Dungeon Crawl Stone Soup version 0.33-a0-855-g853641c8f9 (webtiles) character file. Game seed: 14400715692936539922 674 bayes525 the Toxicologist (level 7, -6/84 HPs) Began as a Formicid Alchemist on Feb 13, 2025. Was a Believer of Vehumet. Mangled by a vampire (10 damage) ... on level 6 of the Dungeon. The game lasted 00:20:38 (8250 turns). bayes525 the Toxicologist (Formicid Alchemist) Turns: 8250, Time: 00:20:38 Health: -6/84 AC: 23 Str: 13 XL: 7 Next: 90% Magic: 10/10 EV: 2 Int: 16 God: Vehumet [**....] Gold: 95 SH: 4 Dex: 14 Spells: 0/10 levels left rFire . . . - Branches rCold . . . k - +0 buckler rNeg . . . o - melded +0 leather armour of Watchfulness {rElec rC+ rN+} rPois + (cloak unavailable) rElec . (gloves unavailable) rCorr . (gloves unavailable) SInv . p - melded +1 pair of boots Will +.... e - amulet of magic regeneration Stlth ++ c - ring of willpower HPRegen 0.34/turn (no ring) MPRegen 0.52/turn %: no passive effects @: tree-form A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, permanent stasis, dig shafts and tunnels, (antennae 3), four strong arms a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You were a tree. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 263 gold pieces. You spent 168 gold pieces at shops. Inventory: Hand Weapons a - a +1 dagger of speed d - a +0 dagger of holy wrath j - a +1 short sword Missiles f - 21 poisoned darts Armour g - a +0 robe k - a +0 buckler (worn) o - the +0 leather armour of Watchfulness (melded) {rElec rC+ rN+} (You found it on level 4 of the Dungeon) rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. p - a +1 pair of boots (melded) Jewellery c - a ring of willpower (worn) e - an amulet of magic regeneration (worn) Potions b - 2 potions of magic h - a potion of moonshine i - 3 potions of attraction m - a potion of mutation Skills: - Level 5.0 Fighting - Level 1.7 Dodging - Level 3.0 Stealth - Level 3.0 Shields - Level 2.1 Spellcasting + Level 1.7 Conjurations + Level 1.7 Earth Magic - Level 8.0 Alchemy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 56% 1d3 5% 1 b - Mercury Arrow Conj/Alch 34% 2d7 6% 2 c - Olgreb's Toxic Radia Alch 27% N/A 11% 4 d - Stone Arrow Conj/Erth 14% 3d7 38% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 2% 2d5 38% 2 Mephitic Cloud Conj/Alch/Air 12% N/A 22% 3 Freeze Ice 4% 1d3 28% 1 Slow Hex 4% N/A 28% 1 Fulminant Prism Conj/Alch 8% 3d6 36% 4 Sticky Flame Fire/Alch 14% 2d5 47% 4 Hailstorm Conj/Ice 4% 3d5 52% 3 Confusing Touch Hex 1% N/A 63% 3 Frozen Ramparts Ice 2% 1d1 63% 3 Launch Clockwork Bee Frge 1% N/A 63% 3 Volatile Blastmotes Fire/Tloc 2% 2d10 63% 3 Iskenderun's Mystic Bla Conj/Tloc 4% 2d3 (+2d1 89% 4 Cigotuvi's Putrefaction Necr/Air 1% N/A 95% 4 Eringya's Surprising Cr Summ 1% N/A 95% 4 Forge Monarch Bomb Fire/Frge 0% 4d5 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:4 Altars: Nemelex Xobeh Sif Muna Vehumet Shops: D:2 ![?( D:4 ( Annotations: D:3 exclusion: sleepcap D:5 Zombies and an ogre! Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your equipment is partially melded. You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. ((You have a pair of large antennae on your head. (SInv))) Your four strong arms can wield two-handed weapons with a shield. Message History You start resting. HP restored. Health restored: 47 You start waiting. Done waiting. Things that are here: a +0 club; a goblin skeleton You now have 209 gold pieces (gained 13). You see here the +6 leather armour of the Evening {rC+ Regen+ Slay+2}. You see here a +0 whip. You see here a kobold skeleton. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [Enter for "leather", or ? for help]? armor You see here a kobold skeleton. You see here the +0 leather armour of Watchfulness {rElec rC+ rN+}. o - the +0 leather armour of Watchfulness {rElec rC+ rN+} You start removing your armour. You continue removing your +0 leather armour. x5 You finish removing your +0 leather armour. You start putting on your armour. You continue putting on the +0 leather armour of Watchfulness {rElec rC+ rN+}. x5 You finish putting on the +0 leather armour of Watchfulness {rElec rC+ rN+}. You drop a +0 leather armour. Done exploring. Done exploring. Done exploring. You can't go down here! Unknown command. There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading down. There is a stone staircase leading up here. You aren't carrying any scrolls. Unknown command. You sense a monster nearby. An adder and a jelly come into view. There are monsters nearby! There are monsters nearby! The jelly quivers. You block the jelly's attack. Casting: Mercury Arrow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The adder is poisoned. The jelly hits you but does no damage. You now have 5/9 mp. The adder looks even sicker. The adder closely misses you. The jelly attacks as it pursues you! The jelly hits you. The acid corrodes you! You are splashed with acid! You take 9 damage, and have 38/47 hp. Your toxic aura wanes. Casting: Olgreb's Toxic Radiance (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (chance to weaken: 100%) The glob of mercury hits the adder. The adder looks weaker. The mercury splashes! The jelly looks weaker. You kill the adder! Vehumet accepts your kill. Your Shields skill increases to level 1! You now have 5/9 mp. Casting: Mercury Arrow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (weak, chance to weaken: 100%) The glob of mercury hits the jelly. The jelly looks even weaker. The jelly is lightly wounded. The jelly hits you but does no damage. You now have 3/9 mp. You hit the jelly but do no damage. Your hands burn! The jelly is lightly wounded. You take 5 damage, and have 34/47 hp. Okay, then. You aren't carrying any scrolls. Unknown command. Okay, then. You are a level 6 Formicid Alchemist. You are 65% of the way to level 7. Play time: 00:13:04 (6502 turns). Zot will find you in 23528 turns if you stay in this branch and explore no new floors. You hit the jelly. Your hands burn! The jelly is moderately wounded. The jelly hits you but does no damage. You hit the jelly but do no damage. Your hands burn! The jelly is moderately wounded. The jelly misses you. You take 2 damage, and have 32/47 hp. You hit the jelly but do no damage. The acid corrodes you! Your hands burn! The jelly is moderately wounded. The jelly closely misses you. You take 5 damage, and have 27/47 hp. It was a potion of moonshine. You feel tipsy. The jelly hits you. You are splashed with acid. You take 7 damage, and have 20/47 hp. Okay, then. You feel better. The jelly hits you. You are splashed with acid! You take 3 damage, and have 17/47 hp. It was a potion of cancellation. Your magical effects are unravelling. You feel magically purged. You are no longer corroded. The world stops spinning. The jelly barely misses you. You completely miss the jelly. The jelly is moderately wounded. You hit the jelly. The acid corrodes you! Your hands burn! * * * LOW HITPOINT WARNING * * * The jelly is heavily wounded. The jelly hits you but does no damage. You take 5 damage, and have 12/47 hp. Casting: Mercury Arrow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (heavily wounded, weak, chance to weaken: 100%) The glob of mercury hits the jelly. The jelly looks even weaker. The jelly is severely wounded. The jelly hits you but does no damage. You now have 6/9 mp. Casting: Mercury Arrow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (severely wounded, weak, chance to weaken: 100%) The glob of mercury hits the jelly. The jelly looks even weaker. The jelly is almost dead. The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid. * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 5/47 hp. You now have 4/9 mp. Casting: Mercury Arrow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (almost dead, weak, chance to weaken: 100%) You miscast Mercury Arrow. You are very lightly contaminated with residual magic. Nothing appears to happen. The jelly hits you but does no damage. You now have 3/9 mp. Casting: Mercury Arrow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (almost dead, weak, chance to weaken: 100%) The glob of mercury hits the jelly. The jelly looks even weaker. You kill the jelly! Vehumet accepts your kill. Your Shields skill increases to level 2! You now have 1/9 mp. You start resting. Your magical contamination has completely faded away. You regained 2 hp, and now have 7/47 hp. You regained 3 mp, and now have 4/9 mp. You start resting. You are no longer corroded. You regained 2 hp, and now have 9/47 hp. You regained 3 mp, and now have 7/9 mp. You start resting. Magic restored. MP restored: 9 You start resting. HP restored. Health restored: 47 Found an escape hatch in the floor. Found a stone staircase leading down. There is an escape hatch in the floor here. There is a stone staircase leading down here. Found a club. You sense a monster nearby. A wyvern zombie and a bullfrog zombie come into view. Found a scroll of identify. The wyvern zombie moves out of view. A bullfrog zombie is nearby! A bullfrog zombie is nearby! A bullfrog zombie is nearby! The wyvern zombie attacks as it pursues you! The wyvern zombie bites you! You take 8 damage, and have 39/47 hp. The wyvern zombie attacks as it pursues you! You block the wyvern zombie's attack. The wyvern zombie attacks as it pursues you! The wyvern zombie bites you! The wyvern zombie barely misses you. You take 12 damage, and have 27/47 hp. MASSIVE DAMAGE!! The wyvern zombie bites you! You take 10 damage, and have 18/47 hp. MASSIVE DAMAGE!! Casting: Mercury Arrow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wyvern zombie (chance to weaken: 76%) The glob of mercury hits the wyvern zombie. The wyvern zombie looks weaker. The mercury splashes! The wyvern zombie is lightly damaged. The wyvern zombie bites you. You take 1 damage, and have 17/47 hp. You now have 7/9 mp. The wyvern zombie attacks as it pursues you! You block the wyvern zombie's attack. The bullfrog zombie barely misses you. The wyvern zombie bites you. There is a stone staircase leading up here. You take 1 damage, and have 17/47 hp. MP restored: 9 The bullfrog zombie hits you. * * * LOW HITPOINT WARNING * * * The wyvern zombie bites you. * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. You take 8 damage, and have 9/47 hp. You start resting. HP restored. Health restored: 47 You start waiting. Done waiting. There is a stone staircase leading down here. There is a stone staircase leading up, spattered with blood here. You climb upwards. Level annotation: exclusion: sleepcap There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. There is an entrance to Xaozek's Distillery here. Unknown command. l - a potion of lignification; m - a potion of mutation Thank you for shopping at Xaozek's Distillery! You can access your shopping list by pressing '$'. Unknown command. Okay, then. You aren't carrying any scrolls. Unknown command. Done exploring. Done exploring. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You climb downwards. Level annotation: exclusion: sleepcap There is a stone staircase leading up here. Partly explored, can't reach some places. Partly explored, can't reach some places. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. Found 18 gold pieces, a mace and a scroll labelled QATEUFR ZUTTO. Found an escape hatch in the ceiling. There is a stone staircase leading up here. Casting: Mercury Arrow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Found 14 gold pieces. Casting: Mercury Arrow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. A gnoll comes into view. It is wielding a +0 club and quivering a throwing net. Found a potion of lignification. The orc shouts! You hear a shout! x4 A gnoll comes into view. It is wielding a +0 spear. Casting: Mercury Arrow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 club and wearing a +0 scale mail Poisonous fumes billow around the orc! The orc is poisoned. The gnoll shouts! An orc comes into view. It is wielding a +0 flail. A gnoll comes into view. It is wielding a +0 club. You now have 8/9 mp. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The orc is poisoned. The gnoll is poisoned. x3 The orc looks even sicker. The gnoll looks even sicker. x2 You kill the orc! Vehumet accepts your kill. An orc comes into view. It is wielding a +0 trident. You now have 5/9 mp. The orc looks even sicker. The gnoll looks even sicker. Your toxic aura wanes. You kill the orc! Vehumet accepts your kill. There is a stone staircase leading up here. Casting: Olgreb's Toxic Radiance (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You kill the gnoll! Vehumet accepts your kill. The gnoll throws a throwing net. The throwing net barely misses you. Casting: Olgreb's Toxic Radiance (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Olgreb's Toxic Radiance (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The orc is poisoned. You kill the gnoll! Vehumet accepts your kill. The gnoll looks even sicker. The orc looks even sicker. You now have 3/9 mp. Your toxic aura wanes. The orc hits you from afar with a +0 trident. You take 1 damage, and have 46/47 hp. Casting: Olgreb's Toxic Radiance (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 trident and wearing a +0 leather armour (severely wounded, very poisoned) Poisonous fumes billow around the orc! You kill the orc! Vehumet accepts your kill. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 club (severely wounded, very poisoned) You miscast Poisonous Vapours. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 3/9 mp. You hit the gnoll. You kill the gnoll! Vehumet accepts your kill. You have reached level 7! Health restored: 52 You start resting. Your magical contamination has completely faded away. You regained 3 mp, and now have 7/10 mp. You start resting. A scorpion comes into view. Unknown command. Okay, then. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The scorpion is poisoned. The scorpion looks even sicker. You now have 4/10 mp. Casting: Olgreb's Toxic Radiance (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Your toxic aura wanes. Casting: Olgreb's Toxic Radiance (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. You kill the scorpion! Vehumet accepts your kill. Training target 3.0 for Shields reached! Your Shields skill increases to level 3! You need to enable at least one skill for training. You start resting. Magic restored. MP restored: 10 You start waiting. A wyvern zombie comes into view. There is a stone staircase leading up here. Things that are here: a +0 trident; a +0 leather armour; an orc corpse There is a stone staircase leading up here. There is a stone staircase leading up here. Casting: Olgreb's Toxic Radiance (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wyvern zombie (chance to weaken: 76%) The glob of mercury misses the wyvern zombie. You now have 8/10 mp. Casting: Mercury Arrow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wyvern zombie (chance to weaken: 76%) The glob of mercury hits the wyvern zombie. The wyvern zombie looks weaker. The wyvern zombie is lightly damaged. You block the wyvern zombie's attack. You now have 7/10 mp. You hit the wyvern zombie. The wyvern zombie is lightly damaged. The wyvern zombie barely misses you. You barely miss the wyvern zombie. The wyvern zombie is lightly damaged. The wyvern zombie bites you. You take 1 damage, and have 51/52 hp. You hit the wyvern zombie but do no damage. The wyvern zombie is lightly damaged. The wyvern zombie completely misses you. Health restored: 52 You barely miss the wyvern zombie. The wyvern zombie is lightly damaged. The wyvern zombie barely misses you. You hit the wyvern zombie. The wyvern zombie is lightly damaged. The wyvern zombie bites you but does no damage. You barely miss the wyvern zombie. The wyvern zombie is lightly damaged. The wyvern zombie barely misses you. You hit the wyvern zombie. The wyvern zombie is lightly damaged. You hit the wyvern zombie. The wyvern zombie is lightly damaged. The wyvern zombie bites you but does no damage. MP restored: 10 You barely miss the wyvern zombie. The wyvern zombie is lightly damaged. The wyvern zombie bites you. You take 6 damage, and have 46/52 hp. The wyvern zombie bites you but does no damage. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. Health restored: 52 You start waiting. Done waiting. This spell is quite dangerous to cast! Vehumet grants you knowledge of Stone Arrow. You start memorising the spell. You continue memorising. x3 You finish memorising. You add the spell Stone Arrow to your library. Spell assigned to 'd'. Okay, then. Unknown command. There is a stone staircase leading down here. Done exploring. Done exploring. Done exploring. You climb downwards. The wyvern zombie barely misses you. The wyvern zombie bites you! There is a stone staircase leading up, spattered with blood here. You take 9 damage, and have 43/52 hp. You barely miss the wyvern zombie. The wyvern zombie is lightly damaged. The wyvern zombie bites you! You take 11 damage, and have 32/52 hp. MASSIVE DAMAGE!! The wyvern zombie closely misses you. The wyvern zombie bites you! You climb upwards. There is a stone staircase leading down here. You take 10 damage, and have 22/52 hp. You start resting. HP restored. Health restored: 52 You start waiting. Done waiting. You start waiting. Done waiting. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Unknown command. A wyvern zombie and a scorpion come into view. There is a stone staircase leading up here. You block the wyvern zombie's attack. You climb upwards. There is a stone staircase leading down here. There is a staircase to the Ecumenical Temple here. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. n - a throwing net You now have 95 gold pieces (gained 18). There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading down. There is a stone staircase leading up here. Casting: Mercury Arrow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Olgreb's Toxic Radiance. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 6/10 mp. Casting: Olgreb's Toxic Radiance (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The jackal barks! The jackal is poisoned. The jackal barks! The jackal is poisoned. x2; The jackal looks even sicker. x2 You kill the jackal! Vehumet accepts your kill. A scorpion zombie comes into view. The jackal barely misses you. You now have 3/10 mp. You hit the jackal. You kill the jackal! Vehumet accepts your kill. The jackal looks even sicker. The jackal barely misses you. A scorpion comes into view. You barely miss the jackal. The jackal is severely wounded. The scorpion is poisoned. You kill the jackal! Vehumet accepts your kill. You feel your power returning. The scorpion is poisoned. Your toxic aura wanes. An ogre comes into view. It is wielding a +0 giant club. Health restored: 53 The scorpion closely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Olgreb's Toxic Radiance (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (moderately wounded, poisoned) Poisonous fumes billow around the scorpion! The scorpion looks even sicker. You block the scorpion's attack. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, very poisoned, chance to weaken: 90%) The glob of mercury hits the scorpion. The scorpion looks weaker. The scorpion is almost dead. You kill the scorpion! Vehumet accepts your kill. You feel your power returning. Your Fighting skill increases to level 4! Health restored: 54 You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 10 Done exploring. You climb downwards. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Casting: Mercury Arrow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The scorpion is poisoned. The scorpion looks even sicker. The scorpion stings you. You are poisoned. The scorpion poisons you! The scorpion stings you. You take 9 damage, and have 45/54 hp. You now have 6/10 mp. You closely miss the scorpion. The scorpion is moderately wounded. You feel sick. You take 2 damage, and have 43/54 hp. You barely miss the scorpion. The scorpion is severely wounded. You feel sick. The scorpion closely misses you. You take 2 damage, and have 41/54 hp. You hit the scorpion. You kill the scorpion! Vehumet accepts your kill. You feel your power returning. Your toxic aura wanes. You feel sick. You regained 2 mp, and now have 9/10 mp. You feel sick. You see here a scorpion corpse. MP restored: 10 You start resting. You feel sick. x5 You are no longer poisoned. You take 5 damage, and have 36/55 hp. You start resting. HP restored. Health restored: 55 There is a staircase to the Ecumenical Temple here. There is a stone staircase leading up here. There is a stone staircase leading down here. Welcome back, bayes525 the Formicid Alchemist. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Unknown command. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. Unknown command. Cast which spell? (? or * to list) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Cast which spell? (? or * to list) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You see here a +0 dagger. There is a stone staircase leading down, spattered with blood here. You climb downwards. There is a stone staircase leading up here. You see here a jackal skeleton. There is a stone staircase leading down here. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! There is a stone staircase leading up here. Annotate which branch? (. - D:6, ? - help, ! - show branch list) What level of the Dungeon? 5 New annotation for D:5 (include '!' for warning): Zombies and an ogre! Found an escape hatch in the ceiling. A hound comes into view. The hound barks! A hound is nearby! Cast which spell? (? or * to list) You miscast Olgreb's Toxic Radiance. You are very lightly contaminated with residual magic. You are overcome by clouds of banana yellow smoke. You are poisoned. You feel very sick. You take 4 damage, and have 51/55 hp. You now have 6/10 mp. Casting: Olgreb's Toxic Radiance (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target Aim: a hound Poisonous fumes billow around the hound! The hound is poisoned. You feel very sick. You block the hound's attack. You take 3 damage, and have 48/55 hp. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (lightly wounded, poisoned, chance to weaken: 100%) You miscast Mercury Arrow. Nothing appears to happen. You feel sick. The hound barely misses you. A vampire comes into view. The hound bites you but does no damage. You take 1 damage, and have 47/55 hp. You now have 4/10 mp. You feel sick. You take 2 damage, and have 45/55 hp. You feel sick. The hound bites you. You take 3 damage, and have 42/55 hp. You aren't carrying any scrolls. Unknown command. Okay, then. Okay, then. You aren't carrying any scrolls. Unknown command. Okay, then. You aren't carrying any items that you can evoke. Unknown command. Okay, then. You feel sick. Okay, then. A sleepcap comes into view. You feel sick. The hound pauses to sniff the ground. The hound closely misses you. You take 1 damage, and have 41/55 hp. You feel sick. You take 1 damage, and have 40/55 hp. You hit the hound. The hound is severely wounded. You feel sick. The hound bites you. You take 2 damage, and have 38/55 hp. Casting: Mercury Arrow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (severely wounded, poisoned, chance to weaken: 100%) The glob of mercury hits the hound! The hound looks weaker. You kill the hound! Vehumet accepts your kill. You feel sick. You are no longer poisoned. Training target 5.0 for Fighting reached! Your Fighting skill increases to level 5! You need to enable at least one skill for training. You now have 6/10 mp. There is an escape hatch in the ceiling here. Casting: Mercury Arrow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Mercury Arrow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (chance to weaken: 100%) The glob of mercury hits the sleepcap. The sleepcap looks weaker. The sleepcap is lightly damaged. You now have 8/10 mp. Casting: Mercury Arrow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (lightly damaged, weak, chance to weaken: 100%) The glob of mercury hits the sleepcap. The sleepcap looks even weaker. The sleepcap is moderately damaged. You now have 6/10 mp. Casting: Mercury Arrow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (moderately damaged, weak, chance to weaken: 100%) The glob of mercury hits the sleepcap. The sleepcap looks even weaker. The sleepcap is heavily damaged. You now have 5/10 mp. You hit the sleepcap but do no damage. The sleepcap is heavily damaged. You block the sleepcap's attack. You hit the sleepcap. The sleepcap is heavily damaged. The sleepcap closely misses you. You hit the sleepcap but do no damage. The sleepcap is heavily damaged. You hit the sleepcap but do no damage. The sleepcap is heavily damaged. The sleepcap releases spores at you. You take 2 damage, and have 40/56 hp. Okay, then. Okay, then. You hit the sleepcap but do no damage. The sleepcap is heavily damaged. You block the sleepcap's attack. Your magical contamination has completely faded away. You hit the sleepcap but do no damage. The sleepcap is heavily damaged. Casting: Mercury Arrow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (heavily damaged, weak, chance to weaken: 100%) The glob of mercury hits the sleepcap. The sleepcap looks even weaker. The sleepcap is severely damaged. The sleepcap releases spores at you but does no damage. You now have 6/10 mp. You hit the sleepcap. The sleepcap is severely damaged. The sleepcap closely misses you. You hit the sleepcap but do no damage. The sleepcap is severely damaged. The sleepcap barely misses you. You hit the sleepcap but do no damage. The sleepcap is severely damaged. The sleepcap releases spores at you but does no damage. You hit the sleepcap but do no damage. The sleepcap is severely damaged. You hit the sleepcap but do no damage. The sleepcap is severely damaged. The sleepcap releases spores at you but does no damage. You hit the sleepcap. The sleepcap is severely damaged. The sleepcap releases spores at you but does no damage. You hit the sleepcap. The sleepcap is almost destroyed. You hit the sleepcap but do no damage. The sleepcap is almost destroyed. You block the sleepcap's attack. You hit the sleepcap but do no damage. The sleepcap is almost destroyed. The sleepcap barely misses you. You hit the sleepcap but do no damage. The sleepcap is almost destroyed. The sleepcap closely misses you. You hit the sleepcap. The sleepcap is almost destroyed. MP restored: 10 You hit the sleepcap. The sleepcap is almost destroyed. The sleepcap releases spores at you but does no damage. You hit the sleepcap but do no damage. The sleepcap is almost destroyed. You block the sleepcap's attack. You hit the sleepcap but do no damage. The sleepcap is almost destroyed. The sleepcap releases spores at you but does no damage. You hit the sleepcap. You destroy the sleepcap! Vehumet accepts your kill. Your Conjurations skill increases to level 1! There is an escape hatch in the ceiling here. You start resting. You hear the slow rusting of a drain nearby. You start resting. HP restored. Health restored: 56 q - a scroll labelled RUATAD QAOTECS Found a potion of heal wounds. You hear the slow rusting of a very distant drain. r - a potion of heal wounds A white imp and a scorpion come into view. The white imp shouts! An adder comes into view. There are monsters nearby! Casting: Mercury Arrow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The adder hisses angrily. The adder is poisoned. The scorpion is poisoned. The adder looks even sicker. The white imp gestures at you. The puff of frost hits you. You resist. You take 4 damage, and have 52/56 hp. You now have 6/10 mp. The adder looks even sicker. Your toxic aura wanes. Vehumet accepts your kill. You feel a bit more experienced. Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. Your Earth Magic skill increases to level 1! MP restored: 10 Health restored: 56 The white imp shouts, "Crawl home, thou craven common-kissing canker-blossom!" There is a stone staircase leading up here. The white imp hits you but does no damage. The white imp attacks as it pursues you! The white imp hits you but does no damage. Casting: Olgreb's Toxic Radiance (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (chance to weaken: 100%) The glob of mercury hits the white imp. The white imp looks weaker. The white imp is heavily wounded. The white imp hits you. The white imp freezes you. You resist. You take 4 damage, and have 52/56 hp. You now have 8/10 mp. You hit the white imp. The white imp is heavily wounded. You block the white imp's attack. You barely miss the white imp. The white imp is heavily wounded. The white imp hits you but does no damage. You closely miss the white imp. The white imp is heavily wounded. The white imp gestures at you. The puff of frost hits you but does no damage. MP restored: 10 You hit the white imp but do no damage. The white imp is heavily wounded. You closely miss the white imp. The white imp is heavily wounded. You block the white imp's attack. You hit the white imp but do no damage. The white imp is heavily wounded. You hit the white imp. The white imp is severely wounded. The white imp hits you but does no damage. You hit the white imp. You kill the white imp! Vehumet accepts your kill. Vehumet offers you knowledge of Scorch. Okay, then. You turn into a tree. Your +1 pair of boots and +0 leather armour of Watchfulness {rElec rC+ rN+} meld into your body. Your roots penetrate the ground. The vampire completely misses you. You block the vampire's attack. You now have 82/84 hp. Okay, then. You unwield your +1 dagger of speed. You closely miss the vampire. You block the vampire's attack. The vampire bites you but does no damage. You hit the vampire but do no damage. You hear the slow rusting of a distant drain. The vampire hits you but does no damage. The vampire bites you but does no damage. The vampire hits you but does no damage. You block the vampire's attack. You hit the vampire but do no damage. The vampire hits you but does no damage. The vampire bites you. The vampire draws vitality from your injuries! You take 5 damage, and have 77/84 hp. You smack the vampire! The vampire is moderately damaged. The vampire hits you but does no damage. The vampire bites you but does no damage. You smack the vampire! The vampire is heavily damaged. The vampire draws life force from you! The vampire is healed by the life force! You take 8 damage, and have 69/84 hp. You hit the vampire. The vampire is heavily damaged. The vampire hits you but does no damage. The vampire bites you but does no damage. You smack the vampire! The vampire is severely damaged. The vampire mumbles some strange words. The vampire flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You closely miss something. Something draws life force from you. You take 5 damage, and have 64/84 hp. You barely miss something. You block something's attack. x2 You closely miss something. Something hits you but does no damage. Something bites you! Something draws vitality from your injuries! You take 7 damage, and have 57/84 hp. You miss something. Something hits you but does no damage. Something bites you but does no damage. You hit something but do no damage. You block something's attack. Something bites you but does no damage. You hit something but do no damage. Something hits you but does no damage. Something bites you but does no damage. You smack something! Something draws life force from you!! You take 21 damage, and have 37/84 hp. MASSIVE DAMAGE!! You closely miss something. Something hits you! Something bites you. * * * LOW HITPOINT WARNING * * * Something draws vitality from your injuries! A jelly comes into view. You take 13 damage, and have 24/84 hp. The jelly quivers. You hit something but do no damage. Something hits you but does no damage. Something bites you but does no damage. You hit something but do no damage. Something hits you but does no damage. Something bites you but does no damage. You miss something. Something hits you but does no damage. You block something's attack. You miss something. Something hits you but does no damage. Something bites you. * * * LOW HITPOINT WARNING * * * Something draws vitality from your injuries! You take 4 damage, and have 21/84 hp. You barely miss something. Something hits you. * * * LOW HITPOINT WARNING * * * You block something's attack. You take 2 damage, and have 19/84 hp. You closely miss something. Something hits you. * * * LOW HITPOINT WARNING * * * Something bites you! * * * LOW HITPOINT WARNING * * * Something draws vitality from your injuries! You take 10 damage, and have 9/84 hp. You feel much better. Something hits you but does no damage. Something bites you but does no damage. You regained 28 hp, and now have 37/84 hp. You hit something. Something hits you but does no damage. Something bites you. Something draws vitality from your injuries! You take 5 damage, and have 32/84 hp. You hit something. Something hits you but does no damage. Something bites you but does no damage. You hit something but do no damage. Something hits you but does no damage. Something bites you but does no damage. You hear some strange, mumbled words. Something tries to affect you, but you resist. You closely miss something. Something hits you but does no damage. Something bites you but does no damage. You closely miss something. You hear some strange, mumbled words. Something tries to affect you, but you resist. You hit something but do no damage. Something hits you but does no damage. Something bites you but does no damage. You hit something but do no damage. Something hits you but does no damage. Something bites you but does no damage. You hit something. Something hits you. Something bites you but does no damage. You take 5 damage, and have 29/84 hp. You miss something. Something hits you but does no damage. Something bites you but does no damage. You barely miss something. Something hits you. * * * LOW HITPOINT WARNING * * * Something bites you but does no damage. You take 6 damage, and have 24/84 hp. You hit something but do no damage. Something hits you! * * * LOW HITPOINT WARNING * * * Something bites you. * * * LOW HITPOINT WARNING * * * Something draws vitality from your injuries! You take 14 damage, and have 10/84 hp. You barely miss something. Something hits you but does no damage. You block something's attack. Throw: throwing net Press: ? - help, Shift-Dir - straight line Aim: a jelly (90% to hit, immune to nets) You throw a throwing net. The throwing net hits the jelly. The jelly effortlessly oozes through the net! Something hits you. * * * LOW HITPOINT WARNING * * * Something bites you. * * * LOW HITPOINT WARNING * * * Something draws vitality from your injuries! You take 7 damage, and have 4/84 hp. Okay, then. As you read the scroll labelled RUATAD QAOTECS, it dissolves into smoke. It was a scroll of fog. Something hits you but does no damage. Something bites you! You die... ############### #.............# #.........<.#.# #....###.....§######### #............J{♣§§...<###### #...####....#§###§........... #...#####..###...........#### #.....V.....#.........##.... #...###..#....###.##...##### #...# #...........##.#.# #...###..#.#..######.#.# #.............# #.#.# ##..###..#.#.## #.#.# You could see a jelly. Vanquished Creatures 4 scorpions A jelly (D:5) 2 hounds 3 sleepcaps An iguana (D:4) 2 orc wizards (D:4) Terence (D:3) 5 adders 3 gnolls (D:5) A white imp (D:6) 3 ribbon worms 4 orcs 9 bats 3 endoplasms 4 giant cockroaches 15 goblins 4 hobgoblins 10 jackals 6 kobolds 4 quokkas 5 ball pythons 4 frilled lizards 4 rats 98 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Formicid Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 176 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 282 | D:1 | Reached skill level 1 in Fighting 491 | D:1 | Learned a level 2 spell: Mercury Arrow 739 | D:1 | Found a faded altar of an unknown god. 777 | D:1 | Prayed at the altar of an unknown god. 777 | D:1 | Became a worshipper of Vehumet 777 | D:1 | Reached * piety under Vehumet 777 | D:1 | Offered knowledge of Sandblast by Vehumet. 930 | D:1 | Reached XP level 3. HP: 18/27 MP: 1/6 1800 | D:2 | Found Waxeopt's Antique Weapon Shoppe. 1849 | D:2 | Reached XP level 4. HP: 35/35 MP: 3/7 1987 | D:2 | Found Sohu Kin's Antique Armour Shop. 2068 | D:2 | Found Xaozek's Distillery. 2185 | D:2 | Bought a potion of curing for 36 gold pieces 2289 | D:2 | Learned a level 4 spell: Olgreb's Toxic Radiance 2301 | D:2 | Found a sparkling altar of Nemelex Xobeh. 2439 | D:2 | Found Gasex's Magic Scroll Boutique. 2919 | D:3 | Reached skill level 5 in Alchemy 3258 | D:3 | Offered knowledge of Stone Arrow by Vehumet. 3356 | D:3 | Noticed Terence 3369 | D:3 | HP: 5/35 [Terence/+5 heavy flail (9)] 3373 | D:3 | Killed Terence 3374 | D:3 | Reached XP level 5. HP: 9/41 MP: 1/8 3792 | D:3 | Reached ** piety under Vehumet 4370 | D:4 | Reached skill level 6 in Alchemy 4801 | D:4 | HP: 5/41 [sleepcap (5)] 5255 | D:4 | Found a staircase to the Ecumenical Temple. 5411 | D:4 | Found Nalifed's Weapon Shoppe. 5457 | D:4 | Reached skill level 7 in Alchemy 5457 | D:4 | Reached XP level 6. HP: 16/47 MP: 9/9 5970 | D:4 | Identified the +0 leather armour of Watchfulness {rElec rC+ | rN+} 6014 | D:4 | Found a shimmering blue altar of Sif Muna. 6079 | D:4 | Reached skill level 8 in Alchemy 6346 | D:4 | Identified the +6 leather armour of the Evening {rC+ Regen+ | Slay+2} 6483 | D:5 | Entered Level 5 of the Dungeon 6500 | D:5 | Reached skill level 1 in Shields 6511 | D:5 | HP: 5/47 [acid (6)] 7069 | D:2 | Bought a potion of lignification for 36 gold pieces 7069 | D:2 | Bought a potion of mutation for 96 gold pieces 7138 | D:5 | Reached XP level 7. HP: 52/52 MP: 4/10 7374 | D:4 | Learned a level 3 spell: Stone Arrow 8067 | D:6 | Noticed a vampire 8075 | D:6 | Reached skill level 5 in Fighting 8107 | D:6 | Reached skill level 1 in Conjurations 8185 | D:6 | Reached skill level 1 in Earth Magic 8212 | D:6 | Offered knowledge of Scorch by Vehumet. 8235 | D:6 | HP: 9/84 [something (8)] 8247 | D:6 | HP: 10/84 [something (5)] 8249 | D:6 | HP: 4/84 [something (5)] 8250 | D:6 | Mangled by a vampire Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_loops_ring, angelslayer_ecumenical_altar_simple_liquid, minmay_misc_feat_roman D:2: layout_rooms, serial_shops, shop, nicolae_shop_crystal, nicolae_shop_industrial_runoff, nicolae_shop_hallway_plus, serial_glass, glass_columns_c, glass_columns_a, basic_altar D:3: layout_basic, good_gods_temple_1, uniq_terence D:4: layout_basic, kennysheep_orc_sif_temple, minmay_temple_entry_gardened_gates, serial_shops, nicolae_shop_real_fake_doors D:5: layout_rooms, amcnicky_altar_gilded, kennysheep_little_box, serial_undead, serial_undead_b, serial_undead_b, serial_undead_c, serial_undead_e, gammafunk_ghost_smash, grunt_decor_fettered D:6: layout_loops_ring, gup_sewer_entry_bubbles, uniq_duvessa, uniq_edmund Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 | 3.0 Fighting | 2 3 5 | 5.0 Alchemy | 5 7 8 | 8.0 Shields | 2 3 | 3.0 Conjurations | 1 | 1.7 Earth Magic | 1 | 1.7 Dodging | | 1.7 Spellcasting | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 24 | 100 | 45 || 169 Unarmed | | | 33 || 33 Throw: Dart | | 1 | || 1 Throwing net | | | 1 || 1 Cast: Poisonous Vapours | 33 | 40 | 2 || 75 Mercury Arrow | 6 | 18 | 9 || 33 Olgreb's Toxic Ra | | 4 | 4 || 8 Ability: Dig | | 2 | || 2 Use: Scroll | | 6 | 1 || 7 Potion | | 9 | 2 || 11 Stab: Sleeping | | 7 | || 7 Armour: Robe | 36 | 61 | || 97 Leather armour | | 19 | 25 || 44 Skin | | | 56 || 56 Dodge: Dodged | 55 | 47 | 18 || 120 Block: Buckler | | 4 | 19 || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8214 | 7761 | 453 | 4209 | 2257 | 6 | 1369.0 | Dungeon | 8214 | 7761 | 453 | 4209 | 2257 | 6 | 1369.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 3035 daAuts D:3: 1775 daAuts D:1: 1763 daAuts D:2: 986 daAuts D:5: 466 daAuts D:6: 186 daAuts