Dungeon Crawl Stone Soup version 0.33-a0-855-g853641c8f9 (webtiles) character file. Game seed: 355834419673779365 9660 bayes525 the Fighter (level 11, -2/76 HPs) Began as an Octopode Forgewright on Feb 14, 2025. Was a High Priest of Hepliaklqana. Slain by a seven-headed hydra (16 damage) ... on level 2 of the Lair of Beasts. The game lasted 00:27:02 (15803 turns). bayes525 the Fighter (Octopode Forgewright) Turns: 15803, Time: 00:27:03 Health: -2/76 AC: 1 Str: 15 XL: 11 Next: 50% Magic: 12/18 EV: 14 Int: 22 God: Hepliaklqana [*****.] Gold: 551 SH: 0 Dex: 11 Spells: 11/20 levels left rFire . . . a - +3 dagger (venom) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . h - amulet of faith rElec . l - ring of resist corrosion rCorr + o - ring of willpower SInv . p - ring of flight Will +.... j - +6 ring of strength Stlth ++++++ (no ring) HPRegen 0.32/turn (no ring) MPRegen 0.16/turn (no ring) (no ring) %: faith @: flying A: reduced essence, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Recall Ancestor, Ancestor Identity, Transference, Idealise You were on level 2 of the Lair of Beasts. You worshipped Hepliaklqana. Hepliaklqana was extremely pleased with you. You visited 2 branches of the dungeon, and saw 11 of its levels. You collected 551 gold pieces. Inventory: Hand Weapons a - a +3 dagger of venom (weapon) b - a +0 sling e - a +0 hammer f - a +0 dagger g - a +0 short sword C - a +0 orcbow Missiles i - a throwing net (quivered) Armour c - a +1 kite shield Magical Staves H - a staff of air Jewellery h - an amulet of faith (worn) j - a +6 ring of strength (worn) l - a ring of resist corrosion (worn) o - a ring of willpower (worn) p - a ring of flight (worn) r - an amulet of guardian spirit y - a ring of fire Talismans F - a blade talisman Wands q - a wand of quicksilver (14) Scrolls d - 6 scrolls of silence v - a scroll of immolation A - a scroll of poison B - 2 scrolls of summoning I - 2 scrolls of revelation Potions k - 3 potions of attraction m - 3 potions of enlightenment n - 4 potions of heal wounds {unknown} s - 3 potions of mutation t - 2 potions of curing u - 2 potions of might {unknown} w - 3 potions of magic x - a potion of resistance {unknown} E - a potion of lignification {unknown} G - a potion of brilliance {unknown} Skills: - Level 12.0 Fighting - Level 3.0 Short Blades - Level 7.0 Dodging - Level 12.0 Stealth - Level 5.0 Spellcasting - Level 7.2 Forgecraft - Level 5.8 Air Magic + Level 4.4 Invocations - Level 2.0 Evocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Construct Spike Laun Frge 74% 2d6 1% 2 c - Launch Clockwork Bee Frge 37% N/A 1% 3 d - Forge Lightning Spir Air/Frge 34% 3d6 7% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 100% 1d8 1% 1 Summon Small Mammal Summ 20% N/A 10% 1 Call Imp Summ 10% N/A 16% 2 Forge Blazeheart Golem Fire/Frge 21% N/A 22% 4 Call Canine Familiar Summ 5% N/A 30% 3 Eringya's Surprising Cr Summ 5% N/A 69% 4 Conjure Ball Lightning Conj/Air 9% 3x3d6 99% 6 Discord Hex 2% N/A 100% 8 Disjunction Tloc 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (0/1) D:7 Lair (2/5) D:9 Swamp: Lair:2-3 Shoals: Lair:2-3 Snake: Lair:2-3 Spider: Lair:2-3 Orc: D:9-12 Altars: Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Nemelex Xobeh Ru Sif Muna Trog Uskayaw Wu Jian Shops: D:4 * D:9 [ Annotations: Lair:1 exclusion: staircase Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Qivvuoqo blocks the elephant's attack. x2 Your lightning spire shoots out a bolt of lightning at the black bear! The bolt of electricity hits the elephant! The bolt of electricity hits the black bear! The black bear dies! Training target 12.0 for Fighting reached! Your Fighting skill increases to level 12! You need to enable at least one skill for training. Training target 2.0 for Stealth reached! You need to enable at least one skill for training. Unknown command. Qivvuoqo hits the elephant with a +0 flail! The rocky spike skewers the elephant but does no damage. The elephant is heavily wounded. The elephant tramples Qivvuoqo. Qivvuoqo holds their ground! The elephant trunk-slaps Qivvuoqo. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an elephant (heavily wounded, ally target) You lock target on the elephant and prepare to deploy your bee. (Press . to continue winding your bee.) The rocky spike skewers the elephant. The elephant is severely wounded. Qivvuoqo completely misses the elephant. Qivvuoqo blocks the elephant's attack. The elephant trunk-slaps Qivvuoqo. You now have 7/16 mp. You continue winding your clockwork bee... The rocky spike skewers the elephant. The elephant is severely wounded. The elephant tramples Qivvuoqo but does no damage. Qivvuoqo blocks the elephant's attack. Qivvuoqo hits the elephant with a +0 flail! You continue winding your clockwork bee... The rocky spike skewers the elephant. The elephant is almost dead. The elephant tramples Qivvuoqo! Qivvuoqo holds their ground! The elephant closely misses Qivvuoqo. With a metallic buzz, your clockwork bee launches itself at the elephant. Qivvuoqo hits the elephant but does no damage. The elephant tramples Qivvuoqo. Qivvuoqo holds their ground! The elephant trunk-slaps Qivvuoqo. The elephant tramples Qivvuoqo but does no damage. Qivvuoqo blocks the elephant's attack. Qivvuoqo hits the elephant but does no damage. Your lightning spire fades away. The elephant tramples Qivvuoqo but does no damage. Qivvuoqo blocks the elephant's attack. Qivvuoqo hits the elephant with a +0 flail! Qivvuoqo blocks the elephant's attack. The elephant trunk-slaps Qivvuoqo but does no damage. Qivvuoqo blocks the elephant's attack. The elephant trunk-slaps Qivvuoqo but does no damage. The elephant tramples your clockwork bee. Your clockwork bee holds its ground! The elephant barely misses your clockwork bee. Qivvuoqo hits the elephant with a +0 flail. The elephant dies! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. HP restored. Health restored: 72 You regained 3 mp, and now have 11/16 mp. You start resting. Ancestor HP restored. You start resting. Magic restored. MP restored: 16 You swap places. You swap places. You swap places. A wyvern comes into view. A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a wyvern (asleep, ally target) You lock target on the wyvern and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 13/16 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the wyvern. Qivvuoqo hits the wyvern with a +0 flail! The wyvern closely misses you. Qivvuoqo closely misses the wyvern. Your clockwork bee stings the wyvern. You hit the wyvern. You squeeze the wyvern! The wyvern is almost dead. The wyvern bites you! Your clockwork bee stings the wyvern but does no damage. The wyvern barely misses you. You take 13 damage, and have 59/72 hp. You hit the wyvern but do no damage. The wyvern is poisoned. The wyvern is almost dead. Your clockwork bee stings the wyvern. The wyvern dies! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Magic restored. You regained 3 hp, and now have 62/72 hp. MP restored: 16 Your dormant clockwork bee falls apart. HP restored. You swap places. I - 2 scrolls of revelation (gained 1) Found a stone staircase leading up. Health restored: 72 d - 5 scrolls of silence (gained 3) There is a stone staircase leading up here. Found a snail-covered altar of Cheibriados. w - 3 potions of magic (gained 2) You see here 5 stones. There is a stone staircase leading up here. You swap places. Things that are here: an elephant corpse; a black bear skeleton Found a stone staircase leading down. Found an escape hatch in the ceiling. You swap places. You see here a +0 robe. Found a hand axe. Found a trident. J - a scroll of identify You swap places. You see here a +0 robe. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [? for help]? shield Unknown command. As you read the scroll of identify, it crumbles to dust. k - 3 potions of attraction Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. You swap places. There is a stone staircase leading down here. Okay, then. There is a staircase to the Lair here. You fly downwards. Welcome to the Lair of Beasts! You now drain nearby creatures when transferring your ancestor. Found 3 stones. There is a staircase back to the Dungeon here. As you read the scroll labelled RAYNON VOCOU, it dissolves into smoke. It was a scroll of fog. As you read the scroll labelled XISEMOAPHERCH, it crumbles to dust. You assume a fearsome visage. Nothing appears to happen. It was a scroll of fear. You start waiting. Done waiting. You start waiting. A blink frog comes into view. A blink frog is nearby! Okay, then. Unknown command. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a blink frog (wandering, ally target, hasn't noticed you) You lock target on the blink frog and prepare to deploy your bee. (Press . to continue winding your bee.) The blink frog gives a loud, deep croak! You hear a loud, deep croak! You now have 13/16 mp. You continue winding your clockwork bee... A blink frog comes into view. The blink frog blinks! You continue winding your clockwork bee... A black mamba comes into view. With a metallic buzz, your clockwork bee launches itself at the black mamba. A blink frog comes into view. The blink frog hits Qivvuoqo! The blink frog hits Qivvuoqo. Qivvuoqo hits the blink frog with a +0 flail! The blink frog hits Qivvuoqo! The blink frog blinks! A blink frog comes into view. Qivvuoqo blocks the blink frog's attack. Qivvuoqo barely misses the blink frog. Your clockwork bee stings the black mamba. Okay, then. The black mamba bites your clockwork bee! The blink frog hits Qivvuoqo but does no damage. Your clockwork bee misses the black mamba. The black mamba barely misses your clockwork bee. Qivvuoqo blocks the blink frog's attack. Your clockwork bee closely misses the black mamba. The black mamba misses your clockwork bee. Qivvuoqo hits the blink frog with a +0 flail! A blink frog comes into view. Your clockwork bee stings the black mamba. The blink frog blinks! You puncture the blink frog! You kill the blink frog! The black mamba bites your clockwork bee. x2 Your clockwork bee barely misses the black mamba. You have reached level 11! Health restored: 76 The black mamba bites your clockwork bee. Your clockwork bee barely misses the black mamba. The blink frog barely misses Qivvuoqo. The black mamba closely misses your clockwork bee. The blink frog barely misses Qivvuoqo. Qivvuoqo hits the black mamba with a +0 flail! Your clockwork bee stings the black mamba but does no damage. The black mamba barely misses your clockwork bee. The blink frog hits Qivvuoqo! Qivvuoqo is destroyed! The blink frog blinks! x2 Your clockwork bee closely misses the black mamba. The black mamba bites your clockwork bee! Your clockwork bee is destroyed! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The blink frog blinks! You now have 10/17 mp. Okay, then. You hit the black mamba. Your grab misses the black mamba. Your squeeze misses the black mamba. The black mamba is heavily wounded. The black mamba barely misses you. You hit the black mamba but do no damage. You grab the black mamba. You squeeze the black mamba, but do no damage. The black mamba is heavily wounded. You constrict the black mamba! The black mamba misses you. The black mamba bites you! Your lightning spire shoots out a bolt of lightning at the black mamba! The bolt of electricity hits the blink frog! The bolt of electricity hits the black mamba! The black mamba dies! The bolt of electricity hits the blink frog! The bolt of electricity hits your lightning spire. Your lightning spire completely resists. Your Stealth skill increases to level 11! You take 14 damage, and have 62/76 hp. You hit the blink frog but do no damage. The blink frog is poisoned. Your grab misses the blink frog. The blink frog is heavily wounded. The blink frog misses you. The blink frog closely misses you. The blink frog barely misses you. You closely miss the blink frog. You grab the blink frog. The blink frog is heavily wounded. You constrict the blink frog. The blink frog hits you. Your lightning spire shoots out a bolt of lightning at the blink frog! The bolt of electricity hits the blink frog! The bolt of electricity misses the blink frog. You take 4 damage, and have 59/76 hp. You hit the blink frog. You kill the blink frog! The blink frog misses you. The blink frog hits you. The blink frog blinks! Your lightning spire shoots out a bolt of lightning at the blink frog! The bolt of electricity hits the blink frog! You take 1 damage, and have 58/76 hp. The blink frog misses you. x2; The blink frog hits you! The blink frog blinks! You fly upwards. Welcome back to the Dungeon! Your mindless puppet stays behind. There is a staircase to the Lair here. You take 14 damage, and have 44/76 hp. Casting: Forge Lightning Spire (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The blink frog blinks! The blink frog hits you! You take 11 damage, and have 33/76 hp. You now have 8/17 mp. The blink frog completely misses you. The blink frog blinks! Casting: Forge Lightning Spire (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a blink frog (translocational energy, ally target) You lock target on the blink frog and prepare to deploy your bee. (Press . to continue winding your bee.) The blink frog hits your lightning spire. The blink frog blinks! Your lightning spire shoots out a bolt of lightning at the blink frog! The bolt of electricity hits the blink frog! You now have 6/17 mp. You continue winding your clockwork bee... The blink frog misses you. You continue winding your clockwork bee... The blink frog blinks! x2 With a metallic buzz, your clockwork bee launches itself at the blink frog. Your clockwork bee stings the blink frog! You barely miss the blink frog. Your grab misses the blink frog. Your squeeze misses the blink frog. The blink frog is heavily wounded. The blink frog misses you. Your clockwork bee barely misses the blink frog. Your lightning spire shoots out a bolt of lightning at the blink frog! The bolt of electricity hits the blink frog! You hit the blink frog. The blink frog is poisoned. Your grab misses the blink frog. You squeeze the blink frog. You kill the blink frog! Your clockwork bee winds down and falls to the ground. Okay, then. You start resting. A blink frog is nearby! A blink frog is nearby! A blink frog is nearby! Your lightning spire shoots out a bolt of lightning at the blink frog! The bolt of electricity misses the blink frog. The bolt of electricity hits the blink frog! The blink frog blinks! You wind your clockwork bee back up and it locks its sights upon the blink frog! You now have 6/17 mp. The blink frog blinks! You start resting. Your lightning spire fades away. A blink frog is nearby! You regained 8 hp, and now have 48/76 hp. You regained 3 mp, and now have 10/17 mp. A blink frog is nearby! A blink frog is nearby! A blink frog is nearby! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 7/17 mp. You barely miss the blink frog. Your grab misses the blink frog. The blink frog is lightly wounded. The blink frog barely misses you. Your clockwork bee misses the blink frog. You miss the blink frog. Your grab misses the blink frog. The blink frog is lightly wounded. Qivvuoqo emerges from the mists of memory! The blink frog closely misses you. Your clockwork bee stings the blink frog! The blink frog hits your clockwork bee! The blink frog blinks! Your lightning spire shoots out a bolt of lightning at the blink frog! The bolt of electricity hits the blink frog! A blink frog is nearby! A blink frog is nearby! A blink frog is nearby! The blink frog blinks! Your clockwork bee stings the blink frog! The blink frog dies! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Your lightning spire fades away. Magic restored. You regained 19 hp, and now have 70/76 hp. MP restored: 17 You start resting. HP restored. Health restored: 76 There is a staircase to the Lair here. You fly downwards. Welcome back to the Lair of Beasts! The blink frog blinks! There is a staircase back to the Dungeon here. Casting: Forge Lightning Spire (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a blink frog You lock target on the blink frog and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 14/17 mp. You continue winding your clockwork bee... Qivvuoqo barely misses the blink frog. You continue winding your clockwork bee... The blink frog blinks! With a metallic buzz, your clockwork bee launches itself at the blink frog. Qivvuoqo hits the blink frog with a +0 flail! The blink frog misses you. Your clockwork bee barely misses the blink frog. You hit the blink frog. The blink frog is poisoned. Your grab misses the blink frog. Your squeeze misses the blink frog. The blink frog is heavily wounded. The blink frog barely misses you. Your clockwork bee stings the blink frog! Qivvuoqo hits the blink frog with a +0 flail! The blink frog dies! Training target 12.0 for Stealth reached! Your Stealth skill increases to level 12! You need to enable at least one skill for training. You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 18 You see here a blink frog corpse. d - 6 scrolls of silence (gained 1) n - 4 sedimented black potions (gained 2) You swap places. You swap places. You swap places. You swap places. Found a chain mail. You swap places. You see here a +0 chain mail. You swap places. You swap places. z - a scroll of fear You now have 509 gold pieces (gained 16). A five-headed hydra comes into view. A five-headed hydra is nearby! A five-headed hydra is nearby! A five-headed hydra is nearby! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a five-headed hydra (asleep, ally target) You lock target on the five-headed hydra and prepare to deploy your bee. (Press . to continue winding your bee.) The five-headed hydra roars! You now have 15/18 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The five-headed hydra bites Qivvuoqo. The five-headed hydra bites Qivvuoqo but does no damage. The five-headed hydra bites Qivvuoqo! The five-headed hydra barely misses Qivvuoqo. The five-headed hydra bites Qivvuoqo. Qivvuoqo hits the five-headed hydra with a +0 flail! With a metallic buzz, your clockwork bee launches itself at the five-headed hydra. The five-headed hydra bites Qivvuoqo! Qivvuoqo is destroyed! Your clockwork bee stings the five-headed hydra. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your clockwork bee completely misses the five-headed hydra. The five-headed hydra bites your clockwork bee. x2 The five-headed hydra bites your clockwork bee! The five-headed hydra bites your clockwork bee but does no damage. x2 Your clockwork bee stings the five-headed hydra! You now have 12/18 mp. The five-headed hydra barely misses your clockwork bee. The five-headed hydra bites your clockwork bee but does no damage. The five-headed hydra misses your clockwork bee. The five-headed hydra bites your clockwork bee. The five-headed hydra bites your clockwork bee! Your clockwork bee is destroyed! Casting: Forge Lightning Spire (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the five-headed hydra. The five-headed hydra is moderately wounded. The five-headed hydra bites you but does no damage. The five-headed hydra bites you. The five-headed hydra closely misses you. The five-headed hydra bites you but does no damage. The five-headed hydra misses you. You take 5 damage, and have 71/76 hp. You now have 10/18 mp. You hit the five-headed hydra. The five-headed hydra is poisoned. The five-headed hydra is heavily wounded. The rocky spike misses the five-headed hydra. The five-headed hydra bites you. The five-headed hydra closely misses you. The five-headed hydra bites you. x3 Your lightning spire shoots out a bolt of lightning at the five-headed hydra! The bolt of electricity hits the five-headed hydra. The bolt of electricity hits the five-headed hydra! You take 15 damage, and have 56/76 hp. You catch the helpless five-headed hydra completely off-guard! You impale the five-headed hydra!! The five-headed hydra is almost dead. The rocky spike skewers the five-headed hydra. The five-headed hydra is almost dead. You kill the five-headed hydra! Training target 5.0 for Spellcasting reached! Your Spellcasting skill increases to level 5! You need to enable at least one skill for training. Your Short Blades skill gained 2 levels and is now at level 2! You start resting. Your lightning spire fades away. Qivvuoqo emerges from the mists of memory! You regained 10 hp, and now have 66/76 hp. You regained 5 mp, and now have 15/18 mp. You start resting. Magic restored. You regained 5 hp, and now have 71/76 hp. MP restored: 18 You start resting. HP restored. Health restored: 76 You see here a hydra corpse. Found a stone staircase leading down. You swap places. You swap places. Found 5 stones. q - a wand of quicksilver (14) (gained 5 charges) You swap places. Found 7 stones. You swap places. You now have 513 gold pieces (gained 4). You swap places. Found a stone staircase leading down. Found 8 stones. You now have 529 gold pieces (gained 16). You now have 551 gold pieces (gained 22). You swap places. Found a stone staircase leading down. You swap places. You swap places. There is a stone staircase leading down here. You swap places. You swap places. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You fly downwards. Found a book of Weapons. There is a stone staircase leading up here. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a blink frog (asleep) You lock target on the blink frog and prepare to deploy your bee. (Press . to continue winding your bee.) The blink frog gives a loud, deep croak! x2 You hear an angry hiss. You now have 15/18 mp. You continue winding your clockwork bee... You hear an angry hiss. The blink frog blinks! x2 Qivvuoqo hits the blink frog with a +0 flail!! You continue winding your clockwork bee... The blink frog hits you. The blink frog closely misses you. You take 1 damage, and have 75/76 hp. With a metallic buzz, your clockwork bee launches itself at the blink frog. A water moccasin comes into view. The blink frog barely misses you. Qivvuoqo hits the blink frog with a +0 flail! Your clockwork bee completely misses the blink frog. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The blink frog hits you. The blink frog blinks! You take 1 damage, and have 74/76 hp. You now have 11/18 mp. Your clockwork bee stings the blink frog. The blink frog misses your clockwork bee. Your clockwork bee stings the blink frog! You completely miss the water moccasin. You grab the water moccasin. Your squeeze misses the water moccasin. You constrict the water moccasin. The blink frog closely misses your clockwork bee. The water moccasin misses you. Your clockwork bee stings the blink frog! The blink frog barely misses your clockwork bee. The water moccasin bites you. You take 1 damage, and have 74/76 hp. You hit the water moccasin. You squeeze the water moccasin. The water moccasin is heavily wounded. You constrict the water moccasin. Qivvuoqo hits the blink frog with a +0 flail. The blink frog dies! Your clockwork bee stings the water moccasin! The water moccasin bites you. You are poisoned. The water moccasin poisons you! The blink frog barely misses your clockwork bee. You take 1 damage, and have 73/76 hp. You hit the water moccasin. The water moccasin is almost dead. You constrict the water moccasin. You kill the water moccasin! You feel very sick. Your clockwork bee locks its sights upon the blink frog. Your clockwork bee stings the blink frog. The blink frog hits your clockwork bee! Qivvuoqo hits the blink frog with a +0 flail! Your clockwork bee completely misses the blink frog. You take 4 damage, and have 69/76 hp. You feel sick. The blink frog blinks! You take 1 damage, and have 68/76 hp. You feel very sick. The blink frog blinks! Your clockwork bee stings the blink frog! The blink frog dies! Your clockwork bee winds down and falls to the ground. Training target 3.0 for Short Blades reached! Your Short Blades skill increases to level 3! You need to enable at least one skill for training. You take 3 damage, and have 65/76 hp. A blink frog is nearby! A blink frog is nearby! You feel sick. Qivvuoqo hits the blink frog with a +0 flail! You take 1 damage, and have 64/76 hp. You feel sick. Your lightning spire shoots out a bolt of lightning at the blink frog! The bolt of electricity hits the blink frog! Qivvuoqo hits the blink frog with a +0 flail! The blink frog dies! You take 1 damage, and have 63/76 hp. You feel sick. You take 1 damage, and have 62/76 hp. You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You start resting. You feel sick. x4 You are no longer poisoned. You take 3 damage, and have 59/76 hp. You start resting. Your dormant clockwork bee falls apart. Your lightning spire fades away. Magic restored. You regained 9 hp, and now have 68/76 hp. MP restored: 18 You start resting. HP restored. Health restored: 76 You start waiting. A water moccasin comes into view. Casting: Forge Lightning Spire (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Qivvuoqo closely misses the water moccasin. You now have 14/18 mp. Qivvuoqo barely misses the water moccasin. The water moccasin misses you. Casting: Forge Lightning Spire (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a water moccasin (ally target) Okay, then. Unknown command. You hit the water moccasin. You grab the water moccasin. You squeeze the water moccasin. The water moccasin is moderately wounded. You constrict the water moccasin. The water moccasin bites you. A komodo dragon comes into view. You take 5 damage, and have 71/76 hp. You hit the water moccasin. The water moccasin is poisoned. You squeeze the water moccasin. The water moccasin is severely wounded. You constrict the water moccasin. The water moccasin bites you! Qivvuoqo hits the water moccasin with a +0 flail! The water moccasin dies! You take 7 damage, and have 64/76 hp. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a komodo dragon (ally target) You lock target on the komodo dragon and prepare to deploy your bee. (Press . to continue winding your bee.) Your lightning spire shoots out a bolt of lightning at the komodo dragon! The bolt of electricity hits the fungus! The fungus begins to die. The bolt of electricity hits the komodo dragon! You now have 11/18 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the komodo dragon. The komodo dragon sets off the alarm! The alarm trap emits a blaring wail! A sentinel's mark forms upon you. You hear a bellow! x4; You hear an angry hiss. You hear a croak. You hear a loud, deep croak! You hear an angry hiss. x3 You hear a loud, deep croak! You hear an angry hiss. You hear a loud, deep croak! You hear an angry hiss. You hear a croak. You hear an angry hiss. x2 Qivvuoqo hits the komodo dragon with a +0 flail! There is a stone staircase leading up, spattered with blood here. A nearby fungus withers and dies. Your clockwork bee stings the komodo dragon! Your clockwork bee stings the komodo dragon. Your lightning spire shoots out a bolt of lightning at the komodo dragon! The bolt of electricity hits the komodo dragon! The komodo dragon dies! Your clockwork bee winds down and falls to the ground. You fly upwards. Your mindless puppets stay behind. There is a stone staircase leading down here. You start resting. The sentinel's mark upon you fades away. You regained 8 hp, and now have 75/76 hp. You regained 4 mp, and now have 17/18 mp. You start resting. HP restored. Health restored: 76 You start resting. Magic restored. MP restored: 18 You fly downwards. A bullfrog comes into view. There is a stone staircase leading up, spattered with blood here. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a bullfrog You lock target on the bullfrog and prepare to deploy your bee. (Press . to continue winding your bee.) A yak comes into view. Qivvuoqo hits the fungus with a +0 flail! The fungus begins to die. You now have 15/18 mp. You continue winding your clockwork bee... A bullfrog comes into view. A water moccasin comes into view. You continue winding your clockwork bee... A bullfrog comes into view. A yak comes into view. Qivvuoqo hits the fungus with a +0 flail! With a metallic buzz, your clockwork bee launches itself at the bullfrog. A water moccasin comes into view. The yak closely misses you. The yak snorts and paws the ground. Qivvuoqo hits the fungus with a +0 flail! Your clockwork bee stings the water moccasin. The yak gores you. The water moccasin bites you but does no damage. Your clockwork bee barely misses the water moccasin. The bullfrog closely misses you. You fly upwards. Your mindless puppet stays behind. There is a stone staircase leading down here. You take 1 damage, and have 75/76 hp. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Forge Lightning Spire. You are very lightly contaminated with residual magic. Nothing appears to happen. The water moccasin barely misses you. The yak gores you! The water moccasin closely misses you. You take 7 damage, and have 68/76 hp. You now have 12/18 mp. Casting: Forge Lightning Spire (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The yak gores you. Qivvuoqo misses the water moccasin. The water moccasin bites you! You take 11 damage, and have 57/76 hp. You now have 8/18 mp. The water moccasin bites your lightning spire. The yak attacks as it pursues you! The yak misses you. Qivvuoqo hits the water moccasin with a +0 flail! The water moccasin bites your lightning spire! The yak gores your lightning spire! Your lightning spire is destroyed! Qivvuoqo hits the yak with a +0 flail. The water moccasin bites you! You take 8 damage, and have 50/76 hp. Casting: Forge Lightning Spire (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The water moccasin bites you! You are poisoned. The water moccasin poisons you! The yak gores your lightning spire but does no damage. Your magical contamination has completely faded away. You take 6 damage, and have 44/76 hp. You now have 5/18 mp. You feel very sick. The water moccasin bites you. You take 9 damage, and have 35/76 hp. Casting: Forge Lightning Spire (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike misses the water moccasin. You feel very sick. The water moccasin bites you but does no damage. Your lightning spire shoots out a bolt of lightning at the water moccasin! The bolt of electricity hits the water moccasin! You take 3 damage, and have 32/76 hp. You now have 3/18 mp. You hit the water moccasin. You grab the water moccasin. The water moccasin is severely wounded. The rocky spike skewers the water moccasin! The water moccasin is almost dead. You constrict the water moccasin! You kill the water moccasin! You feel very sick. The yak completely misses you. Qivvuoqo hits the yak with a +0 flail! You take 2 damage, and have 30/76 hp. You barely miss the yak. The yak is moderately wounded. The rocky spike skewers the yak! The yak is heavily wounded. You feel sick. Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak! x2 The yak dies! The bolt of electricity hits your lightning spire. Your lightning spire completely resists. Training target 7.0 for Dodging reached! Your Dodging skill increases to level 7! You need to enable at least one skill for training. You take 1 damage, and have 29/76 hp. You start resting. You feel sick. x6 Your lightning spire fades away. You feel sick. You are no longer poisoned. You take 6 damage, and have 23/76 hp. You regained 2 mp, and now have 5/18 mp. You start resting. Magic restored. You regained 26 hp, and now have 49/76 hp. MP restored: 18 You start resting. HP restored. Health restored: 76 You start waiting. Done waiting. Okay, then. Unknown command. You swap places. There is a stone staircase leading down, spattered with blood here. You fly downwards. The water moccasin hisses angrily. The bullfrog hits you. The water moccasin bites you! You are poisoned. The water moccasin poisons you! The bullfrog closely misses you. The yak gores you. A seven-headed hydra comes into view. The bullfrog closely misses you. The bullfrog barely misses you. The water moccasin bites you but does no damage. The bullfrog barely misses you. The yak gores you. There is a stone staircase leading up, spattered with blood here. You take 12 damage, and have 64/76 hp. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The water moccasin looks frightened! x2 The bullfrog looks frightened! x3 The seven-headed hydra looks frightened! The yak looks frightened! You feel very sick. The yak gores the plant! The plant begins to die. You hear a bellow! A cane toad comes into view. You take 2 damage, and have 62/76 hp. You feel sick. You hear a bellow! You hear an angry hiss. Cornered, the water moccasin turns to fight! The yak gores the plant! Cornered, the yak turns to fight! You fly upwards. You feel sick. There is a stone staircase leading down, spattered with blood here. You take 3 damage, and have 59/76 hp. You feel sick. You start resting. You feel sick. x4 You are no longer poisoned. You take 3 damage, and have 56/76 hp. You start resting. HP restored. Health restored: 76 Press: ? - help, v - describe, . - travel A stone staircase leading down, spattered with blood. Placed new exclusion. Reduced exclusion size to a single square. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Found a stone staircase leading up. Found 5 poisoned darts. There is a stone staircase leading up here. A water moccasin comes into view. A water moccasin is nearby! A water moccasin is nearby! A water moccasin is nearby! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a water moccasin (wandering, hasn't noticed you) You lock target on the water moccasin and prepare to deploy your bee. (Press . to continue winding your bee.) The water moccasin hisses angrily. You now have 15/18 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the water moccasin. Qivvuoqo blocks the water moccasin's attack. Qivvuoqo hits the water moccasin with a +0 flail. You swap places. Qivvuoqo blocks the water moccasin's attack. Qivvuoqo hits the water moccasin with a +0 flail. Qivvuoqo blocks the water moccasin's attack. The water moccasin barely misses Qivvuoqo. Qivvuoqo blocks something's attack. Found an escape hatch in the ceiling. The water moccasin barely misses you. The water moccasin closely misses you. You hit the water moccasin. The water moccasin is poisoned. Your grab misses the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You take 6 damage, and have 70/76 hp. You hit the water moccasin. The water moccasin looks as sick as possible! Your grab misses the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin completely misses you. You take 3 damage, and have 67/76 hp. You puncture the water moccasin! You kill the water moccasin! You feel sick. Your clockwork bee winds down and falls to the ground. You take 2 damage, and have 65/76 hp. You start resting. You feel sick. x6 A bullfrog comes into view. You take 6 damage, and have 59/76 hp. A bullfrog is nearby! A bullfrog is nearby! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You feel sick. You now have 13/18 mp. You feel sick. You are no longer poisoned. Qivvuoqo closely misses the bullfrog. The bullfrog hits Qivvuoqo but does no damage. You take 1 damage, and have 58/76 hp. Your dormant clockwork bee falls apart. Your lightning spire shoots out a bolt of lightning at the bullfrog! The bolt of electricity hits the bullfrog! The bullfrog barely misses something. The bullfrog hits Qivvuoqo but does no damage. Your lightning spire shoots out a bolt of lightning at the bullfrog! The bolt of electricity hits the bullfrog! The bullfrog dies! You start resting. Your lightning spire fades away. Magic restored. You regained 7 hp, and now have 66/76 hp. MP restored: 18 You start resting. HP restored. Health restored: 76 You start waiting. A seven-headed hydra is nearby! A seven-headed hydra is nearby! Casting: Forge Lightning Spire (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Forge Lightning Spire (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 14/18 mp. Casting: Forge Lightning Spire (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a seven-headed hydra (ally target) You lock target on the seven-headed hydra and prepare to deploy your bee. (Press . to continue winding your bee.) The seven-headed hydra bites Qivvuoqo! The seven-headed hydra bites Qivvuoqo but does no damage. The seven-headed hydra bites Qivvuoqo. The seven-headed hydra bites Qivvuoqo but does no damage. The seven-headed hydra barely misses Qivvuoqo. The seven-headed hydra bites Qivvuoqo but does no damage. Qivvuoqo blocks the seven-headed hydra's attack. You now have 11/18 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... Qivvuoqo hits the seven-headed hydra with a +0 flail! Your lightning spire shoots out a bolt of lightning at the seven-headed hydra! The bolt of electricity hits the seven-headed hydra! With a metallic buzz, your clockwork bee launches itself at the seven-headed hydra. The seven-headed hydra closely misses you. The seven-headed hydra misses you. The seven-headed hydra barely misses you. The seven-headed hydra bites you. The seven-headed hydra bites you! x2 The seven-headed hydra barely misses you. Your clockwork bee stings the seven-headed hydra. You take 30 damage, and have 46/76 hp. MASSIVE DAMAGE!! You puncture the seven-headed hydra! The seven-headed hydra is heavily wounded. Your clockwork bee stings the seven-headed hydra. Qivvuoqo hits the seven-headed hydra with a +0 flail. The seven-headed hydra bites you. The seven-headed hydra completely misses you. The seven-headed hydra bites you. The seven-headed hydra completely misses you. The seven-headed hydra bites you. The seven-headed hydra closely misses you. The seven-headed hydra bites you. You take 12 damage, and have 34/76 hp. You hit the seven-headed hydra. The seven-headed hydra is poisoned. You squeeze the seven-headed hydra! The seven-headed hydra is almost dead. Your lightning spire shoots out a bolt of lightning at the seven-headed hydra! The bolt of electricity hits the seven-headed hydra! The bolt of electricity hits your clockwork bee. Your clockwork bee resists. Your clockwork bee stings the seven-headed hydra. The seven-headed hydra bites you. The seven-headed hydra misses you. The seven-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The seven-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The seven-headed hydra misses you. The seven-headed hydra bites you! You die... Hepliaklqana delivers you to your ancestors. #.....# #..P ...<.# .....#.......#.....# ....#........##....## ....#........##.....# . ....##.........I...###.. .............†#D......# ....# #..###Ry@...# ....######..#.#.....#.# ..<..................... .#.(##.P####..##..P#.### #.####### ######### # ### You could see the friendly Qivvuoqo the knight, a seven-headed hydra (very poisoned, ally target), a friendly lightning spire (minion) and a friendly clockwork bee (minion). Vanquished Creatures A hydra (Lair:1) 3 blink frogs 3 wyverns (D:8) 4 yaks 4 water moccasins A black bear (D:9) An ogre (D:6) A centaur (D:7) A phantom (D:4) An orc priest (D:6) 2 jellies (D:6) 2 orc wizards 6 gnolls 9 adders 2 shadow imps 2 white imps (D:7) An ufetubus (D:7) 6 orcs 3 bats (D:1) 4 endoplasms 4 goblins 6 hobgoblins 5 jackals 10 kobolds 4 quokkas 7 ball pythons 4 frilled lizards 6 rats 103 creatures vanquished. Vanquished Creatures (collateral kills) A two-headed ogre (D:7) An elephant (D:9) A black mamba (Lair:1) A komodo dragon (Lair:2) 5 blink frogs 2 wyverns (D:9) 9 yaks Eustachio (D:4) A water moccasin (Lair:2) 2 black bears 2 ogres 3 centaurs A phantom (D:6) 3 kobold brigands 4 bullfrogs 2 scorpions 2 hounds (D:4) A bombardier beetle (D:5) An orc priest (D:6) 2 iguanas An orc wizard (D:8) 4 adders 4 gnolls A shadow imp (D:7) 3 white imps 4 ufetubi 5 orcs 2 endoplasms A giant cockroach (D:3) 3 goblins A hobgoblin (D:3) 8 kobolds 2 ball pythons 84 creatures vanquished. Vanquished Creatures (others) 2 knights (Lair:1) 2 creatures vanquished. Grand Total: 189 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 249 | D:1 | Reached XP level 2. HP: 7/17 MP: 3/5 950 | D:1 | Learned a level 2 spell: Construct Spike Launcher 1056 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 1268 | D:1 | Reached skill level 5 in Stealth 1739 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 2104 | D:2 | Reached XP level 4. HP: 20/27 MP: 3/7 2367 | D:2 | Reached skill level 1 in Fighting 3262 | D:3 | Noticed a shadowghast 3263 | D:3 | Found a shadowy altar of Dithmenos. 3265 | D:3 | Found a hazy altar of Hepliaklqana. 3279 | D:3 | Became a worshipper of Hepliaklqana the Forgotten 3408 | D:3 | Reached XP level 5. HP: 35/35 MP: 4/8 3759 | D:3 | Found a sparkling altar of Nemelex Xobeh. 4105 | D:3 | Found an ornate altar of the Wu Jian Council. 4424 | D:3 | Found a hide-covered altar of Uskayaw. 4426 | D:3 | Reached * piety under Hepliaklqana 4806 | D:4 | Reached skill level 5 in Air Magic 4806 | D:4 | Reached XP level 6. HP: 42/42 MP: 9/9 4812 | D:4 | Learned a level 4 spell: Forge Lightning Spire 4812 | D:4 | Reached XP level 7. HP: 51/51 MP: 9/13 5146 | D:4 | Noticed Eustachio 5164 | D:4 | Killed Eustachio 5688 | D:4 | Found Axzuliaqa's General Store. 5706 | D:4 | Reached XP level 8. HP: 57/57 MP: 14/14 5915 | D:5 | Entered Level 5 of the Dungeon 6065 | D:5 | Reached skill level 10 in Fighting 6100 | D:5 | Reached skill level 1 in Invocations 6445 | D:5 | Reached ** piety under Hepliaklqana 6562 | D:5 | Remembered your ancestor Qivvuoqo as a knight 7447 | D:6 | Found a shimmering blue altar of Sif Muna. 7978 | D:6 | Noticed a yak 7985 | D:6 | Noticed a yak 7985 | D:6 | Noticed a yak 7985 | D:6 | Noticed a yak 7987 | D:6 | Killed a yak 7988 | D:6 | Reached skill level 1 in Evocations 7988 | D:6 | Reached XP level 9. HP: 63/63 MP: 12/15 8369 | D:6 | Found a bloodstained altar of Trog. 8445 | D:6 | Reached *** piety under Hepliaklqana 8764 | D:7 | Reached skill level 10 in Stealth 8943 | D:7 | Found a staircase to the Ecumenical Temple. 9381 | D:7 | Noticed a two-headed ogre 9395 | D:7 | Killed a two-headed ogre 9396 | D:7 | Reached XP level 10. HP: 69/69 MP: 7/16 10705 | D:7 | Found a sacrificial altar of Ru. 11693 | D:8 | Reached **** piety under Hepliaklqana 12343 | D:8 | Found an opulent altar of Gozag. 12378 | D:8 | Found a blossoming altar of Fedhas. 13390 | D:9 | Found Isuch's Antique Armour Shoppe. 13685 | D:9 | Found a staircase to the Lair. 13690 | D:9 | Noticed an elephant 13713 | D:9 | Killed an elephant 13872 | D:9 | Found a snail-covered altar of Cheibriados. 14081 | Lair:1 | Entered Level 1 of the Lair of Beasts 14081 | Lair:1 | Reached ***** piety under Hepliaklqana 14227 | Lair:1 | Noticed a black mamba 14234 | Lair:1 | Reached XP level 11. HP: 76/76 MP: 14/17 14654 | Lair:1 | Noticed a five-headed hydra 14665 | Lair:1 | Killed a five-headed hydra 14666 | Lair:1 | Reached skill level 5 in Spellcasting 15555 | Lair:2 | Noticed a seven-headed hydra 15803 | Lair:2 | Slain by a seven-headed hydra Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_small, layout_basic D:2: layout_basic, nicolae_the_louvre D:3: layout_basic, riverfiend_overflow_shadow_ancestor, eat_drink_and_be_merry_uskayaw, lemuel_crystal_altar, mainiacjoe_overflow_alcove_4, minivault_5 D:4: layout_rooms, serial_shops, shop, uniq_eustachio D:5: layout_rooms D:6: layout_gridville, lemuel_doored_altar, mainiacjoe_overflow_small_starburst, serial_library_regret_index_small_wings, grunt_ministairs_11, serial_library_hellmonk_room_c D:7: layout_loops_ring, mainiacjoe_overflow_surrounded_room, minmay_temple_entry_trees, serial_demonic, serial_demonic_e, serial_demonic_d, serial_demonic_a, serial_demonic_g D:8: layout_basic, nicolae_gozag_cash_rules_everything_around_me, fedhas_bush_and_centaur_altar D:9: layout_rooms, lemuel_round_altar, david_lair_generic, serial_shops, nicolae_shop_just_a_little_nook Lair:1: layout_misc_corridors Lair:2: layout_regular_city, minmay_shoals_entry_hut, minmay_snake_entry_six_corridors, grunt_megastairs_5 Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Stealth | 3 4 6 8 9 10 12 | 12.0 Fighting | 2 6 9 10 12 | 12.0 Dodging | 6 7 | 7.0 Forgecraft | 7 | 7.2 Air Magic | 5 | 5.8 Spellcasting | 4 5 | 5.0 Invocations | 4 | 4.4 Evocations | 1 2 | 2.0 Short Blades | 3 | 3.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Mace | 25 | | | || 25 Constrict | 15 | 8 | 13 | 9 || 45 Tentacles | 10 | 7 | 9 | 11 || 37 Short sword | 21 | | | || 21 Dagger | 10 | 26 | 52 | 46 || 134 Cast: Kinetic Grapnel | 10 | | | || 10 Construct Spike L | 2 | 7 | 3 | 7 || 19 Launch Clockwork | | 9 | 21 | 27 || 57 Forge Lightning S | | | 9 | 15 || 24 Invoke: Ancestor Life: Kn | | | 1 | || 1 Evoke: Wand | | | 2 | || 2 Use: Scroll | 2 | 3 | 6 | 8 || 19 Potion | | 3 | | || 3 Stab: Sleeping | 8 | 2 | 9 | 4 || 23 Distracted | | | | 1 || 1 Armour: Skin | 38 | 14 | 27 | 63 || 142 Dodge: Dodged | 57 | 24 | 43 | 71 || 195 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 15811 | 15508 | 303 | 8178 | 5522 | 11 | 1437.4 | Dungeon | 14225 | 13984 | 241 | 7458 | 4921 | 9 | 1580.6 | Lair | 1585 | 1523 | 62 | 720 | 601 | 2 | 792.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:7: 2381 daAuts D:8: 2215 daAuts D:3: 1861 daAuts D:6: 1777 daAuts D:1: 1452 daAuts D:2: 1370 daAuts D:4: 1370 daAuts Lair:1: 1326 daAuts D:9: 1009 daAuts D:5: 787 daAuts Lair:2: 259 daAuts