray misses the goblin. The searing ray hits the goblin! You kill the goblin! The searing ray hits Robin. Robin is moderately wounded. Robin roars a battlecry! The goblins go into a battle-frenzy! The goblin hits you but does no damage. The goblin barely misses you. Puege barely misses the goblin. You now have 9/12 mp. The searing ray misses the goblin. The searing ray hits the goblin. You kill the goblin! The searing ray hits Robin. Robin is moderately wounded. The goblin hits you with a +0 club. x2 You take 6 damage, and have 35/43 hp. You now have 8/12 mp. The searing ray hits the goblin! You kill the goblin! The searing ray hits Robin. Robin is severely wounded. The searing ray misses the goblin. The searing ray hits the goblin! You kill the goblin! You finish channelling your searing ray. Puege hits the goblin with a +0 flail. The goblin dies! Robin says, "Bow before me, strongest of all the hobgoblins!" Robin throws the goblin at you! You now have 7/12 mp. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (strong, 78% to hit) The searing ray hits Robin! You kill Robin! The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) The goblin hits you with a +0 dagger. Puege hits the goblin with a +0 flail. You take 2 damage, and have 33/43 hp. You now have 5/12 mp. You barely miss the goblin. Your grab misses the goblin. The goblin is severely wounded. You stop channelling your searing ray. The goblin barely misses you. You hit the goblin. You freeze the goblin. You kill the goblin! Things that are here: a +0 dagger; a +0 club; a goblin corpse You start resting. HP restored. Health restored: 43 You regained 4 mp, and now have 10/12 mp. You start resting. Magic restored. MP restored: 12 Items here: ))) †. Items here: )))) [[ †. Things that are here: a +0 club; a goblin corpse You swap places. Things that are here: a +0 club; a goblin corpse Items here: )))) [[ †. Items here: ))) †. You see here a +0 dagger. You swap places. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. There is a stone staircase leading down here. You swap places. You swap places. You swap places. You swap places. Found a ring mail. Grinder comes into view. She is carrying a wand of flame. Grinder is nearby! Grinder is nearby! Grinder shouts! Grinder zaps a wand. The puff of flame hits you. You resist. You take 5 damage, and have 38/43 hp. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder, carrying a wand of flame (ally target, 75% to hit) The searing ray hits Grinder! Grinder is lightly wounded. (Press . to maintain the ray.) Grinder blinks! You now have 10/12 mp. The searing ray misses Grinder. You now have 9/12 mp. The searing ray hits Grinder! Grinder is moderately wounded. Grinder sighs, "No one appreciates my work." Grinder closely misses you. You now have 8/12 mp. The searing ray hits Grinder. Grinder is moderately wounded. You finish channelling your searing ray. Grinder blinks! You now have 7/12 mp. You swap places. Your +1 dagger of freezing stops glowing. b - a +0 halberd (weapon) Grinder zaps a wand. Puege blocks the puff of flame. Puege closely misses Grinder. Grinder hits Puege but does no damage. You reach to attack! You barely miss Grinder. Grinder is moderately wounded. Grinder hits Puege. Puege hits Grinder with a +0 flail. You reach to attack! You closely miss Grinder. Grinder is heavily wounded. Puege blocks Grinder's attack. Puege hits Grinder with a +0 flail. Grinder closely misses Puege. You reach to attack! You closely miss Grinder. Grinder is severely wounded. Grinder hits Puege but does no damage. Puege hits Grinder with a +0 flail. You reach to attack! You barely miss Grinder. Grinder is severely wounded. Grinder blinks! No target in view! You start resting. Grinder is nearby! You reach to attack! You barely miss Grinder. Grinder is severely wounded. Puege hits Grinder with a +0 flail! Grinder hits Puege but does no damage. Health restored: 43 You reach to attack! You slash Grinder! You kill Grinder! Training target 5.0 for Alchemy reached! Training target 5.0 for Conjurations reached! Your Conjurations skill increases to level 5! Your Alchemy skill increases to level 5! You need to enable at least one skill for training. Okay, then. Unknown command. You start resting. Magic restored. MP restored: 12 You start waiting. Done waiting. Your +1 dagger of freezing glows with a cold blue light! a - a +1 dagger of freezing (weapon) You swap places. Found a ring mail. r - a wand of flame (17) You see here a +0 ring mail. s - a scroll labelled DEGGIA SEUTZ You swap places. You swap places. You swap places. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. You swap places. You see here a +0 ring mail. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. You swap places. There is a stone staircase leading down here. There is an open door here. Items here: )) [[. Things that are here: a +1 robe of resistance; the elf skeleton of Dowan Items here: )) [[. Things that are here: a +0 dagger; a goblin skeleton There is a stone staircase leading down here. You climb downwards. Found a stormy altar of Qazlal and an opulent altar of Gozag. There is a stone staircase leading up here. Found 9 stones. Found a stone staircase leading down. Found a snail-covered altar of Cheibriados. The helpless jackal fails to defend itself. You hit the jackal. You freeze the jackal. You kill the jackal! Puege hits the jackal with a +0 flail!! The jackal dies! You swap places. You see here 9 stones. Found a bloodstained altar of Trog. t - a scroll labelled FAZOIC VEKEDI You now have 163 gold pieces (gained 9). You swap places. You swap places. A scorpion comes into view. A water moccasin zombie, a bullfrog skeleton and a scorpion zombie come into view. A ribbon worm comes into view. The helpless scorpion fails to defend itself. You hit the scorpion. You freeze the scorpion. You grab the scorpion. The scorpion is lightly wounded. You constrict the scorpion. The scorpion stings you. The scorpion misses you. You take 3 damage, and have 40/43 hp. You hit the scorpion but do no damage. You squeeze the scorpion, but do no damage. The scorpion is moderately wounded. You constrict the scorpion. The scorpion barely misses you. You hit the scorpion. You freeze the scorpion. The scorpion is severely wounded. You constrict the scorpion. The scorpion stings you. You are poisoned. The scorpion poisons you! You take 2 damage, and have 38/43 hp. You hit the scorpion but do no damage. You squeeze the scorpion. You kill the scorpion! You feel very sick. You have reached level 8! You regained 2 hp, and now have 40/48 hp. MP restored: 13 You feel sick. You take 1 damage, and have 39/48 hp. You feel sick. Puege blocks the ribbon worm's attack. You take 2 damage, and have 37/48 hp. You feel sick. You feel sick. You take 1 damage, and have 36/48 hp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin zombie (78% to hit) The searing ray hits the water moccasin zombie! The water moccasin zombie is lightly damaged. (Press . to maintain the ray.) You feel sick. You take 1 damage, and have 35/48 hp. You now have 11/13 mp. The searing ray hits the water moccasin zombie. The water moccasin zombie is moderately damaged. Puege avoids your attack. You feel sick. The water moccasin zombie bites you. You take 3 damage, and have 32/48 hp. You now have 10/13 mp. The searing ray hits the water moccasin zombie! The water moccasin zombie is heavily damaged. Puege avoids your attack. You feel sick. You are no longer poisoned. The water moccasin zombie bites you. Puege barely misses the water moccasin zombie. The ribbon worm expels a string of sticky webbing. The stream of webbing hits Puege but does no damage. You take 3 damage, and have 29/48 hp. You now have 9/13 mp. The searing ray hits the water moccasin zombie. The water moccasin zombie is heavily damaged. Puege avoids your attack. You finish channelling your searing ray. The water moccasin zombie bites you. x2 You take 8 damage, and have 21/48 hp. You now have 8/13 mp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (catching its breath, ally target, 92% to hit) The searing ray hits the water moccasin zombie. The water moccasin zombie is severely damaged. Puege avoids your attack. The searing ray hits the ribbon worm! The ribbon worm is severely wounded. (Press . to maintain the ray.) Puege blocks the ribbon worm's attack. The water moccasin zombie bites you. Puege barely misses the ribbon worm. You take 2 damage, and have 19/48 hp. You now have 6/13 mp. The searing ray hits the water moccasin zombie. The water moccasin zombie is severely damaged. Puege avoids your attack. The searing ray hits the ribbon worm. The ribbon worm is almost dead. The water moccasin zombie bites you. Puege blocks the ribbon worm's attack. You take 2 damage, and have 17/48 hp. You now have 5/13 mp. The searing ray hits the water moccasin zombie! The water moccasin zombie is almost destroyed. Puege avoids your attack. The searing ray hits the ribbon worm. You kill the ribbon worm! The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 13/48 hp. You now have 4/13 mp. The searing ray hits the water moccasin zombie! You destroy the water moccasin zombie! Puege avoids your attack. You finish channelling your searing ray. There is a stone staircase leading down here. There is a stone staircase leading up here. You regained 7 hp, and now have 20/48 hp. You regained 3 mp, and now have 7/13 mp. You start resting. Magic restored. You regained 12 hp, and now have 32/48 hp. MP restored: 13 You start resting. HP restored. Health restored: 48 You see here 9 stones. Found a stone staircase leading up. You swap places. A hound comes into view. Found a scroll of fog. A hound is nearby! A hound is nearby! A hound is nearby! You see here a scroll of fog. The helpless hound fails to defend itself. You puncture the hound! You freeze the hound. You grab the hound. The hound is almost dead. You constrict the hound. You kill the hound! o - 2 scrolls of fog (gained 1) You see here a hound corpse. You swap places. You see here a hound corpse. You see here 9 stones. You swap places. A hound zombie comes into view. A hound zombie is nearby! A hound zombie is nearby! A hound zombie is nearby! A hound zombie is nearby! Found 10 gold pieces. You hit the hound zombie. You grab the hound zombie. You squeeze the hound zombie! The hound zombie is heavily damaged. You constrict the hound zombie. The hound zombie bites you but does no damage. You hit the hound zombie. You squeeze the hound zombie! You destroy the hound zombie! You now have 173 gold pieces (gained 10). A phantom comes into view. A phantom is nearby! A phantom is nearby! A phantom is nearby! A black bear comes into view. Found an escape hatch in the floor. The black bear growls angrily. Found 2 black potions. A water moccasin zombie comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (84% to hit) The searing ray hits the phantom. The phantom is lightly damaged. The searing ray hits the black bear! The black bear is moderately wounded. (Press . to maintain the ray.) You now have 11/13 mp. The searing ray hits the phantom. The phantom is moderately damaged. The searing ray hits the black bear. The black bear is heavily wounded. The phantom hits you. A scorpion zombie comes into view. You take 3 damage, and have 45/48 hp. You now have 10/13 mp. The searing ray hits the phantom. The phantom is heavily damaged. The searing ray hits the black bear! The black bear is almost dead. The water moccasin zombie barely misses you. The phantom barely misses you. You now have 9/13 mp. The searing ray hits the black bear. The black bear is almost dead. You finish channelling your searing ray. A bullfrog zombie comes into view. The water moccasin zombie bites you but does no damage. The black bear completely misses you. The black bear misses you. The black bear claws you but does no damage. The phantom hits you. The phantom blinks! You blink. A scorpion zombie, a phantom and a shadow imp come into view. You take 1 damage, and have 45/48 hp. You now have 8/13 mp. The withered plant crumbles away. The phantom hits you but does no damage. The shadow imp shouts, "Scamper home, thou foisting wibble-sucking pustule!" The phantom hits you. The shadow imp shouts, "Accept thy failure, thou paunchy saucy nothing!" The scorpion zombie misses you. You take 4 damage, and have 41/48 hp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion zombie (black smoke, 92% to hit) The searing ray hits the phantom. The phantom is severely damaged. The searing ray hits the scorpion zombie! The scorpion zombie is moderately damaged. (Press . to maintain the ray.) The phantom hits you. The phantom blinks! You blink. You stop channelling your searing ray. You take 2 damage, and have 39/48 hp. You now have 7/13 mp. The phantom hits you. The phantom blinks! You blink. A centaur zombie comes into view. Found a trident. You take 3 damage, and have 36/48 hp. You barely miss the phantom. Your squeeze misses the phantom. The phantom is severely damaged. The phantom hits you. The phantom blinks! You blink. The shadow imp gestures at you. You struggle to resist. You take 4 damage, and have 32/48 hp. Okay, then. Okay, then. The scorpion zombie attacks as it pursues you! The scorpion zombie misses you. Puege blocks the black bear's attack. The black bear misses Puege. The black bear barely misses Puege. The water moccasin zombie barely misses Puege. Puege misses the black bear. Puege blocks the shadow imp's attack. The water moccasin zombie barely misses Puege. The black bear bites Puege but does no damage. The black bear claws Puege. Puege blocks the black bear's attack. The phantom closely misses you. The water moccasin zombie bites Puege but does no damage. Puege blocks the shadow imp's attack. Puege hits the water moccasin zombie with a +0 flail! The black bear barely misses Puege. The black bear closely misses Puege. The black bear claws Puege but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (almost dead, 84% to hit) The searing ray hits the phantom. The phantom is severely damaged. The searing ray hits the scorpion zombie. The scorpion zombie is heavily damaged. Puege avoids your attack. The searing ray hits the black bear! You kill the black bear! (Press . to maintain the ray.) The phantom hits you. You take 3 damage, and have 30/48 hp. You now have 5/13 mp. The searing ray misses the phantom. The searing ray hits the scorpion zombie. The scorpion zombie is heavily damaged. The phantom hits you. You take 6 damage, and have 24/48 hp. The searing ray hits the phantom! The phantom is almost destroyed. The searing ray hits the scorpion zombie. The scorpion zombie is severely damaged. Puege closely misses the phantom. You now have 4/13 mp. The searing ray hits the scorpion zombie. The scorpion zombie is almost destroyed. The searing ray hits the water moccasin zombie. The water moccasin zombie is heavily damaged. You finish channelling your searing ray. Puege blocks the shadow imp's attack. Puege blocks the water moccasin zombie's attack. The phantom closely misses you. Puege barely misses the water moccasin zombie. You now have 3/13 mp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (black smoke, 69% to hit) Okay, then. The phantom hits you. You take 5 damage, and have 20/48 hp. You hit the withered plant. The withered plant begins to crumble. The withered plant begins to die. You freeze the withered plant. You grab the withered plant. The withered plant is lightly damaged. You constrict the withered plant. The phantom hits you. * * * LOW HITPOINT WARNING * * * The phantom blinks! You blink. You lose your grip on something. You take 6 damage, and have 14/48 hp. Okay, then. You feel better. The phantom barely misses you. You regained 12 hp, and now have 26/48 hp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog zombie (black smoke, moderately damaged, 87% to hit) The searing ray hits the phantom. You destroy the phantom! The searing ray hits the bullfrog zombie. The bullfrog zombie is moderately damaged. (Press . to maintain the ray.) The phantom hits you but does no damage. Puege hits the bullfrog zombie with a +0 flail. The bullfrog zombie hits you. The shadow imp hits Puege but does no damage. The water moccasin zombie bites the withered plant. The withered plant begins to crumble. The withered plant begins to die. Training target 6.0 for Alchemy reached! Training target 6.0 for Conjurations reached! Your Conjurations skill increases to level 6! Your Alchemy skill increases to level 6! You need to enable at least one skill for training. You take 1 damage, and have 25/48 hp. You now have 1/13 mp. The searing ray hits the bullfrog zombie! The bullfrog zombie is almost destroyed. The searing ray hits the water moccasin zombie! The water moccasin zombie is severely damaged. The phantom closely misses you. The bullfrog zombie hits you. The shadow imp barely misses Puege. Puege hits the bullfrog zombie with a +0 flail. You take 4 damage, and have 21/48 hp. The searing ray hits the bullfrog zombie! You destroy the bullfrog zombie! The phantom hits you. The shadow imp hits Puege but does no damage. You take 5 damage, and have 16/48 hp. You now have 0/13 mp. Without enough magic to sustain it, your Searing Ray dissipates. The phantom closely misses you. The scorpion zombie closely misses you. The water moccasin zombie closely misses you. Puege misses the water moccasin zombie. The shadow imp hits Puege but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You swap places. The withered plant crumbles away. The phantom barely misses you. The water moccasin zombie misses you. The scorpion zombie hits Puege but does no damage. The shadow imp barely misses you. Puege hits the water moccasin zombie with a +0 flail! You hit the shadow imp. Your grab misses the shadow imp. You squeeze the shadow imp. You kill the shadow imp! The water moccasin zombie closely misses you. The phantom hits you. * * * LOW HITPOINT WARNING * * * The phantom blinks! You blink. You take 2 damage, and have 14/48 hp. Okay, then. The scorpion zombie hits Puege but does no damage. The phantom hits you. * * * LOW HITPOINT WARNING * * * The phantom blinks! You blink. You take 4 damage, and have 10/48 hp. As you read the scroll labelled FAZOIC VEKEDI, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. The phantom closely misses you. As you read the scroll labelled DEGGIA SEUTZ, it crumbles to dust. You assume a fearsome visage. The phantom is unaffected. The water moccasin zombie is unaffected. It was a scroll of fear. The phantom hits you but does no damage. You hit the water moccasin zombie. You destroy the water moccasin zombie! The phantom hits you. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 6/48 hp. You feel better. The phantom hits you. * * * LOW HITPOINT WARNING * * * The phantom blinks! You blink. You regained 8 hp, and now have 14/48 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a phantom (weak-willed, ally target, 56% to hit) The puff of flame hits the phantom. The phantom is moderately damaged. The phantom hits you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 12/48 hp. Puege hits the phantom with a +0 flail! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. MP restored: 13 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The phantom completely misses you. The scorpion zombie hits you. * * * LOW HITPOINT WARNING * * * The scorpion zombie hits you. * * * LOW HITPOINT WARNING * * * Puege closely misses the phantom. You take 3 damage, and have 10/48 hp. You now have 11/13 mp. You swap places. The phantom misses your cerulean imp. The scorpion zombie misses your cerulean imp. The scorpion zombie hits you. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the scorpion zombie but does no damage. You take 1 damage, and have 9/48 hp. Casting: Call Imp (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (severely damaged, weak-willed, ally target, 71% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 11% risk of failure) (3/3 uses available) Press: ? - help, Dir - move target Aim: a scorpion zombie (ally target) You unleash the spiteful dead! The jagged bones skewer the scorpion zombie! The scorpion zombie is moderately damaged. The scorpion zombie is pinned in place! The phantom hits your cerulean imp but does no damage. The scorpion zombie barely misses your cerulean imp. Puege hits the phantom with a +0 flail. Your cerulean imp closely misses the scorpion zombie. The scorpion zombie barely misses you. You now have 10/13 mp. You barely miss the scorpion zombie. You grab the scorpion zombie. The scorpion zombie is moderately damaged. You constrict the scorpion zombie. The phantom hits your cerulean imp. The scorpion zombie hits your cerulean imp. The scorpion zombie closely misses you. Your cerulean imp barely misses the scorpion zombie. Puege hits the phantom with a +0 flail! The phantom is destroyed! Training target 5.0 for Fighting reached! Your Fighting skill increases to level 5! You need to enable at least one skill for training. You hit the scorpion zombie. The scorpion zombie is heavily damaged. You constrict the scorpion zombie. The scorpion zombie hits your cerulean imp. The scorpion zombie hits you. * * * LOW HITPOINT WARNING * * * Your cerulean imp barely misses the scorpion zombie. You take 3 damage, and have 7/49 hp. You hit the scorpion zombie. You squeeze the scorpion zombie. The scorpion zombie is almost destroyed. You constrict the scorpion zombie! You destroy the scorpion zombie! The scorpion zombie closely misses your cerulean imp. Puege hits the scorpion zombie but does no damage. Your cerulean imp hits the scorpion zombie but does no damage. Casting: Grave Claw (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 11% risk of failure) (2/3 uses available) Press: ? - help, Dir - move target Aim: a centaur zombie You unleash the spiteful dead! The jagged bones skewer the centaur zombie! The centaur zombie is moderately damaged. The centaur zombie is pinned in place! The centaur zombie closely misses you. The centaur zombie misses you. The scorpion zombie hits your cerulean imp. Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! Puege hits the scorpion zombie with a +0 flail. You now have 8/13 mp. Okay, then. Okay, then. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a centaur zombie (moderately damaged, bound in place, 100% to hit) The puff of flame hits the centaur zombie. The centaur zombie is heavily damaged. The centaur zombie hits you. * * * LOW HITPOINT WARNING * * * The centaur zombie closely misses you. The centaur zombie hits you but does no damage. The centaur zombie kicks you but does no damage. Okay, then. Okay, then. Okay, then. Okay, then. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a centaur zombie (heavily damaged, bound in place, 100% to hit) Okay, then. Unknown command. Okay, then. It was a potion of brilliance. You feel clever all of a sudden. The scorpion zombie barely misses you. The centaur zombie barely misses you. The centaur zombie kicks you but does no damage. Casting: Grave Claw (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur zombie (heavily damaged, 100% to hit) You feel a surge of power! The searing ray hits the centaur zombie! The centaur zombie is severely damaged. (Press . to maintain the ray.) The centaur zombie hits you. * * * LOW HITPOINT WARNING * * * The centaur zombie closely misses you. The scorpion zombie closely misses you. Puege barely misses the scorpion zombie. You take 5 damage, and have 2/49 hp. The searing ray hits the centaur zombie! The centaur zombie is almost destroyed. The centaur zombie hits you. * * * LOW HITPOINT WARNING * * * The centaur zombie kicks you but does no damage. The scorpion zombie completely misses you. The centaur zombie hits you. You die... Hepliaklqana delivers you to your ancestors. ######## #.P. .. .).Z.P# ## #.. ß.# #####.# ###### #......ßP ...#.# #....# #.#.#.#######>#.# #..... ##.......Z@##....# #..... #....#####Z##....## ##..... ####.#####R.......###...... #.......!............... #...P..........#####...# #.............## ##.## ##...........## #.# .......###.#..# #.# ######.# #§.§§# #.# You could see the friendly Puege the knight (weak-willed), a scorpion zombie (ally target) and a centaur zombie. Vanquished Creatures Grinder (D:4) Duvessa (D:4) A black bear (D:5) A phantom (D:5) 2 water moccasin zombies (D:5) A scorpion (D:5) Dowan (D:4) A bombardier beetle (D:4) A bullfrog zombie (D:5) A hound (D:5) A scorpion zombie (D:5) 2 orc wizards (D:4) A hound zombie (D:5) Robin (D:4) 3 adders A shadow imp (D:5) An ufetubus (D:4) A dart slug (D:3) A ribbon worm (D:5) An orc (D:3) 8 endoplasms 2 giant cockroaches (D:1) 11 goblins 8 hobgoblins 10 jackals 3 quokkas 7 ball pythons 5 bats 4 frilled lizards 6 kobolds 7 rats 95 creatures vanquished. Vanquished Creatures (collateral kills) Sigmund (D:4) A phantom (D:5) A jelly (D:4) An iguana (D:4) An orc wizard (D:4) An adder (D:4) An ufetubus (D:4) 2 goblins (D:4) A jackal (D:5) 10 creatures vanquished. Vanquished Creatures (others) A knight (D:4) 1 creature vanquished. Grand Total: 106 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 239 | D:1 | Reached skill level 1 in Fighting 286 | D:1 | Reached XP level 2. HP: 15/18 MP: 3/6 477 | D:1 | Learned a level 2 spell: Call Imp 480 | D:1 | Learned a level 2 spell: Blink 483 | D:1 | Learned a level 2 spell: Grave Claw 809 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/7 1497 | D:2 | Found a faded altar of an unknown god. 1538 | D:2 | Prayed at the altar of an unknown god. 1538 | D:2 | Became a worshipper of Hepliaklqana the Forgotten 1538 | D:2 | Reached * piety under Hepliaklqana 1634 | D:2 | Noticed an ogre 2690 | D:3 | Reached XP level 4. HP: 27/27 MP: 6/9 2888 | D:3 | Learned a level 2 spell: Searing Ray 3486 | D:3 | Found a glowing golden altar of the Shining One. 3857 | D:4 | Reached ** piety under Hepliaklqana 3858 | D:4 | Remembered your ancestor Puege as a knight 4027 | D:4 | Noticed Sigmund 4034 | D:4 | Killed Sigmund 4035 | D:4 | Reached XP level 5. HP: 33/33 MP: 10/10 4035 | D:4 | Reached XP level 6. HP: 38/38 MP: 11/11 4206 | D:4 | Found a shadowy altar of Dithmenos. 4302 | D:4 | Reached skill level 1 in Alchemy 4498 | D:4 | Noticed an ice beast 4624 | D:4 | Noticed Duvessa 4634 | D:4 | Noticed Dowan 4643 | D:4 | Killed Dowan 4645 | D:4 | Killed Duvessa 4646 | D:4 | Reached XP level 7. HP: 16/43 MP: 5/12 5032 | D:4 | Noticed Robin 5040 | D:4 | Killed Robin 5254 | D:4 | Noticed Grinder 5272 | D:4 | Killed Grinder 5273 | D:4 | Reached skill level 5 in Conjurations 5273 | D:4 | Reached skill level 5 in Alchemy 5625 | D:5 | Entered Level 5 of the Dungeon 5625 | D:5 | Found a stormy altar of Qazlal. 5625 | D:5 | Found an opulent altar of Gozag. 5628 | D:5 | Found a snail-covered altar of Cheibriados. 5650 | D:5 | Found a bloodstained altar of Trog. 5724 | D:5 | Reached XP level 8. HP: 40/48 MP: 13/13 6015 | D:5 | HP: 6/48 [phantom (5)] 6026 | D:5 | Reached skill level 5 in Fighting 6026 | D:5 | HP: 7/49 [scorpion zombie (3)] 6031 | D:5 | HP: 2/49 [centaur zombie (5)] 6032 | D:5 | Slain by a centaur zombie Illustrated notes Levels and vault maps discovered: D:1: giann_forest_graveyard, layout_loops_corners, minmay_misc_feat_encased D:2: layout_rooms, angelslayer_ecumenical_altar_muddy, serial_aquarium, aquarium_bridge_island_small [aquarium_subvault_small_open, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge], aquarium_window_corridor_2, aquarium_window_fake, aquarium_view_2f, aquarium_balcony_1b, aquarium_pool_double, amcnicky_mini_rare_corridor_liquid, kennysheep_generic_room_13 D:3: layout_loops_ring, nicolae_tso_carved_into_rock, kennysheep_generic_room_6 D:4: layout_loops_corners, nicolae_dithmenos_the_darkroom, uniq_duvessa, uniq_robin, uniq_grinder, uniq_sigmund D:5: layout_loops_ring, nicolae_yredelemnul_ghost_church, nicolae_overflow_macrodata_refinement, regret_index_kikubaaqudgha_part_by_part, serial_undead, serial_undead_a, serial_undead_a, serial_undead_c, serial_undead_f, serial_undead_e, serial_undead_a, serial_undead_b, serial_undead_c, serial_undead_b, serial_undead_c Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 4 5 | 5.2 Summonings | 2 | 2.0 Necromancy | 2 | 2.0 Conjurations | 3 4 5 6 | 6.0 Alchemy | 3 5 6 | 6.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 3.3 Translocations | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 45 | 18 | 20 || 83 Constrict | 16 | 5 | 6 || 27 Tentacles | 6 | 5 | 6 || 17 Halberd | | | 6 || 6 Throw: Throwing net | | 1 | || 1 Cast: Magic Dart | 67 | 44 | 5 || 116 Searing Ray | | 2 | 11 || 13 Grave Claw | | 1 | 2 || 3 Call Imp | | | 1 || 1 Invoke: Recall Ancestor | 1 | 1 | || 2 Ancestor Life: Kn | | 1 | || 1 Evoke: Wand | | | 2 || 2 Use: Scroll | 7 | 1 | 2 || 10 Potion | | 1 | 4 || 5 Stab: Sleeping | 7 | 3 | 4 || 14 Armour: Skin | 21 | 16 | 55 || 92 Dodge: Dodged | 20 | 6 | 37 || 63 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6033 | 5599 | 434 | 2140 | 2607 | 5 | 1206.6 | Dungeon | 6033 | 5599 | 434 | 2140 | 2607 | 5 | 1206.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1863 daAuts D:1: 1465 daAuts D:3: 1288 daAuts D:2: 1009 daAuts D:5: 406 daAuts