Dungeon Crawl Stone Soup version 0.33-a0-855-g853641c8f9 (webtiles) character file. Game seed: 1450579794083259595 8817 bayes525 the Fighter (level 11, -1/78 HPs) Began as an Octopode Forgewright on Feb 14, 2025. Was an Initiate of Gozag. Slain by a vampire (13 damage) ... on level 10 of the Dungeon. The game lasted 00:33:50 (19147 turns). bayes525 the Fighter (Octopode Forgewright) Turns: 19147, Time: 00:33:51 Health: -1/78 AC: 2 Str: 18 XL: 11 Next: 36% Magic: 17/17 EV: 13 Int: 24 God: Gozag Gold: 1670 SH: 5 Dex: 9 Spells: 2/18 levels left rFire + + . a - +7 rapier (protect) rCold . . . l - +1 buckler rNeg . . . f - +1 hat of Honesty {rF++ Str+2 Int+3 Dex-2} rPois . y - amulet of magic regeneration rElec . m - ring of resist corrosion rCorr + J - +6 ring of strength SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.33/turn (no ring) MPRegen 0.55/turn (no ring) (no ring) %: no passive effects @: gold aura A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 10 of the Dungeon. You worshipped Gozag. Gozag was most pleased with you. You visited 1 branch of the dungeon, and saw 10 of its levels. You also visited: Sewer. You collected 1762 gold pieces. You spent 30 gold pieces at shops. You paid 62 gold pieces to Gozag. Inventory: Hand Weapons a - a +7 rapier of protection (weapon) b - a +0 orcbow e - a +0 hammer p - a +1 dagger w - a +1 scimitar E - a +0 short sword Missiles t - 4 curare-tipped darts F - 7 javelins (quivered) Armour f - the +1 hat of Honesty (worn) {rF++ Str+2 Int+3 Dex-2} (You acquired it on level 3 of the Dungeon) rF++: It greatly protects you from fire. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). l - a +1 buckler (worn) Jewellery c - an amulet of reflection m - a ring of resist corrosion (worn) y - an amulet of magic regeneration (worn) J - a +6 ring of strength (worn) Wands s - a wand of paralysis (11) C - a wand of roots (6) G - a wand of flame (27) H - a wand of polymorph (7) Scrolls o - 2 scrolls of teleportation r - 3 scrolls of fog x - 2 scrolls of enchant armour z - 3 scrolls of blinking B - a scroll of fear Potions d - 2 potions of heal wounds g - 2 potions of lignification h - 2 potions of enlightenment {unknown} i - a potion of ambrosia {unknown} j - 2 potions of haste k - 3 potions of resistance n - a potion of moonshine {unknown} q - 6 potions of attraction u - 3 potions of cancellation v - a potion of invisibility {unknown} A - 3 potions of mutation D - a potion of magic I - a potion of curing K - a potion of brilliance {unknown} Skills: + Level 8.8 Fighting - Level 5.0 Short Blades - Level 6.0 Dodging - Level 6.0 Stealth - Level 6.0 Shields - Level 4.0 Spellcasting - Level 8.0 Forgecraft - Level 7.0 Air Magic - Level 2.0 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Airstrike Air 19% 2d(3-19) 7% 4 b - Construct Spike Laun Frge 86% 2d6 1% 2 c - Launch Clockwork Bee Frge 43% N/A 1% 3 d - Forge Lightning Spir Air/Frge 40% 3d7 5% 4 S - Swiftness Air 38% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 100% 1d8 1% 1 Static Discharge Conj/Air 42% 3-5/arc 4% 2 Ensorcelled Hibernation Hex/Ice 8% N/A 19% 2 Lesser Beckoning Tloc 8% N/A 19% 2 Mercury Arrow Conj/Alch 8% 2d5 19% 2 Forge Blazeheart Golem Fire/Frge 24% N/A 22% 4 Vhi's Electric Charge Tloc/Air 42% N/A 28% 4 Call Canine Familiar Summ 4% N/A 34% 3 Maxwell's Portable Pile Tloc 4% (3-9)d2 34% 3 Passwall Erth 4% N/A 34% 3 Sigil of Binding Hex 4% N/A 34% 3 Teleport Other Tloc 4% N/A 34% 3 Volatile Blastmotes Fire/Tloc 8% 2d10 34% 3 Dimensional Bullseye Hex/Tloc 2% N/A 75% 4 Eringya's Surprising Cr Summ 4% N/A 75% 4 Gell's Gavotte Tloc 2% 2d(12-18) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (0/1) D:6 Sewer (visited) Lair: D:8-11 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Trog Vehumet Shops: D:2 ! Annotations: D:2 1 runed translucent door, exclusion: door, Crazy Yiuf D:5 exclusion: orc, Eustachio D:6 exclusion: staircase D:8 1 runed translucent door, exclusions: cyclops and door, MusterMark's ghost, novice MfSh D:10 exclusion: vampire Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History a +0 spear; a +0 club Something bites your clockwork bee! Something claws your clockwork bee! Something closely misses your clockwork bee. MP restored: 17 There is an open door here. Your clockwork bee barely misses the troll. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your clockwork bee stings the troll! The troll bites you. You block the troll's attack. The troll claws you. You take 9 damage, and have 68/77 hp. You now have 13/17 mp. Casting: Forge Lightning Spire (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the troll. The troll is moderately wounded. Your clockwork bee misses the troll. The troll bites you but does no damage. The troll claws you. x2; Your clockwork bee stings the troll. You take 5 damage, and have 63/77 hp. You now have 12/17 mp. The rocky spike skewers the troll. The troll is severely wounded. Your clockwork bee stings the troll! The troll bites you. The troll misses you. The troll completely misses you. Your lightning spire shoots out a bolt of lightning at the troll! The bolt of electricity hits the troll! The troll dies! Training target 6.0 for Shields reached! Your Shields skill increases to level 6! You need to enable at least one skill for training. You take 5 damage, and have 58/77 hp. Okay, then. You have 4 tentacles available for constriction. Your movement speed is average. Your attack delay is about 1.0. Your damage rating with your +7 rapier of protection is about 15 (Base 7 x 97% (Dex) x 121% (Skill) + 7 (Ench)). Your base attributes are Str 10, Int 21, Dex 11. Unknown command. Unknown command. You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Magic restored. You regained 3 hp, and now have 61/77 hp. MP restored: 17 You start resting. Your dormant clockwork bee falls apart. Your lightning spire fades away. HP restored. Health restored: 77 You start waiting. Done waiting. You now have 1489 gold pieces (gained 18). There is an open door, spattered with blood here. Things that are here: a +0 spear; a +0 club You now have 1498 gold pieces (gained 9). There is an open door, spattered with blood here. Items here: )) [[. You now have 1503 gold pieces (gained 5). You see here a +0 halberd. You now have 1506 gold pieces (gained 3). You see here a +0 whip. Found a dagger. r - 3 scrolls of fog (gained 1) A kobold comes into view. It is wielding a +0 short sword. There is an open door here. A kobold is nearby! A kobold is nearby! A kobold is nearby! A kobold comes into view. It is wielding a +0 short sword and quivering poisoned darts. Found a long sword. The kobold moves out of view. A kobold brigand and 5 kobolds come into view. The kobold brigand is wielding a +0 short sword and quivering curare-tipped darts. A kobold is wielding a +1 dagger of venom. Found a dagger. The kobold brigand shouts! The kobold shouts! x3 The kobold brigand throws a curare-tipped dart. The curare-tipped dart barely misses you. The kobold shouts! There is an open door here. The kobold throws a poisoned dart. The poisoned dart closely misses you. The kobold throws a poisoned dart. The poisoned dart hits you! You are poisoned. There is an open door here. You feel very sick. You take 3 damage, and have 74/77 hp. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You feel sick. You take 2 damage, and have 72/77 hp. You now have 13/17 mp. You feel sick. You take 1 damage, and have 71/77 hp. Casting: Forge Lightning Spire (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You feel sick. You take 1 damage, and have 70/77 hp. You now have 12/17 mp. The rocky spike skewers the kobold. The kobold is moderately wounded. You feel sick. The kobold throws a poisoned dart. The poisoned dart hits you! You are more poisoned. You take 1 damage, and have 69/77 hp. The rocky spike skewers the kobold! You kill the kobold! You feel very sick. You take 3 damage, and have 66/77 hp. The rocky spike skewers the kobold brigand. The kobold brigand is lightly wounded. You feel sick. The kobold brigand throws a curare-tipped dart. The curare-tipped dart closely misses you. You take 2 damage, and have 64/77 hp. The rocky spike skewers the kobold brigand. The kobold brigand is moderately wounded. You feel very sick. You take 3 damage, and have 61/77 hp. The rocky spike skewers the kobold brigand. The kobold brigand is heavily wounded. You feel sick. The kobold brigand is distracted by your dazzling golden aura. The rocky spike misses the kobold brigand. You feel sick. The kobold brigand shouts! The kobold brigand is no longer distracted by gold. Your lightning spire shoots out a bolt of lightning at the kobold brigand! The bolt of electricity hits the kobold brigand! You hear a shout! x2 You take 2 damage, and have 59/77 hp. You closely miss the kobold brigand. Your grab misses the kobold brigand. Your squeeze misses the kobold brigand. The kobold brigand is almost dead. The rocky spike skewers the kobold brigand. You kill the kobold brigand! You feel sick. You take 1 damage, and have 58/77 hp. You start resting. Magic restored. You feel sick. MP restored: 17 You start resting. You feel sick. x3 You are no longer poisoned. You take 2 damage, and have 56/77 hp. You start resting. A kobold is nearby! A kobold is nearby! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 15/17 mp. You miss the kobold. You grab the kobold. You squeeze the kobold. You kill the kobold! You start resting. Magic restored. Your lightning spire fades away. MP restored: 17 You start resting. A kobold is nearby! You regained 7 hp, and now have 65/77 hp. A kobold is nearby! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 13/17 mp. You puncture the kobold! Your weapon exudes an aura of protection. You kill the kobold! You start resting. Magic restored. MP restored: 17 You start resting. Your lightning spire fades away. HP restored. Health restored: 77 You start waiting. Done waiting. You now have 1522 gold pieces (gained 16). t - 4 curare-tipped darts (gained 1) Things that are here: a +0 short sword; a +0 short sword; a +0 short sword There is an open door here. You now have 1528 gold pieces (gained 6). Things that are here: a +0 short sword; 7 poisoned darts; a +0 dagger There is an open door here. Casting: Forge Lightning Spire (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The kobold shouts! x2 The kobold throws a stone. You block the stone. You now have 13/17 mp. Your lightning spire shoots out a bolt of lightning at the kobold! The bolt of electricity hits the kobold! The kobold dies! Your lightning spire shoots out a bolt of lightning at the kobold! The bolt of electricity hits the kobold! The kobold dies! You now have 1534 gold pieces (gained 6). You see here a +0 short sword. E - a +0 short sword Magic restored. You now have 1541 gold pieces (gained 7). Things that are here: a +1 dagger of venom; a stone MP restored: 17 You see here a +0 dagger. Your lightning spire fades away. There is an open door here. Found an escape hatch in the floor. A kobold is nearby! A kobold is nearby! A kobold is nearby! There is an open door here. Casting: Forge Lightning Spire (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Forge Lightning Spire. You are very lightly contaminated with residual magic. Nothing appears to happen. The kobold shouts! You now have 13/17 mp. Casting: Forge Lightning Spire (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The kobold hits your lightning spire but does no damage. You now have 10/17 mp. The kobold closely misses you. You closely miss the kobold. You grab the kobold. You squeeze the kobold. You kill the kobold! You now have 1545 gold pieces (gained 4). You see here a +0 short sword. You start resting. Your magical contamination has completely faded away. Magic restored. There is an open door here. MP restored: 17 Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door, spattered with blood here. Items here: )) [[. Things that are here: a +0 spear; a +0 club There is an open door, spattered with blood here. There is an open door here. There is an open door here. You see here a +0 long sword. There is an open door here. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. There is an open door here. Found a chain mail. There is an open door here. There is an open door here. There is an open door here. There is an open door here. An orc wizard comes into view. It is wielding a +2 dagger of freezing. An orc wizard is nearby! An orc wizard is nearby! An orc wizard is nearby! Casting: Forge Lightning Spire (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc wizard, wielding a +2 dagger of freezing and wearing a +0 robe (asleep) You lock target on the orc wizard and prepare to deploy your bee. (Press . to continue winding your bee.) The orc wizard shouts! You now have 14/17 mp. You continue winding your clockwork bee... The orc wizard casts a spell at you. The magic dart hits you! You take 9 damage, and have 68/77 hp. You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the orc wizard. The orc wizard hits your clockwork bee with a +2 dagger of freezing. The orc wizard freezes your clockwork bee. Your clockwork bee stings the orc wizard. Your clockwork bee completely misses the orc wizard. The orc wizard hits your clockwork bee but does no damage. MP restored: 17 Your clockwork bee stings the orc wizard! The orc wizard casts a spell at you. The puff of flame hits your clockwork bee. Your clockwork bee resists. Your clockwork bee barely misses the orc wizard. Your clockwork bee stings the orc wizard! The orc wizard dies! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. HP restored. Health restored: 77 There is an open door here. You now have 1549 gold pieces (gained 4). Things that are here: a +2 dagger of freezing; a +0 robe A skeletal warrior is nearby! A skeletal warrior is nearby! A skeletal warrior is nearby! A skeletal warrior is nearby! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a skeletal warrior, wielding a +0 scimitar (wandering, hasn't noticed you) You lock target on the skeletal warrior and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 14/17 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the skeletal warrior. Your clockwork bee stings the skeletal warrior but does no damage. Your clockwork bee misses the skeletal warrior. The skeletal warrior attacks as it pursues you! The skeletal warrior hits you with a +0 scimitar! Things that are here: a +2 dagger of freezing; a +0 robe You take 15 damage, and have 62/77 hp. Your clockwork bee stings the skeletal warrior but does no damage. There is an open door here. MP restored: 17 Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the skeletal warrior. The skeletal warrior is lightly damaged. Your clockwork bee misses the skeletal warrior. The skeletal warrior hits you with a +0 scimitar!! You take 19 damage, and have 43/77 hp. MASSIVE DAMAGE!! You now have 15/17 mp. The rocky spike skewers the skeletal warrior but does no damage. The skeletal warrior is lightly damaged. Your clockwork bee stings the skeletal warrior! The skeletal warrior attacks as it pursues you! The skeletal warrior closely misses you. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The rocky spike skewers the skeletal warrior but does no damage. The skeletal warrior is moderately damaged. Your clockwork bee barely misses the skeletal warrior. The skeletal warrior hits you with a +0 scimitar. You take 2 damage, and have 41/77 hp. You now have 12/17 mp. The rocky spike skewers the skeletal warrior but does no damage. The skeletal warrior is moderately damaged. Your clockwork bee stings the skeletal warrior. Your lightning spire shoots out a bolt of lightning at the skeletal warrior! The bolt of electricity hits the skeletal warrior! You hit the skeletal warrior but do no damage. Your weapon exudes an aura of protection. Your grab misses the skeletal warrior. You squeeze the skeletal warrior, but do no damage. The skeletal warrior is heavily damaged. The rocky spike skewers the skeletal warrior. The skeletal warrior is heavily damaged. Your clockwork bee stings the skeletal warrior. The skeletal warrior hits you with a +0 scimitar. You take 4 damage, and have 38/77 hp. You closely miss the skeletal warrior. Your grab misses the skeletal warrior. Your squeeze misses the skeletal warrior. The skeletal warrior is heavily damaged. The rocky spike skewers the skeletal warrior but does no damage. The skeletal warrior is heavily damaged. Your clockwork bee stings the skeletal warrior but does no damage. Your clockwork bee winds down and falls to the ground. You block the skeletal warrior's attack. Your lightning spire shoots out a bolt of lightning at the skeletal warrior! The bolt of electricity hits the skeletal warrior! You hit the skeletal warrior but do no damage. Your grab misses the skeletal warrior. The skeletal warrior is severely damaged. The rocky spike skewers the skeletal warrior. The skeletal warrior is severely damaged. The rocky spike skewers the skeletal warrior but does no damage. The skeletal warrior is severely damaged. The skeletal warrior hits you with a +0 scimitar! * * * LOW HITPOINT WARNING * * * You take 15 damage, and have 23/77 hp. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: a skeletal warrior, wielding a +0 scimitar (severely damaged, ally target, chance to affect: 3%) The skeletal warrior resists with almost no effort. The rocky spike skewers the skeletal warrior but does no damage. The skeletal warrior is severely damaged. The skeletal warrior hits you with a +0 scimitar!! * * * LOW HITPOINT WARNING * * * Your lightning spire shoots out a bolt of lightning at the skeletal warrior! The bolt of electricity hits the skeletal warrior! You take 19 damage, and have 4/77 hp. MASSIVE DAMAGE!! You feel better. The rocky spike skewers the skeletal warrior. The skeletal warrior is almost destroyed. The skeletal warrior barely misses you. You regained 7 hp, and now have 11/77 hp. Aiming: Polymorph Press: ? - help, Shift-Dir - straight line Okay, then. Unknown command. Okay, then. Unknown command. Okay, then. The rocky spike skewers the skeletal warrior but does no damage. The skeletal warrior is almost destroyed. Okay, then. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. Your lightning spire shoots out a bolt of lightning at the skeletal warrior! The bolt of electricity hits the skeletal warrior! The skeletal warrior is destroyed! Your Short Blades skill increases to level 4! MP restored: 17 You start resting. Your lightning spire fades away. HP restored. Health restored: 77 You start waiting. Done waiting. You start waiting. Done waiting. You now have 1555 gold pieces (gained 6). You see here a +0 scimitar. There is an open door, spattered with blood here. Things that are here: a +2 dagger of freezing; a +0 robe Things that are here: a +2 dagger of freezing; a +0 robe There is an open door, spattered with blood here. Found a partisan. c - an amulet of reflection There is an open door here. There is an open door here. There is an open door here. A kobold is nearby! A kobold is nearby! There is an open door here. You see here a potion of curing. You see here a wand of flame (3). G - a wand of flame (13) (gained 3 charges) You see here a potion of curing. I - a potion of curing The kobold shouts! The kobold throws a stone. The stone barely misses you. You see here a potion of curing. I - 2 potions of curing (gained 1) The kobold throws a stone. You block the stone. A kobold is nearby! A kobold is nearby! The kobold hits you with a +0 short sword. There is an open door here. You take 1 damage, and have 76/77 hp. You hit the kobold. Your weapon exudes an aura of protection. You kill the kobold! You now have 1560 gold pieces (gained 5). Things that are here: a +0 short sword; 3 stones Health restored: 77 There is an open door here. There is a stone staircase leading down here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 giant spiked club. A two-headed ogre is nearby! A two-headed ogre is nearby! A two-headed ogre is nearby! The helpless two-headed ogre fails to defend itself. You impale the two-headed ogre!! Your weapon exudes an aura of protection. The two-headed ogre is heavily wounded. The two-headed ogre closely misses you. The two-headed ogre hits you with a +0 giant spiked club! You take 17 damage, and have 60/77 hp. MASSIVE DAMAGE!! Casting: Forge Lightning Spire (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The two-headed ogre barely misses you. x2 You now have 14/17 mp. Casting: Forge Lightning Spire (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 13/17 mp. Your lightning spire shoots out a bolt of lightning at the two-headed ogre! The bolt of electricity hits the two-headed ogre! You puncture the two-headed ogre! Your weapon exudes an aura of protection. The two-headed ogre is almost dead. The rocky spike skewers the two-headed ogre! You kill the two-headed ogre! Training target 5.0 for Short Blades reached! Your Short Blades skill increases to level 5! You need to enable at least one skill for training. You start resting. Magic restored. You regained 2 hp, and now have 64/77 hp. MP restored: 17 You start resting. Your lightning spire fades away. HP restored. Health restored: 77 You start waiting. Done waiting. You now have 1578 gold pieces (gained 18). Things that are here: a +0 giant club; a +0 giant spiked club G - a wand of flame (27) (gained 14 charges) You now have 1597 gold pieces (gained 19). Found 9 stones. A howler monkey comes into view. Found a stone staircase leading down. A howler monkey is nearby! A howler monkey is nearby! A howler monkey is nearby! A howler monkey comes into view. Found a leather armour. A howler monkey comes into view. There is an open door here. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a howler monkey (wandering, hasn't noticed you) You lock target on the howler monkey and prepare to deploy your bee. (Press . to continue winding your bee.) The howler monkey howls! x2 The howler monkey hits you. You take 1 damage, and have 76/77 hp. You now have 15/17 mp. You continue winding your clockwork bee... Health restored: 77 You continue winding your clockwork bee... The howler monkey barely misses you. The howler monkey misses you. The howler monkey hoots and howls with incredible vigour! With a metallic buzz, your clockwork bee launches itself at the howler monkey. The howler monkey hits you but does no damage. The howler monkey hits you. You take 3 damage, and have 74/77 hp. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The howler monkey hoots and howls with incredible vigour! The howler monkey misses you. You now have 15/17 mp. You swap places. Your clockwork bee stings the howler monkey. The howler monkey hits your clockwork bee. The howler monkey hoots and howls with incredible vigour! Your clockwork bee stings the howler monkey! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The howler monkey completely misses your clockwork bee. Your clockwork bee closely misses the howler monkey. The howler monkey misses your clockwork bee. The howler monkey completely misses your clockwork bee. You now have 12/17 mp. Your clockwork bee stings the howler monkey! The howler monkey hits your clockwork bee. The howler monkey hits your clockwork bee but does no damage. The howler monkey hits your clockwork bee. Your clockwork bee stings the howler monkey! The howler monkey dies! You regained 2 hp, and now have 77/78 hp. Casting: Forge Lightning Spire (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your lightning spire fades away. An electric hum fills the air. Your clockwork bee locks its sights upon the howler monkey. Your clockwork bee stings the howler monkey. The howler monkey closely misses your clockwork bee. The howler monkey is distracted by your dazzling golden aura. You now have 9/17 mp. Casting: Forge Lightning Spire (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your lightning spire fades away. An electric hum fills the air. Your clockwork bee closely misses the howler monkey. The howler monkey hits your clockwork bee but does no damage. Your clockwork bee stings the howler monkey! The howler monkey dies! Your clockwork bee winds down and falls to the ground. You now have 6/17 mp. Your lightning spire shoots out a bolt of lightning at the howler monkey! The bolt of electricity hits the howler monkey! The howler monkey is no longer distracted by gold. Health restored: 78 You wind your clockwork bee back up and it locks its sights upon the howler monkey! You now have 5/17 mp. Your clockwork bee stings the howler monkey. The howler monkey is distracted by your dazzling golden aura. Your clockwork bee stings the howler monkey! The howler monkey dies! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. Your lightning spire fades away. MP restored: 17 You start waiting. Done waiting. You start waiting. Done waiting. There is an open door, spattered with blood here. Found a trident. You now have 1605 gold pieces (gained 8). You now have 1612 gold pieces (gained 7). You now have 1617 gold pieces (gained 5). There is a stone staircase leading down here. u - 3 potions of cancellation (gained 1) There is an open door here. There is an open door here. Done exploring. Done exploring. Done exploring. Done exploring. You open the door. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! Found 3 stones. Found an escape hatch in the ceiling. There is a stone staircase leading up here. Okay, then. Found a scroll of identify. Found an escape hatch in the floor. J - a scroll of identify As you read the scroll of identify, it crumbles to dust. d - 2 potions of heal wounds Found a stone staircase leading down. Found a hand axe. Found a stone staircase leading down. Found a glass ring. There is a stone staircase leading down here. You hear the faint creaking of a very distant portcullis. J - a +6 ring of strength You feel stronger. J - a +6 ring of strength (worn) Found a fuming ruby potion. Found a stone. h - 2 fuming ruby potions (gained 1) Found 4 javelins. A kobold comes into view. It is wielding a +0 short sword. Casting: Forge Lightning Spire (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a kobold, wielding a +0 short sword (asleep) You lock target on the kobold and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 14/17 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the kobold. A kobold comes into view. It is wielding a +2 short sword of flaming and quivering poisoned darts. A kobold comes into view. It is wielding a +0 short sword. MP restored: 17 A kobold brigand comes into view. It is wielding a +0 dagger of speed and quivering poisoned darts. The kobold shouts! x2; You hear a shout! The kobold hits your clockwork bee but does no damage. Your clockwork bee stings the kobold but does no damage. A kobold comes into view. It is wielding a +0 club. Your clockwork bee closely misses the kobold. Found 3 stones and a metallic blue potion. Your clockwork bee stings the kobold. The kobold dies! The kobold is distracted by your dazzling golden aura. Your clockwork bee locks its sights upon the kobold. The kobold closely misses you. The kobold hits you but does no damage. Your clockwork bee stings the kobold but does no damage. Things that are here: 3 gold pieces; a +0 short sword You closely miss the kobold. The kobold shouts! Your grab misses the kobold. The kobold misses you. Your clockwork bee stings the kobold! The kobold dies! The kobold misses you. You hit the kobold. Your weapon exudes an aura of protection. You kill the kobold! Your clockwork bee locks its sights upon the kobold brigand. Your clockwork bee stings the kobold. The kobold dies! Your clockwork bee winds down and falls to the ground. The kobold brigand is distracted by your dazzling golden aura. You wind your clockwork bee back up and it locks its sights upon the kobold brigand! You now have 16/17 mp. A kobold comes into view. It is wielding a +2 dagger of venom. Your clockwork bee completely misses the kobold brigand. Your clockwork bee misses the kobold brigand. Things that are here: 9 gold pieces; a +0 short sword; 3 stones Your clockwork bee stings the kobold brigand! Your clockwork bee closely misses the kobold brigand. Things that are here: 3 gold pieces; a +0 short sword; MP restored: 17 Your clockwork bee stings the kobold brigand. Things that are here: 7 gold pieces; a +2 short sword of flaming; 8 poisoned darts Okay, then. A kobold brigand is nearby! Your clockwork bee misses the kobold brigand. Your clockwork bee stings the kobold brigand. The kobold brigand is no longer distracted by gold. Your clockwork bee stings the kobold brigand! The kobold brigand is distracted by your dazzling golden aura. You hear the faint creaking of a very distant portcullis. Your clockwork bee closely misses the kobold brigand. Your clockwork bee stings the kobold brigand but does no damage. The kobold brigand is no longer distracted by gold. Your clockwork bee stings the kobold brigand but does no damage. Your clockwork bee winds down and falls to the ground. The kobold brigand throws a poisoned dart. The poisoned dart hits your dormant clockwork bee! A kobold brigand is nearby! The kobold brigand hits your dormant clockwork bee with a +0 dagger of speed. The kobold brigand hits your dormant clockwork bee but does no damage. x2 Things that are here: 3 gold pieces; a +0 short sword The kobold brigand throws a poisoned dart. The poisoned dart hits your dormant clockwork bee! Things that are here: 9 gold pieces; a +0 short sword; 3 stones You wind your clockwork bee back up and it locks its sights upon the kobold brigand! You now have 16/17 mp. Your clockwork bee stings the kobold brigand! The kobold brigand dies! MP restored: 17 Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee locks its sights upon the kobold. Your clockwork bee closely misses the kobold. The kobold barely misses your clockwork bee. Your clockwork bee stings the kobold. The kobold dies! You now have 15/17 mp. Your clockwork bee winds down and falls to the ground. A kobold comes into view. It is wielding a +0 club and quivering poisoned darts. Things that are here: 9 gold pieces; a +0 short sword; 3 stones A kobold comes into view. It is wielding a +1 dagger of venom. Things that are here: 3 gold pieces; a +0 short sword The kobold completely misses your dormant clockwork bee. Things that are here: 7 gold pieces; a +2 short sword of flaming; 8 poisoned darts MP restored: 17 The kobold hits your dormant clockwork bee but does no damage. Things that are here: 3 gold pieces; a +0 short sword The kobold is distracted by your dazzling golden aura. Things that are here: 9 gold pieces; a +0 short sword; 3 stones You wind your clockwork bee back up and it locks its sights upon the kobold! You now have 16/17 mp. MP restored: 17 Your spike launcher falls apart as you grow too distant to maintain it. Found a stone staircase leading down. You see here 3 stones. Something barely misses your clockwork bee. The kobold throws a poisoned dart. The poisoned dart hits you! You are poisoned. You feel sick. Your clockwork bee barely misses the kobold. Your clockwork bee completely misses the kobold. You take 2 damage, and have 76/78 hp. You feel sick. You take 1 damage, and have 75/78 hp. You feel sick. Your clockwork bee closely misses the kobold. The kobold throws a stone. The stone hits your clockwork bee but does no damage. You take 1 damage, and have 74/78 hp. You puncture the kobold! Your weapon exudes an aura of protection. You kill the kobold! You feel sick. Your clockwork bee locks its sights upon the kobold. You feel sick. Your clockwork bee stings the kobold! The kobold dies! You now have 1624 gold pieces (gained 7). Things that are here: a +0 club; 4 poisoned darts You feel sick. Your clockwork bee winds down and falls to the ground. You take 2 damage, and have 72/78 hp. You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) Okay, then. You feel sick. You are no longer poisoned. K - a metallic blue potion You now have 1630 gold pieces (gained 6). Things that are here: a +1 dagger of venom; 2 stones Your dormant clockwork bee falls apart. You now have 1639 gold pieces (gained 9). Things that are here: a +0 short sword; 3 stones You now have 1642 gold pieces (gained 3). You see here a +0 short sword. You now have 1649 gold pieces (gained 7). Things that are here: a +2 short sword of flaming; 8 poisoned darts You now have 1670 gold pieces (gained 21). Items here: ( ))). Health restored: 78 Items here: ( ))). You hear the faint creaking of a very distant portcullis. Things that are here: a +0 short sword; 3 stones You see here a +0 short sword. F - 7 javelins (gained 4) Found a serpent talisman. You see here a serpent talisman. You see here a serpent talisman. You hear the faint creaking of a very distant portcullis. Found 9 stones. You see here 9 stones. You see here a +0 hand axe. A vampire comes into view. Press: ? - help, v - describe, . - travel Here: a vampire (dormant) The floor. Placed new exclusion. A wyvern comes into view. The wyvern hisses angrily. You hear an angry growl. You hear an angry hiss. A black bear comes into view. A basilisk comes into view. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a wyvern You lock target on the wyvern and prepare to deploy your bee. (Press . to continue winding your bee.) The basilisk hisses angrily. You now have 14/17 mp. You continue winding your clockwork bee... A yak comes into view. You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the wyvern. The wyvern bites you. You block the wyvern's attack. You take 3 damage, and have 75/78 hp. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The wyvern closely misses you. Your clockwork bee stings the wyvern. You now have 15/17 mp. The wyvern misses your clockwork bee. Your clockwork bee barely misses the wyvern. The wyvern closely misses your clockwork bee. Your clockwork bee stings the wyvern! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The wyvern completely misses your clockwork bee. Your clockwork bee stings the wyvern but does no damage. You now have 12/17 mp. The wyvern bites your clockwork bee. Your clockwork bee barely misses the wyvern. The wyvern bites your clockwork bee! Your clockwork bee stings the wyvern but does no damage. The wyvern bites your clockwork bee!! Your clockwork bee is destroyed! The basilisk gazes at you. You are slowing down. Your lightning spire is unaffected. Your lightning spire shoots out a bolt of lightning at the basilisk! The bolt of electricity hits the wyvern! The bolt of electricity hits the basilisk! The rocky spike skewers the wyvern. The wyvern is almost dead. The rocky spike skewers the wyvern! You kill the wyvern! Your limbs are stiffening. Your lightning spire shoots out a bolt of lightning at the black bear! The bolt of electricity hits the basilisk!! The bolt of electricity hits the black bear!! The bolt of electricity hits the black bear. You have turned to stone. You hear the faint creaking of a very distant portcullis. The rocky spike skewers the basilisk! You kill the basilisk! Your lightning spire shoots out a bolt of lightning at the black bear! The bolt of electricity hits the black bear! The black bear dies! A vampire comes into view. Your lightning spire shoots out a bolt of lightning at the vampire! The bolt of electricity hits the vampire! x2 Your lightning spire shoots out a bolt of lightning at the vampire! The bolt of electricity hits the vampire. Your lightning spire fades away. A killer bee comes into view. The vampire mumbles some strange words. The vampire flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The killer bee buzzes angrily. A killer bee comes into view. The killer bee stings you. You turn to flesh and can act again. You take 1 damage, and have 76/78 hp. MP restored: 17 Casting: Forge Lightning Spire (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You block the killer bee's attack. You now have 15/17 mp. You miss the killer bee. Your grab misses the killer bee. The rocky spike misses the killer bee. You block the killer bee's attack. x2 The killer bee stings you. The killer bee stings you! You are poisoned. The killer bee poisons you! You take 12 damage, and have 64/78 hp. You barely miss the killer bee. Your grab misses the killer bee. Your squeeze misses the killer bee. The rocky spike skewers the killer bee. The killer bee is moderately wounded. You feel sick. You block the killer bee's attack. The killer bee misses you. The killer bee barely misses you. The killer bee misses you. You take 2 damage, and have 62/78 hp. You hit the killer bee. Your weapon exudes an aura of protection. You grab the killer bee. The killer bee is heavily wounded. The rocky spike skewers the killer bee! The killer bee is almost dead. You constrict the killer bee. You kill the killer bee! You feel sick. You block the killer bee's attack. The killer bee stings you. You are more poisoned. The killer bee poisons you! You take 6 damage, and have 56/78 hp. MP restored: 17 You hit the killer bee. Your grab misses the killer bee. Your squeeze misses the killer bee. The killer bee is lightly wounded. You feel very sick. The killer bee barely misses you. The killer bee misses you. You take 3 damage, and have 53/78 hp. You feel sick. The killer bee stings you. You are more poisoned. The killer bee poisons you! The killer bee is distracted by your dazzling golden aura. You see here 6 gold pieces. You take 8 damage, and have 45/78 hp. You feel very sick. You take 4 damage, and have 41/78 hp. You feel very sick. The killer bee is no longer distracted by gold. Something hits you! Something bites you but does no damage. You take 10 damage, and have 31/78 hp. You barely miss the killer bee. Your grab misses the killer bee. The killer bee is lightly wounded. The rocky spike skewers the killer bee. The killer bee is heavily wounded. The rocky spike skewers the killer bee. The killer bee is almost dead. You feel very sick. The killer bee stings you but does no damage. Something draws life force from you! * * * LOW HITPOINT WARNING * * * The killer bee stings you. * * * LOW HITPOINT WARNING * * * You take 17 damage, and have 14/78 hp. MASSIVE DAMAGE!! You feel better. The rocky spike misses the killer bee. The killer bee stings you. Something hits you. * * * LOW HITPOINT WARNING * * * Something bites you. * * * LOW HITPOINT WARNING * * * Something draws vitality from your injuries! The killer bee barely misses you. You regained 6 hp, and now have 20/78 hp. You hit the killer bee. Your weapon exudes an aura of protection. You kill the killer bee! Something hits you! * * * LOW HITPOINT WARNING * * * Something bites you but does no damage. You take 8 damage, and have 12/78 hp. You start resting. You block something's attack. Something bites you but does no damage. You start resting. Something hits you! You die... Your body crumbles into a pile of gold. ..... #<......(.####.# ......#######..#######.>...# ............................ ......#######<.#####...####. #.$#####..# #...### . ##.$...#..###.### . ##..#$#..##..# . #...$#..##.## . ##.#@......# . #.#.#..#>.# . #.#.#..#.## #.#.#..#.# #.#.#..#.# #.#.#..#.# #.#....#.# ###V##.# #. There were no monsters in sight! Vanquished Creatures A two-headed ogre (D:9) Pikel (D:8) Grinder (D:5) A wyvern (D:10) A basilisk (D:10) 2 water moccasins An orc warrior (D:6) A black bear (D:6) A crocodile (Sewer) 2 ogres A centaur (D:9) 7 phantoms (D:7) 3 kobold brigands A bullfrog (D:8) 2 scorpions 2 wights 2 killer bees (D:10) 2 howler monkeys A bombardier beetle (D:4) 3 orc priests 3 hounds A jelly (D:6) 3 scorpion zombies (D:7) 5 sleepcaps 5 orc wizards Natasha (twice) (D:3) 3 iguanas 2 killer bee zombies (D:7) 2 gnolls (D:9) 2 adders 3 shadow imps (D:7) A white imp (D:6) A dart slug (D:1) A ribbon worm (D:3) 15 orcs A bat (D:1) 2 endoplasms 5 giant cockroaches 3 goblins 4 hobgoblins 2 jackals (Sewer) 5 quokkas 5 ball pythons 4 frilled lizards 21 kobolds 9 rats 146 creatures vanquished. Vanquished Creatures (collateral kills) A two-headed ogre (D:8) A skeletal warrior (D:9) A deep elf pyromancer (D:8) A troll (D:9) 2 wraiths Sigmund (D:2) A steam dragon (D:8) Menkaure (D:6) 3 water moccasins 2 black bears An orc warrior (D:8) An ogre (D:6) A centaur (D:7) 2 kobold brigands A gnoll sergeant (D:9) 4 scorpions 5 wights 5 howler monkeys 2 centaur zombies (D:7) 2 orc priests 2 sleepcaps (D:7) 4 orc wizards 2 scorpion zombies (D:7) An iguana (D:4) 2 killer bee zombies (D:7) 3 gnolls (D:9) An adder (D:3) 5 shadow imps (D:7) A white imp (D:6) A dart slug (D:7) 2 ribbon worms 11 orcs 3 endoplasms A giant cockroach (D:2) 13 kobolds 2 quokkas 3 ball pythons A bat (D:2) A frilled lizard (D:2) A rat (D:3) 98 creatures vanquished. Grand Total: 244 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 125 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 130 | D:1 | Learned a level 2 spell: Construct Spike Launcher 970 | D:2 | Reached XP level 3. HP: 21/21 MP: 6/6 976 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 993 | D:2 | Found Culacs's Distillery. 998 | D:2 | Noticed Sigmund 1008 | D:2 | Killed Sigmund 1009 | D:2 | Reached XP level 4. HP: 23/31 MP: 1/7 1009 | D:2 | Reached XP level 5. HP: 27/36 MP: 1/8 1011 | D:2 | Bought a potion of curing for 30 gold pieces 1490 | D:2 | Found a runed translucent door. 1491 | D:2 | Noticed Crazy Yiuf 1734 | D:3 | Identified a scroll of acquirement 1734 | D:3 | Acquired the +1 hat of Honesty {rF++ Str+2 Int+3 Dex-2} 2104 | D:3 | Reached XP level 6. HP: 31/44 MP: 4/9 2391 | D:3 | Found a bloodstained altar of Trog. 3019 | D:3 | Reached skill level 1 in Shields 3058 | D:3 | Noticed Natasha 3066 | D:3 | Killed Natasha 3171 | D:3 | Noticed Natasha 3179 | D:3 | Killed Natasha 3491 | D:4 | Found a white marble altar of Elyvilon. 3514 | D:4 | Reached XP level 7. HP: 49/49 MP: 4/10 3867 | D:4 | Became a worshipper of Elyvilon the Healer 4083 | D:4 | Reached skill level 5 in Fighting 4483 | D:4 | Found a blossoming altar of Fedhas. 4879 | D:4 | Found an opulent altar of Gozag. 5200 | D:4 | Fell from the grace of Elyvilon 5200 | D:4 | Became a worshipper of Gozag Ym Sagoz the Greedy 5424 | D:5 | Entered Level 5 of the Dungeon 5471 | D:5 | You fall into a shaft and drop 1 floor! 5628 | D:5 | Noticed Eustachio 5693 | D:5 | Reached skill level 1 in Air Magic 5706 | D:5 | Found a glowing drain. 5726 | Sewer | Entered a sewer 5822 | Sewer | HP: 6/52 [crocodile (11)] 5826 | Sewer | Reached XP level 8. HP: 19/57 MP: 0/11 6084 | Sewer | Learned a level 3 spell: Swiftness 6433 | D:5 | Reached skill level 5 in Forgecraft 6602 | D:5 | Noticed Grinder 6610 | D:5 | Killed Grinder 6935 | D:5 | Found an ancient bone altar of Kikubaaqudgha. 7001 | D:5 | Found a broken altar of Ashenzari. 7194 | D:5 | Found a shadowy altar of Dithmenos. 7562 | D:6 | Found a staircase to the Ecumenical Temple. 7985 | D:6 | Learned a level 4 spell: Forge Lightning Spire 8283 | D:6 | Reached XP level 9. HP: 48/62 MP: 5/13 8547 | D:6 | Noticed Menkaure 8554 | D:6 | Killed Menkaure 9847 | D:7 | Found a snail-covered altar of Cheibriados. 9942 | D:7 | Reached skill level 5 in Air Magic 10524 | D:7 | HP: 9/64 [poisoned by a water moccasin] 10529 | D:7 | HP: 5/64 [poisoned by a water moccasin] 12491 | D:7 | Reached skill level 1 in Evocations 12544 | D:7 | Reached XP level 10. HP: 72/72 MP: 11/14 12553 | D:7 | Reached skill level 1 in Short Blades 13751 | D:7 | Found the +13 sword of the Doom Knight {doom -Cast ^Drain | Will+} 14176 | D:8 | Noticed a deep elf pyromancer 14196 | D:8 | Killed a deep elf pyromancer 14433 | D:8 | Noticed a cyclops 15076 | D:8 | Found a runed translucent door. 15077 | D:8 | Noticed MusterMark's ghost (novice MfSh) 15249 | D:8 | Noticed Pikel 15258 | D:8 | Killed Pikel 15375 | D:8 | Learned a level 4 spell: Airstrike 15514 | D:8 | Noticed a two-headed ogre 15524 | D:8 | Killed a two-headed ogre 16135 | D:9 | Found a radiant altar of Vehumet. 16165 | D:9 | Reached skill level 5 in Shields 16527 | D:9 | Reached XP level 11. HP: 72/77 MP: 17/17 16896 | D:9 | Noticed a skeletal warrior 17861 | D:9 | HP: 4/77 [skeletal warrior/+0 scimitar (19)] 17864 | D:9 | Killed a skeletal warrior 18384 | D:9 | Noticed a two-headed ogre 18392 | D:9 | Killed a two-headed ogre 18393 | D:9 | Reached skill level 5 in Short Blades 18875 | D:10 | Entered Level 10 of the Dungeon 19147 | D:10 | Slain by a vampire Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_rooms, minmay_tetromino_l4 D:2: wad_pebble_path, layout_rooms, serial_shops, nicolae_shop_getting_attention, uniq_crazy_yiuf_cottage, uniq_sigmund D:3: layout_basic, lemuel_doored_altar, uniq_natasha D:4: layout_loops_ring, kennysheep_mini_moat, nicolae_gozag_cash_rules_everything_around_me, mainiacjoe_overflow_six_doors_small, skrybe_limestone_x D:5: layout_basic, nicolae_dithmenos_the_darkroom, mainiacjoe_overflow_chevrons, kennysheep_little_box, portal_sewer_entry_b, hangedman_decor_push, amcnicky_mini_rare_corridor_liquid, uniq_eustachio, uniq_grinder D:6: layout_loops_cross, minmay_temple_entry_trees, uniq_menkaure D:7: bobbens_index_wilting_gardens, layout_rooms, kennysheep_slug_shrine D:8: layout_gridville, gammafunk_ghost_grave, minmay_three_doors, uniq_pikel D:9: layout_roguey, old_standard_altar, grunt_ministairs_15, minmay_quadrilaterals D:10: layout_basic, mainiacjoe_overflow_boulevard, nicolae_hepliaklqana_hazy_memory, david_lair_generic, enter_bailey_4 Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Stealth | 3 4 6 | 6.0 Fighting | 3 4 6 8 | 8.8 Shields | 3 5 6 | 6.0 Air Magic | 2 4 5 7 | 7.0 Forgecraft | 7 8 | 8.0 Spellcasting | 3 4 | 4.0 Dodging | 4 6 | 6.0 Evocations | 2 | 2.0 Short Blades | 3 5 | 5.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Mace | 13 | | | || 13 Dagger | 10 | 29 | 1 | || 40 Constrict | 4 | 12 | 28 | 18 || 62 Tentacles | 1 | 5 | 23 | 24 || 53 Rapier | | | 88 | 95 || 183 Cast: Kinetic Grapnel | 10 | | | || 10 Launch Clockwork | 1 | 17 | 35 | 19 || 72 Construct Spike L | 1 | 7 | 28 | 23 || 59 Forge Lightning S | | | 9 | 27 || 36 Evoke: Wand | | | 2 | 1 || 3 Use: Scroll | 3 | 3 | 12 | 6 || 24 Potion | | | 3 | 2 || 5 Stab: Sleeping | 4 | 2 | 3 | 6 || 15 Distracted | | 1 | | || 1 Paralysed | | | 4 | || 4 Armour: Skin | 8 | 16 | 93 | 107 || 224 Dodge: Dodged | 16 | 23 | 66 | 73 || 178 Block: Buckler | | | 26 | 33 || 59 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 19192 | 18836 | 356 | 10725 | 5352 | 11 | 1744.7 | Dungeon | 18810 | 18454 | 356 | 10496 | 5293 | 10 | 1881.0 | Sewer | 381 | 381 | 0 | 229 | 59 | 1 | 381.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:7: 3778 daAuts D:9: 2909 daAuts D:6: 2782 daAuts D:4: 2182 daAuts D:8: 1982 daAuts D:5: 1636 daAuts D:3: 1529 daAuts D:2: 897 daAuts D:1: 838 daAuts Sewer: 381 daAuts D:10: 272 daAuts