Dungeon Crawl Stone Soup version 0.33-a0-855-g853641c8f9 (webtiles) character file. Game seed: 12822188002762751315 3119 bayes525 the Tinkerer (level 9, -2/62 HPs) Began as an Octopode Forgewright on Feb 14, 2025. Was an Initiate of Hepliaklqana. Killed from afar by Maggie (26 damage) ... with a bolt of fire ... on level 6 of the Dungeon. The game lasted 00:13:36 (8944 turns). bayes525 the Tinkerer (Octopode Forgewright) Turns: 8944, Time: 00:13:37 Health: -2/62 AC: 1 Str: 9 XL: 9 Next: 91% Magic: 9/12 EV: 12 Int: 22 God: Hepliaklqana [......] Gold: 131 SH: 7 Dex: 12 Spells: 4/12 levels left rFire . . . a - +0 demon trident rCold . . . j - +2 buckler of Monotheism {+Inv rPois Dex+2} rNeg . . . (no helmet) rPois + (no amulet) rElec . d - ring of resist corrosion rCorr + (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.30/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Evoke Invisibility You were on level 6 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was noncommittal. You visited 1 branch of the dungeon, and saw 6 of its levels. You also visited: Sewer. You collected 209 gold pieces. You spent 78 gold pieces at shops. Inventory: Hand Weapons a - a +0 demon trident (weapon) i - a +0 hammer l - a +0 dagger Missiles f - 7 boomerangs A - a curare-tipped dart (quivered) Armour e - an orb of light j - the +2 buckler of Monotheism (worn) {+Inv rPois Dex+2} (You found it on level 3 of the Dungeon) +Inv: It lets you turn invisible. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). Jewellery d - a ring of resist corrosion (worn) o - a +6 ring of strength u - a ring of willpower G - a ring of wizardry Talismans D - a blade talisman Wands m - a wand of digging (6) n - a wand of warping (5) F - a wand of mindburst (5) H - a wand of charming (7) I - a wand of flame (11) K - a wand of light (4) Scrolls q - 2 scrolls of amnesia r - 2 scrolls of teleportation v - 2 scrolls of blinking x - 2 scrolls of poison J - a scroll of immolation Potions b - a potion of magic c - 3 potions of haste g - a potion of resistance h - 2 potions of heal wounds k - a potion of cancellation p - 5 potions of ambrosia s - a potion of lignification {unknown} t - a potion of curing {unknown} w - a potion of berserk rage Skills: - Level 6.0 Fighting - Level 5.0 Polearms - Level 4.0 Dodging - Level 6.0 Stealth - Level 6.0 Shields - Level 2.0 Spellcasting + Level 6.5 Forgecraft - Level 5.0 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Construct Spike Laun Frge 62% 2d5 1% 2 c - Launch Clockwork Bee Frge 31% N/A 4% 3 O - Ozocubu's Armour Ice 24% N/A 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 100% 1d8 1% 1 Freeze Ice 96% 1d10 2% 1 Frozen Ramparts Ice 48% 1d8 8% 3 Soul Splinter Necr 8% N/A 19% 1 Hailstorm Conj/Ice 13% 3d6 21% 3 Blink Tloc 4% N/A 28% 2 Grave Claw Necr 4% 2d7 28% 2 Lesser Beckoning Tloc 4% N/A 28% 2 Momentum Strike Conj/Tloc 4% 3d8 28% 2 Forge Blazeheart Golem Fire/Frge 16% N/A 45% 4 Forge Lightning Spire Air/Frge 16% 3d4 45% 4 Vampiric Draining Necr 2% 2d6 50% 3 Martyr's Knell Necr/Summ 2% N/A 88% 4 Metabolic Englaciation Hex/Ice 6% N/A 88% 5 Death Channel Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:6 Sewer (visited) Altars: Hepliaklqana Nemelex Xobeh Qazlal Sif Muna Uskayaw Xom Shops: D:2 ! Annotations: D:6 Maggie Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Pikel is severely wounded. Your clockwork bee closely misses Pikel. Pikel misses your clockwork bee. Your clockwork bee stings Pikel. The rocky spike skewers Pikel. Pikel is almost dead. Your clockwork bee stings Pikel. Pikel dies! With Pikel's spell broken, his former minions thank you for their freedom. The lemure departs this earthly plane. x3 Training target 5.0 for Forgecraft reached! Your Forgecraft skill increases to level 5! You need to enable at least one skill for training. Training target 5.0 for Ice Magic reached! Your Ice Magic skill increases to level 5! You need to enable at least one skill for training. Your Dodging skill increases to level 3! You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 9, Int 20, Dex 10. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You regained 5 hp, and now have 50/61 hp. There are monsters nearby! There are monsters nearby! You reach to attack! You hit the marrowcuda. The marrowcuda is lightly damaged. Your clockwork bee locks its sights upon the kobold brigand. Your clockwork bee stings the marrowcuda! The marrowcuda bites your clockwork bee but does no damage. Your clockwork bee stings the marrowcuda! Your clockwork bee winds down and falls to the ground. You reach to attack! You closely miss the marrowcuda. The marrowcuda is almost destroyed. The marrowcuda bites your dormant clockwork bee but does no damage. x2 You reach to attack! You closely miss the marrowcuda. The marrowcuda is almost destroyed. The marrowcuda bites your dormant clockwork bee. Another marrowcuda is drawn to the feast! An orc comes into view. It is wielding a +2 short sword of protection. You wind your clockwork bee back up and it locks its sights upon the kobold brigand! You now have 5/12 mp. You reach to attack! You closely miss the marrowcuda. The marrowcuda is almost destroyed. Your clockwork bee closely misses the marrowcuda. The marrowcuda misses your clockwork bee. Your clockwork bee stings the marrowcuda! The marrowcuda is destroyed! The marrowcuda disappears in a puff of smoke! The kobold brigand zaps a wand. The puff of flame hits your clockwork bee. Your clockwork bee resists. You could not reach far enough! Your clockwork bee barely misses the adder. The adder bites your clockwork bee but does no damage. Your clockwork bee barely misses the adder. You reach to attack! You completely miss the adder. The adder completely misses your clockwork bee. Your clockwork bee stings the adder. The adder misses your clockwork bee. Your clockwork bee closely misses the adder. You reach to attack! You puncture the adder! You kill the adder! The kobold brigand zaps a wand. The puff of flame hits your clockwork bee. Your clockwork bee resists. The kobold brigand throws a poisoned dart. The poisoned dart misses your clockwork bee. The poisoned dart hits you! An orc comes into view. It is wielding a +0 mace. No target in range! An orc priest and an orc come into view. Your clockwork bee barely misses the kobold brigand. Your clockwork bee stings the kobold brigand! The orc misses your clockwork bee. The kobold brigand hits your clockwork bee with a +0 short sword. Casting: Construct Spike Launcher (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee barely misses the kobold brigand. The orc misses your clockwork bee. The kobold brigand throws a poisoned dart. The poisoned dart misses your clockwork bee. The poisoned dart misses you. You now have 4/12 mp. You reach to attack! You puncture the kobold brigand! The kobold brigand is severely wounded. Your clockwork bee stings the kobold brigand. Your clockwork bee winds down and falls to the ground. The orc hits your dormant clockwork bee with a +0 mace. The orc hits your dormant clockwork bee but does no damage. The kobold brigand hits your dormant clockwork bee but does no damage. You reach to attack! You hit the kobold brigand. The kobold brigand is almost dead. The orc hits your dormant clockwork bee but does no damage. x2 The kobold brigand zaps a wand. The puff of flame hits your dormant clockwork bee. Your dormant clockwork bee resists. The orc priest casts a cantrip, but nothing happens. You wind your clockwork bee back up and it locks its sights upon the kobold brigand! You now have 4/12 mp. You could not reach far enough! Your clockwork bee barely misses the kobold brigand. Your clockwork bee stings the kobold brigand. The kobold brigand dies! The orc hits your clockwork bee with a +0 mace. The orc closely misses your clockwork bee. You could not reach far enough! Your clockwork bee locks its sights upon the orc. Your clockwork bee closely misses the orc. The orc hits your clockwork bee but does no damage. The orc misses your clockwork bee. The orc closely misses your clockwork bee. Your clockwork bee stings the orc! The orc dies! The orc hits your clockwork bee but does no damage. The orc priest invokes the aid of Beogh against you. Beogh smites you! The orc hits your clockwork bee with a +2 short sword of protection. You take 13 damage, and have 41/61 hp. MASSIVE DAMAGE!! You could not reach far enough! Your clockwork bee locks its sights upon the orc. Your clockwork bee closely misses the orc. Your clockwork bee stings the orc! The orc dies! The orc barely misses your clockwork bee. You could not reach far enough! Your clockwork bee locks its sights upon the orc priest. Your clockwork bee stings the orc priest. The orc priest barely misses your clockwork bee. The orc completely misses your clockwork bee. Your clockwork bee stings the orc priest! Your clockwork bee winds down and falls to the ground. You reach to attack! You puncture the orc priest! You kill the orc priest! The orc hits your dormant clockwork bee but does no damage. Training target 4.0 for Dodging reached! Your Dodging skill increases to level 4! You need to enable at least one skill for training. You reach to attack! You hit the orc but do no damage. The orc completely misses your dormant clockwork bee. You could not reach far enough! The orc hits your dormant clockwork bee but does no damage. x2 You could not reach far enough! The orc hits your dormant clockwork bee but does no damage. You reach to attack! You puncture the orc! You kill the orc! You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 15 hp, and now have 58/61 hp. MP restored: 12 You start resting. HP restored. Health restored: 61 You start waiting. Done waiting. Found 8 stones. Items here: ) [ ††. Found 13 gold pieces and a scroll of immolation. Things that are here: a +2 short sword of protection; a +0 scale mail; an orc corpse I - a wand of flame (11) Items here: ( ))) [ ††. Found 5 stones. Found a stone staircase leading down. You now have 122 gold pieces (gained 13). J - a scroll of immolation There is a large open door here. Found a potion of moonshine. Found a potion of moonshine. There is an open door here. K - a wand of light (4); p - 2 potions of ambrosia (gained 1) p - 3 potions of ambrosia (gained 1) There is a cache of fruit here. You reach down and sample some strawberries. Delicious. There is an open door here. There is an open door here. There is a cache of fruit here. You reach down and sample a snozzcumber. Putrid! p - 4 potions of ambrosia (gained 1) p - 5 potions of ambrosia (gained 1) There is a cache of fruit here. There is an open door here. There is a large open door here. You see here a +0 mace. Items here: ) [ ÷÷. You see here a +0 robe. Found 4 stones. Found a stone staircase leading down. There is a stone staircase leading up here. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading up here. There is a stone staircase leading down here. Okay, then. As you read the scroll of identify, it crumbles to dust. w - a potion of berserk rage You climb downwards. Found 9 gold pieces and a scroll of identify. There is a stone staircase leading up here. As you read the scroll labelled QAUJOG QOJENIR, it dissolves into smoke. It was a scroll of fog. As you read the scroll labelled JID ZIALATIMN, it crumbles to dust. It is a scroll of enchant armour. You aren't carrying any armour which can be enchanted further. As you read the scroll labelled QEOS PIRUKKANK, it crumbles to dust. You feel aware of your surroundings. You sensed 2 altars. It was a scroll of revelation. A steam dragon comes into view. Found a scroll of poison. Okay, then. As you read the scroll labelled ESYVAN XIPAHOI, it crumbles to dust. Wisps of shadow whirl around you... It was a scroll of summoning. You start waiting. Your centaur dissolves into shadows! Your adder dissolves into shadows! Done waiting. There is a stone staircase leading up here. As you read the scroll labelled COUW TUOPTESY, it crumbles to dust. You assume a fearsome visage. Nothing appears to happen. It was a scroll of fear. You start waiting. Done waiting. Found a hide-covered altar of Uskayaw. Casting: Construct Spike Launcher (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure) Press: ? - help, Dir - move target Aim: a steam dragon (asleep) You lock target on the steam dragon and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 9/12 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the steam dragon. Your clockwork bee stings the steam dragon but does no damage. Your clockwork bee stings the steam dragon. The steam dragon closely misses your clockwork bee. The steam dragon barely misses your clockwork bee. You reach to attack! You hit the steam dragon. The steam dragon is moderately wounded. Your clockwork bee closely misses the steam dragon. The steam dragon misses your clockwork bee. The steam dragon claws your clockwork bee. You could not reach far enough! Your clockwork bee stings the steam dragon. x2 Your clockwork bee winds down and falls to the ground. The steam dragon completely misses your dormant clockwork bee. The steam dragon claws your dormant clockwork bee. You wind your clockwork bee back up and it locks its sights upon the steam dragon! You now have 9/12 mp. You could not reach far enough! Your clockwork bee stings the steam dragon. Your clockwork bee stings the steam dragon! The steam dragon breathes steam at you. The ball of steam hits your clockwork bee. Your clockwork bee resists. The ball of steam hits you!! You hear a shout! x2 You take 18 damage, and have 43/61 hp. MASSIVE DAMAGE!! You reach to attack! You puncture the steam dragon! You kill the steam dragon! The steam dragon scales are intact enough to wear. You are engulfed in a cloud of scalding steam. Your clockwork bee winds down and falls to the ground. You take 7 damage, and have 36/61 hp. You are engulfed in a cloud of scalding steam. You take 9 damage, and have 27/61 hp. You start resting. An ice beast comes into view. You regained 2 hp, and now have 29/61 hp. An ice beast is nearby! An ice beast is nearby! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. MP restored: 12 You start resting. HP restored. Health restored: 61 You climb downwards. There is a stone staircase leading up here. Casting: Launch Clockwork Bee (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The ice beast hits you but does no damage. You now have 9/12 mp. Casting: Ozocubu's Armour (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the ice beast but does no damage. The ice beast barely misses you. You now have 7/12 mp. You hit the ice beast. The ice beast is lightly wounded. The rocky spike misses the ice beast. The rocky spike skewers the ice beast. The ice beast is moderately wounded. The ice beast hits you but does no damage. You hit the ice beast. Your squeeze misses the ice beast. The ice beast is heavily wounded. The rocky spike skewers the ice beast but does no damage. The ice beast is heavily wounded. The ice beast closely misses you. You hit the ice beast. The ice beast is severely wounded. The rocky spike skewers the ice beast. The ice beast is severely wounded. The ice beast hits you but does no damage. You hit the ice beast. The ice beast is almost dead. The rocky spike skewers the ice beast. The ice beast is almost dead. The ice beast misses you. You block the ice beast's attack. You hit the ice beast but do no damage. Your squeeze misses the ice beast. The ice beast is almost dead. The rocky spike skewers the ice beast. You kill the ice beast! Your Polearms skill increases to level 4! You start resting. An ogre comes into view. It is wielding a +0 giant club. An ogre is nearby! Casting: Construct Spike Launcher (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club (wandering, hasn't noticed you) You lock target on the ogre and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 6/12 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the ogre. You block the ogre's attack. Casting: Launch Clockwork Bee (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your icy armour thickens. You now have 3/12 mp. You puncture the ogre! The ogre is heavily wounded. The ogre barely misses you. You puncture the ogre! The ogre is severely wounded. The ogre hits you with a +0 giant club! You take 14 damage, and have 47/61 hp. MASSIVE DAMAGE!! You barely miss the ogre. The ogre is severely wounded. The ogre misses you. You hit the ogre. The ogre is almost dead. You barely miss the ogre. The ogre is almost dead. The ogre closely misses you. You puncture the ogre! You kill the ogre! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Your icy armour starts to melt. You regained 11 hp, and now have 59/61 hp. You regained 5 mp, and now have 9/12 mp. You start resting. Your icy armour evaporates. Health restored: 61 You start resting. Magic restored. MP restored: 12 You start waiting. Done waiting. You now have 131 gold pieces (gained 9). x - a scroll of poison 4 wights come into view. A wight is wielding a +0 antimagic hand axe. There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Ozocubu's Armour (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure) Press: ? - help, Dir - move target Aim: a wight, wielding a +3 falchion and wearing a +0 robe (dormant) You lock target on the wight and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 9/12 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the wight. The wight hits your clockwork bee but does no damage. Your clockwork bee closely misses the wight. Your clockwork bee barely misses the wight. The wight completely misses your clockwork bee. Your clockwork bee closely misses the wight. Your clockwork bee stings the wight. Your clockwork bee closely misses the wight. Your clockwork bee stings the wight! The wight hits your clockwork bee with a +2 dire flail. Your clockwork bee stings the wight. The wight is destroyed! The wight closely misses your clockwork bee. Something closely misses your clockwork bee. The wight hits your clockwork bee with a +4 short sword. Your clockwork bee stings the wight! The wight closely misses your clockwork bee. The wight barely misses your clockwork bee. Something barely misses your clockwork bee. Your clockwork bee misses the wight. Your clockwork bee closely misses the wight. The wight hits your clockwork bee with a +4 short sword! The wight hits your clockwork bee with a +0 antimagic hand axe. Your clockwork bee closely misses the wight. The wight hits your clockwork bee with a +4 short sword. The wight hits your clockwork bee with a +0 antimagic hand axe. Your clockwork bee stings the wight but does no damage. Your clockwork bee winds down and falls to the ground. Found a dagger. Found a stone staircase leading down. The wight hits your dormant clockwork bee with a +4 short sword. The wight hits your dormant clockwork bee with a +0 antimagic hand axe! The wight hits your dormant clockwork bee with a +3 falchion! Your dormant clockwork bee is destroyed! A wight comes into view. It is wielding a +0 spear. The wight hits you with a +4 short sword! The wight hits you with a +0 antimagic hand axe! You feel drained. You feel your power leaking away. You block the wight's attack. Things that are here: a +2 dire flail; a +0 robe You take 21 damage, and have 40/59 hp. MASSIVE DAMAGE!! You now have 8/12 mp. Casting: Launch Clockwork Bee (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The wight hits you with a +4 short sword. You feel drained. You take 1 damage, and have 39/58 hp. You now have 6/12 mp. You puncture the wight! You destroy the wight! Training target 5.0 for Polearms reached! Your Polearms skill increases to level 5! You need to enable at least one skill for training. Unknown command. Casting: Ozocubu's Armour (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Ozocubu's Armour (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your icy armour thickens. You block the wight's attack. You now have 3/12 mp. Casting: Ozocubu's Armour (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the wight but does no damage. The wight barely misses you. You now have 1/12 mp. You barely miss the wight. You grab the wight. The rocky spike skewers the wight. The wight is lightly damaged. The rocky spike skewers the wight. The wight is moderately damaged. You constrict the wight. You block the wight's attack. The wight hits you but does no damage. You hit the wight but do no damage. You squeeze the wight, but do no damage. The wight is heavily damaged. The rocky spike skewers the wight. The wight is heavily damaged. You constrict the wight. The wight hits you but does no damage. The wight hits you from afar with a +0 spear. You take 1 damage, and have 39/59 hp. You puncture the wight! You destroy the wight! The wight hits you but does no damage. Your life force feels restored. You hit the wight. You grab the wight. The wight is lightly damaged. The rocky spike skewers the wight. The wight is heavily damaged. You constrict the wight. You block the wight's attack. The wight barely misses you. You hit the wight but do no damage. You squeeze the wight. You destroy the wight! The wight hits you from afar with a +0 spear. You take 6 damage, and have 34/61 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Reach: a) +0 demon trident Press: ? - help, Dir - move target Aim: a wight, wielding a +0 spear and wearing a +0 robe (61% to hit and 57% to hit with your grab and squeeze) You reach to attack! You closely miss the wight. The wight hits you from afar with a +0 spear. You feel drained. You take 4 damage, and have 30/60 hp. Reach: a) +0 demon trident Press: ? - help, Dir - move target Aim: a wight, wielding a +0 spear and wearing a +0 robe (61% to hit and 57% to hit with your grab and squeeze) You reach to attack! You hit the wight but do no damage. The wight hits you from afar with a +0 spear. You feel drained. You take 1 damage, and have 29/59 hp. Reach: a) +0 demon trident Press: ? - help, Dir - move target Aim: a wight, wielding a +0 spear and wearing a +0 robe (61% to hit and 57% to hit with your grab and squeeze) You reach to attack! You hit the wight. The wight is lightly damaged. The wight closely misses you. Reach: a) +0 demon trident Press: ? - help, Dir - move target Aim: a wight, wielding a +0 spear and wearing a +0 robe (lightly damaged, 61% to hit and 57% to hit with your grab and squeeze) You reach to attack! You barely miss the wight. The wight is lightly damaged. You block the wight's attack. Reach: a) +0 demon trident Press: ? - help, Dir - move target Aim: a wight, wielding a +0 spear and wearing a +0 robe (lightly damaged, 61% to hit and 57% to hit with your grab and squeeze) You reach to attack! You hit the wight but do no damage. The wight is lightly damaged. You block the wight's attack. Unknown command. Okay, then. Reach: a) +0 demon trident Press: ? - help, Dir - move target Aim: a wight, wielding a +0 spear and wearing a +0 robe (lightly damaged, 61% to hit and 57% to hit with your grab and squeeze) You reach to attack! You hit the wight. The wight is heavily damaged. The wight closely misses you. The wight hits you from afar with a +0 spear. You take 5 damage, and have 25/59 hp. Reach: a) +0 demon trident Press: ? - help, Dir - move target Aim: a wight, wielding a +0 spear and wearing a +0 robe (heavily damaged, 61% to hit and 57% to hit with your grab and squeeze) You reach to attack! You hit the wight. The wight is almost destroyed. You block the wight's attack. Reach: a) +0 demon trident Press: ? - help, Dir - move target Aim: a wight, wielding a +0 spear and wearing a +0 robe (almost destroyed, 61% to hit and 57% to hit with your grab and squeeze) You reach to attack! You hit the wight but do no damage. The wight is almost destroyed. You block the wight's attack. Reach: a) +0 demon trident Press: ? - help, Dir - move target Aim: a wight, wielding a +0 spear and wearing a +0 robe (almost destroyed, 61% to hit and 57% to hit with your grab and squeeze) You reach to attack! You hit the wight but do no damage. The wight is almost destroyed. The wight hits you from afar with a +0 spear. You take 2 damage, and have 24/59 hp. Reach: a) +0 demon trident Press: ? - help, Dir - move target Aim: a wight, wielding a +0 spear and wearing a +0 robe (almost destroyed, 61% to hit and 57% to hit with your grab and squeeze) You reach to attack! You closely miss the wight. The wight is almost destroyed. You block the wight's attack. Reach: a) +0 demon trident Press: ? - help, Dir - move target Aim: a wight, wielding a +0 spear and wearing a +0 robe (almost destroyed, 61% to hit and 57% to hit with your grab and squeeze) You reach to attack! You hit the wight but do no damage. The wight is almost destroyed. The wight hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * You take 10 damage, and have 14/57 hp. Reach: a) +0 demon trident Press: ? - help, Dir - move target Aim: a wight, wielding a +0 spear and wearing a +0 robe (almost destroyed, 61% to hit and 57% to hit with your grab and squeeze) You reach to attack! You hit the wight. You destroy the wight! You start resting. Your icy armour starts to melt. You regained 7 hp, and now have 21/58 hp. You regained 4 mp, and now have 7/12 mp. You start resting. Your icy armour evaporates. You regained 2 hp, and now have 23/58 hp. You start resting. Magic restored. You regained 9 hp, and now have 32/58 hp. MP restored: 12 You start resting. HP restored. Health restored: 58 Items here: )))) [[[[. A howler monkey comes into view. A howler monkey is nearby! A howler monkey is nearby! A howler monkey is nearby! A howler monkey is nearby! Casting: Construct Spike Launcher (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure) Press: ? - help, Dir - move target Aim: a howler monkey (wandering, hasn't noticed you) You lock target on the howler monkey and prepare to deploy your bee. (Press . to continue winding your bee.) The howler monkey hoots and howls with incredible vigour! You hear an angry hiss. You hear a shout! You now have 9/12 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the howler monkey. Your clockwork bee stings the howler monkey. You reach to attack! You hit the howler monkey. The howler monkey is moderately wounded. The howler monkey closely misses your clockwork bee. Your clockwork bee misses the howler monkey. The howler monkey closely misses your clockwork bee. You reach to attack! You hit the howler monkey but do no damage. The howler monkey is moderately wounded. Your clockwork bee barely misses the howler monkey. The howler monkey barely misses your clockwork bee. Your clockwork bee barely misses the howler monkey. You could not reach far enough! Your clockwork bee stings the howler monkey but does no damage. The howler monkey closely misses your clockwork bee. Your clockwork bee closely misses the howler monkey. You reach to attack! You hit the howler monkey. The howler monkey is heavily wounded. The howler monkey hits your clockwork bee. Your clockwork bee stings the howler monkey. The howler monkey closely misses your clockwork bee. You could not reach far enough! Your clockwork bee stings the howler monkey! The howler monkey dies! An ice beast comes into view. No target in range! An ice beast is nearby! An ice beast is nearby! Found a stone staircase leading up. Your clockwork bee locks its sights upon the ice beast. Health restored: 60 Your clockwork bee closely misses the ice beast. An ice beast comes into view. You hit the ice beast but do no damage. Your clockwork bee stings the ice beast. Your clockwork bee winds down and falls to the ground. The ice beast hits you. The ice beast freezes you. You take 7 damage, and have 53/60 hp. You hit the ice beast. The ice beast is heavily wounded. The ice beast closely misses you. You puncture the ice beast! You squeeze the ice beast. The ice beast is almost dead. The ice beast misses you. You hit the ice beast but do no damage. The ice beast is almost dead. The ice beast hits you. The ice beast freezes you. The ice beast hits you. The ice beast freezes you. You take 17 damage, and have 37/60 hp. MASSIVE DAMAGE!! You hit the ice beast but do no damage. The ice beast is almost dead. The ice beast closely misses you. The ice beast barely misses you. You wind your clockwork bee back up and it locks its sights upon the ice beast! You now have 10/12 mp. You hit the ice beast. The ice beast is almost dead. Your clockwork bee stings the ice beast! The ice beast dies! The ice beast hits you but does no damage. The ice beast misses you. Your life force feels restored. Training target 6.0 for Fighting reached! Your Fighting skill increases to level 6! You need to enable at least one skill for training. Training target 6.0 for Shields reached! Your Shields skill increases to level 6! You need to enable at least one skill for training. Casting: Launch Clockwork Bee (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! Your clockwork bee locks its sights upon the ice beast. Your clockwork bee closely misses the ice beast. Your clockwork bee barely misses the ice beast. The ice beast hits you. The ice beast freezes you! You take 11 damage, and have 27/62 hp. You now have 7/12 mp. You hit the ice beast. You squeeze the ice beast, but do no damage. The ice beast is lightly wounded. Your clockwork bee stings the ice beast but does no damage. The ice beast closely misses you. Your clockwork bee stings the ice beast. You hit the ice beast. The ice beast is lightly wounded. Your clockwork bee stings the ice beast! The ice beast closely misses you. You hit the ice beast. You squeeze the ice beast. The ice beast is heavily wounded. Your clockwork bee stings the ice beast! Your clockwork bee winds down and falls to the ground. The ice beast hits you but does no damage. You wind your clockwork bee back up and it locks its sights upon the ice beast! You now have 7/12 mp. You hit the ice beast but do no damage. The ice beast is almost dead. Your clockwork bee barely misses the ice beast. Your clockwork bee stings the ice beast. The ice beast hits you but does no damage. You hit the ice beast but do no damage. You squeeze the ice beast, but do no damage. The ice beast is almost dead. Your clockwork bee stings the ice beast but does no damage. The ice beast barely misses you. Your clockwork bee stings the ice beast but does no damage. You hit the ice beast. You kill the ice beast! Your clockwork bee winds down and falls to the ground. You start resting. A white imp comes into view. You regained 2 hp, and now have 31/62 hp. A white imp is nearby! A white imp is nearby! A white imp is nearby! You wind your clockwork bee back up and it locks its sights upon the white imp! You now have 7/12 mp. The white imp gestures at you. You block the puff of frost. Your clockwork bee stings the white imp! Your clockwork bee stings the white imp but does no damage. Your clockwork bee stings the white imp. The white imp dies! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Your icy armour starts to melt. You regained 8 hp, and now have 40/62 hp. You regained 4 mp, and now have 11/12 mp. You start resting. Your icy armour evaporates. You regained 2 hp, and now have 42/62 hp. MP restored: 12 You start resting. HP restored. Health restored: 62 Okay, then. Unknown command. Unknown command. You start waiting. Done waiting. You start waiting. Done waiting. A phantom comes into view. A phantom is nearby! A phantom is nearby! A phantom is nearby! Casting: Ozocubu's Armour (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Aim: a phantom (wandering, hasn't noticed you) You lock target on the phantom and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 9/12 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the phantom. Found a book of Spatial Translocations. The phantom hits you! The phantom blinks! You blink. Found a staircase to the Ecumenical Temple. You take 7 damage, and have 55/62 hp. Casting: Launch Clockwork Bee (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The phantom hits you. The phantom blinks! You blink. An iguana comes into view. You take 5 damage, and have 50/62 hp. You now have 7/12 mp. You hit the phantom. The phantom is lightly damaged. Your spike launcher falls apart as you grow too distant to maintain it. You block the phantom's attack. You hit the phantom. Your squeeze misses the phantom. The phantom is lightly damaged. You block the phantom's attack. You puncture the phantom! The phantom is severely damaged. The phantom completely misses you. Casting: Construct Spike Launcher (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The phantom hits you but does no damage. You now have 6/12 mp. You closely miss the phantom. You squeeze the phantom. The phantom is severely damaged. Your clockwork bee stings the phantom. The phantom hits you. The phantom blinks! You blink. An ogre comes into view. It is wielding a +0 giant club. You take 1 damage, and have 50/62 hp. You closely miss the phantom. The phantom is almost destroyed. Your spike launcher falls apart as you grow too distant to maintain it. The phantom misses you. You block the phantom's attack. The iguana barely misses you. The ogre shouts! You puncture the phantom! You destroy the phantom! Your clockwork bee locks its sights upon the ogre. The iguana misses you. You completely miss the iguana. You grab the iguana. You squeeze the iguana. The iguana is moderately wounded. You constrict the iguana! The iguana bites you! You take 8 damage, and have 43/62 hp. You puncture the iguana! You kill the iguana! Your clockwork bee barely misses the ogre. The ogre hits your clockwork bee with a +0 giant club. Your clockwork bee barely misses the ogre. Casting: Construct Spike Launcher (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the ogre. The ogre is moderately wounded. Your clockwork bee stings the ogre but does no damage. You now have 5/12 mp. You could not reach far enough! The rocky spike skewers the ogre. The ogre is heavily wounded. Your clockwork bee stings the ogre! The ogre completely misses your clockwork bee. Your clockwork bee stings the ogre! The ogre dies! Your Forgecraft skill increases to level 6! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 14 hp, and now have 59/62 hp. MP restored: 12 You start resting. HP restored. Health restored: 62 You start waiting. Done waiting. You pick up a book of Spatial Translocations and begin reading... You add the spells Blink, Momentum Strike and Lesser Beckoning to your library. Found a dagger. You see here a +0 dagger. Found a shimmering blue altar of Sif Muna. An ice beast comes into view. An ice beast is nearby! An ice beast is nearby! An ice beast is nearby! Casting: Construct Spike Launcher (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: an ice beast (asleep) You lock target on the ice beast and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 9/12 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the ice beast. Your clockwork bee closely misses the ice beast. The ice beast hits your clockwork bee. The ice beast freezes your clockwork bee! You could not reach far enough! Your clockwork bee stings the ice beast but does no damage. The ice beast hits your clockwork bee. The ice beast freezes your clockwork bee. Your clockwork bee misses the ice beast. You reach to attack! You puncture the ice beast! The ice beast is heavily wounded. Your clockwork bee stings the ice beast. The ice beast hits your clockwork bee but does no damage. You could not reach far enough! Your clockwork bee stings the ice beast! The ice beast closely misses your clockwork bee. Your clockwork bee stings the ice beast! The ice beast dies! No target in view! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 12 A howler monkey comes into view. Found a scroll of poison. A howler monkey is nearby! A howler monkey is nearby! A howler monkey is nearby! The howler monkey howls! The howler monkey hits you. You take 1 damage, and have 61/62 hp. You closely miss the howler monkey. You grab the howler monkey. You constrict the howler monkey. The howler monkey hoots and howls with incredible vigour! You hear a shout! x3 You puncture the howler monkey! The howler monkey is severely wounded. You constrict the howler monkey. You kill the howler monkey! x - 2 scrolls of poison (gained 1) Health restored: 62 You start waiting. A gnoll comes into view. It is wielding a +0 flail. A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! Casting: Launch Clockwork Bee (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 flail (wandering, hasn't noticed you) You lock target on the gnoll and prepare to deploy your bee. (Press . to continue winding your bee.) The gnoll shouts! You hear a shout! x2 You now have 9/12 mp. You continue winding your clockwork bee... A gnoll comes into view. It is wielding a +0 club. You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the gnoll. You swap places. Maggie the Vainglorious comes into view. She is wielding a +2 heavy partisan. The gnoll hits your clockwork bee with a +0 flail! Your clockwork bee misses the gnoll. You could not reach far enough! Your clockwork bee closely misses the gnoll. A gnoll comes into view. It is wielding a +0 whip. The gnoll hits your clockwork bee with a +0 flail. Your clockwork bee misses the gnoll. You reach to attack! You barely miss the gnoll. The gnoll misses your clockwork bee. Your clockwork bee stings the gnoll! Casting: Launch Clockwork Bee (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the gnoll. You kill the gnoll! Your clockwork bee locks its sights upon the gnoll. Maggie casts a spell at you. The bolt of fire misses you. The bolt of fire hits your clockwork bee. Your clockwork bee resists. The bolt of fire hits the gnoll! The gnoll misses your clockwork bee. Your clockwork bee closely misses the gnoll. You now have 8/12 mp. Maggie barely misses you. Your clockwork bee barely misses the gnoll. Your clockwork bee stings the gnoll! Your clockwork bee closely misses the gnoll. The gnoll hits your clockwork bee with a +0 whip. Your clockwork bee closely misses the gnoll. Reach: a) +0 demon trident Press: ? - help, Dir - move target Aim: Maggie, wielding a +2 heavy partisan and wearing +0 steam dragon scales (62% to hit and 57% to hit with your grab and squeeze) You reach to attack! You puncture Maggie! Maggie is lightly wounded. Your clockwork bee stings the gnoll! The gnoll dies! Maggie gestures wildly while chanting. Maggie attempts to bespell you! You resist with almost no effort. The gnoll barely misses your clockwork bee. Reach: a) +0 demon trident Press: ? - help, Dir - move target Aim: Maggie, wielding a +2 heavy partisan and wearing +0 steam dragon scales (lightly wounded, ally target, 62% to hit and 57% to hit with your grab and squeeze) You reach to attack! You closely miss Maggie. Maggie is lightly wounded. Your clockwork bee locks its sights upon the gnoll. Your clockwork bee stings the gnoll! The gnoll dies! Maggie misses you. Reach: a) +0 demon trident Press: ? - help, Dir - move target Aim: Maggie, wielding a +2 heavy partisan and wearing +0 steam dragon scales (lightly wounded, ally target, 62% to hit and 57% to hit with your grab and squeeze) You reach to attack! You hit Maggie. Maggie is moderately wounded. Your clockwork bee locks its sights upon Maggie. Maggie closely misses you. Reach: a) +0 demon trident Press: ? - help, Dir - move target Aim: Maggie, wielding a +2 heavy partisan and wearing +0 steam dragon scales (moderately wounded, ally target, 62% to hit and 57% to hit with your grab and squeeze) You reach to attack! You puncture Maggie! Maggie is moderately wounded. Reach: a) +0 demon trident Press: ? - help, Dir - move target Aim: Maggie, wielding a +2 heavy partisan and wearing +0 steam dragon scales (moderately wounded, ally target, 62% to hit and 57% to hit with your grab and squeeze) You reach to attack! You barely miss Maggie. Maggie is moderately wounded. Maggie hits you from afar with a +2 heavy partisan!! You take 22 damage, and have 40/62 hp. MASSIVE DAMAGE!! You swap places. Maggie hits your clockwork bee with a +2 heavy partisan! Things that are here: 6 gold pieces; a +0 flail; a gnoll corpse Your clockwork bee stings Maggie. Your clockwork bee winds down and falls to the ground. You could not reach far enough! Maggie hits you from afar with a +2 heavy partisan! You take 17 damage, and have 24/62 hp. MASSIVE DAMAGE!! Maggie gestures at you while chanting. The bolt of fire hits your dormant clockwork bee! Your dormant clockwork bee resists. The bolt of fire hits you!! You die... Hepliaklqana delivers you to your ancestors. *,*******...### *,*** **#..... **,,,****,...... ###,,,,,**...##### #..,,,,,,,,#Y..[.. #.#,,,,,**...####. #.#*,,,****,** ##. #)#*,*** *,* ##. #@#*.# *,****.. #.##.# *,,,,... #*##.# *,,**#.. #@##.# *,,*###. #.##.# *.....#. #.##.#####*#.##.#. #.##.....###.##.#. *#....#*#.#...##.## *#..##.# #.#.#.##.## You could see Maggie (ally target) and a friendly dormant clockwork bee (minion). Vanquished Creatures Prince Ribbit (D:5) Blorkula the Orcula (D:5) A steam dragon (D:6) 2 ice beasts (D:6) 3 ogres A kobold brigand (Sewer) A phantom (D:6) 2 brain worms (Sewer) 4 wights (D:6) A vampire bat (D:5) 2 howler monkeys A hound (D:5) 4 orc priests 3 iguanas 5 adders A gnoll (D:6) 5 river rats 2 dart slugs 3 ribbon worms 7 orcs 5 ball pythons 3 endoplasms 3 giant cockroaches (D:5) 3 hobgoblins 7 jackals 6 kobolds 6 quokkas 6 bats 7 frilled lizards 3 goblins 4 rats 103 creatures vanquished. Vanquished Creatures (collateral kills) Pikel (D:5) Sigmund (D:4) 2 ice beasts (D:6) An ogre (D:6) 2 kobold brigands A marrowcuda (D:5) A wight (D:6) A howler monkey (D:6) Ijyb (D:4) An orc wizard (D:4) 2 gnolls (D:6) A white imp (D:6) 6 orcs A giant cockroach (D:4) A goblin (D:3) A hobgoblin (D:3) A jackal (Sewer) A kobold (Sewer) 26 creatures vanquished. Grand Total: 129 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 331 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 348 | D:1 | Learned a level 2 spell: Construct Spike Launcher 977 | D:1 | Reached XP level 3. HP: 18/21 MP: 6/6 1090 | D:1 | Learned a level 3 spell: Launch Clockwork Bee 1688 | D:2 | Reached skill level 5 in Stealth 1968 | D:2 | Found Xeigi Rola's Distillery. 1983 | D:2 | Bought a potion of moonshine for 13 gold pieces 1983 | D:2 | Bought a potion of heal wounds for 65 gold pieces 2777 | D:2 | Reached XP level 4. HP: 27/27 MP: 7/7 3197 | D:3 | Identified the +2 buckler of Monotheism {+Inv rPois Dex+2} 3990 | D:4 | Noticed Ijyb 4002 | D:4 | Killed Ijyb 4003 | D:4 | Reached skill level 1 in Fighting 4241 | D:4 | Noticed Sigmund 4251 | D:4 | Killed Sigmund 4252 | D:4 | Reached XP level 5. HP: 38/38 MP: 5/8 4252 | D:4 | Reached XP level 6. HP: 44/44 MP: 5/9 4620 | D:4 | Reached skill level 5 in Fighting 4974 | D:4 | Reached skill level 1 in Ice Magic 5087 | D:4 | Found a hazy altar of Hepliaklqana. 5088 | D:4 | Found a shimmering altar of Xom. 5088 | D:4 | Noticed a tentacled monstrosity 5089 | D:4 | Noticed a spectral ugly thing 5089 | D:4 | Noticed a tentacled monstrosity 5093 | D:4 | Became a worshipper of Hepliaklqana the Forgotten 5167 | D:4 | Found a stormy altar of Qazlal. 5231 | D:5 | Entered Level 5 of the Dungeon 5352 | D:5 | Found a glowing drain. 5361 | Sewer | Entered a sewer 5453 | Sewer | Reached XP level 7. HP: 37/50 MP: 8/10 5503 | Sewer | Learned a level 3 spell: Ozocubu's Armour 5679 | Sewer | Reached skill level 1 in Polearms 6224 | D:5 | Reached skill level 1 in Shields 6359 | D:5 | Reached XP level 8. HP: 55/55 MP: 11/11 6658 | D:5 | Found a sparkling altar of Nemelex Xobeh. 6987 | D:5 | Noticed Blorkula the Orcula 7014 | D:5 | HP: 7/55 [Blorkula the Orcula/puff of flame (14)] 7015 | D:5 | Killed Blorkula the Orcula 7064 | D:5 | Noticed Prince Ribbit 7071 | D:5 | Killed Prince Ribbit 7072 | D:5 | Reached skill level 5 in Shields 7231 | D:5 | Noticed Pikel 7243 | D:5 | Killed Pikel 7244 | D:5 | Reached skill level 5 in Forgecraft 7244 | D:5 | Reached skill level 5 in Ice Magic 7244 | D:5 | Reached XP level 9. HP: 50/61 MP: 6/12 7563 | D:6 | Noticed a +0 dagger 7563 | D:6 | Noticed a +0 hand axe 7770 | D:6 | Found a hide-covered altar of Uskayaw. 8116 | D:6 | Reached skill level 5 in Polearms 8642 | D:6 | Found a staircase to the Ecumenical Temple. 8863 | D:6 | Found a shimmering blue altar of Sif Muna. 8929 | D:6 | Noticed Maggie 8944 | D:6 | Killed from afar by Maggie Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_solitary_statue, layout_basic, kennysheep_boxes D:2: layout_basic, serial_shops, shop, kennysheep_pointless_box, chequers_serial_rivers_small_b, minmay_unequal D:3: layout_basic D:4: layout_basic, regret_index_temple_of_mockery, kennysheep_mini_moat, uniq_sigmund, uniq_ijyb D:5: layout_rooms, nemelex_xobeh_ov_fountains_minmay, gup_sewer_entry_bubbles, blue_anna_alchemist, uniq_pikel, uniq_prince_ribbit1, uniq_blorkula_the_orcula D:6: layout_loops_ring, dancing_weapons_uskayaw, lemuel_tele_altar, minmay_temple_entry_arrows, uniq_maggie Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Stealth | 3 4 6 | 6.0 Fighting | 4 5 6 | 6.0 Ice Magic | 3 4 5 | 5.0 Polearms | 3 5 | 5.0 Shields | 2 5 6 | 6.0 Forgecraft | 5 6 | 6.5 Dodging | 3 4 | 4.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Mace | 30 | | || 30 Constrict | 13 | 15 | 22 || 50 Tentacles | 5 | 10 | 28 || 43 Dagger | 20 | 4 | || 24 Demon trident | | 47 | 140 || 187 Cast: Construct Spike L | 4 | | 15 || 19 Kinetic Grapnel | 1 | | || 1 Launch Clockwork | | 13 | 11 || 24 Ozocubu's Armour | | | 5 || 5 Use: Scroll | 2 | 8 | 6 || 16 Potion | | | 1 || 1 Stab: Sleeping | 15 | 10 | 5 || 30 Armour: Skin | 30 | 13 | 65 || 108 Dodge: Dodged | 36 | 17 | 52 || 105 Block: Buckler | | | 15 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 9001 | 8794 | 207 | 4586 | 2916 | 7 | 1285.9 | Dungeon | 8163 | 7956 | 207 | 4296 | 2583 | 6 | 1360.5 | Sewer | 838 | 838 | 0 | 290 | 333 | 1 | 838.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1622 daAuts D:2: 1464 daAuts D:1: 1406 daAuts D:6: 1291 daAuts D:4: 1278 daAuts D:3: 1101 daAuts Sewer: 838 daAuts