Dungeon Crawl Stone Soup version 0.33-a0-855-g853641c8f9 (webtiles) character file. Game seed: 3321610411408246872 3799 bayes525 the Changeling (level 10, -2/102 HPs) Began as an Octopode Forgewright on Feb 14, 2025. Was a Believer of Vehumet. Slain by Grum ... wielding a -2 halberd of venom (12 damage) ... on level 8 of the Dungeon. The game lasted 00:22:15 (13048 turns). bayes525 the Changeling (Octopode Forgewright) Turns: 13048, Time: 00:22:16 Health: -2/102 AC: 25 Str: 16 XL: 10 Next: 17% Magic: 22/23 EV: 2 Int: 21 God: Vehumet [**....] Gold: 112 SH: 0 Dex: 17 Spells: 3/15 levels left rFire . . . - Branches rCold . . . (no offhand) rNeg . . . (helmet unavailable) rPois + G - amulet of magic regeneration rElec . c - +6 ring of strength rCorr + t - ring of resist corrosion SInv . C - +4 ring of slaying Will ..... y - +6 ring of dexterity Stlth +++ E - ring of magical power HPRegen 0.37/turn (no ring) MPRegen 0.58/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-2 -> -9), tree-form A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, almost no armour, (amphibious), 8 rings, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: Renounce Religion You were on level 8 of the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You were a tree. You visited 1 branch of the dungeon, and saw 8 of its levels. You collected 346 gold pieces. You spent 234 gold pieces at shops. Inventory: Hand Weapons a - a +2 dagger of venom j - a +0 mace n - a +0 longbow s - a +1 heavy dagger x - a +0 orcbow Missiles d - 6 boomerangs A - a curare-tipped dart (quivered) Armour H - a +1 hat of intelligence Jewellery c - a +6 ring of strength (worn) t - a ring of resist corrosion (worn) y - a +6 ring of dexterity (worn) C - a +4 ring of slaying (worn) E - a ring of magical power (worn) G - an amulet of magic regeneration (worn) Talismans m - a blade talisman r - a beast talisman (active) u - a serpent talisman B - a dragon-blood talisman Wands D - a wand of flame (27) I - a wand of acid (7) L - a wand of digging (4) Scrolls h - a scroll of blinking p - a scroll of vulnerability z - a scroll of torment J - a scroll of teleportation {unknown} K - a scroll of fog {unknown} Potions b - 2 potions of berserk rage e - 5 potions of curing f - a potion of attraction {unknown} i - a potion of haste {unknown} k - 2 potions of cancellation l - 3 potions of heal wounds o - 3 potions of mutation q - a potion of moonshine {unknown} v - 3 potions of brilliance w - a potion of might {unknown} F - a potion of ambrosia Skills: - Level 6.0 Fighting - Level 4.0 Dodging - Level 6.0 Stealth - Level 3.0 Spellcasting - Level 2.0 Conjurations - Level 2.0 Translocations - Level 6.0 Forgecraft - Level 6.0 Fire Magic + Level 7.4 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 76% 2x1d7 2% 1 b - Construct Spike Laun Frge 56% 2d5 1% 2 c - Launch Clockwork Bee Frge 28% N/A 3% 3 d - Forge Blazeheart Gol Fire/Frge 28% N/A 11% 4 B - Blink Tloc 22% N/A 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 14% 3-4/arc 13% 2 Kinetic Grapnel Frge 100% 1d8 1% 1 Lesser Beckoning Tloc 22% N/A 9% 2 Momentum Strike Conj/Tloc 22% 3d8 9% 2 Inner Flame Hex/Fire 15% N/A 12% 3 Mephitic Cloud Conj/Alch/Air 5% N/A 30% 3 Flame Wave Conj/Fire 19% 2d7 26% 4 Forge Lightning Spire Air/Frge 15% 3d4 36% 4 Sticky Flame Fire/Alch 15% 2d5 36% 4 Leda's Liquefaction Alch/Erth 1% N/A 78% 4 Eringya's Noxious Bog Alch 1% 4d6 100% 6 Rimeblight Ice/Necr 1% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (0/1) D:4 Lair: D:8-11 Altars: Qazlal Vehumet Shops: D:3 : D:5 ! Annotations: D:8 Grum Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) Message History The magic dart hits your dormant clockwork bee but does no damage. You now have 5/11 mp. The foxfire hits the water moccasin. The water moccasin is lightly wounded. Your foxfire dissipates. The foxfire hits the water moccasin. The water moccasin is moderately wounded. The foxfire hits the water moccasin. The water moccasin is moderately wounded. Something hits your dormant clockwork bee but does no damage. You wind your clockwork bee back up and it locks its sights upon the water moccasin! You now have 5/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your clockwork bee stings something. Your clockwork bee stings the water moccasin! Something barely misses your clockwork bee. You now have 4/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the water moccasin. The water moccasin is severely wounded. The foxfire hits the water moccasin but does no damage. The water moccasin is severely wounded. The water moccasin bites you! You are poisoned. The water moccasin poisons you! Your clockwork bee stings the water moccasin. Something misses your clockwork bee. An orc wizard comes into view. It is wielding a +0 dagger. The water moccasin closely misses you. Your clockwork bee barely misses the water moccasin. You take 9 damage, and have 48/57 hp. You now have 3/11 mp. You feel very sick. The foxfire hits the water moccasin. The water moccasin is almost dead. The foxfire hits the water moccasin. You kill the water moccasin! Vehumet accepts your kill. Training target 6.0 for Forgecraft reached! Your Forgecraft skill increases to level 6! You need to enable at least one skill for training. You take 2 damage, and have 46/57 hp. You feel sick. Your clockwork bee locks its sights upon the orc wizard. Your clockwork bee barely misses something. You hear some strange, mumbled words. Something tries to affect you, but you resist. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Your clockwork bee stings something. Your clockwork bee winds down and falls to the ground. You take 2 damage, and have 44/57 hp. You feel sick. Something hits your dormant clockwork bee but does no damage. You take 2 damage, and have 42/57 hp. You wind your clockwork bee back up and it locks its sights upon the orc! You now have 2/11 mp. You feel sick. Your clockwork bee stings something. Something hits your clockwork bee. Your clockwork bee stings something! Vehumet accepts your kill. Reactivating autopickup. You feel a bit more experienced. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You feel sick. Your clockwork bee misses the orc. You take 1 damage, and have 41/57 hp. You now have 1/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You feel sick. The foxfire hits something. The orc closely misses you. The orc closely misses your clockwork bee. Your clockwork bee stings the orc. You take 1 damage, and have 40/57 hp. Your foxfire dissipates! You feel sick. The foxfire hits something. Your clockwork bee barely misses the orc. x2 You take 1 damage, and have 39/57 hp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You feel sick. Something barely misses you. You now have 0/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You feel sick. You are no longer poisoned. The foxfire hits something. The foxfire hits something but does no damage. You take 1 damage, and have 38/57 hp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The orc hits you with a +0 hand axe! The orc misses your clockwork bee. Your clockwork bee stings the orc. You take 7 damage, and have 31/57 hp. You hit the orc. The orc is poisoned. You grab the orc. You squeeze the orc. You kill the orc! Vehumet accepts your kill. You feel your power returning. Your clockwork bee winds down and falls to the ground. Something hits you. Deactivating autopickup; reactivate with Ctrl-A. Something hits you. Things that are here: a +0 hand axe; a +6 ring of dexterity; an orc corpse You take 3 damage, and have 28/57 hp. You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss something. Something barely misses you. You completely miss something. You squeeze something! Vehumet accepts your kill. Reactivating autopickup. You feel a bit more experienced. You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 21 hp, and now have 50/57 hp. MP restored: 11 You start resting. HP restored. Health restored: 57 You start waiting. An orc wizard comes into view. It is wielding a +0 dagger. Items here: $ )) = [ ††. Okay, then. Okay, then. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering, hasn't noticed you) You lock target on the orc wizard and prepare to deploy your bee. (Press . to continue winding your bee.) An orc comes into view. It is wielding a +0 club. You now have 8/11 mp. You continue winding your clockwork bee... An orc comes into view. It is wielding a +0 hand axe. An orc comes into view. It is wielding a +0 whip. You continue winding your clockwork bee... An orc comes into view. It is wielding a +0 flail. With a metallic buzz, your clockwork bee launches itself at the orc wizard. The orc wizard hits you with a +0 dagger. You take 2 damage, and have 55/57 hp. You hit the orc wizard. The orc wizard is poisoned. You grab the orc wizard. The orc wizard is moderately wounded. You constrict the orc wizard! Your clockwork bee stings the orc wizard. The orc wizard hits you with a +0 dagger. Your clockwork bee stings the orc wizard. The orc wizard dies! Vehumet accepts your kill. You take 1 damage, and have 54/57 hp. Casting: Launch Clockwork Bee (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your clockwork bee locks its sights upon the orc. The orc closely misses your clockwork bee. You now have 7/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc. The orc is moderately wounded. Your clockwork bee barely misses the orc. The foxfire hits the orc. The orc is severely wounded. The orc completely misses your clockwork bee. You now have 6/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc. The orc is almost dead. Your clockwork bee barely misses the orc. The foxfire hits the orc. You kill the orc! Vehumet accepts your kill. The orc misses your clockwork bee. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your clockwork bee stings the orc. The foxfire hits the orc. The orc is almost dead. The orc misses your clockwork bee. Your clockwork bee stings the orc. The foxfire hits the orc but does no damage. The orc is almost dead. You now have 5/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc. You kill the orc! Vehumet accepts your kill. The orc barely misses your clockwork bee. Your clockwork bee stings the orc! The orc dies! Vehumet accepts your kill. Your clockwork bee winds down and falls to the ground. You now have 4/11 mp. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The orc closely misses you. You now have 3/11 mp. The foxfire hits the orc but does no damage. The orc hits you with a +0 whip. The foxfire hits the orc but does no damage. You take 5 damage, and have 51/57 hp. You hit the orc. The orc is poisoned. You grab the orc. The orc is heavily wounded. You constrict the orc, but do no damage. Your foxfire dissipates. The orc hits you with a +0 whip. You take 4 damage, and have 47/57 hp. You hit the orc. You kill the orc! Vehumet accepts your kill. Items here: )))) [[[ ††††. You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You start resting. Your dormant clockwork bee falls apart. HP restored. Health restored: 57 You regained 3 mp, and now have 7/11 mp. You start resting. Magic restored. MP restored: 11 You now have 72 gold pieces (gained 10). Things that are here: a +0 dagger; a +0 robe You now have 79 gold pieces (gained 7). y - a +6 ring of dexterity Items here: )) [ ††. Things that are here: a +0 dagger; a +0 robe Things that are here: a +0 short sword; an orc corpse v - 3 smoky yellow potions (gained 2) Found a stone staircase leading up. You now have 99 gold pieces (gained 20). Found a leather armour. Found 5 stones. You pick up the Compilation of Effluvium and Ice and begin reading... You add the spells Mephitic Cloud, Leda's Liquefaction, Eringya's Noxious Bog and Rimeblight to your library. An iguana and a bombardier beetle come into view. The iguana hisses angrily. There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: an iguana You lock target on the iguana and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the iguana. The iguana barely misses you. You swap places. Your clockwork bee completely misses the iguana. The iguana bites your clockwork bee! Casting: Launch Clockwork Bee (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee stings the iguana. The iguana bites your clockwork bee! Your clockwork bee stings the iguana but does no damage. You now have 6/11 mp. Your clockwork bee stings the iguana. The iguana misses your clockwork bee. The rocky spike skewers the bombardier beetle! The bombardier beetle is moderately wounded. Your clockwork bee closely misses the iguana. The iguana barely misses your clockwork bee. Your clockwork bee stings the iguana but does no damage. The rocky spike misses the bombardier beetle. The bombardier beetle sprays incendiary fluid at you. The burning spray hits your clockwork bee. The iguana bites your clockwork bee but does no damage. Your clockwork bee completely misses the iguana. The rocky spike skewers the bombardier beetle. The bombardier beetle is severely wounded. Your clockwork bee burns! Your clockwork bee closely misses the iguana. The iguana bites your clockwork bee. The bombardier beetle sprays incendiary fluid at you. The burning spray hits your clockwork bee. Your clockwork bee stings the iguana. Your clockwork bee winds down and falls to the ground. The rocky spike skewers the bombardier beetle but does no damage. The bombardier beetle is severely wounded. The iguana bites your dormant clockwork bee but does no damage. You wind your clockwork bee back up and it locks its sights upon the iguana! You now have 6/11 mp. The rocky spike skewers the bombardier beetle. The bombardier beetle is almost dead. Your clockwork bee stings the iguana. The iguana misses your clockwork bee. Your clockwork bee stings the iguana. The iguana dies! Vehumet accepts your kill. The bombardier beetle sprays incendiary fluid at you. The burning spray hits your clockwork bee. The rocky spike skewers the bombardier beetle but does no damage. The bombardier beetle is almost dead. Your clockwork bee burns! Your clockwork bee locks its sights upon the bombardier beetle. Your clockwork bee misses the bombardier beetle. Your clockwork bee stings the bombardier beetle but does no damage. Your clockwork bee burns! Your clockwork bee stings the bombardier beetle! The bombardier beetle dies! Vehumet accepts your kill. Your clockwork bee winds down and falls to the ground. Training target 5.0 for Fire Magic reached! Your Fire Magic skill increases to level 5! You need to enable at least one skill for training. You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 9, Int 19, Dex 11. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Health restored: 62 Unknown command. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 12 You start waiting. Done waiting. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. You start waiting. Done waiting. You start waiting. Done waiting. You see here 5 stones. D - a wand of flame (27) You see here 5 stones. You see here 5 stones. You see here an iguana skeleton. Found a war axe. E - a ring of magical power Found a stone staircase leading up. F - a bubbling cyan potion There is a stone staircase leading up here. Found a stone staircase leading down. There is a stone staircase leading down here. A bullfrog comes into view. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a bullfrog (asleep) You lock target on the bullfrog and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 9/12 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the bullfrog. You swap places. You swap places. Your clockwork bee stings the bullfrog! The bullfrog gives a loud, deep croak! You barely miss the bullfrog. Your grab misses the bullfrog. The bullfrog is moderately wounded. The bullfrog hits you. Your clockwork bee misses the bullfrog. The bullfrog barely misses you. You take 4 damage, and have 58/62 hp. You hit the bullfrog. The bullfrog is poisoned. You grab the bullfrog. You squeeze the bullfrog. The bullfrog is severely wounded. You constrict the bullfrog. Your clockwork bee stings the bullfrog. The bullfrog dies! Vehumet accepts your kill. Your clockwork bee winds down and falls to the ground. You see here a bullfrog corpse. You start resting. HP restored. Your dormant clockwork bee falls apart. Health restored: 62 Magic restored. Found an escape hatch in the ceiling. MP restored: 12 There is an escape hatch in the ceiling here. You see here a +0 war axe. Found a stone staircase leading down. There is a stone staircase leading down here. n - 3 scrolls of identify (gained 2) Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. Found an orcbow and a twisted lapis lazuli amulet. There is a stone staircase leading up here. The helpless howler monkey fails to defend itself. You impale the howler monkey!! You kill the howler monkey! Vehumet accepts your kill. The howler monkey howls! You hear a howl! A howler monkey comes into view. Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike misses the howler monkey. You now have 10/13 mp. You hit the howler monkey. The howler monkey is poisoned. You grab the howler monkey. You squeeze the howler monkey! The howler monkey is heavily wounded. The rocky spike skewers the howler monkey. The howler monkey is moderately wounded. You constrict the howler monkey. You kill the howler monkey! Vehumet accepts your kill. You feel your power returning. Training target 3.0 for Spellcasting reached! Your Spellcasting skill increases to level 3! You need to enable at least one skill for training. Unknown command. You hit the howler monkey. The howler monkey is poisoned. Your grab misses the howler monkey. The howler monkey is heavily wounded. The rocky spike skewers the howler monkey. The howler monkey is severely wounded. The howler monkey hits you. You take 2 damage, and have 60/62 hp. You hit the howler monkey. You kill the howler monkey! Vehumet accepts your kill. You start resting. HP restored. Health restored: 62 You start resting. Magic restored. MP restored: 13 You feel agile. y - a +6 ring of dexterity (worn) You feel your magic capacity increase. E - a ring of magical power (worn) Unknown command. Found a chain mail. G - an amulet of magic regeneration You start putting on your amulet. You continue putting on your amulet of magic regeneration. x5 You finish putting on your amulet of magic regeneration. G - an amulet of magic regeneration (worn) The amulet cannot attune itself to your exhausted body. Okay, then. You start resting. Magic restored. Your amulet attunes itself to your body, and you begin to regenerate magic more quickly. MP restored: 22 Things that are here: a howler monkey corpse; a howler monkey corpse There is a stone staircase leading up here. You now have 112 gold pieces (gained 13). Gastronok the Ponderous comes into view. He is wearing a +1 hat of intelligence. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: Gastronok, wearing a +1 hat of intelligence (asleep) You lock target on Gastronok and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 19/22 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at Gastronok. Gastronok gurgles horribly! Gastronok waves his eye-stalks in wide circles. The air twists around and strikes you! You take 14 damage, and have 48/62 hp. MASSIVE DAMAGE!! MP restored: 22 Your clockwork bee stings Gastronok but does no damage. Your clockwork bee stings Gastronok! Gastronok bites your clockwork bee. Your clockwork bee stings Gastronok. Your clockwork bee completely misses Gastronok. Your clockwork bee stings Gastronok. Gastronok barely misses your clockwork bee. Your clockwork bee stings Gastronok! Your clockwork bee winds down and falls to the ground. You wind your clockwork bee back up and it locks its sights upon Gastronok! You now have 21/22 mp. Your clockwork bee stings Gastronok. x2; Gastronok bites your clockwork bee!! MP restored: 22 Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee completely misses Gastronok. Your clockwork bee stings Gastronok. You now have 20/22 mp. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee stings Gastronok but does no damage. Gastronok bites your clockwork bee!! Your clockwork bee is destroyed! You now have 19/22 mp. Unknown command. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. You now have 15/22 mp. You swap places. Your blazeheart golem punches Gastronok. Your blazeheart golem's core grows cold and it stops moving. Gastronok bites your blazeheart golem!! Your blazeheart golem's core flares to life once more. Your blazeheart golem punches Gastronok! Your blazeheart golem falls apart, revealing its core! Your blazeheart core explodes! The fiery explosion engulfs Gastronok! Gastronok is engulfed in blazing flames. The rocky spike skewers Gastronok. Gastronok is heavily wounded. Gastronok is engulfed in blazing flames. Gastronok waves his eye-stalks in wide circles. The confined air twists around weakly and strikes you!! You take 17 damage, and have 36/62 hp. MASSIVE DAMAGE!! Unknown command. Casting: Forge Blazeheart Golem (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Forge Blazeheart Golem. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 16/22 mp. Casting: Forge Blazeheart Golem (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. Gastronok is engulfed in blazing flames. Gastronok waves his eye-stalks in wide circles. The confined air twists around weakly and strikes you!! * * * LOW HITPOINT WARNING * * * You take 22 damage, and have 14/62 hp. MASSIVE DAMAGE!! You now have 13/22 mp. Your blazeheart golem is engulfed in blazing flames. Your blazeheart golem punches Gastronok!! Gastronok dies! Vehumet accepts your kill. Training target 6.0 for Fire Magic reached! Your Fire Magic skill increases to level 6! You need to enable at least one skill for training. Your Shapeshifting skill gained 5 levels and is now at level 5! You start resting. Your blazeheart golem's core grows cold and it stops moving. Your magical contamination has completely faded away. You regained 2 hp, and now have 16/62 hp. You regained 4 mp, and now have 17/22 mp. You start resting. Magic restored. You regained 3 hp, and now have 19/62 hp. MP restored: 22 You start resting. Your blazeheart golem fades away. An orc comes into view. It is wielding a +0 trident. You regained 30 hp, and now have 49/62 hp. Casting: Forge Blazeheart Golem (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 trident (wandering, hasn't noticed you) You lock target on the orc and prepare to deploy your bee. (Press . to continue winding your bee.) The orc shouts! You now have 19/22 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the orc. You swap places. MP restored: 22 Your clockwork bee completely misses the orc. The orc misses your clockwork bee. Your clockwork bee misses the orc. Your clockwork bee closely misses the orc. The orc barely misses your clockwork bee. You see here a +1 hat of intelligence. H - a +1 hat of intelligence Your clockwork bee barely misses the orc. The orc barely misses your clockwork bee. Your clockwork bee stings the orc. An orc is nearby! Your clockwork bee stings the orc. You hear a zap. A bolt of acid appears from out of your range of vision. The bolt of acid hits the orc! The acid corrodes the orc! The orc dies! The bolt of acid hits your clockwork bee! The acid corrodes your clockwork bee! Your clockwork bee winds down and falls to the ground. An orc comes into view. It is wielding a +0 flail and carrying a wand of acid. An orc priest comes into view. It is wielding a +0 whip. There are monsters nearby! There are monsters nearby! The orc priest hits your dormant clockwork bee but does no damage. The orc priest hits your dormant clockwork bee but does no damage. The orc zaps a wand. The bolt of acid misses the orc priest. The bolt of acid hits your dormant clockwork bee! The acid corrodes your dormant clockwork bee! The bolt of acid misses you. You wind your clockwork bee back up and it locks its sights upon the orc! You now have 21/22 mp. Your clockwork bee stings the orc priest but does no damage. x2 The orc priest hits your clockwork bee with a +0 whip! Your clockwork bee stings the orc! The orc dies! Vehumet accepts your kill. The orc priest hits your clockwork bee with a +0 whip. Your clockwork bee stings the orc priest! Your clockwork bee winds down and falls to the ground. MP restored: 22 The orc priest begins to cast a cantrip, but forgets the words! You wind your clockwork bee back up and it locks its sights upon the orc priest! You now have 21/22 mp. Your clockwork bee stings the orc priest. Your clockwork bee stings the orc priest! The orc priest dies! Vehumet accepts your kill. You start resting. Magic restored. Your clockwork bee winds down and falls to the ground. MP restored: 22 You start resting. Your dormant clockwork bee falls apart. HP restored. Health restored: 62 You start waiting. Done waiting. I - a wand of acid (7) Things that are here: a +0 flail; a +0 trident; an orc corpse J - a scroll labelled GIANIM ANGOST As you read the scroll of identify, it crumbles to dust. b - 2 potions of berserk rage As you read the scroll of identify, it crumbles to dust. v - 3 potions of brilliance As you read the scroll of identify, it crumbles to dust. F - a potion of ambrosia Unknown command. You start waiting. Done waiting. Found 5 poisoned darts. A wight comes into view. It is wielding a +0 hand axe. A wight is nearby! A wight is nearby! A wight is nearby! Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a wight, wielding a +0 hand axe and wearing a +0 robe You lock target on the wight and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 20/22 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the wight. The wight hits you with a +0 hand axe! You take 8 damage, and have 54/62 hp. MP restored: 22 Your clockwork bee stings the wight! Your clockwork bee stings the wight. Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee stings the wight. The wight is destroyed! Vehumet accepts your kill. You now have 21/22 mp. Your clockwork bee winds down and falls to the ground. You start resting. Magic restored. MP restored: 22 You start resting. Your dormant clockwork bee falls apart. HP restored. Health restored: 62 Things that are here: a +0 hand axe; a +0 robe A wight comes into view. It is wielding a +4 dire flail. A wight is nearby! A wight is nearby! A wight is nearby! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a wight, wielding a +4 dire flail and wearing a +0 robe (dormant) You lock target on the wight and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 19/22 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the wight. Found a longbow. MP restored: 22 A wight comes into view. It is wielding a +5 flail of freezing. You swap places. The wight misses your clockwork bee. Your clockwork bee stings the wight! The wight hits your clockwork bee with a +4 dire flail! Your clockwork bee barely misses the wight. Your clockwork bee stings the wight! The wight is destroyed! Vehumet accepts your kill. Your clockwork bee winds down and falls to the ground. The wight misses you. You puncture the wight! You grab the wight. You squeeze the wight, but do no damage. The wight is heavily damaged. You constrict the wight. The wight hits you with a +5 flail of freezing! You feel drained. The wight freezes you. You take 15 damage, and have 47/61 hp. MASSIVE DAMAGE!! Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the wight. You destroy the wight! Vehumet accepts your kill. Your life force feels restored. You now have 20/22 mp. Things that are here: a +5 flail of freezing; a +0 robe You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You start resting. Magic restored. MP restored: 22 You start resting. Your dormant clockwork bee falls apart. HP restored. Health restored: 62 You start waiting. Done waiting. Found a scroll labelled JIMPAQI QU JOS. Things that are here: a +4 dire flail; a +0 robe A yak comes into view. You see here a +0 longbow. n - a +0 longbow Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a yak (asleep) You lock target on the yak and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 19/22 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the yak. MP restored: 22 A yak comes into view. Your clockwork bee stings the yak!! The yak gores your clockwork bee. Your clockwork bee stings the yak but does no damage. Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. Your clockwork bee stings the yak. The yak gores your clockwork bee! A yak comes into view. You now have 18/22 mp. Your clockwork bee stings the yak. The yak gores your clockwork bee! The yak gores your clockwork bee. Your clockwork bee is destroyed! Casting: Forge Blazeheart Golem (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a yak (severely wounded, ally target) You lock target on the yak and prepare to deploy your bee. (Press . to continue winding your bee.) Your blazeheart golem's core grows cold and it stops moving. You now have 17/22 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The yak barely misses you. The yak gores you. You take 3 damage, and have 59/62 hp. With a metallic buzz, your clockwork bee launches itself at the yak. The yak gores your clockwork bee. The yak gores your clockwork bee! Your clockwork bee stings the yak! Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the yak but does no damage. The yak is almost dead. Your clockwork bee stings the yak! The yak dies! Vehumet accepts your kill. The yak closely misses you. Your Shapeshifting skill increases to level 6! You now have 17/22 mp. You hit the yak. The yak is poisoned. The yak is lightly wounded. The rocky spike skewers the yak. The yak is lightly wounded. Your clockwork bee locks its sights upon the yak. Your clockwork bee stings the yak. The yak completely misses you. The yak gores you! Your clockwork bee stings the yak! You take 7 damage, and have 52/62 hp. The rocky spike misses the yak. Your blazeheart golem's core flares to life once more. Your clockwork bee stings the yak but does no damage. Your clockwork bee winds down and falls to the ground. The yak attacks as it pursues you! The yak gores you! The yak gores your dormant clockwork bee but does no damage. You take 12 damage, and have 40/62 hp. You barely miss the yak. The yak is heavily wounded. The rocky spike skewers the yak but does no damage. The yak is moderately wounded. The yak gores your dormant clockwork bee but does no damage. The yak closely misses you. Your blazeheart golem punches the yak! You hit the yak. You squeeze the yak. You kill the yak! Vehumet accepts your kill. Vehumet offers you knowledge of Static Discharge. You feel your power returning. The rocky spike skewers the yak. The yak is moderately wounded. You have reached level 10! You feel stronger. You regained 4 hp, and now have 44/68 hp. You hit the yak. The yak looks as sick as possible! Your squeeze misses the yak. The yak is heavily wounded. The rocky spike skewers the yak. The yak is severely wounded. The yak barely misses you. Your blazeheart golem punches the yak!! The yak dies! Vehumet accepts your kill. You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You start resting. Magic restored. MP restored: 23 You start resting. Your dormant clockwork bee falls apart. Your blazeheart golem fades away. HP restored. Health restored: 68 You start waiting. Done waiting. K - a scroll labelled JIMPAQI QU JOS Found a stone staircase leading down. An ice beast comes into view. An ice beast is nearby! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: an ice beast (asleep) You lock target on the ice beast and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 21/23 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the ice beast. MP restored: 23 Your clockwork bee stings the ice beast! Your clockwork bee closely misses the ice beast. The ice beast hits your clockwork bee but does no damage. Your clockwork bee closely misses the ice beast. The ice beast misses your clockwork bee. Your clockwork bee stings the ice beast but does no damage. Your clockwork bee stings the ice beast! The ice beast dies! Vehumet accepts your kill. Your Shapeshifting skill increases to level 7! You start waiting. Your clockwork bee winds down and falls to the ground. You start waiting. Your dormant clockwork bee falls apart. Done waiting. L - a wand of digging (4) Found a stone staircase leading up. A sky beast and a wolf come into view. Found a scroll of amnesia and pearl dragon scales. Found a stormy altar of Qazlal. There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a sky beast (asleep) You lock target on the sky beast and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 21/23 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the sky beast. Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. The wolf bites your clockwork bee. The sky beast hits your clockwork bee. The air twists around and strikes your clockwork bee. You now have 19/23 mp. Unknown command. Your blazeheart golem's core grows cold and it stops moving. You hit the wolf. The wolf is poisoned. You grab the wolf. You squeeze the wolf! The wolf is almost dead. You constrict the wolf! You kill the wolf! Vehumet accepts your kill. The sky beast hits your blazeheart golem. The air twists around and strikes your blazeheart golem. Your blazeheart golem's core flares to life once more. The sky beast hits your blazeheart golem. The air twists around and strikes your blazeheart golem. Your blazeheart golem misses the sky beast. Your clockwork bee misses the sky beast. The sky beast closely misses you. You puncture the sky beast! The sky beast is poisoned. The sky beast is moderately wounded. Your clockwork bee stings the sky beast! The sky beast closely misses you. Your blazeheart golem punches the sky beast! The sky beast dies! Vehumet accepts your kill. You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Magic restored. MP restored: 23 You start waiting. Your dormant clockwork bee falls apart. Your blazeheart golem fades away. Done waiting. A wolf comes into view. Casting: Forge Blazeheart Golem (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Grum and a wolf come into view. Grum is wielding a -2 halberd of venom. Casting: Forge Blazeheart Golem (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a wolf (asleep) You lock target on the wolf and prepare to deploy your bee. (Press . to continue winding your bee.) Grum growls angrily. The wolf howls! You now have 21/23 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the wolf. Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. The wolf howls! The wolf bites you. x2 You take 9 damage, and have 59/68 hp. You now have 19/23 mp. You barely miss the wolf. Your grab misses the wolf. The wolf closely misses you. The wolf bites you. Grum hits you from afar with a -2 halberd of venom!! You are poisoned. You take 31 damage, and have 28/68 hp. MASSIVE DAMAGE!! You feel very sick. Your clockwork bee closely misses the wolf. Grum attacks as he pursues you! Grum closely misses you. The wolf bites your blazeheart golem but does no damage. Your blazeheart golem punches the wolf!! The wolf dies! Vehumet accepts your kill. Your blazeheart golem's core grows cold and it stops moving. You take 6 damage, and have 22/68 hp. Okay, then. Okay, then. Your transformation has ended. You turn into a tree. Your roots penetrate the ground. You feel very sick. The wolf bites you but does no damage. Your clockwork bee stings the wolf! The wolf bites you. * * * LOW HITPOINT WARNING * * * Your clockwork bee barely misses the wolf. Grum hits you but does no damage. You now have 25/102 hp. You unwield your +2 dagger of venom. Your +2 dagger of venom stops dripping with poison. You feel sick. The wolf bites you. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 21/102 hp. You smack the wolf! The wolf is almost dead. You feel very sick. Your clockwork bee barely misses the wolf. The wolf bites you but does no damage. Grum hits you from afar with a -2 halberd of venom. * * * LOW HITPOINT WARNING * * * Your clockwork bee barely misses the wolf. The wolf bites you. * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 13/102 hp. You miss the wolf. The wolf is almost dead. You feel very sick. Your clockwork bee stings the wolf! The wolf dies! Vehumet accepts your kill. Grum hits you from afar with a -2 halberd of venom! You die... ......##.#.#########.# ##.######.## #.# #.# ### #.##### #.# #.....# #.# ##.###.# #.##### ###### ###.## ##.#... ......###..###### .#.#.# #...............# .....# ###.#♣.y#.#?..# .#.#.# #....#...#..# ...#.#####.# #..9#g....#..# ..##.......# #.#...._.....# ..##.####### #.#.#..[..#.## ..##.####### .....#...#..# ...................#.#...# ..##.########............ ####.#########.## ......# You could see Grum, a friendly blazeheart golem (minion, paralysed) and a friendly clockwork bee (minion). Vanquished Creatures A yak (D:8) A water moccasin (D:7) A sky beast (D:6) A wolf (D:8) A kobold brigand (D:6) 3 bullfrogs A wight (D:8) 2 killer bees (D:6) 3 howler monkeys (D:8) 2 hounds A jelly (D:6) A bombardier beetle (D:5) 2 orc wizards Robin (D:3) 5 gnolls 2 adders 17 orcs 9 ball pythons 5 bats 7 endoplasms A giant cockroach (D:3) 10 goblins 8 hobgoblins 9 jackals 5 quokkas 5 frilled lizards (D:1) 6 kobolds 4 rats 114 creatures vanquished. Vanquished Creatures (collateral kills) Gastronok (D:8) 2 yaks (D:8) An ice beast (D:8) An ogre (D:6) 2 sky beasts A centaur (D:5) 2 wolves (D:8) A bullfrog (D:7) A scorpion (D:6) 2 wights (D:8) 3 killer bees (D:6) An orc priest (D:8) 2 bombardier beetles Jessica (D:3) 2 iguanas 2 orc wizards (D:7) 2 gnolls (D:3) 2 adders A shadow imp (D:6) 5 white imps A dart slug (D:3) A ribbon worm (D:3) 4 orcs 2 ball pythons (D:3) An endoplasm (D:3) 3 giant cockroaches 5 goblins (D:3) A hobgoblin (D:3) 2 kobolds 2 quokkas (D:2) 3 rats 60 creatures vanquished. Vanquished Creatures (others) An orc (D:8) 1 creature vanquished. Grand Total: 175 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 232 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 269 | D:1 | Learned a level 2 spell: Construct Spike Launcher 728 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 872 | D:1 | Reached skill level 5 in Stealth 1215 | D:1 | Learned a level 3 spell: Launch Clockwork Bee 1420 | D:1 | HP: 1/21 [frozen (5)] 2086 | D:2 | Reached XP level 4. HP: 13/27 MP: 1/7 2093 | D:2 | Reached skill level 1 in Fighting 2712 | D:2 | Found a radiant altar of Vehumet. 2731 | D:2 | Became a worshipper of Vehumet 2796 | D:2 | Found a faded altar of an unknown god. 3382 | D:3 | Reached XP level 5. HP: 26/35 MP: 3/8 3418 | D:3 | Noticed Robin 3646 | D:3 | Killed Robin 3830 | D:3 | You fall into a shaft and drop 1 floor! 3851 | D:3 | Reached * piety under Vehumet 3851 | D:3 | Offered knowledge of Foxfire by Vehumet. 3976 | D:3 | Learned a level 1 spell: Foxfire 4386 | D:3 | Noticed Jessica 4396 | D:3 | Killed Jessica 4532 | D:3 | Found Costry Ramo's Book Emporium. 4738 | D:3 | Reached XP level 6. HP: 31/43 MP: 3/9 5625 | D:4 | Found a staircase to the Ecumenical Temple. 6288 | D:5 | Entered Level 5 of the Dungeon 6593 | D:5 | Reached skill level 5 in Fighting 6692 | D:5 | Reached XP level 7. HP: 51/51 MP: 6/10 7376 | D:5 | Found Leppu's Distillery. 7475 | D:3 | Bought a book of Spatial Translocations for 234 gold pieces 7478 | D:3 | Learned a level 2 spell: Blink 7932 | D:6 | Reached skill level 1 in Conjurations 7932 | D:6 | Reached skill level 1 in Fire Magic 8658 | D:6 | Reached XP level 8. HP: 55/57 MP: 11/11 9253 | D:6 | Reached ** piety under Vehumet 9253 | D:6 | Offered knowledge of Mercury Arrow by Vehumet. 9753 | D:6 | Reached skill level 5 in Forgecraft 10919 | D:7 | Got the Compilation of Effluvium and Ice 10940 | D:7 | Reached skill level 5 in Fire Magic 10940 | D:7 | Reached XP level 9. HP: 62/62 MP: 6/12 11086 | D:7 | Learned a level 4 spell: Forge Blazeheart Golem 11851 | D:8 | Noticed Gastronok 11876 | D:8 | Killed Gastronok 11877 | D:8 | Reached skill level 5 in Shapeshifting 12526 | D:8 | Reached skill level 6 in Shapeshifting 12529 | D:8 | Offered knowledge of Static Discharge by Vehumet. 12530 | D:8 | Reached XP level 10. HP: 44/68 MP: 14/14 12734 | D:8 | Reached skill level 7 in Shapeshifting 12923 | D:8 | Found a stormy altar of Qazlal. 13037 | D:8 | Noticed Grum 13047 | D:8 | HP: 15/102 [Grum/-2 halberd of venom (2)] 13048 | D:8 | Slain by Grum Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_basic, minmay_stone_trees_small D:2: layout_basic, nicolae_ecumenical_oubliette, basic_altar, kennysheep_generic_room_10 D:3: minmay_skewed_foursquare, layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, uniq_robin, uniq_jessica D:4: layout_basic, temple_hall, grunt_ministairs_12 D:5: layout_gridville, serial_shops, nicolae_shop_hallway_plus, small_statue_intersection, st_stairs_14 D:6: layout_cave_pools D:7: layout_loops_ring D:8: layout_loops_ring, nicolae_qazlal_beasts_of_the_sky, minmay_misc_feat_rows, uniq_gastronok, uniq_grum Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Stealth | 3 4 6 | 6.0 Fighting | 2 4 5 6 | 6.0 Conjurations | 2 | 2.0 Fire Magic | 2 5 6 | 6.0 Translocations | 2 | 2.0 Dodging | 3 4 | 4.0 Forgecraft | 6 | 6.0 Spellcasting | 3 | 3.0 Shapeshifting | 6 7 | 7.4 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Mace | 33 | | | || 33 Constrict | 10 | 20 | 13 | 1 || 44 Tentacles | 10 | 16 | 10 | 1 || 37 Short sword | 18 | 6 | | || 24 Unarmed | 1 | | | 2 || 3 Dagger | | 60 | 38 | 4 || 102 Throw: Boomerang | 1 | | | || 1 Cast: Kinetic Grapnel | 20 | | | || 20 Construct Spike L | 7 | 12 | 13 | || 32 Launch Clockwork | 3 | 21 | 22 | 3 || 49 Foxfire | | | 59 | || 59 Forge Blazeheart | | | 3 | 2 || 5 Use: Potion | 2 | 1 | | 1 || 4 Scroll | | 6 | 9 | || 15 Stab: Sleeping | 4 | 8 | 2 | || 14 Armour: Skin | 41 | 54 | 39 | 12 || 146 Dodge: Dodged | 53 | 44 | 35 | 5 || 137 Form: Beast | | 1 | | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 13061 | 12645 | 416 | 6989 | 4059 | 8 | 1632.6 | Dungeon | 13061 | 12645 | 416 | 6989 | 4059 | 8 | 1632.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:6: 2458 daAuts D:3: 2237 daAuts D:4: 1569 daAuts D:1: 1559 daAuts D:2: 1413 daAuts D:7: 1348 daAuts D:8: 1330 daAuts D:5: 1145 daAuts