Dungeon Crawl Stone Soup version 0.33-a0-558-geb7098ad9d (webtiles) character file. Game seed: 10257068911968784215 3292 bayes525 the Fighter (level 10, -1/76 HPs) Began as an Octopode Hedge Wizard on Dec 12, 2024. Was an Initiate of Gozag. Succumbed to Erica's bolt of poison ... on level 8 of the Dungeon. The game lasted 00:26:17 (15833 turns). bayes525 the Fighter (Octopode Hedge Wizard) Turns: 15833, Time: 00:26:18 Health: -1/76 AC: 2 Str: 11 XL: 10 Next: 1% Magic: 13/17 EV: 13 Int: 20 God: Gozag Gold: 811 SH: 0 Dex: 11 Spells: 7/19 levels left rFire . . . a - +3 dagger (drain) rCold . . . (no shield) rNeg . . . y - +1 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.32/turn (no ring) MPRegen 0.15/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-1 -> -10), slowed, very slow A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 8 of the Dungeon. You worshipped Gozag. Gozag was pleased with you. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 881 gold pieces. You paid 70 gold pieces to Gozag. Inventory: Hand Weapons a - a +3 dagger of draining (weapon) b - a +1 dire flail m - a +0 flail of protection v - a +0 dagger of speed Missiles h - 7 boomerangs p - 3 poisoned darts t - 6 silver javelins Armour k - an orb of mayhem y - a +1 hat (worn) Jewellery r - a ring of flight Talismans i - a dragon-blood talisman l - a serpent talisman Wands n - a wand of flame (1) u - a wand of quicksilver (7) Scrolls s - 2 scrolls of teleportation x - a scroll of amnesia A - 2 scrolls of revelation B - a scroll of fog {unknown} D - a scroll of noise {unknown} Potions c - a potion of magic d - a potion of berserk rage {unknown} e - a potion of mutation {unknown} f - a potion of curing g - a potion of attraction {unknown} j - a potion of heal wounds o - 2 potions of haste q - a potion of enlightenment {unknown} w - 2 potions of degeneration {unknown} z - a potion of invisibility {unknown} Skills: - Level 10.0 Fighting - Level 4.0 Dodging - Level 5.0 Stealth - Level 5.0 Spellcasting - Level 2.0 Conjurations - Level 2.0 Summonings - Level 1.0 Necromancy - Level 1.0 Translocations - Level 6.5 Air Magic + Level 0.3 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Airstrike Air 15% 2d(3-19) 8% 4 B - Blink Tloc 18% N/A 12% 2 I - Call Imp Summ 26% N/A 8% 2 S - Swiftness Air 31% N/A 2% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 88% 1d8 1% 1 Mephitic Cloud Conj/Alch/Air 16% N/A 11% 3 Sandblast Erth 10% 2d5 12% 1 Grave Claw Necr 18% 2d8 12% 2 Lesser Beckoning Tloc 18% N/A 12% 2 Maxwell's Portable Pile Tloc 9% (3-9)d3 22% 3 Stone Arrow Conj/Erth 18% 3d8 22% 3 Teleport Other Tloc 9% N/A 22% 3 Vhi's Electric Charge Tloc/Air 40% N/A 24% 4 Volatile Blastmotes Fire/Tloc 14% 2d11 28% 3 Passwall Erth 5% N/A 34% 3 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Borgnjor's Vile Clutch Necr/Erth 3% N/A 95% 5 Forge Monarch Bomb Fire/Frge 2% 4d5 100% 6 Gell's Gavotte Tloc 4% 2d(13-19) 100% 6 Chain Lightning Conj/Air 11% 3d14 100% 9 Fire Storm Conj/Fire 4% 8d1 100% 9 Shatter Erth 2% 3d6* 100% 9 Animate Dead Necr Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:5 Lair: D:8-11 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Annotations: D:5 exclusion: downstairs D:6 exclusion: downstairs D:7 Maggie D:8 Erica Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Airstrike (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a wight, wielding a +3 spear and wearing a +0 robe (moderately damaged, empty space bonus: 2/8) You miscast Airstrike. You are very lightly contaminated with residual magic. There is a short, sharp shower of sparks! The wight completely misses you. You take 8 damage, and have 60/68 hp. You now have 5/13 mp. The wight attacks as it pursues you! The wight hits you from afar with a +3 spear. You take 5 damage, and have 56/68 hp. Casting: Airstrike (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a wight, wielding a +3 spear and wearing a +0 robe (lightly damaged, empty space bonus: 4/8) The air twists around and strikes the wight! The wight is heavily damaged. The wight hits you from afar with a +3 spear. You take 3 damage, and have 53/68 hp. You now have 1/13 mp. Casting: Airstrike (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The wight attacks as it pursues you! The wight hits you from afar with a +3 spear. You feel drained. You take 4 damage, and have 50/67 hp. The wight hits you with a +3 spear! You feel drained. You take 8 damage, and have 42/65 hp. You hit the wight but do no damage. You grab the wight. The wight is heavily damaged. You constrict the wight. The wight closely misses you. You hit the wight. You destroy the wight! You now have 627 gold pieces (gained 3). Things that are here: a +3 spear; a +0 robe You start resting. Your magical contamination has completely faded away. You start resting. HP restored. Health restored: 68 You regained 9 mp, and now have 12/13 mp. You start resting. Magic restored. MP restored: 13 You now have 645 gold pieces (gained 18). Things that are here: an amulet of faith; a +0 robe; a +0 battleaxe A howler monkey comes into view. Casting: Airstrike (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a howler monkey (asleep, empty space bonus: 3/8) The air twists around and strikes the howler monkey! The howler monkey howls! The howler monkey is severely wounded. You hear a howl! The howler monkey hoots and howls with incredible vigour! You hear a howl! You now have 9/13 mp. Casting: Airstrike (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a howler monkey (severely wounded, catching its breath, empty space bonus: 3/8) You miscast Airstrike. You are very lightly contaminated with residual magic. Electricity courses through your body. You take 3 damage, and have 65/68 hp. You now have 5/13 mp. Casting: Airstrike (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a howler monkey (severely wounded, catching its breath, empty space bonus: 4/8) The air twists around and strikes the howler monkey! You kill the howler monkey! A howler monkey comes into view. Your life force feels restored. You now have 1/13 mp. Casting: Airstrike (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. A howler monkey comes into view. Your magical contamination has completely faded away. The howler monkey hoots and howls with incredible vigour! Health restored: 69 Maggie the Vainglorious comes into view. She is wielding a +2 morningstar of flaming and carrying a wand of paralysis. The howler monkey hoots and howls with incredible vigour! Maggie mumbles some strange words. Maggie attempts to bespell you! You resist with almost no effort. Maggie zaps a wand. You suddenly lose the ability to move! The howler monkey hoots and howls with incredible vigour! Maggie gestures at you while chanting. The bolt of fire hits you!! You can act again. You take 25 damage, and have 44/69 hp. MASSIVE DAMAGE!! Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line Aim: a howler monkey (wandering, hasn't noticed you, 68% to hit) The bolt of dispelling energy hits Maggie! Maggie is moderately wounded. The bolt of dispelling energy hits the howler monkey!! You kill the howler monkey! The bolt of dispelling energy hits the howler monkey!! You kill the howler monkey! Maggie zaps a wand. You easily resist. Okay, then. Okay, then. Okay, then. Magic courses through your body. Maggie hits you with a +2 morningstar of flaming. Maggie burns you. You take 8 damage, and have 37/70 hp. MP restored: 13 Maggie attacks as she pursues you! Maggie hits you with a +2 morningstar of flaming!! * * * LOW HITPOINT WARNING * * * Maggie burns you! * * * LOW HITPOINT WARNING * * * You take 26 damage, and have 11/70 hp. MASSIVE DAMAGE!! Okay, then. You feel much better. Maggie closely misses you. You regained 27 hp, and now have 38/70 hp. Casting: Airstrike (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: Maggie, wielding a +2 morningstar of flaming, wearing +0 steam dragon scales and carrying a wand of paralysis (moderately wounded, empty space bonus: 2/8) The air twists around and strikes Maggie but does no damage. Maggie closely misses you. You now have 9/13 mp. Casting: Airstrike (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: Maggie, wielding a +2 morningstar of flaming, wearing +0 steam dragon scales and carrying a wand of paralysis (moderately wounded, empty space bonus: 2/8) The air twists around and strikes Maggie. Maggie is moderately wounded. Maggie zaps a wand. You suddenly lose the ability to move! Maggie hits you with a +2 morningstar of flaming! Maggie burns you. Maggie zaps a wand. You easily resist. You can act again. You take 11 damage, and have 27/70 hp. You now have 6/13 mp. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. Maggie mumbles some strange words. Maggie attempts to bespell you! You resist with almost no effort. Maggie attacks as she pursues you! Maggie hits you with a +2 morningstar of flaming! * * * LOW HITPOINT WARNING * * * Maggie burns you. * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 18/70 hp. Maggie attacks as she pursues you! Maggie hits you with a +2 morningstar of flaming! * * * LOW HITPOINT WARNING * * * Maggie burns you. * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 9/70 hp. You feel much better. Your surroundings suddenly seem different. You regained 21 hp, and now have 30/70 hp. You closely miss the gnoll. The gnoll shouts! The gnoll bouda shouts! You grab the gnoll. You squeeze the gnoll. The gnoll is lightly wounded. You constrict the gnoll! You hear a shout! The gnoll hits you with a +0 spear! You hear a shout! You take 6 damage, and have 24/70 hp. You hit the gnoll. You drain the gnoll. You squeeze the gnoll, but do no damage. The gnoll is almost dead. You constrict the gnoll. You kill the gnoll! The gnoll bouda is distracted by your dazzling golden aura. Found a hand axe. The gnoll is distracted by your dazzling golden aura. The gnoll shouts! The gnoll bouda shouts! The gnoll bouda is no longer distracted by gold. The gnoll picks up the pace! You see here a +0 hand axe. Maggie says, "Have you seen any dragons?" Maggie zaps a wand. You easily resist. Maggie gestures wildly while chanting. Maggie attempts to bespell you! You are mesmerised by Maggie! You break out of your daze! You see here a +0 dagger. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Press: ? - help, v - describe, . - travel A stone staircase leading down. Placed new exclusion. Reduced exclusion size to a single square. You start resting. Magic restored. You regained 6 hp, and now have 39/70 hp. MP restored: 13 You start resting. HP restored. Health restored: 70 You see here a +0 flail. There is a stone staircase leading down here. You climb downwards. Level annotation: Maggie There is a stone staircase leading up here. Things that are here: a +0 robe; a +2 trident Things that are here: a +0 ring mail; a +0 dagger; a +0 club Things that are here: a +0 robe; a +0 dagger You see here 3 stones. There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading up. There is a stone staircase leading up here. There is a stone staircase leading up here. You climb upwards. Level annotation: Maggie There is a stone staircase leading down here. You now have 652 gold pieces (gained 7). You now have 657 gold pieces (gained 5). You now have 660 gold pieces (gained 3). You see here a +0 hand axe. You now have 668 gold pieces (gained 8). You see here a +0 spear. Things that are here: an amulet of faith; a +0 robe; a +0 battleaxe There is a stone staircase leading up here. A gnoll is nearby! Casting: Airstrike (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, empty space bonus: 6/8) The air twists around and strikes the gnoll!! You kill the gnoll! You hear a shout! x2 You now have 9/13 mp. Casting: Airstrike (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Maggie is nearby! Maggie is nearby! Casting: Airstrike (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (empty space bonus: 5/8) The air twists around and strikes the gnoll bouda! The gnoll bouda is heavily wounded. You hear a shout! You now have 6/13 mp. Casting: Airstrike (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (heavily wounded, empty space bonus: 5/8) You miscast Airstrike. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 2/13 mp. Casting: Airstrike (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The magic dart hits the gnoll bouda. The gnoll bouda is severely wounded. You now have 1/13 mp. The magic dart hits the gnoll bouda but does no damage. The gnoll bouda is heavily wounded. You now have 0/13 mp. You are out of magic! You are out of magic! The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. There is a stone staircase leading up here. You climb upwards. Level annotation: exclusion: downstairs There is a stone staircase leading down here. You start resting. Your attacks no longer feel as feeble. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 13 This staircase is marked as excluded! You climb downwards. Level annotation: Maggie There is a stone staircase leading up here. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (lightly wounded, empty space bonus: 3/8) The air twists around and strikes the gnoll bouda! The gnoll bouda is severely wounded. The gnolls pick up the pace! You now have 9/13 mp. Casting: Airstrike (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (severely wounded, empty space bonus: 2/8) The air twists around and strikes the gnoll bouda. You kill the gnoll bouda! You now have 5/13 mp. The gnoll hits you with a +0 club. You climb upwards. Level annotation: exclusion: downstairs There is a stone staircase leading down here. You take 4 damage, and have 66/70 hp. You start resting. HP restored. Health restored: 70 You regained 2 mp, and now have 7/13 mp. You start resting. Magic restored. MP restored: 13 This staircase is marked as excluded! You climb downwards. Level annotation: Maggie The gnoll hits you with a +0 club. There is a stone staircase leading up here. You take 5 damage, and have 65/70 hp. Casting: Airstrike (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 flail (empty space bonus: 1/8) The air twists around and strikes the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club! The gnoll closely misses you. You take 6 damage, and have 59/70 hp. You now have 9/13 mp. The gnoll closely misses you. x2 You climb upwards. Level annotation: exclusion: downstairs There is a stone staircase leading down here. You closely miss the gnoll. You grab the gnoll. You squeeze the gnoll. The gnoll is severely wounded. You constrict the gnoll. You kill the gnoll! The gnoll is distracted by your dazzling golden aura. You hit the gnoll. You drain the gnoll. The gnoll is no longer distracted by gold. Your grab misses the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. You hit the gnoll. You drain the gnoll. You kill the gnoll! You start resting. Magic restored. You regained 8 hp, and now have 68/70 hp. MP restored: 13 HP restored. You now have 675 gold pieces (gained 7). You see here a +0 club. You now have 681 gold pieces (gained 6). You see here a +0 flail. Done exploring. Health restored: 70 Done exploring. You see here a +0 club. You see here a +0 flail. There is a stone staircase leading down here. You climb downwards. Level annotation: Maggie There is a stone staircase leading up here. Things that are here: a +0 robe; a +2 trident Things that are here: a +0 ring mail; a +0 dagger; a +0 club Things that are here: a +0 robe; a +0 dagger You see here 3 stones. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. 2 wights come into view. Casting: Airstrike (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a wight, wielding a +0 mace and wearing a +0 robe (empty space bonus: 5/8) The air twists around and strikes the wight! You destroy the wight! A wight comes into view. It is wielding a +2 mace. You now have 9/13 mp. Casting: Airstrike (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a wight, wielding a +2 halberd and wearing a +0 robe (empty space bonus: 4/8) You miscast Airstrike. You are very lightly contaminated with residual magic. Nothing appears to happen. A wight comes into view. It is wielding a +2 trident. You now have 5/13 mp. Casting: Airstrike (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a wight, wielding a +2 halberd and wearing a +0 robe (empty space bonus: 5/8) The air twists around and strikes the wight!! You destroy the wight! Training target 10.0 for Fighting reached! Your Fighting skill increases to level 10! You need to enable at least one skill for training. You now have 1/13 mp. There is a stone staircase leading up here. You climb upwards. Level annotation: Maggie Your magical contamination has completely faded away. There is a stone staircase leading down here. You start resting. Magic restored. MP restored: 13 You start waiting. Done waiting. Things that are here: a +0 robe; a +4 dagger of freezing You can't go down here! There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Casting: Airstrike (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a wight, wielding a +2 trident and wearing a +0 robe (empty space bonus: 6/8) The air twists around and strikes the wight! The wight is almost destroyed. The wight completely misses you. You now have 9/13 mp. Casting: Airstrike (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a wight, wielding a +2 trident and wearing a +0 robe (almost destroyed, empty space bonus: 6/8) The air twists around and strikes the wight!! You destroy the wight! You now have 5/14 mp. You start resting. A wight is nearby! A wight is nearby! Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a wight, wielding a +2 mace and wearing a +0 robe (empty space bonus: 6/8) The air twists around and strikes the wight!! You destroy the wight! You now have 2/14 mp. Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You start resting. Magic restored. MP restored: 14 You start waiting. Done waiting. You now have 688 gold pieces (gained 7). Things that are here: a +2 trident; a +0 robe You now have 693 gold pieces (gained 5). Things that are here: a +2 mace; a +0 robe Found a quarterstaff. Found 32 gold pieces. B - a scroll labelled MOCOAT SIRYOM Found a stone staircase leading down. You now have 710 gold pieces (gained 17). Found a hide-covered altar of Uskayaw. You now have 717 gold pieces (gained 7). Things that are here: a +0 robe; a +0 mace You now have 721 gold pieces (gained 4). Things that are here: a +0 robe; a +2 halberd A bullfrog comes into view. A bullfrog is nearby! Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a bullfrog (asleep, empty space bonus: 4/8) The air twists around and strikes the bullfrog! The bullfrog croaks. The bullfrog is severely wounded. You now have 10/14 mp. Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a bullfrog (severely wounded, empty space bonus: 7/8) The air twists around and strikes the bullfrog! You kill the bullfrog! You now have 6/14 mp. You start resting. The +0 dagger is distracted by your dazzling golden aura. You start resting. The +0 dagger is no longer distracted by gold. Magic restored. You now have 736 gold pieces (gained 15). You now have 745 gold pieces (gained 9). Found a dagger. You see here a +0 quarterstaff. MP restored: 14 Found a whip. A jelly comes into view. A jelly is nearby! Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a jelly (asleep, empty space bonus: 5/8) The air twists around and strikes the jelly! The jelly quivers. The jelly is heavily wounded. You now have 10/14 mp. Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a jelly (heavily wounded, empty space bonus: 7/8) The air twists around and strikes the jelly! You kill the jelly! Your Spellcasting skill increases to level 4! You now have 6/15 mp. You start resting. Magic restored. MP restored: 15 You start waiting. Done waiting. Found a short sword. You now have 750 gold pieces (gained 5). You see here a +0 whip. Found a club. C - a scroll of identify Found an ancient bone altar of Kikubaaqudgha. Found a white marble altar of Elyvilon. Found 8 stones. Found a stormy altar of Qazlal and a glowing golden altar of the Shining One. You see here 8 stones. An ice beast comes into view. An ice beast is nearby! An ice beast is nearby! An ice beast is nearby! Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an ice beast (asleep, empty space bonus: 3/8) The air twists around and strikes the ice beast!! The ice beast is severely wounded. You now have 11/15 mp. Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an ice beast (severely wounded, empty space bonus: 5/8) The air twists around and strikes the ice beast. The ice beast is severely wounded. You now have 7/15 mp. Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an ice beast (severely wounded, empty space bonus: 7/8) You miscast Airstrike. You are very lightly contaminated with residual magic. There is a short, sharp shower of sparks! You take 8 damage, and have 62/70 hp. You now have 3/15 mp. Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You see here 8 stones. Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 100% to hit) The magic dart hits the ice beast but does no damage. The ice beast is severely wounded. You now have 2/15 mp. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 100% to hit) The magic dart hits the ice beast. The ice beast is severely wounded. You now have 1/15 mp. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 100% to hit) The magic dart hits the ice beast. The ice beast is almost dead. The ice beast hits you. The ice beast freezes you! You take 12 damage, and have 51/70 hp. You closely miss the ice beast. Your squeeze misses the ice beast. The ice beast is almost dead. The ice beast closely misses you. You closely miss the ice beast. You squeeze the ice beast. You kill the ice beast! You start resting. Your magical contamination has completely faded away. You regained 2 hp, and now have 54/70 hp. You start resting. HP restored. Health restored: 70 You regained 7 mp, and now have 9/15 mp. You now have 763 gold pieces (gained 13). You start resting. Magic restored. MP restored: 15 There is a stormy altar of Qazlal here. Found a broken altar of Ashenzari. You now have 770 gold pieces (gained 7). w - 2 bubbling purple potions (gained 1) Could not explore, unopened door. Could not explore, unopened door. You open the door. Found a radiant altar of Vehumet. There is an open door here. There is a radiant altar of Vehumet here. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. There is an open door here. Things that are here: a +0 robe; a +0 mace A howler monkey comes into view. A howler monkey is nearby! A howler monkey is nearby! Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a howler monkey (asleep, empty space bonus: 4/8) The air twists around and strikes the howler monkey! The howler monkey howls! The howler monkey is severely wounded. You hear a shout! The howler monkey hoots and howls with incredible vigour! You hear a shout! x3 You now have 11/15 mp. Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a howler monkey (severely wounded, catching its breath, empty space bonus: 4/8) The air twists around and strikes the howler monkey! You kill the howler monkey! A howler monkey comes into view. You now have 7/15 mp. A howler monkey is nearby! Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a howler monkey (wandering, hasn't noticed you, empty space bonus: 3/8) The air twists around and strikes the howler monkey! The howler monkey howls! The howler monkey is severely wounded. The howler monkey hoots and howls with incredible vigour! You now have 3/15 mp. Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 2/15 mp. The magic dart hits the howler monkey. The howler monkey is almost dead. You now have 1/15 mp. The magic dart hits the howler monkey. You kill the howler monkey! You now have 0/15 mp. You are out of magic! You are out of magic! You start resting. An orc comes into view. It is wielding a +0 mace. An orc is nearby! An orc warrior comes into view. It is wielding a +0 trident of protection. Your magical contamination has completely faded away. There is a stone staircase leading up here. You climb upwards. Level annotation: Maggie There is a stone staircase leading down here. You start resting. Magic restored. MP restored: 15 You start waiting. Done waiting. You climb downwards. The orc closely misses you. The orc hits you with a +0 mace. There is a stone staircase leading up here. You take 1 damage, and have 69/70 hp. You closely miss the orc. Your grab misses the orc. The orc hits you with a +0 mace. You take 3 damage, and have 66/70 hp. You hit the orc. Your grab misses the orc. The orc is lightly wounded. The orc hits you with a +0 mace. You take 2 damage, and have 64/70 hp. You hit the orc. You drain the orc. Your grab misses the orc. The orc is heavily wounded. The orc hits you with a +0 mace. You take 2 damage, and have 62/70 hp. You hit the orc. You grab the orc. The orc is almost dead. You constrict the orc. You kill the orc! You start resting. An orc warrior is nearby! An orc warrior is nearby! An orc warrior is nearby! Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an orc warrior, wielding a +0 trident of protection and wearing a +0 plate armour (wandering, hasn't noticed you, empty space bonus: 6/8) The air twists around and strikes the orc warrior but does no damage. The orc warrior shouts! You now have 11/15 mp. Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an orc warrior, wielding a +0 trident of protection and wearing a +0 plate armour (empty space bonus: 7/8) The air twists around and strikes the orc warrior! The orc warrior is heavily wounded. You now have 7/15 mp. Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an orc warrior, wielding a +0 trident of protection and wearing a +0 plate armour (heavily wounded, empty space bonus: 8/8) The air twists around and strikes the orc warrior! The orc warrior is almost dead. You now have 3/15 mp. Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 trident of protection and wearing a +0 plate armour (almost dead, 100% to hit) The magic dart hits the orc warrior but does no damage. The orc warrior is almost dead. You now have 2/15 mp. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 trident of protection and wearing a +0 plate armour (almost dead, 100% to hit) The magic dart hits the orc warrior but does no damage. The orc warrior is almost dead. An orc comes into view. It is wielding a +0 flail. You now have 1/15 mp. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 trident of protection and wearing a +0 plate armour (almost dead, 100% to hit) The magic dart hits the orc warrior but does no damage. The orc warrior is almost dead. An orc comes into view. It is wielding a +0 flail. The orc warrior barely misses you. You now have 0/15 mp. An orc wizard comes into view. It is wielding a +0 dagger. The orc warrior hits you with a +0 trident of protection. You take 5 damage, and have 59/70 hp. You closely miss the orc warrior. The orc wizard shouts! The orc shouts! Your grab misses the orc warrior. The orc warrior is almost dead. The orc warrior hits you with a +0 trident of protection! You take 12 damage, and have 47/70 hp. The orc warrior hits you from afar with a +0 trident of protection! There is a stone staircase leading up, spattered with blood here. You take 9 damage, and have 38/70 hp. The orc warrior barely misses you. You climb upwards. Level annotation: Maggie There is a stone staircase leading down here. You start resting. Magic restored. You regained 30 hp, and now have 69/70 hp. MP restored: 15 You start resting. HP restored. Health restored: 70 You can't go down here! Things that are here: a +0 robe; a +4 dagger of freezing Things that are here: a +0 robe; a +0 dagger You see here a +0 club. Maggie is nearby! Things that are here: a +0 robe; a +4 dagger of freezing There is a stone staircase leading down here. You climb downwards. The orc barely misses you. x2 The orc hits you with a +0 flail. The orc barely misses you. There is a stone staircase leading up, spattered with blood here. You take 2 damage, and have 68/70 hp. The orc completely misses you. The orc barely misses you. You climb upwards. Level annotation: Maggie There is a stone staircase leading down here. You closely miss the orc. Your grab misses the orc. The orc hits you with a +0 flail. x2 You take 3 damage, and have 65/70 hp. You closely miss the orc. Your grab misses the orc. Your squeeze misses the orc. The orc barely misses you. The orc hits you with a +0 flail. You take 2 damage, and have 63/70 hp. You puncture the orc! You kill the orc! The orc closely misses you. The orc attacks as it pursues you! The orc hits you with a +0 flail. Things that are here: 4 gold pieces; a +0 flail You take 4 damage, and have 59/70 hp. You hit the orc. You drain the orc. You kill the orc! You now have 774 gold pieces (gained 4). There is a stone staircase leading down, spattered with blood here. You see here a +0 flail. You start resting. HP restored. Health restored: 70 You start waiting. Done waiting. You now have 778 gold pieces (gained 4). You see here a +0 flail. There is a stone staircase leading down, spattered with blood here. You see here a +0 flail. There is a stone staircase leading down here. You climb downwards. The orc warrior hits you from afar with a +0 trident of protection! There is a stone staircase leading up, spattered with blood here. You take 16 damage, and have 54/70 hp. MASSIVE DAMAGE!! Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 8% risk of failure) Press: ? - help, Dir - move target Aim: an orc warrior, wielding a +0 trident of protection and wearing a +0 plate armour (empty space bonus: 7/8) The air twists around and strikes the orc warrior! The orc warrior is moderately wounded. The orc wizard points at you and mumbles some strange words. You easily resist. The orc warrior misses you. You now have 11/15 mp. Casting: Airstrike (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 8% risk of failure) Press: ? - help, Dir - move target Aim: an orc warrior, wielding a +0 trident of protection and wearing a +0 plate armour (moderately wounded, empty space bonus: 7/8) The air twists around and strikes the orc warrior! The orc warrior is almost dead. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc warrior hits you from afar with a +0 trident of protection! You take 13 damage, and have 41/70 hp. You now have 7/15 mp. Casting: Airstrike (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 8% risk of failure) Press: ? - help, Dir - move target Aim: an orc warrior, wielding a +0 trident of protection and wearing a +0 plate armour (almost dead, empty space bonus: 8/8) The air twists around and strikes the orc warrior. You kill the orc warrior! You have reached level 10! You feel stronger. You regained 4 hp, and now have 45/76 hp. You now have 3/17 mp. You hear some strange, mumbled words. Something tries to affect you, but you resist. You climb upwards. Level annotation: Maggie Reactivating autopickup. There is a stone staircase leading down here. You start resting. Magic restored. You regained 28 hp, and now have 74/76 hp. MP restored: 17 You start resting. HP restored. Health restored: 76 You climb downwards. There is a stone staircase leading up, spattered with blood here. Casting: Airstrike (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 8% risk of failure) Press: ? - help, Dir - move target Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (empty space bonus: 8/8) The air twists around and strikes the orc wizard! You kill the orc wizard! Training target 5.0 for Spellcasting reached! Your Spellcasting skill increases to level 5! You need to enable at least one skill for training. You now have 13/17 mp. You start resting. Magic restored. MP restored: 17 You now have 786 gold pieces (gained 8). You see here a +0 mace. You now have 793 gold pieces (gained 7). Things that are here: a +0 plate armour; a +0 trident of protection You now have enough gold to fund merchants seeking to open stores in the dungeon. You now have 800 gold pieces (gained 7). Things that are here: a +0 dagger; a +0 robe You now have 805 gold pieces (gained 5). You now have 811 gold pieces (gained 6). Found an escape hatch in the floor. A - 2 scrolls of revelation (gained 1) Found an escape hatch in the ceiling. There is an escape hatch in the floor here. D - a scroll labelled CINENTU QEFELA As you read the scroll of identify, it crumbles to dust. o - 2 potions of haste There is an escape hatch in the floor here. Found a stone staircase leading down. Found a stone staircase leading up. You see here a staff of earth. Erica the Fiery-Tempered comes into view. She is wielding a +0 scimitar of flaming. Erica moves out of view. Erica is nearby! Casting: Airstrike (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 8% risk of failure) Press: ? - help, Dir - move target Aim: Erica, wielding a +0 scimitar of flaming and wearing a ring of magical power (wandering, hasn't noticed you, empty space bonus: 4/8) The air twists around and strikes Erica!! Erica is moderately wounded. You now have 13/17 mp. Casting: Airstrike (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 8% risk of failure) Press: ? - help, Dir - move target Aim: Erica, wielding a +0 scimitar of flaming and wearing a ring of magical power (moderately wounded, empty space bonus: 7/8) The air twists around and strikes Erica!! Erica is severely wounded. You now have 9/17 mp. Erica casts a spell. Erica flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You start resting. You feel yourself slow down. Something hits you! Something burns you. Something grabs you. You are constricted. You take 22 damage, and have 54/76 hp. MASSIVE DAMAGE!! You escape Erica's grasp. You hear some strange, mumbled words. A bolt of poison appears from out of thin air! The bolt of poison hits you!! You are poisoned. Something hits you! * * * LOW HITPOINT WARNING * * * Something burns you! * * * LOW HITPOINT WARNING * * * Something grabs you. You are constricted. * * * LOW HITPOINT WARNING * * * You escape Erica's grasp. * * * LOW HITPOINT WARNING * * * You feel very sick. You take 52 damage, and have 3/76 hp. MASSIVE DAMAGE!! You die... Your body crumbles into a pile of gold. #............##....###. ###....#....##.....##.. #....##...####........ ##.......######...###. #........#.# #>.###.. ##.........###..#...# ##..###....#...##.## ##...#..........#.## ########..@###......#..#..# ........{.## #......#.....# ########..####......##<.... ##..##.......# ..... #...##............. ###############.... There were no monsters in sight! Vanquished Creatures Sigmund (D:2) A vampire (D:7) Menkaure (D:6) A water moccasin (D:6) A sky beast (D:7) An orc warrior (D:8) 4 ice beasts 3 ogres 2 phantoms (D:6) A bullfrog (D:8) 3 scorpions 12 wights 5 howler monkeys 2 hounds 2 jellies An orc priest (D:3) A gnoll bouda (D:7) 2 iguanas Terence (D:2) Jessica (D:2) Ijyb (D:3) 6 orc wizards 9 gnolls 6 adders 2 shadow imps (D:6) A white imp (D:6) 2 ribbon worms A dart slug (D:2) 20 orcs 5 endoplasms 8 giant cockroaches 6 goblins 7 hobgoblins 3 jackals (D:1) 5 kobolds 3 quokkas (D:1) 6 ball pythons 8 bats 2 frilled lizards 7 rats 154 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:3) A ribbon worm (D:3) A goblin (D:3) 3 creatures vanquished. Grand Total: 157 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 203 | D:1 | Reached skill level 1 in Fighting 293 | D:1 | Reached XP level 2. HP: 16/18 MP: 0/6 472 | D:1 | Reached skill level 2 in Fighting 833 | D:1 | Reached XP level 3. HP: 24/24 MP: 7/7 1036 | D:1 | Learned a level 2 spell: Call Imp 1039 | D:1 | Learned a level 2 spell: Blink 1635 | D:2 | Noticed Jessica 1638 | D:2 | Killed Jessica 1639 | D:2 | Reached XP level 4. HP: 29/29 MP: 8/8 2132 | D:2 | Noticed Sigmund 2548 | D:2 | Noticed Terence 2686 | D:2 | HP: 3/29 [Terence/+4 hand axe of flaming (9)] 2686 | D:2 | HP: 1/29 [Terence/+4 hand axe of flaming (2)] 2905 | D:1 | Learned a level 3 spell: Swiftness 3149 | D:3 | Found a basalt altar of Yredelemnul. 3165 | D:3 | Reached XP level 5. HP: 24/34 MP: 3/9 3529 | D:3 | Found an ornate altar of the Wu Jian Council. 3781 | D:3 | Noticed Ijyb 4213 | D:4 | Noticed an ogre 4285 | D:4 | Reached skill level 5 in Air Magic 4285 | D:4 | Reached XP level 6. HP: 29/39 MP: 6/10 5032 | D:4 | HP: 4/39 [ogre/+0 giant club (22)] 5036 | D:4 | Reached XP level 7. HP: 6/45 MP: 7/11 5282 | D:5 | Entered Level 5 of the Dungeon 5328 | D:5 | Learned a level 4 spell: Airstrike 5379 | D:5 | Found an iron altar of Okawaru. 5639 | D:5 | Found a staircase to the Ecumenical Temple. 5649 | D:5 | Reached skill level 3 in Fighting 5667 | Temple | Entered the Ecumenical Temple 5719 | Temple | Became a worshipper of Gozag Ym Sagoz the Greedy 5977 | D:5 | Found a blossoming altar of Fedhas. 6460 | D:3 | Killed Ijyb 6756 | D:2 | Killed Sigmund 6757 | D:2 | Reached skill level 5 in Fighting 6757 | D:2 | Reached XP level 8. HP: 55/55 MP: 7/12 6877 | D:2 | Killed Terence 7236 | D:6 | Noticed Menkaure 7244 | D:6 | Killed Menkaure 8083 | D:6 | Reached skill level 6 in Fighting 8589 | D:6 | Reached skill level 7 in Fighting 8937 | D:6 | Identified the +4 robe of the Dropbear {rElec rF+} 9264 | D:6 | HP: 9/60 [poisoned by an orc wizard] 9657 | D:6 | Found a sacrificial altar of Ru. 9742 | D:6 | Reached skill level 5 in Stealth 9742 | D:6 | Reached XP level 9. HP: 58/64 MP: 4/13 10947 | D:7 | Reached skill level 8 in Fighting 12266 | D:7 | Reached skill level 9 in Fighting 13291 | D:7 | Noticed Maggie 13296 | D:7 | Paralysed by Maggie for 5 turns 13306 | D:7 | Paralysed by Maggie for 3 turns 13311 | D:7 | HP: 10/70 [Maggie/+2 morningstar of flaming (8)] 14031 | D:8 | Reached skill level 10 in Fighting 14437 | D:8 | Noticed a +0 dagger 14438 | D:8 | Found a hide-covered altar of Uskayaw. 14438 | D:8 | Noticed a +0 hand axe 14724 | D:8 | Found an ancient bone altar of Kikubaaqudgha. 14730 | D:8 | Found a white marble altar of Elyvilon. 14733 | D:8 | Found a stormy altar of Qazlal. 14733 | D:8 | Found a glowing golden altar of the Shining One. 14846 | D:8 | Found a broken altar of Ashenzari. 14901 | D:8 | Found a radiant altar of Vehumet. 15564 | D:8 | Reached XP level 10. HP: 45/76 MP: 3/17 15661 | D:8 | Reached skill level 5 in Spellcasting 15803 | D:8 | Noticed Erica 15831 | D:8 | HP: 10/76 [something (9)] 15832 | D:8 | HP: 3/76 [poisoned by Erica (bolt of poison)] 15833 | D:8 | Succumbed to Erica's bolt of poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_loops_ring, dreamdust_princess_corridor D:2: layout_basic, uniq_terence, uniq_sigmund, uniq_jessica D:3: layout_loops_cross, yredelemnul_altar_generic, mainiacjoe_overflow_catwalk, uniq_ijyb D:4: layout_basic D:5: layout_loops_ring, mainiacjoe_overflow_surrounded_room, fedhas_altar_decomposition, minmay_temple_entry_large_hall D:6: layout_basic, nicolae_ru_path_of_blood, minmay_between, uniq_menkaure D:7: layout_loops_ring, uniq_maggie D:8: layout_cave_pools, dancing_weapons_uskayaw, nicolae_vehumet_altar_sigil, nicolae_overflow_hallway_of_the_gods, serial_glass, glass_columns_b, glass_columns_c, chequers_avenue, uniq_erica Temple: chequers_temple_sunken Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Fighting | 1 2 5 7 10 | 10.0 Summonings | 2 | 2.0 Air Magic | 2 3 5 6 | 6.5 Dodging | 4 | 4.0 Stealth | 5 | 5.0 Spellcasting | 4 5 | 5.0 Conjurations | | 2.0 Necromancy | | 1.0 Translocations | | 1.0 Shapeshifting | | 0.3 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Dagger | 32 | 64 | 62 | || 158 Constrict | 10 | 17 | 17 | || 44 Tentacles | 6 | 19 | 11 | || 36 Throw: Boomerang | | 2 | | || 2 Dart | | 6 | | || 6 Cast: Magic Dart | 49 | 94 | 59 | || 202 Call Imp | | 8 | 5 | || 13 Blink | | 3 | 1 | || 4 Airstrike | | | 100 | 3 || 103 Evoke: Wand | | 5 | 11 | || 16 Use: Scroll | 1 | 6 | 3 | 1 || 11 Potion | | 1 | 3 | || 4 Stab: Sleeping | 3 | 4 | 10 | || 17 Armour: Skin | 18 | 34 | 75 | 5 || 132 Dodge: Dodged | 20 | 31 | 63 | || 114 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 15831 | 15187 | 644 | 8583 | 4176 | 9 | 1759.0 | Dungeon | 15768 | 15133 | 635 | 8583 | 4176 | 8 | 1971.0 | Temple | 62 | 53 | 9 | 0 | 0 | 1 | 62.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:6: 4004 daAuts D:7: 3475 daAuts D:2: 1945 daAuts D:1: 1698 daAuts D:3: 1385 daAuts D:5: 1251 daAuts D:4: 1031 daAuts D:8: 976 daAuts Temple: 62 daAuts