Dungeon Crawl Stone Soup version 0.33-a0-855-g853641c8f9 (webtiles) character file. Game seed: 14806745257503253502 1492 bayes525 the Covert (level 8, -3/57 HPs) Began as an Octopode Forgewright on Feb 14, 2025. Was an Initiate of Dithmenos. Slain by a two-headed ogre ... wielding a +0 giant club (19 damage) ... on level 6 of the Dungeon on Feb 15, 2025. The game lasted 00:10:57 (7919 turns). bayes525 the Covert (Octopode Forgewright) Turns: 7919, Time: 00:10:58 Health: -3/57 AC: 8 Str: 15 XL: 8 Next: 80% Magic: 8/11 EV: 13 Int: 19 God: Dithmenos [......] Gold: 366 SH: 0 Dex: 13 Spells: 5/11 levels left rFire . . . a - +0 mace of Tomorrow {protect, Str+6 Dex+2} rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++++ (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: under a protective aura A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Dithmenos. Dithmenos was noncommittal. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 366 gold pieces. Inventory: Hand Weapons a - the +0 mace of Tomorrow (weapon) {protect, Str+6 Dex+2} (You found it on level 4 of the Dungeon) Str+6: It affects your strength (+6). Dex+2: It affects your dexterity (+2). c - a +0 hammer h - a +0 hand axe of electrocution n - a +0 dagger Missiles k - 42 poisoned darts s - 2 curare-tipped darts Jewellery x - an amulet of the acrobat Wands u - a wand of charming (11) Scrolls l - a scroll of fog {unknown} o - a scroll of amnesia {unknown} p - a scroll of enchant armour q - a scroll of identify r - a scroll of blinking {unknown} t - a scroll of noise {unknown} v - a scroll of silence w - a scroll of vulnerability {unknown} Potions b - a potion of magic d - 3 potions of moonshine e - 3 potions of attraction f - a potion of haste g - 2 potions of might i - 7 potions of curing j - a potion of mutation m - a potion of ambrosia Skills: - Level 6.0 Fighting - Level 4.0 Dodging - Level 8.0 Stealth - Level 2.0 Spellcasting - Level 7.0 Forgecraft + Level 1.3 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Construct Spike Laun Frge 56% 2d5 1% 2 c - Launch Clockwork Bee Frge 28% N/A 2% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 2% N/A 26% 2 Nazja's Percussive Temp Frge 14% 4d6 26% 5 Forge Lightning Spire Air/Frge 17% 3d4 30% 4 Forge Blazeheart Golem Fire/Frge 15% N/A 36% 4 Maxwell's Portable Pile Tloc 1% (3-9)d2 45% 3 Teleport Other Tloc 1% N/A 45% 3 Vampiric Draining Necr 1% 2d6 45% 3 Hoarfrost Cannonade Ice/Frge 7% 3d6/3d12 73% 5 Iskenderun's Mystic Bla Conj/Tloc 1% 2d3 (+2d1 86% 4 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Splinterfrost Shell Ice/Frge 7% 6d6 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:6 Altars: Ashenzari Dithmenos Kikubaaqudgha Makhleb Okawaru Trog Xom Shops: D:1 * Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Found an ancient bone altar of Kikubaaqudgha. An adder zombie and a gnoll zombie come into view. There is an open door here. The helpless gnoll zombie fails to defend itself. You sock the gnoll zombie! Your weapon exudes an aura of protection. You grab the gnoll zombie. The gnoll zombie is heavily damaged. You constrict the gnoll zombie. The gnoll zombie barely misses you. You thump the gnoll zombie! You destroy the gnoll zombie! The burial acolyte shouts! The adder zombie misses you. The gnoll zombie closely misses you. The adder zombie bites you but does no damage. You hit the gnoll zombie. You grab the gnoll zombie. The gnoll zombie is moderately damaged. You constrict the gnoll zombie! The adder zombie bites you but does no damage. You lose your grip on the gnoll zombie. The adder zombie barely misses you. You miss the burial acolyte. Your grab misses the burial acolyte. The adder zombie misses you. The burial acolyte hits you but does no damage. The adder zombie attacks as it pursues you! The adder zombie closely misses you. You hit the adder zombie. You grab the adder zombie. You squeeze the adder zombie. The adder zombie is moderately damaged. You constrict the adder zombie! The adder zombie bites you but does no damage. You lose your grip on the adder zombie. Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The stone spike skewers the adder zombie! You destroy the adder zombie! You now have 8/10 mp. You hit the burial acolyte but do no damage. You grab the burial acolyte. You squeeze the burial acolyte! The burial acolyte is moderately wounded. The stone spike skewers the burial acolyte. The burial acolyte is severely wounded. The stone spike skewers the burial acolyte. You kill the burial acolyte! Your Dodging skill increases to level 3! You hit the gnoll zombie. You destroy the gnoll zombie! You start resting. Magic restored. MP restored: 10 You start waiting. Done waiting. You open the door. A gnoll zombie, a kobold zombie and a shadow imp come into view. The shadow imp shouts! You hit the shadow imp but do no damage. Your weapon exudes an aura of protection. You grab the shadow imp. You constrict the shadow imp! The shadow imp hits you but does no damage. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You constrict the shadow imp. You kill the shadow imp! You now have 8/10 mp. The stone spike skewers the gnoll zombie. The gnoll zombie is lightly damaged. The stone spike skewers the gnoll zombie. The gnoll zombie is heavily damaged. You sock the gnoll zombie! Your weapon exudes an aura of protection. You grab the gnoll zombie. The gnoll zombie is almost destroyed. The stone spike skewers the kobold zombie! The kobold zombie is almost destroyed. The stone spike misses the kobold zombie. You constrict the gnoll zombie. You destroy the gnoll zombie! You barely miss the kobold zombie. You grab the kobold zombie. You squeeze the kobold zombie. You destroy the kobold zombie! You start resting. Magic restored. MP restored: 10 You start waiting. Done waiting. You open the door. There is an open door here. There is an open door here. There is an open door here. You see here a +0 ring mail. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. An adder zombie, a hound zombie and a shadow imp come into view. There are monsters nearby! There are monsters nearby! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The hound zombie bites you. You take 1 damage, and have 51/52 hp. You now have 8/10 mp. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the adder zombie! The adder zombie is heavily damaged. The hound zombie bites you but does no damage. You now have 6/10 mp. You closely miss the hound zombie. The shadow imp shouts! You grab the hound zombie. The rocky spike skewers the hound zombie. The hound zombie is lightly damaged. The rocky spike skewers the adder zombie. The adder zombie is almost destroyed. You constrict the hound zombie! The hound zombie closely misses you. You lose your grip on the hound zombie. You sock the shadow imp! Your weapon exudes an aura of protection. Your grab misses the shadow imp. You squeeze the shadow imp. You kill the shadow imp! The rocky spike skewers the adder zombie. You destroy the adder zombie! Health restored: 52 You barely miss the hound zombie. You grab the hound zombie. You squeeze the hound zombie! The hound zombie is severely damaged. The rocky spike skewers the hound zombie. The hound zombie is almost destroyed. The rocky spike skewers the hound zombie. You destroy the hound zombie! You start resting. Magic restored. MP restored: 10 You start waiting. Done waiting. You start waiting. Done waiting. You open the door. There is an open door here. There is an open door here. You see here a +0 ring mail. Found a ring mail. An ufetubus comes into view. An ufetubus is nearby! An ufetubus is nearby! An ufetubus is nearby! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: an ufetubus (asleep) You lock target on the ufetubus and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 7/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The ufetubus shouts! You hear an angry hiss. Without a target, your clockwork bee falls to the ground. An ufetubus comes into view. The ufetubus moves out of view. You wind your clockwork bee back up and it locks its sights upon the ufetubus! You now have 6/10 mp. Your clockwork bee stings the ufetubus. The ufetubus barely misses you. The ufetubus hits you but does no damage. Your clockwork bee misses the ufetubus. The ufetubus hits you. The ufetubus barely misses you. Your clockwork bee closely misses the ufetubus. You take 5 damage, and have 47/52 hp. You closely miss the ufetubus. Your grab misses the ufetubus. You squeeze the ufetubus. The ufetubus is severely wounded. The ufetubus slips past you! The ufetubus hits you but does no damage. The ufetubus closely misses you. The ufetubus barely misses you. The ufetubus hits you. Your clockwork bee barely misses the ufetubus. The ufetubus hits you. x2; The ufetubus slips past you! The ufetubus completely misses you. The ufetubus barely misses you. You take 9 damage, and have 38/52 hp. You closely miss the ufetubus. Your grab misses the ufetubus. You squeeze the ufetubus. You kill the ufetubus! Your clockwork bee locks its sights upon the ufetubus. The ufetubus hits you. The ufetubus barely misses you. Your clockwork bee stings the ufetubus! The ufetubus dies! You take 3 damage, and have 35/52 hp. You start resting. Your clockwork bee winds down and falls to the ground. An iguana comes into view. An iguana is nearby! An iguana is nearby! An iguana is nearby! You wind your clockwork bee back up and it locks its sights upon the iguana! You now have 6/10 mp. Your clockwork bee stings the iguana but does no damage. The iguana barely misses your clockwork bee. Your clockwork bee closely misses the iguana. Your clockwork bee stings the iguana. The iguana completely misses your clockwork bee. Your clockwork bee completely misses the iguana. The iguana barely misses your clockwork bee. Your clockwork bee stings the iguana. Your clockwork bee stings the iguana. Your clockwork bee winds down and falls to the ground. The iguana bites your dormant clockwork bee. The iguana bites your dormant clockwork bee but does no damage. You wind your clockwork bee back up and it locks its sights upon the iguana! You now have 6/10 mp. Your clockwork bee stings the iguana. The iguana bites your clockwork bee! Your clockwork bee barely misses the iguana. Your clockwork bee stings the iguana but does no damage. The iguana bites your clockwork bee! Your clockwork bee stings the iguana. The iguana dies! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. An ufetubus comes into view. The ufetubus moves out of view. You regained 8 hp, and now have 46/52 hp. You regained 3 mp, and now have 9/10 mp. You start resting. Magic restored. MP restored: 10 You start resting. HP restored. Health restored: 52 You see here an iguana corpse. There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: an ufetubus (asleep) You lock target on the ufetubus and prepare to deploy your bee. (Press . to continue winding your bee.) The ufetubus shouts! You now have 7/10 mp. You stop assembling your clockwork bee. The ufetubus misses you. The ufetubus barely misses you. Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: an ufetubus You lock target on the ufetubus and prepare to deploy your bee. (Press . to continue winding your bee.) The ufetubus hits you. x2; The ufetubus slips past you! The ufetubus closely misses you. x2; The ufetubus slips past you! The ufetubus misses you. The ufetubus barely misses you. You take 11 damage, and have 41/52 hp. MASSIVE DAMAGE!! You now have 4/10 mp. You continue winding your clockwork bee... The ufetubus hits you. x4 You take 17 damage, and have 24/52 hp. MASSIVE DAMAGE!! You continue winding your clockwork bee... The ufetubus completely misses you. The ufetubus hits you. x2 * * * LOW HITPOINT WARNING * * * The ufetubus barely misses you. The ufetubus misses you. The ufetubus closely misses you. The ufetubus misses you. The ufetubus hits you. * * * LOW HITPOINT WARNING * * * You take 15 damage, and have 9/52 hp. MASSIVE DAMAGE!! With a metallic buzz, your clockwork bee launches itself at the ufetubus. The ufetubus misses you. The ufetubus barely misses you. x3 Your clockwork bee barely misses the ufetubus. You hit the ufetubus. Your weapon exudes an aura of protection. Your grab misses the ufetubus. The ufetubus is heavily wounded. The ufetubus closely misses you. The ufetubus barely misses you. The ufetubus completely misses you. The ufetubus hits you but does no damage. Your clockwork bee completely misses the ufetubus. The ufetubus hits you but does no damage. The ufetubus closely misses you. The ufetubus misses you. The ufetubus hits you but does no damage. Your clockwork bee stings the ufetubus. The ufetubus hits you but does no damage. The ufetubus closely misses you. The ufetubus hits you but does no damage. x2 You barely miss the ufetubus. Your grab misses the ufetubus. The ufetubus is heavily wounded. Your clockwork bee stings the ufetubus! The ufetubus dies! The ufetubus hits you but does no damage. The ufetubus closely misses you. Your clockwork bee barely misses the ufetubus. The ufetubus completely misses you. The ufetubus hits you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 6/52 hp. You barely miss the ufetubus. You grab the ufetubus. The ufetubus is heavily wounded. You constrict the ufetubus. Your clockwork bee locks its sights upon the ufetubus. Your clockwork bee stings the ufetubus! The ufetubus dies! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 10 hp, and now have 17/52 hp. MP restored: 10 You start resting. HP restored. Health restored: 52 Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. Found 23 gold pieces. There is a stone staircase leading up here. Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club (asleep) You miscast Launch Clockwork Bee. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 7/10 mp. Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club (asleep) You lock target on the ogre and prepare to deploy your bee. (Press . to continue winding your bee.) The ogre shouts! You now have 4/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The ogre barely misses you. With a metallic buzz, your clockwork bee launches itself at the ogre. Your clockwork bee stings the ogre! Your magical contamination has completely faded away. You hit the ogre. Your weapon exudes an aura of protection. Your squeeze misses the ogre. The ogre is heavily wounded. Your clockwork bee stings the ogre! The ogre barely misses you. Your clockwork bee stings the ogre! The ogre dies! Training target 4.0 for Dodging reached! Your Dodging skill increases to level 4! You need to enable at least one skill for training. You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 10 You now have 292 gold pieces (gained 9). A black bear comes into view. Found 16 gold pieces. You now have 306 gold pieces (gained 14). Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a black bear (asleep) You lock target on the black bear and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 7/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the black bear. Your clockwork bee completely misses the black bear. Your clockwork bee stings the black bear but does no damage. The black bear bites your clockwork bee. The black bear barely misses your clockwork bee. The black bear claws your clockwork bee. Your clockwork bee closely misses the black bear. Your clockwork bee stings the black bear! The black bear misses your clockwork bee. The black bear claws your clockwork bee but does no damage. The black bear completely misses your clockwork bee. Your clockwork bee stings the black bear. The black bear bites your clockwork bee. The black bear completely misses your clockwork bee. The black bear claws your clockwork bee but does no damage. Your clockwork bee closely misses the black bear. Your clockwork bee stings the black bear! Your clockwork bee winds down and falls to the ground. The black bear bites your dormant clockwork bee but does no damage. The black bear claws your dormant clockwork bee. The black bear claws your dormant clockwork bee but does no damage. The black bear bites your dormant clockwork bee but does no damage. The black bear claws your dormant clockwork bee but does no damage. x2 The black bear bites your dormant clockwork bee but does no damage. The black bear claws your dormant clockwork bee. The black bear claws your dormant clockwork bee but does no damage. You wind your clockwork bee back up and it locks its sights upon the black bear! You now have 7/10 mp. Your clockwork bee stings the black bear. Your clockwork bee closely misses the black bear. The black bear barely misses your clockwork bee. The black bear claws your clockwork bee but does no damage. The black bear closely misses your clockwork bee. Your clockwork bee stings the black bear. The black bear goes berserk! Your clockwork bee stings the black bear but does no damage. The black bear completely misses your clockwork bee. The black bear claws your clockwork bee but does no damage. The black bear claws your clockwork bee. Your clockwork bee closely misses the black bear. The black bear closely misses your clockwork bee. x3 Your clockwork bee closely misses the black bear. The black bear bites your clockwork bee! The black bear claws your clockwork bee but does no damage. The black bear claws your clockwork bee. Your clockwork bee closely misses the black bear. The black bear closely misses your clockwork bee. The black bear misses your clockwork bee. The black bear closely misses your clockwork bee. Your clockwork bee stings the black bear! The black bear dies! Your clockwork bee winds down and falls to the ground. Your Stealth skill increases to level 7! You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 10 You start waiting. Done waiting. You start waiting. An iguana comes into view. An iguana is nearby! An iguana is nearby! Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: an iguana (wandering, hasn't noticed you) You lock target on the iguana and prepare to deploy your bee. (Press . to continue winding your bee.) The iguana hisses angrily. You now have 7/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the iguana. The iguana barely misses you. You hit the iguana but do no damage. Your weapon exudes an aura of protection. Your grab misses the iguana. You squeeze the iguana! The iguana is severely wounded. The iguana bites you but does no damage. You hit the iguana. Your grab misses the iguana. Your squeeze misses the iguana. The iguana is almost dead. The iguana closely misses you. The iguana misses you. The iguana completely misses your clockwork bee. Your clockwork bee stings the iguana! The iguana dies! You have reached level 8! Health restored: 57 Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 11 Found a leather armour. You now have 322 gold pieces (gained 16). You see here a +0 leather armour. Found a robe. An ogre comes into view. It is wielding a +0 giant club. Found a bloodstained altar of Trog. The ogre moves out of view. An ogre is nearby! An ogre is nearby! An ogre is nearby! Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club (wandering, hasn't noticed you) You lock target on the ogre and prepare to deploy your bee. (Press . to continue winding your bee.) The ogre shouts! You now have 8/11 mp. You continue winding your clockwork bee... A scorpion comes into view. A sleepcap comes into view. You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the ogre. Your clockwork bee stings the ogre! The ogre completely misses your clockwork bee. You see here a black bear skeleton. Your clockwork bee stings the ogre but does no damage. Your clockwork bee stings the ogre! You see here an iguana corpse. The ogre hits your clockwork bee with a +0 giant club!!! Your clockwork bee is destroyed! Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club (severely wounded) You lock target on the ogre and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 5/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The scorpion stings you but does no damage. With a metallic buzz, your clockwork bee launches itself at the ogre. The scorpion misses you. Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The scorpion completely misses you. You now have 4/11 mp. You swap places. The rocky spike skewers the ogre. The ogre is severely wounded. Your clockwork bee stings the ogre! The ogre dies! The scorpion stings your clockwork bee. Your clockwork bee stings the scorpion. Training target 8.0 for Stealth reached! Your Stealth skill increases to level 8! You need to enable at least one skill for training. The rocky spike skewers the sleepcap. The sleepcap is lightly damaged. Your clockwork bee locks its sights upon the sleepcap. The scorpion stings your clockwork bee. Your clockwork bee completely misses the sleepcap. The sleepcap closely misses your clockwork bee. The scorpion stings your clockwork bee. The rocky spike skewers the sleepcap! The sleepcap is heavily damaged. Your clockwork bee stings the sleepcap! The sleepcap misses your clockwork bee. The scorpion barely misses your clockwork bee. Your clockwork bee stings the sleepcap! The sleepcap is destroyed! Your clockwork bee locks its sights upon the scorpion. Your clockwork bee barely misses the scorpion. The scorpion barely misses your clockwork bee. Your clockwork bee barely misses the scorpion. The scorpion completely misses your clockwork bee. Your clockwork bee stings the scorpion! Your clockwork bee winds down and falls to the ground. The scorpion stings your dormant clockwork bee but does no damage. You wind your clockwork bee back up and it locks its sights upon the scorpion! You now have 4/11 mp. Your clockwork bee barely misses the scorpion. The scorpion stings your clockwork bee. Your clockwork bee stings the scorpion! The scorpion dies! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 11 You start waiting. Done waiting. You start waiting. Done waiting. Found a stone staircase leading down. Found a halberd. u - a wand of charming (13) There is a bloodstained altar of Trog here. A phantom comes into view. A phantom is nearby! A phantom is nearby! Casting: Construct Spike Launcher (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 7% risk of failure) Press: ? - help, Dir - move target Aim: a phantom You lock target on the phantom and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the phantom. You closely miss the phantom. The phantom hits you. The phantom blinks! You blink. You take 5 damage, and have 52/57 hp. You hit the phantom. Your weapon exudes an aura of protection. The phantom is lightly damaged. The phantom hits you but does no damage. x2 You hit the phantom. The phantom is moderately damaged. The phantom hits you. You take 5 damage, and have 48/57 hp. You closely miss the phantom. The phantom is moderately damaged. The phantom closely misses you. You hit the phantom but do no damage. The phantom is moderately damaged. The phantom hits you but does no damage. The phantom barely misses you. You hit the phantom. The phantom is heavily damaged. Your clockwork bee stings the phantom! The phantom completely misses you. Your clockwork bee stings the phantom! The phantom is destroyed! Your Forgecraft skill increases to level 5! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Magic restored. Your dormant clockwork bee falls apart. You regained 3 hp, and now have 53/57 hp. MP restored: 11 HP restored. Found an escape hatch in the ceiling. Health restored: 57 Found 7 stones. There is an escape hatch in the ceiling here. You see here 7 stones. An ufetubus comes into view. Found a burning altar of Makhleb. The ufetubus shouts! The ufetubus hits you. The ufetubus misses you. You take 2 damage, and have 55/57 hp. An ufetubus is nearby! An ufetubus is nearby! You hit the ufetubus. Your weapon exudes an aura of protection. Your grab misses the ufetubus. The ufetubus is heavily wounded. The ufetubus hits you. The ufetubus barely misses you. x2 The ufetubus closely misses you. You take 1 damage, and have 54/57 hp. You hit the ufetubus but do no damage. Your grab misses the ufetubus. You squeeze the ufetubus. The ufetubus is heavily wounded. The ufetubus hits you but does no damage. The ufetubus closely misses you. x2; The ufetubus hits you. You miss the ufetubus. Your grab misses the ufetubus. The ufetubus is heavily wounded. The ufetubus misses you. The ufetubus completely misses you. The ufetubus hits you but does no damage. The ufetubus closely misses you. You hit the ufetubus but do no damage. Your grab misses the ufetubus. Your squeeze misses the ufetubus. The ufetubus is heavily wounded. The ufetubus barely misses you. The ufetubus misses you. The ufetubus closely misses you. The ufetubus barely misses you. You miss the ufetubus. You grab the ufetubus. You squeeze the ufetubus, but do no damage. The ufetubus is heavily wounded. You constrict the ufetubus. You kill the ufetubus! Found a stone staircase leading up. Health restored: 57 There is a stone staircase leading up here. A kobold comes into view. It is wielding a +0 short sword. A kobold is nearby! A kobold is nearby! A kobold is nearby! A kobold is nearby! Casting: Launch Clockwork Bee (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure) Press: ? - help, Dir - move target Aim: a kobold, wielding a +0 short sword and quivering stones (asleep) You lock target on the kobold and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the kobold. A kobold brigand comes into view. It is wielding a +0 club and quivering poisoned darts. Found a stone staircase leading down. Your clockwork bee stings the kobold! The kobold dies! You swap places. Your clockwork bee locks its sights upon the kobold brigand. Things that are here: a +0 short sword; 2 stones; a kobold corpse Your clockwork bee stings the kobold brigand!! The kobold brigand dies! Your clockwork bee winds down and falls to the ground. A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! The kobold hits your dormant clockwork bee but does no damage. You wind your clockwork bee back up and it locks its sights upon the kobold! You now have 8/11 mp. Your clockwork bee closely misses the kobold. The kobold throws a stone. The stone barely misses your clockwork bee. The stone closely misses you. Your clockwork bee stings the kobold. Your clockwork bee stings the kobold. The kobold dies! A kobold comes into view. It is wielding a +0 club. Your clockwork bee locks its sights upon the kobold. The kobold misses your clockwork bee. Your clockwork bee stings the kobold! The kobold dies! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 11 k - 34 poisoned darts (gained 5) Items here: ( ))) ††. i - 5 potions of curing (gained 1) Items here: ( ))) ††. Found a stone staircase leading up. There is a stone staircase leading down here. An orc priest comes into view. It is wielding a +0 whip. Found a staircase to the Ecumenical Temple. An orc priest is nearby! An orc priest is nearby! There is a stone staircase leading up here. The helpless orc priest fails to defend itself. You sock the orc priest! Your weapon exudes an aura of protection. Your grab misses the orc priest. The orc priest is heavily wounded. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! The orc priest misses you. You take 13 damage, and have 44/57 hp. MASSIVE DAMAGE!! You hit the orc priest. You grab the orc priest. The orc priest is severely wounded. You constrict the orc priest! You kill the orc priest! There is a staircase to the Ecumenical Temple, spattered with blood here. Things that are here: a +0 whip; an orc corpse You start resting. HP restored. Health restored: 57 There is a stone staircase leading up here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the large door. There is a large open door here. A water moccasin comes into view. The helpless water moccasin fails to defend itself. You sock the water moccasin! Your weapon exudes an aura of protection. You grab the water moccasin. The water moccasin is heavily wounded. You constrict the water moccasin. The water moccasin barely misses you. The water moccasin bites you. You take 4 damage, and have 53/57 hp. You hit the water moccasin but do no damage. The water moccasin is severely wounded. You constrict the water moccasin! The water moccasin bites you. The water moccasin bites you but does no damage. You take 3 damage, and have 50/57 hp. Casting: Launch Clockwork Bee (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You constrict the water moccasin. You kill the water moccasin! Your Forgecraft skill increases to level 6! You now have 9/11 mp. Your spike launcher falls apart as you grow too distant to maintain it. You start resting. Magic restored. You regained 5 hp, and now have 55/57 hp. MP restored: 11 You start resting. HP restored. Health restored: 57 You start waiting. Done waiting. i - 6 potions of curing (gained 1) There is a large open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the large door. There is a large open door here. There is a large open door here. There is a stone staircase leading up here. Found a robe. Found an escape hatch in the floor. A jelly and an ice beast come into view. Found a scroll of silence. There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: an ice beast (asleep) You lock target on the ice beast and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the ice beast. The ice beast completely misses your clockwork bee. Your clockwork bee closely misses the ice beast. Your clockwork bee stings the ice beast! Your clockwork bee stings the ice beast. The ice beast hits you. The ice beast freezes you! You take 11 damage, and have 46/57 hp. You hit the ice beast. Your weapon exudes an aura of protection. You squeeze the ice beast! The ice beast is almost dead. Your clockwork bee stings the ice beast! The ice beast dies! Your clockwork bee locks its sights upon the jelly. You swap places. Your clockwork bee stings the jelly!! The jelly dies! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 4 hp, and now have 52/57 hp. MP restored: 11 You start resting. HP restored. Health restored: 57 You start waiting. Done waiting. v - a scroll of silence A kobold brigand and a kobold come into view. The kobold brigand is wielding a +1 short sword of venom and quivering poisoned darts. Found 18 gold pieces. The kobold brigand shouts! The kobold shouts! You hear a shout! A kobold comes into view. It is wielding a +0 dagger. There are monsters nearby! There are monsters nearby! There are monsters nearby! You sock the kobold! Your weapon exudes an aura of protection. You kill the kobold! Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the kobold brigand. The kobold brigand is lightly wounded. You now have 9/11 mp. You hit the kobold brigand but do no damage. You grab the kobold brigand. You squeeze the kobold brigand. The kobold brigand is moderately wounded. The rocky spike skewers the kobold brigand. The kobold brigand is heavily wounded. The rocky spike skewers the kobold brigand but does no damage. The kobold brigand is heavily wounded. You constrict the kobold brigand. The kobold brigand hits you with a +1 short sword of venom. You are poisoned. You take 4 damage, and have 53/57 hp. You hit the kobold brigand but do no damage. You squeeze the kobold brigand, but do no damage. The kobold brigand is severely wounded. The rocky spike skewers the kobold brigand! You kill the kobold brigand! You feel very sick. Training target 7.0 for Forgecraft reached! Your Forgecraft skill increases to level 7! You need to enable at least one skill for training. Your Air Magic skill increases to level 1! You take 3 damage, and have 50/57 hp. Okay, then. Unknown command. You closely miss the kobold. Your grab misses the kobold. You squeeze the kobold. The kobold is moderately wounded. The rocky spike skewers the kobold. You kill the kobold! You feel sick. You take 2 damage, and have 48/57 hp. You feel sick. k - 42 poisoned darts (gained 8) Items here: ))) †. You feel sick. You take 1 damage, and have 47/57 hp. You start resting. You feel sick. x2 You are no longer poisoned. You take 1 damage, and have 46/57 hp. You start resting. Magic restored. You regained 2 hp, and now have 48/57 hp. MP restored: 11 You start resting. HP restored. Health restored: 57 You now have 340 gold pieces (gained 18). There is a stone staircase leading up here. Found a stone staircase leading down. Found a pair of boots. An adder comes into view. Found a scroll labelled LYL GEROTU TID. The adder hisses angrily. You see here 12 gold pieces. An adder is nearby! An adder is nearby! An adder is nearby! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 9/11 mp. The rocky spike skewers the adder! The adder is severely wounded. The rocky spike skewers the adder. You kill the adder! You see here an adder corpse. You now have 352 gold pieces (gained 12). Magic restored. w - a scroll labelled LYL GEROTU TID MP restored: 11 i - 7 potions of curing (gained 1) x - an amulet of the acrobat You now have 366 gold pieces (gained 14). A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 dire flail. A two-headed ogre is nearby! A two-headed ogre is nearby! A two-headed ogre is nearby! A two-headed ogre is nearby! Okay, then. Okay, then. Aiming: Charm Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (chance to affect: 31%) The two-headed ogre easily resists. Aiming: Charm Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (chance to affect: 31%) The two-headed ogre is charmed. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Retreat in which direction? Press: ? - help, Dir - move target Fall back! There is a stone staircase leading down here. There is a stone staircase leading up here. You start waiting. A two-headed ogre is nearby! A two-headed ogre is nearby! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail You lock target on the two-headed ogre and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the two-headed ogre. The two-headed ogre hits your clockwork bee with a +0 giant club!! The two-headed ogre completely misses your clockwork bee. Your clockwork bee stings the two-headed ogre! x2 Your clockwork bee closely misses the two-headed ogre. Your clockwork bee stings the two-headed ogre! x2 Okay, then. Your clockwork bee stings the two-headed ogre. Your clockwork bee winds down and falls to the ground. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 7/11 mp. The rocky spike skewers the two-headed ogre. The two-headed ogre is severely wounded. The rocky spike skewers the two-headed ogre but does no damage. The two-headed ogre is severely wounded. You barely miss the two-headed ogre. The two-headed ogre is severely wounded. The rocky spike skewers the two-headed ogre! The two-headed ogre is almost dead. The rocky spike misses the two-headed ogre. The two-headed ogre hits you with a +0 giant club!! The two-headed ogre hits you with a +0 dire flail! You take 33 damage, and have 24/57 hp. MASSIVE DAMAGE!! You barely miss the two-headed ogre. The two-headed ogre is almost dead. The rocky spike skewers the two-headed ogre. The two-headed ogre is almost dead. The two-headed ogre barely misses you. The two-headed ogre hits you with a +0 dire flail! * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 15/57 hp. You hit the two-headed ogre but do no damage. Your weapon exudes an aura of protection. You squeeze the two-headed ogre, but do no damage. The two-headed ogre is almost dead. The two-headed ogre misses you. The two-headed ogre hits you with a +0 dire flail!! You die... #..#######.##.##.# #..#.....# #. ...# #.#########.......## #. ##.# ###..###..#####...# #. ##.# #####.##.##.#### #...# #. ...# #....##.##.##._# #...# #. #######.####.##.##.### #...# #. # #.....####...#...#####...#####. # #.....##.#########...<......... # #.........#..#@O......*........ #...)<.......#................. #......##.#.......###.....####. ######.##.##.#>#### #.....# #. #.##......# #.....# ## ####.#.###.### #.....# ###.......##.########.....##### #.............................. #.#.##..#.#.###.#.####......... You could see a two-headed ogre. Vanquished Creatures A water moccasin (D:6) A kobold brigand (D:6) A burial acolyte (D:5) A howler monkey (D:5) A bombardier beetle (D:5) 2 jellies 2 orc priests 2 sleepcaps (D:4) A hound zombie (D:5) 3 gnolls (D:4) 4 adders 2 shadow imps (D:5) 4 ufetubi 2 adder zombies (D:5) 3 dart slugs 2 ribbon worms 4 orcs 3 endoplasms (D:1) A giant cockroach (D:2) 3 gnoll zombies (D:5) 6 goblins 8 hobgoblins 2 jackals (D:1) A quokka (D:1) 7 ball pythons 7 bats 3 frilled lizards 5 kobolds A kobold zombie (D:5) 3 rats (D:1) 86 creatures vanquished. Vanquished Creatures (collateral kills) An ice beast (D:6) A black bear (D:6) 2 ogres (D:6) A phantom (D:6) A kobold brigand (D:6) 2 scorpions A hound (D:5) A jelly (D:6) A sleepcap (D:6) 3 iguanas An adder (D:5) 5 ufetubi 3 ribbon worms An orc (D:4) A ball python (D:2) An endoplasm (D:3) A giant cockroach (D:3) A goblin (D:3) 3 hobgoblins A frilled lizard (D:2) 5 kobolds 37 creatures vanquished. Grand Total: 123 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 30 | D:1 | Reached skill level 3 in Stealth 492 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 502 | D:1 | Reached skill level 4 in Stealth 713 | D:1 | Learned a level 2 spell: Construct Spike Launcher 729 | D:1 | Found Hasint's Assorted Antiques. 951 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 1085 | D:1 | Learned a level 3 spell: Launch Clockwork Bee 1191 | D:1 | Reached skill level 5 in Stealth 1287 | D:2 | Found a faded altar of an unknown god. 1568 | D:2 | Found a bloodstained altar of Trog. 1985 | D:2 | Reached XP level 4. HP: 27/27 MP: 7/7 1994 | D:2 | Reached skill level 6 in Stealth 2285 | D:3 | Found an iron altar of Okawaru. 2348 | D:3 | Found a broken altar of Ashenzari. 2355 | D:3 | Reached skill level 1 in Fighting 3114 | D:4 | Reached XP level 5. HP: 35/35 MP: 5/8 3439 | D:4 | Found a shimmering altar of Xom. 3441 | D:4 | Found a shimmering altar of Xom. 3747 | D:4 | Reached XP level 6. HP: 19/43 MP: 4/9 3970 | D:4 | Identified the +0 mace of Tomorrow {protect, Str+6 Dex+2} 4404 | D:4 | Reached skill level 5 in Fighting 4703 | D:5 | Entered Level 5 of the Dungeon 4980 | D:5 | Reached XP level 7. HP: 46/51 MP: 10/10 5027 | D:5 | Found a shadowy altar of Dithmenos. 5037 | D:5 | Became a worshipper of Dithmenos the Shrouded 5236 | D:5 | Found an ancient bone altar of Kikubaaqudgha. 5890 | D:5 | HP: 6/52 [ufetubus (4)] 6276 | D:6 | Reached skill level 7 in Stealth 6477 | D:6 | Reached XP level 8. HP: 57/57 MP: 8/11 6517 | D:6 | Found a bloodstained altar of Trog. 6532 | D:6 | Reached skill level 8 in Stealth 6861 | D:6 | Reached skill level 5 in Forgecraft 7017 | D:6 | Found a burning altar of Makhleb. 7128 | D:6 | Found a staircase to the Ecumenical Temple. 7630 | D:6 | Reached skill level 1 in Air Magic 7869 | D:6 | Noticed a two-headed ogre 7919 | D:6 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_basic, serial_shops, nicolae_diamond_shop D:2: layout_rooms, basic_altar, nicolae_ecumenical_oubliette D:3: layout_rooms, okawaru_metal_pillars_3, ashenzari_conservatory_becter D:4: layout_loops_corners, xom_redecorated D:5: layout_cave_pools, regret_index_kikubaaqudgha_part_by_part, lemuel_crystal_altar D:6: layout_loops_cross, nicolae_overflow_crystal_walls, marbit_many_paths, minmay_temple_entry_proselytizer, kennysheep_generic_room_3 Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 3 4 5 6 7 8 | 8.0 Fighting | 2 4 5 6 | 6.0 Dodging | 4 | 4.0 Forgecraft | 7 | 7.0 Air Magic | 1 | 1.3 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 52 | 56 | || 108 Mace | 5 | 12 | 46 || 63 Tentacles | 12 | 17 | 16 || 45 Constrict | 18 | 20 | 14 || 52 Cast: Launch Clockwork | 3 | 13 | 13 || 29 Construct Spike L | 1 | 6 | 9 || 16 Evoke: Wand | | | 2 || 2 Use: Scroll | | 9 | || 9 Stab: Sleeping | 8 | 8 | 4 || 20 Armour: Skin | 30 | 32 | 53 || 115 Dodge: Dodged | 31 | 41 | 65 || 137 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7945 | 7729 | 216 | 3677 | 2947 | 6 | 1324.2 | Dungeon | 7945 | 7729 | 216 | 3677 | 2947 | 6 | 1324.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1781 daAuts D:6: 1729 daAuts D:5: 1506 daAuts D:1: 1289 daAuts D:2: 915 daAuts D:3: 722 daAuts