Dungeon Crawl Stone Soup version 0.33-a0-855-g853641c8f9 (webtiles) character file. Game seed: 13990849231492369823 2510 bayes525 the Tinkerer (level 9, -9/62 HPs) Began as an Octopode Forgewright on Feb 14, 2025. Was a Priest of Sif Muna. Killed from afar by a steam dragon (19 damage) ... with a ball of steam ... on level 6 of the Dungeon. The game lasted 00:14:58 (10174 turns). bayes525 the Tinkerer (Octopode Forgewright) Turns: 10174, Time: 00:14:58 Health: -9/62 AC: 1 Str: 9 XL: 9 Next: 53% Magic: 0/22 EV: 13 Int: 22 God: Sif Muna [***...] Gold: 289 SH: 0 Dex: 10 Spells: 3/12 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (helmet unavailable) rPois . u - amulet of guardian spirit rElec . r - ring of magical power rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.30/turn (no ring) MPRegen 0.18/turn (no ring) (no ring) %: guardian spirit @: beast-form, studying Unarmed Combat A: beast (slay +0), almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Begin Untransformation, Renounce Religion, Channel Magic, Forget Spell You were on level 6 of the Dungeon. You worshipped Sif Muna. Sif Muna was most pleased with you. You were a hulking beast. You visited 1 branch of the dungeon, and saw 6 of its levels. You also visited: Sewer. You collected 289 gold pieces. Inventory: Hand Weapons a - a +0 short sword d - a +0 dagger e - a +0 hammer j - a +0 heavy war axe Missiles g - 4 boomerangs Jewellery p - a ring of ice r - a ring of magical power (worn) u - an amulet of guardian spirit (worn) Talismans h - a beast talisman (active) Wands l - a wand of flame (39) q - a wand of polymorph (7) s - a wand of iceblast (9) Scrolls f - a scroll of revelation i - 5 scrolls of teleportation k - 2 scrolls of enchant armour n - 3 scrolls of noise t - 2 scrolls of identify Potions b - 4 potions of magic c - a potion of curing m - 4 potions of enlightenment o - a potion of mutation Skills: - Level 6.0 Fighting - Level 4.0 Dodging - Level 6.0 Stealth + Level 4.0 Unarmed Combat - Level 2.0 Spellcasting - Level 7.0 Forgecraft - Level 5.0 Air Magic - Level 5.3 Invocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Forge Lightning Spir Air/Frge 28% 3d5 12% 4 b - Construct Spike Laun Frge 66% 2d5 1% 2 c - Launch Clockwork Bee Frge 33% N/A 2% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 100% 1d8 1% 1 Slow Hex 8% N/A 14% 1 Confusing Touch Hex 2% N/A 38% 3 Forge Blazeheart Golem Fire/Frge 17% N/A 32% 4 Cigotuvi's Putrefaction Necr/Air 13% N/A 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:5 Sewer (visited) Altars: Cheibriados Elyvilon Okawaru Qazlal Sif Muna The Shining One Shops: D:4 ( Innate Abilities, Weirdness & Mutations You are a hulking beast. Your limbs bulge with bestial killing power. (Slay +0) You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Your clockwork bee barely misses the adder. You swap places. The adder bites you. You take 3 damage, and have 59/62 hp. Your clockwork bee stings the adder! Your clockwork bee closely misses the adder. The sky beast closely misses you. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The adder bites you. Your clockwork bee stings the adder! The adder dies! Sif Muna accepts your kill. The sky beast hits you. The air twists around and strikes you! You take 14 damage, and have 45/62 hp. MASSIVE DAMAGE!! You now have 7/12 mp. Your clockwork bee locks its sights upon the sky beast. Your clockwork bee barely misses the sky beast. The rocky spike skewers the sky beast! The sky beast is moderately wounded. Your clockwork bee closely misses the sky beast. You hit the sky beast. You squeeze the sky beast! The sky beast is severely wounded. The sky beast hits you. The air twists around and strikes you! Your clockwork bee stings the sky beast! The sky beast dies! Sif Muna accepts your kill. You take 9 damage, and have 36/62 hp. You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 8 hp, and now have 44/62 hp. MP restored: 12 You start resting. You hear the slow rusting of a very distant drain. You regained 4 hp, and now have 48/62 hp. HP restored. Found a stone staircase leading down. Health restored: 62 Found a snail-covered altar of Cheibriados. You hear the slow rusting of a very distant drain. There is a shaft here. Could not explore, unopened door. Could not explore, unopened door. You open the door. A sleepcap comes into view. Found a book of Debilitation. A sleepcap is nearby! A sleepcap is nearby! A sleepcap is nearby! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a sleepcap (dormant) You lock target on the sleepcap and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 9/12 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the sleepcap. Your clockwork bee stings the sleepcap but does no damage. Your clockwork bee stings the sleepcap. The sleepcap releases spores at you. You take 6 damage, and have 56/62 hp. You hit the sleepcap but do no damage. You grab the sleepcap. The sleepcap is moderately damaged. You constrict the sleepcap. Your clockwork bee stings the sleepcap. The sleepcap barely misses you. You hit the sleepcap. The sleepcap is heavily damaged. You constrict the sleepcap. Your clockwork bee stings the sleepcap. x2 The sleepcap is destroyed! Sif Muna accepts your kill. Your clockwork bee winds down and falls to the ground. Found a manual of Unarmed Combat. You start resting. Your dormant clockwork bee falls apart. HP restored. Health restored: 62; MP restored: 12 You pick up a book of Debilitation and begin reading... You add the spells Slow, Confusing Touch and Cigotuvi's Putrefaction to your library. Okay, then. An orc comes into view. It is wielding a +0 dagger. The orc shouts! An orc comes into view. It is wielding a +0 short sword. An orc comes into view. It is wielding a +0 hand axe. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour You lock target on the orc and prepare to deploy your bee. (Press . to continue winding your bee.) The orc shouts! You hear a shout! x2 You now have 9/12 mp. You continue winding your clockwork bee... A shadow imp comes into view. You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the orc. The iguana hisses angrily. The orc hits you with a +0 dagger. You take 2 damage, and have 60/62 hp. You hit the orc. You grab the orc. You squeeze the orc. You kill the orc! Sif Muna accepts your kill. Your clockwork bee locks its sights upon the iguana. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You hear the rusting of a distant drain. The rocky spike skewers the orc. The orc is almost dead. You now have 7/12 mp. You barely miss the orc. Your grab misses the orc. You squeeze the orc. The orc is heavily wounded. The rocky spike skewers the orc. You kill the orc! Sif Muna accepts your kill. An orc wizard comes into view. It is wielding a +0 dagger. Your clockwork bee barely misses the iguana. The orc hits you with a +0 short sword. You take 3 damage, and have 58/62 hp. You completely miss the orc. You grab the orc. The orc is heavily wounded. The rocky spike skewers the shadow imp! The shadow imp is severely wounded. You constrict the orc. You kill the orc! Sif Muna accepts your kill. Your clockwork bee closely misses the iguana. Your clockwork bee stings the iguana. You hit the shadow imp but do no damage. Your grab misses the shadow imp. You squeeze the shadow imp, but do no damage. The shadow imp is severely wounded. The rocky spike misses the iguana. The shadow imp barely misses you. You barely miss the shadow imp. Your grab misses the shadow imp. You squeeze the shadow imp. You kill the shadow imp! Sif Muna accepts your kill. Your clockwork bee completely misses the iguana. An orc comes into view. It is wielding a +2 vampiric whip. Your clockwork bee barely misses the iguana. The iguana closely misses you. Your Invocations skill increases to level 5! Your clockwork bee barely misses the iguana. The iguana attacks as it pursues you! The iguana barely misses you. You hit the iguana but do no damage. You grab the iguana. The iguana is moderately wounded. The rocky spike skewers the iguana. The iguana is heavily wounded. You constrict the iguana! You kill the iguana! Sif Muna accepts your kill. Your clockwork bee locks its sights upon the orc wizard. Your clockwork bee stings the orc wizard. Your clockwork bee stings the orc wizard but does no damage. The rocky spike skewers the orc wizard. The orc wizard is heavily wounded. The orc wizard points at you and mumbles some strange words. The puff of flame misses you. Your clockwork bee stings the orc wizard. The rocky spike skewers the orc wizard. You kill the orc wizard! Sif Muna accepts your kill. Your clockwork bee winds down and falls to the ground. You see here an iguana corpse. The orc hits you with a +2 vampiric whip. You take 6 damage, and have 55/62 hp. You hit the orc. You grab the orc. The orc is lightly wounded. You constrict the orc. The orc hits you with a +2 vampiric whip! The orc draws strength from your wounds! You take 7 damage, and have 48/62 hp. You wind your clockwork bee back up and it locks its sights upon the orc! You now have 8/12 mp. You hit the orc. You squeeze the orc. You kill the orc! Sif Muna accepts your kill. Your clockwork bee winds down and falls to the ground. Items here: ))) [[ †††. You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 8 hp, and now have 57/62 hp. MP restored: 12 You start resting. You hear the rusting of a distant drain. You regained 3 hp, and now have 60/62 hp. You start resting. HP restored. Health restored: 62 You now have 244 gold pieces (gained 7). Items here: )) [ ††. You pick up a manual of Unarmed Combat and begin studying. Okay, then. t - 2 scrolls of identify (gained 1) You hear the brisk rusting of a very distant drain. 2 orcs come into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 dagger and wearing a +0 ring mail (asleep) You lock target on the orc and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 9/12 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the orc. Your clockwork bee barely misses the orc. Your clockwork bee barely misses the orc. Your clockwork bee stings the orc! The orc dies! Sif Muna accepts your kill. Your clockwork bee winds down and falls to the ground. An orc comes into view. It is wielding a +0 short sword. The orc barely misses you. You hit the orc. You grab the orc. You squeeze the orc. You kill the orc! Sif Muna accepts your kill. You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) Things that are here: a +0 short sword; an orc corpse Found a stone staircase leading up. An orc priest and an orc come into view. Your dormant clockwork bee falls apart. The helpless orc fails to defend itself. You puncture the orc! You kill the orc! Sif Muna accepts your kill. Things that are here: a +0 short sword; an orc corpse; MP restored: 12 The helpless orc fails to defend itself. You puncture the orc! You kill the orc! Sif Muna accepts your kill. You see here a +0 short sword. The helpless orc priest fails to defend itself. You puncture the orc priest! Your grab misses the orc priest. The orc priest is severely wounded. The orc priest barely misses you. You hit the orc priest. You grab the orc priest. The orc priest is almost dead. You constrict the orc priest. You kill the orc priest! Sif Muna accepts your kill. You see here a +0 hand axe. There is a stone staircase leading up here. You unwield your +0 short sword. Unknown command. You start resting. Magic restored. MP restored: 13 You hear the brisk rusting of a very distant drain. Found an escape hatch in the ceiling. A jelly comes into view. A jelly is nearby! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a jelly (asleep) You lock target on the jelly and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 10/13 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the jelly. Your clockwork bee stings the jelly!! The jelly dies! Sif Muna accepts your kill. Your Unarmed Combat skill increases to level 1! Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls apart. Found an escape hatch in the floor. MP restored: 13 A marrowcuda comes into view. You hear the brisk rusting of a drain very nearby. A marrowcuda is nearby! A marrowcuda is nearby! A marrowcuda is nearby! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 11/13 mp. You tentacle-slap the marrowcuda but do no damage. You grab the marrowcuda. The metal spike skewers the marrowcuda but does no damage. You constrict the marrowcuda. The marrowcuda bites you. Another marrowcuda is drawn to the feast! The marrowcuda closely misses you. You take 4 damage, and have 58/62 hp. You tentacle-slap the marrowcuda but do no damage. You squeeze the marrowcuda! The marrowcuda is severely damaged. The metal spike skewers the marrowcuda. The marrowcuda is almost destroyed. You constrict the marrowcuda. You destroy the marrowcuda! Sif Muna accepts your kill. The marrowcuda disappears in a puff of smoke! Your Unarmed Combat skill increases to level 2! A ball python comes into view. A ball python is nearby! A ball python is nearby! Found a glowing golden altar of the Shining One. Found a glowing drain. Your spike launcher falls apart as you grow too distant to maintain it. The helpless ball python fails to defend itself. You tentacle-slap the ball python. You grab the ball python. You squeeze the ball python. You kill the ball python! Sif Muna accepts your kill. You enter the shallow water. A ball python comes into view. A river rat comes into view. Health restored: 62 There is a glowing drain here. The helpless ball python fails to defend itself. You tentacle-slap the ball python. You grab the ball python. The ball python is moderately wounded. You constrict the ball python. You kill the ball python! Sif Muna accepts your kill. MP restored: 13 You enter the shallow water. There is a glowing drain here. The world spins around you as you enter the gateway. You enter a sewer! Found a gate leading back out of this place. There is an empty arch of ancient stone here. You enter the shallow water. A river rat comes into view. A river rat is nearby! A river rat is nearby! A river rat is nearby! The river rat squeaks loudly. You hear a loud squeak. The river rat misses you. You barely miss the river rat. Your grab misses the river rat. The river rat closely misses you. You tentacle-slap the river rat but do no damage. Your grab misses the river rat. You squeeze the river rat. The river rat is moderately wounded. A rat comes into view. You barely miss the river rat. The rat squeaks loudly. You grab the river rat. The river rat is moderately wounded. You constrict the river rat. The river rat closely misses you. You tentacle-slap the river rat but do no damage. The river rat is severely wounded. You constrict the river rat. The river rat closely misses you. A rat comes into view. The rat squeaks loudly. You tentacle-slap the river rat. You squeeze the river rat. You kill the river rat! Sif Muna accepts your kill. You hear a loud squeak. You see here a river rat corpse. A rat comes into view. You tentacle-slap the rat. You kill the rat! Sif Muna accepts your kill. The rat bites you. You see here a rat corpse. You take 1 damage, and have 61/62 hp. You closely miss the rat. Your grab misses the rat. You squeeze the rat. The rat is heavily wounded. The rat barely misses you. Health restored: 62 You closely miss the rat. You grab the rat. The rat is heavily wounded. You constrict the rat. You kill the rat! Sif Muna accepts your kill. You tentacle-slap the rat. You kill the rat! Sif Muna accepts your kill. A river rat comes into view. The river rat moves out of view. A rat and a ball python come into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! The rat squeaks loudly. The ball python hisses angrily. You tentacle-slap the ball python. You grab the ball python. The ball python is heavily wounded. You constrict the ball python! You kill the ball python! Sif Muna accepts your kill. You see here a ball python corpse. You tentacle-slap the river rat. Your grab misses the river rat. Your squeeze misses the river rat. The river rat is moderately wounded. The river rat barely misses you. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The river rat closely misses you. You now have 11/13 mp. You barely miss the river rat. You grab the river rat. You squeeze the river rat! You kill the river rat! Sif Muna accepts your kill. The stone spike misses the rat. The rat attacks as it pursues you! The rat misses you. You closely miss the rat. You grab the rat. The stone spike skewers the rat. You kill the rat! Sif Muna accepts your kill. You start resting. Magic restored. MP restored: 13 You see here a ball python corpse. You enter the deep water. You see here a river rat corpse. A frilled lizard comes into view. A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! A ball python comes into view. A ball python comes into view. The helpless frilled lizard fails to defend itself. You tentacle-slap the frilled lizard. You kill the frilled lizard! Sif Muna accepts your kill. The helpless ball python fails to defend itself. You tentacle-slap the ball python. You kill the ball python! Sif Muna accepts your kill. You see here a ball python corpse. The helpless ball python fails to defend itself. You tentacle-slap the ball python. Your grab misses the ball python. The ball python is severely wounded. The ball python misses you. The ball python bites you. You take 1 damage, and have 61/62 hp. You tentacle-slap the ball python. You kill the ball python! Sif Muna accepts your kill. Health restored: 62 A rat comes into view. A rat is nearby! A rat is nearby! A rat is nearby! A river rat comes into view. A rat and a ball python come into view. A rat comes into view. A ball python and a sickly merfolk siren come into view. The river rat squeaks loudly. The rat squeaks loudly. The ball python hisses angrily. The sickly merfolk siren shouts! You hear an angry hiss. An adder comes into view. The sickly merfolk siren chants a haunting song. You are mesmerised by the sickly merfolk siren! The ball python hisses angrily. The rat squeaks loudly. You hear a loud squeak. A rat comes into view. Found 29 gold pieces. You are no longer entranced. The rat squeaks loudly. The ball python misses you. The ball python closely misses you. You enter the shallow water. The river rat attacks as it pursues you! The river rat completely misses you. A rat comes into view. The sickly merfolk siren chants a haunting song. You resist. The rat squeaks loudly. The river rat attacks as it pursues you! The river rat barely misses you. The river rat attacks as it pursues you! The river rat bites you! You take 7 damage, and have 55/62 hp. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The stone spike skewers the river rat. The river rat is heavily wounded. The sickly merfolk siren chants a haunting song. You resist with some effort. The river rat bites you! You take 8 damage, and have 47/62 hp. You now have 11/13 mp. You closely miss the river rat. Your grab misses the river rat. The river rat is heavily wounded. The stone spike skewers the river rat. The river rat is almost dead. The river rat barely misses you. You tentacle-slap the river rat. You kill the river rat! Sif Muna accepts your kill. You tentacle-slap the adder. You grab the adder. You squeeze the adder. The adder is severely wounded. The stone spike skewers the adder. The adder is almost dead. You constrict the adder! You kill the adder! Sif Muna accepts your kill. The sickly merfolk siren chants a haunting song. You resist with almost no effort. The ball python closely misses you. The ball python misses you. You tentacle-slap the ball python but do no damage. You grab the ball python. The stone spike skewers the ball python. You kill the ball python! Sif Muna accepts your kill. The sickly merfolk siren chants a haunting song. You are mesmerised by the sickly merfolk siren! You tentacle-slap the rat but do no damage. Your grab misses the rat. The stone spike skewers the rat. You kill the rat! Sif Muna accepts your kill. You break out of your daze! The sickly merfolk siren chants a haunting song. You resist. You closely miss the ball python. Your grab misses the ball python. Your squeeze misses the ball python. The stone spike skewers the ball python. You kill the ball python! Sif Muna accepts your kill. The sickly merfolk siren chants a haunting song. You resist. You tentacle-slap the rat. You kill the rat! Sif Muna accepts your kill. The sickly merfolk siren chants a haunting song. You resist. You tentacle-slap the rat. You kill the rat! Sif Muna accepts your kill. You tentacle-slap the rat but do no damage. Your grab misses the rat. The stone spike skewers the rat! You kill the rat! Sif Muna accepts your kill. The sickly merfolk siren chants a haunting song. You resist with almost no effort. The sickly merfolk siren closely misses you. Things that are here: a rat corpse; a ball python corpse You tentacle-slap the sickly merfolk siren but do no damage. You grab the sickly merfolk siren. You constrict the sickly merfolk siren. The sickly merfolk siren misses you. You tentacle-slap the sickly merfolk siren. The sickly merfolk siren is moderately wounded. You constrict the sickly merfolk siren. The sickly merfolk siren misses you. You tentacle-slap the sickly merfolk siren. You squeeze the sickly merfolk siren. You kill the sickly merfolk siren! Sif Muna accepts your kill. Your Unarmed Combat skill increases to level 3! You start resting. Magic restored. MP restored: 13 HP restored. You enter the shallow water. You see here a merfolk corpse. A rat is nearby! Health restored: 62 A rat is nearby! A rat is nearby! A rat is nearby! The rat twitches its whiskers. The rat splashes around in the water. You tentacle-slap the rat. You grab the rat. You squeeze the rat. You kill the rat! Sif Muna accepts your kill. Found 5 gold pieces. Found 2 scrolls of teleportation and 3 potions of enlightenment. You now have 249 gold pieces (gained 5). You now have 266 gold pieces (gained 17). You now have 278 gold pieces (gained 12). i - 5 scrolls of teleportation (gained 2) m - 4 potions of enlightenment (gained 3) You enter the shallow water. An adder, a quokka and 2 frilled lizards come into view. The frilled lizard hisses angrily. You hear a loud squeak. x3 The quokka twitches its whiskers. A rat comes into view. x3 The frilled lizard hisses angrily. The adder hisses angrily. There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rat squeaks loudly. You hear a loud squeak. You now have 11/13 mp. You barely miss the frilled lizard. Your grab misses the frilled lizard. The stone spike skewers the frilled lizard! You kill the frilled lizard! Sif Muna accepts your kill. The adder barely misses you. You closely miss the adder. Your grab misses the adder. You tentacle-slap the adder. The adder is lightly wounded. The stone spike skewers the adder. The adder is moderately wounded. The adder bites you but does no damage. You closely miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is moderately wounded. The stone spike skewers the adder. The adder is almost dead. The adder misses you. You closely miss the adder. Your grab misses the adder. The adder is almost dead. The stone spike skewers the adder. You kill the adder! Sif Muna accepts your kill. The quokka splashes around in the water. You see here an adder corpse. You barely miss the quokka. You grab the quokka. You squeeze the quokka. You kill the quokka! Sif Muna accepts your kill. A rat comes into view. A giant cockroach comes into view. The rat closely misses you. You see here an adder corpse. You closely miss the rat. The rat squeaks loudly. Your grab misses the rat. You squeeze the rat. You kill the rat! Sif Muna accepts your kill. You hear a loud squeak. You barely miss the rat. You grab the rat. You constrict the rat. You kill the rat! Sif Muna accepts your kill. MP restored: 13 No target in range! No target in range! The rat splashes around in the water. A giant cockroach comes into view. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rat misses you. You now have 11/13 mp. You tentacle-slap the rat but do no damage. Your grab misses the rat. The rat bites you but does no damage. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. A rat comes into view. The rat closely misses you. The rat bites you. You take 2 damage, and have 60/62 hp. You now have 9/13 mp. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rat squeaks loudly. The stone spike skewers the rat. You kill the rat! Sif Muna accepts your kill. The rat closely misses you. You now have 7/13 mp. You closely miss the rat. You grab the rat. You squeeze the rat. You kill the rat! Sif Muna accepts your kill. The stone spike skewers the giant cockroach! You kill the giant cockroach! Sif Muna accepts your kill. A rat comes into view. Things that are here: a rat corpse; a rat corpse; a rat corpse You see here an adder corpse. You barely miss the frilled lizard. You grab the frilled lizard. Your squeeze misses the frilled lizard. The stone spike skewers the frilled lizard. You kill the frilled lizard! Sif Muna accepts your kill. Health restored: 62 You tentacle-slap the giant cockroach but do no damage. Your grab misses the giant cockroach. Your squeeze misses the giant cockroach. The stone spike skewers the giant cockroach. You kill the giant cockroach! Sif Muna accepts your kill. Things that are here: a rat corpse; a rat corpse; a rat corpse You tentacle-slap the rat but do no damage. You grab the rat. You constrict the rat. You kill the rat! Sif Muna accepts your kill. You see here a rat corpse. A rat is nearby! A rat is nearby! A rat is nearby! The rat bites you but does no damage. You tentacle-slap the rat. Your grab misses the rat. You squeeze the rat. You kill the rat! Sif Muna accepts your kill. You see here a rat corpse. You start resting. Magic restored. MP restored: 13 You enter the deep water. You see here a rat corpse. You enter the shallow water. A rat comes into view. The rat moves out of view. 2 rats come into view. There are monsters nearby! There are monsters nearby! A rat comes into view. A rat and an adder come into view. The rat squeaks loudly. x3; The adder hisses angrily. The adder moves out of view. You hear a loud squeak. x2; You hear an angry hiss. A rat comes into view. The rat squeaks loudly. You hear a shout! An adder comes into view. A rat comes into view. The rat moves out of view. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The stone spike skewers the rat. You kill the rat! Sif Muna accepts your kill. You can now freely open your mind to new spells. A rat comes into view. You now have 11/13 mp. You closely miss the rat. Your grab misses the rat. The stone spike misses the rat. The adder barely misses you. The rat bites you. You take 1 damage, and have 61/62 hp. The stone spike skewers the rat. You kill the rat! Sif Muna accepts your kill. The adder closely misses you. The adder misses you. The stone spike skewers the rat. You kill the rat! Sif Muna accepts your kill. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The adder bites you. You are poisoned. The adder poisons you! The adder misses you. You take 2 damage, and have 59/62 hp. You now have 9/13 mp. You feel sick. The adder attacks as it pursues you! The adder closely misses you. x2 You take 2 damage, and have 57/62 hp. You tentacle-slap the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is heavily wounded. The stone spike skewers the adder. The adder is almost dead. You feel sick. You take 1 damage, and have 56/62 hp. You tentacle-slap the adder. Your grab misses the adder. The adder is moderately wounded. The stone spike skewers the adder. You kill the adder! Sif Muna accepts your kill. You feel sick. The adder closely misses you. You tentacle-slap the adder. Your grab misses the adder. Your tentacle-slap misses the adder. The adder is severely wounded. The stone spike misses the adder. The adder bites you. You are more poisoned. The adder poisons you! You take 4 damage, and have 52/62 hp. You barely miss the adder. Your grab misses the adder. You squeeze the adder. You kill the adder! Sif Muna accepts your kill. You feel sick. You take 2 damage, and have 50/62 hp. You tentacle-slap the rat. You kill the rat! Sif Muna accepts your kill. You feel sick. You take 1 damage, and have 49/62 hp. You tentacle-slap the rat. You kill the rat! Sif Muna accepts your kill. You feel sick. You closely miss the rat. You grab the rat. The stone spike skewers the rat! You kill the rat! Sif Muna accepts your kill. You feel sick. You take 1 damage, and have 48/62 hp. You feel sick. The rat barely misses you. Things that are here: a rat corpse; a rat corpse You take 1 damage, and have 47/62 hp. You tentacle-slap the rat. You kill the rat! Sif Muna accepts your kill. You feel sick. You take 1 damage, and have 46/62 hp. A quokka comes into view. You feel sick. You are no longer poisoned. You see here a rat corpse. A quokka is nearby! A quokka is nearby! A quokka is nearby! A malarious merfolk avatar comes into view. You see here a rat corpse. Things that are here: a rat corpse; a rat corpse A quokka is nearby! A quokka is nearby! Things that are here: a rat corpse; a rat corpse The malarious merfolk avatar chants a haunting song. You resist with almost no effort. You hear an angry hiss. Shadowy forms rise from the deep at the malarious merfolk avatar's song! The malarious merfolk avatar chants a haunting song. You are mesmerised by the malarious merfolk avatar! The quokka closely misses you. You tentacle-slap the quokka but do no damage. Your grab misses the quokka. You are no longer entranced. The quokka twitches its whiskers. The quokka barely misses you. You tentacle-slap the quokka but do no damage. You grab the quokka. You squeeze the quokka. You kill the quokka! Sif Muna accepts your kill. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 10/13 mp. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 8/13 mp. A frilled lizard comes into view. The stone spike skewers the malarious merfolk avatar. The malarious merfolk avatar is moderately wounded. You tentacle-slap the malarious merfolk avatar but do no damage. You grab the malarious merfolk avatar. You squeeze the malarious merfolk avatar! The malarious merfolk avatar is almost dead. The stone spike skewers the malarious merfolk avatar. You kill the malarious merfolk avatar! Sif Muna accepts your kill. The drowned soul returns to the deep! Your spike launcher falls apart as you grow too distant to maintain it. You start resting. Magic restored. You regained 9 hp, and now have 60/62 hp. MP restored: 13 You start resting. HP restored. Health restored: 62 You start waiting. Done waiting. Things that are here: a quokka corpse; a rat corpse; a rat corpse You see here a rat corpse. You enter the shallow water. You see here a rat corpse. A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! You catch the helpless frilled lizard completely off-guard! You bludgeon the frilled lizard! You kill the frilled lizard! Sif Muna accepts your kill. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. You open the door. Found five items. Found a gate leading back out of this place. There is an open door here. You now have 284 gold pieces (gained 6). u - an amulet of guardian spirit You now have 289 gold pieces (gained 5). v - a potion of heal wounds There is an open door here. There is an open door here. You enter the shallow water. Done exploring. Done exploring. You feel more attuned to ice. p - a ring of ice (worn) You feel your magic capacity increase. r - a ring of magical power (worn) You start putting on your amulet. You continue putting on your amulet of guardian spirit. x5 You finish putting on your amulet of guardian spirit. You feel your power drawn to a protective spirit. u - an amulet of guardian spirit (worn) You remove your ring of ice. Unknown command. You start resting. Magic restored. MP restored: 22 You start waiting. Done waiting. Done exploring. Done exploring. Done exploring. Done exploring. Unknown command. There is an open door here. There is an open door here. There is a gate leading back out of this place here. Welcome back to the Dungeon! There is a collapsed entrance here. Okay, then. You enter the shallow water. The helpless river rat fails to defend itself. You tentacle-slap the river rat. Your grab misses the river rat. The river rat is heavily wounded. The river rat bites you! You take 7 damage, and have 55/62 hp. You now have 20/22 mp. You barely miss the river rat. You grab the river rat. You squeeze the river rat. The river rat is heavily wounded. You constrict the river rat. The river rat misses you. A river rat is nearby! A river rat is nearby! You tentacle-slap the river rat. You kill the river rat! Sif Muna accepts your kill. Your Unarmed Combat skill increases to level 4! Magic restored. HP restored. There is a collapsed entrance here. Found a stone staircase leading down. Health restored: 62; MP restored: 22 A steam dragon comes into view. A steam dragon is nearby! Okay, then. Okay, then. Found a stone staircase leading up. The steam dragon hisses angrily. The steam dragon breathes steam at you. The ball of steam hits you!! You take 17 damage, and have 45/62 hp. MASSIVE DAMAGE!! You now have 16/22 mp. You are engulfed in a cloud of scalding steam. You take 10 damage, and have 35/62 hp. You now have 13/22 mp. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The steam dragon barely misses you. The steam dragon claws you but does no damage. You now have 11/22 mp. You barely miss the steam dragon. The rocky spike misses the steam dragon. You tentacle-slap the steam dragon. The steam dragon is lightly wounded. The rocky spike skewers the steam dragon! The steam dragon is moderately wounded. The steam dragon bites you! The steam dragon claws you. You take 11 damage, and have 26/62 hp. You now have 9/22 mp. You closely miss the steam dragon. The steam dragon is moderately wounded. The rocky spike skewers the steam dragon. The steam dragon is heavily wounded. The steam dragon barely misses you. The steam dragon claws you. You take 2 damage, and have 24/62 hp. You tentacle-slap the steam dragon but do no damage. The steam dragon is heavily wounded. The rocky spike skewers the steam dragon but does no damage. The steam dragon is heavily wounded. The steam dragon breathes steam at you. The ball of steam hits you! You take 5 damage, and have 19/62 hp. You now have 7/22 mp. The rocky spike skewers the steam dragon. The steam dragon is severely wounded. The steam dragon barely misses you. x2 You barely miss the steam dragon. The steam dragon is severely wounded. The rocky spike skewers the steam dragon. The steam dragon is severely wounded. The steam dragon bites you. * * * LOW HITPOINT WARNING * * * The steam dragon closely misses you. You take 4 damage, and have 15/62 hp. You now have 6/22 mp. You feel much better. The steam dragon closely misses you. The steam dragon claws you. You regained 18 hp, and now have 33/62 hp. You tentacle-slap the steam dragon but do no damage. The steam dragon is severely wounded. You are engulfed in a cloud of scalding steam. The steam dragon bites you. The steam dragon completely misses you. You take 8 damage, and have 25/62 hp. You now have 4/22 mp. The steam dragon breathes steam at you. The ball of steam hits you!! * * * LOW HITPOINT WARNING * * * You take 15 damage, and have 10/62 hp. MASSIVE DAMAGE!! You now have 1/22 mp. The steam dragon barely misses you. The steam dragon claws you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 9/62 hp. You tentacle-slap the steam dragon. You squeeze the steam dragon. The steam dragon is almost dead. The steam dragon breathes steam at you. The ball of steam hits you!! You die... #.........### ##..........# #.......#..## # ###.....##..## .## ##.........# ...# #.........# #...# ##>........####....## #...#...#...........# ##.###..#..hD..###... # ###..##.......#### ####..............§####.. ..##..................... .....##.................. .......................<. ..............#.......... .## ...##........##..............# ...##........###..............# You could see a steam dragon (catching breath). Vanquished Creatures Grinder (D:3) Sigmund (D:3) Eustachio (D:5) Edmund (D:5) Duvessa (D:5) A water moccasin (D:5) An ogre (D:5) 2 phantoms A scorpion (D:5) 2 marrowcudas Dowan (D:5) A bombardier beetle (D:4) 3 jellies An orc priest (D:6) A hound (D:4) 2 iguanas A gnoll bouda (D:5) An orc wizard (D:6) A sickly merfolk siren (Sewer) A malarious merfolk avatar (Sewer) 5 gnolls (D:5) 4 river rats 17 adders 2 shadow imps An ufetubus (D:5) 5 dart slugs 14 orcs 13 ball pythons 4 bats 6 endoplasms 6 giant cockroaches 11 goblins 7 hobgoblins 14 kobolds 3 quokkas 8 frilled lizards 27 rats 172 creatures vanquished. Vanquished Creatures (collateral kills) A sky beast (D:6) An ogre (D:5) A scorpion (D:5) A bombardier beetle (D:3) A jelly (D:6) 5 hounds (D:5) A sleepcap (D:6) An adder (D:6) An ufetubus (D:5) A dart slug (D:5) An orc (D:6) A bat (D:3) 3 endoplasms A giant cockroach (D:3) 2 hobgoblins A quokka (D:2) A ball python (D:3) A kobold (D:3) 25 creatures vanquished. Grand Total: 197 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 315 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 772 | D:1 | Learned a level 2 spell: Construct Spike Launcher 920 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 946 | D:1 | Learned a level 3 spell: Launch Clockwork Bee 1059 | D:1 | Reached skill level 5 in Stealth 2472 | D:2 | Found a faded altar of an unknown god. 2487 | D:2 | Reached XP level 4. HP: 15/27 MP: 4/7 2917 | D:2 | Reached skill level 1 in Fighting 3281 | D:3 | Reached XP level 5. HP: 36/36 MP: 4/8 3391 | D:3 | Noticed Grinder 3432 | D:3 | Killed Grinder 3433 | D:3 | Reached skill level 5 in Fighting 3433 | D:3 | Reached XP level 6. HP: 20/45 MP: 4/9 3922 | D:3 | Found a shimmering blue altar of Sif Muna. 3942 | D:3 | Became a worshipper of Sif Muna the Loreminder 4093 | D:3 | Noticed Sigmund 4097 | D:3 | Killed Sigmund 4098 | D:3 | Reached skill level 1 in Air Magic 4098 | D:3 | Reached XP level 7. HP: 35/52 MP: 7/10 4760 | D:4 | Found Olyumim's Weapon Emporium. 4770 | D:4 | HP: 5/52 [acid (10)] 4773 | D:4 | HP: 2/52 [orc/+0 short sword (3)] 4791 | D:4 | HP: 5/52 [acid (8)] 5218 | D:4 | Reached skill level 5 in Forgecraft 5783 | D:5 | Entered Level 5 of the Dungeon 5874 | D:5 | Reached XP level 8. HP: 50/57 MP: 7/11 5878 | D:5 | Reached * piety under Sif Muna 6459 | D:5 | Noticed Eustachio 6582 | D:5 | Reached skill level 6 in Forgecraft 6608 | D:5 | Noticed Dowan 6608 | D:5 | Noticed Duvessa 6619 | D:5 | Killed Duvessa 6624 | D:5 | Killed Dowan 6638 | D:5 | Reached skill level 7 in Forgecraft 6903 | D:4 | Learned a level 4 spell: Forge Lightning Spire 6971 | D:5 | Found an iron altar of Okawaru. 7157 | D:5 | Killed Eustachio 7448 | D:5 | Reached XP level 9. HP: 58/62 MP: 9/12 7453 | D:5 | Reached skill level 5 in Air Magic 7453 | D:5 | Reached skill level 1 in Invocations 7991 | D:5 | Found a staircase to the Ecumenical Temple. 8339 | D:5 | Noticed Edmund 8351 | D:5 | Killed Edmund 8846 | D:5 | Found a white marble altar of Elyvilon. 8849 | D:5 | Found a stormy altar of Qazlal. 9089 | D:6 | Found a snail-covered altar of Cheibriados. 9145 | D:6 | Reached skill level 5 in Invocations 9148 | D:6 | Reached ** piety under Sif Muna 9312 | D:6 | Reached skill level 1 in Unarmed Combat 9349 | D:6 | Found a glowing golden altar of the Shining One. 9350 | D:6 | Found a glowing drain. 9365 | Sewer | Entered a sewer 9629 | Sewer | Reached *** piety under Sif Muna 10173 | D:6 | HP: 9/62 [steam dragon (1)] 10174 | D:6 | Killed from afar by a steam dragon Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_loops_ring D:2: layout_basic, nicolae_ecumenical_snake_handling D:3: layout_loops_ring, old_standard_altar, uniq_grinder, uniq_sigmund D:4: layout_loops_corners, serial_shops, shop D:5: layout_layer_cave, okawaru_altar_gauntlet_db, jmf_multi_god_temple2, minmay_temple_entry_water_ring, uniq_eustachio, uniq_duvessa, uniq_edmund D:6: layout_cave_pools, tso_metal_star, lemuel_doored_altar, cheibrodos_sewer_entry_sluice Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Stealth | 3 4 6 | 6.0 Fighting | 2 5 6 | 6.0 Air Magic | 1 3 4 5 | 5.0 Forgecraft | 5 7 | 7.0 Dodging | 4 | 4.0 Invocations | 5 | 5.3 Unarmed Combat | 4 | 4.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Mace | 7 | | || 7 Constrict | 11 | 9 | 67 || 87 Tentacles | 12 | 1 | 64 || 77 Dagger | 30 | | || 30 Short sword | 8 | 37 | 142 || 187 Unarmed | | | 70 || 70 Punch | | | 1 || 1 Cast: Kinetic Grapnel | 4 | | || 4 Construct Spike L | 4 | 6 | 29 || 39 Launch Clockwork | 3 | 7 | 20 || 30 Evoke: Wand | | 2 | || 2 Use: Scroll | 6 | | 6 || 12 Potion | | | 5 || 5 Stab: Sleeping | 9 | 10 | 18 || 37 Distracted | | | 1 || 1 Armour: Skin | 17 | 29 | 131 || 177 Dodge: Dodged | 20 | 21 | 146 || 187 Form: Beast | | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10170 | 9750 | 420 | 4090 | 4188 | 7 | 1452.9 | Dungeon | 9473 | 9053 | 420 | 3772 | 4030 | 6 | 1578.8 | Sewer | 697 | 697 | 0 | 318 | 158 | 1 | 697.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 2745 daAuts D:4: 1763 daAuts D:1: 1697 daAuts D:2: 1510 daAuts D:3: 1224 daAuts Sewer: 697 daAuts D:6: 532 daAuts