Dungeon Crawl Stone Soup version 0.33-a0-855-g853641c8f9 (webtiles) character file. Game seed: 972963349410135589 8687 bayes525 the Covert (level 11, -1/81 HPs) Began as an Octopode Forgewright on Feb 14, 2025. Was an Elder of Cheibriados. Slain by Snorg (19 damage) ... on level 11 of the Dungeon. The game lasted 00:27:26 (17202 turns). bayes525 the Covert (Octopode Forgewright) Turns: 17202, Time: 00:27:27 Health: -1/81 AC: 3 Str: 19 XL: 11 Next: 34% Magic: 5/16 EV: 24 Int: 32 God: Cheibriados [****..] Gold: 471 SH: 0 Dex: 27 Spells: 5/14 levels left rFire . . . a - +4 whip (pain) rCold . . . (no offhand) rNeg . . . C - +2 hat rPois + (no amulet) rElec . p - +5 ring of evasion rCorr . x - ring of willpower SInv . w - ring of poison resistance Will ++... H - ring of willpower Stlth ++++++ b - +6 ring of dexterity HPRegen 0.33/turn (no ring) MPRegen 0.15/turn (no ring) (no ring) %: no passive effects @: very slow A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Bend Time, Temporal Distortion, Slouch You were on level 11 of the Dungeon. You worshipped Cheibriados. Cheibriados was greatly pleased with you. You visited 1 branch of the dungeon, and saw 11 of its levels. You collected 521 gold pieces. You spent 50 gold pieces at shops. Inventory: Hand Weapons a - a +4 whip of pain (weapon) f - a +0 short sword i - a +2 hand axe z - a +0 short sword D - a +0 rapier G - a +5 short sword Missiles h - 6 javelins J - a throwing net (quivered) Armour c - an orb of light e - the +0 hat "Pitwaq" {Int+5} (You acquired it on level 6 of the Dungeon) Int+5: It affects your intelligence (+5). C - a +2 hat (worn) Jewellery b - a +6 ring of dexterity (worn) m - a ring of fire p - a +5 ring of evasion (worn) w - a ring of poison resistance (worn) x - a ring of willpower (worn) E - a ring of ice H - a ring of willpower (worn) Talismans j - a dragon-blood talisman s - a beast talisman Wands u - a wand of polymorph (8) B - a wand of roots (5) K - a wand of mindburst (3) Scrolls g - 2 scrolls of poison r - 5 scrolls of teleportation y - 2 scrolls of silence F - a scroll of fear I - a scroll of amnesia Potions d - 2 potions of enlightenment k - a potion of resistance {unknown} l - 2 potions of lignification n - 2 potions of brilliance {unknown} o - a potion of ambrosia q - a potion of attraction t - a potion of curing {unknown} v - 2 potions of might A - 3 potions of mutation Skills: - Level 10.0 Fighting + Level 7.9 Dodging - Level 10.0 Stealth - Level 2.0 Spellcasting - Level 7.0 Forgecraft - Level 5.0 Air Magic - Level 7.0 Invocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Construct Spike Laun Frge 96% 2d7 1% 2 c - Launch Clockwork Bee Frge 48% N/A 1% 3 d - Forge Lightning Spir Air/Frge 41% 3d7 6% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 100% 1d8 1% 1 Slow Hex 12% N/A 7% 1 Soul Splinter Necr 12% N/A 7% 1 Grave Claw Necr 6% 2d7 11% 2 Jinxbite Hex 6% N/A 11% 2 Sublimation of Blood Necr 3% N/A 11% 2 Nazja's Percussive Temp Frge 24% 4d8 11% 5 Forge Blazeheart Golem Fire/Frge 25% N/A 16% 4 Confusing Touch Hex 3% N/A 21% 3 Maxwell's Portable Pile Tloc 3% (3-9)d2 21% 3 Vampiric Draining Necr 3% 2d6 21% 3 Cigotuvi's Putrefaction Necr/Air 19% N/A 24% 4 Iskenderun's Mystic Bla Conj/Tloc 3% 2d3 (+2d1 56% 4 Curse of Agony Necr 3% N/A 88% 5 Yara's Violent Unravell Hex/Alch 1% 3d3 88% 5 Enfeeble Hex 1% N/A 100% 7 Magnavolt Erth/Air 9% 4d10 100% 7 Rimeblight Ice/Necr 1% 2d4 (prima100% 7 Splinterfrost Shell Ice/Frge 12% 6d7 100% 7 Maxwell's Capacitive Co Air 17% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (0/1) D:5 Lair (0/5) D:11 Orc: D:9-12 Altars: Cheibriados Fedhas Nemelex Xobeh Qazlal Ru Sif Muna Trog Shops: D:5 [! D:7 *= Portals: Trove: D:11 (give horn of Geryon) Annotations: D:8 exclusions: 2 gnolls and steam dragon D:11 Snorg Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Found 5 poisoned darts. The orc shouts! You hear a shout! The yak bellows! You hear a bellow! You hear a shout! There is an open door here. The orc wizard misses your clockwork bee. An orc wizard comes into view. It is wielding a +0 dagger. A kobold brigand comes into view. It is wielding a +0 dagger and quivering poisoned darts. Your clockwork bee stings the orc wizard. The orc wizard closely misses your clockwork bee. An orc comes into view. It is wielding a +0 mace. A kobold comes into view. It is wielding a +0 club. An orc comes into view. It is wielding a +1 dagger of pain. Your clockwork bee stings the orc wizard! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your clockwork bee stings the orc wizard! The orc wizard dies! Cheibriados appreciates the change of pace. A kobold comes into view. It is wielding a +0 short sword. A kobold comes into view. It is wielding a +0 whip. You now have 8/14 mp. Your clockwork bee locks its sights upon the orc. Your clockwork bee stings the orc. The orc misses your clockwork bee. The kobold hits your clockwork bee but does no damage. The kobold brigand completely misses your clockwork bee. A yak comes into view. x2 Your clockwork bee stings the orc but does no damage. The kobold hits your clockwork bee but does no damage. There is an open door here. Casting: Forge Lightning Spire (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee barely misses the orc. The orc misses you. The kobold completely misses your clockwork bee. The kobold hits your clockwork bee with a +0 club. A yak comes into view. Your clockwork bee stings the orc! The orc dies! Cheibriados appreciates the change of pace. You now have 6/14 mp. An orc warrior and an orc come into view. The rocky spike misses the yak. The rocky spike skewers the yak. The yak is lightly wounded. Your clockwork bee locks its sights upon the orc warrior. You hit the yak but do no damage. The yak is lightly wounded. The rocky spike skewers the yak! The yak is heavily wounded. Your lightning spire shoots out a bolt of lightning at the orc! The bolt of electricity hits the yak! The bolt of electricity hits the orc!! The orc dies! Cheibriados appreciates the change of pace. Your clockwork bee stings the kobold brigand! Your clockwork bee winds down and falls to the ground. The kobold hits your dormant clockwork bee but does no damage. The kobold hits your dormant clockwork bee with a +0 whip. The yak barely misses you. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hit the yak. You kill the yak! Cheibriados appreciates the change of pace. The rocky spike skewers the orc. You kill the orc! Cheibriados appreciates the change of pace. The kobold hits your dormant clockwork bee but does no damage. The kobold completely misses your dormant clockwork bee. Training target 10.0 for Stealth reached! Your Stealth skill increases to level 10! You need to enable at least one skill for training. The rocky spike skewers something. The rocky spike skewers something! Cheibriados appreciates the change of pace. Reactivating autopickup. You feel a bit more experienced. The kobold brigand throws a poisoned dart. The poisoned dart closely misses you. The rocky spike skewers the yak. The yak is lightly wounded. The rocky spike skewers the yak! The yak is moderately wounded. Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak! Your spike launcher falls apart as you grow too distant to maintain it. The yak gores your lightning spire but does no damage. Your lightning spire shoots out a bolt of lightning at the orc warrior! The bolt of electricity hits the orc warrior! The yak gores your lightning spire. Your lightning spire shoots out a bolt of lightning at the orc warrior! The bolt of electricity hits the orc warrior!! The orc warrior dies! Cheibriados appreciates the change of pace. There is an open door here. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The yak completely misses your lightning spire. You now have 6/14 mp. The stone spike skewers the yak. The yak is almost dead. The stone spike skewers the yak. The yak is almost dead. The yak gores your lightning spire but does no damage. Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak! The yak dies! Cheibriados appreciates the change of pace. The yak gores your lightning spire! Health restored: 73 Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a yak (ally target) You lock target on the yak and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 3/14 mp. You continue winding your clockwork bee... The kobold brigand hits your lightning spire but does no damage. Your lightning spire shoots out a bolt of lightning at the kobold! The bolt of electricity hits the kobold brigand! The bolt of electricity hits the kobold!! The kobold dies! Cheibriados appreciates the change of pace. You continue winding your clockwork bee... Your lightning spire fades away. The kobold brigand throws a poisoned dart. The poisoned dart closely misses you. With a metallic buzz, your clockwork bee launches itself at the yak. The stone spike skewers the yak. The yak is lightly wounded. You completely miss the yak. You squeeze the yak. The yak is lightly wounded. The stone spike skewers the yak. The yak is moderately wounded. The yak gores you! You take 16 damage, and have 57/73 hp. MASSIVE DAMAGE!! You hit the yak. You squeeze the yak, but do no damage. The yak is moderately wounded. The stone spike skewers the yak! The yak is heavily wounded. The stone spike skewers the yak! The yak is severely wounded. Your clockwork bee stings the yak. The yak gores you! Your clockwork bee stings the yak. You take 14 damage, and have 43/73 hp. You hit the yak. The yak is almost dead. The stone spike skewers the yak! You kill the yak! Cheibriados appreciates the change of pace. Your clockwork bee locks its sights upon the kobold. A kobold comes into view. It is wielding a +0 short sword. The kobold brigand closely misses your clockwork bee. Your clockwork bee stings the kobold brigand! The kobold brigand dies! Cheibriados appreciates the change of pace. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee stings the kobold. The kobold throws a stone. The stone misses your clockwork bee. The stone misses you. You now have 3/14 mp. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Your clockwork bee stings the kobold. The kobold dies! Cheibriados appreciates the change of pace. The kobold barely misses your clockwork bee. The stone spike skewers the yak! The yak is moderately wounded. Your clockwork bee stings the kobold. You hit the yak. The yak is moderately wounded. The stone spike skewers the yak. The yak is moderately wounded. The stone spike skewers the yak. The yak is heavily wounded. Your clockwork bee stings the kobold! The kobold dies! Cheibriados appreciates the change of pace. Your clockwork bee winds down and falls to the ground. The yak closely misses you. You whack the yak! You squeeze the yak! The yak is almost dead. The stone spike skewers the kobold! You kill the kobold! Cheibriados appreciates the change of pace. The yak closely misses you. You hit the yak. The yak is almost dead. The stone spike skewers the yak. You kill the yak! Cheibriados appreciates the change of pace. Your Fighting skill increases to level 9! There is an open door, spattered with blood here. Things that are here: a yak corpse; a yak corpse; a yak corpse You now have 441 gold pieces (gained 21). Items here: ( )) †. Your dormant clockwork bee falls apart. You start resting. Magic restored. You regained 20 hp, and now have 69/74 hp. MP restored: 14 You start resting. HP restored. Health restored: 74 You start waiting. Done waiting. You start waiting. Done waiting. There is an open door here. Things that are here: a +0 dagger; a +0 robe; an orc skeleton Items here: ))) ÷÷. Found a tower shield. There is an open door here. Things that are here: a +0 dagger; a +0 robe; an orc skeleton You see here a +0 club. There is an open door here. There is an open door here. y - 2 scrolls of silence (gained 1) There is an open door here. A komodo dragon comes into view. A komodo dragon is nearby! A komodo dragon is nearby! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a komodo dragon (asleep) You lock target on the komodo dragon and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 11/14 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the komodo dragon. Your clockwork bee stings the komodo dragon!! The komodo dragon hisses angrily. Your clockwork bee stings the komodo dragon! The komodo dragon closely misses you. You hit the komodo dragon. You squeeze the komodo dragon. The komodo dragon is severely wounded. Your clockwork bee stings the komodo dragon. The komodo dragon completely misses you. Your clockwork bee stings the komodo dragon. You barely miss the komodo dragon. The komodo dragon is almost dead. Your clockwork bee stings the komodo dragon. The komodo dragon barely misses you. You hit the komodo dragon. You kill the komodo dragon! Cheibriados appreciates the change of pace. Your clockwork bee winds down and falls to the ground. You start resting. Magic restored. MP restored: 14 You start waiting. Your dormant clockwork bee falls apart. Done waiting. Found a stone staircase leading down. An orc comes into view. It is wielding a +0 hand axe. An orc is nearby! An orc is nearby! An orc is nearby! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Forge Lightning Spire. You are very lightly contaminated with residual magic. You are caught in an explosion of electrical discharges! The orc shouts! You take 7 damage, and have 67/74 hp. You now have 10/14 mp. Casting: Forge Lightning Spire (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour You lock target on the orc and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 7/14 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the orc. You whack the orc! You kill the orc! Cheibriados appreciates the change of pace. Your clockwork bee winds down and falls to the ground. There is a stone staircase leading down here. Things that are here: a +0 hand axe; a +0 leather armour You start resting. Your magical contamination has completely faded away. Your dormant clockwork bee falls apart. An orc wizard comes into view. It is wielding a +0 dagger. You regained 3 hp, and now have 73/74 hp. You regained 2 mp, and now have 10/14 mp. An orc wizard is nearby! An orc wizard is nearby! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering, hasn't noticed you) You lock target on the orc wizard and prepare to deploy your bee. (Press . to continue winding your bee.) The orc wizard shouts! The orc wizard casts a spell at you. The magic dart hits you. You take 4 damage, and have 69/74 hp. You now have 7/14 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the orc wizard. The orc wizard gestures at you while chanting. The magic dart hits you. You take 3 damage, and have 67/74 hp. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 3/14 mp. Your clockwork bee stings the orc wizard. Your clockwork bee stings the orc wizard. The orc wizard barely misses you. Your clockwork bee closely misses the orc wizard. The orc wizard misses you. Your clockwork bee stings the orc wizard. You hit the orc wizard. You grab the orc wizard. The orc wizard is heavily wounded. You constrict the orc wizard. Your clockwork bee stings the orc wizard. The orc wizard hits you with a +0 dagger. You take 3 damage, and have 66/74 hp. You hit the orc wizard. You kill the orc wizard! Cheibriados appreciates the change of pace. Cheibriados raises the support of your attributes as your movement slows. Your clockwork bee winds down and falls to the ground. Things that are here: a +0 dagger; a +0 robe; an orc corpse You start resting. Your dormant clockwork bee falls apart. Your lightning spire fades away. HP restored. Health restored: 74 You regained 3 mp, and now have 7/14 mp. Magic restored. Found a blossoming altar of Fedhas. MP restored: 14 There is an open door here. There is an open door here. Found a +0 hand axe. Found a stone staircase leading down. An orc wizard comes into view. It is wielding a +0 dagger. An orc wizard is nearby! An orc wizard is nearby! Casting: Forge Lightning Spire (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The orc wizard shouts! You now have 10/14 mp. The orc wizard barely misses you. Your lightning spire shoots out a bolt of lightning at the orc wizard! The bolt of electricity hits the orc wizard!! The orc wizard dies! Cheibriados appreciates the change of pace. Things that are here: a +0 dagger; a +0 robe You start resting. Your lightning spire fades away. Magic restored. MP restored: 14 t - a red potion Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. There is an open door here. Things that are here: a +0 dagger; a +0 robe There is an open door here. An orc comes into view. It is wielding a +0 short sword. An orc is nearby! An orc is nearby! An orc is nearby! Casting: Forge Lightning Spire (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 short sword (wandering, hasn't noticed you) You lock target on the orc and prepare to deploy your bee. (Press . to continue winding your bee.) The orc shouts! You now have 11/14 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the orc. Your clockwork bee stings the orc! The orc dies! Cheibriados appreciates the change of pace. Your clockwork bee winds down and falls to the ground. You now have 453 gold pieces (gained 12). You see here a +0 short sword. z - a +0 short sword Okay, then. Unknown command. Unknown command. Your dormant clockwork bee falls apart. There is an open door here. There is an open door here. A yak comes into view. The yak bellows! You hear a bellow! A yak comes into view. MP restored: 14 There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a yak You lock target on the yak and prepare to deploy your bee. (Press . to continue winding your bee.) A yak comes into view. You now have 11/14 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the yak. Your clockwork bee stings the yak! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. A vampire mosquito comes into view. The yak barely misses you. Your clockwork bee barely misses the yak. You now have 7/14 mp. Your clockwork bee stings the yak. Your clockwork bee stings the yak! Your clockwork bee stings the yak. Casting: Forge Lightning Spire (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the yak. The yak is almost dead. The yak misses your clockwork bee. Your clockwork bee stings the yak. The yak closely misses you. The yak gores your clockwork bee but does no damage. You now have 6/14 mp. You hit the yak. The yak is almost dead. The rocky spike skewers the yak. You kill the yak! Cheibriados appreciates the change of pace. The rocky spike skewers the yak. The yak is lightly wounded. Your clockwork bee locks its sights upon the yak. Your clockwork bee stings the yak. Your clockwork bee winds down and falls to the ground. The yak gores your dormant clockwork bee. You hit the yak. You squeeze the yak! The yak is heavily wounded. The rocky spike skewers the yak. The yak is severely wounded. A vampire mosquito comes into view. The vampire mosquito bites your dormant clockwork bee but does no damage. The yak barely misses you. The yak gores your dormant clockwork bee but does no damage. The vampire mosquito bites your dormant clockwork bee! The yak barely misses you. You wind your clockwork bee back up and it locks its sights upon the yak! You now have 5/14 mp. You whack the yak! You squeeze the yak! You kill the yak! Cheibriados appreciates the change of pace. The rocky spike skewers the vampire mosquito! The vampire mosquito is heavily damaged. Your clockwork bee barely misses the yak. The yak gores your clockwork bee. Your clockwork bee completely misses the yak. The vampire mosquito bites you! The vampire mosquito draws vitality from your injuries! You take 9 damage, and have 65/75 hp. You closely miss the vampire mosquito. You grab the vampire mosquito. The vampire mosquito is lightly damaged. The rocky spike skewers the vampire mosquito. The vampire mosquito is moderately damaged. You constrict the vampire mosquito. The vampire mosquito closely misses you. Your clockwork bee stings the yak but does no damage. The yak closely misses your clockwork bee. The vampire mosquito completely misses you. Your clockwork bee stings the yak. The yak gores your clockwork bee but does no damage. You hit the vampire mosquito. You squeeze the vampire mosquito. The vampire mosquito is almost destroyed. The rocky spike skewers the vampire mosquito. The vampire mosquito is almost destroyed. You constrict the vampire mosquito. You destroy the vampire mosquito! Cheibriados thoroughly appreciates the change of pace. Your clockwork bee stings the yak! The vampire mosquito barely misses you. The yak gores your clockwork bee but does no damage. You regained 2 hp, and now have 67/76 hp. You whack the vampire mosquito! Your grab misses the vampire mosquito. The vampire mosquito is moderately damaged. The rocky spike skewers the vampire mosquito! The vampire mosquito is severely damaged. The vampire mosquito misses you. Your clockwork bee barely misses the yak. The vampire mosquito barely misses you. Your clockwork bee stings the yak! The yak misses your clockwork bee. You closely miss the vampire mosquito. Your grab misses the vampire mosquito. The vampire mosquito is severely damaged. The rocky spike skewers the vampire mosquito! The vampire mosquito is almost destroyed. The vampire mosquito completely misses you. Your clockwork bee stings the yak. The vampire mosquito bites you. The vampire mosquito draws vitality from your injuries! The yak closely misses your clockwork bee. Your clockwork bee stings the yak. Your clockwork bee winds down and falls to the ground. The vampire mosquito bites you. The vampire mosquito draws vitality from your injuries! You take 4 damage, and have 63/76 hp. You whack the vampire mosquito! You destroy the vampire mosquito! Cheibriados appreciates the change of pace. Training target 10.0 for Fighting reached! Your Fighting skill increases to level 10! You need to enable at least one skill for training. You have reached level 11! You regained 5 hp, and now have 68/81 hp. You wind your clockwork bee back up and it locks its sights upon the yak! You now have 5/15 mp. You hit the yak. You squeeze the yak. You kill the yak! Cheibriados appreciates the change of pace. Your clockwork bee winds down and falls to the ground. You see here a yak corpse. You start resting. Your lightning spire fades away. Your dormant clockwork bee falls apart. HP restored. Health restored: 81 You regained 5 mp, and now have 10/15 mp. You start resting. Magic restored. MP restored: 15 You start waiting. Done waiting. Found a pair of gloves. An orc is nearby! An orc is nearby! An orc is nearby! An orc is nearby! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 trident (wandering, hasn't noticed you) You lock target on the orc and prepare to deploy your bee. (Press . to continue winding your bee.) The orc shouts! You now have 12/15 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the orc. A vampire mosquito comes into view. The orc hits you from afar with a +0 trident. Your clockwork bee stings the orc! You take 4 damage, and have 77/81 hp. Your clockwork bee stings the orc. The orc dies! Cheibriados appreciates the change of pace. The vampire mosquito barely misses you. You hit the vampire mosquito. You grab the vampire mosquito. The vampire mosquito is lightly damaged. You constrict the vampire mosquito. Your clockwork bee locks its sights upon the vampire mosquito. The vampire mosquito completely misses you. Your clockwork bee stings the vampire mosquito! The vampire mosquito barely misses you. Your clockwork bee completely misses the vampire mosquito. You hit the vampire mosquito. The vampire mosquito is severely damaged. You constrict the vampire mosquito. The vampire mosquito bites you! The vampire mosquito draws vitality from your injuries! Your clockwork bee stings the vampire mosquito! The vampire mosquito is destroyed! Cheibriados thoroughly appreciates the change of pace. You take 7 damage, and have 71/81 hp. Your clockwork bee winds down and falls to the ground. Things that are here: a +0 trident; an orc corpse You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 5 hp, and now have 77/81 hp. MP restored: 16 HP restored. n - 2 blue potions (gained 1) An orc comes into view. It is wielding a +0 flail. Health restored: 81 An orc is nearby! An orc is nearby! An orc is nearby! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 flail and wearing a +0 chain mail (asleep) You lock target on the orc and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 13/16 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the orc. An orc priest comes into view. It is wielding a +0 dagger. Your clockwork bee stings the orc but does no damage. The orc shouts! Your clockwork bee stings the orc. The orc closely misses your clockwork bee. Your clockwork bee stings the orc but does no damage. The orc barely misses your clockwork bee. The orc shouts! The orc priest shouts! Your clockwork bee barely misses the orc. Your clockwork bee stings the orc. Your clockwork bee closely misses the orc. You hit the orc. You kill the orc! Cheibriados appreciates the change of pace. Your clockwork bee locks its sights upon the orc priest. The orc closely misses your clockwork bee. Your clockwork bee stings the orc priest but does no damage. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your clockwork bee stings the orc priest! The orc hits your lightning spire with a +0 falchion. The orc priest barely misses you. You now have 11/16 mp. You hit the orc priest. You kill the orc priest! Cheibriados appreciates the change of pace. Your clockwork bee locks its sights upon the orc. Your clockwork bee stings the orc. Your clockwork bee winds down and falls to the ground. The orc hits your lightning spire but does no damage. The orc hits your dormant clockwork bee with a +0 falchion. The orc hits your dormant clockwork bee but does no damage. The orc completely misses you. The orc closely misses you. You wind your clockwork bee back up and it locks its sights upon the orc! You now have 10/16 mp. You whack the orc! You kill the orc! Cheibriados appreciates the change of pace. Your clockwork bee winds down and falls to the ground. You see here a +0 falchion. You start resting. Your lightning spire fades away. Your dormant clockwork bee falls apart. Magic restored. MP restored: 16 Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found a stone staircase leading down. Things that are here: a +0 whip; 2 stones There is an open door here. Things that are here: a +0 dagger; a +0 robe; an orc skeleton Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. You now have 467 gold pieces (gained 14). Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. There is an open door here. Found a stone staircase leading up. There is a stone staircase leading up here. L - a scroll labelled USHRAIPT MAAKK Done exploring. Done exploring. Done exploring. Items here: ))) ÷÷. There is an open door here. Things that are here: a +0 dagger; a +0 robe; an orc skeleton Things that are here: a +0 trident; a +0 chain mail There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. As you read the scroll labelled USHRAIPT MAAKK, it crumbles to dust. Your body is wracked with pain! It was a scroll of torment. You take 38 damage, and have 43/81 hp. MASSIVE DAMAGE!! You start resting. HP restored. Health restored: 81 You start waiting. Done waiting. Found a leather armour. Found a portal to a secret trove of treasure. A wolf comes into view. A wolf is nearby! A wolf is nearby! There is a portal to a secret trove of treasure here. Okay, then. Unknown command. Casting: Forge Lightning Spire (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a wolf (asleep) You lock target on the wolf and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 13/16 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the wolf. Your clockwork bee stings the wolf!! The wolf dies! Cheibriados appreciates the change of pace. You hear a howl! Training target 7.0 for Invocations reached! Your Invocations skill increases to level 7! You need to enable at least one skill for training. You start resting. Your clockwork bee winds down and falls to the ground. A wolf comes into view. A wolf is nearby! A wolf is nearby! A wolf is nearby! An ice beast comes into view. A wolf comes into view. x2 A rime drake comes into view. The wolf closely misses you. The wolf bites you. The wolf barely misses you. You take 6 damage, and have 75/81 hp. Okay, then. Activating: Slouch (9% risk of failure) Press: ? - help, Dir - look around, f - activate You can feel time thicken for a moment. You kill the wolf! Cheibriados appreciates the change of pace. You kill the wolf! Cheibriados thoroughly appreciates the change of pace. Cheibriados raises the support of your attributes as your movement slows. You kill the wolf! Cheibriados appreciates the change of pace. Cheibriados lowers the support of your attributes as your movement quickens. The rime drake breathes ice at you. The icy flash freeze hits you! You are encased in ice. You take 16 damage, and have 59/81 hp. You now have 10/16 mp. You completely miss the ice beast. The ice beast is severely wounded. The ice beast completely misses you. You hit the ice beast. You squeeze the ice beast. You kill the ice beast! Cheibriados appreciates the change of pace. An ice beast comes into view. Okay, then. Aiming: Fastroot Press: ? - help, Shift-Dir - straight line The roots erupt in riotous growth! Roots grab the rime drake. The ice encasing you melts away. The grasping roots constrict the rime drake. You kill the rime drake! Cheibriados appreciates the change of pace. You hear a shout! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 6/16 mp. You enter the shallow water. Found a staircase to the Lair. Your dormant clockwork bee falls apart. Your lightning spire shoots out a bolt of lightning at the ice beast! The bolt of electricity misses the ice beast. You barely miss the ice beast. Your squeeze misses the ice beast. Your lightning spire shoots out a bolt of lightning at the ice beast! The bolt of electricity hits the ice beast! The ice beast hits you but does no damage. You barely miss the ice beast. The ice beast is moderately wounded. Your lightning spire shoots out a bolt of lightning at the ice beast! The bolt of electricity hits the ice beast. The ice beast hits you. The ice beast freezes you! You take 13 damage, and have 49/81 hp. You closely miss the ice beast. Your squeeze misses the ice beast. The ice beast is heavily wounded. The ice beast hits you. The ice beast freezes you! You take 16 damage, and have 33/81 hp. Your lightning spire shoots out a bolt of lightning at the ice beast! The bolt of electricity hits the ice beast! The ice beast closely misses you. You closely miss the ice beast. You squeeze the ice beast. The ice beast is almost dead. The ice beast misses you. Casting: Forge Lightning Spire (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the ice beast but does no damage. The ice beast is almost dead. The ice beast barely misses you. You now have 6/16 mp. You barely miss the ice beast. The ice beast is almost dead. The rocky spike skewers the ice beast! You kill the ice beast! Cheibriados appreciates the change of pace. You start resting. Josephine the Decaying Necromancer comes into view. She is wielding a +0 dagger. Your lightning spire shoots out a bolt of lightning at Josephine! The bolt of electricity hits Josephine! Josephine is nearby! Josephine is nearby! Your lightning spire shoots out a bolt of lightning at Josephine! The bolt of electricity hits Josephine! Your lightning spire shoots out a bolt of lightning at Josephine! The bolt of electricity hits Josephine! x2 Your lightning spire shoots out a bolt of lightning at Josephine! The bolt of electricity hits Josephine!! Your spike launcher falls apart as you grow too distant to maintain it. Your lightning spire shoots out a bolt of lightning at Josephine! The bolt of electricity hits Josephine! Josephine dies! Cheibriados appreciates the change of pace. A wraith comes into view. x2 Your Dodging skill increases to level 7! Your lightning spire fades away. Okay, then. A wraith comes into view. Okay, then. The wraith misses you. The wraith hits you. You take 1 damage, and have 40/81 hp. The wraith attacks as it pursues you! The wraith closely misses you. The wraith completely misses you. The wraith closely misses you. The wraith hits you. You take 3 damage, and have 38/81 hp. The wraith attacks as it pursues you! The wraith barely misses you. The wraith hits you! The wraith closely misses you. You take 8 damage, and have 30/81 hp. The wraith barely misses you. The wraith hits you! * * * LOW HITPOINT WARNING * * * The wraith drains your vigour! You feel yourself slow down. The wraith completely misses you. The wraith hits you! * * * LOW HITPOINT WARNING * * * The wraith drains your vigour! You feel as though you will be slow longer. The wraith hits you! * * * LOW HITPOINT WARNING * * * The wraith drains your vigour! You feel as though you will be slow longer. You take 26 damage, and have 4/81 hp. MASSIVE DAMAGE!! Okay, then. Okay, then. Activating: Slouch (9% risk of failure) Press: ? - help, Dir - look around, f - activate You can feel time thicken for a moment. Cheibriados lowers the support of your attributes as your movement quickens. The wraith closely misses you. The wraith hits you. * * * LOW HITPOINT WARNING * * * The wraith drains your vigour! You feel as though you will be slow longer. The wraith completely misses you. x2 You now have 6/16 mp. Unknown command. Activating: Slouch (10% risk of failure) Press: ? - help, Dir - look around, f - activate You can feel time thicken for a moment. You destroy the wraith! Cheibriados appreciates the change of pace. You destroy the wraith! Cheibriados appreciates the change of pace. You destroy the wraith! Cheibriados appreciates the change of pace. You can no longer step out of the flow of time. Cheibriados lowers the support of your attributes as your movement quickens. You now have 1/16 mp. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. You feel yourself speed up. You regained 14 hp, and now have 22/81 hp. You regained 6 mp, and now have 9/16 mp. You start resting. Magic restored. You regained 14 hp, and now have 36/81 hp. MP restored: 16 You start resting. HP restored. Health restored: 81 Okay, then. Unknown command. You climb downwards. There is a stone staircase leading up here. Could not explore, unopened door. You open the door. There is an open door here. You now have enough gold to buy a +4 ring of protection on D:7. You can access your shopping list by pressing '$'. You now have 471 gold pieces (gained 4). Things that are here: a +0 robe; a +0 dagger Snorg the Insatiable comes into view. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: Snorg (wandering, hasn't noticed you) Okay, then. Unknown command. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Snorg shouts! You now have 12/16 mp. Snorg goes berserk! Your lightning spire shoots out a bolt of lightning at Snorg! The bolt of electricity hits Snorg! Snorg rages. Casting: Forge Lightning Spire (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: Snorg (lightly wounded, berserk, not watching you, ally target) You lock target on Snorg and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 9/16 mp. You continue winding your clockwork bee... Snorg bites your lightning spire! Snorg claws your lightning spire! Snorg claws your lightning spire. Your lightning spire shoots out a bolt of lightning at Snorg! The bolt of electricity hits Snorg! x2 Snorg bites your lightning spire but does no damage. Snorg claws your lightning spire! Your lightning spire is destroyed! You continue winding your clockwork bee... Snorg barely misses you. Snorg claws you! Snorg misses you. You take 11 damage, and have 70/81 hp. With a metallic buzz, your clockwork bee launches itself at Snorg. Snorg bites you. Snorg barely misses you. Snorg misses you. Snorg barely misses you. x2; Snorg misses you. You take 6 damage, and have 64/81 hp. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Snorg completely misses you. Snorg closely misses you. Snorg barely misses you. You now have 6/16 mp. Your clockwork bee stings Snorg! Snorg barely misses you. x2 Snorg closely misses you. Your clockwork bee barely misses Snorg. Snorg barely misses you. Snorg claws you!! Snorg completely misses you. Your clockwork bee stings Snorg. You take 20 damage, and have 45/81 hp. MASSIVE DAMAGE!! Casting: Forge Lightning Spire (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers Snorg! Snorg is moderately wounded. Snorg bites you but does no damage. Snorg barely misses you. x2 Your clockwork bee stings Snorg. You now have 4/16 mp. You barely miss Snorg. Snorg is moderately wounded. The rocky spike skewers Snorg. Snorg is moderately wounded. The rocky spike skewers Snorg! Snorg is moderately wounded. Your clockwork bee stings Snorg. Snorg bites you. Snorg claws you! x2 * * * LOW HITPOINT WARNING * * * Your clockwork bee stings Snorg! Snorg misses you. Snorg claws you!! You die... Cheibriados appreciates the motionlessness of death. ..........###...#.....#.# ..~.........[...+.....'.# ............÷~..#######.# #.....~.#..÷..#.........# ......................... .....#..........#########. .....##..#.#.....# .# ...#.....##.#...# # #..#.....#@.....# #.....>..T.I.....# ~........#y....#.. ~.###...###....# . ##.## ....# ... ...... ..... ......# ....... ......# #...... .... You could see Snorg (berserk, ally target), a friendly lightning spire (minion) and a friendly clockwork bee (minion). Vanquished Creatures 4 molten gargoyles A komodo dragon (D:10) A rime drake (D:11) 3 wraiths (D:11) 6 yaks (D:10) 2 vampire mosquitoes (D:10) A water moccasin (D:6) A black bear (D:5) 2 ice beasts (D:11) A sky beast (D:6) 3 wolves (D:11) An ogre (D:6) A centaur (D:9) A phantom (D:6) 2 bullfrogs 2 wights (D:8) 2 killer bees (D:9) A howler monkey (D:9) 5 orc priests A gnoll bouda (D:4) Jessica (D:3) Terence (D:2) 6 orc wizards 3 iguanas 7 adders 5 gnolls 2 white imps 4 ufetubi A dart slug (D:3) 27 orcs 5 bats 4 endoplasms 4 giant cockroaches 3 goblins 3 hobgoblins 6 jackals 2 quokkas 4 ball pythons (D:1) 5 frilled lizards 5 kobolds 4 rats 143 creatures vanquished. Vanquished Creatures (collateral kills) Josephine (D:11) A wraith (D:9) A yak (D:10) A vampire mosquito (D:10) A water moccasin (D:4) A sky beast (D:8) An ice beast (D:7) An orc warrior (D:10) A black bear (D:5) A wolf (D:11) 2 ogres (D:6) A centaur (D:7) A kobold brigand (D:10) A bullfrog (D:9) A scorpion (D:7) 8 wights (D:8) 6 killer bees (D:9) 2 lava snakes (D:10) 4 orc priests 2 hounds (D:5) An iguana (D:6) A sleepcap (D:7) 9 orc wizards 2 adders 6 gnolls 3 shadow imps 2 ufetubi (D:5) A dart slug (D:2) 21 orcs 2 endoplasms 2 hobgoblins (D:4) A quokka (D:4) 2 ball pythons (D:4) 3 kobolds (D:10) A rat (D:3) 95 creatures vanquished. Grand Total: 238 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 157 | D:1 | Reached XP level 2. HP: 7/17 MP: 5/5 980 | D:1 | Learned a level 2 spell: Construct Spike Launcher 1112 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 1119 | D:1 | Reached skill level 5 in Stealth 1790 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 2103 | D:2 | You fall into a shaft and drop 1 floor! 2344 | D:2 | Noticed Terence 2352 | D:2 | Killed Terence 2353 | D:2 | Reached skill level 1 in Fighting 2353 | D:2 | Reached XP level 4. HP: 15/28 MP: 4/7 2779 | D:2 | Found a faded altar of an unknown god. 3188 | D:3 | Found a bloodstained altar of Trog. 3217 | D:3 | Found a shimmering blue altar of Sif Muna. 3217 | D:3 | Noticed Jessica 3223 | D:3 | Killed Jessica 3224 | D:3 | Reached XP level 5. HP: 24/35 MP: 8/8 3363 | D:3 | Got Sif Muna's Octavo of Shadows 4017 | D:3 | Found a snail-covered altar of Cheibriados. 4409 | D:3 | Found a sparkling altar of Nemelex Xobeh. 4584 | D:3 | Reached XP level 6. HP: 43/43 MP: 9/9 4784 | D:3 | Became a worshipper of Cheibriados the Contemplative 5828 | D:4 | Noticed a water moccasin 5844 | D:4 | Killed a water moccasin 5845 | D:4 | Reached skill level 5 in Fighting 6025 | D:4 | Found a stormy altar of Qazlal. 6097 | D:5 | Entered Level 5 of the Dungeon 6122 | D:5 | Reached XP level 7. HP: 51/51 MP: 7/10 6168 | D:5 | Reached * piety under Cheibriados 6169 | D:5 | Reached skill level 1 in Air Magic 6235 | D:5 | Found a staircase to the Ecumenical Temple. 6251 | D:5 | Found Agabatt's Antique Armour Boutique. 6416 | D:5 | Learned a level 4 spell: Forge Lightning Spire 6876 | D:5 | Found Voda's Distillery. 6882 | D:5 | Bought a potion of heal wounds for 50 gold pieces 7194 | D:5 | Reached skill level 5 in Forgecraft 7246 | D:5 | Reached ** piety under Cheibriados 7688 | D:6 | Identified a scroll of acquirement 7688 | D:6 | Acquired the +0 hat "Pitwaq" {Int+5} 7764 | D:6 | Reached XP level 8. HP: 50/57 MP: 8/11 8191 | D:6 | Found the +6 shillelagh "Devastator" {shatter} 8409 | D:6 | Reached *** piety under Cheibriados 8536 | D:6 | Reached skill level 5 in Air Magic 9015 | D:6 | Reached XP level 9. HP: 45/62 MP: 10/12 9237 | D:7 | Reached skill level 5 in Dodging 9489 | D:7 | Reached **** piety under Cheibriados 10245 | D:7 | Found Jyusatt's Magical Supplies. 10394 | D:7 | Found Vaosivoa's Jewellery Boutique. 10465 | D:7 | Found a sacrificial altar of Ru. 11817 | D:8 | Reached skill level 1 in Invocations 13028 | D:9 | Reached XP level 10. HP: 68/72 MP: 8/13 13204 | D:9 | Reached skill level 5 in Invocations 14193 | D:10 | Entered Level 10 of the Dungeon 14193 | D:10 | Noticed a molten gargoyle 14198 | D:10 | Noticed a molten gargoyle 14204 | D:10 | HP: 6/72 [molten gargoyle/+0 mace (6)] 14206 | D:10 | Killed a molten gargoyle 14209 | D:10 | Killed a molten gargoyle 14355 | D:10 | Noticed a molten gargoyle 14362 | D:10 | Noticed a molten gargoyle 14378 | D:9 | Killed a molten gargoyle 14492 | D:10 | Killed a molten gargoyle 14684 | D:10 | Reached ***** piety under Cheibriados 15312 | D:10 | Reached skill level 10 in Stealth 15935 | D:10 | Found a blossoming altar of Fedhas. 16156 | D:10 | Reached skill level 10 in Fighting 16156 | D:10 | Reached XP level 11. HP: 68/81 MP: 6/15 16887 | D:11 | Found a portal to a secret trove of treasure. 16912 | D:11 | Found a staircase to the Lair. 16921 | D:11 | Noticed Josephine 16924 | D:11 | Killed Josephine 16937 | D:11 | HP: 11/81 [wraith[Josephine] (9)] 16937 | D:11 | HP: 4/81 [wraith[Josephine] (7)] 17191 | D:11 | Noticed Snorg 17202 | D:11 | Slain by Snorg Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_basic, serial_forest, infiniplex_forest_clump_diagonal, infiniplex_forest_zigzag_1, infiniplex_forest_fountain, infiniplex_forest_lined_2, infiniplex_forest_join, infiniplex_forest_3_way D:2: layout_rooms, serial_corexii_hall, chequers_hall_statues_wall_a, chequers_hall_statues_wall_a, dreamdust_ecumenical_altar_hidden_monk_grotto, uniq_terence D:3: layout_basic, nzn_overflow_gifts_of_might_and_magic, mainiacjoe_overflow_catwalk, nemelex_xobeh_ov_fountains_minmay, nicolae_twisty_statue_hallways D:4: layout_rooms, lemuel_coloured_pillars_altar, minivault_25 D:5: layout_loops_ring, minmay_temple_entry_antechambers, serial_shops, shop, shop D:6: layout_loops_ring, serial_library_hellmonk_narrow_alcove, dilly_guarded_unrand_devastator D:7: layout_basic, nicolae_ru_path_of_blood, serial_shops, nicolae_shop_real_fake_doors, minmay_strange_pillars, minmay_misc_feat_ornament, nicolae_shop_magical_conduits D:8: layout_basic D:9: layout_basic, chequers_garden D:10: layout_irregular_city, fedhas_altar_2, hangedman_decor_diamond_cutter, minivault_8 D:11: layout_irregular_city, hellmonk_lair_entry_icy, david_orc_3, enter_trove_1, serial_shops, shop, minmay_between, uniq_josephine, uniq_snorg Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Stealth | 3 4 6 10 | 10.0 Fighting | 1 2 4 5 6 8 10 | 10.0 Air Magic | 3 5 | 5.0 Forgecraft | 5 7 | 7.0 Dodging | 3 6 7 | 7.9 Invocations | 4 6 7 | 7.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Mace | 8 | | | || 8 Short sword | 10 | | | || 10 Tentacles | 16 | 7 | 32 | 12 || 67 Constrict | 13 | 11 | 31 | 6 || 61 Whip | 50 | 37 | 110 | 46 || 243 Cast: Construct Spike L | 3 | 4 | 15 | 7 || 29 Launch Clockwork | 2 | 12 | 32 | 21 || 67 Forge Lightning S | | | 16 | 14 || 30 Invoke: Bend Time | | | | 1 || 1 Slouch | | | | 3 || 3 Evoke: Wand | | | | 2 || 2 Use: Scroll | 2 | 7 | 11 | 1 || 21 Potion | | | | 3 || 3 Stab: Sleeping | 6 | 9 | 3 | || 18 Armour: Skin | 37 | 15 | 68 | 45 || 165 Dodge: Dodged | 47 | 21 | 186 | 94 || 348 Form: Beast | | 1 | | || 1 | | | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 20314 | 19573 | 741 | 8255 | 8972 | 11 | 1846.7 | Dungeon | 20314 | 19573 | 741 | 8255 | 8972 | 11 | 1846.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:10: 3007 daAuts D:9: 2807 daAuts D:3: 2220 daAuts D:8: 2058 daAuts D:6: 2045 daAuts D:7: 1855 daAuts D:5: 1810 daAuts D:1: 1736 daAuts D:4: 1250 daAuts D:2: 1108 daAuts D:11: 414 daAuts