Dungeon Crawl Stone Soup version 0.33-a0-855-g853641c8f9 (webtiles) character file. Game seed: 113809661404834389 110 bayes525 the Sneak (level 4, -4/29 HPs) Began as an Octopode Forgewright on Feb 14, 2025. Slain by a gnoll ... wielding a +0 spear (8 damage) ... on level 2 of the Dungeon. The game lasted 00:04:07 (1830 turns). bayes525 the Sneak (Octopode Forgewright) Turns: 1830, Time: 00:04:07 Health: -4/29 AC: 1 Str: 9 XL: 4 Next: 91% Magic: 3/7 EV: 12 Int: 19 God: Gold: 81 SH: 0 Dex: 10 Spells: 1/7 levels left rFire . . . a - +0 dagger (venom) rCold . . . (no offhand) rNeg . . . (helmet unavailable) rPois + (no amulet) rElec . e - ring of poison resistance rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: beast-form A: beast (slay +0), almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Begin Untransformation You were on level 2 of the Dungeon. You were a hulking beast. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons a - a +0 dagger of venom (weapon) b - a +0 sling f - a +0 hammer Magical Staves g - a staff of air Jewellery e - a ring of poison resistance (worn) Talismans l - a beast talisman (active) Scrolls i - 2 scrolls of fog m - a scroll of blinking {unknown} Potions c - a potion of haste {unknown} d - a potion of magic h - a potion of mutation {unknown} j - a potion of moonshine {unknown} k - 2 potions of heal wounds Skills: + Level 2.2 Fighting - Level 2.0 Dodging - Level 6.0 Stealth - Level 2.0 Spellcasting - Level 4.0 Forgecraft You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 68% 1d6 3% 1 b - Construct Spike Laun Frge 34% 2d4 4% 2 c - Launch Clockwork Bee Frge 17% N/A 10% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Forge Blazeheart Golem Fire/Frge 9% N/A 58% 4 Forge Lightning Spire Air/Frge 9% 3d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a hulking beast. Your limbs bulge with bestial killing power. (Slay +0) You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Could not explore, unopened door. You open the door. Found a sling. There is an open door here. c - an inky potion A hobgoblin comes into view. Found an escape hatch in the floor. The helpless hobgoblin fails to defend itself. You hit the hobgoblin. You grab the hobgoblin. The hobgoblin is heavily wounded. You constrict the hobgoblin. The hobgoblin hits you. You take 5 damage, and have 6/11 hp. MASSIVE DAMAGE!! You hit the hobgoblin. You kill the hobgoblin! You start resting. HP restored. Health restored: 11 You start waiting. Done waiting. Search for what [? for help]? sling You see here a +0 sling. d - a +0 sling Adjust to which letter? (? for menu, Esc to quit) b - a +0 sling; d - a potion of magic A bat comes into view. A bat is nearby! A bat is nearby! A bat is nearby! Found a steel ring. The bat hits you but does no damage. The bat barely misses you. You hit the bat. Your grab misses the bat. The bat is heavily wounded. The bat barely misses you. The bat misses you. You barely miss the bat. Your grab misses the bat. Your squeeze misses the bat. The bat is heavily wounded. The bat completely misses you. The bat closely misses you. The bat barely misses you. The bat closely misses you. The bat barely misses you. A frilled lizard comes into view. The bat barely misses you. You hit the bat. Your grab misses the bat. The bat is severely wounded. The bat closely misses you. The bat misses you. The frilled lizard hisses angrily. You hear a shout! You hit the bat but do no damage. Your grab misses the bat. The bat is heavily wounded. The bat hits you. The bat hits you but does no damage. You take 1 damage, and have 10/11 hp. Health restored: 11 You closely miss the bat. Your grab misses the bat. The bat is heavily wounded. The bat hits you but does no damage. The bat closely misses you. The bat misses you. The frilled lizard attacks as it pursues you! The frilled lizard bites you. You take 2 damage, and have 9/11 hp. The bat closely misses you. The frilled lizard attacks as it pursues you! The frilled lizard bites you but does no damage. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (moderately wounded, 60% to hit) The kinetic grapnel hits the bat. The bat is severely wounded. The bat closely misses you. The frilled lizard misses you. You now have 2/3 mp. You hit the frilled lizard. You kill the frilled lizard! The bat barely misses you. Your Stealth skill increases to level 3! Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (severely wounded, grapneled, 60% to hit) The kinetic grapnel misses the bat. The bat hits you. You take 1 damage, and have 9/11 hp. You now have 1/3 mp. The grapnel guides your strike. You hit the bat. You kill the bat! You start resting. HP restored. Health restored: 11 You start resting. Magic restored. MP restored: 3 A rat comes into view. You see here a ring of poison resistance. e - a ring of poison resistance Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The kinetic grapnel hits the rat. You kill the rat! You now have 2/3 mp. You start resting. A ball python comes into view. MP restored: 3 Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (77% to hit) The kinetic grapnel misses the ball python. You now have 2/3 mp. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (77% to hit) The kinetic grapnel hits the ball python. You kill the ball python! You now have 1/3 mp. You start resting. Magic restored. MP restored: 3 You start waiting. Done waiting. You aren't carrying any items that you can evoke. Okay, then. You have nothing you can fire or use right now. Unknown command. You aren't carrying any items that you can evoke. Unknown command. Unknown command. e - a ring of poison resistance (worn) A goblin comes into view. It is wielding a +0 dagger. The goblin moves out of view. Found a stone staircase leading down. An endoplasm comes into view. An endoplasm is nearby! A jackal comes into view. The endoplasm quivers. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) The kinetic grapnel hits the endoplasm. The endoplasm is moderately wounded. You now have 2/3 mp. The grapnel guides your strike. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You take 3 damage, and have 8/11 hp. MASSIVE DAMAGE!! You barely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. You take 3 damage, and have 5/11 hp. MASSIVE DAMAGE!! You barely miss the endoplasm. You squeeze the endoplasm. You kill the endoplasm! You start resting. Magic restored. MP restored: 3 You start resting. HP restored. Health restored: 11 A jackal is nearby! A jackal is nearby! A rat comes into view. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (asleep, 100% to hit) The kinetic grapnel hits the jackal. The jackal is moderately wounded. The jackal barks! You hear a bark! You hear a loud squeak. A jackal comes into view. You now have 2/3 mp. The rat squeaks loudly. A jackal comes into view. The grapnel guides your strike. You sock the jackal! You kill the jackal! You have reached level 2! Health restored: 17 The jackal attacks as it pursues you! The jackal barely misses you. The jackal closely misses you. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (67% to hit) The kinetic grapnel misses the jackal. The kinetic grapnel hits the jackal. The jackal is almost dead. The jackal closely misses you. You now have 2/5 mp. You closely miss the jackal. Your grab misses the jackal. You squeeze the jackal. The jackal is heavily wounded. The jackal bites you. The jackal barely misses you. You take 2 damage, and have 15/17 hp. You barely miss the jackal. Your grab misses the jackal. You squeeze the jackal. You kill the jackal! The jackal completely misses you. Your Stealth skill increases to level 4! The grapnel guides your strike. You hit the jackal. You kill the jackal! The rat bites you but does no damage. You closely miss the rat. You grab the rat. You squeeze the rat. You kill the rat! A kobold comes into view. It is wielding a +0 dagger of venom. Things that are here: a rat corpse; a jackal corpse; a jackal corpse Health restored: 17 You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You start resting. Magic restored. MP restored: 5 Things that are here: a rat corpse; a jackal corpse; a jackal corpse A kobold and a hobgoblin come into view. A dart slug comes into view. Found 15 gold pieces and a scroll labelled HOGODDOMAIN. Found a stone staircase leading down. The kobold shouts! The kobold throws a stone. The stone hits you. You take 2 damage, and have 15/17 hp. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The kobold throws a stone. The stone completely misses you. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The hobgoblin shouts! The kobold shouts! The kobold throws a stone. The stone barely misses you. The kobold throws a stone. The stone barely misses you. You now have 3/5 mp. The kobold throws a stone. The stone barely misses you. Health restored: 17 The hobgoblin hits you. You take 1 damage, and have 16/17 hp. Casting: Construct Spike Launcher (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike misses the hobgoblin. The hobgoblin closely misses you. The kobold throws a stone. The stone hits you but does no damage. You now have 1/5 mp. The rocky spike skewers the hobgoblin! You kill the hobgoblin! Casting: Construct Spike Launcher (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger of venom and quivering stones (67% to hit) The kinetic grapnel hits the kobold. You kill the kobold! The rocky spike misses the kobold. Health restored: 17 You now have 1/5 mp. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You closely miss the kobold. Your grab misses the kobold. The kobold closely misses you. You barely miss the kobold. You grab the kobold. You constrict the kobold. You kill the kobold! Things that are here: a +0 short sword; 2 stones; a kobold corpse Things that are here: a +0 dagger of venom; 5 stones; a hobgoblin corpse f - a +0 dagger of venom Adjust to which letter? (? for menu, Esc to quit) a - a +0 dagger of venom; f - a +0 hammer (weapon) You unwield your +0 hammer. Your +0 dagger of venom begins to drip with poison! a - a +0 dagger of venom (weapon) Unknown command. You start resting. A dart slug is nearby! A dart slug is nearby! A dart slug is nearby! A dart slug is nearby! Found a thick runed staff. You start resting. A dart slug is nearby! A dart slug is nearby! You regained 2 mp, and now have 4/5 mp. The dart slug launches a dart at you. The slug dart hits you. You take 5 damage, and have 12/17 hp. MASSIVE DAMAGE!! MP restored: 5 Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (100% to hit) The kinetic grapnel hits the dart slug. The dart slug is moderately wounded. You now have 4/5 mp. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 2/5 mp. The grapnel comes loose from the dart slug. The rocky spike skewers the dart slug! The dart slug is almost dead. The dart slug launches a dart at you. The slug dart hits you. You take 1 damage, and have 12/17 hp. The rocky spike skewers the dart slug! You kill the dart slug! You see here a dart slug corpse. Your spike launcher falls apart as you grow too distant to maintain it. You see here a staff of air. g - a staff of air You now have 15 gold pieces. Found a scroll labelled QOECROETRO. h - a scroll labelled HOGODDOMAIN You start resting. HP restored. Health restored: 17 i - a scroll labelled QOECROETRO MP restored: 5 A dart slug comes into view. A dart slug is nearby! A dart slug is nearby! A dart slug is nearby! The dart slug launches a dart at you. The slug dart hits you. You take 3 damage, and have 14/17 hp. Found a pair of boots. The dart slug launches a dart at you. The slug dart misses you. The dart slug bites you. You take 2 damage, and have 12/17 hp. You hit the dart slug. The dart slug is poisoned. You grab the dart slug. You squeeze the dart slug! You kill the dart slug! Found 3 stones. You start resting. HP restored. Health restored: 17 An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! The endoplasm quivers. The endoplasm hits you. You take 1 damage, and have 16/17 hp. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm hits you. You take 2 damage, and have 14/17 hp. You barely miss the endoplasm. The endoplasm is lightly wounded. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is poisoned. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You take 3 damage, and have 12/17 hp. You hit the endoplasm. You kill the endoplasm! Health restored: 17 Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. You open the large door. There is a large open door here. There is a large open door here. There is a large open door here. There is a fountain of clear blue water here. You open the large door. There is a large open door here. There is a large open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. There is a fountain of clear blue water here. There is a large open door here. There is a large open door here. There is a fountain of clear blue water here. There is an open door here. Things that are here: a rat skeleton; a jackal skeleton; a jackal skeleton There is a stone staircase leading down here. A goblin is nearby! A goblin is nearby! A goblin is nearby! The goblin shouts! The goblin completely misses you. You hit the goblin. You kill the goblin! A frilled lizard comes into view. Things that are here: 7 gold pieces; a +0 dagger; a goblin corpse A frilled lizard is nearby! You hit the frilled lizard but do no damage. You grab the frilled lizard. You constrict the frilled lizard. You kill the frilled lizard! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Health restored: 21; MP restored: 6 You now have 22 gold pieces (gained 7). Things that are here: a +0 dagger; a goblin corpse An endoplasm comes into view. The endoplasm quivers. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! A goblin comes into view. It is wielding a +0 club. The goblin shouts! The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You take 5 damage, and have 16/21 hp. MASSIVE DAMAGE!! You hit the endoplasm. The endoplasm is poisoned. The endoplasm is moderately wounded. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm looks even sicker. You squeeze the endoplasm, but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You take 5 damage, and have 11/21 hp. MASSIVE DAMAGE!! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the endoplasm. You kill the endoplasm! You now have 4/6 mp. You closely miss the goblin. You grab the goblin. The rocky spike skewers the goblin. You kill the goblin! Your Stealth skill increases to level 5! Things that are here: a +0 club; a goblin corpse You start resting. Magic restored. You regained 4 hp, and now have 16/21 hp. MP restored: 6 HP restored. Found a stone staircase leading down. Health restored: 21 j - a clear potion Found a robe. i - 2 scrolls labelled QOECROETRO (gained 1) k - an amethyst potion A ball python and a quokka come into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike misses the quokka. The quokka misses you. You now have 4/6 mp. The rocky spike skewers the quokka. The quokka is severely wounded. You hit the quokka but do no damage. The quokka is poisoned. Your grab misses the quokka. The quokka is severely wounded. The rocky spike skewers the quokka! You kill the quokka! Found a scroll labelled QOECROETRO. The helpless ball python fails to defend itself. You puncture the ball python! You kill the ball python! i - 3 scrolls labelled QOECROETRO (gained 1) You start resting. Magic restored. MP restored: 6 A frilled lizard comes into view. A frilled lizard is nearby! A frilled lizard is nearby! The helpless frilled lizard fails to defend itself. You puncture the frilled lizard! You kill the frilled lizard! You see here a frilled lizard corpse. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Okay, then. Found a mace. Found a stone staircase leading up. The kobold shouts! You hear a shout! Found a beast talisman. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike misses the kobold. The kobold hits you with a +0 dagger. You take 1 damage, and have 20/21 hp. You now have 4/6 mp. You hit the kobold. The kobold is poisoned. Your grab misses the kobold. The kobold is heavily wounded. The rocky spike skewers the kobold. You kill the kobold! You see here a +0 dagger. A dart slug comes into view. The dart slug moves out of view. Health restored: 21 Your spike launcher falls apart as you grow too distant to maintain it. You see here a +0 mace. You see here a beast talisman. l - a beast talisman An adder comes into view. You see here a +0 mace. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The adder hisses angrily. You now have 3/6 mp. The rocky spike skewers the adder. The adder is heavily wounded. The rocky spike misses the adder. The adder misses you. The adder closely misses you. You see here a +0 mace. You hit the adder but do no damage. The adder is poisoned. Your grab misses the adder. Your squeeze misses the adder. The adder is moderately wounded. The rocky spike skewers the adder. The adder is severely wounded. The adder barely misses you. You hit the adder but do no damage. The adder looks as sick as possible! Your grab misses the adder. The adder is severely wounded. The rocky spike skewers the adder. You kill the adder! You begin transforming. You continue transforming. x3 You turn into a hulking beast. You start resting. A hobgoblin comes into view. A hobgoblin is nearby! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (74% to hit) The kinetic grapnel hits the hobgoblin. The hobgoblin is almost dead. The dart slug launches a dart at you. The slug dart misses you. You now have 3/6 mp. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (almost dead, grapneled, 74% to hit) The kinetic grapnel misses the hobgoblin. The grapnel comes loose from the hobgoblin. You now have 3/6 mp. You see here a +0 mace. The hobgoblin closely misses you. You hit the hobgoblin. You kill the hobgoblin! The dart slug bites you. You take 1 damage, and have 20/21 hp. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Construct Spike Launcher. You are very lightly contaminated with residual magic. Nothing appears to happen. The dart slug barely misses you. You now have 1/6 mp. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss the dart slug. You grab the dart slug. You squeeze the dart slug. The dart slug is severely wounded. You constrict the dart slug. You kill the dart slug! Health restored: 21 You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 6 A rat comes into view. A rat is nearby! You see here a +0 mace. You see here a +0 dagger. There is a stone staircase leading up here. As you read the scroll labelled QOECROETRO, it dissolves into smoke. It was a scroll of fog. Unknown command. As you read the scroll labelled HOGODDOMAIN, it crumbles to dust. It is a scroll of identify. k - a potion of heal wounds A kobold comes into view. It is wielding a +0 club. A kobold is nearby! A kobold is nearby! A kobold is nearby! Found 22 gold pieces. An endoplasm and an adder come into view. Found a stone staircase leading down. The helpless kobold fails to defend itself. You puncture the kobold! You kill the kobold! Found a sling. The helpless adder fails to defend itself. You puncture the adder! Your grab misses the adder. Your squeeze misses the adder. The adder is almost dead. The adder barely misses you. The adder bites you. You are poisoned. The adder poisons you! You take 3 damage, and have 18/21 hp. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the endoplasm. The endoplasm is almost dead. You feel sick. The adder closely misses you. The endoplasm hits you but does no damage. You now have 4/6 mp. You hit the adder but do no damage. The adder is poisoned. Your grab misses the adder. Your squeeze misses the adder. The adder is almost dead. The rocky spike skewers the endoplasm. You kill the endoplasm! You feel sick. You kill the adder! You take 1 damage, and have 17/21 hp. Found a stone staircase leading down. You feel sick. You see here an adder corpse. You take 1 damage, and have 16/21 hp. You start resting. You feel sick. You are no longer poisoned. You take 1 damage, and have 15/21 hp. You start resting. Magic restored. You regained 4 hp, and now have 19/21 hp. MP restored: 6 You start resting. HP restored. Health restored: 21 You now have 30 gold pieces (gained 8). You now have 44 gold pieces (gained 14). Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! There is an open door here. The helpless endoplasm fails to defend itself. You puncture the endoplasm! You kill the endoplasm! You have reached level 4! Health restored: 27; MP restored: 7 You open the door. An endoplasm comes into view. The endoplasm quivers. An endoplasm is nearby! There is an open door here. The endoplasm freezes you. You are frozen. You take 5 damage, and have 22/27 hp. You hit the endoplasm. The endoplasm is poisoned. You squeeze the endoplasm. The endoplasm is severely wounded. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm looks as sick as possible! The endoplasm is severely wounded. You kill the endoplasm! Training target 6.0 for Stealth reached! Your Stealth skill increases to level 6! You need to enable at least one skill for training. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. You start resting. HP restored. Health restored: 27 Okay, then. You open the door. A goblin comes into view. It is wielding a +0 club. Found a lumpy red potion. There is an open door here. A goblin is nearby! A goblin is nearby! A goblin is nearby! You closely miss the goblin. You grab the goblin. You constrict the goblin. You kill the goblin! Things that are here: a +0 club; a goblin corpse h - a lumpy red potion Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. A ribbon worm comes into view. A ribbon worm is nearby! A ribbon worm is nearby! The helpless ribbon worm fails to defend itself. You puncture the ribbon worm! The ribbon worm is poisoned. You grab the ribbon worm. You squeeze the ribbon worm. You kill the ribbon worm! You see here a ribbon worm corpse. Could not explore, unopened door. Could not explore, unopened door. You open the door. A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! There is an open door here. You barely miss the hobgoblin. Your grab misses the hobgoblin. Your squeeze misses the hobgoblin. The hobgoblin barely misses you. You hit the hobgoblin. The hobgoblin is poisoned. You grab the hobgoblin. You squeeze the hobgoblin. You kill the hobgoblin! Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. You now have 52 gold pieces (gained 8). There is an open door here. There is an open door here. You see here a ribbon worm corpse. There is an open door here. Things that are here: a +0 club; a goblin corpse There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading up here. A rat is nearby! An adder comes into view. Found 14 gold pieces. The helpless rat fails to defend itself. You puncture the rat! You kill the rat! A ball python comes into view. You see here a rat corpse. The helpless adder fails to defend itself. You impale the adder!! You kill the adder! The ball python hisses angrily. Your Fighting skill increases to level 1! Health restored: 28 Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 5/7 mp. You hit the ball python. The ball python is poisoned. Your grab misses the ball python. The ball python is heavily wounded. The rocky spike skewers the ball python. You kill the ball python! You start resting. Magic restored. MP restored: 7 You see here a ball python corpse. You now have 66 gold pieces (gained 14). You see here a ball python corpse. You see here a rat corpse. 2 ribbon worms come into view. Found a spear. There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a ribbon worm (asleep) You lock target on the ribbon worm and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 4/7 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the ribbon worm. The ribbon worm expels a string of sticky webbing. The stream of webbing misses your clockwork bee. The stream of webbing misses you. Your clockwork bee stings the ribbon worm. Your clockwork bee stings the ribbon worm! You barely miss the ribbon worm. You grab the ribbon worm. You squeeze the ribbon worm! You kill the ribbon worm! Your clockwork bee locks its sights upon the ribbon worm. Your clockwork bee stings the ribbon worm!! The ribbon worm dies! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 7 k - 2 potions of heal wounds (gained 1) A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! A goblin is nearby! A goblin is nearby! A goblin is nearby! You closely miss the goblin. You grab the goblin. You squeeze the goblin. You kill the goblin! You see here a +0 dagger. You now have 72 gold pieces (gained 6). A bat comes into view. A bat is nearby! A bat is nearby! A bat is nearby! An endoplasm comes into view. The helpless bat fails to defend itself. You puncture the bat! You kill the bat! Found a mace. You see here a bat corpse. The helpless endoplasm fails to defend itself. You puncture the endoplasm! You kill the endoplasm! Found a spear. You see here a +0 spear. Things that are here: a +0 club; a kobold skeleton A goblin comes into view. It is wielding a +0 club. A goblin is nearby! A goblin is nearby! A goblin is nearby! An endoplasm comes into view. Found a scroll labelled NACACR QOZAAF and 9 gold pieces. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a goblin, wielding a +0 club (asleep) You lock target on the goblin and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 4/7 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the goblin. A quokka comes into view. A ball python comes into view. The ball python moves out of view. You miss the quokka. Your grab misses the quokka. You squeeze the quokka. The quokka is lightly wounded. Your clockwork bee barely misses the goblin. The quokka bites you. Your clockwork bee barely misses the goblin. The goblin barely misses you. You take 4 damage, and have 24/28 hp. You hit the quokka. The quokka is poisoned. Your grab misses the quokka. The quokka is heavily wounded. You kill the quokka! Your clockwork bee barely misses the goblin. The goblin hits you with a +0 club. You take 1 damage, and have 23/28 hp. You hit the goblin. The goblin is poisoned. Your grab misses the goblin. The goblin is moderately wounded. Your clockwork bee stings the goblin. The goblin dies! Your clockwork bee locks its sights upon the endoplasm. You see here a quokka corpse. You hit the endoplasm. The endoplasm is poisoned. You squeeze the endoplasm, but do no damage. The endoplasm is heavily wounded. Your clockwork bee stings the endoplasm! The endoplasm dies! You regained 2 hp, and now have 25/29 hp. Your clockwork bee winds down and falls to the ground. Found a robe. m - a scroll labelled NACACR QOZAAF A ball python is nearby! A ball python is nearby! Your dormant clockwork bee falls apart. The ball python barely misses you. The ball python grabs you. The ball python constricts you. You see here a quokka corpse. You take 2 damage, and have 25/29 hp. The ball python's grasp on you weakens, but your attempt to escape fails. The ball python bites you. The ball python constricts you. You take 1 damage, and have 24/29 hp. You hit the ball python but do no damage. The ball python is poisoned. Your grab misses the ball python. Your squeeze misses the ball python. The ball python bites you but does no damage. The ball python constricts you. You take 2 damage, and have 22/29 hp. You barely miss the ball python. You grab the ball python. You constrict the ball python. You kill the ball python! You start resting. Magic restored. MP restored: 7 HP restored. You now have 81 gold pieces (gained 9). Things that are here: a +0 club; a goblin corpse An adder comes into view. Health restored: 29 An adder is nearby! An adder is nearby! An adder is nearby! Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: an adder (asleep) You lock target on the adder and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 4/7 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the adder. Your clockwork bee barely misses the adder. A gnoll comes into view. It is wielding a +0 spear. Found a stone staircase leading up. Your clockwork bee closely misses the adder. You barely miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder bites you but does no damage. Your clockwork bee stings the adder but does no damage. The adder misses you. You completely miss the adder. Your grab misses the adder. Your clockwork bee misses the adder. The adder closely misses you. Your clockwork bee stings the adder! You hit the adder but do no damage. You grab the adder. The adder is severely wounded. You constrict the adder. You kill the adder! Your clockwork bee locks its sights upon the gnoll. Your Fighting skill increases to level 2! A goblin comes into view. It is wielding a +1 dagger of pain. The goblin shouts! The gnoll shouts! A gnoll comes into view. It is wielding a +0 spear. You hear a shout! A kobold and a gnoll come into view. Your clockwork bee barely misses the gnoll. Your clockwork bee closely misses the gnoll. Your clockwork bee stings the gnoll. The gnoll attacks as it pursues you! The gnoll misses you. Your clockwork bee stings the gnoll. Your clockwork bee winds down and falls to the ground. The gnoll closely misses you. The gnoll barely misses you. The goblin hits your dormant clockwork bee but does no damage. The gnoll hits you from afar with a +0 spear. You take 2 damage, and have 27/29 hp. Okay, then. Okay, then. The gnoll misses you. The gnoll barely misses you. The goblin hits your dormant clockwork bee but does no damage. The gnoll closely misses you. You wind your clockwork bee back up and it locks its sights upon the gnoll! You now have 4/7 mp. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee completely misses the gnoll. The gnoll closely misses you. The gnoll hits you with a +0 spear! The goblin hits your clockwork bee but does no damage. Your clockwork bee stings the gnoll. The gnoll hits you with a +0 spear. You take 11 damage, and have 17/29 hp. MASSIVE DAMAGE!! You now have 3/7 mp. Your clockwork bee stings the gnoll. The gnoll completely misses your clockwork bee. The gnoll completely misses you. The goblin hits your clockwork bee but does no damage. The gnoll hits you from afar with a +0 spear! Your clockwork bee stings the gnoll. The gnoll dies! You take 8 damage, and have 9/29 hp. MASSIVE DAMAGE!! Your clockwork bee locks its sights upon the kobold. The gnoll misses your clockwork bee. Your clockwork bee stings the goblin. Your clockwork bee winds down and falls to the ground. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 3/29 hp. MASSIVE DAMAGE!! The rocky spike skewers the gnoll. The gnoll is moderately wounded. The gnoll hits your dormant clockwork bee with a +0 spear. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear! You die... ................##.#######...##.. ..##.#############.# ######## #.##...######### #.# #.##.#)#.......# #.# #.#..#.........# #.. #.#.###........# ##. # #.#.# ##.......######.##### ..÷.# #...††..#..g........ ....# #...)....hKg)*...... .>..# #.............g..... .)..# #..............<.... ....# #................... ....# #######......[...... ....# #............. ....# #............. ##........... ##.....#... You could see 2 gnolls, a goblin, a kobold (ally target) and a friendly dormant clockwork bee (minion). Vanquished Creatures 4 adders (D:2) 3 dart slugs 2 ribbon worms (D:2) 2 bats 7 endoplasms 4 goblins 4 hobgoblins 3 jackals (D:1) 2 quokkas 4 ball pythons 3 frilled lizards (D:1) 4 kobolds 3 rats 45 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:2) A ribbon worm (D:2) An endoplasm (D:2) A goblin (D:2) 4 creatures vanquished. Grand Total: 49 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 291 | D:1 | Reached skill level 3 in Stealth 530 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 536 | D:1 | Reached skill level 4 in Stealth 544 | D:1 | Learned a level 2 spell: Construct Spike Launcher 868 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 901 | D:1 | Reached skill level 5 in Stealth 1403 | D:2 | Reached XP level 4. HP: 27/27 MP: 7/7 1410 | D:2 | Reached skill level 6 in Stealth 1414 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 1557 | D:2 | Reached skill level 1 in Fighting 1829 | D:2 | HP: 3/29 [gnoll/+0 spear (6)] 1830 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_concentric_rings, layout_rooms, st_stairs_11, wad_floor_pattern_untrapped, grunt_decor_arrowhead D:2: minmay_chambers_of_ones, layout_rooms, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 5 6 | 6.0 Fighting | 2 | 2.2 Dodging | | 2.0 Spellcasting | | 2.0 Forgecraft | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 19 | || 19 Constrict | 7 | 7 || 14 Tentacles | 7 | 7 || 14 Dagger | 23 | 22 || 45 Cast: Kinetic Grapnel | 12 | || 12 Construct Spike L | 8 | 2 || 10 Launch Clockwork | | 3 || 3 Use: Scroll | 2 | || 2 Stab: Sleeping | 6 | 5 || 11 Armour: Skin | 24 | 14 || 38 Dodge: Dodged | 42 | 15 || 57 Form: Beast | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1836 | 1779 | 57 | 598 | 742 | 2 | 918.0 | Dungeon | 1836 | 1779 | 57 | 598 | 742 | 2 | 918.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1135 daAuts D:2: 701 daAuts