Dungeon Crawl Stone Soup version 0.33-a0-814-g819cd40f79 (webtiles) character file. Game seed: 14199387370272140623 539 bayes525 the Trooper (level 7, -4/56 HPs) Began as a Demonspawn Forgewright on Feb 4, 2025. Shot with an arrow by a centaur (9 damage) ... on level 5 of the Dungeon. The game lasted 00:11:23 (8015 turns). bayes525 the Trooper (Demonspawn Forgewright) Turns: 8015, Time: 00:11:24 Health: -4/56 AC: 4 Str: 10 XL: 7 Next: 5% Magic: 4/10 EV: 11 Int: 18 God: Gold: 212 SH: 0 Dex: 11 Spells: 3/10 levels left rFire . . . a - +3 mace rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . u - +0 helmet rElec . (no cloak) rCorr . j - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.12/turn %: no passive effects @: wreathed by umbra A: sturdy frame 3, weakness stinger 1, foul shadow 1 a: no special abilities You were on level 5 of the Dungeon. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 212 gold pieces. Inventory: Hand Weapons a - a +3 mace (weapon) i - a +0 dagger o - a +0 sling t - a +0 hammer Missiles n - 6 poisoned darts p - 4 curare-tipped darts r - 3 atropa-tipped darts Armour b - a +0 robe (worn) j - a +0 pair of gloves (worn) k - a +0 chain mail u - a +0 helmet (worn) Magical Staves w - a staff of fire Jewellery h - a +6 ring of dexterity m - a ring of wizardry Wands f - a wand of flame (32) q - a wand of paralysis (7) Scrolls g - a scroll of teleportation s - a scroll of fog v - a scroll of amnesia x - a scroll of identify Potions c - a potion of magic d - a potion of mutation e - a potion of attraction l - a potion of invisibility Skills: - Level 5.0 Fighting + Level 2.1 Dodging - Level 3.0 Stealth - Level 2.0 Spellcasting - Level 4.0 Forgecraft - Level 3.0 Fire Magic - Level 2.0 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 28% 2x1d5 10% 1 b - Construct Spike Laun Frge 32% 2d4 5% 2 c - Launch Clockwork Bee Frge 16% N/A 11% 3 d - Kinetic Grapnel Frge 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 2% N/A 26% 2 Sublimation of Blood Necr 1% N/A 26% 2 Passwall Erth 1% N/A 47% 3 Swiftness Air 1% N/A 47% 3 Forge Blazeheart Golem Fire/Frge 14% N/A 38% 4 Forge Lightning Spire Air/Frge 9% 3d4 61% 4 Cause Fear Hex 0% N/A 87% 4 Fireball Conj/Fire 3% 3d4 95% 5 Curse of Agony Necr 1% N/A 99% 5 Plasma Beam Fire/Air 3% 2x1d13 100% 6 Starburst Conj/Fire 3% 6d3 100% 6 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Dragon's Call Summ 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Dithmenos Fedhas Makhleb Nemelex Xobeh Okawaru Uskayaw Vehumet Wu Jian Xom Annotations: D:3 exclusion: staircase Innate Abilities, Weirdness & Mutations Your movements are significantly less encumbered by armour. (ER -6) You have a small tail. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History A ball python comes into view. Found 13 gold pieces. A ball python is nearby! A ball python is nearby! A ball python is nearby! The helpless ball python fails to defend itself. You hit the ball python. The ball python is severely wounded. The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. The ball python bites you but does no damage. The ball python constricts you. You take 2 damage, and have 31/33 hp. You hit the ball python. You kill the ball python! You now have 141 gold pieces (gained 13). You see here a ball python corpse. You start resting. HP restored. Health restored: 34 There is an open door here. A goblin comes into view. It is wielding a +0 dagger. A goblin is nearby! A goblin is nearby! A goblin is nearby! Found a helmet. Casting: Launch Clockwork Bee (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Construct Spike Launcher. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 5/7 mp. Casting: Construct Spike Launcher (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 3/7 mp. You closely miss the goblin. Your tail-slap misses the goblin. The rocky spike misses the goblin. The rocky spike skewers the goblin. You kill the goblin! Things that are here: a +0 dagger; a goblin corpse You start resting. Your magical contamination has completely faded away. You see here a +0 helmet. u - a +0 helmet You start putting on your armour. You continue putting on your +0 helmet. x5 You finish putting on your +0 helmet. You start resting. Magic restored. MP restored: 7 v - a scroll labelled IMOULECK CAYS Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. A bat comes into view. A bat is nearby! A bat is nearby! A bat is nearby! The bat barely misses you. You hit the bat. The bat is heavily wounded. The bat misses you. The bat hits you but does no damage. You closely miss the bat. The bat is heavily wounded. The bat hits you but does no damage. The bat hits you. The bat hits you but does no damage. You take 1 damage, and have 33/34 hp. The bat closely misses you. You barely miss the bat. You tail-slap the bat. You kill the bat! Health restored: 34 No target in view! No target in view! You start waiting. Done waiting. You see here a staff of fire. w - a staff of fire Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Things that are here: a +0 dagger; a goblin skeleton Things that are here: a +0 dagger; a goblin skeleton There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. There is a transporter landing site here. You now have 151 gold pieces (gained 10). Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. As you read the scroll of identify, it crumbles to dust. d - a potion of mutation As you read the scroll of identify, it crumbles to dust. v - a scroll of amnesia As you read the scroll of identify, it crumbles to dust. s - a scroll of fog You start waiting. A goblin is nearby! A goblin is nearby! A goblin is nearby! A goblin is nearby! A goblin is nearby! Casting: Construct Spike Launcher (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 11% risk of failure) Press: ? - help, Dir - move target Aim: a goblin, wielding a +0 club (wandering, hasn't noticed you) You lock target on the goblin and prepare to deploy your bee. (Press . to continue winding your bee.) The goblin shouts! You now have 4/7 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the goblin. You closely miss the goblin. Your clockwork bee stings the goblin. The goblin dies! You start resting. Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls apart. Magic restored. A scorpion and a black bear come into view. The black bear growls angrily. MP restored: 7 There are monsters nearby! There are monsters nearby! There is a stone staircase leading up here. You climb upwards. Level annotation: 2 transporters There is a stone staircase leading down here. Press: ? - help, v - describe, . - travel A stone staircase leading down. Placed new exclusion. Reduced exclusion size to a single square. Unknown command. Unknown command. You see here a +3 mace. h - a +3 mace Adjust to which letter? (? for menu, Esc to quit) a - a +3 mace; h - a +0 mace (weapon) You unwield your +0 mace. a - a +3 mace (weapon) You drop a +0 mace. There is a transporter here. You enter the transporter and appear at another place. Sorry, you're not good enough to have a special ability. Unknown command. f - a wand of flame (38) (gained 26 charges) You open the door. Casting: Launch Clockwork Bee (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 11% risk of failure) Press: ? - help, Dir - move target Aim: an electric eel You lock target on the electric eel and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 4/7 mp. You continue winding your clockwork bee... The electric eel shoots out a bolt of lightning at you! The bolt of electricity misses you. The bolt of electricity hits you! You take 8 damage, and have 26/34 hp. MASSIVE DAMAGE!! You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the electric eel. Your clockwork bee stings the plant! The plant begins to die. Your clockwork bee stings the plant! x2 You swap places. A nearby plant withers and dies. Your clockwork bee stings the electric eel. Your clockwork bee winds down and falls to the ground. There is an open door here. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. The bolt of electricity hits you! * * * LOW HITPOINT WARNING * * * You take 25 damage, and have 5/34 hp. MASSIVE DAMAGE!! Okay, then. Okay, then. There is an open door here. You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 3 hp, and now have 8/34 hp. MP restored: 7 You start resting. HP restored. Health restored: 34 Okay, then. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! x2 There is an open door here. You take 16 damage, and have 18/34 hp. MASSIVE DAMAGE!! Okay, then. You start resting. HP restored. Health restored: 34 There is an open door here. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: an electric eel (48% to hit) The puff of flame misses the electric eel. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! x2 The electric eel is engulfed in a cloud of scalding steam. You take 20 damage, and have 14/34 hp. MASSIVE DAMAGE!! The electric eel is engulfed in a cloud of scalding steam. You start resting. HP restored. Health restored: 34 The electric eel shoots out a bolt of lightning at you! The bolt of electricity misses you. The bolt of electricity hits you. There is an open door here. You take 4 damage, and have 30/34 hp. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: an electric eel (severely wounded, 48% to hit) The puff of flame hits the electric eel. The electric eel is almost dead. The electric eel is engulfed in a cloud of scalding steam. You kill the electric eel! You hear a splash. Training target 3.0 for Fighting reached! Your Fighting skill increases to level 3! You need to enable at least one skill for training. You start resting. HP restored. Health restored: 35 The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. x2 There is an open door here. You take 11 damage, and have 24/35 hp. MASSIVE DAMAGE!! Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: an electric eel (48% to hit) The puff of flame misses the electric eel. The electric eel is engulfed in a cloud of scalding steam. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: an electric eel (steam, lightly wounded, 48% to hit) The puff of flame hits the electric eel. The electric eel is moderately wounded. The electric eel is engulfed in a cloud of scalding steam. The electric eel is engulfed in a cloud of scalding steam. You start resting. HP restored. Health restored: 35 You start waiting. Done waiting. There is an open door here. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: an electric eel (heavily wounded, 48% to hit) The puff of flame hits the electric eel. The electric eel is severely wounded. The electric eel is engulfed in a cloud of scalding steam. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! x2 You take 16 damage, and have 19/35 hp. MASSIVE DAMAGE!! The electric eel is engulfed in a cloud of scalding steam. You start resting. The electric eel is engulfed in a cloud of scalding steam. You kill the electric eel! You hear a splash. You have reached level 5! Your demonic ancestry asserts itself... Your body darkens with foul flame. You regained 5 hp, and now have 24/42 hp. MP restored: 8 You start resting. HP restored. Health restored: 42 You start waiting. Done waiting. There is an open door here. Partly explored, unvisited transporter. Partly explored, unvisited transporter. You enter the shallow water. Moving in this stuff is going to be slow. You open the door. There is an open door here. You see here a +0 war axe. There is a transporter here. You enter the transporter and appear at another place. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. This staircase is marked as excluded! Okay, then. There is a transporter here. There is a stone staircase leading down here. Sorry, you're not good enough to have a special ability. You climb downwards. There is a stone staircase leading up here. Found a stone staircase leading down. The kobold shouts! You hear a bark! The kobold misses you. You hear a shout! You miss the kobold. The kobold closely misses you. A sleepcap comes into view. You miss the kobold. Your tail-slap misses the kobold. The kobold hits you with a +0 dagger. The kobold barely misses you. You take 1 damage, and have 41/42 hp. You completely miss the kobold. The kobold hits you with a +0 dagger. You take 2 damage, and have 39/42 hp. Casting: Launch Clockwork Bee (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the kobold. You kill the kobold! You now have 6/8 mp. You hit the sleepcap but do no damage. The rocky spike skewers the sleepcap. The sleepcap is lightly damaged. The rocky spike skewers the sleepcap. The sleepcap is lightly damaged. The sleepcap misses you. You hit the sleepcap but do no damage. The sleepcap is lightly damaged. The rocky spike skewers the sleepcap but does no damage. The sleepcap is lightly damaged. The sleepcap barely misses you. A dart slug comes into view. The sleepcap closely misses you. You hit the sleepcap but do no damage. You tail-slap the sleepcap, but do no damage. The sleepcap is lightly damaged. The rocky spike skewers the sleepcap. The sleepcap is moderately damaged. The rocky spike skewers the sleepcap. The sleepcap is heavily damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The dart slug launches a dart at you. The slug dart hits you but does no damage. The rocky spike skewers the sleepcap. The sleepcap is heavily damaged. The sleepcap releases spores at you. You wake up. You take 10 damage, and have 31/42 hp. MASSIVE DAMAGE!! You sock the sleepcap! The sleepcap is severely damaged. The rocky spike skewers the sleepcap. The sleepcap is severely damaged. The sleepcap closely misses you. x2 You hit the sleepcap but do no damage. The sleepcap is severely damaged. The sleepcap barely misses you. The dart slug launches a dart at you. The slug dart misses you. You hit the sleepcap. The sleepcap is almost destroyed. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you!! You wake up. * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You are unaffected. A ball python comes into view. You take 20 damage, and have 12/42 hp. MASSIVE DAMAGE!! The dart slug launches a dart at you. The slug dart hits you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 10/42 hp. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You are unaffected. You take 2 damage, and have 8/42 hp. There is a stone staircase leading up here. You climb upwards. Level annotation: exclusion: staircase There is a stone staircase leading down here. MP restored: 8 Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (almost destroyed, umbra, 100% to hit) The puff of flame hits the sleepcap. You destroy the sleepcap! Training target 4.0 for Fighting reached! Your Fighting skill increases to level 4! You need to enable at least one skill for training. You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'd'. You start resting. HP restored. Health restored: 42 You climb downwards. There is a stone staircase leading up here. Casting: Construct Spike Launcher (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 6/8 mp. Casting: Construct Spike Launcher (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 11% risk of failure) Press: ? - help, Dir - move target Aim: a dart slug You lock target on the dart slug and prepare to deploy your bee. (Press . to continue winding your bee.) The rocky spike skewers the dart slug. The dart slug is moderately wounded. You now have 3/8 mp. You continue winding your clockwork bee... The rocky spike skewers the dart slug. The dart slug is almost dead. You continue winding your clockwork bee... The rocky spike skewers the dart slug. You kill the dart slug! Without a target, your clockwork bee falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 8 You start waiting. A black bear is nearby! A black bear is nearby! Casting: Launch Clockwork Bee (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 11% risk of failure) Press: ? - help, Dir - move target Aim: a black bear (wandering, hasn't noticed you) You lock target on the black bear and prepare to deploy your bee. (Press . to continue winding your bee.) The black bear growls angrily. You now have 5/8 mp. You continue winding your clockwork bee... A hound comes into view. You continue winding your clockwork bee... The hound barks! With a metallic buzz, your clockwork bee launches itself at the black bear. Okay, then. Sorry, you're not good enough to have a special ability. Unknown command. Unknown command. Casting: Launch Clockwork Bee (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 4/8 mp. The foxfire hits the black bear but does no damage. The foxfire hits the black bear. The black bear is lightly wounded. Your clockwork bee closely misses the hound. Casting: Foxfire (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike misses the hound. The hound barely misses you. Your clockwork bee stings the black bear. A quokka comes into view. You now have 2/8 mp. You sock the hound! The hound is heavily wounded. The rocky spike misses the hound. The rocky spike skewers the black bear. The black bear is heavily wounded. The hound bites you. Your clockwork bee stings the black bear. The hound barely misses you. The black bear completely misses your clockwork bee. The black bear barely misses your clockwork bee. The black bear misses your clockwork bee. Your clockwork bee barely misses the black bear. The hound barely misses you. You take 1 damage, and have 41/42 hp. You sock the hound! You kill the hound! The rocky spike skewers the black bear. The black bear is almost dead. Your clockwork bee stings the black bear! The black bear dies! Training target 2.0 for Fire Magic reached! Your Fire Magic skill gained 2 levels and is now at level 2! You need to enable at least one skill for training. You have reached level 6! You regained 6 hp, and now have 47/48 hp. You swap places. Your clockwork bee locks its sights upon the quokka. Things that are here: a hound corpse; a dart slug corpse You barely miss the quokka. The rocky spike skewers the quokka. The quokka is severely wounded. The rocky spike skewers the quokka. You kill the quokka! Your clockwork bee winds down and falls to the ground. Health restored: 48 You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 9 You start waiting. A ball python is nearby! Casting: Construct Spike Launcher (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 11% risk of failure) Press: ? - help, Dir - move target Aim: a ball python (wandering, hasn't noticed you) You lock target on the ball python and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 6/9 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the ball python. Your clockwork bee closely misses the ball python. Your clockwork bee stings the ball python! The ball python dies! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 9 You start waiting. An adder is nearby! Sorry, you're not good enough to have a special ability. Unknown command. Unknown command. Okay, then. Unknown command. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? d - Foxfire Adjust to which letter? a - Foxfire; d - Kinetic Grapnel An adder is nearby! An adder is nearby! Casting: Launch Clockwork Bee (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 8/9 mp. Casting: Foxfire (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 7/9 mp. The foxfire hits the adder. The adder is moderately wounded. Casting: Foxfire (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 6/9 mp. Casting: Foxfire (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the adder. The adder is almost dead. The foxfire hits the adder. You kill the adder! Training target 3.0 for Fire Magic reached! Your Fire Magic skill increases to level 3! You need to enable at least one skill for training. You now have 4/9 mp. You start resting. Your foxfire dissipates. Your magical contamination has completely faded away. You start resting. Your foxfire dissipates. Magic restored. MP restored: 9 Okay, then. Things that are here: an adder corpse; a quokka corpse; a black bear corpse Found a stone staircase leading up. Found a quarterstaff. Found a staircase to the Ecumenical Temple. There is a stone staircase leading up here. There is a stone staircase leading up here. There is a stone staircase leading up here. A giant cockroach comes into view. The giant cockroach moves out of view. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found four altars. Found a staircase back to the Dungeon. There is a staircase back to the Dungeon here. Search for what [Enter for "dart", or ? for help]? . Unknown command. Sorry, you're not good enough to have a special ability. Unknown command. You climb upwards. Welcome back to the Dungeon! The giant cockroach bites you but does no damage. There is a staircase to the Ecumenical Temple here. You hit the giant cockroach. You kill the giant cockroach! You start waiting. A scorpion is nearby! A scorpion is nearby! A scorpion is nearby! Casting: Construct Spike Launcher (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 11% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (wandering, hasn't noticed you) You lock target on the scorpion and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 6/9 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the scorpion. Your clockwork bee barely misses the scorpion. The scorpion barely misses your clockwork bee. Your clockwork bee stings the scorpion! Your clockwork bee misses the scorpion. The scorpion stings your clockwork bee! Your clockwork bee stings the scorpion but does no damage. Casting: Launch Clockwork Bee (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The scorpion closely misses your clockwork bee. Your clockwork bee stings the scorpion. The scorpion stings your clockwork bee. You now have 5/9 mp. Casting: Foxfire (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the scorpion. The scorpion is severely wounded. Your clockwork bee barely misses the scorpion. The foxfire hits the scorpion but does no damage. The scorpion is severely wounded. The scorpion closely misses your clockwork bee. Your clockwork bee stings the scorpion. Your clockwork bee winds down and falls to the ground. You now have 4/9 mp. The scorpion stings your dormant clockwork bee but does no damage. You wind your clockwork bee back up and it locks its sights upon the scorpion! You now have 4/9 mp. Your clockwork bee stings the scorpion but does no damage. The scorpion completely misses your clockwork bee. Your clockwork bee stings the scorpion! The scorpion dies! Health restored: 49 You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your magical contamination has completely faded away. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 9 You now have 175 gold pieces (gained 24). Found a spear. You see here a +0 spear. You now have 185 gold pieces (gained 10). You see here a +0 spear. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! A goblin is nearby! A goblin is nearby! A goblin is nearby! A goblin is nearby! Casting: Foxfire (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Foxfire (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 7/9 mp. You sock the goblin! You kill the goblin! Things that are here: a +0 dagger; a goblin corpse You start resting. Magic restored. MP restored: 9 Found a stone staircase leading down. An iguana comes into view. Found 4 gold pieces. There is a stone staircase leading down here. An iguana is nearby! An iguana is nearby! An iguana is nearby! You see here 4 gold pieces. The iguana hisses angrily. The iguana completely misses you. You sock the iguana! The iguana is heavily wounded. The iguana barely misses you. The iguana closely misses you. You hit the iguana. The iguana is almost dead. The iguana bites you! You take 8 damage, and have 41/49 hp. You barely miss the iguana. You tail-slap the iguana. The iguana is almost dead. The iguana misses you. The iguana bites you. The iguana is seared by the foul flame within you. You kill the iguana! You take 1 damage, and have 40/49 hp. You start resting. HP restored. Health restored: 49 You start waiting. Done waiting. You start waiting. Done waiting. You now have 189 gold pieces (gained 4). Found a quarterstaff. You see here a +0 quarterstaff. You see here a +0 quarterstaff. Found a hide-covered altar of Uskayaw. h - a +6 ring of dexterity A kobold comes into view. It is wielding a +0 sling. Found a scroll of identify. A kobold is nearby! A kobold is nearby! A kobold is nearby! The kobold shouts! The kobold shoots a sling bullet. The sling bullet closely misses you. A giant cockroach comes into view. The kobold unwields a +0 sling. The kobold wields a +0 club. The kobold closely misses you. You see here a scroll of identify. x - a scroll of identify You sock the kobold! You kill the kobold! The giant cockroach closely misses you. You thump the giant cockroach! You kill the giant cockroach! You start waiting. Done waiting. A scorpion comes into view. The scorpion moves out of view. A scorpion is nearby! A scorpion is nearby! A scorpion is nearby! Casting: Construct Spike Launcher (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike misses the scorpion. The scorpion stings you but does no damage. You now have 7/9 mp. You hit the scorpion. The scorpion is lightly wounded. The rocky spike skewers the scorpion. The scorpion is moderately wounded. The rocky spike skewers the scorpion. The scorpion is heavily wounded. The scorpion barely misses you. The scorpion stings you. You take 1 damage, and have 48/49 hp. You sock the scorpion! You kill the scorpion! Training target 5.0 for Fighting reached! Your Fighting skill increases to level 5! You need to enable at least one skill for training. Your Evocations skill increases to level 1! You regained 2 hp, and now have 50/51 hp. You start resting. HP restored. Health restored: 51 Okay, then. You start resting. Magic restored. MP restored: 9 Found a leather armour. You see here a +0 leather armour. You now have 208 gold pieces (gained 19). An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! Casting: Construct Spike Launcher (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 11% risk of failure) Press: ? - help, Dir - move target Aim: an endoplasm (asleep) You lock target on the endoplasm and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 6/9 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the endoplasm. The endoplasm quivers. The endoplasm misses your clockwork bee. Your clockwork bee stings the endoplasm. The endoplasm dies! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 9 Found a stone staircase leading down. A hound comes into view. A hound is nearby! A hound is nearby! A hound is nearby! The helpless hound fails to defend itself. You hit the hound. The hound is moderately wounded. The hound closely misses you. The hound bites you. The hound is seared by the foul flame within you. The hound is heavily wounded. You take 5 damage, and have 46/51 hp. You completely miss the hound. The hound is heavily wounded. The hound closely misses you. The hound bites you. You take 3 damage, and have 43/51 hp. You miss the hound. The hound is heavily wounded. The hound closely misses you. The hound bites you. You take 3 damage, and have 40/51 hp. Casting: Launch Clockwork Bee (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the hound. The hound is almost dead. The hound bites you. The hound misses you. You take 1 damage, and have 39/51 hp. You now have 7/9 mp. You barely miss the hound. Your tail-slap misses the hound. The hound is almost dead. The rocky spike skewers the hound. You kill the hound! You start resting. Magic restored. You regained 4 hp, and now have 44/51 hp. MP restored: 9 You start resting. HP restored. Health restored: 51 A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! The hobgoblin shouts! You hear a shout! The hobgoblin closely misses you. You barely miss the hobgoblin. You tail-slap the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. The hobgoblin is seared by the foul flame within you! You kill the hobgoblin! You take 2 damage, and have 49/51 hp. You start resting. A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! Health restored: 51 You barely miss the hobgoblin. The hobgoblin hits you but does no damage. The hobgoblin barely misses you. You closely miss the hobgoblin. The hobgoblin misses you. You thump the hobgoblin! You kill the hobgoblin! You see here a hobgoblin corpse. You start waiting. Done waiting. You see here a hobgoblin corpse. A bombardier beetle comes into view. A bombardier beetle is nearby! A bombardier beetle is nearby! A bombardier beetle is nearby! Casting: Construct Spike Launcher (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 11% risk of failure) Press: ? - help, Dir - move target Aim: a bombardier beetle (asleep) You miscast Launch Clockwork Bee. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 6/9 mp. Casting: Launch Clockwork Bee (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 11% risk of failure) Press: ? - help, Dir - move target Aim: a bombardier beetle You lock target on the bombardier beetle and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 3/9 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The bombardier beetle bites you but does no damage. With a metallic buzz, your clockwork bee launches itself at the bombardier beetle. The bombardier beetle bites you. You take 4 damage, and have 47/51 hp. Casting: Launch Clockwork Bee (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the bombardier beetle. The bombardier beetle is moderately wounded. Your magical contamination has completely faded away. You now have 2/9 mp. You swap places. The rocky spike skewers the bombardier beetle but does no damage. The bombardier beetle is moderately wounded. Your clockwork bee stings the bombardier beetle! The bombardier beetle barely misses your clockwork bee. Your clockwork bee stings the bombardier beetle. The bombardier beetle dies! Training target 2.0 for Evocations reached! Your Evocations skill increases to level 2! You need to enable at least one skill for training. You have reached level 7! Your demonic ancestry asserts itself... You feel less encumbered by your armour. You regained 5 hp, and now have 52/56 hp. You start resting. Your clockwork bee winds down and falls to the ground. You start resting. HP restored. Your dormant clockwork bee falls apart. Health restored: 56 Magic restored. You see here a bombardier beetle corpse. You see here a bombardier beetle corpse. Things that are here: a quokka skeleton; a black bear skeleton; an adder skeleton You see here a hound skeleton. You see here a +0 leather armour. You now have 212 gold pieces (gained 4). Done exploring. Done exploring. MP restored: 10 Sorry, you're not good enough to have a special ability. Unknown command. Done exploring. Done exploring. Done exploring. Unknown command. Search for what [Enter for "."]? altar Unknown command. Unknown command. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Okay, then. A centaur comes into view. Casting: Construct Spike Launcher (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 11% risk of failure) Press: ? - help, Dir - move target Aim: a centaur (asleep) You lock target on the centaur and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 7/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. You take 1 damage, and have 55/56 hp. With a metallic buzz, your clockwork bee launches itself at the centaur. Health restored: 56 A howler monkey comes into view. The centaur shoots an arrow. The arrow hits your clockwork bee! The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow barely misses your clockwork bee. The arrow hits you. Your clockwork bee stings the centaur! You take 3 damage, and have 53/56 hp. A quokka comes into view. The centaur shoots an arrow. The arrow hits you. Your clockwork bee barely misses the centaur. You take 4 damage, and have 49/56 hp. You barely miss the quokka. The centaur shoots an arrow. The arrow misses you. Your clockwork bee stings the centaur but does no damage. The quokka misses you. The centaur shoots an arrow. The arrow misses you. Your clockwork bee stings the centaur but does no damage. The quokka closely misses you. You hit the quokka. You tail-slap the quokka. The quokka is severely wounded. The centaur shoots an arrow. The arrow hits you but does no damage. Your clockwork bee closely misses the centaur. The centaur shoots an arrow. The arrow hits you! The quokka bites you but does no damage. Your clockwork bee stings the centaur! Your clockwork bee winds down and falls to the ground. The centaur shoots an arrow. The arrow hits you! You take 18 damage, and have 31/56 hp. MASSIVE DAMAGE!! Casting: Launch Clockwork Bee (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The quokka bites you. The centaur shoots an arrow. The arrow hits you. The quokka barely misses you. You take 6 damage, and have 25/56 hp. You now have 6/10 mp. Casting: Construct Spike Launcher (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The centaur shoots an arrow. The arrow hits you. The quokka bites you but does no damage. The centaur shoots an arrow. The arrow hits you but does no damage. You take 6 damage, and have 19/56 hp. You now have 4/10 mp. You hit the quokka but do no damage. The quokka is severely wounded. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The quokka barely misses you. The centaur shoots an arrow. The arrow hits you! You die... ### ..# #.# ##.# #... ####c.####### #...*.r...... # #.@# ###.##..# #.......# h....##.## .... #<# ........# ......### .....# ##.#. You could see a centaur (ally target), a quokka and a friendly dormant clockwork bee (minion). Vanquished Creatures A scorpion (D:4) 2 electric eels (D:3) 2 hounds (D:4) A sleepcap (D:3) An iguana (D:4) 4 adders A dart slug (D:4) 3 ribbon worms 4 orcs (D:3) 6 bats An endoplasm (D:2) 4 giant cockroaches 8 goblins 6 hobgoblins 3 jackals (D:2) 5 kobolds A quokka (D:4) 5 ball pythons A frilled lizard (D:2) 4 rats 63 creatures vanquished. Vanquished Creatures (collateral kills) A black bear (D:4) A scorpion (D:4) A bombardier beetle (D:4) An endoplasm (D:4) A goblin (D:4) A ball python (D:4) 6 creatures vanquished. Grand Total: 69 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Demonspawn Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 308 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 308 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 311 | D:1 | Learned a level 2 spell: Construct Spike Launcher 2261 | D:2 | Reached skill level 1 in Fighting 2344 | D:2 | Found a faded altar of an unknown god. 2394 | D:2 | Gained mutation: Your movements are less encumbered by | armour. (ER -4) [demonic ancestry] 2394 | D:2 | Reached XP level 3. HP: 26/27 MP: 3/6 2425 | D:2 | Reached skill level 2 in Fighting 2429 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 3709 | D:3 | Found a transporter. 3969 | D:3 | Found a transporter. 3976 | D:3 | Gained mutation: You have a small tail. [demonic ancestry] 3976 | D:3 | Reached XP level 4. HP: 26/33 MP: 4/7 4242 | D:3 | Found an ornate altar of the Wu Jian Council. 5103 | D:4 | Noticed a scorpion 5103 | D:4 | Noticed a black bear 5161 | D:3 | HP: 5/34 [electric eel/bolt of electricity (9)] 5423 | D:3 | Reached skill level 3 in Fighting 5586 | D:3 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 5586 | D:3 | Reached XP level 5. HP: 24/42 MP: 8/8 5827 | D:3 | Reached skill level 4 in Fighting 5829 | D:3 | Learned a level 1 spell: Foxfire 6075 | D:4 | Killed a black bear 6076 | D:4 | Reached XP level 6. HP: 47/48 MP: 3/9 6262 | D:4 | Found a staircase to the Ecumenical Temple. 6329 | Temple | Entered the Ecumenical Temple 6912 | D:4 | Found a hide-covered altar of Uskayaw. 7057 | D:4 | Reached skill level 5 in Fighting 7057 | D:4 | Reached skill level 1 in Evocations 7519 | D:4 | Gained mutation: Your movements are significantly less | encumbered by armour. (ER -6) [demonic ancestry] 7519 | D:4 | Reached XP level 7. HP: 52/56 MP: 2/10 8002 | D:5 | Entered Level 5 of the Dungeon 8015 | D:5 | HP: 5/56 [centaur/arrow (14)] 8015 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic D:2: layout_basic, shapermc_ecumenical_altar_acropolis, nicolae_wormholes D:3: gammafunk_steamed_eel, layout_loops_corners, marbit_many_paths D:4: layout_layer_cave, nicolae_uskayaw_suspiria, minmay_temple_entry_tees, minmay_misc_feat_ornament D:5: layout_loops_ring, mainiacjoe_overflow_paths, lemuel_crystal_altar, grunt_gozag_breadcrumbs, dreamdust_wishing_well, grunt_decor_resistance, uniq_crazy_yiuf_cottage Temple: nicolae_temple_two_arcs Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 3 | 3.0 Fighting | 1 2 3 4 5 | 5.0 Forgecraft | 4 | 4.0 Dodging | 2 | 2.1 Fire Magic | 2 3 | 3.0 Evocations | 2 | 2.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Mace | 67 | 51 | 3 || 121 Tailslap | | 6 | 1 || 7 Cast: Kinetic Grapnel | 15 | | || 15 Construct Spike L | 14 | 14 | 2 || 30 Launch Clockwork | | 8 | 1 || 9 Foxfire | | 4 | || 4 Evoke: Wand | | 6 | || 6 Use: Scroll | 4 | 3 | || 7 Stab: Sleeping | 5 | 2 | || 7 Armour: Robe | 58 | 55 | 14 || 127 Dodge: Dodged | 61 | 48 | 7 || 116 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8066 | 7754 | 312 | 3554 | 3345 | 6 | 1344.3 | Dungeon | 8064 | 7752 | 312 | 3554 | 3345 | 5 | 1612.8 | Temple | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 2210 daAuts D:4: 2190 daAuts D:2: 2023 daAuts D:1: 1627 daAuts D:5: 13 daAuts Temple: 1 daAuts