Dungeon Crawl Stone Soup version 0.33-a0-811-gd7ebb852bb (webtiles) character file. Game seed: 1953155143743499446 1656 bayes525 the Reanimator (level 9, -2/58 (62) HPs) Began as an Octopode Hedge Wizard on Feb 2, 2025. Was a Follower of Ashenzari. Slain by a wight ... wielding a +1 halberd of freezing (6 damage) ... on level 6 of the Dungeon. The game lasted 00:18:36 (8356 turns). bayes525 the Reanimator (Octopode Hedge Wizard) Turns: 8356, Time: 00:18:37 HP: -2/58 (62) AC: 1 Str: 10 XL: 9 Next: 0% MP: 2/13 EV: 12 Int: 20 God: Ashenzari [*.....] Gold: 253 SH: 0 Dex: 11 Spells: 1/14 levels left rFire . . . a - +0 dagger "Cursed With Me" {Melee, Dev} (curse) rCold . . . (no offhand) rNeg . . . b - +0 hat "Oracular Gloom" {Fort, Range} (curse) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: no passive effects @: lightly drained A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Curse Item, Shatter the Chains You were on level 6 of the Dungeon. You worshipped Ashenzari. Ashenzari was aware of your devotion. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 253 gold pieces. Inventory: Hand Weapons a - the cursed +0 dagger "Cursed With Me" (weapon) {Melee, Dev} It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Devices: Evocations and Shapeshifting. m - a +0 dagger of freezing Missiles f - 8 javelins j - 14 poisoned darts x - a throwing net Armour b - the cursed +0 hat "Oracular Gloom" (worn) {Fort, Range} It has a curse which improves the following skills: Fortitude: Shields. Ranged Combat: Ranged Weapons and Throwing. Wands e - a wand of acid (1) q - a wand of roots (4) Scrolls d - 4 scrolls of identify h - a scroll of fear n - 5 scrolls of teleportation o - a scroll of enchant armour p - 3 scrolls of vulnerability r - a scroll of silence s - a scroll of blinking t - a scroll of revelation u - a scroll of poison Potions c - a potion of magic g - a potion of resistance i - a potion of attraction k - 4 potions of curing l - 2 potions of heal wounds v - a potion of mutation w - a potion of brilliance Skills: - Level 5.8 Fighting - Level 3.0 Dodging - Level 5.0 Stealth - Level 3.0 Spellcasting - Level 2.0 Conjurations - Level 2.0 Summonings + Level 8.3 Necromancy - Level 1.0 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 6% 1 b - Searing Ray Conj 22% 2d5 10% 2 c - Grave Claw Necr 72% 2d12 1% 2 d - Death Channel Necr 18% N/A 56% 6 I - Call Imp Summ 22% N/A 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 14% N/A 14% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 32% 3 Fulminant Prism Conj/Alch 3% 3d5 67% 4 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Rimeblight Ice/Necr 9% 2d5 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:4 Altars: Ashenzari Cheibriados Uskayaw Xom Shops: D:1 ( D:3 *![: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 60% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is severely wounded. (Press . to maintain the ray.) The ball python hisses angrily. You now have 8/11 mp. The searing ray misses the adder. The adder closely misses you. You now have 7/11 mp. The searing ray hits the adder. You kill the adder! Training target 3.0 for Necromancy reached! Your Necromancy skill increases to level 3! You need to enable at least one skill for training. You now have 6/11 mp. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (79% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You stop channelling your searing ray. You now have 4/11 mp. A ball python is nearby! You hit the ball python but do no damage. You grab the ball python. You squeeze the ball python. You kill the ball python! You have harvested as much death for Grave Claw as you can hold at once. Found a scroll of teleportation. You see here an adder corpse. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 11 You see here a scroll of teleportation. An adder is nearby! An adder is nearby! n - 5 scrolls of teleportation (gained 1) There is an open door here. The helpless adder fails to defend itself. You puncture the adder! You kill the adder! The helpless goblin fails to defend itself. You puncture the goblin! You kill the goblin! There is a stone staircase leading down here. Found a staircase to the Ecumenical Temple. Ashenzari invites you to partake of a vision and a curse of devices and melee combat. You aren't wearing any cursable items. Unknown command. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [Enter for "ring", or ? for help]? ring Unknown command. Search for what [Enter for "ring", or ? for help]? Okay, then. Unknown command. Search for what [Enter for "ring", or ? for help]? amulet Unknown command. Done exploring. Done exploring. There is a staircase to the Ecumenical Temple here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Okay, then. Found a hide-covered altar of Uskayaw. A black bear comes into view. The black bear growls angrily. A black bear is nearby! Aiming: Fastroot Press: ? - help, Shift-Dir - straight line Aim: a black bear The roots erupt in riotous growth! Roots grab the black bear. The grasping roots constrict the black bear! You hear a shout! The black bear escapes! Aiming: Fastroot Press: ? - help, Shift-Dir - straight line The roots erupt in riotous growth! Roots grab the black bear. The grasping roots constrict the black bear! The black bear misses you. The black bear closely misses you. The black bear claws you. You take 1 damage, and have 49/50 hp. The grasping roots constrict the black bear! The black bear struggles to escape constriction. Health restored: 50 The grasping roots constrict the black bear! You kill the black bear! You start waiting. An ogre comes into view. It is wielding a +0 giant spiked club. An ogre is nearby! Throw: 10 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (72% to hit) You throw a poisoned dart. The poisoned dart hits the ogre. The ogre is poisoned. Throw: 9 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, poisoned, 72% to hit) You throw a poisoned dart. The poisoned dart barely misses the ogre. Throw: 8 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, poisoned, 72% to hit) You throw a poisoned dart. The poisoned dart hits the ogre. The ogre looks even sicker. The ogre is lightly wounded. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, very poisoned, 86% to hit) The bolt of acid hits the ogre! The ogre is severely wounded. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (almost dead, very poisoned, 89% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. You kill the ogre! (Press . to maintain the ray.) Your Necromancy skill increases to level 4! You now have 9/11 mp. You start resting. You stop channelling your searing ray. You start resting. Magic restored. MP restored: 11 You start waiting. A scorpion comes into view. A scorpion is nearby! A scorpion is nearby! A scorpion is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 giant spiked club; an ogre corpse j - 8 poisoned darts (gained 1) j - 9 poisoned darts (gained 1) You see here a poisoned dart. A scorpion is nearby! The magic dart hits the scorpion but does no damage. You now have 10/11 mp. The magic dart hits the scorpion but does no damage. You now have 9/11 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (76% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) You now have 7/11 mp. The searing ray hits the scorpion! The scorpion is severely wounded. You now have 6/11 mp. The searing ray hits the scorpion! You kill the scorpion! You now have 5/11 mp. You start resting. You stop channelling your searing ray. You start resting. Magic restored. MP restored: 11 j - 10 poisoned darts (gained 1) Found 4 darts of disjunction. A black bear and 2 gnolls come into view. The black bear growls angrily. You hear a shout! The black bear moves out of view. The gnoll moves out of view. A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! The magic dart hits the gnoll. The gnoll is lightly wounded. A gnoll comes into view. It is wielding a +0 halberd. You now have 10/11 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You now have 8/11 mp. Casting: Call Imp (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (ally target, 82% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 7/11 mp. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the black bear! The black bear is moderately wounded. (Press . to maintain the ray.) You now have 5/11 mp. The searing ray hits the black bear. The black bear is moderately wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. Your cerulean imp hits the black bear but does no damage. You now have 4/11 mp. The searing ray hits the black bear. The black bear is moderately wounded. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. The black bear bites you. The black bear claws you. x2 Your cerulean imp hits the black bear but does no damage. You take 9 damage, and have 41/50 hp. You now have 3/11 mp. The searing ray hits the black bear! The black bear is severely wounded. The searing ray hits the gnoll! The gnoll is almost dead. You finish channelling your searing ray. The black bear bites you. The black bear claws you. x2 Your cerulean imp hits the black bear from afar with a -4 spear. You take 4 damage, and have 37/50 hp. You now have 2/11 mp. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the black bear! You kill the black bear! The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) Training target 5.0 for Necromancy reached! Your Necromancy skill increases to level 5! You need to enable at least one skill for training. You have reached level 8! You regained 4 hp, and now have 41/55 hp. You now have 0/12 mp. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You stop channelling your searing ray. Your magical contamination has completely faded away. Your cerulean imp hits the gnoll from afar with a -4 spear. Your cerulean imp hits the gnoll but does no damage. The gnoll hits your cerulean imp with a +0 flail! Your cerulean imp hits the gnoll but does no damage. The gnoll barely misses your cerulean imp. Your cerulean imp hits the gnoll but does no damage. The gnoll hits your cerulean imp with a +0 flail. Your cerulean imp hits the gnoll but does no damage. The gnoll completely misses your cerulean imp. Your cerulean imp barely misses the gnoll. Things that are here: a +0 giant spiked club; an ogre corpse There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. Health restored: 55 You regained 2 mp, and now have 7/12 mp. You start resting. Magic restored. MP restored: 12 You climb downwards. There is a stone staircase leading up here. Things that are here: a +0 giant spiked club; an ogre skeleton The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! You now have 11/12 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (lightly wounded, 79% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) You now have 9/12 mp. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll closely misses you. You now have 8/12 mp. The searing ray hits the gnoll! You kill the gnoll! You now have 7/12 mp. You finish channelling your searing ray. You start resting. Magic restored. MP restored: 12 You start waiting. Done waiting. d - 3 scrolls of identify (gained 1) You see here 6 stones. w - a potion of brilliance You see here 6 stones. Found a +0 dagger. Found a stone staircase leading down. A quokka comes into view. Found a +0 robe. A quokka is nearby! A quokka is nearby! Found 4 gold pieces. The helpless quokka fails to defend itself. You puncture the quokka! You kill the quokka! You now have enough gold to buy a +1 buckler of cold resistance on D:3. You can access your shopping list by pressing '$'. You now have 217 gold pieces (gained 14). Things that are here: a +0 robe; a quokka corpse Found a +0 robe. A shadow imp comes into view. A shadow imp is nearby! A shadow imp is nearby! A shadow imp is nearby! The helpless shadow imp fails to defend itself. You puncture the shadow imp! You kill the shadow imp! Okay, then. You now have 221 gold pieces (gained 4). An iguana comes into view. An iguana is nearby! An iguana is nearby! An iguana is nearby! Found a +0 leather armour. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (79% to hit) You focus your ray upon the iguana. The searing ray hits the iguana! The iguana is heavily wounded. (Press . to maintain the ray.) You now have 10/12 mp. The searing ray hits the iguana. The iguana is severely wounded. You now have 9/12 mp. The searing ray hits the iguana but does no damage. The iguana is severely wounded. The iguana misses you. You now have 8/12 mp. The searing ray hits the iguana. The iguana is almost dead. You finish channelling your searing ray. The iguana bites you. You take 4 damage, and have 51/55 hp. You now have 7/12 mp. The iguana misses you. You completely miss the iguana. You grab the iguana. The iguana is almost dead. You constrict the iguana. You kill the iguana! You start resting. HP restored. Health restored: 55 You regained 2 mp, and now have 9/12 mp. You start resting. Magic restored. MP restored: 12 Found a stone staircase leading up. You now have enough gold to buy a book of Cantrips on D:3. You can access your shopping list by pressing '$'. You now have 228 gold pieces (gained 7). j - 14 poisoned darts (gained 4) An ogre comes into view. It is wielding a +0 giant spiked club. An ogre is nearby! The ogre shouts! Aiming: Fastroot Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club The roots erupt in riotous growth! Roots grab the ogre. The grasping roots constrict the ogre. The ogre struggles to escape constriction. Throw: 14 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, constricted by roots, 98% to hit) You throw a poisoned dart. The poisoned dart hits the ogre. The ogre is poisoned. The ogre is lightly wounded. The grasping roots constrict the ogre! The ogre struggles to escape constriction. Throw: 13 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, poisoned, constricted by roots, 98% to hit) You throw a poisoned dart. The poisoned dart hits the ogre. The ogre is moderately wounded. The grasping roots constrict the ogre. The ogre escapes! Throw: 12 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, poisoned, 72% to hit) You throw a poisoned dart. The poisoned dart hits the ogre. The ogre looks even sicker. The ogre is heavily wounded. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, very poisoned, 89% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is severely wounded. (Press . to maintain the ray.) The ogre barely misses you. You now have 10/12 mp. The searing ray misses the ogre. The ogre barely misses you. You now have 9/12 mp. The searing ray hits the ogre. The ogre is severely wounded. You now have 8/12 mp. The searing ray hits the ogre! The ogre is almost dead. You finish channelling your searing ray. You kill the ogre! Your Necromancy skill increases to level 6! You now have 7/12 mp. You start resting. An iguana comes into view. An iguana is nearby! An iguana is nearby! The magic dart hits the iguana but does no damage. The iguana hisses angrily. You now have 6/12 mp. The magic dart hits the iguana but does no damage. You now have 5/12 mp. The magic dart hits the iguana but does no damage. You hit the iguana. You grab the iguana. You squeeze the iguana. The iguana is severely wounded. You constrict the iguana. The iguana bites you. You take 3 damage, and have 52/55 hp. You hit the iguana but do no damage. The iguana is severely wounded. You constrict the iguana. You kill the iguana! You start resting. HP restored. Health restored: 55 You regained 2 mp, and now have 7/12 mp. You start resting. Magic restored. MP restored: 12 You see here an iguana corpse. Things that are here: a +0 giant spiked club; an ogre corpse j - 12 poisoned darts (gained 1) j - 14 poisoned darts (gained 2) Found a +0 pair of boots. You see here a +0 pair of boots. Found a stone staircase leading down. There is a stone staircase leading down here. An adder comes into view. An adder is nearby! An adder is nearby! An adder is nearby! The helpless adder fails to defend itself. You puncture the adder! You kill the adder! Found a book of Minor Magic. Found a stone staircase leading down. Found a +0 robe. d - 4 scrolls of identify (gained 1) Found a +0 sling. You see here a +0 sling. Ashenzari invites you to partake of a vision and a curse of fortitude and introspection. You aren't wearing any cursable items. Unknown command. Search for what [Enter for "amulet", or ? for help]? ring Unknown command. Found a stone staircase leading up. A jelly comes into view. A jelly is nearby! A jelly is nearby! There is a stone staircase leading up here. The jelly quivers. You see here a potion of curing. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (100% to hit) You focus your ray upon the jelly. The searing ray hits the jelly. The jelly is moderately wounded. (Press . to maintain the ray.) You now have 10/12 mp. The searing ray hits the jelly. The jelly is severely wounded. You now have 9/12 mp. The searing ray hits the jelly! You kill the jelly! You now have 8/12 mp. You start resting. You stop channelling your searing ray. You start resting. Magic restored. MP restored: 12 k - 3 potions of curing (gained 1) Found a +0 hand axe. You see here a +0 leather armour. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. The helpless gnoll fails to defend itself. You puncture the gnoll! You kill the gnoll! The gnoll hits you with a +0 flail. You climb upwards. There is a stone staircase leading down here. You take 4 damage, and have 51/55 hp. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (79% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll barely misses you. You now have 10/12 mp. The searing ray misses the gnoll. The gnoll hits you with a +0 flail! You take 8 damage, and have 43/55 hp. You now have 9/12 mp. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll misses you. You now have 8/12 mp. The searing ray hits the gnoll. You kill the gnoll! You finish channelling your searing ray. You now have 7/12 mp. You start resting. Magic restored. You regained 10 hp, and now have 53/55 hp. MP restored: 12 You start resting. HP restored. Health restored: 55 You start waiting. Done waiting. Things that are here: a +0 flail; a gnoll corpse There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Okay, then. You now have 235 gold pieces (gained 7). A gnoll comes into view. It is wielding a +0 whip and quivering a throwing net. A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! x2; You hear a shout! The gnoll throws a throwing net. The throwing net barely misses you. You see here a throwing net. x - a throwing net Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (79% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) You now have 10/12 mp. The searing ray hits the gnoll! You kill the gnoll! You now have 9/12 mp. You now have 8/12 mp. The searing ray hits the gnoll! The gnoll is severely wounded. You finish channelling your searing ray. You now have 7/12 mp. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (heavily wounded, 79% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) You now have 5/12 mp. You now have 4/12 mp. You stop channelling your searing ray. There is a stone staircase leading up here. You start resting. Magic restored. MP restored: 12 You see here a +0 flail. A gnoll comes into view. It is wielding a +0 club. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The magic dart hits the gnoll. The gnoll is lightly wounded. You now have 11/12 mp. The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. You now have 10/12 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (lightly wounded, 79% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) You now have 8/12 mp. The searing ray hits the gnoll. You kill the gnoll! You now have 7/12 mp. You now have 6/12 mp. You start resting. You stop channelling your searing ray. You start resting. Magic restored. MP restored: 12 You now have 244 gold pieces (gained 9). The frilled lizard hisses angrily. The frilled lizard hisses angrily. Found a +0 falchion. You see here a +0 falchion. An orc comes into view. It is wielding a +0 short sword. An orc is nearby! An orc is nearby! Found a stone staircase leading down. Found a stone staircase leading down. The orc shouts! The orc closely misses you. You hit the orc. Your grab misses the orc. The orc is lightly wounded. The orc hits you with a +0 short sword. You take 4 damage, and have 51/55 hp. You barely miss the orc. You grab the orc. You squeeze the orc, but do no damage. The orc is lightly wounded. You constrict the orc. The orc closely misses you. You hit the orc. You kill the orc! You start resting. HP restored. Health restored: 55 An ogre comes into view. It is wielding a +0 giant club. An ogre is nearby! An ogre is nearby! An ogre is nearby! A phantom comes into view. A sky beast comes into view. Found a scroll of vulnerability. Found a potion of heal wounds. The helpless ogre fails to defend itself. You puncture the ogre! The ogre is heavily wounded. The ogre barely misses you. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The ogre hits you with a +0 giant club!! You take 21 damage, and have 34/55 hp. MASSIVE DAMAGE!! You now have 10/12 mp. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (67% to hit) You focus your ray upon the sky beast. The searing ray hits the ogre! The ogre is almost dead. The searing ray hits the sky beast! The sky beast is moderately wounded. (Press . to maintain the ray.) You now have 8/12 mp. The searing ray hits the ogre. The ogre is almost dead. The searing ray hits the sky beast! The sky beast is heavily wounded. The ogre hits you with a +0 giant club! You take 9 damage, and have 25/55 hp. You now have 7/12 mp. The searing ray misses the ogre. The searing ray hits the sky beast. The sky beast is severely wounded. The ogre misses you. You now have 6/12 mp. The searing ray hits the ogre! You kill the ogre! The searing ray hits the sky beast. The sky beast is almost dead. You finish channelling your searing ray. Training target 7.0 for Necromancy reached! Your Necromancy skill increases to level 7! You need to enable at least one skill for training. You now have 5/12 mp. You hit the sky beast. You squeeze the sky beast. You kill the sky beast! You regained 2 hp, and now have 27/57 hp. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You regained 13 hp, and now have 40/57 hp. MP restored: 12 Okay, then. This spell is astonishingly dangerous to cast! You start memorising the spell. You continue memorising. x6 You finish memorising. Spell assigned to 'd'. You regained 2 hp, and now have 42/57 hp. Found a +0 spear and 3 stones. Things that are here: a +0 giant club; a sky beast corpse; an ogre corpse You start resting. HP restored. Health restored: 57 Found a +0 plate armour. Things that are here: a +0 giant club; a sky beast corpse; an ogre corpse Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (67% to hit) You focus your ray upon the phantom. The searing ray hits the phantom. The phantom is lightly damaged. (Press . to maintain the ray.) You now have 10/12 mp. The searing ray hits the phantom. The phantom is moderately damaged. The phantom hits you. The phantom blinks! You blink. You stop channelling your searing ray. You take 3 damage, and have 54/57 hp. You now have 9/12 mp. The phantom hits you! You take 7 damage, and have 47/57 hp. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (moderately damaged, 67% to hit) You focus your ray upon the phantom. The searing ray hits the phantom. The phantom is heavily damaged. (Press . to maintain the ray.) The phantom misses you. You now have 7/12 mp. The searing ray hits the phantom. The phantom is severely damaged. The phantom misses you. You now have 6/12 mp. The searing ray misses the phantom. The phantom barely misses you. You now have 5/12 mp. The searing ray hits the phantom but does no damage. The phantom is severely damaged. You finish channelling your searing ray. The phantom closely misses you. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (severely damaged, 67% to hit) You focus your ray upon the phantom. The searing ray hits the phantom! You destroy the phantom! (Press . to maintain the ray.) You now have 3/12 mp. You start resting. You stop channelling your searing ray. You start resting. HP restored. Health restored: 57 You regained 3 mp, and now have 6/12 mp. You start resting. Magic restored. MP restored: 12 Found a stone staircase leading up. p - 3 scrolls of vulnerability (gained 1) l - 3 potions of heal wounds (gained 1) You now have 253 gold pieces (gained 9). k - 4 potions of curing (gained 1) A phantom comes into view. Found a stone. A phantom is nearby! A phantom is nearby! A phantom is nearby! Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (67% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The phantom hits you. The phantom blinks! You blink. You take 4 damage, and have 53/57 hp. You now have 10/12 mp. The phantom hits you. The phantom blinks! You blink. You take 4 damage, and have 49/57 hp. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (67% to hit) You focus your ray upon the phantom. The searing ray hits the phantom! The phantom is moderately damaged. (Press . to maintain the ray.) The phantom hits you but does no damage. You now have 8/12 mp. The searing ray hits the phantom. The phantom is heavily damaged. The phantom closely misses you. You now have 7/12 mp. The searing ray hits the phantom. The phantom is severely damaged. The phantom barely misses you. You now have 6/12 mp. The searing ray hits the phantom. The phantom is severely damaged. You finish channelling your searing ray. The phantom hits you. The phantom blinks! You blink. You take 6 damage, and have 44/57 hp. You now have 5/12 mp. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (severely damaged, 67% to hit) You focus your ray upon the phantom. The searing ray hits the phantom. The phantom is almost destroyed. (Press . to maintain the ray.) The phantom barely misses you. You now have 3/12 mp. The searing ray hits the phantom. You destroy the phantom! Your magical contamination has completely faded away. You start resting. You stop channelling your searing ray. You start resting. HP restored. Health restored: 57 You regained 5 mp, and now have 8/12 mp. You start resting. Magic restored. MP restored: 12 A bullfrog comes into view. A bullfrog is nearby! A bullfrog is nearby! A bullfrog is nearby! Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (wandering, hasn't noticed you, 70% to hit) You focus your ray upon the bullfrog. The searing ray hits the bullfrog. The bullfrog is moderately wounded. The bullfrog gives a loud, deep croak! (Press . to maintain the ray.) You now have 10/12 mp. The searing ray misses the bullfrog. The bullfrog misses you. A wight comes into view. It is wielding a +0 long sword. The bullfrog hits you. You take 1 damage, and have 56/57 hp. You now have 9/12 mp. The searing ray hits the bullfrog! The bullfrog is severely wounded. The bullfrog misses you. A wight comes into view. It is wielding a +2 short sword of speed and wearing a +1 robe of willpower. Health restored: 57 You now have 8/12 mp. The searing ray hits the bullfrog! You kill the bullfrog! The searing ray hits the wight. The wight is moderately damaged. You finish channelling your searing ray. You now have 7/12 mp. The wight attacks as it pursues you! The wight closely misses you. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +2 short sword of speed and wearing a +1 robe of willpower (76% to hit) You focus your ray upon the wight. The searing ray hits the wight. The wight is moderately damaged. The searing ray misses the wight. (Press . to maintain the ray.) The wight hits you with a +0 long sword. You feel drained. You take 3 damage, and have 54/56 hp. You now have 5/12 mp. The searing ray hits the wight but does no damage. The wight is moderately damaged. The searing ray hits the wight. The wight is lightly damaged. The wight closely misses you. The searing ray hits the wight. The wight is heavily damaged. The searing ray hits the wight. The wight is lightly damaged. The wight closely misses you. You now have 4/12 mp. The searing ray hits the wight! The wight is almost destroyed. The searing ray misses the wight. You finish channelling your searing ray. The wight closely misses you. You now have 3/12 mp. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +2 short sword of speed and wearing a +1 robe of willpower (lightly damaged, 76% to hit) You focus your ray upon the wight. The searing ray misses the wight. The searing ray hits the wight but does no damage. The wight is lightly damaged. (Press . to maintain the ray.) The wight barely misses you. You now have 1/12 mp. The searing ray hits the wight. You destroy the wight! The searing ray misses the wight. Your life force feels restored. Your Necromancy skill increases to level 8! You now have 0/12 mp. Without enough magic to sustain it, your Searing Ray dissipates. The wight completely misses you. The wight hits you with a +2 short sword of speed! You take 9 damage, and have 46/57 hp. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the wight but do no damage. You grab the wight. You squeeze the wight! The wight is severely damaged. You constrict the wight. You destroy the wight! You start resting. A wight comes into view. It is wielding a +3 long sword of freezing. The wight hits you with a +3 long sword of freezing. You feel drained. The wight freezes you. Items here: )) [[. You take 10 damage, and have 37/55 hp. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the wight but do no damage. Your grab misses the wight. The wight hits you with a +3 long sword of freezing! You feel drained. The wight freezes you. You take 10 damage, and have 28/53 hp. Okay, then. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Okay, then. Okay, then. Okay, then. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 long sword of freezing and wearing a +0 robe (71% to hit) The bolt of acid hits the wight! The acid corrodes the wight! The wight is heavily damaged. The wight hits you with a +3 long sword of freezing. You feel drained. The wight freezes you. You take 10 damage, and have 18/51 hp. You hit the wight but do no damage. Your grab misses the wight. The wight is heavily damaged. The wight hits you with a +3 long sword of freezing! * * * LOW HITPOINT WARNING * * * The wight freezes you. * * * LOW HITPOINT WARNING * * * You take 16 damage, and have 2/51 hp. MASSIVE DAMAGE!! Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 long sword of freezing and wearing a +0 robe (heavily damaged, covered in acid, 71% to hit) The bolt of acid hits the wight! The wight seems to be corroded for longer. You destroy the wight! You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You start resting. A wight comes into view. It is wielding a +1 halberd of freezing. A wight is nearby! Okay, then. Okay, then. Press: ? - help, v - describe, . - travel Here: a wight, wielding a +1 halberd of freezing and wearing a +0 robe The floor. Okay, then. Unknown command. Okay, then. You feel much better. The wight closely misses you. You regained 13 hp, and now have 16/58 hp. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +1 halberd of freezing and wearing a +0 robe (71% to hit) The bolt of acid hits the wight. The wight is moderately damaged. The wight hits you from afar with a +1 halberd of freezing! * * * LOW HITPOINT WARNING * * * The wight freezes you. You die... #...# #...##### #ยง..# #.#.#~~l #...# #.#.#. #...#######.#.#~l. ..............####### ..............# ... ...........##.####.# #...#########...##z# #...@).# ###.#### #.# #.# #.. ### You could see a wight. Vanquished Creatures 3 black bears A sky beast (D:6) 3 ogres 2 phantoms (D:6) A bullfrog (D:6) 3 scorpions 3 wights (D:6) A jelly (D:5) An orc priest (D:4) A hound (D:3) A bombardier beetle (D:3) Ijyb (D:3) 2 iguanas (D:5) An orc wizard (D:4) 12 gnolls 7 adders A shadow imp (D:5) 2 ufetubi (D:4) 2 ribbon worms A dart slug (D:1) 3 orcs 6 bats 6 endoplasms 5 goblins 7 hobgoblins 2 quokkas 5 ball pythons 5 frilled lizards 9 kobolds 5 rats A butterfly (D:3) 103 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 42 | D:1 | Reached skill level 1 in Fighting 226 | D:1 | Reached XP level 2. HP: 18/18 MP: 6/6 354 | D:1 | Learned a level 2 spell: Call Imp 890 | D:1 | Found Imoit's Weapon Boutique. 899 | D:1 | Reached XP level 3. HP: 24/24 MP: 7/7 1507 | D:1 | Found a faded altar of an unknown god. 1514 | D:1 | Prayed at the altar of an unknown god. 1514 | D:1 | Became a worshipper of Ashenzari the Shackled 1933 | D:2 | Learned a level 2 spell: Searing Ray 2150 | D:2 | Reached * piety under Ashenzari 2687 | D:3 | Reached XP level 4. HP: 18/31 MP: 8/8 3062 | D:3 | Reached XP level 5. HP: 36/37 MP: 9/9 3068 | D:3 | Found a shimmering altar of Xom. 3280 | D:3 | Found Luvy's Book Shoppe. 3284 | D:3 | Found Irityagh's Armour Shoppe. 3703 | D:3 | Noticed Ijyb 3875 | D:3 | Killed Ijyb 3876 | D:3 | Reached skill level 5 in Stealth 4097 | D:3 | Found Rumyurch's Distillery. 4222 | D:3 | Found a snail-covered altar of Cheibriados. 4248 | D:3 | Found Lonavi's General Store. 4645 | D:4 | Noticed a black bear 4662 | D:4 | Killed a black bear 4663 | D:4 | Reached XP level 6. HP: 45/45 MP: 10/10 4715 | D:4 | Reached skill level 5 in Fighting 5553 | D:4 | Learned a level 2 spell: Grave Claw 5708 | D:4 | Reached skill level 2 in Necromancy 5708 | D:4 | Reached XP level 7. HP: 28/50 MP: 1/11 6142 | D:4 | Reached skill level 3 in Necromancy 6313 | D:4 | Found a staircase to the Ecumenical Temple. 6375 | D:5 | Entered Level 5 of the Dungeon 6378 | D:5 | Noticed a +0 falchion 6379 | D:5 | Noticed a +0 spear 6379 | D:5 | Noticed a +0 spear 6379 | D:5 | Noticed a +0 short sword 6379 | D:5 | Noticed a +0 short sword 6380 | D:5 | Noticed a +0 dagger 6380 | D:5 | Noticed a +0 falchion 6380 | D:5 | Noticed a +0 dagger 6381 | D:5 | Found a hide-covered altar of Uskayaw. 6408 | D:5 | Reached skill level 4 in Necromancy 6565 | D:5 | Reached skill level 5 in Necromancy 6565 | D:5 | Reached XP level 8. HP: 41/55 MP: 0/12 7002 | D:5 | Reached skill level 6 in Necromancy 8004 | D:6 | Reached skill level 7 in Necromancy 8060 | D:6 | Learned a level 6 spell: Death Channel 8342 | D:6 | Reached skill level 8 in Necromancy 8352 | D:6 | HP: 3/51 [wight/+3 long sword of freezing (15)] 8354 | D:6 | Reached XP level 9. HP: 3/58 MP: 2/13 8356 | D:6 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_basic, dilly_ecumenical_altar_fadedgnrine, serial_shops, nicolae_square_shop D:2: layout_basic, serial_bayou_pond_e D:3: layout_loops_ring, xom_butterflies, lemuel_round_altar, serial_shops, nicolae_shop_tiny_glass, nicolae_shop_pleasant_corner_grove, shop, nicolae_shop_just_a_little_nook, chequers_serial_rivers_marsh, dk_noncrumbling_4, corexii_item_surrounded_by_moat, patterned_corridor, uniq_ijyb D:4: layout_basic, lemuel_temple_firewalk_b D:5: layout_loops_ring, nicolae_uskayaw_en_pointe D:6: layout_loops_cross, serial_aquarium, aquarium_bridge_island_small [aquarium_subvault_small_open, aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_bridge], aquarium_window_double, aquarium_window_2, aquarium_window_corridor_1, aquarium_window_fake, aquarium_view_2e Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 3 4 5 | 5.8 Summonings | 2 | 2.0 Stealth | 3 5 | 5.0 Dodging | 3 | 3.0 Necromancy | 2 5 8 | 8.3 Spellcasting | | 3.0 Conjurations | | 2.0 Translocations | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 57 | 35 | 25 || 117 Constrict | 13 | 9 | 8 || 30 Tentacles | 12 | 3 | 8 || 23 Throw: Dart | | 11 | 6 || 17 Cast: Magic Dart | 19 | 5 | 12 || 36 Searing Ray | | 12 | 23 || 35 Call Imp | | 4 | 1 || 5 Invoke: Curse Item | 2 | | || 2 Evoke: Wand | | 2 | 7 || 9 Use: Scroll | 5 | | || 5 Potion | | | 1 || 1 Stab: Sleeping | 9 | 7 | 7 || 23 Armour: Skin | 25 | 46 | 30 || 101 Dodge: Dodged | 36 | 45 | 33 || 114 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8360 | 8165 | 195 | 3816 | 3125 | 6 | 1393.3 | Dungeon | 8360 | 8165 | 195 | 3816 | 3125 | 6 | 1393.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1903 daAuts D:3: 1742 daAuts D:1: 1551 daAuts D:5: 1241 daAuts D:2: 1236 daAuts D:6: 685 daAuts