Dungeon Crawl Stone Soup version 0.33-a0-855-g853641c8f9 (webtiles) character file. Game seed: 13610519438667194863 6582 bayes525 the Covert (level 11, -12/81 HPs) Began as an Octopode Forgewright on Feb 14, 2025. Was an Initiate of Gozag. Mangled by a troll (13 damage) ... on level 10 of the Dungeon. The game lasted 00:29:20 (18706 turns). bayes525 the Covert (Octopode Forgewright) Turns: 18706, Time: 00:29:21 Health: -12/81 AC: 5 Str: 13 XL: 11 Next: 1% Magic: 2/14 EV: 13 Int: 22 God: Gozag Gold: 899 SH: 0 Dex: 9 Spells: 5/14 levels left rFire . . . a - +7 staff of the Meek {protect, meekguard} rCold . . . [offhand occupied] rNeg . . . (no helmet) rPois . k - amulet of regeneration rElec . o - ring of flight rCorr . v - +4 ring of protection SInv . (no ring) Will ..... (no ring) Stlth ++++++ (no ring) HPRegen 1.13/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: no passive effects @: flying, very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, nimble swimmer 1, tentacles, strong 1, MP-powered wands a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 10 of the Dungeon. You worshipped Gozag. Gozag was pleased with you. You visited 2 branches of the dungeon, and saw 11 of its levels. You also visited: Sewer. You collected 1106 gold pieces. You spent 14 gold pieces at shops. You paid 193 gold pieces to Gozag. Inventory: Hand Weapons a - the +7 staff of the Meek (weapon) {protect, meekguard} (You found it on level 3 of the Dungeon) f - a +0 heavy rapier u - a +3 dagger of venom Missiles c - 5 curare-tipped darts m - 40 poisoned darts E - 5 silver javelins (quivered) Jewellery k - an amulet of regeneration (worn) o - a ring of flight (worn) v - a +4 ring of protection (worn) G - a ring of protection from cold Talismans e - a flux talisman Wands y - a wand of iceblast (25) A - a wand of mindburst (10) C - a wand of polymorph (6) D - a wand of flame (7) Scrolls h - 4 scrolls of fear j - a scroll of teleportation n - 3 scrolls of blinking q - 4 scrolls of revelation t - 2 scrolls of torment x - a scroll of vulnerability F - a scroll of acquirement {unknown} H - a scroll of enchant armour {unknown} I - a scroll of identify Potions b - 2 potions of magic d - 2 potions of enlightenment g - 4 potions of brilliance i - 2 potions of might l - a potion of heal wounds {unknown} p - a potion of invisibility r - 2 potions of mutation s - a potion of ambrosia w - 5 potions of curing z - a potion of attraction {unknown} B - a potion of cancellation {unknown} Skills: - Level 10.0 Fighting - Level 3.0 Staves + Level 6.6 Dodging - Level 10.0 Stealth - Level 2.0 Spellcasting - Level 7.0 Forgecraft - Level 6.0 Air Magic - Level 2.0 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Construct Spike Laun Frge 66% 2d5 1% 2 c - Launch Clockwork Bee Frge 33% N/A 2% 3 d - Forge Lightning Spir Air/Frge 30% 3d6 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 100% 1d8 1% 1 Swiftness Air 28% N/A 3% 3 Freeze Ice 8% 1d3 14% 1 Magic Dart Conj 8% 1d3 14% 1 Slow Hex 8% N/A 14% 1 Ensorcelled Hibernation Hex/Ice 4% N/A 21% 2 Forge Blazeheart Golem Fire/Frge 17% N/A 32% 4 Cigotuvi's Putrefaction Necr/Air 15% N/A 36% 4 Confusing Touch Hex 2% N/A 38% 3 Frozen Ramparts Ice 4% 1d1 38% 3 Hailstorm Conj/Ice 2% 3d5 38% 3 Passwall Erth 2% N/A 38% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 38% 3 Fulminant Prism Conj/Alch 1% 3d5 80% 4 Iskenderun's Mystic Bla Conj/Tloc 2% 2d3 (+2d1 80% 4 Summon Mana Viper Hex/Summ 2% N/A 98% 5 Forge Monarch Bomb Fire/Frge 8% 4d7 99% 6 Orb of Destruction Conj 1% 9d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:5 Lair (0/5) D:10 Sewer (visited) Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:6 * Annotations: D:3 3 runed translucent doors, exclusion: 3 doors, DimondSprtn's ghost, amateur DsMo D:4 2 runed translucent doors, exclusion: 2 doors, Esekla's ghost, weakling FoDe D:5 1 runed translucent door, exclusion: door, Perithecia's ghost, novice MiFi D:8 2 transporters Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are camouflaged when in or above water. (Stealth+) You have tentacles for arms and can constrict up to eight enemies at once. Your muscles are strong. (Str +4, Int/Dex -1) You expend magic power (3 MP) to strengthen your wands. Message History Your clockwork bee stings the acid dragon! The acid dragon spits acid at you. The splash of acid hits your clockwork bee!! The acid corrodes your clockwork bee! You hear a shout! Your clockwork bee misses the acid dragon. The acid dragon bites your clockwork bee. The acid dragon claws your clockwork bee. Your clockwork bee stings the acid dragon. You regained 2 hp, and now have 70/76 hp. Your clockwork bee closely misses the acid dragon. The acid dragon closely misses your clockwork bee. The acid dragon barely misses your clockwork bee. Your clockwork bee misses the acid dragon. The acid dragon bites your clockwork bee! Your clockwork bee is destroyed! Casting: Forge Lightning Spire (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 4/13 mp. Casting: Forge Lightning Spire (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your lightning spire fades away. An electric hum fills the air. The acid dragon misses you. The acid dragon closely misses you. You now have 0/13 mp. The acid dragon attacks as it pursues you! The acid dragon barely misses you. x2 Health restored: 76 Your lightning spire cannot move out of your way! You sock the acid dragon! Your weapon exudes an aura of protection. The acid dragon is almost dead. You are no longer corroded. The acid dragon bites you. The acid dragon closely misses you. You take 6 damage, and have 70/76 hp. You hit the acid dragon but do no damage. The acid dragon is almost dead. The acid dragon spits acid at you. The splash of acid hits you!! You take 25 damage, and have 45/76 hp. MASSIVE DAMAGE!! Casting: Forge Lightning Spire (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss the acid dragon. Your squeeze misses the acid dragon. The acid dragon is almost dead. The acid dragon closely misses you. The acid dragon claws you but does no damage. An orc wizard comes into view. It is wielding a +0 hand axe. The acid dragon spits acid at you. The splash of acid hits you!! The acid corrodes you! You take 18 damage, and have 27/76 hp. MASSIVE DAMAGE!! Okay, then. Okay, then. Okay, then. Throw: 5 darts (curare) Press: ? - help, Shift-Dir - straight line Aim: an acid dragon (almost dead, ally target, 58% to hit) You throw a curare-tipped dart. The curare-tipped dart barely misses the acid dragon. The curare-tipped dart hits the wyvern. The wyvern is poisoned. The wyvern struggles to breathe. The wyvern seems to slow down. The wyvern is moderately wounded. The acid dragon spits acid at you. The splash of acid hits you!! * * * LOW HITPOINT WARNING * * * The acid corrodes you! An orc comes into view. It is wielding a +0 hand axe. You take 24 damage, and have 3/76 hp. MASSIVE DAMAGE!! Okay, then. As you read the scroll of butterflies, it crumbles to dust. You hear the flapping of tiny wings. The wyvern is knocked back by the sudden gust. The acid dragon is knocked back by the sudden gust. Casting: Forge Lightning Spire (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Your lightning spire cannot move out of your way! You deconstruct your lightning spire. The acid dragon misses your butterfly. The acid dragon completely misses your butterfly. The orc hits your butterfly with a +0 hand axe. Your butterfly dies! Your butterfly disappears in a burst of colours! The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You swap places. The acid dragon bites your butterfly. Your butterfly dies! Your butterfly disappears in a burst of colours! You regained 2 hp, and now have 7/76 hp. Casting: Forge Lightning Spire (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You swap places. The acid dragon misses your butterfly. The acid dragon claws your butterfly. Your butterfly dies! Your butterfly disappears in a burst of colours! Something bites your butterfly. Your butterfly dies! Your butterfly disappears in a burst of colours! You regained 2 hp, and now have 16/76 hp. Something misses your butterfly. x2 You regained 2 hp, and now have 25/76 hp. Your butterfly disappears in a burst of colours! You are no longer corroded. There is a stone staircase leading up, spattered with blood here. You see here a +0 shortbow. You regained 15 hp, and now have 41/76 hp. You regained 2 mp, and now have 5/13 mp. You start resting. A wyvern is nearby! You regained 4 hp, and now have 45/76 hp. Casting: Forge Lightning Spire (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 2/13 mp. Casting: Forge Lightning Spire (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Your lightning spire shoots out a bolt of lightning at the wyvern! The bolt of electricity hits the wyvern! Your lightning spire shoots out a bolt of lightning at the wyvern! The bolt of electricity hits the wyvern! The wyvern dies! Your Evocations skill increases to level 1! You start resting. Your lightning spire fades away. HP restored. Health restored: 76 You regained 3 mp, and now have 5/13 mp. You start resting. An acid dragon is nearby! You regained 3 mp, and now have 8/13 mp. Casting: Forge Lightning Spire (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The acid dragon roars! You now have 4/13 mp. Casting: Forge Lightning Spire (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: an acid dragon (heavily wounded, ally target) You lock target on the acid dragon and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 1/13 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... Your lightning spire shoots out a bolt of lightning at the acid dragon! The bolt of electricity hits the acid dragon! With a metallic buzz, your clockwork bee launches itself at the acid dragon. The acid dragon spits acid at your lightning spire. The splash of acid hits your lightning spire!! The acid corrodes your lightning spire! Your lightning spire is destroyed! Your clockwork bee barely misses the acid dragon. The acid dragon bites your clockwork bee! The acid dragon closely misses your clockwork bee. Your clockwork bee stings the acid dragon. The acid dragon dies! Training target 2.0 for Evocations reached! Your Evocations skill increases to level 2! You need to enable at least one skill for training. You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 13 You start waiting. Done waiting. Search for what [? for help]? shield Can't find anything matching that. Unknown command. Unknown command. Search for what [Enter for "shield", or ? for help]? talis Unknown command. Unknown command. Unknown command. Things that are here: a +0 hand axe; 5 stones; a +0 leather armour Found 2 potions of brilliance. Found 13 gold pieces. You see here 13 gold pieces. 2 kobolds come into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Launch Clockwork Bee (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a kobold, wielding a +0 dagger and quivering stones (asleep) You lock target on the kobold and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 10/13 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the kobold. You swap places. A kobold brigand and 3 kobolds come into view. The kobold brigand is wielding a +0 whip and quivering poisoned darts. A kobold is wielding a +0 short sword of speed. Found a stone staircase leading down. A kobold comes into view. It is wielding a +0 dagger. Found a stone staircase leading up. Casting: Launch Clockwork Bee (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The kobold shouts! x2; You hear a shout! x2 You now have 6/13 mp. You swap places. The kobold barely misses your clockwork bee. Your clockwork bee stings the kobold. The kobold dies! The kobold brigand misses your clockwork bee. The kobold throws a stone. The stone closely misses your clockwork bee. The stone misses you. Your clockwork bee stings the kobold. The kobold dies! The kobold is distracted by your dazzling golden aura. The kobold brigand hits your clockwork bee with a +0 whip. Your clockwork bee barely misses the kobold brigand. The kobold shouts! Your clockwork bee locks its sights upon the kobold. Your clockwork bee stings the kobold! The kobold dies! The kobold throws a stone. The stone hits your clockwork bee but does no damage. An orc comes into view. It is wielding a +0 club. The kobold brigand throws a poisoned dart. The poisoned dart hits your clockwork bee! Your clockwork bee locks its sights upon the kobold. Your clockwork bee stings the kobold! The kobold dies! The kobold brigand is distracted by your dazzling golden aura. Your clockwork bee stings the kobold brigand! The kobold brigand is no longer distracted by gold. Your clockwork bee winds down and falls to the ground. The kobold hits your dormant clockwork bee but does no damage. An orc wizard comes into view. It is wielding a +0 dagger. The kobold hits your dormant clockwork bee but does no damage. x2 The kobold brigand hits your dormant clockwork bee but does no damage. The kobold hits your dormant clockwork bee with a +0 dagger. The kobold hits your dormant clockwork bee but does no damage. An orc priest comes into view. It is wielding a +0 dagger. The kobold brigand is distracted by your dazzling golden aura. The kobold brigand shouts! The kobold hits your dormant clockwork bee but does no damage. x3 The orc is distracted by your dazzling golden aura. The kobold is distracted by your dazzling golden aura. The kobold throws a stone. The stone hits your dormant clockwork bee. The kobold shouts! The orc shouts! The kobold hits your dormant clockwork bee but does no damage. An orc priest comes into view. It is wielding a +0 club. The orc priest looks satisfied for a moment. Your lightning spire shoots out a bolt of lightning at the kobold brigand! The bolt of electricity hits your dormant clockwork bee. Your dormant clockwork bee resists. The bolt of electricity hits the kobold brigand! The kobold brigand is no longer distracted by gold. The bolt of electricity hits the orc priest. The orc is no longer distracted by gold. The kobold hits your dormant clockwork bee but does no damage. The kobold throws a stone. The stone hits your dormant clockwork bee but does no damage. The orc priest looks braver for a moment. The kobold brigand hits your dormant clockwork bee with a +0 whip. The kobold is no longer distracted by gold. The kobold hits your dormant clockwork bee but does no damage. x2 The kobold brigand hits your dormant clockwork bee but does no damage. Something hits your dormant clockwork bee but does no damage. x2 Something hits your dormant clockwork bee. Your dormant clockwork bee falls apart. Your lightning spire shoots out a bolt of lightning at the kobold! The bolt of electricity hits the kobold! The kobold dies! You feel a bit more experienced. Your lightning spire shoots out a bolt of lightning at the orc wizard! The bolt of electricity hits the kobold. The kobold dies! The bolt of electricity hits the orc wizard! You feel a bit more experienced. Your lightning spire fades away. The orc wizard casts a spell. The orc wizard flickers and vanishes! The kobold brigand throws a poisoned dart. The poisoned dart barely misses you. Casting: Forge Lightning Spire (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You hear a shout! You now have 5/13 mp. Your lightning spire shoots out a bolt of lightning at the kobold brigand! The bolt of electricity hits something! The bolt of electricity hits something. The bolt of electricity hits the orc priest! The bolt of electricity hits the kobold brigand! The kobold brigand dies! Something barely misses your lightning spire. Something hits your lightning spire but does no damage. Something hits your lightning spire. Something hits your lightning spire but does no damage. A magic dart appears from out of thin air! The magic dart hits something. Reactivating autopickup. You feel a bit more experienced. Your lightning spire shoots out a bolt of lightning at the orc priest! The bolt of electricity hits the orc priest. The orc priest dies! You start resting. An orc wizard comes into view. It is wielding a +0 dagger. An orc wizard appears from thin air! The orc wizard casts a spell at you. The puff of flame hits your lightning spire. Your lightning spire resists. An orc wizard is nearby! The orc wizard hits your lightning spire but does no damage. Your lightning spire shoots out a bolt of lightning at the orc wizard! The bolt of electricity hits the orc wizard! The orc wizard dies! Casting: Forge Lightning Spire (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 5/13 mp. Unknown command. You start resting. Your lightning spire fades away. Magic restored. MP restored: 13 You start waiting. Done waiting. You start waiting. Done waiting. You now have 662 gold pieces (gained 9). Items here: )) [[. You now have 668 gold pieces (gained 6). Things that are here: a +0 short sword of speed; a stone You now have 687 gold pieces (gained 19). Things that are here: a +0 dagger; a +0 dagger; a +0 short sword You now have 691 gold pieces (gained 4). m - 40 poisoned darts (gained 2) You see here a +0 whip. You now have 699 gold pieces (gained 8). Things that are here: a +0 club; 5 stones You see here a +0 whip. You now have 718 gold pieces (gained 19). Items here: ( ))) [. You now have 725 gold pieces (gained 7). You see here a +0 club. You now have 738 gold pieces (gained 13). g - 3 potions of brilliance (gained 2) You now have 753 gold pieces (gained 15). You now have 774 gold pieces (gained 21). There is a stone staircase leading down here. c - 5 curare-tipped darts (gained 1) Found a +0 hand axe. l - a sapphire potion Found a dagger. Found a club. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You reach down and open the door. Found a radiant altar of Vehumet. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You reach down and open the door. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. There is a stone staircase leading down here. A - a scroll labelled FAYFOZ FYLEO An acid dragon comes into view. An acid dragon is nearby! An acid dragon is nearby! An acid dragon is nearby! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: an acid dragon (asleep) You lock target on the acid dragon and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 10/13 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the acid dragon. A wraith comes into view. Casting: Launch Clockwork Bee (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your clockwork bee stings the acid dragon! The acid dragon roars! You now have 7/13 mp. The wraith attacks as it pursues you! The wraith misses you. Your lightning spire shoots out a bolt of lightning at the wraith! The bolt of electricity hits the wraith. x2 Your lightning spire shoots out a bolt of lightning at the wraith! The bolt of electricity hits the wraith. You sock the wraith! Your weapon exudes an aura of protection. The wraith is almost destroyed. The wraith hits you! Your lightning spire shoots out a bolt of lightning at the wraith! The bolt of electricity hits the wraith! The wraith is destroyed! Your Dodging skill increases to level 5! You take 10 damage, and have 66/76 hp. Your clockwork bee stings the acid dragon but does no damage. Your clockwork bee stings the acid dragon. The acid dragon spits acid at you. The splash of acid hits you! You take 15 damage, and have 53/76 hp. Your clockwork bee closely misses the acid dragon. Your clockwork bee stings the acid dragon! The acid dragon completely misses you. The acid dragon misses you. Your lightning spire shoots out a bolt of lightning at the acid dragon! The bolt of electricity hits the acid dragon! The acid dragon dies! You start resting. Your clockwork bee winds down and falls to the ground. You regained 2 hp, and now have 58/76 hp. You start resting. Your dormant clockwork bee falls apart. Your lightning spire fades away. HP restored. Health restored: 76 You regained 2 mp, and now have 10/13 mp. Magic restored. You now have 792 gold pieces (gained 18). Found 5 silver javelins. MP restored: 13 g - 4 potions of brilliance (gained 1) You see here 5 silver javelins. Found a club. You now have enough gold to fund merchants seeking to open stores in the dungeon. You now have 801 gold pieces (gained 9). h - 3 scrolls of fear (gained 1) Could not explore, unopened door. You reach down and open the door. Found a hide-covered altar of Uskayaw. Found a scroll of fear. There is an open door here. h - 4 scrolls of fear (gained 1) There is an open door here. y - a wand of iceblast (25) (gained 4 charges) A bullfrog comes into view. A bullfrog is nearby! A bullfrog is nearby! A bullfrog is nearby! The helpless bullfrog fails to defend itself. You bludgeon the bullfrog!! Your weapon exudes an aura of protection. You grab the bullfrog. You squeeze the bullfrog. The bullfrog is almost dead. You constrict the bullfrog. You kill the bullfrog! You now have 807 gold pieces (gained 6). An orc is nearby! An orc is nearby! An orc is nearby! An orc is nearby! An orc is nearby! An orc comes into view. It is wielding a +0 dagger. The orc falls through a shaft! The shaft crumbles and collapses. The orc shouts! You hear a shout! The orc closely misses you. The orc wizard casts a spell at you. You easily resist. You sock the orc! Your weapon exudes an aura of protection. You kill the orc! You hit the orc wizard. Your grab misses the orc wizard. Your squeeze misses the orc wizard. The orc wizard is moderately wounded. The orc wizard completely misses you. You sock the orc wizard! You kill the orc wizard! You now have 813 gold pieces (gained 6). Things that are here: a +0 mace; a +0 robe You now have 819 gold pieces (gained 6). You see here a +0 dagger. There is a stone staircase leading down here. You see here a +0 whip. Things that are here: a +0 dagger; a +0 dagger; a +0 short sword Things that are here: a +0 short sword of speed; a stone Items here: )) [[. Found a rapier. Found a ring mail. You see here a +0 ring mail. You now have 829 gold pieces (gained 10). Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. You see here 5 silver javelins. E - 5 silver javelins Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. Okay, then. You fly downwards. Found 5 gold pieces and a sharpened fluorescent wand. There is a stone staircase leading up here. As you read the scroll labelled FAYFOZ FYLEO, it crumbles to dust. It is a scroll of brand weapon. Your +0 rapier becomes incredibly heavy! f - a +0 heavy rapier You start waiting. Done waiting. 2 orcs and an orc wizard come into view. An orc wizard and an orc come into view. You see here a wand of mindburst (10). The orc hits you with a +0 falchion. You see here a wand of mindburst (10). You take 3 damage, and have 73/76 hp. Casting: Forge Lightning Spire (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The orc shouts! x2; The orc wizard shouts! x2 You now have 9/13 mp. You barely miss the orc. Your grab misses the orc. Your squeeze misses the orc. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! The orc misses you. You hit the orc but do no damage. Your weapon exudes an aura of protection. You grab the orc. You squeeze the orc. The orc is almost dead. You constrict the orc. You kill the orc! Your lightning spire shoots out a bolt of lightning at the orc! The bolt of electricity hits the orc! The orc dies! The bolt of electricity hits something! The orc misses you. Health restored: 76 You thump the orc! You kill the orc! You hear some strange, mumbled words. Something tries to affect you, but you resist. Something hits you but does no damage. You hear some strange, mumbled words. Something hits your lightning spire but does no damage. There is a stone staircase leading up here. You fly upwards. Reactivating autopickup. There is a stone staircase leading down here. You start resting. Magic restored. MP restored: 13 You start waiting. Done waiting. You fly downwards. The orc wizard gestures at you while chanting. You easily resist. The orc wizard gestures at you while chanting. The magic dart hits you! There is a stone staircase leading up here. You take 8 damage, and have 68/76 hp. Casting: Forge Lightning Spire (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Forge Lightning Spire. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 9/13 mp. Casting: Forge Lightning Spire (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The orc wizard barely misses you. You now have 5/13 mp. You hit the orc wizard. Your weapon exudes an aura of protection. You grab the orc wizard. You squeeze the orc wizard! The orc wizard is severely wounded. You constrict the orc wizard. You kill the orc wizard! You regained 2 hp, and now have 73/76 hp. You barely miss the orc wizard. Your grab misses the orc wizard. The orc wizard misses you. You sock the orc wizard! Your weapon exudes an aura of protection. Your grab misses the orc wizard. The orc wizard is heavily wounded. Your lightning spire shoots out a bolt of lightning at the orc wizard! The bolt of electricity hits the orc wizard. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Health restored: 76 You barely miss something. Something hits you but does no damage. Your magical contamination has completely faded away. You sock something! Reactivating autopickup. You feel a bit more experienced. You start resting. Your lightning spire fades away. Magic restored. MP restored: 13 You start waiting. Done waiting. You now have 834 gold pieces (gained 5). Things that are here: a +0 dagger; a +0 robe You now have 839 gold pieces (gained 5). Things that are here: a +0 dagger; a +0 robe Things that are here: a +0 dagger; a +0 robe You now have 844 gold pieces (gained 5). Things that are here: a +0 dagger; a +0 robe A - a wand of mindburst (10) You now have 852 gold pieces (gained 8). Things that are here: a +0 leather armour; a +0 falchion You now have 858 gold pieces (gained 6). Things that are here: a +0 chain mail; a +0 flail You now have 866 gold pieces (gained 8). You see here a +0 club. You reach down and open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You reach down and open the door. Found a stone staircase leading down. There is an open door here. There is an open door here. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You reach down and open the door. There is an open door here. There is an open door here. Things that are here: a +0 chain mail; a +0 flail Found a stone staircase leading down. F - a scroll labelled BEATAZ AJIO There is a stone staircase leading down here. G - a ring of protection from cold H - a scroll labelled GYREDU DASKE YTZ Found a stone staircase leading up. Found a stone staircase leading down. Found a short sword. w - 5 potions of curing (gained 1) Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You reach down and open the door. There is an open door here. You see here a +0 short sword. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You reach down and open the door. There is an open door here. Found a leather armour. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You reach down and open the door. Found a scroll of identify. There is an open door here. I - a scroll of identify A shadowghast comes into view. A shadowghast is nearby! A shadowghast is nearby! A shadowghast is nearby! Casting: Forge Lightning Spire (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a shadowghast (wandering, hasn't noticed you) You lock target on the shadowghast and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 10/13 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the shadowghast. You swap places. The shadowghast slips into darkness. The shadowghast flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Your clockwork bee stings something! The shadowghast strikes at your clockwork bee from the darkness! Reactivating autopickup. Your clockwork bee completely misses the shadowghast. The shadowghast slips into darkness. The shadowghast flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Your clockwork bee closely misses something. Your clockwork bee stings something. The shadowghast strikes at your clockwork bee from the darkness! Reactivating autopickup. Your clockwork bee is destroyed! Casting: Launch Clockwork Bee (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. A marrowcuda comes into view. You now have 7/13 mp. Your lightning spire shoots out a bolt of lightning at the marrowcuda! The bolt of electricity hits the marrowcuda! The shadowghast claws you. Your lightning spire shoots out a bolt of lightning at the shadowghast! The bolt of electricity hits the marrowcuda. The bolt of electricity hits the shadowghast! The marrowcuda bites you but does no damage. You take 4 damage, and have 72/76 hp. You hit the shadowghast. Your weapon exudes an aura of protection. You destroy the shadowghast! The marrowcuda closely misses you. You sock the marrowcuda! You destroy the marrowcuda! You start resting. HP restored. Health restored: 76 A hound comes into view. A wolf comes into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! An electric eel comes into view. You see here 8 gold pieces. Casting: Forge Lightning Spire (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a wolf You lock target on the wolf and prepare to deploy your bee. (Press . to continue winding your bee.) The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! You take 10 damage, and have 66/76 hp. You now have 6/13 mp. You continue winding your clockwork bee... The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! You take 7 damage, and have 59/76 hp. You continue winding your clockwork bee... The hound bites your lightning spire but does no damage. The wolf bites you but does no damage. Your lightning spire shoots out a bolt of lightning at the electric eel! The bolt of electricity hits the wolf! The bolt of electricity hits the electric eel. The electric eel completely resists. The hound bites your lightning spire. You regained 2 hp, and now have 61/76 hp. With a metallic buzz, your clockwork bee launches itself at the wolf. The wolf closely misses you. The hound bites your lightning spire. The wolf bites you. You hit the wolf. Your weapon exudes an aura of protection. You grab the wolf. The wolf is severely wounded. You constrict the wolf! You kill the wolf! Your lightning spire fades away. Your clockwork bee locks its sights upon the electric eel. The hound bites you. Training target 6.0 for Dodging reached! Your Dodging skill increases to level 6! You need to enable at least one skill for training. You take 1 damage, and have 60/76 hp. You closely miss the hound. You grab the hound. You squeeze the hound! The hound is heavily wounded. You constrict the hound. The hound bites you. The electric eel is distracted by your dazzling golden aura. The hound misses you. You sock the hound! You kill the hound! The bolt of electricity hits the electric eel. The electric eel completely resists. The electric eel is no longer distracted by gold. A bolt of electricity appears from out of your range of vision. The bolt of electricity hits your clockwork bee. Your clockwork bee resists. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits your clockwork bee. Your clockwork bee resists. The bolt of electricity misses you. You regained 2 hp, and now have 62/76 hp. The bolt of electricity hits the electric eel. The electric eel completely resists. A bolt of electricity appears from out of your range of vision. The bolt of electricity hits your clockwork bee. Your clockwork bee resists. The electric eel shoots out a bolt of lightning at your clockwork bee! The bolt of electricity hits your clockwork bee. Your clockwork bee resists. You see here 6 gold pieces. An electric eel is nearby! Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. An electric eel comes into view. The electric eel is distracted by your dazzling golden aura. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! Your clockwork bee stings the electric eel. You take 14 damage, and have 49/76 hp. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: an electric eel (53% to hit) You feel a surge of power! The puff of flame misses the electric eel. The puff of flame hits the electric eel! The electric eel is heavily wounded. The electric eel is no longer distracted by gold. Your clockwork bee stings the electric eel. The electric eel is engulfed in a cloud of scalding steam. x2 The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits the electric eel. The electric eel completely resists. The bolt of electricity hits your clockwork bee. Your clockwork bee resists. The bolt of electricity hits you! You take 6 damage, and have 43/76 hp. You now have 4/13 mp. Your clockwork bee misses the electric eel. The electric eel is engulfed in a cloud of scalding steam. You kill the electric eel! You hear a splash. x2 You feel a bit more experienced. Your clockwork bee winds down and falls to the ground. You start resting. A wolf comes into view. You regained 2 hp, and now have 47/76 hp. A wolf is nearby! A wolf is nearby! You wind your clockwork bee back up and it locks its sights upon the wolf! You now have 4/13 mp. Casting: Launch Clockwork Bee (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your clockwork bee closely misses the wolf. You regained 2 hp, and now have 50/76 hp. You now have 0/13 mp. Your clockwork bee stings the wolf. You barely miss the wolf. Your grab misses the wolf. The wolf is lightly wounded. The wolf barely misses you. Your clockwork bee stings the wolf! The wolf bites you. Your clockwork bee closely misses the wolf. Your lightning spire shoots out a bolt of lightning at the wolf! The bolt of electricity hits the wolf! The wolf dies! You have reached level 11! You regained 4 hp, and now have 56/81 hp. You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your lightning spire fades away. Your dormant clockwork bee falls apart. HP restored. Health restored: 81 You regained 3 mp, and now have 3/14 mp. You start resting. Magic restored. MP restored: 14 You now have 873 gold pieces (gained 7). You now have 881 gold pieces (gained 8). You now have 887 gold pieces (gained 6). You now have 891 gold pieces (gained 4). You now have 899 gold pieces (gained 8). Found a staircase to the Lair. A hound comes into view. You see here 3 gold pieces. A hound is nearby! A hound is nearby! You see here 9 gold pieces. Casting: Forge Lightning Spire (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 10/14 mp. Casting: Forge Lightning Spire (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a hound (asleep, ally target) You lock target on the hound and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 7/14 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... Your lightning spire shoots out a bolt of lightning at the hound! The bolt of electricity hits the hound! The hound barks! With a metallic buzz, your clockwork bee launches itself at the hound. A hound comes into view. A hound comes into view. Your lightning spire shoots out a bolt of lightning at the hound! The bolt of electricity hits the hound! You hear a shout! Your clockwork bee stings the hound! The hound dies! Your clockwork bee locks its sights upon the hound. A troll comes into view. Your lightning spire shoots out a bolt of lightning at the hound! The bolt of electricity hits the hound! The hound dies! You closely miss the hound. You grab the hound. You squeeze the hound, but do no damage. You constrict the hound! Your clockwork bee locks its sights upon the troll. The troll bites your clockwork bee! The troll misses your clockwork bee. The troll claws your clockwork bee. The hound closely misses you. Your clockwork bee stings the troll! Your lightning spire shoots out a bolt of lightning at the hound! The bolt of electricity hits the hound! The hound dies! An electric eel comes into view. The troll barely misses your clockwork bee. The troll closely misses your clockwork bee. The troll completely misses your clockwork bee. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! Your clockwork bee stings the troll. You see here 7 gold pieces. You take 12 damage, and have 69/81 hp. Your clockwork bee stings the troll. Your clockwork bee closely misses the troll. You regained 2 hp, and now have 71/81 hp. Your clockwork bee stings the troll. Your clockwork bee winds down and falls to the ground. Your lightning spire fades away. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! You take 10 damage, and have 63/81 hp. You barely miss the troll. The troll is heavily wounded. The troll completely misses you. x2; The troll barely misses you. The troll bites you! The troll claws you. The troll closely misses you. You take 11 damage, and have 52/81 hp. You hit the troll. Your weapon exudes an aura of protection. The troll is heavily wounded. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you but does no damage. The troll barely misses you. x2; The troll claws you but does no damage. You sock the troll! You squeeze the troll. The troll is almost dead. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! The troll bites you but does no damage. The troll claws you but does no damage. The troll closely misses you. You take 9 damage, and have 44/81 hp. You barely miss the troll. Your squeeze misses the troll. The troll is almost dead. The troll misses you. The troll claws you but does no damage. x2 The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You take 1 damage, and have 44/81 hp. You barely miss the troll. The troll is almost dead. The troll closely misses you. The troll claws you. The troll barely misses you. Casting: Launch Clockwork Bee (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Forge Lightning Spire. You are very lightly contaminated with residual magic. Nothing appears to happen. The troll bites you! The troll claws you! The troll barely misses you. You take 13 damage, and have 31/81 hp. You now have 6/14 mp. You completely miss the troll. You squeeze the troll, but do no damage. The troll is severely wounded. The troll bites you! * * * LOW HITPOINT WARNING * * * The troll closely misses you. The troll barely misses you. You take 9 damage, and have 22/81 hp. Casting: Forge Lightning Spire (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! * * * LOW HITPOINT WARNING * * * The troll bites you! * * * LOW HITPOINT WARNING * * * The troll claws you! You die... Your body crumbles into a pile of gold. ≈≈≈≈≈≈≈~~~~~..# ≈~~≈≈≈~~≈≈~~..## ##### ≈.~.~~.≈≈≈≈....# ##.... ......~≈~≈~.~...# #..... ...$>..~≈≈~...#.# #..... ~~~*..~~I.~~..#.#####.... ~...~..≈S~.........##..). ~≈~≈.~≈T@~..........'...> ≈~~~~≈≈~~≈..[.......#.... .~~.$≈~..$....#######.... ....~.~..$$........##.... ...~................'.... ######..##..##......#.... #..##..##.....##.... #.......##.....##.... #...............#.... You could see a troll (ally target), an electric eel (ally target), a friendly lightning spire (minion) and a friendly dormant clockwork bee (minion). Vanquished Creatures Blorkula the Orcula (D:5) A shadowghast (D:10) A yak (D:6) An acid dragon (D:8) 2 orc warriors 2 sky beasts (D:7) An ice beast (D:4) An ogre (D:4) A wolf (D:10) A crocodile (Sewer) 4 kobold brigands (Sewer) 4 bullfrogs 2 scorpions 3 wights (D:6) A marrowcuda (D:10) 2 vampire bats (D:5) 2 electric eels (D:10) 2 howler monkeys (D:9) 2 orc priests 3 hounds A bombardier beetle (D:6) 2 sleepcaps 4 iguanas 6 orc wizards Natasha (thrice) (D:4) 4 river rats 11 adders A white imp (D:7) An ufetubus (D:5) 2 dart slugs 7 ribbon worms 11 orcs 9 ball pythons 7 endoplasms 2 giant cockroaches 8 goblins 6 hobgoblins 2 jackals (D:2) A quokka (D:1) 4 bats 3 frilled lizards 10 kobolds 10 rats 152 creatures vanquished. Vanquished Creatures (collateral kills) Jeremiah (D:6) Psyche (D:8) A wraith (D:9) A wyvern (D:9) 2 yaks (D:6) A steam dragon (D:6) 4 acid dragons A water moccasin (D:7) 2 orc warriors A wolf (D:10) A centaur (D:9) 2 phantoms 4 kobold brigands 2 bullfrogs (D:8) A scorpion (D:5) 5 wights (D:6) A howler monkey (D:9) A bombardier beetle (D:4) 2 orc priests (D:9) 3 hounds (D:10) A jelly (D:6) 2 sleepcaps 8 orc wizards A river rat (D:3) 2 white imps (D:6) An ufetubus (D:5) 3 ribbon worms 16 orcs A ball python (Sewer) An endoplasm (D:3) A goblin (D:4) 7 kobolds (D:9) A rat (D:3) 82 creatures vanquished. Vanquished Creatures (others) An orc wizard (D:9) 1 creature vanquished. Grand Total: 235 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 96 | D:1 | Reached XP level 2. HP: 10/17 MP: 5/5 1032 | D:1 | Learned a level 2 spell: Construct Spike Launcher 1057 | D:1 | Reached XP level 3. HP: 17/21 MP: 6/6 1179 | D:1 | Reached skill level 5 in Stealth 1443 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 1589 | D:2 | Reached XP level 4. HP: 27/27 MP: 7/7 1800 | D:2 | Reached skill level 1 in Fighting 1958 | D:2 | Got Ebbucoef's Guidebook on Hindering Injury 2248 | D:3 | Reached XP level 5. HP: 24/35 MP: 5/8 2343 | D:3 | Found a glowing drain. 2347 | Sewer | Entered a sewer 2359 | Sewer | Noticed a kobold brigand 2375 | Sewer | Killed a kobold brigand 2421 | Sewer | Reached XP level 6. HP: 39/43 MP: 6/9 2676 | Sewer | Reached skill level 5 in Fighting 2731 | Sewer | Reached XP level 7. HP: 12/51 MP: 10/10 2735 | Sewer | HP: 11/76 [poisoned by a kobold brigand] 2735 | Sewer | HP: 5/76 [kobold brigand/+0 whip (6)] 2738 | Sewer | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 2738 | Sewer | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 3569 | D:3 | Found a runed translucent gate. 3569 | D:3 | Identified the +8 short sword of Gozag's Delight {vamp, | rElec Int+6} 3570 | D:3 | Found a runed translucent gate. 3571 | D:3 | Found a runed translucent gate. 3573 | D:3 | Noticed DimondSprtn's ghost (amateur DsMo) 4103 | D:3 | Found a roughly hewn altar of Beogh. 4103 | D:3 | Found the +7 staff of the Meek {protect, meekguard} 4121 | D:3 | HP: 7/52 [orc/+0 trident (6)] 4666 | D:3 | Found a roughly hewn altar of Beogh. 5001 | D:4 | Found a shimmering altar of Xom. 5022 | D:4 | Reached skill level 5 in Forgecraft 5342 | D:4 | Reached skill level 1 in Air Magic 5442 | D:4 | Found a large runed translucent door. 5442 | D:4 | Found a large runed translucent door. 5452 | D:4 | Noticed Esekla's ghost (weakling FoDe) 5534 | D:4 | Reached XP level 8. HP: 57/57 MP: 8/11 5650 | D:4 | Found a white marble altar of Elyvilon. 5825 | D:4 | Noticed Natasha 5831 | D:4 | Killed Natasha 6068 | D:4 | Found a bloodstained altar of Trog. 6240 | D:5 | Entered Level 5 of the Dungeon 6397 | D:4 | Found a bloodstained altar of Trog. 6425 | D:4 | Found a shimmering altar of Xom. 6463 | D:4 | Found a white marble altar of Elyvilon. 6599 | D:4 | Noticed Natasha 6608 | D:4 | Killed Natasha 6774 | D:4 | Noticed Natasha 6777 | D:4 | Killed Natasha 6888 | D:4 | Found a large runed translucent door. 6888 | D:4 | Found a large runed translucent door. 7571 | D:5 | Learned a level 4 spell: Forge Lightning Spire 7576 | D:5 | Noticed Blorkula the Orcula 7612 | D:5 | Killed Blorkula the Orcula 7907 | D:5 | Found a runed translucent door. 8345 | D:5 | Found a staircase to the Ecumenical Temple. 8598 | D:5 | Noticed Perithecia's ghost (novice MiFi) 8682 | D:3 | Got the +7 staff of the Meek {protect, meekguard} 8785 | Temple | Entered the Ecumenical Temple 8863 | D:6 | Noticed a yak 8885 | D:6 | Noticed Jeremiah 9131 | D:6 | Reached skill level 5 in Air Magic 9350 | D:6 | Found Yfuac's General Store. 9360 | D:6 | Reached XP level 9. HP: 12/62 MP: 5/12 9632 | D:6 | Bought a potion of moonshine for 14 gold pieces 10056 | D:6 | Found a shadowy altar of Dithmenos. 10749 | D:6 | Killed Jeremiah 12479 | D:7 | Reached XP level 10. HP: 62/72 MP: 6/13 12485 | D:7 | Reached skill level 10 in Stealth 13670 | D:8 | Found an opulent altar of Gozag. 13684 | D:8 | Became a worshipper of Gozag Ym Sagoz the Greedy 14361 | D:8 | Found a snail-covered altar of Cheibriados. 14494 | D:8 | Found a transporter. 14495 | D:8 | Found a transporter. 14496 | D:8 | Noticed a boulder beetle 15284 | D:8 | Noticed Psyche 15293 | D:8 | Killed Psyche 15494 | D:9 | Reached skill level 10 in Fighting 15571 | D:9 | Reached skill level 1 in Staves 16659 | D:9 | HP: 3/76 [acid dragon/splash of acid (25)] 16700 | D:9 | Reached skill level 1 in Evocations 17405 | D:9 | Found a radiant altar of Vehumet. 17529 | D:9 | Reached skill level 5 in Dodging 17667 | D:9 | Found a hide-covered altar of Uskayaw. 17923 | D:10 | Entered Level 10 of the Dungeon 18567 | D:10 | Reached XP level 11. HP: 56/81 MP: 0/14 18679 | D:10 | Found a staircase to the Lair. 18706 | D:10 | HP: 1/81 [troll (14)] 18706 | D:10 | Mangled by a troll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_basic D:2: layout_rooms, minmay_increasing_density D:3: layout_loops_ring, biasface_ghost_orc_armoury, lightli_sewer_entry_pipes, serial_bayou_pond_c, pf_guarded_unrand_meek D:4: layout_loops_cross, mainiacjoe_overflow_two_lobes, kennysheep_mini, ebering_ghost_disaster_area, minmay_unequal, uniq_natasha D:5: layout_loops_cross, minmay_temple_entry_gardened_gates, ebering_ghost_reflecting_pool, uniq_blorkula_the_orcula D:6: kb_forest_paths, layout_basic, lemuel_tele_altar, serial_shops, nicolae_shop_hallway_plus, uniq_jeremiah D:7: layout_basic, kennysheep_generic_room_2 D:8: gammafunk_boulding_lane, layout_basic, mainiacjoe_overflow_paths, mainiacjoe_overflow_cross_hatched, uniq_psyche D:9: layout_loops_ring, mainiacjoe_overflow_surrounded_room, lemuel_doored_altar, chequers_serial_rivers_small_3 D:10: layout_gridville, nemelex_xobeh_ov_fountains_minmay, erik_lair_island, nicolae_trove_entry_isolated Temple: nicolae_temple_figure_eight Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Stealth | 3 4 5 6 9 10 | 10.0 Fighting | 2 4 5 6 8 10 | 10.0 Forgecraft | 6 7 | 7.0 Air Magic | 1 6 | 6.0 Dodging | 4 6 | 6.6 Staves | 3 | 3.0 Evocations | 2 | 2.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Mace | 18 | | | || 18 Constrict | 9 | 8 | 33 | 11 || 61 Tentacles | 8 | 8 | 24 | 18 || 58 Dagger | 34 | 51 | 76 | || 161 Unarmed | | | 18 | || 18 Quarterstaff | | | 36 | 81 || 117 Throw: Dart | | | | 1 || 1 Cast: Kinetic Grapnel | 9 | | | || 9 Construct Spike L | 1 | 5 | 23 | 10 || 39 Launch Clockwork | | 3 | 24 | 25 || 52 Forge Lightning S | | | 13 | 29 || 42 Evoke: Wand | | | | 1 || 1 Use: Scroll | 2 | 3 | 9 | 5 || 19 Potion | | | 6 | 1 || 7 Stab: Sleeping | 9 | 9 | 10 | 3 || 31 Armour: Skin | 25 | 32 | 153 | 109 || 319 Dodge: Dodged | 37 | 32 | 88 | 81 || 238 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 18755 | 18315 | 440 | 8633 | 7237 | 12 | 1562.9 | Dungeon | 17732 | 17292 | 440 | 8004 | 7084 | 10 | 1773.2 | Temple | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Sewer | 1021 | 1021 | 0 | 629 | 153 | 1 | 1021.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:6: 3404 daAuts D:9: 2559 daAuts D:4: 2451 daAuts D:8: 1860 daAuts D:3: 1672 daAuts D:5: 1587 daAuts D:7: 1435 daAuts D:1: 1261 daAuts Sewer: 1021 daAuts D:2: 834 daAuts D:10: 666 daAuts Temple: 1 daAuts