Dungeon Crawl Stone Soup version 0.33-a0-855-g853641c8f9 (webtiles) character file. Game seed: 10197231769292541006 1453 bayes525 the Sneak (level 8, -10/57 HPs) Began as an Octopode Forgewright on Feb 14, 2025. Was a Follower of Sif Muna. Mangled by a wyvern zombie (14 damage) ... on level 6 of the Dungeon. The game lasted 00:14:42 (7958 turns). bayes525 the Sneak (Octopode Forgewright) Turns: 7958, Time: 00:14:42 Health: -10/57 AC: 1 Str: 9 XL: 8 Next: 75% Magic: 11/12 EV: 13 Int: 20 God: Sif Muna [*.....] Gold: 294 SH: 0 Dex: 10 Spells: 6/11 levels left rFire . . . a - +0 dagger (speed) rCold + . . (no offhand) rNeg . . . m - +0 hat rPois . (no amulet) rElec . k - ring of protection from cold rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Channel Magic You were on level 6 of the Dungeon. You worshipped Sif Muna. Sif Muna was aware of your devotion. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 294 gold pieces. Inventory: Hand Weapons a - a +0 dagger of speed (weapon) c - a +0 hammer d - a +1 dagger j - a +1 whip of venom u - a +0 rapier Missiles q - 5 poisoned darts (quivered) Armour m - a +0 hat (worn) Magical Staves e - a staff of conjuration i - a staff of earth Jewellery k - a ring of protection from cold (worn) Talismans h - a flux talisman Wands r - a wand of flame (6) Scrolls n - a scroll of fog o - a scroll of enchant armour p - 2 scrolls of identify s - 2 scrolls of immolation {unknown} v - a scroll of butterflies {unknown} Potions b - 2 potions of magic f - a potion of lignification g - a potion of brilliance l - a potion of curing t - a potion of cancellation {unknown} Skills: - Level 6.0 Fighting - Level 6.0 Dodging - Level 6.0 Stealth - Level 2.0 Spellcasting - Level 4.0 Forgecraft + Level 5.4 Invocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Construct Spike Laun Frge 36% 2d4 4% 2 c - Launch Clockwork Bee Frge 18% N/A 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 72% 1d6 3% 1 Ensorcelled Hibernation Hex/Ice 4% N/A 24% 2 Fugue of the Fallen Necr 2% N/A 43% 3 Summon Ice Beast Ice/Summ 2% N/A 43% 3 Tukima's Dance Hex 2% N/A 43% 3 Forge Blazeheart Golem Fire/Frge 10% N/A 56% 4 Forge Lightning Spire Air/Frge 10% 3d4 56% 4 Rending Blade Conj/Frge 10% 2d4 56% 4 Anguish Hex/Necr 1% N/A 83% 4 Dimensional Bullseye Hex/Tloc 1% N/A 83% 4 Summon Seismosaurus Egg Summ/Erth 2% N/A 83% 4 Summon Forest Summ/Tloc 1% N/A 99% 5 Summon Mana Viper Hex/Summ 2% N/A 99% 5 Summon Cactus Giant Summ 1% N/A 100% 6 Monstrous Menagerie Summ 1% N/A 100% 7 Platinum Paragon Frge 9% 4d11 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:5 Altars: Kikubaaqudgha Makhleb Qazlal Sif Muna The Shining One Shops: D:4 [ Annotations: D:3 exclusion: staircase D:4 1 runed translucent door, exclusion: door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The rocky spike skewers the orc priest. You kill the orc priest! Sif Muna accepts your kill. You can now call upon Sif Muna for magical energy. The liquid fire burns you! Your clockwork bee locks its sights upon the bombardier beetle. The orc misses your clockwork bee. You take 3 damage, and have 40/52 hp. You now have 6/10 mp. You shake off the liquid fire. Your clockwork bee stings the bombardier beetle! The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! Your clockwork bee stings the bombardier beetle but does no damage. Your clockwork bee winds down and falls to the ground. Something hits your dormant clockwork bee but does no damage. You shake off some of the fire as you move. Your spike launcher falls apart as you grow too distant to maintain it. The liquid fire burns you! The bombardier beetle bites something but does no damage. You take 5 damage, and have 36/52 hp. You shake off some of the fire as you move. The liquid fire burns you! The orc closely misses you. You take 4 damage, and have 32/52 hp. You hit the orc but do no damage. Your grab misses the orc. The liquid fire burns you! The bombardier beetle bites your dormant clockwork bee but does no damage. The orc hits you with a +0 club. You take 5 damage, and have 27/52 hp. You shake off the liquid fire. The orc attacks as it pursues you! The orc misses you. Something bites your dormant clockwork bee. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The orc hits you with a +0 club. Something bites your dormant clockwork bee but does no damage. You take 1 damage, and have 26/52 hp. You now have 5/10 mp. The orc attacks as it pursues you! The orc hits you with a +0 club. The rocky spike skewers the orc. The orc is severely wounded. Something bites your dormant clockwork bee but does no damage. You hit the orc. You kill the orc! Sif Muna accepts your kill. You start resting. Your dormant clockwork bee falls apart. A bombardier beetle is nearby! A bombardier beetle is nearby! A bombardier beetle is nearby! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a bombardier beetle (heavily wounded) You lock target on the bombardier beetle and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 3/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The bombardier beetle sprays incendiary fluid at you. The burning spray misses you. With a metallic buzz, your clockwork bee launches itself at the bombardier beetle. Your clockwork bee stings the bombardier beetle but does no damage. Your clockwork bee stings the bombardier beetle. A bombardier beetle is nearby! A bombardier beetle is nearby! Your clockwork bee stings the bombardier beetle. Your clockwork bee stings the bombardier beetle. The bombardier beetle dies! Sif Muna accepts your kill. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 13 hp, and now have 42/52 hp. MP restored: 10 You start resting. HP restored. Health restored: 52 You start waiting. Done waiting. You see here a bombardier beetle corpse. You can no longer call upon Sif Muna for magical energy. You enter the deep water. Found a stone staircase leading down. Items here: ( ) [ ÷. l - 2 sedimented golden potions (gained 1) You see here an adder skeleton. There is a stone staircase leading down here. You enter the deep water. You see here a +0 dagger. Could not explore, unopened runed door. Could not explore, unopened runed door. Press: ? - help, v - describe, . - travel A runed translucent door. Placed new exclusion. Reduced exclusion size to a single square. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. You see here a +0 dagger. Items here: ) [[ ÷÷÷. Things that are here: a +0 club; a goblin skeleton Items here: ))) [ ÷. You see here a +0 club. There is a stone staircase leading down here. You climb downwards. Found 5 poisoned darts. There is a stone staircase leading up here. As you read the scroll of identify, it crumbles to dust. l - 2 potions of curing You see here 5 poisoned darts. q - 5 poisoned darts Found an escape hatch in the ceiling. Found an escape hatch in the floor. Found a stone staircase leading down. You now have 234 gold pieces (gained 11). r - a wand of flame (6) s - a scroll labelled QOGHECVOSI Found a sling. A black bear comes into view. A black bear is nearby! A black bear is nearby! Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a black bear (asleep) You lock target on the black bear and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 7/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the black bear. Found 7 stones. Found a scroll labelled QOGHECVOSI. Your clockwork bee stings the black bear!! The black bear goes berserk! Your clockwork bee stings the black bear! The black bear dies! Sif Muna accepts your kill. Your Dodging skill increases to level 4! Your clockwork bee winds down and falls to the ground. t - a murky blue potion You now have 247 gold pieces (gained 13). Your dormant clockwork bee falls apart. Magic restored. An orc priest comes into view. It is wielding a +0 flail. MP restored: 10 An orc priest is nearby! An orc priest is nearby! Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an orc priest, wielding a +0 flail (asleep) You lock target on the orc priest and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 7/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The orc priest shouts! With a metallic buzz, your clockwork bee launches itself at the orc priest. An orc comes into view. It is wielding a +0 short sword. Found 7 gold pieces. An orc comes into view. It is wielding a +0 falchion. The orc priest hits your clockwork bee with a +0 flail. You see here 7 stones. Your clockwork bee misses the orc priest. The orc priest hits your clockwork bee with a +0 flail. Your clockwork bee closely misses the orc priest. Your clockwork bee stings the orc priest! The orc priest hits your clockwork bee with a +0 flail. You hit the orc. Your grab misses the orc. You squeeze the orc. You kill the orc! Sif Muna accepts your kill. Your clockwork bee stings the orc priest. The orc hits you with a +0 falchion. Your clockwork bee stings the orc priest. The orc priest dies! Sif Muna accepts your kill. You can now call upon Sif Muna for magical energy. You take 3 damage, and have 49/52 hp. You hit the orc. You grab the orc. You squeeze the orc. The orc is heavily wounded. You constrict the orc. Your clockwork bee locks its sights upon the orc. The orc misses you. You hit the orc but do no damage. You squeeze the orc, but do no damage. The orc is severely wounded. You constrict the orc. You kill the orc! Sif Muna accepts your kill. You start resting. Your clockwork bee winds down and falls to the ground. You start resting. HP restored. Health restored: 52 Your dormant clockwork bee falls apart. Magic restored. s - 2 scrolls labelled QOGHECVOSI (gained 1) Things that are here: a +0 falchion; a +0 ring mail; an orc corpse You now have 254 gold pieces (gained 7). MP restored: 10 Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Found a stone staircase leading up. There is a stone staircase leading up here. Found a staircase to the Ecumenical Temple. Eustachio the Magnificent comes into view. He is wielding a +0 rapier. Eustachio is nearby! Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: Eustachio, wielding a +0 rapier and wearing a +3 leather armour (asleep) You lock target on Eustachio and prepare to deploy your bee. (Press . to continue winding your bee.) Eustachio shouts! Eustachio casts a spell. You now have 7/10 mp. You continue winding your clockwork bee... Eustachio mumbles some strange words. You continue winding your clockwork bee... The white imp gestures at you. The puff of frost hits you. You resist. The river rat closely misses you. You take 3 damage, and have 49/52 hp. With a metallic buzz, your clockwork bee launches itself at Eustachio. The crimson imp blinks! The crimson imp shouts, "Begone, thou gleeking wibble-sucking tiler!" The river rat completely misses you. The river rat closely misses you. Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Construct Spike Launcher. You are very lightly contaminated with residual magic. Nothing appears to happen. The crimson imp hits you. x2 The river rat barely misses you. The river rat bites you! You take 13 damage, and have 36/52 hp. MASSIVE DAMAGE!! You now have 5/10 mp. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The stone spike skewers the river rat. The river rat is lightly wounded. The river rat barely misses you. The crimson imp hits you. The river rat misses you. The crimson imp blinks! You take 3 damage, and have 33/52 hp. You now have 3/10 mp. You barely miss the river rat. You grab the river rat. You squeeze the river rat. The river rat is heavily wounded. The stone spike skewers the river rat but does no damage. The river rat is heavily wounded. You constrict the river rat. You hit the crimson imp. You grab the crimson imp. Your squeeze misses the crimson imp. The crimson imp is lightly wounded. The stone spike skewers the river rat but does no damage. The river rat is severely wounded. You constrict the river rat. You constrict the crimson imp. The river rat closely misses you. The crimson imp hits you but does no damage. The river rat barely misses you. You release your grip on the crimson imp. You release your grip on the river rat. The stone spike skewers Eustachio but does no damage. The river rat twitches its whiskers. The river rat misses your clockwork bee. Eustachio screams, "Hey, you killed my favourite bat!" Eustachio closely misses your clockwork bee. You closely miss the crimson imp. Your grab misses the crimson imp. Your squeeze misses the crimson imp. The crimson imp is moderately wounded. Your clockwork bee stings Eustachio! Eustachio hits your clockwork bee but does no damage. The river rat closely misses your clockwork bee. You hit the crimson imp. Your grab misses the crimson imp. Your squeeze misses the crimson imp. The crimson imp is heavily wounded. The stone spike skewers Eustachio but does no damage. Eustachio is moderately wounded. The crimson imp blinks! Your clockwork bee barely misses Eustachio. The stone spike skewers Eustachio but does no damage. Eustachio is moderately wounded. Your clockwork bee barely misses Eustachio. Eustachio hits your clockwork bee with a +0 rapier. Something closely misses your clockwork bee. The river rat bites your clockwork bee. Your clockwork bee stings Eustachio! The stone spike skewers Eustachio. Eustachio is heavily wounded. Eustachio hits your clockwork bee with a +0 rapier. The river rat closely misses your clockwork bee. Something completely misses your clockwork bee. Your clockwork bee closely misses Eustachio. The crimson imp blinks! Your magical contamination has completely faded away. The stone spike skewers Eustachio. Eustachio is severely wounded. Your clockwork bee stings Eustachio. Eustachio hits your clockwork bee with a +0 rapier. Something bites your clockwork bee. The river rat barely misses your clockwork bee. Your clockwork bee barely misses Eustachio. The stone spike skewers Eustachio. Eustachio is severely wounded. Eustachio mumbles some strange words. The river rat misses your clockwork bee. Something bites your clockwork bee but does no damage. Your clockwork bee stings Eustachio. Your clockwork bee winds down and falls to the ground. The stone spike skewers Eustachio. You kill Eustachio! Sif Muna accepts your kill. The river rat disappears in a puff of smoke! The crimson imp disappears in a puff of smoke! The bat disappears in a puff of smoke! Your Dodging skill increases to level 5! You have reached level 8! You regained 3 hp, and now have 39/57 hp. You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 15 hp, and now have 54/57 hp. MP restored: 11 You start resting. HP restored. Health restored: 57 Things that are here: a +0 rapier; a +3 leather armour; the human corpse of Eustachio u - a +0 rapier v - a scroll labelled PAEKLY XUHUELO There are no items here. Okay, then. Found a stone staircase leading down. A gnoll comes into view. It is wielding a +0 halberd. A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! A gnoll comes into view. It is wielding a +0 whip. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The gnoll shouts! A gnoll comes into view. It is wielding a +0 spear. The gnoll barely misses you. You now have 9/11 mp. The rocky spike skewers the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. A sleepcap comes into view. The rocky spike skewers the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. The rocky spike skewers the gnoll. The gnoll is almost dead. The gnoll misses you. The rocky spike skewers the gnoll! You kill the gnoll! Sif Muna accepts your kill. The rocky spike skewers the gnoll. The gnoll is lightly wounded. The rocky spike skewers the gnoll. The gnoll is severely wounded. The rocky spike skewers the sleepcap. The sleepcap is lightly damaged. The gnoll misses you. The gnoll shouts! You hit the gnoll but do no damage. You grab the gnoll. The gnoll is severely wounded. The rocky spike skewers the gnoll! You kill the gnoll! Sif Muna accepts your kill. You hear a shout! A gnoll bouda comes into view. It is wielding a +0 whip. You hear a shout! You hit the sleepcap. You grab the sleepcap. The sleepcap is lightly damaged. The rocky spike skewers the sleepcap. The sleepcap is moderately damaged. You constrict the sleepcap. The sleepcap barely misses you. The gnoll picks up the pace! You hit the sleepcap but do no damage. You squeeze the sleepcap. The sleepcap is heavily damaged. You constrict the sleepcap. You hit the sleepcap but do no damage. The sleepcap is severely damaged. You constrict the sleepcap, but do no damage. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. You lose your grip on the sleepcap. The gnoll hits you from afar with a +0 spear!! You wake up. The gnoll bouda hits you with a +0 whip! The sleepcap releases spores at you! You take 38 damage, and have 19/57 hp. MASSIVE DAMAGE!! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the sleepcap. The sleepcap is almost destroyed. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The gnoll bouda closely misses you. The sleepcap completely misses you. You take 8 damage, and have 11/57 hp. You now have 8/11 mp. You feel better. The rocky spike skewers the sleepcap but does no damage. The sleepcap is almost destroyed. The gnoll barely misses you. The sleepcap completely misses you. The gnoll bouda closely misses you. You regained 11 hp, and now have 22/57 hp. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The rocky spike skewers the sleepcap. You destroy the sleepcap! Sif Muna accepts your kill. The gnoll misses you. The gnoll bouda barely misses you. You now have 33/85 hp. You puncture the gnoll bouda! You grab the gnoll bouda. You squeeze the gnoll bouda! You kill the gnoll bouda! Sif Muna accepts your kill. The rocky spike skewers the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 spear. Training target 6.0 for Dodging reached! Your Dodging skill increases to level 6! You need to enable at least one skill for training. You take 4 damage, and have 29/85 hp. You see here a +0 whip. You puncture the gnoll! You kill the gnoll! Sif Muna accepts your kill. Your Invocations skill increases to level 1! You feel a strong urge to attack something. You now have 268 gold pieces (gained 14). Things that are here: a +0 whip; a +0 leather armour You start resting. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You now have 20/57 hp. You start resting. Magic restored. You regained 4 hp, and now have 24/57 hp. MP restored: 11 You start resting. You feel yourself speed up. You regained 5 hp, and now have 29/57 hp. You start resting. You recover from your berserk rage. You regained 3 hp, and now have 32/57 hp. You start resting. A gnoll comes into view. It is wielding a +0 flail. You regained 4 hp, and now have 36/57 hp. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The gnoll shouts! The rocky spike skewers the gnoll. The gnoll is moderately wounded. You now have 9/11 mp. You hit the gnoll but do no damage. You grab the gnoll. You squeeze the gnoll. The gnoll is severely wounded. The rocky spike skewers the gnoll. The gnoll is severely wounded. You constrict the gnoll. You hit the gnoll. You kill the gnoll! Sif Muna accepts your kill. You start resting. Magic restored. You regained 4 hp, and now have 41/57 hp. MP restored: 11 You start resting. HP restored. Health restored: 57 You start waiting. A gnoll comes into view. It is wielding a +0 spear. A gnoll is nearby! A gnoll is nearby! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Construct Spike Launcher. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll shouts! The gnoll misses you. You now have 9/11 mp. The gnoll hits you with a +0 spear. Items here: )) [ †. You take 3 damage, and have 54/57 hp. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The gnoll closely misses you. You now have 7/11 mp. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The gnoll barely misses you. You now have 5/11 mp. The gnoll hits you from afar with a +0 spear. You take 6 damage, and have 49/57 hp. You see here a +0 whip. The rocky spike misses the gnoll. The gnoll hits you with a +0 spear. You take 2 damage, and have 47/57 hp. You barely miss the gnoll. Your grab misses the gnoll. Your squeeze misses the gnoll. The rocky spike skewers the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. You hit the gnoll but do no damage. You grab the gnoll. The gnoll is moderately wounded. The rocky spike skewers the gnoll. The gnoll is heavily wounded. You constrict the gnoll. Your magical contamination has completely faded away. You hit the gnoll but do no damage. You squeeze the gnoll. You kill the gnoll! Sif Muna accepts your kill. You start resting. HP restored. Health restored: 57 You regained 4 mp, and now have 10/11 mp. You start resting. Magic restored. MP restored: 11 Items here: ))) [ ††. There is a stone staircase leading down here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. A phantom comes into view. A phantom is nearby! A phantom is nearby! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a phantom (dormant) You lock target on the phantom and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... Without a target, your clockwork bee falls to the ground. You wind your clockwork bee back up and it locks its sights upon the phantom! You now have 7/11 mp. The phantom misses you. There is an open door here. The phantom attacks as it pursues you! The phantom hits you. Your clockwork bee closely misses the phantom. You take 5 damage, and have 52/57 hp. Your clockwork bee misses the phantom. The phantom misses you. Your clockwork bee stings the phantom. The phantom hits you! The phantom blinks! You blink. You take 7 damage, and have 45/57 hp. You barely miss the phantom. The phantom is lightly damaged. The phantom barely misses you. Your clockwork bee stings the phantom. Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee stings the phantom. The phantom hits you. The phantom blinks! You blink. You take 2 damage, and have 43/57 hp. You now have 6/11 mp. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The phantom hits you. You take 1 damage, and have 42/57 hp. You now have 4/11 mp. You hit the phantom but do no damage. Your squeeze misses the phantom. The phantom is moderately damaged. The rocky spike skewers the phantom. The phantom is heavily damaged. You closely miss the phantom. Your squeeze misses the phantom. The phantom is heavily damaged. The rocky spike misses the phantom. Your clockwork bee stings the phantom. The phantom hits your clockwork bee but does no damage. You closely miss the phantom. Your squeeze misses the phantom. The phantom is heavily damaged. Your clockwork bee stings the phantom! Your clockwork bee winds down and falls to the ground. The phantom misses you. You hit the phantom. The phantom is almost destroyed. The rocky spike misses the phantom. You miss the phantom. You squeeze the phantom, but do no damage. The phantom is almost destroyed. The rocky spike skewers the phantom. You destroy the phantom! Sif Muna accepts your kill. Your Invocations skill increases to level 2! You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You start resting. Your dormant clockwork bee falls apart. HP restored. Health restored: 57 You regained 5 mp, and now have 10/11 mp. You start resting. Magic restored. MP restored: 11 There is an open door here. An iguana comes into view. An iguana is nearby! An iguana is nearby! An iguana is nearby! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an iguana (asleep) You lock target on the iguana and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the iguana. Your clockwork bee stings the iguana!! The iguana dies! Sif Muna accepts your kill. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 11 You start waiting. Done waiting. Okay, then. Okay, then. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found 9 stones and a leather armour. There is an open door here. You now have 278 gold pieces (gained 10). Found a stone staircase leading down. You now have 294 gold pieces (gained 16). Found a stone staircase leading up. Could not explore, unopened door. You open the door. Found a book of Weapons. There is an open door here. You pick up a book of Weapons and begin reading... You add the spells Tukima's Dance, Dimensional Bullseye, Rending Blade and Platinum Paragon to your library. h - a flux talisman Found a glowing golden altar of the Shining One. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. An iron imp comes into view. It is wielding a -2 sling. An iron imp is nearby! An iron imp is nearby! An iron imp is nearby! Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an iron imp, wielding a -2 sling (black smoke, asleep) You lock target on the iron imp and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the iron imp. The iron imp shoots a sling bullet. The sling bullet closely misses you. Found a burning altar of Makhleb. The iron imp shoots a sling bullet. The sling bullet misses you. The iron imp shoots a sling bullet. The sling bullet barely misses you. The iron imp shoots a sling bullet. The sling bullet misses you. Your clockwork bee stings the iron imp! The iron imp shoots a sling bullet. The sling bullet hits you. You take 6 damage, and have 51/57 hp. Your clockwork bee stings the iron imp. Your clockwork bee stings the iron imp! The iron imp dies! Sif Muna accepts your kill. Your Invocations skill increases to level 3! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Magic restored. You regained 4 hp, and now have 55/57 hp. MP restored: 11 HP restored. Health restored: 57 Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is an open door here. You can't go down here! You open the door. There is an open door here. There is a stone staircase leading down here. You climb downwards. Found 18 gold pieces. There is a stone staircase leading up here. The helpless hound fails to defend itself. You puncture the hound! Your grab misses the hound. You squeeze the hound. You kill the hound! Sif Muna accepts your kill. You see here a hound corpse. The helpless hound fails to defend itself. You puncture the hound! You kill the hound! Sif Muna accepts your kill. You see here a hound corpse. You open the door. There is an open door here. You open the door. A wyvern skeleton comes into view. There is an open door here. The helpless wyvern skeleton fails to defend itself. You puncture the wyvern skeleton! The wyvern skeleton is moderately damaged. The wyvern skeleton barely misses you. You hit the wyvern skeleton but do no damage. The wyvern skeleton is moderately damaged. The wyvern skeleton misses you. You hit the wyvern skeleton. Your squeeze misses the wyvern skeleton. The wyvern skeleton is heavily damaged. The wyvern skeleton closely misses you. You hit the wyvern skeleton. The wyvern skeleton is heavily damaged. The wyvern skeleton bites you! You take 11 damage, and have 46/57 hp. Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The stone spike skewers the wyvern skeleton. The wyvern skeleton is heavily damaged. The wyvern skeleton bites you! You take 11 damage, and have 35/57 hp. You now have 9/11 mp. You hit the wyvern skeleton but do no damage. You squeeze the wyvern skeleton. The wyvern skeleton is severely damaged. The stone spike skewers the wyvern skeleton. The wyvern skeleton is severely damaged. The wyvern skeleton misses you. You hit the wyvern skeleton. The wyvern skeleton is severely damaged. The stone spike skewers the wyvern skeleton. The wyvern skeleton is almost destroyed. The wyvern skeleton closely misses you. You hit the wyvern skeleton. You destroy the wyvern skeleton! Sif Muna accepts your kill. Training target 4.0 for Invocations reached! Your Invocations skill increases to level 4! You need to enable at least one skill for training. Okay, then. You start resting. Magic restored. You regained 4 hp, and now have 40/57 hp. MP restored: 11 You start resting. HP restored. Health restored: 57 You open the door. A water moccasin zombie comes into view. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a water moccasin zombie (dormant) You lock target on the water moccasin zombie and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... The water moccasin zombie barely misses you. You continue winding your clockwork bee... The water moccasin zombie bites you. The water moccasin zombie misses you. You take 2 damage, and have 55/57 hp. With a metallic buzz, your clockwork bee launches itself at the water moccasin zombie. The water moccasin zombie bites you! You take 7 damage, and have 48/57 hp. Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee completely misses the water moccasin zombie. The water moccasin zombie misses you. You now have 6/11 mp. You hit the water moccasin zombie. Your grab misses the water moccasin zombie. The water moccasin zombie is lightly damaged. Your clockwork bee barely misses the water moccasin zombie. The water moccasin zombie closely misses you. You hit the water moccasin zombie. You grab the water moccasin zombie. The water moccasin zombie is lightly damaged. You constrict the water moccasin zombie. Your clockwork bee stings the water moccasin zombie. You hit the water moccasin zombie. You squeeze the water moccasin zombie. The water moccasin zombie is moderately damaged. You constrict the water moccasin zombie. The water moccasin zombie barely misses you. Your clockwork bee stings the water moccasin zombie! You hit the water moccasin zombie but do no damage. You squeeze the water moccasin zombie! The water moccasin zombie is severely damaged. You constrict the water moccasin zombie. The water moccasin zombie closely misses you. Your clockwork bee stings the water moccasin zombie. You hit the water moccasin zombie. You squeeze the water moccasin zombie. You destroy the water moccasin zombie! Sif Muna accepts your kill. Your clockwork bee winds down and falls to the ground. You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You deconstruct your dormant clockwork bee. You start resting. HP restored. Health restored: 57 You regained 2 mp, and now have 9/11 mp. You start resting. Magic restored. MP restored: 11 You open the door. A water moccasin skeleton comes into view. The water moccasin skeleton bites you. There is an open door here. You take 1 damage, and have 56/57 hp. You barely miss the water moccasin skeleton. You grab the water moccasin skeleton. You squeeze the water moccasin skeleton. The water moccasin skeleton is lightly damaged. You constrict the water moccasin skeleton. The water moccasin skeleton bites you. You take 4 damage, and have 52/57 hp. You hit the water moccasin skeleton. The water moccasin skeleton is moderately damaged. You constrict the water moccasin skeleton. The water moccasin skeleton misses you. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The stone spike skewers the water moccasin skeleton. The water moccasin skeleton is moderately damaged. You constrict the water moccasin skeleton. The water moccasin skeleton closely misses you. You now have 9/11 mp. You hit the water moccasin skeleton but do no damage. You squeeze the water moccasin skeleton. The water moccasin skeleton is severely damaged. The stone spike skewers the water moccasin skeleton. The water moccasin skeleton is severely damaged. You constrict the water moccasin skeleton. The water moccasin skeleton barely misses you. You hit the water moccasin skeleton. The water moccasin skeleton is almost destroyed. The stone spike skewers the water moccasin skeleton! You destroy the water moccasin skeleton! Sif Muna accepts your kill. Your Invocations skill increases to level 5! You start resting. HP restored. Health restored: 57 You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. There is an open door, spattered with blood here. You open the door. A burial acolyte comes into view. It is wielding a +0 dagger. There is an open door here. The helpless burial acolyte fails to defend itself. You puncture the burial acolyte! You grab the burial acolyte. The burial acolyte is almost dead. You constrict the burial acolyte. You kill the burial acolyte! Sif Muna accepts your kill. You open the door. A centaur skeleton comes into view. There is an open door here. The helpless centaur skeleton fails to defend itself. You impale the centaur skeleton!! You squeeze the centaur skeleton. The centaur skeleton is almost destroyed. The centaur skeleton hits you. The centaur skeleton kicks you. You take 2 damage, and have 55/57 hp. You hit the centaur skeleton but do no damage. You squeeze the centaur skeleton, but do no damage. The centaur skeleton is almost destroyed. The centaur skeleton barely misses you. x2 You hit the centaur skeleton but do no damage. The centaur skeleton is almost destroyed. The centaur skeleton misses you. The centaur skeleton kicks you. You take 2 damage, and have 53/57 hp. You hit the centaur skeleton. The centaur skeleton is almost destroyed. The centaur skeleton closely misses you. The centaur skeleton barely misses you. You hit the centaur skeleton. You destroy the centaur skeleton! Sif Muna accepts your kill. You start resting. Magic restored. You regained 2 hp, and now have 56/57 hp. MP restored: 12 You start resting. HP restored. Health restored: 57 You open the door. A wyvern zombie comes into view. There is an open door here. The helpless wyvern zombie fails to defend itself. You puncture the wyvern zombie! You squeeze the wyvern zombie. The wyvern zombie is heavily damaged. The wyvern zombie barely misses you. You hit the wyvern zombie but do no damage. The wyvern zombie is heavily damaged. The wyvern zombie bites you! You take 12 damage, and have 45/57 hp. MASSIVE DAMAGE!! You hit the wyvern zombie but do no damage. The wyvern zombie is heavily damaged. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The stone spike skewers the wyvern zombie! The wyvern zombie is severely damaged. The wyvern zombie bites you. The wyvern zombie bites you! You take 11 damage, and have 34/57 hp. You now have 10/12 mp. You hit the wyvern zombie but do no damage. The wyvern zombie is severely damaged. The stone spike skewers the wyvern zombie. The wyvern zombie is severely damaged. You hit the wyvern zombie but do no damage. You squeeze the wyvern zombie, but do no damage. The wyvern zombie is severely damaged. The stone spike skewers the wyvern zombie. The wyvern zombie is severely damaged. The wyvern zombie misses you. You hit the wyvern zombie but do no damage. The wyvern zombie is severely damaged. The wyvern zombie completely misses you. You hit the wyvern zombie but do no damage. The wyvern zombie is severely damaged. The stone spike skewers the wyvern zombie. The wyvern zombie is severely damaged. The wyvern zombie bites you! You take 12 damage, and have 23/57 hp. MASSIVE DAMAGE!! You barely miss the wyvern zombie. The wyvern zombie is severely damaged. The stone spike skewers the wyvern zombie. The wyvern zombie is almost destroyed. The wyvern zombie bites you! * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 14/57 hp. You barely miss the wyvern zombie. The wyvern zombie is almost destroyed. The wyvern zombie completely misses you. You barely miss the wyvern zombie. The wyvern zombie is almost destroyed. The stone spike skewers the wyvern zombie but does no damage. The wyvern zombie is almost destroyed. You hit the wyvern zombie but do no damage. The wyvern zombie is almost destroyed. The stone spike skewers the wyvern zombie. The wyvern zombie is almost destroyed. The wyvern zombie closely misses you. You hit the wyvern zombie but do no damage. The wyvern zombie is almost destroyed. The wyvern zombie bites you! * * * LOW HITPOINT WARNING * * * You take 10 damage, and have 5/57 hp. Okay, then. The stone spike skewers the wyvern zombie but does no damage. The wyvern zombie is almost destroyed. The wyvern zombie attacks as it pursues you! The wyvern zombie bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 3/57 hp. The wyvern zombie bites you! You die... ################# #.......ß##.#.#.# #.......###'#'#'#+#+#+# #.<†.....'...@Z.......# #....†..###'#'#'#+#+#+# #.......ß##.#)#.# #....$..######### #.......# ####...## #...# #...# #.... You could see a wyvern zombie. Vanquished Creatures Eustachio (D:5) A phantom (D:5) A water moccasin zombie (D:6) A wyvern skeleton (D:6) A water moccasin skeleton (D:6) A burial acolyte (D:6) An orc priest (D:4) A centaur skeleton (D:6) A gnoll bouda (D:5) 2 hounds (D:6) An iguana (D:4) A sleepcap (D:5) 6 gnolls 5 adders A dart slug (D:1) 12 orcs 3 bats (D:1) 4 endoplasms 2 giant cockroaches 9 goblins 9 hobgoblins 4 quokkas 13 ball pythons 5 frilled lizards 11 kobolds 5 rats 102 creatures vanquished. Vanquished Creatures (collateral kills) Sigmund (D:4) Menkaure (D:4) A black bear (D:5) An ogre (D:4) An orc priest (D:5) A bombardier beetle (D:4) An iron imp (D:5) An iguana (D:5) Robin (D:4) An adder (D:3) A dart slug (D:4) 2 ribbon worms (D:2) An orc (D:4) A bat (D:2) 4 endoplasms 2 giant cockroaches (D:2) 8 goblins 4 hobgoblins A kobold (D:4) A quokka (D:2) A ball python (D:2) 3 rats (D:2) 39 creatures vanquished. Grand Total: 141 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 342 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 350 | D:1 | Learned a level 2 spell: Construct Spike Launcher 1120 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 1305 | D:1 | Reached skill level 5 in Stealth 1518 | D:1 | Found a faded altar of an unknown god. 1784 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 1853 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 1968 | D:2 | Reached XP level 4. HP: 27/27 MP: 3/7 2288 | D:2 | Reached skill level 1 in Fighting 3037 | D:3 | Reached XP level 5. HP: 34/35 MP: 2/8 3963 | D:4 | Found a shimmering blue altar of Sif Muna. 3968 | D:4 | HP: 3/36 [iguana (7)] 4212 | D:4 | Became a worshipper of Sif Muna the Loreminder 4229 | D:4 | Noticed Sigmund 4236 | D:4 | Noticed Menkaure 4245 | D:4 | HP: 1/37 [Menkaure/nerve-wracking pain (8)] 4410 | D:4 | Found Xedaim's Armour Boutique. 4483 | D:4 | HP: 5/37 [??? (2)] 4489 | D:4 | Killed Menkaure 4490 | D:4 | Reached XP level 6. HP: 5/45 MP: 3/9 5058 | D:4 | Reached skill level 5 in Fighting 5174 | D:4 | Noticed Robin 5181 | D:4 | Killed Robin 5262 | D:4 | Killed Sigmund 5263 | D:4 | Reached XP level 7. HP: 40/52 MP: 2/10 5366 | D:4 | Found a stormy altar of Qazlal. 5786 | D:4 | Found a runed translucent door. 5787 | D:4 | Noticed Crazy Yiuf 5954 | D:4 | Reached * piety under Sif Muna 6555 | D:5 | Entered Level 5 of the Dungeon 6692 | D:5 | Found a staircase to the Ecumenical Temple. 6693 | D:5 | Noticed Eustachio 6712 | D:5 | Killed Eustachio 6713 | D:5 | Reached skill level 5 in Dodging 6713 | D:5 | Reached XP level 8. HP: 39/57 MP: 4/11 6837 | D:5 | Reached skill level 1 in Invocations 7449 | D:5 | Found a glowing golden altar of the Shining One. 7594 | D:5 | Found a burning altar of Makhleb. 7802 | D:6 | Reached skill level 5 in Invocations 7956 | D:6 | HP: 5/57 [wyvern zombie (10)] 7958 | D:6 | Mangled by a wyvern zombie Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_loops_corners, dreamdust_ecumenical_altar_statues, minmay_misc_feat_cross D:2: layout_rooms, basic_altar D:3: layout_loops_ring, minmay_shallow_snake_nest D:4: layout_loops_ring, lemuel_tele_altar, nicolae_sif_muna_condensation, serial_shops, shop, chequers_serial_rivers_micro_d, hangedman_abyss_or_decor_stagger, uniq_sigmund, uniq_robin, uniq_crazy_yiuf_cottage, uniq_menkaure D:5: layout_basic, demons_altar, tso_metal_star, minmay_temple_entry_antechambers, uniq_eustachio D:6: layout_rooms, lemuel_mausoleum_altar_kikubaaqudgha, nicolae_elyvilon_peaceful_grove, minmay_misc_feat_secret_circle, minmay_misc_feat_encased, nicolae_sextant Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 3 4 6 | 6.0 Fighting | 2 4 6 | 6.0 Dodging | 5 6 | 6.0 Invocations | 5 | 5.4 Spellcasting | | 2.0 Forgecraft | | 4.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Mace | 3 | | || 3 Dagger | 33 | 70 | 70 || 173 Constrict | 10 | 25 | 14 || 49 Tentacles | 8 | 19 | 22 || 49 Cast: Kinetic Grapnel | 5 | | || 5 Construct Spike L | 4 | 13 | 14 || 31 Launch Clockwork | 4 | 19 | 13 || 36 Use: Scroll | 2 | 11 | 1 || 14 Potion | | 2 | 2 || 4 Stab: Sleeping | 11 | 10 | 6 || 27 Distracted | 1 | 1 | || 2 Armour: Skin | 14 | 31 | 41 || 86 Dodge: Dodged | 17 | 26 | 66 || 109 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7918 | 7682 | 236 | 3320 | 3141 | 6 | 1319.7 | Dungeon | 7918 | 7682 | 236 | 3320 | 3141 | 6 | 1319.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 2454 daAuts D:1: 1669 daAuts D:3: 1452 daAuts D:5: 1100 daAuts D:2: 952 daAuts D:6: 289 daAuts