Dungeon Crawl Stone Soup version 0.33-a0-855-g853641c8f9 (webtiles) character file. Game seed: 8327860847172748907 23097 bayes525 the Nimble (level 13, -1/92 HPs) Began as an Octopode Forgewright on Feb 14, 2025. Was a High Priest of Dithmenos. Slain by an eight-headed hydra (4 damage) ... on level 3 of the Lair of Beasts. The game lasted 00:50:17 (25936 turns). bayes525 the Nimble (Octopode Forgewright) Turns: 25936, Time: 00:50:17 Health: -1/92 AC: 1 Str: 10 XL: 13 Next: 4% Magic: 9/19 EV: 21 Int: 22 God: Dithmenos [*****.] Gold: 553 SH: 0 Dex: 10 Spells: 4/18 levels left rFire . . . a - +5 dagger (venom) rCold . . . (no offhand) rNeg + . . (no helmet) rPois + z - amulet of regeneration rElec . e - ring of resist corrosion rCorr + A - ring of poison resistance SInv . r - ring of positive energy Will +.... D - ring of resist corrosion Stlth ++++ I - ring of willpower HPRegen 1.15/turn E - +5 ring of evasion MPRegen 0.16/turn (no ring) (no ring) %: no passive effects @: studying Dodging A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Shadowslip, Aphotic Marionette, Primordial Nightfall You were on level 3 of the Lair of Beasts. You worshipped Dithmenos. Dithmenos was extremely pleased with you. You visited 3 branches of the dungeon, and saw 15 of its levels. You collected 1453 gold pieces. You spent 900 gold pieces at shops. Inventory: Hand Weapons a - a +5 dagger of venom (weapon) d - a +0 hammer f - a +0 short sword of freezing g - a +0 dagger n - a +3 scimitar of draining Missiles k - a curare-tipped dart Armour H - a +0 buckler Jewellery e - a ring of resist corrosion (worn) r - a ring of positive energy (worn) z - an amulet of regeneration (worn) A - a ring of poison resistance (worn) D - a ring of resist corrosion (worn) E - a +5 ring of evasion (worn) I - a ring of willpower (worn) Talismans q - a flux talisman Wands h - a wand of digging (8) i - a wand of mindburst (2) p - a wand of warping (5) u - a wand of paralysis (15) C - a wand of flame (25) Scrolls o - 4 scrolls of enchant armour v - a scroll of immolation w - 2 scrolls of blinking x - a scroll of fog y - a scroll of fear F - 2 scrolls of enchant weapon G - a scroll of teleportation J - 2 scrolls of identify Potions b - 2 potions of magic c - 2 potions of cancellation j - 2 potions of curing l - a potion of berserk rage m - 2 potions of attraction s - a potion of might t - a potion of ambrosia B - 2 potions of heal wounds K - a potion of resistance {unknown} Skills: - Level 10.0 Fighting - Level 13.1 Dodging - Level 6.7 Stealth - Level 6.0 Shields - Level 3.0 Spellcasting - Level 7.0 Conjurations - Level 8.0 Forgecraft + Level 6.0 Fire Magic - Level 5.0 Air Magic - Level 8.0 Invocations - Level 2.0 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Construct Spike Laun Frge 76% 2d6 1% 2 c - Launch Clockwork Bee Frge 38% N/A 1% 3 d - Forge Lightning Spir Air/Frge 31% 3d6 9% 4 e - Forge Blazeheart Gol Fire/Frge 34% N/A 7% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 1% 1 Searing Ray Conj 68% 2d6 1% 2 Rending Blade Conj/Frge 36% 2d(6+1*) 5% 4 Fulminant Prism Conj/Alch 9% 3d6 28% 4 Cause Fear Hex 1% N/A 77% 4 Summon Seismosaurus Egg Summ/Erth 3% N/A 77% 4 Fireball Conj/Fire 16% 3d8 24% 5 Conjure Ball Lightning Conj/Air 14% 3x3d6 85% 6 Splinterfrost Shell Ice/Frge 10% 6d6 100% 7 Discord Hex 1% N/A 100% 8 Disjunction Tloc 1% N/A 100% 8 Dragon's Call Summ 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:5 Lair (3/5) D:11 Swamp: Lair:2-3 Shoals: Lair:2-3 Snake: Lair:2-3 Spider: Lair:2-3 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Lugonu Shops: D:7 = Portals: Abyss: D:4 Annotations: D:4 2 runed translucent doors, exclusion: 2 doors D:8 Maurice D:10 Sif Munas stuff behind glass Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Your clockwork bee stings Maggie. Your clockwork bee stings Maggie. Maggie points at you and mumbles some strange words. The bolt of fire misses your clockwork bee. The bolt of fire misses you. Your clockwork bee barely misses Maggie. Maggie hits your clockwork bee with a +1 long sword of distortion. Your clockwork bee blinks! You hit Maggie but do no damage. Maggie is poisoned. You grab Maggie. Maggie is lightly wounded. Your shadow hits Maggie with a dagger. You constrict Maggie! Your clockwork bee stings Maggie. Maggie closely misses you. Your clockwork bee stings Maggie. Your clockwork bee winds down and falls to the ground. You hit Maggie. Maggie looks as sick as possible! Maggie is heavily wounded. You constrict Maggie! Maggie misses you. You hit Maggie. Maggie looks as sick as possible! Maggie is severely wounded. You constrict Maggie. Maggie gestures at you while chanting. The bolt of fire misses you. You hit Maggie. Maggie looks as sick as possible! You squeeze Maggie, but do no damage. Maggie is almost dead. You constrict Maggie! You are no longer entranced. You kill Maggie! You start resting. Your shadow fades away. Your dormant clockwork bee falls apart. Your lightning spire fades away. Magic restored. MP restored: 18 You start waiting. Done waiting. You start waiting. Done waiting. You now have 553 gold pieces (gained 10). Things that are here: a +1 long sword of distortion; +0 steam dragon scales; the human skeleton of Maggie A wyvern comes into view. The wyvern hisses angrily. A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 14/18 mp. Your lightning spire shoots out a bolt of lightning at the wyvern! The bolt of electricity hits the wyvern! Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a wyvern (moderately wounded, ally target) You lock target on the wyvern and prepare to deploy your bee. (Press . to continue winding your bee.) Your shadow gestures wildly while chanting. Your lightning spire shoots out a bolt of lightning at the wyvern! The bolt of electricity hits the wyvern! You now have 11/18 mp. You continue winding your clockwork bee... The wyvern misses you. You continue winding your clockwork bee... The wyvern bites you but does no damage. Your lightning spire shoots out a bolt of lightning at the wyvern! The bolt of electricity hits the wyvern! The wyvern dies! Without a target, your clockwork bee falls to the ground. Your shadow fades away. You see here a wyvern corpse. You start resting. Your dormant clockwork bee falls apart. Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the fungus! The fungus begins to die. The bolt of electricity hits the yak! A yak is nearby! A yak is nearby! A yak is nearby! Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak! Your lightning spire fades away. Your shadow turret fades away. A nearby fungus withers and dies. The death yak bellows! The yak bellows! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 10/18 mp. The yak gores your lightning spire. The yak gores your lightning spire! Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak! The yak barely misses your lightning spire. Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak! Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the death yak! The bolt of electricity hits the yak! The yak dies! There is an escape hatch in the ceiling here. Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a death yak (lightly wounded) You lock target on the death yak and prepare to deploy your bee. (Press . to continue winding your bee.) Your lightning spire shoots out a bolt of lightning at the death yak! The bolt of electricity hits the death yak. The bolt of electricity hits the death yak! You now have 9/18 mp. You continue winding your clockwork bee... Your lightning spire shoots out a bolt of lightning at the death yak! The bolt of electricity hits the death yak! You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the death yak. The death yak gores your clockwork bee!! Your clockwork bee stings the death yak. Your clockwork bee stings the death yak but does no damage. Your lightning spire shoots out a bolt of lightning at the death yak! The bolt of electricity hits the death yak! x2 Your clockwork bee stings the death yak! Your clockwork bee stings the death yak but does no damage. The death yak barely misses your clockwork bee. Your clockwork bee stings the death yak! Your clockwork bee winds down and falls to the ground. Your lightning spire shoots out a bolt of lightning at the death yak! The bolt of electricity hits the death yak! Okay, then. Unknown command. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. The death yak gores your dormant clockwork bee. You now have 6/18 mp. You barely miss the death yak. The death yak is severely wounded. Your shadow hits the death yak with a dagger! The death yak gores your dormant clockwork bee but does no damage. The yak gores your dormant clockwork bee. The death yak gores you! Your blazeheart golem punches the death yak!! Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak! You take 17 damage, and have 70/87 hp. You puncture the death yak! You kill the death yak! Your blazeheart golem's core grows cold and it stops moving. The death yak gores your dormant clockwork bee!! Your dormant clockwork bee is destroyed! Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the death yak! The bolt of electricity hits the yak. Training target 5.0 for Fire Magic reached! Your Fire Magic skill increases to level 5! You need to enable at least one skill for training. A mysterious force pulls you upwards. The hatch slams shut behind you. Your mindless puppet stays behind. You regained 2 hp, and now have 73/87 hp. You start resting. HP restored. Health restored: 87 You regained 2 mp, and now have 8/18 mp. You start resting. Magic restored. MP restored: 18 You see here a dream sheep skeleton. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Okay, then. A death yak is nearby! A death yak is nearby! A death yak is nearby! A death yak is nearby! A death yak is nearby! Casting: Forge Blazeheart Golem (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The death yak bellows! You now have 14/18 mp. Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a death yak (ally target) You lock target on the death yak and prepare to deploy your bee. (Press . to continue winding your bee.) Your shadow mumbles some strange words. Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak. You now have 11/18 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... Your shadow turret fires at the death yak. The shadow bullet hits the death yak! With a metallic buzz, your clockwork bee launches itself at the death yak. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. Your shadow fades away. Your clockwork bee barely misses the death yak. The death yak misses your clockwork bee. Your shadow turret fires at the death yak. The shadow bullet hits the death yak. You now have 8/18 mp. Your clockwork bee stings the death yak. Your lightning spire shoots out a bolt of lightning at the death yak! The bolt of electricity hits your clockwork bee. Your clockwork bee resists. The bolt of electricity hits the death yak! Your clockwork bee stings the death yak. Your clockwork bee stings the death yak. Your shadow turret fires at the death yak. The shadow bullet hits the death yak! You hit the death yak. The death yak is poisoned. You squeeze the death yak, but do no damage. The death yak is severely wounded. Your shadow hits the death yak but does no damage. Your clockwork bee stings the death yak but does no damage. The death yak completely misses you. Your clockwork bee stings the death yak! Your blazeheart golem punches the death yak. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is almost dead. Your clockwork bee stings the death yak! The death yak dies! Your clockwork bee winds down and falls to the ground. The yak closely misses you. Your shadow turret fires at the yak. The shadow bullet hits the yak. Training target 4.0 for Conjurations reached! Your Conjurations skill increases to level 4! You need to enable at least one skill for training. You hit the yak. The yak is poisoned. You squeeze the yak, but do no damage. The yak is moderately wounded. Your shadow barely misses the yak. The yak gores you but does no damage. Your blazeheart golem closely misses the yak. You hit the yak. The yak looks as sick as possible! You squeeze the yak! The yak is severely wounded. The yak gores you! Your shadow turret fires at the yak. The shadow bullet hits the yak! You take 14 damage, and have 73/87 hp. You hit the yak. The yak looks as sick as possible! You squeeze the yak, but do no damage. The yak is almost dead. You kill the yak! You start resting. Your lightning spire fades away. Your shadow fades away. Your shadow turret fades away. Your dormant clockwork bee falls apart. HP restored. Your blazeheart golem fades away. Health restored: 87 You start resting. Magic restored. MP restored: 18 You start waiting. Done waiting. J - 2 scrolls of identify (gained 1) Found a leather armour. Found 5 stones. A cane toad comes into view. A cane toad is nearby! A cane toad is nearby! A cane toad is nearby! A cane toad is nearby! Casting: Forge Blazeheart Golem (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a cane toad (asleep) You lock target on the cane toad and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 15/18 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the cane toad. Found a stone staircase leading down. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The cane toad croaks. You hear a bellow! The cane toad stings your clockwork bee!! A yak comes into view. Your clockwork bee stings the cane toad! The cane toad barely misses your clockwork bee. You now have 12/18 mp. A polar bear comes into view. Your clockwork bee stings the cane toad! Your clockwork bee closely misses the cane toad. Your clockwork bee misses the cane toad. A yak comes into view. The yak completely misses your clockwork bee. Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the cane toad! The bolt of electricity hits the yak! Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. Your clockwork bee stings the cane toad. A yak comes into view. You now have 9/18 mp. The cane toad completely misses you. You hit the cane toad but do no damage. You grab the cane toad. The cane toad is almost dead. Your shadow hits the cane toad with a dagger. You constrict the cane toad. Your clockwork bee stings the cane toad! The cane toad dies! The yak gores your lightning spire but does no damage. A yak comes into view. The polar bear misses your clockwork bee. The polar bear completely misses your clockwork bee. The polar bear misses your clockwork bee. Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak!! The bolt of electricity hits the polar bear! The bolt of electricity hits the yak! Your clockwork bee stings the yak! Training target 5.0 for Conjurations reached! Your Conjurations skill increases to level 5! You need to enable at least one skill for training. Your clockwork bee locks its sights upon the polar bear. Your clockwork bee stings the polar bear. Your clockwork bee winds down and falls to the ground. The yak gores your lightning spire but does no damage. The polar bear bites your dormant clockwork bee. The polar bear claws your dormant clockwork bee. The polar bear claws your dormant clockwork bee but does no damage. Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity misses the yak. The bolt of electricity hits the polar bear! The bolt of electricity misses the yak. The yak barely misses your lightning spire. The polar bear bites your dormant clockwork bee. The polar bear claws your dormant clockwork bee but does no damage. x2 The yak gores your lightning spire but does no damage. Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak! The yak dies! The bolt of electricity hits the yak! The yak gores your dormant clockwork bee. Your dormant clockwork bee is destroyed! Your blazeheart golem punches the polar bear! Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak! x2 You hit the polar bear but do no damage. The polar bear is almost dead. The yak gores your lightning spire. The polar bear goes berserk! The yak gores your lightning spire. Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak! x2 The bolt of electricity hits your lightning spire. Your lightning spire completely resists. The bolt of electricity hits your blazeheart golem. Your blazeheart golem resists. Your shadow fades away. The polar bear bites your blazeheart golem! The polar bear claws your blazeheart golem. The polar bear claws your blazeheart golem but does no damage. The yak gores your lightning spire. The yak barely misses your lightning spire. Your blazeheart golem punches the polar bear! The polar bear dies! Your blazeheart golem falls apart, revealing its core! Your blazeheart core explodes! The fiery explosion engulfs the yak!! The fiery explosion engulfs your lightning spire. Your lightning spire resists. The yak gores your lightning spire. x2; The yak is engulfed in blazing flames. The yak dies! Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak! The yak dies! The yak gores your lightning spire! Your lightning spire is destroyed! Casting: Forge Blazeheart Golem (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a yak (heavily wounded) You lock target on the yak and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 7/18 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the yak. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your clockwork bee completely misses the yak. The yak gores your clockwork bee. You now have 4/18 mp. Your clockwork bee stings the yak! The yak completely misses you. Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak! The yak dies! Your clockwork bee winds down and falls to the ground. You see here a yak corpse. You start resting. Your dormant clockwork bee falls apart. Your lightning spire fades away. Magic restored. MP restored: 18 You start waiting. Done waiting. You start waiting. Done waiting. You see here a blink frog skeleton. Found a stone staircase leading up. o - 4 scrolls of enchant armour (gained 1) Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. As you open the door, it creaks loudly! There is an open door here. You enter the shallow water. There is an escape hatch in the floor here. A wolf comes into view. The wolf howls! You hear a howl! x3 A wolf is nearby! A wolf is nearby! A wolf is nearby! A wolf is nearby! Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a wolf You lock target on the wolf and prepare to deploy your bee. (Press . to continue winding your bee.) A wolf comes into view. You now have 15/18 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The wolf completely misses you. With a metallic buzz, your clockwork bee launches itself at the wolf. The wolf barely misses you. The wolf bites you. You take 2 damage, and have 85/87 hp. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Forge Lightning Spire. You are very lightly contaminated with residual magic. Nothing appears to happen. The wolf completely misses you. Your clockwork bee stings the wolf. The wolf misses you. The wolf closely misses your clockwork bee. You now have 11/18 mp. Your clockwork bee stings the wolf. The wolf closely misses your clockwork bee. Your clockwork bee stings the wolf. Health restored: 87 Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The wolf bites you. The wolf bites your clockwork bee. Your clockwork bee stings the wolf! The wolf closely misses you. The wolf closely misses your clockwork bee. You take 1 damage, and have 86/87 hp. You now have 8/18 mp. The wolf bites you! Your clockwork bee stings the wolf. The wolf closely misses your clockwork bee. You take 6 damage, and have 80/87 hp. You hit the wolf. The wolf is poisoned. You grab the wolf. You squeeze the wolf, but do no damage. The wolf is almost dead. Your shadow hits the wolf with a dagger! You kill the wolf! Your clockwork bee locks its sights upon the wolf. The wolf misses your clockwork bee. Your clockwork bee misses the wolf. Your lightning spire shoots out a bolt of lightning at the wolf! The bolt of electricity hits the wolf! You hear a howl! The wolf barely misses your clockwork bee. Your clockwork bee stings the wolf but does no damage. Your clockwork bee winds down and falls to the ground. A wolf comes into view. x2 The wolf bites your dormant clockwork bee but does no damage. Your lightning spire shoots out a bolt of lightning at the wolf! The bolt of electricity hits the wolf! x2 The wolf bites your dormant clockwork bee but does no damage. The wolf bites your dormant clockwork bee. Your magical contamination has completely faded away. Your shadow fades away. The wolf bites your lightning spire. Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. The wolf bites your dormant clockwork bee but does no damage. The wolf bites your lightning spire but does no damage. The wolf bites your dormant clockwork bee! Your lightning spire shoots out a bolt of lightning at the wolf! The bolt of electricity misses the wolf. The bolt of electricity hits the wolf! You now have 5/18 mp. The wolf bites your lightning spire but does no damage. The wolf bites your dormant clockwork bee but does no damage. The wolf bites your lightning spire but does no damage. Health restored: 87 The wolf bites your dormant clockwork bee. The wolf bites your lightning spire but does no damage. The wolf bites your dormant clockwork bee! The wolf bites your lightning spire but does no damage. The wolf bites your dormant clockwork bee but does no damage. The wolf bites your lightning spire! The wolf bites your dormant clockwork bee! Your lightning spire shoots out a bolt of lightning at the wolf! The bolt of electricity misses the wolf. The bolt of electricity hits the wolf! The wolf dies! The wolf bites your blazeheart golem but does no damage. x2 The wolf bites your dormant clockwork bee but does no damage. Your lightning spire shoots out a bolt of lightning at the wolf! The bolt of electricity hits the wolf! x2 The wolf dies! Your blazeheart golem punches the wolf. The wolf dies! Training target 6.0 for Conjurations reached! Your Conjurations skill increases to level 6! You need to enable at least one skill for training. Okay, then. Unknown command. You start resting. Your dormant clockwork bee falls apart. Your lightning spire fades away. Your blazeheart golem fades away. Magic restored. MP restored: 18 You start waiting. Done waiting. You start waiting. Done waiting. You see here a wolf skeleton. Found 4 stones. K - a metallic red potion You see here a wyvern skeleton. You see here a +0 leather armour. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Casting: Forge Blazeheart Golem (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a dream sheep (asleep) You lock target on the dream sheep and prepare to deploy your bee. (Press . to continue winding your bee.) Your shadow casts a spell. You now have 15/18 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... Your shadow turret fires at the dream sheep. The shadow bullet hits the dream sheep! The dream sheep bleats! With a metallic buzz, your clockwork bee launches itself at the dream sheep. A dream sheep comes into view. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. Your shadow fades away. A dream sheep comes into view. Your shadow turret fires at the dream sheep. The shadow bullet hits the dream sheep. You now have 11/18 mp. Casting: Forge Blazeheart Golem (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. A dream sheep comes into view. The dream sheep headbutts your blazeheart golem! You now have 8/18 mp. A dream sheep comes into view. Your blazeheart golem's core grows cold and it stops moving. Your clockwork bee stings the dream sheep! The dream sheep are wreathed in dream dust. You feel drowsy... You fall asleep. Your shadow turret fires at the dream sheep. The shadow bullet hits the dream sheep! The dream sheep dies! Your clockwork bee locks its sights upon the dream sheep. Your clockwork bee stings the dream sheep. Your clockwork bee closely misses the dream sheep. The dream sheep headbutts your blazeheart golem! Your clockwork bee stings the dream sheep! Your lightning spire shoots out a bolt of lightning at the dream sheep! The bolt of electricity hits your clockwork bee. Your clockwork bee resists. The bolt of electricity hits the dream sheep. The bolt of electricity misses the dream sheep. The bolt of electricity hits the dream sheep. The dream sheep headbutts your blazeheart golem but does no damage. Your shadow turret fires at the dream sheep. The shadow bullet hits the dream sheep. The dream sheep dies! You hear a bleat! Your clockwork bee locks its sights upon the dream sheep. Your clockwork bee stings the dream sheep. Your clockwork bee stings the dream sheep. Your clockwork bee winds down and falls to the ground. The dream sheep headbutts your blazeheart golem. Your shadow turret fires at the dream sheep. The shadow bullet hits the dream sheep! The dream sheep headbutts your dormant clockwork bee. The dream sheep "Baaaas" balefully. Your lightning spire shoots out a bolt of lightning at the dream sheep! The bolt of electricity hits your blazeheart golem. Your blazeheart golem resists. The bolt of electricity hits the dream sheep. The bolt of electricity hits the dream sheep! A dream sheep comes into view. The dream sheep barely misses you. Your shadow turret fires at the dream sheep. The shadow bullet hits the dream sheep. The dream sheep headbutts your dormant clockwork bee. The dream sheep headbutts your lightning spire! A dream sheep comes into view. The dream sheep headbutts your blazeheart golem but does no damage. The dream sheep completely misses you. The dream sheep headbutts your dormant clockwork bee. You wake up. You hit the dream sheep but do no damage. You grab the dream sheep. You squeeze the dream sheep! The dream sheep is almost dead. Your shadow hits the dream sheep with a dagger. You kill the dream sheep! The dream sheep headbutts your dormant clockwork bee but does no damage. The dream sheep headbutts your blazeheart golem. Your shadow turret fires at the dream sheep. The shadow bullet hits the dream sheep. Your blazeheart golem's core flares to life once more. The dream sheep headbutts your dormant clockwork bee but does no damage. Your blazeheart golem closely misses the dream sheep. The dream sheep headbutts your blazeheart golem but does no damage. You see here a dream sheep corpse. The dream sheep headbutts your blazeheart golem but does no damage. The dream sheep headbutts your dormant clockwork bee! Your shadow turret fires at the dream sheep. The shadow bullet hits the dream sheep! The dream sheep barely misses your shadow. The dream sheep headbutts your blazeheart golem! The dream sheep headbutts your dormant clockwork bee. The dream sheep misses your shadow. Your lightning spire shoots out a bolt of lightning at the dream sheep! The bolt of electricity hits the dream sheep! The dream sheep dies! The bolt of electricity hits the dream sheep! Your blazeheart golem's core grows cold and it stops moving. The dream sheep closely misses your shadow. The dream sheep headbutts your blazeheart golem! The dream sheep headbutts your dormant clockwork bee but does no damage. Your shadow turret fires at the dream sheep. The shadow bullet misses the dream sheep. Your shadow fades away. Your dormant clockwork bee falls apart. Your blazeheart golem's core flares to life once more. The dream sheep shake their wool and sparkle. You feel drowsy... You fall asleep. The dream sheep headbutts your blazeheart golem. The dream sheep headbutts you! You wake up. Your lightning spire shoots out a bolt of lightning at the dream sheep! The bolt of electricity hits the dream sheep! Your blazeheart golem punches the dream sheep. Your blazeheart golem falls apart, revealing its core! You take 17 damage, and have 70/87 hp. Your blazeheart core explodes! The fiery explosion engulfs the dream sheep!! The dream sheep dies! The fiery explosion engulfs the dream sheep!! The dream sheep dies! Your shadow turret fires at the dream sheep. The shadow bullet hits the dream sheep! You see here a dream sheep corpse. You closely miss the dream sheep. Your grab misses the dream sheep. The dream sheep is almost dead. The dream sheep barely misses you. You puncture the dream sheep! You kill the dream sheep! You start resting. Your shadow turret fades away. Your lightning spire fades away. HP restored. Health restored: 87 You regained 2 mp, and now have 12/18 mp. You start resting. Magic restored. MP restored: 18 You start waiting. Done waiting. You see here a dream sheep corpse. You see here a dream sheep corpse. A bullfrog comes into view. The bullfrog croaks. A bullfrog is nearby! A bullfrog is nearby! A bullfrog is nearby! A bullfrog is nearby! Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. You now have 14/18 mp. Your blazeheart golem punches the bullfrog. Casting: Forge Blazeheart Golem (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your blazeheart golem's core grows cold and it stops moving. You now have 10/18 mp. The bullfrog hits you! The bullfrog hits you. You take 14 damage, and have 73/87 hp. Your blazeheart golem's core flares to life once more. The bullfrog snags a nearby fly with its tongue. Your blazeheart golem misses the bullfrog. Your lightning spire shoots out a bolt of lightning at the bullfrog! The bolt of electricity hits the bullfrog! The bullfrog misses you. The bullfrog hits you. You take 1 damage, and have 73/87 hp. You hit the bullfrog. You kill the bullfrog! Your blazeheart golem's core grows cold and it stops moving. You start resting. Your lightning spire fades away. HP restored. Health restored: 87 You start resting. Your blazeheart golem fades away. Magic restored. MP restored: 18 You start waiting. A cane toad comes into view. A cane toad is nearby! A cane toad is nearby! Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your shadow gestures wildly while chanting. You now have 14/18 mp. Your shadow turret fires at the cane toad. The shadow bullet hits the cane toad. Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. You now have 10/18 mp. You barely miss the cane toad. Your grab misses the cane toad. The cane toad is lightly wounded. Your shadow hits the cane toad with a dagger! The cane toad stings you! Your shadow turret fires at the cane toad. The shadow bullet hits the cane toad! Your lightning spire shoots out a bolt of lightning at the cane toad! The bolt of electricity hits the cane toad! You take 14 damage, and have 73/87 hp. You puncture the cane toad! You kill the cane toad! You have reached level 13! You regained 5 hp, and now have 78/92 hp. You start resting. Your shadow fades away. Your lightning spire fades away. HP restored. Health restored: 92 You start resting. Your shadow turret fades away. Your blazeheart golem fades away. Magic restored. MP restored: 19 You start waiting. Done waiting. A bullfrog comes into view. Found a quarterstaff. The bullfrog releases a deep croak. A bullfrog is nearby! A bullfrog is nearby! A bullfrog is nearby! Casting: Forge Blazeheart Golem (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. Your shadow mumbles some strange words. You now have 15/19 mp. Casting: Forge Blazeheart Golem (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The bullfrog misses your shadow turret. The bullfrog hits your shadow turret. You now have 11/19 mp. The bullfrog misses your shadow turret. Your shadow turret fires at the bullfrog. The shadow bullet hits the bullfrog! Your blazeheart golem's core grows cold and it stops moving. The bullfrog hits your shadow turret but does no damage. The bullfrog misses your shadow turret. Your shadow fades away. The bullfrog barely misses your shadow turret. Your shadow turret fires at the bullfrog. The shadow bullet hits the bullfrog!! The bullfrog dies! Your lightning spire cannot move out of your way! Your blazeheart golem's core flares to life once more. You start resting. Your shadow turret fades away. Your blazeheart golem fades away. Your lightning spire fades away. Magic restored. MP restored: 19 You start waiting. Done waiting. You start waiting. Done waiting. A black mamba comes into view. You see here a +0 quarterstaff. A black mamba is nearby! A black mamba is nearby! A black mamba is nearby! Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 15/19 mp. Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. Your shadow casts a spell at the black mamba. The flickering shadows explode! The shadowball engulfs the black mamba! The shadowball engulfs the plant!! The plant begins to die. The black mamba completely misses your shadow. You now have 11/19 mp. Unknown command. Casting: Forge Blazeheart Golem (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your blazeheart golem fades away. You bind the heart of a blast furnace in slag iron. The black mamba misses your shadow. You now have 7/19 mp. Casting: Forge Blazeheart Golem (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. A nearby plant withers and dies. Your shadow fades away. The black mamba completely misses you. The black mamba misses you. Your blazeheart golem misses the black mamba. The black mamba misses you. You barely miss the black mamba. Your grab misses the black mamba. The black mamba is moderately wounded. Your shadow hits the black mamba with a dagger! The black mamba closely misses you. x2 Your blazeheart golem barely misses the black mamba. You hit the black mamba. Your grab misses the black mamba. The black mamba is heavily wounded. The black mamba completely misses you. The black mamba bites you!! You take 20 damage, and have 72/92 hp. MASSIVE DAMAGE!! You puncture the black mamba! You grab the black mamba. The black mamba is severely wounded. You constrict the black mamba! The black mamba completely misses you. The black mamba barely misses you. Your blazeheart golem barely misses the black mamba. You hit the black mamba but do no damage. The black mamba is almost dead. You constrict the black mamba! You kill the black mamba! You start resting. Your shadow fades away. Your lightning spire fades away. HP restored. Health restored: 92 You regained 3 mp, and now have 11/19 mp. You start resting. Your blazeheart golem fades away. Magic restored. MP restored: 19 You start waiting. Done waiting. You see here a black mamba corpse. 3 hell rats come into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Forge Blazeheart Golem (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The hell rat roars deafeningly! You hear a deafening roar! The hell rat roars deafeningly! A hell rat comes into view. You hear a deafening roar! You now have 15/19 mp. Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. A hell rat comes into view. x2 Your lightning spire shoots out a bolt of lightning at the hell rat! The bolt of electricity hits the hell rat! x3 The hell rat dies! Your Fire Magic skill increases to level 6! A hell rat comes into view. You now have 11/19 mp. Your blazeheart golem's core grows cold and it stops moving. The hell rat barely misses you. You hit the hell rat. The hell rat is poisoned. You grab the hell rat. You squeeze the hell rat, but do no damage. The hell rat is severely wounded. Your shadow hits the hell rat with a dagger! You kill the hell rat! Your lightning spire shoots out a bolt of lightning at the hell rat! The bolt of electricity hits the hell rat. x3 Your blazeheart golem's core flares to life once more. The hell rat bites your lightning spire. Your blazeheart golem punches the bush. You hit the hell rat but do no damage. The hell rat is poisoned. You grab the hell rat. The hell rat is lightly wounded. You constrict the hell rat! The hell rat bites your shadow. The hell rat bites you. The hell rat bites your lightning spire! Your lightning spire is destroyed! You take 3 damage, and have 89/92 hp. You hit the hell rat but do no damage. The hell rat looks as sick as possible! You squeeze the hell rat, but do no damage. The hell rat is heavily wounded. You constrict the hell rat. The hell rat barely misses your shadow. The hell rat closely misses you. You hit the hell rat. You kill the hell rat! Your shadow hits the hell rat with a dagger. The hell rat misses your shadow. The hell rat completely misses you. Your blazeheart golem punches the hell rat!! The hell rat dies! The hell rat attacks as it pursues you! The hell rat misses you. Health restored: 92 You hit the hell rat. The hell rat is poisoned. You grab the hell rat. You squeeze the hell rat, but do no damage. The hell rat is severely wounded. Your shadow hits the hell rat with a dagger! You kill the hell rat! The hell rat completely misses you. The hell rat misses your shadow. The hell rat completely misses you. Your blazeheart golem punches the hell rat! The hell rat dies! Your blazeheart golem falls apart, revealing its core! Training target 7.0 for Conjurations reached! Your Conjurations skill increases to level 7! Your blazeheart core explodes! The fiery explosion engulfs the hell rat! The hell rat dies! You start resting. Your shadow fades away. Magic restored. MP restored: 19 An eight-headed hydra comes into view. An eight-headed hydra is nearby! An eight-headed hydra is nearby! An eight-headed hydra is nearby! Casting: Forge Blazeheart Golem (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an eight-headed hydra (wandering, hasn't noticed you) You lock target on the eight-headed hydra and prepare to deploy your bee. (Press . to continue winding your bee.) The eight-headed hydra roars! You now have 16/19 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... A swamp drake comes into view. With a metallic buzz, your clockwork bee launches itself at the eight-headed hydra. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 12/19 mp. Casting: Forge Lightning Spire (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. Your clockwork bee stings the eight-headed hydra! You now have 9/19 mp. Your clockwork bee stings the eight-headed hydra. Your blazeheart golem punches the eight-headed hydra! You completely miss the eight-headed hydra. The eight-headed hydra is moderately wounded. Your shadow hits the eight-headed hydra with a dagger! The eight-headed hydra barely misses you. The eight-headed hydra completely misses you. The eight-headed hydra bites you! The eight-headed hydra misses you. The eight-headed hydra barely misses you. x2 The eight-headed hydra bites you! The eight-headed hydra closely misses you. Your clockwork bee stings the eight-headed hydra! You take 26 damage, and have 66/92 hp. MASSIVE DAMAGE!! You barely miss the eight-headed hydra. The eight-headed hydra is heavily wounded. Your clockwork bee closely misses the eight-headed hydra. The eight-headed hydra closely misses you. x2 The eight-headed hydra bites you! x3 * * * LOW HITPOINT WARNING * * * The eight-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The eight-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The eight-headed hydra bites you. You die... .......††.### ##....# .........## ####....## ...........# #.#....## .#.#...###### ##.....# ..#.. ##.....## #... ###.....## #...### ##P......# .####..#.####.......## ?....?.yD@.......#### .......@9.....P.## .........#.....## ##...P###I###..# ##### ### ###.# ## You could see an eight-headed hydra (ally target), a friendly blazeheart golem (minion), a friendly clockwork bee (minion) and a friendly shadow. Vanquished Creatures 2 death yaks (Lair:2) 2 elephants (Lair:1) A torpor snail (Lair:1) A black mamba (Lair:3) Maggie (Lair:2) 5 cane toads An unseen horror (D:11) A hornet (D:9) A polar bear (Lair:2) A blink frog (Lair:2) 2 dream sheep (Lair:3) A wyvern (D:8) 9 yaks A warg (D:11) A steam dragon (D:8) 3 vampire mosquitoes (D:11) 2 acid dragons 3 water moccasins An ice beast (D:5) A black bear (Lair:1) 3 wolves 2 centaurs 2 phantoms 4 kobold brigands (D:9) 4 bullfrogs 4 scorpions 4 wights (D:9) 7 killer bees 4 howler monkeys 5 bombardier beetles 2 hounds (D:5) 2 jellies 5 orc priests A sleepcap (D:7) 2 iguanas 5 orc wizards 8 hell rats 4 gnolls 6 adders A shadow imp (D:6) A white imp (D:5) A ribbon worm (D:2) A dart slug (D:1) 21 orcs 4 endoplasms 3 giant cockroaches 11 goblins 8 hobgoblins 10 jackals 12 kobolds 4 quokkas 9 ball pythons 3 bats 3 frilled lizards 5 rats 2 butterflies (D:9) 213 creatures vanquished. Vanquished Creatures (collateral kills) Erica (D:9) A two-headed ogre (D:10) A death yak (Lair:2) 2 elephants (Lair:1) Jeremiah (D:8) A cane toad (Lair:2) A komodo dragon (Lair:1) A kobold demonologist (D:9) A troll (D:11) A polar bear (Lair:2) 2 blink frogs (Lair:2) 7 dream sheep Sigmund (D:3) 12 yaks 3 wyverns A vampire mosquito (D:11) 2 acid dragons 3 water moccasins 2 orc warriors (D:11) 2 sky beasts An ice beast (D:7) A black bear (D:6) An ogre (D:4) 8 wolves A centaur (D:10) A phantom (D:4) A kobold brigand (D:9) 5 bullfrogs A scorpion (D:3) A marrowcuda (D:6) 3 wights (D:8) 14 killer bees A howler monkey (D:8) 2 jellies 2 hounds (D:5) 2 orc priests (D:11) 5 orc wizards 5 hell rats 2 human simulacra (D:7) 3 adders A gnoll (D:6) 12 orcs 2 bats An endoplasm (D:3) A giant cockroach (D:3) 4 hobgoblins A jackal (D:4) A quokka (D:2) A ball python (D:3) 7 kobolds (D:9) 137 creatures vanquished. Vanquished Creatures (others) An orc wizard (D:3) 1 creature vanquished. Grand Total: 351 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 163 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 332 | D:1 | Learned a level 2 spell: Construct Spike Launcher 777 | D:1 | Reached skill level 5 in Stealth 777 | D:1 | Reached XP level 3. HP: 6/21 MP: 6/6 778 | D:1 | HP: 3/21 [constriction (1)] 779 | D:1 | HP: 1/21 [constriction (2)] 1530 | D:2 | Reached XP level 4. HP: 25/27 MP: 7/7 1538 | D:1 | Learned a level 3 spell: Launch Clockwork Bee 2171 | D:2 | Reached skill level 1 in Fighting 3170 | D:3 | Noticed a scorpion 3178 | D:3 | Killed a scorpion 3179 | D:3 | Reached XP level 5. HP: 36/36 MP: 3/8 3347 | D:3 | Found a blossoming altar of Fedhas. 3612 | D:3 | Reached XP level 6. HP: 35/44 MP: 6/9 3617 | D:3 | Noticed Sigmund 3638 | D:3 | Killed Sigmund 3639 | D:3 | Reached skill level 5 in Fighting 3639 | D:3 | Reached XP level 7. HP: 22/51 MP: 1/10 3880 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 3943 | D:3 | Found a burning altar of Makhleb. 3943 | D:3 | Noticed a cacodemon 4348 | D:4 | Reached skill level 3 in Dodging 4443 | D:4 | Found a one-way gate to the infinite horrors of the Abyss. 4527 | D:4 | Reached skill level 4 in Dodging 4623 | D:4 | Reached skill level 1 in Air Magic 4772 | D:4 | Found a sparkling altar of Nemelex Xobeh. 4898 | D:4 | Found a large runed translucent door. 4908 | D:4 | Found a large runed translucent door. 4908 | D:4 | Found a corrupted altar of Lugonu. 4990 | D:4 | Got the Parchment of Beckoning and the Masterpiece 5345 | D:5 | Entered Level 5 of the Dungeon 5526 | D:5 | Found a staircase to the Ecumenical Temple. 5623 | Temple | Entered the Ecumenical Temple 5635 | Temple | Became a worshipper of Dithmenos the Shrouded 5675 | D:5 | Reached XP level 8. HP: 31/57 MP: 7/11 5854 | D:5 | Reached skill level 5 in Forgecraft 6272 | D:5 | Learned a level 4 spell: Forge Lightning Spire 6539 | D:5 | Found an iron altar of Okawaru. 6948 | D:5 | Reached * piety under Dithmenos 7637 | D:5 | Found a hazy altar of Hepliaklqana. 7812 | D:6 | Identified a scroll of acquirement 7812 | D:6 | Acquired 818 gold pieces 8144 | D:6 | Reached skill level 5 in Dodging 8512 | D:6 | Found a glowing golden altar of the Shining One. 8534 | D:6 | Reached skill level 6 in Dodging 8755 | D:6 | Reached XP level 9. HP: 62/62 MP: 9/12 9211 | D:6 | Reached ** piety under Dithmenos 9592 | D:6 | Reached skill level 5 in Air Magic 11052 | D:7 | Found Xucuic's Jewellery Shoppe. 11168 | D:7 | Bought an amulet of regeneration for 360 gold pieces 11168 | D:7 | Bought a ring of poison resistance for 240 gold pieces 11573 | D:7 | Reached skill level 7 in Dodging 11707 | D:8 | Reached skill level 8 in Dodging 11855 | D:8 | Reached skill level 9 in Dodging 12110 | D:8 | Found an opulent altar of Gozag. 12151 | D:8 | Reached skill level 10 in Dodging 12173 | D:8 | Reached skill level 1 in Evocations 12419 | D:8 | Reached *** piety under Dithmenos 12545 | D:8 | Noticed Jeremiah 12645 | D:8 | Reached XP level 10. HP: 69/69 MP: 5/13 12813 | D:8 | Noticed Maurice 12833 | D:8 | Something stole a serpent talisman 12850 | D:8 | Something stole a +4 scimitar 12851 | D:8 | Something stole 3 poisoned darts 13071 | D:8 | Killed Jeremiah 13330 | D:9 | You fall into a shaft and drop 2 floors! 13389 | D:11 | HP: 10/72 [vampire mosquito (2)] 13394 | D:11 | HP: 8/72 [vampire mosquito (10)] 13861 | D:10 | Entered Level 10 of the Dungeon 13952 | D:9 | Noticed a kobold demonologist 13965 | D:9 | Killed a kobold demonologist 14233 | D:9 | Noticed Erica 14312 | D:9 | Reached skill level 10 in Fighting 14351 | D:9 | Killed Erica 14352 | D:9 | Reached skill level 11 in Dodging 14695 | D:9 | Found a shimmering altar of Xom. 14951 | D:9 | Reached skill level 12 in Dodging 14951 | D:9 | Reached XP level 11. HP: 62/79 MP: 4/14 15585 | D:9 | Reached **** piety under Dithmenos 16578 | D:10 | Reached skill level 1 in Invocations 17262 | D:10 | Reached skill level 5 in Invocations 17404 | D:10 | Noticed a two-headed ogre 17416 | D:10 | Killed a two-headed ogre 18156 | D:10 | Found a shimmering blue altar of Sif Muna. 18323 | D:11 | Identified the +4 whip "Cejec" {flame, *Rage Fly rC+ Str+4} 18591 | D:11 | HP: 7/81 [something (11)] 18592 | D:11 | HP: 1/81 [something (7)] 19044 | D:11 | HP: 3/81 [yak (14)] 19263 | D:11 | Found a staircase to the Lair. 19275 | D:11 | Reached skill level 13 in Dodging 19490 | D:11 | Found a shimmering altar of Xom. 19491 | D:11 | Found a shimmering altar of Xom. 19497 | D:11 | Found a shimmering altar of Xom. 19498 | D:11 | Found a shimmering altar of Xom. 19498 | D:11 | Found a shimmering altar of Xom. 19499 | D:11 | Found a shimmering altar of Xom. 19500 | D:11 | Found a shimmering altar of Xom. 19791 | D:7 | Bought a ring of willpower for 300 gold pieces 19945 | Lair:1 | Entered Level 1 of the Lair of Beasts 19997 | Lair:1 | Reached skill level 1 in Shields 20741 | Lair:1 | Reached XP level 12. HP: 51/87 MP: 15/18 21011 | Lair:1 | Reached skill level 5 in Shields 21281 | Lair:1 | Learned a level 4 spell: Forge Blazeheart Golem 21518 | Lair:1 | Reached skill level 1 in Conjurations 21518 | Lair:1 | Reached skill level 1 in Fire Magic 22729 | Lair:2 | Noticed a death yak 22730 | Lair:2 | Noticed a death yak 22747 | Lair:2 | Noticed a death yak 22752 | Lair:2 | Killed a death yak 23070 | Lair:2 | Reached ***** piety under Dithmenos 23438 | Lair:2 | Noticed Maggie 23454 | Lair:2 | Killed Maggie 23740 | Lair:2 | Killed a death yak 23741 | Lair:2 | Reached skill level 5 in Fire Magic 23865 | Lair:2 | Killed a death yak 24124 | Lair:2 | Reached skill level 5 in Conjurations 25245 | Lair:3 | Reached XP level 13. HP: 78/92 MP: 11/19 25936 | Lair:3 | HP: 12/92 [eight-headed hydra (12)] 25936 | Lair:3 | HP: 3/92 [eight-headed hydra (9)] 25936 | Lair:3 | Slain by an eight-headed hydra Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_basic D:2: layout_basic, grunt_ministairs_8 D:3: layout_rooms, mainiacjoe_overflow_boulevard, kiku_gazebo_garden_becter, makhleb_altar_promises_db, uniq_sigmund D:4: due_chaos_kobolds, layout_loops_cross, nemelex_dance_club_becter, hangedman_decor_slide_cut D:5: layout_loops_corners, okawaru_metal_pillars_1_2, nicolae_hepliaklqana_hippocampus, minmay_temple_entry_ruins, kennysheep_minor_cross, minmay_circle_x D:6: minmay_diamond_boxcup, layout_basic, mainiacjoe_overflow_six_doors_small D:7: layout_cave_pods, serial_shops, nicolae_shop_tiny_statue_garden, bh_circular_ruins D:8: layout_basic, general_overflow_altar, uniq_maurice, uniq_jeremiah D:9: layout_basic, xom_butterflies, uniq_erica D:10: layout_basic, nicolae_sif_muna_little_library, enter_bailey_5, kennysheep_nub D:11: layout_long_grid, erik_lair_orcish_takeover, xom_shifter_show Temple: hc_temple_tempest_star Lair:1: layout_gridlike, grunt_forest_small_clearings, chequers_serial_rivers_large_a Lair:2: layout_misc_corridors, serial_bayou_pond_e, serial_bayou_pond_e, minivault_25, uniq_maggie Lair:3: layout_concentric_octagons, mainiacjoe_swamp_entry_lozenge_pond, spider_nest_entry_web_field, minmay_lair_oklob_bushes, uniq_snorg, uniq_kirke, uniq_amaemon Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 | ---------------+----------------------------------------+----- Stealth | 3 5 6 | 6.7 Fighting | 3 4 5 6 10 | 10.0 Dodging | 4 6 10 12 13 | 13.1 Air Magic | 2 4 5 | 5.0 Forgecraft | 6 8 | 8.0 Evocations | 2 | 2.0 Invocations | 8 | 8.0 Shields | 4 6 | 6.0 Conjurations | 6 7 | 7.0 Fire Magic | 5 6 | 6.0 Spellcasting | 3 | 3.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total ---------------------------+-------+-------+-------+-------+-------++------- Melee: Mace | 6 | | | | || 6 Constrict | 12 | 21 | 33 | 40 | 4 || 110 Dagger | 26 | | 123 | 226 | 11 || 386 Tentacles | 12 | 11 | 34 | 68 | 3 || 128 Short sword | 27 | 52 | 8 | | || 87 Cast: Kinetic Grapnel | 7 | | | | || 7 Construct Spike L | 3 | 6 | 9 | 10 | || 28 Launch Clockwork | | 10 | 30 | 54 | 1 || 95 Forge Lightning S | | | 5 | 54 | 4 || 63 Forge Blazeheart | | | | 7 | 5 || 12 Evoke: Wand | | | | 2 | || 2 Use: Potion | 1 | | 1 | 8 | || 10 Scroll | | 7 | 8 | 12 | || 27 Stab: Sleeping | 12 | 5 | 17 | 7 | || 41 Paralysed | | | | 1 | || 1 Armour: Skin | 31 | 34 | 81 | 193 | 10 || 349 Dodge: Dodged | 16 | 37 | 87 | 253 | 22 || 415 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 25954 | 25146 | 808 | 13608 | 8427 | 15 | 1730.3 | Dungeon | 19572 | 18897 | 675 | 9349 | 7105 | 11 | 1779.3 | Temple | 375 | 353 | 22 | 346 | 0 | 1 | 375.0 | Lair | 6006 | 5895 | 111 | 3913 | 1322 | 3 | 2002.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Lair:1: 2870 daAuts D:9: 2478 daAuts Lair:2: 2168 daAuts D:6: 2166 daAuts D:5: 2091 daAuts D:11: 2031 daAuts D:10: 1960 daAuts D:7: 1764 daAuts D:8: 1730 daAuts D:1: 1562 daAuts D:2: 1471 daAuts D:4: 1229 daAuts D:3: 1084 daAuts Lair:3: 967 daAuts Temple: 375 daAuts