Dungeon Crawl Stone Soup version 0.33-a0-855-g853641c8f9 (webtiles) character file. Game seed: 11565304817621320630 10409 bayes525 the Fighter (level 11, -3/81 HPs) Began as an Octopode Forgewright on Feb 14, 2025. Was an Initiate of Gozag. Slain by a yak (14 damage) ... on level 8 of the Dungeon. The game lasted 00:38:04 (21050 turns). bayes525 the Fighter (Octopode Forgewright) Turns: 21050, Time: 00:38:04 Health: -3/81 AC: 1 Str: 11 XL: 11 Next: 61% Magic: 24/24 EV: 12 Int: 27 God: Gozag Gold: 432 SH: 0 Dex: 10 Spells: 3/16 levels left rFire . . . a - +3 dagger (speed) rCold . . . (no offhand) rNeg + . . (no helmet) rPois . e - amulet of magic regeneration rElec . k - ring of positive energy rCorr + H - ring of resist corrosion SInv . I - +6 ring of intelligence Will ..... J - ring of magical power Stlth ++++ (no ring) HPRegen 0.33/turn (no ring) MPRegen 0.59/turn (no ring) (no ring) %: no passive effects @: gold aura A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 8 of the Dungeon. You worshipped Gozag. Gozag was aware of your devotion. You visited 3 branches of the dungeon, and saw 10 of its levels. You collected 1267 gold pieces. You spent 750 gold pieces at shops. You paid 85 gold pieces to Gozag. Inventory: Hand Weapons a - a +3 dagger of speed (weapon) b - a +0 dagger of holy wrath d - a +0 hammer r - a +0 scimitar u - a +4 dagger Missiles n - 9 throwing nets (quivered) F - 7 boomerangs Jewellery e - an amulet of magic regeneration (worn) k - a ring of positive energy (worn) q - an amulet of faith H - a ring of resist corrosion (worn) I - a +6 ring of intelligence (worn) J - a ring of magical power (worn) Talismans m - a maw talisman w - a flux talisman Wands y - a wand of digging (7) A - a wand of polymorph (9) B - a wand of flame (12) C - a wand of paralysis (23) Scrolls c - 7 scrolls of teleportation g - a scroll of fog l - 2 scrolls of poison t - 2 scrolls of immolation v - a scroll of vulnerability D - a scroll of enchant armour G - a scroll of torment K - a scroll of fear Potions f - a potion of mutation {unknown} h - 5 potions of ambrosia i - a potion of curing j - 2 potions of magic o - 2 potions of haste {unknown} p - a potion of might {unknown} s - 2 potions of brilliance x - a potion of invisibility z - a potion of attraction Skills: - Level 10.0 Fighting - Level 2.0 Dodging - Level 6.0 Stealth - Level 3.0 Spellcasting - Level 8.0 Forgecraft - Level 5.0 Air Magic - Level 6.0 Alchemy + Level 9.3 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Construct Spike Laun Frge 94% 2d6 1% 2 c - Launch Clockwork Bee Frge 47% N/A 1% 3 d - Forge Lightning Spir Air/Frge 39% 3d6 6% 4 e - Olgreb's Toxic Radia Alch 36% N/A 8% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 100% 1d8 1% 1 Poisonous Vapours Alch/Air 100% 1d5 1% 1 Mercury Arrow Conj/Alch 40% 2d7 3% 2 Apportation Tloc 8% N/A 9% 1 Soul Splinter Necr 16% N/A 9% 1 Summon Small Mammal Summ 16% N/A 9% 1 Frozen Ramparts Ice 8% 1d2 26% 3 Ozocubu's Armour Ice 4% N/A 26% 3 Forge Blazeheart Golem Fire/Frge 25% N/A 17% 4 Metabolic Englaciation Hex/Ice 2% N/A 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:6 Lair (1/5) D:8 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:4 : D:8 ((* Annotations: D:7 exclusion: staircase, Maggie Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The bolt of electricity hits the jackal! The jackal dies! Things that are here: 8 gold pieces; a +0 club The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll closely misses you. The gnoll barely misses you. The gnoll barely misses you. You kill the gnoll! You start resting. Magic restored. You regained 2 hp, and now have 80/81 hp. MP restored: 24 You start resting. HP restored. Health restored: 81 You start waiting. Done waiting. You now have 248 gold pieces (gained 8). You see here a +0 club. You now have 264 gold pieces (gained 16). You see here a +0 halberd. h - 5 potions of ambrosia (gained 1) You enter the deep water. You now have 274 gold pieces (gained 10). Things that are here: a +0 club; a +0 robe You now have 280 gold pieces (gained 6). You see here 10 stones. You enter the deep water. You see here a +0 leather armour. You enter the deep water. A gnoll comes into view. It is wielding a +0 flail. A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! Casting: Forge Lightning Spire (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The gnoll shouts! You now have 20/24 mp. You barely miss the gnoll. Your grab misses the gnoll. You squeeze the gnoll. The gnoll is moderately wounded. You hit the gnoll. Your grab misses the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! You take 10 damage, and have 71/81 hp. You hit the gnoll. You grab the gnoll. You squeeze the gnoll. You kill the gnoll! You now have 288 gold pieces (gained 8). You see here a +0 flail. You start resting. Magic restored. MP restored: 24 You start resting. Your lightning spire fades away. HP restored. Health restored: 81 Found Fifuucom's Antique Weapon Shop. There is an entrance to Fifuucom's Antique Weapon Shop here. You see here a +0 dagger. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Unknown command. There is a staircase to the Lair here. You climb downwards. Welcome to the Lair of Beasts! There is a staircase back to the Dungeon here. Okay, then. Okay, then. Found 19 gold pieces. Found 22 gold pieces. You now have 307 gold pieces (gained 19). A water moccasin comes into view. A water moccasin is nearby! A water moccasin is nearby! A water moccasin is nearby! Casting: Forge Lightning Spire (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Forge Lightning Spire (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a water moccasin (wandering, hasn't noticed you) You lock target on the water moccasin and prepare to deploy your bee. (Press . to continue winding your bee.) The water moccasin hisses angrily. You now have 22/24 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... A cane toad comes into view. With a metallic buzz, your clockwork bee launches itself at the water moccasin. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your clockwork bee closely misses the water moccasin. The water moccasin misses you. You now have 20/24 mp. You hit the water moccasin. You grab the water moccasin. The water moccasin is lightly wounded. You constrict the water moccasin. Your clockwork bee stings the water moccasin. The water moccasin bites you. You take 2 damage, and have 79/81 hp. You hit the water moccasin. The water moccasin is heavily wounded. You constrict the water moccasin. Your clockwork bee barely misses the water moccasin. You hit the water moccasin. The water moccasin is severely wounded. You constrict the water moccasin. The water moccasin bites you but does no damage. Your clockwork bee barely misses the water moccasin. You barely miss the water moccasin. You squeeze the water moccasin. You kill the water moccasin! Your clockwork bee locks its sights upon the cane toad. The cane toad completely misses you. Your clockwork bee stings the cane toad. The cane toad stings you! You are poisoned. The cane toad poisons you! Your clockwork bee stings the cane toad! You take 15 damage, and have 65/81 hp. You hit the cane toad but do no damage. Your grab misses the cane toad. The cane toad is moderately wounded. You feel sick. You take 2 damage, and have 63/81 hp. You hit the cane toad. You grab the cane toad. The cane toad is heavily wounded. You constrict the cane toad. You feel sick. Your clockwork bee stings the cane toad. The cane toad barely misses you. Your lightning spire shoots out a bolt of lightning at the cane toad! The bolt of electricity hits the cane toad! x2 The cane toad dies! You take 2 damage, and have 61/81 hp. You feel very sick. Your clockwork bee winds down and falls to the ground. You now have 314 gold pieces (gained 7). You feel sick. You take 3 damage, and have 58/81 hp. MP restored: 24 You feel sick. You take 2 damage, and have 56/81 hp. You start resting. You feel sick. x5 You are no longer poisoned. You take 3 damage, and have 53/81 hp. You start resting. Your dormant clockwork bee falls apart. Your lightning spire fades away. HP restored. Health restored: 81 You start waiting. Done waiting. A water moccasin comes into view. A water moccasin is nearby! Casting: Forge Lightning Spire (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a water moccasin (asleep) You lock target on the water moccasin and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 21/24 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the water moccasin. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 19/24 mp. Your clockwork bee closely misses the water moccasin. The water moccasin bites your clockwork bee. Your clockwork bee misses the water moccasin. The water moccasin bites your clockwork bee. Your clockwork bee misses the water moccasin. The water moccasin bites your clockwork bee. Your clockwork bee stings the water moccasin. The water moccasin misses your clockwork bee. Your clockwork bee barely misses the water moccasin. Your lightning spire shoots out a bolt of lightning at the water moccasin! The bolt of electricity misses the water moccasin. You hear a croak. Your clockwork bee closely misses the water moccasin. Your clockwork bee stings the water moccasin! A blink frog comes into view. Your lightning spire shoots out a bolt of lightning at the blink frog! The bolt of electricity hits the blink frog! A blink frog comes into view. x2 Your lightning spire shoots out a bolt of lightning at the blink frog! The bolt of electricity hits the blink frog!! MP restored: 24 You barely miss the water moccasin. You grab the water moccasin. The water moccasin is moderately wounded. You constrict the water moccasin! A blink frog comes into view. The water moccasin barely misses you. Your clockwork bee stings the water moccasin. You hit the water moccasin. You squeeze the water moccasin! You kill the water moccasin! Your clockwork bee locks its sights upon the blink frog. Your lightning spire shoots out a bolt of lightning at the blink frog! The bolt of electricity hits the blink frog! x2 The blink frog closely misses your clockwork bee. The blink frog blinks! Your clockwork bee stings the blink frog! Your lightning spire shoots out a bolt of lightning at the blink frog! The bolt of electricity hits the blink frog. The blink frog completely misses your clockwork bee. A blink frog comes into view. The blink frog blinks! x2 Your clockwork bee misses the blink frog. The blink frog hits your clockwork bee! The blink frog hits you!! Your lightning spire shoots out a bolt of lightning at the blink frog! The bolt of electricity hits the blink frog!! You take 19 damage, and have 62/81 hp. MASSIVE DAMAGE!! The blink frog hits you! You take 11 damage, and have 51/81 hp. You closely miss the blink frog. Your grab misses the blink frog. The blink frog is heavily wounded. The blink frog is distracted by your dazzling golden aura. The blink frog blinks! The blink frog is no longer distracted by gold. The blink frog blinks! The blink frog is distracted by your dazzling golden aura. The blink frog blinks! The blink frog hits the plant. The plant begins to die. Your lightning spire shoots out a bolt of lightning at the blink frog! The bolt of electricity hits the blink frog. Your lightning spire shoots out a bolt of lightning at the blink frog! The bolt of electricity hits the blink frog! The blink frog dies! Your Shapeshifting skill increases to level 7! The blink frog is no longer distracted by gold. The blink frog blinks! Casting: Forge Lightning Spire (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your lightning spire fades away. The blink frog blinks! You now have 22/24 mp. You hit the blink frog. Your grab misses the blink frog. Your squeeze misses the blink frog. The blink frog is moderately wounded. The rocky spike skewers the blink frog! The blink frog is severely wounded. A nearby plant withers and dies. Your clockwork bee barely misses the blink frog. You hit the blink frog. Your grab misses the blink frog. You squeeze the blink frog. The blink frog is almost dead. The rocky spike skewers the blink frog! You kill the blink frog! The blink frog hits you! The blink frog blinks! x2 You take 14 damage, and have 40/81 hp. Your clockwork bee completely misses the blink frog. MP restored: 24 The blink frog is distracted by your dazzling golden aura. Your clockwork bee stings the blink frog. The blink frog croaks. Your spike launcher falls apart as you grow too distant to maintain it. Your clockwork bee stings the blink frog. Your clockwork bee winds down and falls to the ground. The blink frog blinks! There is a staircase back to the Dungeon here. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 20/24 mp. You hit the blink frog. You grab the blink frog. The blink frog is moderately wounded. You constrict the blink frog. The blink frog blinks! The blink frog barely misses you. You hit the blink frog. Your squeeze misses the blink frog. The blink frog is heavily wounded. You constrict the blink frog. The blink frog hits you. You take 4 damage, and have 40/81 hp. You hit the blink frog. The blink frog is severely wounded. You constrict the blink frog. You hit the blink frog. You squeeze the blink frog. You kill the blink frog! You hit the blink frog. Your grab misses the blink frog. The blink frog is heavily wounded. The blink frog hits you! * * * LOW HITPOINT WARNING * * * The blink frog hits you!! * * * LOW HITPOINT WARNING * * * The blink frog blinks! You take 35 damage, and have 6/81 hp. MASSIVE DAMAGE!! Okay, then. You barely miss the blink frog. You grab the blink frog. Your squeeze misses the blink frog. The blink frog is heavily wounded. You constrict the blink frog. The blink frog hits you. * * * LOW HITPOINT WARNING * * * The blink frog blinks free of you. The blink frog blinks free! The blink frog blinks! You take 5 damage, and have 1/81 hp. Magic restored. Your lightning spire shoots out a bolt of lightning at the blink frog! The bolt of electricity misses the blink frog. You climb upwards. Welcome back to the Dungeon! Your mindless puppet stays behind. There is a staircase to the Lair here. MP restored: 24 You start resting. HP restored. Health restored: 81 You start waiting. Done waiting. You start waiting. Done waiting. You climb downwards. Welcome back to the Lair of Beasts! The blink frog barely misses you. The blink frog hits you. The blink frog blinks! The blink frog hits you. There is a staircase back to the Dungeon, spattered with blood here. You take 7 damage, and have 74/81 hp. Casting: Forge Lightning Spire (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The blink frog hits you! The blink frog blinks! The blink frog misses you. You take 11 damage, and have 63/81 hp. You now have 20/24 mp. You hit the blink frog but do no damage. Your grab misses the blink frog. You squeeze the blink frog. The blink frog is lightly wounded. The blink frog hits you! You take 16 damage, and have 47/81 hp. You hit the blink frog. Your grab misses the blink frog. Your squeeze misses the blink frog. The blink frog is moderately wounded. Your lightning spire shoots out a bolt of lightning at the blink frog! The bolt of electricity hits the blink frog! The blink frog barely misses you. You miss the blink frog. Your grab misses the blink frog. The blink frog is severely wounded. The blink frog blinks! You miss the blink frog. You grab the blink frog. You squeeze the blink frog! You kill the blink frog! Casting: Forge Lightning Spire (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a blink frog You lock target on the blink frog and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 19/24 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the blink frog. You hit the blink frog. You grab the blink frog. The blink frog is lightly wounded. You constrict the blink frog. The blink frog hits you! Your clockwork bee stings the blink frog! You take 8 damage, and have 41/81 hp. You hit the blink frog. The blink frog is heavily wounded. You constrict the blink frog. Your clockwork bee stings the blink frog. The blink frog barely misses you. You hit the blink frog. You kill the blink frog! Your clockwork bee winds down and falls to the ground. You start resting. Magic restored. MP restored: 24 You start resting. Your lightning spire fades away. Your dormant clockwork bee falls apart. A bullfrog comes into view. You regained 20 hp, and now have 62/81 hp. A bullfrog is nearby! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a bullfrog (wandering, hasn't noticed you) You lock target on the bullfrog and prepare to deploy your bee. (Press . to continue winding your bee.) The bullfrog croaks. You now have 21/24 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the bullfrog. Your clockwork bee stings the bullfrog. You hit the bullfrog. You grab the bullfrog. Your squeeze misses the bullfrog. The bullfrog is heavily wounded. You constrict the bullfrog. Your clockwork bee stings the bullfrog. The bullfrog dies! You start resting. Magic restored. Your clockwork bee winds down and falls to the ground. MP restored: 24 You start resting. Your dormant clockwork bee falls apart. HP restored. Health restored: 81 You start waiting. A bullfrog comes into view. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a bullfrog (wandering, hasn't noticed you) You lock target on the bullfrog and prepare to deploy your bee. (Press . to continue winding your bee.) The bullfrog croaks. You now have 22/24 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the bullfrog. You hit the bullfrog. Your grab misses the bullfrog. The bullfrog is moderately wounded. The bullfrog hits you. Your clockwork bee stings the bullfrog. You take 4 damage, and have 77/81 hp. MP restored: 24 You hit the bullfrog. Your grab misses the bullfrog. The bullfrog is severely wounded. The bullfrog hits you. You take 5 damage, and have 72/81 hp. You hit the bullfrog. Your grab misses the bullfrog. You squeeze the bullfrog. You kill the bullfrog! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. A bullfrog comes into view. You regained 3 hp, and now have 76/81 hp. A bullfrog is nearby! You wind your clockwork bee back up and it locks its sights upon the bullfrog! You now have 23/24 mp. The bullfrog closely misses your clockwork bee. Your clockwork bee stings the bullfrog! MP restored: 24 The bullfrog barely misses your clockwork bee. Your clockwork bee barely misses the bullfrog. The bullfrog misses your clockwork bee. Your clockwork bee stings the bullfrog. The bullfrog barely misses your clockwork bee. Your clockwork bee stings the bullfrog! The bullfrog dies! Your clockwork bee winds down and falls to the ground. You start resting. HP restored. Health restored: 81 You start waiting. Your dormant clockwork bee falls apart. A cane toad comes into view. A cane toad is nearby! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a cane toad (wandering, hasn't noticed you) You lock target on the cane toad and prepare to deploy your bee. (Press . to continue winding your bee.) The cane toad croaks. You now have 22/24 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the cane toad. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your clockwork bee stings the cane toad. You now have 20/24 mp. You barely miss the cane toad. You grab the cane toad. You squeeze the cane toad, but do no damage. The cane toad is lightly wounded. You constrict the cane toad, but do no damage. The cane toad misses you. Your clockwork bee stings the cane toad! You release your grip on the cane toad. Your clockwork bee stings the cane toad. The cane toad attacks as it pursues you! The cane toad barely misses you. Your lightning spire shoots out a bolt of lightning at the cane toad! The bolt of electricity hits the cane toad! You see here 5 gold pieces. Your clockwork bee stings the cane toad! Your clockwork bee stings the cane toad but does no damage. The cane toad closely misses you. You hit the cane toad. Your grab misses the cane toad. The cane toad is severely wounded. Your clockwork bee stings the cane toad. Your clockwork bee winds down and falls to the ground. The cane toad stings you. The cane toad stings you! You take 17 damage, and have 64/81 hp. MASSIVE DAMAGE!! You wind your clockwork bee back up and it locks its sights upon the cane toad! You now have 21/24 mp. You hit the cane toad. You grab the cane toad. The cane toad is almost dead. You constrict the cane toad. Your clockwork bee stings the cane toad! The cane toad dies! Your Shapeshifting skill increases to level 8! Your clockwork bee winds down and falls to the ground. You now have 325 gold pieces (gained 11). You start resting. Magic restored. MP restored: 24 You start resting. Your dormant clockwork bee falls apart. Your lightning spire fades away. HP restored. Health restored: 81 There is a staircase back to the Dungeon, spattered with blood here. You now have 352 gold pieces (gained 27). You now have 359 gold pieces (gained 7). You now have 363 gold pieces (gained 4). A cane toad comes into view. You see here 4 gold pieces. Casting: Forge Lightning Spire (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The cane toad gives a loud, deep croak! You now have 20/24 mp. Casting: Forge Lightning Spire (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a cane toad (ally target) You lock target on the cane toad and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 18/24 mp. You continue winding your clockwork bee... Your lightning spire shoots out a bolt of lightning at the cane toad! The bolt of electricity hits the cane toad. You continue winding your clockwork bee... Your lightning spire shoots out a bolt of lightning at the cane toad! The bolt of electricity hits the cane toad! With a metallic buzz, your clockwork bee launches itself at the cane toad. The cane toad closely misses you. Your clockwork bee stings the cane toad. You hit the cane toad. You grab the cane toad. The cane toad is heavily wounded. You constrict the cane toad, but do no damage. The cane toad stings you! Your clockwork bee stings the cane toad. You take 16 damage, and have 65/81 hp. You hit the cane toad. You squeeze the cane toad, but do no damage. The cane toad is severely wounded. You constrict the cane toad. Your lightning spire shoots out a bolt of lightning at the cane toad! The bolt of electricity hits the cane toad! The cane toad dies! Your clockwork bee winds down and falls to the ground. You now have 371 gold pieces (gained 8). You regained 2 mp, and now have 22/24 mp. You start resting. Magic restored. MP restored: 24 You start resting. Your dormant clockwork bee falls apart. Your lightning spire fades away. HP restored. Health restored: 81 You start waiting. Done waiting. You now have 375 gold pieces (gained 4). You now have 379 gold pieces (gained 4). You now have 386 gold pieces (gained 7). Found 2 poisoned darts. 3 yaks come into view. Found a stone staircase leading down. There are monsters nearby! There are monsters nearby! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a yak (asleep) You lock target on the yak and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 22/24 mp. You continue winding your clockwork bee... The yak gores you. You take 1 damage, and have 80/81 hp. You continue winding your clockwork bee... The yak misses you. Health restored: 81 With a metallic buzz, your clockwork bee launches itself at the yak. The yak completely misses you. Your clockwork bee stings the yak but does no damage. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The yak bellows! x2; You hear a bellow! A yak comes into view. x2 The yak gores you. Your clockwork bee stings the yak! You take 6 damage, and have 75/81 hp. You now have 20/24 mp. Casting: Forge Lightning Spire (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the yak! The yak is heavily wounded. Your clockwork bee barely misses the yak. The yak gores you but does no damage. Your clockwork bee stings the yak! You now have 18/24 mp. You hit the yak but do no damage. You squeeze the yak. The yak is severely wounded. The rocky spike skewers the yak. The yak is almost dead. The yak gores you! Your clockwork bee stings the yak. You take 13 damage, and have 63/81 hp. You hit the yak but do no damage. The yak is almost dead. The rocky spike skewers the yak. You kill the yak! Your clockwork bee locks its sights upon the yak. Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak! x2; Your clockwork bee stings the yak! Your clockwork bee stings the yak! Your clockwork bee winds down and falls to the ground. The rocky spike skewers the yak. The yak is heavily wounded. The yak attacks as it pursues you! The yak gores you!! The yak gores your lightning spire. Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak! x2 You take 18 damage, and have 46/81 hp. MASSIVE DAMAGE!! You hit the yak but do no damage. The yak is heavily wounded. The yak gores you! Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak! The yak dies! The bolt of electricity hits the yak! You take 8 damage, and have 38/81 hp. You barely miss the yak. Your squeeze misses the yak. The yak is heavily wounded. The rocky spike skewers the yak. The yak is severely wounded. The yak gores something. The yak gores you. You take 6 damage, and have 32/81 hp. You hit the yak. You squeeze the yak! The yak is almost dead. The rocky spike skewers the yak. You kill the yak! Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak. The bolt of electricity hits the yak! The rocky spike misses the yak. The yak gores something! Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak! You hit the yak. You kill the yak! The yak gores something. Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak. The yak gores something. The yak gores something but does no damage. MP restored: 24 Your lightning spire fades away. The yak gores something! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The yak gores something but does no damage. You now have 20/24 mp. Something gores your lightning spire but does no damage. Something gores your lightning spire. Something gores your lightning spire but does no damage. Something gores your lightning spire! Magic restored. There is a staircase back to the Dungeon, spattered with blood here. You regained 8 hp, and now have 44/81 hp. MP restored: 24 You climb upwards. Welcome back to the Dungeon! There is a staircase to the Lair here. You start resting. HP restored. Health restored: 81 You start waiting. Done waiting. You climb downwards. Welcome back to the Lair of Beasts! There is a staircase back to the Dungeon, spattered with blood here. A basilisk comes into view. A basilisk is nearby! A basilisk is nearby! A basilisk is nearby! Casting: Forge Lightning Spire (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a basilisk (wandering, hasn't noticed you) You lock target on the basilisk and prepare to deploy your bee. (Press . to continue winding your bee.) The basilisk hisses angrily. You now have 21/24 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the basilisk. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The basilisk completely misses your lightning spire. You now have 20/24 mp. The basilisk bites your lightning spire. Your lightning spire shoots out a bolt of lightning at the basilisk! The bolt of electricity hits the basilisk! Your clockwork bee stings the basilisk. Your clockwork bee closely misses the basilisk. The basilisk barely misses your clockwork bee. Your lightning spire shoots out a bolt of lightning at the basilisk! The bolt of electricity hits the basilisk. Your clockwork bee barely misses the basilisk. Your clockwork bee stings the basilisk. You hit the basilisk. You grab the basilisk. The basilisk is severely wounded. You constrict the basilisk. The basilisk gazes at you. You are slowing down. Your clockwork bee is unaffected. Your lightning spire is unaffected. Your clockwork bee stings the basilisk! The basilisk dies! Your clockwork bee winds down and falls to the ground. Your limbs are stiffening. You now have 395 gold pieces (gained 9). You have turned to stone. You turn to flesh and can act again. MP restored: 24 You start waiting. Your lightning spire fades away. Your dormant clockwork bee falls apart. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You enter the shallow water. You now have enough gold to petition Gozag for potion effects. You now have 417 gold pieces (gained 22). You enter the shallow water. You enter the shallow water. A water moccasin comes into view. The water moccasin hisses angrily. A water moccasin is nearby! Casting: Forge Lightning Spire (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 20/24 mp. Casting: Forge Lightning Spire (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a water moccasin (ally target) You lock target on the water moccasin and prepare to deploy your bee. (Press . to continue winding your bee.) Your lightning spire shoots out a bolt of lightning at the water moccasin! The bolt of electricity hits the water moccasin! You now have 18/24 mp. You continue winding your clockwork bee... The water moccasin bites your lightning spire but does no damage. You continue winding your clockwork bee... The water moccasin bites your lightning spire. Your lightning spire shoots out a bolt of lightning at the water moccasin! The bolt of electricity misses the water moccasin. With a metallic buzz, your clockwork bee launches itself at the water moccasin. The water moccasin bites your lightning spire but does no damage. The water moccasin bites your lightning spire. Your lightning spire shoots out a bolt of lightning at the water moccasin! The bolt of electricity hits the water moccasin! The water moccasin closely misses you. Your lightning spire shoots out a bolt of lightning at the water moccasin! The bolt of electricity hits the water moccasin. The water moccasin dies! Your clockwork bee winds down and falls to the ground. You now have 425 gold pieces (gained 8). Found 7 stones. Found a stone. You start resting. Magic restored. MP restored: 24 You start waiting. Your dormant clockwork bee falls apart. Your lightning spire fades away. Done waiting. Found a stone. Found a ring mail and a stone. You enter the shallow water. K - a scroll of fear Found a stone. A bullfrog comes into view. A bullfrog is nearby! A bullfrog is nearby! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a bullfrog (asleep) You lock target on the bullfrog and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 21/24 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the bullfrog. MP restored: 24 Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The bullfrog croaks. You now have 20/24 mp. The bullfrog hits your clockwork bee! Your clockwork bee stings the bullfrog. The bullfrog hits your clockwork bee. Your clockwork bee stings the bullfrog! The bullfrog barely misses your clockwork bee. Your clockwork bee stings the bullfrog. The bullfrog barely misses your clockwork bee. Your clockwork bee barely misses the bullfrog. The bullfrog barely misses your clockwork bee. Your clockwork bee stings the bullfrog! The bullfrog dies! Your clockwork bee winds down and falls to the ground. MP restored: 24 You now have enough gold to buy a book of Armaments on D:4. You can access your shopping list by pressing '$'. You now have 432 gold pieces (gained 7). Your lightning spire fades away. A wyvern comes into view. A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! Casting: Forge Lightning Spire (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a wyvern (asleep) You lock target on the wyvern and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 21/24 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the wyvern. Found 6 stones. The wyvern hisses angrily. MP restored: 24 Found a stone. You see here a stone. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The wyvern misses your clockwork bee. Your clockwork bee stings the wyvern. You now have 20/24 mp. Your clockwork bee stings the wyvern. The wyvern bites you!! Your clockwork bee stings the wyvern but does no damage. You see here a stone. You take 19 damage, and have 62/81 hp. MASSIVE DAMAGE!! You puncture the wyvern! Your squeeze misses the wyvern. The wyvern is heavily wounded. The wyvern closely misses you. Your clockwork bee stings the wyvern! You hit the wyvern but do no damage. The wyvern is severely wounded. Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the plant! The plant begins to die. The bolt of electricity hits the yak!! The wyvern barely misses you. Your clockwork bee stings the wyvern. You hit the wyvern. You squeeze the wyvern. You kill the wyvern! Your clockwork bee locks its sights upon the yak. A yak comes into view. The yak is distracted by your dazzling golden aura. A komodo dragon comes into view. A yak comes into view. A yak comes into view. A nearby plant withers and dies. Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the komodo dragon! The bolt of electricity hits the yak! The yak bellows! You see here a stone. Found 3 stones. The yak is no longer distracted by gold. Your clockwork bee barely misses the yak. Your clockwork bee stings the yak. Your clockwork bee winds down and falls to the ground. Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak! MP restored: 24 Found 8 stones. Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak! A yak comes into view. The komodo dragon barely misses you. Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity misses the yak. The komodo dragon barely misses you. You see here a stone. The yak gores something. Casting: Forge Lightning Spire (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The yak gores your lightning spire. The komodo dragon misses you. You now have 21/24 mp. The komodo dragon attacks as it pursues you! The komodo dragon bites you! You take 11 damage, and have 56/81 hp. Casting: Forge Lightning Spire (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the komodo dragon! The komodo dragon is heavily wounded. The komodo dragon bites you!! You take 31 damage, and have 25/81 hp. MASSIVE DAMAGE!! You now have 20/24 mp. You hit the komodo dragon but do no damage. The komodo dragon is heavily wounded. The rocky spike skewers the komodo dragon. The komodo dragon is heavily wounded. The yak barely misses your lightning spire. You hit the komodo dragon. The komodo dragon is heavily wounded. The rocky spike misses the yak. The komodo dragon bites you!! * * * LOW HITPOINT WARNING * * * The yak gores your lightning spire but does no damage. You take 25 damage, and have 1/81 hp. MASSIVE DAMAGE!! You feel much better. The rocky spike skewers the komodo dragon. The komodo dragon is heavily wounded. The yak gores your lightning spire but does no damage. The komodo dragon closely misses you. The yak snorts and paws the ground. The yak gores your lightning spire. x2 You regained 21 hp, and now have 22/81 hp. The rocky spike skewers the komodo dragon but does no damage. The komodo dragon is heavily wounded. The yak gores your lightning spire! Your lightning spire shoots out a bolt of lightning at the komodo dragon! The bolt of electricity hits the komodo dragon! You barely miss the komodo dragon. The komodo dragon is almost dead. The rocky spike skewers the yak. The yak is almost dead. The komodo dragon closely misses you. Okay, then. Unknown command. Okay, then. Okay, then. Unknown command. Okay, then. The rocky spike skewers the yak. The yak is almost dead. The yak gores your lightning spire but does no damage. Your lightning spire shoots out a bolt of lightning at the komodo dragon! The bolt of electricity hits the yak! The yak dies! The bolt of electricity hits the komodo dragon! The komodo dragon dies! Your Shapeshifting skill increases to level 9! Your spike launcher falls apart as you grow too distant to maintain it. The yak gores your lightning spire. Your lightning spire is destroyed! MP restored: 24 You enter the shallow water. The yak snorts and paws the ground. There are monsters nearby! You enter the deep water. There is a staircase back to the Dungeon, spattered with blood here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Lair here. You start resting. HP restored. Health restored: 81 You start waiting. Done waiting. You climb downwards. Welcome back to the Lair of Beasts! The yak gores you! x2 The yak barely misses you. There is a staircase back to the Dungeon, spattered with blood here. You take 26 damage, and have 55/81 hp. MASSIVE DAMAGE!! The yak gores you. The yak gores you but does no damage. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Lair here. You take 5 damage, and have 50/81 hp. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The yak closely misses you. The yak gores you! You take 7 damage, and have 43/81 hp. You now have 21/24 mp. The yak attacks as it pursues you! The yak gores you. The yak misses you. Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak! x2 The bolt of electricity hits the plant! The plant begins to die. You take 3 damage, and have 40/81 hp. The yak gores your lightning spire. The yak attacks as it pursues you! The yak gores you! You take 8 damage, and have 32/81 hp. You barely miss the yak. You squeeze the yak! The yak is heavily wounded. The yak attacks as it pursues you! The yak gores you! Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak! x2 You take 6 damage, and have 26/81 hp. The yak attacks as it pursues you! The yak misses you. Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak! The yak dies! The yak attacks as it pursues you! The yak gores you! * * * LOW HITPOINT WARNING * * * You take 16 damage, and have 10/81 hp. Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak! MP restored: 24 A nearby plant withers and dies. The yak attacks as it pursues you! The yak gores you! You die... Your body crumbles into a pile of gold. ########## ########## #####..### ############### ####.....###..##.P.P.P..P## .####....#....#.....PPI..P# ............#......P..>.P.# ##..........#............P# ..<.......#............P.P# ...#..........#.@Y.$.P...P# ..).......###.##.........## ##........###.####.....### ###........##....###.### .....................### ∩........###........##.### ..........###...#........# ###..[.....##.......##.### ##..#.....##.........#.# You could see a yak (ally target) and a friendly lightning spire (minion). Vanquished Creatures Joseph (D:7) 4 blink frogs (Lair:1) Blorkula the Orcula (D:8) A wyvern (Lair:1) 5 yaks A basilisk (D:8) 3 water moccasins A sky beast (D:8) An ogre (D:4) A kobold brigand (D:8) 2 bullfrogs A gnoll sergeant (D:8) A scorpion (D:7) 5 vampire bats (D:8) An electric eel (D:8) 2 gnoll boudas 6 hounds 3 orc priests A jelly (D:4) An iguana (D:4) 3 orc wizards 8 adders 13 gnolls 2 ribbon worms 16 orcs 4 ball pythons 9 endoplasms 2 giant cockroaches 6 goblins 13 hobgoblins A jackal (D:8) 4 quokkas 6 bats 5 frilled lizards 4 kobolds 4 rats (D:1) 142 creatures vanquished. Vanquished Creatures (collateral kills) Amaemon (D:8) Pikel (D:8) 3 cane toads (Lair:1) An orange demon (D:8) 2 komodo dragons Psyche (D:8) A blink frog (Lair:1) 6 yaks A basilisk (Lair:1) Menkaure (D:5) 2 water moccasins 3 orc warriors A sky beast (D:8) A black bear (D:6) A centaur (D:8) A phantom (D:5) 2 gnoll sergeants (D:8) 3 scorpions 3 bullfrogs (Lair:1) An electric eel (D:7) 6 orc priests 6 hounds 2 bombardier beetles 2 jellies 3 gnoll boudas A sleepcap (D:5) 3 orc wizards 31 gnolls An adder (D:4) 4 white imps A dart slug (D:3) 13 orcs 2 ball pythons 2 goblins A hobgoblin (D:3) 9 jackals A quokka (D:4) 2 kobolds 126 creatures vanquished. Grand Total: 268 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 375 | D:1 | Reached XP level 2. HP: 16/17 MP: 3/5 382 | D:1 | Learned a level 2 spell: Construct Spike Launcher 1024 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 1525 | D:1 | Reached skill level 5 in Stealth 1942 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 2343 | D:2 | Found a faded altar of an unknown god. 2360 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/7 2777 | D:2 | Reached skill level 1 in Fighting 3545 | D:3 | Reached skill level 2 in Fighting 3708 | D:3 | Reached XP level 5. HP: 35/35 MP: 8/8 4183 | D:3 | Reached skill level 3 in Fighting 5512 | D:4 | Reached skill level 4 in Fighting 5513 | D:4 | Reached XP level 6. HP: 34/44 MP: 7/9 5812 | D:4 | Found Leerieru's Book Shop. 6573 | D:5 | Entered Level 5 of the Dungeon 6583 | D:5 | Reached skill level 5 in Fighting 6837 | D:5 | Noticed a water moccasin 6845 | D:5 | Killed a water moccasin 6846 | D:5 | Reached XP level 7. HP: 28/51 MP: 10/10 7084 | D:5 | Reached skill level 6 in Fighting 7560 | D:5 | Reached skill level 1 in Air Magic 8002 | D:5 | Noticed a yak 8039 | D:4 | Reached skill level 5 in Forgecraft 8145 | D:5 | Noticed a yak 8154 | D:4 | Killed a yak 8155 | D:4 | Reached XP level 8. HP: 21/57 MP: 11/11 8384 | D:4 | Learned a level 4 spell: Forge Lightning Spire 8685 | D:5 | Noticed a yak 8686 | D:5 | Noticed a yak 8686 | D:5 | Noticed Menkaure 10091 | D:6 | Reached skill level 5 in Air Magic 10686 | D:6 | Found a staircase to the Ecumenical Temple. 10692 | Temple | Entered the Ecumenical Temple 10703 | Temple | Became a worshipper of Gozag Ym Sagoz the Greedy 11119 | D:7 | Noticed Maggie 11385 | D:7 | Noticed Joseph 11399 | D:7 | Killed Joseph 11400 | D:7 | Reached XP level 9. HP: 22/63 MP: 8/12 11654 | D:7 | Found a shimmering blue altar of Sif Muna. 11658 | D:7 | Found a radiant altar of Vehumet. 11658 | D:7 | Found an ancient bone altar of Kikubaaqudgha. 11663 | D:7 | Got Kikubaaqudgha's Parchment of Death 11927 | D:7 | Reached skill level 7 in Fighting 11976 | D:7 | HP: 7/64 [poisoned by a gnoll] 11980 | D:7 | HP: 3/64 [poisoned by a gnoll] 11983 | D:7 | HP: 1/64 [poisoned by a gnoll] 12487 | D:5 | Killed Menkaure 12501 | D:5 | Reached skill level 8 in Fighting 12501 | D:5 | Reached skill level 1 in Alchemy 13272 | D:4 | Bought a Young Poisoner's Handbook for 240 gold pieces 14259 | D:8 | Found Wacwo's Assorted Antiques. 14271 | D:8 | Noticed Blorkula the Orcula 14389 | D:8 | Reached skill level 5 in Alchemy 14588 | D:8 | Reached XP level 10. HP: 40/72 MP: 12/14 14992 | D:8 | Noticed Psyche 15000 | D:8 | Killed Psyche 15350 | D:8 | Reached skill level 9 in Fighting 15531 | D:8 | Noticed an orange demon 15535 | D:8 | Noticed Amaemon 15545 | D:8 | Killed an orange demon 15566 | D:8 | HP: 9/76 [scorpion[Amaemon] (7)] 15894 | D:7 | Learned a level 4 spell: Olgreb's Toxic Radiance 15924 | D:8 | Killed Amaemon 15925 | D:8 | Reached skill level 10 in Fighting 16287 | D:8 | Noticed Pikel 16297 | D:8 | Killed Pikel 16496 | D:8 | Killed Blorkula the Orcula 16497 | D:8 | Reached skill level 5 in Shapeshifting 16656 | D:8 | Paralysed by an orc for 5 turns 17263 | D:8 | Identified the +1 helmet of Wu Jian's Hatred {Will+} 17550 | D:8 | Reached XP level 11. HP: 75/81 MP: 10/15 17994 | D:8 | Found Kifiwkept's Weapon Boutique. 18130 | D:8 | Found a staircase to the Lair. 18165 | D:8 | Bought a glowing sapphire ring for 170 gold pieces 18165 | D:8 | Bought an iron ring for 170 gold pieces 18165 | D:8 | Bought a tourmaline ring for 170 gold pieces 18609 | D:8 | Found Fifuucom's Antique Weapon Shop. 18702 | Lair:1 | Entered Level 1 of the Lair of Beasts 18999 | Lair:1 | HP: 6/81 [blink frog (18)] 19000 | Lair:1 | HP: 1/81 [blink frog (5)] 20760 | Lair:1 | HP: 1/81 [komodo dragon (25)] 21048 | D:8 | HP: 10/81 [yak (16)] 21050 | D:8 | Slain by a yak Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_loops_ring D:2: layout_loops_cross, shapermc_ecumenical_altar_acropolis D:3: layout_basic D:4: layout_loops_cross, serial_shops, nicolae_shop_real_fake_doors D:5: layout_basic, uniq_menkaure D:6: layout_basic, minmay_temple_entry_fiery, nicolae_grassy_gnolls D:7: serial_bayou_shore_a, layout_gridville, grunt_temple_overflow_magic_moments, uniq_joseph, uniq_maggie D:8: layout_cave_pools, david_lair_shrubbed, serial_gnoll_camp, gnoll_camp_mini_loothouse, gnoll_camp_mini_shop, gnoll_camp_huts_moat, gnoll_camp_mini_doghouse, gnoll_camp_mini_doghouse, gnoll_camp_mini_shop, serial_shops, nicolae_shop_bloodbath_and_beyond, grunt_ministairs_10, uniq_blorkula_the_orcula, uniq_psyche, uniq_pikel, uniq_amaemon Temple: nicolae_temple_bog_church Lair:1: layout_cave_pods, chequers_serial_rivers_marsh, wander_river, lemuel_fruit_tree Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Stealth | 3 4 6 | 6.0 Fighting | 2 4 5 6 8 10 | 10.0 Air Magic | 3 5 | 5.0 Forgecraft | 5 8 | 8.0 Alchemy | 6 | 6.0 Spellcasting | 3 | 3.0 Shapeshifting | 5 9 | 9.3 Dodging | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Mace | 10 | | | || 10 Tentacles | 11 | 13 | 20 | 26 || 70 Constrict | 11 | 18 | 16 | 26 || 71 Dagger | 33 | 77 | 57 | 104 || 271 Throw: Throwing net | | 2 | | 2 || 4 Cast: Kinetic Grapnel | 4 | | | || 4 Construct Spike L | 4 | 16 | 11 | 10 || 41 Launch Clockwork | | 14 | 31 | 36 || 81 Forge Lightning S | | | 12 | 43 || 55 Olgreb's Toxic Ra | | | | 5 || 5 Use: Scroll | | 11 | 10 | || 21 Potion | | 1 | 1 | 1 || 3 Stab: Sleeping | 13 | 12 | 2 | 1 || 28 Armour: Skin | 12 | 26 | 59 | 119 || 216 Dodge: Dodged | 18 | 38 | 56 | 99 || 211 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 20996 | 20575 | 421 | 13175 | 4818 | 10 | 2099.6 | Dungeon | 19432 | 19055 | 377 | 12121 | 4719 | 8 | 2429.0 | Temple | 122 | 102 | 20 | 100 | 0 | 1 | 122.0 | Lair | 1441 | 1417 | 24 | 954 | 99 | 1 | 1441.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:8: 4091 daAuts D:7: 3379 daAuts D:5: 2647 daAuts D:4: 2514 daAuts D:3: 1742 daAuts D:1: 1723 daAuts D:2: 1676 daAuts D:6: 1656 daAuts Lair:1: 1441 daAuts Temple: 122 daAuts