Dungeon Crawl Stone Soup version 0.33-a0-855-g853641c8f9 (webtiles) character file. Game seed: 4777253311395253853 1432 bayes525 the Tinkerer (level 8, -2/57 HPs) Began as an Octopode Forgewright on Feb 15, 2025. Was an Initiate of Gozag. Slain by a killer bee (5 damage) ... on level 7 of the Dungeon. The game lasted 00:11:32 (8205 turns). bayes525 the Tinkerer (Octopode Forgewright) Turns: 8205, Time: 00:11:33 Health: -2/57 AC: 1 Str: 10 XL: 8 Next: 73% Magic: 13/20 EV: 27 Int: 19 God: Gozag Gold: 590 SH: 0 Dex: 10 Spells: 4/11 levels left rFire . . . a - +3 dagger (venom) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . y - amulet of the acrobat rElec . f - ring of magical power rCorr . i - +4 ring of slaying SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.17/turn (no ring) (no ring) %: acrobat @: gold aura, acrobatic A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 7 of the Dungeon. You worshipped Gozag. Gozag was pleased with you. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 620 gold pieces. You paid 30 gold pieces to Gozag. Inventory: Hand Weapons a - a +3 dagger of venom (weapon) c - a +0 hammer j - a +0 short sword Missiles d - 33 stones n - 6 javelins (quivered) Armour C - a +0 kite shield Jewellery f - a ring of magical power (worn) i - a +4 ring of slaying (worn) u - a ring of fire y - an amulet of the acrobat (worn) Wands g - a wand of flame (31) r - a wand of polymorph (5) w - a wand of acid (2) E - a wand of paralysis (6) Scrolls q - 2 scrolls of immolation t - a scroll of teleportation z - 2 scrolls of amnesia D - a scroll of fog Potions b - a potion of magic e - a potion of resistance {unknown} h - a potion of ambrosia {unknown} l - a potion of cancellation {unknown} m - a potion of brilliance {unknown} p - a potion of attraction {unknown} s - a potion of lignification {unknown} v - a potion of haste {unknown} x - a potion of mutation {unknown} Skills: - Level 6.0 Fighting - Level 2.0 Dodging - Level 6.0 Stealth - Level 2.0 Spellcasting - Level 7.0 Forgecraft - Level 2.0 Fire Magic + Level 4.2 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Scorch Fire 18% 2d5 11% 2 b - Construct Spike Laun Frge 56% 2d5 1% 2 c - Launch Clockwork Bee Frge 28% N/A 2% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 100% 1d8 1% 1 Shock Conj/Air 36% 1d5 7% 1 Swiftness Air 18% N/A 9% 3 Forge Lightning Spire Air/Frge 23% 3d5 17% 4 Sublimation of Blood Necr 1% N/A 26% 2 Forge Blazeheart Golem Fire/Frge 19% N/A 26% 4 Airstrike Air 9% 2d(2-18) 28% 4 Flame Wave Conj/Fire 5% 2d5 73% 4 Ignite Poison Fire/Alch 5% N/A 73% 4 Summon Cactus Giant Summ 0% N/A 100% 6 Summon Hydra Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (0/1) D:6 Altars: Fedhas Gozag Makhleb Okawaru Wu Jian Annotations: D:4 3 runed translucent doors, exclusion: 3 doors, demibob's ghost, amateur MDCK Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The hound closely misses you. Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the hound. The hound is severely wounded. You constrict the hound. You kill the hound! You have reached level 7! You regained 5 hp, and now have 45/51 hp. You now have 16/19 mp. Unknown command. Okay, then. Okay, then. The rocky spike skewers the ogre! The ogre is moderately wounded. The rocky spike skewers the ogre. The ogre is moderately wounded. You completely miss the ogre. You squeeze the ogre! The ogre is heavily wounded. The rocky spike skewers the ogre. The ogre is almost dead. The ogre hits you with a +0 giant club. You take 6 damage, and have 40/51 hp. You hit the ogre. The ogre is poisoned. The ogre is almost dead. The rocky spike misses the ogre. You kill the ogre! Training target 6.0 for Fighting reached! Your Fighting skill increases to level 6! You need to enable at least one skill for training. Your Fire Magic skill increases to level 1! You start resting. Magic restored. You regained 4 hp, and now have 45/52 hp. MP restored: 19 You start resting. HP restored. Health restored: 52 You start waiting. Done waiting. You now have 378 gold pieces (gained 15). You see here a +0 giant club. You now have 385 gold pieces (gained 7). You see here a +0 giant club. Found an escape hatch in the ceiling. Found a dagger. You see here a +0 dagger. Found a stone staircase leading down. z - 2 scrolls of amnesia (gained 1) 2 orcs come into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 whip (asleep) You lock target on the orc and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 16/19 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the orc. 2 orcs come into view. You swap places. An orc comes into view. It is wielding a +0 whip. You swap places. Your clockwork bee stings the orc. You hit the orc. The orc is poisoned. You grab the orc. You squeeze the orc. You kill the orc! The orc shouts! The orc throws a boomerang. The boomerang hits your clockwork bee but does no damage. Your clockwork bee misses the orc. You puncture the orc! You kill the orc! Your clockwork bee locks its sights upon the orc. Your clockwork bee closely misses the orc. The orc barely misses your clockwork bee. Your clockwork bee stings the orc. The orc hits your clockwork bee with a +0 dagger. The orc misses you. The orc hits your clockwork bee but does no damage. Your clockwork bee stings the orc. The orc dies! Things that are here: 5 gold pieces; a +0 whip You hit the orc. The orc is poisoned. You grab the orc. The orc is moderately wounded. You constrict the orc. Your clockwork bee locks its sights upon the orc. Your clockwork bee stings the orc! The orc dies! Your clockwork bee winds down and falls to the ground. The orc barely misses you. You hit the orc but do no damage. The orc is heavily wounded. You constrict the orc. You kill the orc! You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You start resting. Magic restored. MP restored: 19 You start waiting. Your dormant clockwork bee falls apart. Done waiting. You now have 390 gold pieces (gained 5). You see here a +0 whip. You now have 396 gold pieces (gained 6). Things that are here: a +0 whip; a +0 ring mail You now have enough gold to petition Gozag for potion effects. You now have 400 gold pieces (gained 4). Things that are here: a +0 club; a +0 leather armour You now have 405 gold pieces (gained 5). Things that are here: a +0 dagger; a boomerang You now have 412 gold pieces (gained 7). Things that are here: a +0 flail; a +0 leather armour Things that are here: a +0 whip; a +0 ring mail You see here a +0 whip. Found a stone staircase leading down. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading down. There is a stone staircase leading up here. Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a hound (asleep) You miscast Launch Clockwork Bee. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 16/19 mp. Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a hound (asleep) You lock target on the hound and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 13/19 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the hound. Your magical contamination has completely faded away. Your clockwork bee stings the hound! The hound barks! Found 17 gold pieces. Your clockwork bee stings the hound. The hound misses your clockwork bee. The hound completely misses your clockwork bee. Your clockwork bee misses the hound. Your clockwork bee stings the hound! The hound dies! Training target 2.0 for Fire Magic reached! Your Fire Magic skill increases to level 2! You need to enable at least one skill for training. You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 19 You start waiting. Done waiting. You now have 419 gold pieces (gained 7). A jelly comes into view. A jelly is nearby! A jelly is nearby! A jelly is nearby! Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a jelly (asleep) You lock target on the jelly and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 16/19 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The jelly quivers. With a metallic buzz, your clockwork bee launches itself at the jelly. You see here 17 gold pieces. You hit the jelly. Your tentacles burn! The jelly is lightly wounded. Your clockwork bee stings the jelly. Your clockwork bee is burned by acid! The jelly hits you. You are splashed with acid! You take 10 damage, and have 42/52 hp. You puncture the jelly! Your tentacles burn! The jelly is severely wounded. Your clockwork bee stings the jelly. Your clockwork bee is burned by acid! Your clockwork bee barely misses the jelly. The jelly hits you. You are splashed with acid. You take 10 damage, and have 32/52 hp. You hit the jelly. You kill the jelly! Your clockwork bee winds down and falls to the ground. You start resting. Magic restored. You regained 3 hp, and now have 36/52 hp. MP restored: 19 You start resting. Your dormant clockwork bee falls apart. HP restored. Health restored: 52 You now have 436 gold pieces (gained 17). You now have 441 gold pieces (gained 5). Found a halberd. You see here a +0 halberd. A scorpion comes into view. A scorpion is nearby! A scorpion is nearby! A scorpion is nearby! The helpless scorpion fails to defend itself. You impale the scorpion!! You kill the scorpion! You now have 448 gold pieces (gained 7). You now have 454 gold pieces (gained 6). A water moccasin comes into view. Found a stone staircase leading up. A water moccasin is nearby! A water moccasin is nearby! A water moccasin is nearby! There is a stone staircase leading up here. Found a long sword. The helpless water moccasin fails to defend itself. You impale the water moccasin!! The water moccasin looks as sick as possible! Your grab misses the water moccasin. You squeeze the water moccasin. You kill the water moccasin! Your Forgecraft skill increases to level 5! You now have 460 gold pieces (gained 6). An orc comes into view. It is wielding a +0 dagger. An orc is nearby! An orc is nearby! An orc is nearby! The helpless orc fails to defend itself. You impale the orc!! You kill the orc! You now have 464 gold pieces (gained 4). Things that are here: a +0 dagger; a +0 ring mail An orc comes into view. It is wielding a +0 flail. Found a robe. An orc is nearby! An orc is nearby! An orc is nearby! Found a scroll labelled YHONITR XIMECAPN and 10 gold pieces. Found a stone staircase leading down. The orc shouts! You hear a shout! x2 You see here a +0 long sword. An orc comes into view. It is wielding a +0 short sword. An orc comes into view. It is wielding a +0 club. The orc completely misses you. You puncture the orc! You kill the orc! Casting: Launch Clockwork Bee (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The orc barely misses you. You now have 17/19 mp. The orc attacks as it pursues you! The orc barely misses you. You see here a +0 long sword. The rocky spike skewers the orc! You kill the orc! The rocky spike skewers the orc. The orc is lightly wounded. You puncture the orc! You kill the orc! An orc comes into view. It is wielding a +0 dagger. An orc priest comes into view. It is wielding a +0 mace. You puncture the orc! You kill the orc! You now have 478 gold pieces (gained 14). Items here: ))) [. You now have 486 gold pieces (gained 8). You see here a +0 short sword. MP restored: 19 Things that are here: 5 gold pieces; a +0 flail You hit the orc priest. The orc priest is poisoned. Your grab misses the orc priest. You squeeze the orc priest. The orc priest is moderately wounded. The orc priest closely misses you. You hit the orc priest. The orc priest looks as sick as possible! You grab the orc priest. The orc priest is heavily wounded. You constrict the orc priest. The orc priest hits you with a +0 mace! You take 7 damage, and have 45/52 hp. You hit the orc priest but do no damage. The orc priest looks as sick as possible! The orc priest is severely wounded. You constrict the orc priest. You kill the orc priest! You start resting. HP restored. Health restored: 52 You start waiting. Done waiting. You now have 491 gold pieces (gained 5). Things that are here: a +0 mace; a +0 leather armour You now have 496 gold pieces (gained 5). You see here a +0 flail. You pick up a book of Blood and begin reading... You add the spells Sublimation of Blood, Ignite Poison and Summon Hydra to your library. You see here a +0 robe. B - a scroll labelled YHONITR XIMECAPN You see here a +0 robe. You see here a +0 short sword. You now have 506 gold pieces (gained 10). You see here a +0 flail. You see here a +0 flail. You see here a +0 short sword. Items here: ))) [. A white imp comes into view. A white imp is nearby! A white imp is nearby! A white imp is nearby! Okay, then. The white imp shouts, "Tremble, thou unctious saucy ratsbane!" You hear an angry hiss. The white imp gestures at you. The puff of frost misses you. The white imp gestures at you. The puff of frost misses you. An adder comes into view. The white imp picks up a beetle and eats it. The white imp hits you. The white imp freezes you. You take 6 damage, and have 46/52 hp. The adder hisses angrily. You hit the white imp. Your grab misses the white imp. The white imp is lightly wounded. The white imp hits you. The white imp freezes you. You take 6 damage, and have 40/52 hp. You hit the white imp. The white imp is poisoned. You grab the white imp. You squeeze the white imp. You kill the white imp! You barely miss the adder. Your grab misses the adder. The adder misses you. Casting: Construct Spike Launcher (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the adder! The adder is severely wounded. The adder bites you. You take 1 damage, and have 40/52 hp. You now have 17/19 mp. You closely miss the adder. You grab the adder. The adder is severely wounded. The rocky spike skewers the adder! You kill the adder! You start resting. Magic restored. You regained 2 hp, and now have 43/52 hp. MP restored: 19 You start resting. HP restored. Health restored: 52 You start waiting. Done waiting. You now have 511 gold pieces (gained 5). You now have 519 gold pieces (gained 8). There is a stone staircase leading down here. A white imp comes into view. A white imp is nearby! A white imp is nearby! A white imp is nearby! The helpless white imp fails to defend itself. You puncture the white imp! The white imp is poisoned. You grab the white imp. The white imp is almost dead. You constrict the white imp. You kill the white imp! You now have 523 gold pieces (gained 4). You see here a +0 flail. You see here a +0 short sword. Items here: ))) [. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. An adder comes into view. Found a kite shield. There is an open door here. The helpless adder fails to defend itself. You impale the adder!! You kill the adder! You have reached level 8! Health restored: 57; MP restored: 20 You now have 526 gold pieces (gained 3). You see here a +0 kite shield. C - a +0 kite shield You open the door. There is an open door here. A hound comes into view. A hound is nearby! A hound is nearby! Okay, then. Okay, then. Okay, then. The helpless hound fails to defend itself. You impale the hound!! You kill the hound! Your Forgecraft skill increases to level 6! You now have 531 gold pieces (gained 5). Okay, then. Unknown command. There is an open door here. You see here a +0 halberd. Found a plate armour. An adder comes into view. An adder is nearby! An adder is nearby! An adder is nearby! Found 7 stones. The adder hisses angrily. You puncture the adder! The adder is poisoned. You grab the adder. You squeeze the adder. You kill the adder! You now have 537 gold pieces (gained 6). d - 33 stones (gained 7) Found a stone staircase leading down. You see here an amulet of faith. There is a stone staircase leading down here. You now have 550 gold pieces (gained 13). Found a robe. You now have 560 gold pieces (gained 10). You see here a +0 robe. Found a staircase to the Ecumenical Temple. D - a scroll of fog Blorkula the Orcula comes into view. He is wielding a +0 battleaxe of flaming. Blorkula the Orcula is nearby! Blorkula the Orcula is nearby! Blorkula the Orcula is nearby! Blorkula the Orcula shouts! Blorkula the Orcula casts a spell at you. The blast of sand misses you. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 18/20 mp. Blorkula the Orcula gestures wildly while chanting. Blorkula the Orcula seems to speed up. Blorkula the Orcula casts a spell at you. The blast of sand hits you!! You take 19 damage, and have 38/57 hp. MASSIVE DAMAGE!! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: Blorkula the Orcula, wielding a +0 battleaxe of flaming and wearing a +0 robe (fast) You lock target on Blorkula the Orcula and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 15/20 mp. You continue winding your clockwork bee... Blorkula the Orcula misses you. Blorkula the Orcula bites you. Blorkula the Orcula draws vitality from your injuries! You take 5 damage, and have 34/57 hp. You continue winding your clockwork bee... Blorkula the Orcula completely misses you. Blorkula the Orcula bites you. Blorkula the Orcula draws vitality from your injuries! Blorkula the Orcula says, "Everything's been so different since that missionary gave me these suspenders." Blorkula the Orcula completely misses you. Blorkula the Orcula misses you. You take 1 damage, and have 33/57 hp. With a metallic buzz, your clockwork bee launches itself at Blorkula the Orcula. Blorkula the Orcula points at you and mumbles some strange words. The zap misses you. The zap hits your clockwork bee. Your clockwork bee resists. The zap hits the plant! The plant begins to die. You swap places. Blorkula the Orcula misses your clockwork bee. Blorkula the Orcula bites your clockwork bee. Your clockwork bee stings Blorkula the Orcula. Blorkula the Orcula hits your clockwork bee with a +0 battleaxe of flaming! Blorkula the Orcula burns your clockwork bee. Blorkula the Orcula closely misses your clockwork bee. Your clockwork bee closely misses Blorkula the Orcula. Blorkula the Orcula closely misses your clockwork bee. Blorkula the Orcula bites your clockwork bee. Your clockwork bee stings Blorkula the Orcula. Casting: Launch Clockwork Bee (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Blorkula the Orcula hits your clockwork bee with a +0 battleaxe of flaming! Blorkula the Orcula burns your clockwork bee. Your clockwork bee is destroyed! You now have 14/20 mp. The rocky spike skewers Blorkula the Orcula. Blorkula the Orcula is heavily damaged. Blorkula the Orcula says, "You need a new perspective." You hit Blorkula the Orcula. You grab Blorkula the Orcula. Blorkula the Orcula is heavily damaged. The rocky spike skewers Blorkula the Orcula. Blorkula the Orcula is heavily damaged. You constrict Blorkula the Orcula. A nearby plant withers and dies. Blorkula the Orcula points at you and mumbles some strange words. The puff of flame hits you! Blorkula the Orcula casts a spell at you. The puff of flame misses you. The puff of flame hits the plant! The plant begins to die. You take 9 damage, and have 26/57 hp. You puncture Blorkula the Orcula! You squeeze Blorkula the Orcula. Blorkula the Orcula avoids the killing blow by scattering into a rainbow of bats! The rocky spike skewers the vampire bat! The vampire bat is severely damaged. A vampire bat comes into view. The rocky spike skewers the vampire bat. The vampire bat is moderately damaged. The vampire bat bites you. The vampire bat draws vitality from your injuries! The vampire bat completely misses you. x2; The vampire bat closely misses you. The vampire bat completely misses you. You take 1 damage, and have 25/57 hp. The rocky spike skewers the vampire bat! The vampire bat is heavily damaged. The vampire bat misses you. The vampire bat completely misses you. The vampire bat bites you. The vampire bat draws vitality from your injuries! You take 1 damage, and have 24/57 hp. You barely miss the vampire bat. You grab the vampire bat. You squeeze the vampire bat. The vampire bat is almost destroyed. The rocky spike skewers the vampire bat. You destroy the vampire bat! That felt strangely unrewarding. The vampire bat bites you. The vampire bat draws vitality from your injuries! The vampire bat barely misses you. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! You take 10 damage, and have 14/57 hp. You feel better. The rocky spike skewers the vampire bat. The vampire bat is moderately damaged. A nearby plant withers and dies. The vampire bat bites you. The vampire bat draws vitality from your injuries! The vampire bat bites you. The vampire bat draws vitality from your injuries! You regained 5 hp, and now have 19/57 hp. You closely miss the vampire bat. Your grab misses the vampire bat. The rocky spike misses the vampire bat. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat closely misses you. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat closely misses you. You take 6 damage, and have 13/57 hp. Okay, then. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line Aim: a vampire bat (moderately damaged, unrewarding, 57% to hit) The bolt of acid hits the vampire bat! The acid corrodes the vampire bat! The vampire bat is severely damaged. The bolt of acid hits the vampire bat! You destroy the vampire bat! That felt strangely unrewarding. The bolt of acid hits the plant! The acid corrodes the plant! The plant begins to die. The plant is lightly damaged. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat closely misses you. The vampire bat misses you. You take 6 damage, and have 7/57 hp. You feel better. The vampire bat misses you. The vampire bat closely misses you. The vampire bat barely misses you. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line Aim: a vampire bat (severely damaged, unrewarding, 57% to hit) The bolt of acid hits the vampire bat! The vampire bat seems to be corroded for longer. You destroy the vampire bat! That felt strangely unrewarding. The bolt of acid hits the vampire bat! The acid corrodes the vampire bat! You destroy the vampire bat! That felt strangely unrewarding. The vampire bat misses you. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! You take 1 damage, and have 6/57 hp. You feel better. A nearby plant withers and dies. The vampire bat misses you. The vampire bat closely misses you. You regained 11 hp, and now have 17/57 hp. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line Aim: a vampire bat (unrewarding, 57% to hit) The bolt of acid misses the vampire bat. The vampire bat bites you but does no damage. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! You take 5 damage, and have 12/57 hp. You hit the vampire bat. Your grab misses the vampire bat. The vampire bat is lightly damaged. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat barely misses you. You take 1 damage, and have 11/57 hp. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The vampire bat barely misses you. The vampire bat closely misses you. You now have 15/20 mp. The vampire bat attacks as it pursues you! The vampire bat completely misses you. The vampire bat barely misses you. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! You take 6 damage, and have 5/57 hp. The rocky spike skewers the vampire bat! The vampire bat is heavily damaged. The vampire bat misses you. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line Aim: a vampire bat (heavily damaged, unrewarding, 57% to hit) The bolt of acid hits the vampire bat! The acid corrodes the vampire bat! You destroy Blorkula the Orcula! A faint prismatic mist rises from Blorkula's broken form and then dissipates. You start resting. Magic restored. You regained 7 hp, and now have 13/57 hp. MP restored: 20 You start resting. HP restored. Health restored: 57 You start waiting. Done waiting. You start waiting. Done waiting. You now have 567 gold pieces (gained 7). Things that are here: a +0 battleaxe of flaming; a +0 robe There is a staircase to the Ecumenical Temple here. You see here an amulet of faith. A bombardier beetle comes into view. A bombardier beetle is nearby! A bombardier beetle is nearby! A bombardier beetle is nearby! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a bombardier beetle (asleep) You lock target on the bombardier beetle and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 17/20 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the bombardier beetle. A bullfrog comes into view. Menkaure, Prince of Dust comes into view. Your clockwork bee barely misses the bombardier beetle. The bombardier beetle sprays incendiary fluid at you. The burning spray misses you. Your clockwork bee stings the bombardier beetle! The bullfrog gives a loud, deep croak! The bullfrog barely misses your clockwork bee. Your clockwork bee stings the bombardier beetle. The bullfrog barely misses your clockwork bee. Your clockwork bee completely misses the bombardier beetle. Your clockwork bee stings the bombardier beetle but does no damage. Your clockwork bee stings the bombardier beetle. The bombardier beetle sprays incendiary fluid at you. The burning spray misses you. The bullfrog completely misses your clockwork bee. Your clockwork bee stings the bombardier beetle! The bombardier beetle dies! Your clockwork bee winds down and falls to the ground. You puncture the bullfrog! The bullfrog is poisoned. You grab the bullfrog. You squeeze the bullfrog! You kill the bullfrog! Menkaure calls on the powers of darkness! Your body is wracked with pain! Training target 7.0 for Forgecraft reached! Your Forgecraft skill increases to level 7! You need to enable at least one skill for training. Your Air Magic skill increases to level 1! You take 27 damage, and have 30/57 hp. MASSIVE DAMAGE!! You wind your clockwork bee back up and it locks its sights upon Menkaure! You now have 18/20 mp. You see here 7 gold pieces. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee stings Menkaure! Menkaure misses your clockwork bee. Your clockwork bee stings Menkaure! You now have 17/20 mp. Your clockwork bee stings Menkaure. Menkaure barely misses your clockwork bee. Your clockwork bee stings Menkaure but does no damage. Menkaure barely misses your clockwork bee. Your clockwork bee barely misses Menkaure. Your clockwork bee stings Menkaure! Menkaure is destroyed! Your clockwork bee winds down and falls to the ground. Your Air Magic skill increases to level 2! You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 4 hp, and now have 36/57 hp. MP restored: 20 You start resting. HP restored. Health restored: 57 You start waiting. Done waiting. You now have 574 gold pieces (gained 7). You now have 581 gold pieces (gained 7). A jelly comes into view. A jelly is nearby! A jelly is nearby! A jelly is nearby! The helpless jelly fails to defend itself. You impale the jelly!! You kill the jelly! Your Air Magic skill increases to level 3! You now have 587 gold pieces (gained 6). You open the gate. There is an open gate here. Could not explore, unopened door. Could not explore, unopened door. You open the gate. Found an iron altar of Okawaru. There is an open gate here. Found 2 poisoned darts. Found a stone staircase leading up. You see here 2 poisoned darts. You see here 2 poisoned darts. There is an open gate here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the gate. Found a blossoming altar of Fedhas. There is an open gate here. Found a ring mail. You see here a +0 ring mail. E - a wand of paralysis (6) You see here an amulet of faith. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. Found a falchion. There is a stone staircase leading up here. As you read the scroll labelled YHONITR XIMECAPN, it crumbles to dust. It is a scroll of identify. o - 4 potions of moonshine You start waiting. Done waiting. You drop a wand of paralysis (6). E - a wand of paralysis (6) You drop 4 potions of moonshine. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. A white imp comes into view. A white imp is nearby! A white imp is nearby! There is an open door here. The white imp shouts! The white imp gestures at you. The puff of frost misses you. The white imp closely misses you. You hit the white imp. Your grab misses the white imp. The white imp is moderately wounded. The white imp hits you. The white imp freezes you. You take 4 damage, and have 53/57 hp. You hit the white imp. Your grab misses the white imp. The white imp is heavily wounded. The white imp hits you. The white imp freezes you. You take 8 damage, and have 45/57 hp. You puncture the white imp! You kill the white imp! Found 18 gold pieces. You now have 590 gold pieces (gained 3). You start resting. HP restored. Health restored: 57 An orc comes into view. It is wielding a +0 short sword. An orc is nearby! An orc is nearby! An orc is nearby! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 short sword (asleep) You lock target on the orc and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 17/20 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the orc. The orc shouts! An orc priest comes into view. It is wielding a +0 club. An orc wizard comes into view. It is wielding a +0 dagger. The orc priest moves out of view. You see here 18 gold pieces. The orc hits your clockwork bee with a +0 short sword. Your clockwork bee stings the orc. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. An orc wizard comes into view. It is wielding a +0 dagger. The orc barely misses your clockwork bee. You hear a shout! You hear an angry buzzing noise. x2 An orc warrior comes into view. It is wielding a +0 war axe. Your clockwork bee barely misses the orc. A killer bee comes into view. Your clockwork bee closely misses something. The killer bee moves out of view. Found a stone staircase leading down. Your clockwork bee stings something. A killer bee comes into view. The orc priest completely misses you. You hit the orc priest. Your grab misses the orc priest. Your squeeze misses the orc priest. The orc priest is moderately wounded. Your clockwork bee stings the orc priest. Something hits your clockwork bee. The orc wizard completely misses you. Your clockwork bee stings something. You puncture the orc priest! You kill the orc priest! A killer bee comes into view. Your clockwork bee stings something. Your clockwork bee winds down and falls to the ground. The orc wizard hits you with a +0 dagger. A killer bee comes into view. Something hits your dormant clockwork bee but does no damage. The killer bee is distracted by your dazzling golden aura. The killer bee buzzes angrily. You take 4 damage, and have 53/57 hp. You wind your clockwork bee back up and it locks its sights upon the orc! You now have 17/20 mp. The killer bee buzzes angrily. You hear an angry buzzing noise. The killer bee is no longer distracted by gold. Your clockwork bee misses something. Your clockwork bee closely misses something. The killer bee stings you! Something closely misses your clockwork bee. You take 7 damage, and have 46/57 hp. Okay, then. Unknown command. Okay, then. Okay, then. Okay, then. Okay, then. Unknown command. Okay, then. Okay, then. Unknown command. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The killer bee stings you. Your clockwork bee stings the orc. The killer bee misses you. The orc misses your clockwork bee. The killer bee stings you. Something barely misses your clockwork bee. Your clockwork bee closely misses the orc. The killer bee barely misses you. You take 10 damage, and have 36/57 hp. You now have 16/20 mp. Casting: Scorch (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the killer bee. The killer bee is moderately wounded. The killer bee misses you. The killer bee closely misses you. Your clockwork bee stings something. The killer bee misses you. The killer bee barely misses you. Something barely misses your clockwork bee. The orc wizard casts a spell. The orc wizard flickers and vanishes! You now have 14/20 mp. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. You kill the orc! The rocky spike misses the killer bee. You hear an angry buzzing noise. Your clockwork bee locks its sights upon the killer bee. The killer bee stings you! Your clockwork bee stings the killer bee but does no damage. The killer bee stings you! The killer bee closely misses you. Your clockwork bee stings the killer bee. The killer bee is distracted by your dazzling golden aura. Something hits your clockwork bee but does no damage. The killer bee barely misses you. The killer bee buzzes angrily. You take 13 damage, and have 23/57 hp. MASSIVE DAMAGE!! You now have 12/20 mp. You closely miss the killer bee. Your grab misses the killer bee. The killer bee is moderately wounded. The killer bee stings you. You are poisoned. The killer bee poisons you! The killer bee misses you. The killer bee is distracted by your dazzling golden aura. Your clockwork bee closely misses the killer bee. The killer bee stings you! * * * LOW HITPOINT WARNING * * * Something hits your clockwork bee but does no damage. The killer bee stings you! * * * LOW HITPOINT WARNING * * * You take 19 damage, and have 4/57 hp. MASSIVE DAMAGE!! Okay, then. You feel better. The rocky spike skewers the orc warrior but does no damage. The killer bee misses you. The killer bee barely misses you. Your clockwork bee barely misses the killer bee. The killer bee completely misses you. Something hits your clockwork bee but does no damage. Your clockwork bee stings the killer bee! Your clockwork bee winds down and falls to the ground. The killer bee closely misses you. Something hits your dormant clockwork bee but does no damage. You regained 6 hp, and now have 10/57 hp. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The orc warrior looks frightened! The killer bee looks frightened! x4 The rocky spike skewers the orc warrior! The orc warrior is moderately wounded. Your attack snaps the orc warrior out of its fear. The killer bee stings your dormant clockwork bee but does no damage. x2 Cornered, the killer bee turns to fight! A killer bee comes into view. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line Aim: a killer bee (fleeing, 43% to hit) The bolt of acid hits the killer bee! The acid corrodes the killer bee! You kill the killer bee! The bolt of acid misses the orc warrior. The bolt of acid hits the killer bee! The killer bee is almost dead. The killer bee is no longer distracted by gold. Your attack snaps the killer bee out of its fear. The killer bee buzzes angrily. The rocky spike skewers the orc warrior. The orc warrior is moderately wounded. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line Aim: a killer bee (43% to hit) The bolt of acid misses the killer bee. The bolt of acid hits the killer bee! You kill the killer bee! The bolt of acid misses the killer bee. The bolt of acid hits something!! The acid corrodes something! Reactivating autopickup. You feel a bit more experienced. The rocky spike skewers the orc warrior but does no damage. The orc warrior is moderately wounded. The killer bee stings you! * * * LOW HITPOINT WARNING * * * The orc warrior closely misses you. Your magical contamination has completely faded away. Your Air Magic skill increases to level 4! You take 9 damage, and have 2/57 hp. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. Unknown command. Okay, then. Okay, then. The rocky spike misses the orc warrior. The killer bee is no longer distracted by gold. The killer bee is distracted by your dazzling golden aura. x2 The killer bee completely misses you. The orc warrior barely misses you. Okay, then. Okay, then. Okay, then. Unknown command. Okay, then. Okay, then. Okay, then. The killer bee completely misses you. The killer bee stings you. You die... Your body crumbles into a pile of gold. #........>.. #........... ### #......$.. ..# ...y$.. ..# #.y$# ..# ########$.*## ..# .....#o....# ..#####+###....#.y...# ..........#....+@...$# .....)....'....#.....# <.........#....##...## ..........#....##...# ..####....#.........# ..# #....#.........# ..# #....#.........# ..# #....########..# ..# +....# #### You could see an orc warrior (ally target), 3 killer bees and a friendly dormant clockwork bee (minion). Vanquished Creatures Blorkula the Orcula (D:6) A water moccasin (D:6) An ogre (D:5) A bullfrog (D:6) A scorpion (D:6) 5 vampire bats (D:6) 2 killer bees (D:7) 3 hounds 2 jellies (D:6) 2 orc priests Jessica (D:3) Natasha (twice) (D:4) An iguana (D:4) An orc wizard (D:7) Robin (D:4) 7 adders 3 white imps 3 dart slugs A ribbon worm (D:2) 11 orcs 4 ball pythons 3 bats 6 endoplasms 2 giant cockroaches (D:2) 11 goblins 13 hobgoblins 7 quokkas 2 frilled lizards 4 kobolds 2 rats 104 creatures vanquished. Vanquished Creatures (collateral kills) Menkaure (D:6) A water moccasin (D:5) A crimson imp (D:5) A bombardier beetle (D:6) A hound (D:6) Natasha (D:4) 2 orcs (D:5) An endoplasm (D:4) A ball python (D:4) A goblin (D:4) A kobold (D:4) 12 creatures vanquished. Grand Total: 116 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 251 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 359 | D:1 | Learned a level 2 spell: Construct Spike Launcher 1102 | D:2 | Reached XP level 3. HP: 21/21 MP: 6/6 1266 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 1277 | D:2 | Reached skill level 5 in Stealth 1714 | D:2 | Reached XP level 4. HP: 16/27 MP: 7/7 2436 | D:3 | Found an opulent altar of Gozag. 2475 | D:3 | Reached skill level 1 in Fighting 2523 | D:3 | Became a worshipper of Gozag Ym Sagoz the Greedy 2590 | D:3 | Noticed Jessica 2607 | D:3 | Killed Jessica 3563 | D:4 | Reached XP level 5. HP: 35/35 MP: 8/8 3685 | D:4 | Noticed Robin 3712 | D:4 | Killed Robin 3886 | D:4 | Found a runed translucent gate. 3887 | D:4 | Found a runed translucent gate. 3887 | D:4 | Found a runed translucent gate. 3888 | D:4 | Noticed demibob's ghost (amateur MDCK) 3951 | D:4 | Noticed Natasha 3954 | D:4 | Killed Natasha 4093 | D:4 | Found an ornate altar of the Wu Jian Council. 4120 | D:4 | Noticed Natasha 4131 | D:4 | Killed Natasha 4132 | D:4 | Reached XP level 6. HP: 43/43 MP: 9/9 4139 | D:4 | Noticed Natasha 4148 | D:4 | Killed Natasha 4623 | D:5 | Entered Level 5 of the Dungeon 4856 | D:5 | Noticed a water moccasin 4866 | D:5 | Killed a water moccasin 4867 | D:5 | Reached skill level 5 in Fighting 4898 | D:5 | Learned a level 2 spell: Scorch 5424 | D:5 | Found a burning altar of Makhleb. 5612 | D:5 | Reached XP level 7. HP: 45/51 MP: 10/10 5617 | D:5 | Reached skill level 1 in Fire Magic 6500 | D:6 | Reached skill level 5 in Forgecraft 6944 | D:6 | Reached XP level 8. HP: 57/57 MP: 11/11 6961 | D:6 | Reached skill level 6 in Forgecraft 7102 | D:6 | Found a staircase to the Ecumenical Temple. 7116 | D:6 | Noticed Blorkula the Orcula 7137 | D:6 | HP: 7/57 [vampire bat[manifested out of Blorkula the | Orcula] (6)] 7144 | D:6 | HP: 5/57 [vampire bat[manifested out of Blorkula the | Orcula] (6)] 7146 | D:6 | Killed Blorkula the Orcula 7572 | D:6 | Noticed Menkaure 7580 | D:6 | Reached skill level 7 in Forgecraft 7580 | D:6 | Reached skill level 1 in Air Magic 7585 | D:6 | Killed Menkaure 7832 | D:6 | Found an iron altar of Okawaru. 7861 | D:6 | Found a blossoming altar of Fedhas. 8199 | D:7 | HP: 4/57 [killer bee (9)] 8205 | D:7 | Slain by a killer bee Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_basic, feat_on_display, hex_tiny D:2: layout_basic, minmay_pentomino_o4 D:3: layout_basic, grunt_gozag_statues, uniq_jessica D:4: layout_loops_ring, kennysheep_mini_moat, ebering_ghost_rock_garden, uniq_natasha, uniq_robin D:5: layout_cave_pods, makhleb_grotto_becter D:6: layout_basic, mainiacjoe_overflow_big_doors, minmay_temple_entry_overgrown, uniq_menkaure, uniq_blorkula_the_orcula D:7: layout_gridville, yredelemnul_altar_generic, st_stairs_2 Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 3 4 6 | 6.0 Fighting | 2 4 5 6 | 6.0 Fire Magic | 2 | 2.0 Forgecraft | 5 7 | 7.0 Air Magic | 4 | 4.2 Dodging | | 2.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | 16 | | || 16 Constrict | 14 | 18 | 10 || 42 Mace | 2 | | || 2 Tentacles | 6 | 11 | 9 || 26 Dagger | 30 | 52 | 39 || 121 Cast: Construct Spike L | 3 | 10 | 7 || 20 Launch Clockwork | 1 | 9 | 6 || 16 Scorch | | | 1 || 1 Evoke: Wand | | | 6 || 6 Use: Scroll | 2 | 5 | 2 || 9 Potion | 1 | | 4 || 5 Stab: Sleeping | 10 | 11 | 7 || 28 Armour: Skin | 18 | 27 | 39 || 84 Dodge: Dodged | 22 | 33 | 62 || 117 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8210 | 7999 | 211 | 3185 | 3808 | 7 | 1172.9 | Dungeon | 8210 | 7999 | 211 | 3185 | 3808 | 7 | 1172.9 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:6: 1807 daAuts D:5: 1373 daAuts D:4: 1341 daAuts D:3: 1301 daAuts D:2: 1203 daAuts D:1: 985 daAuts D:7: 196 daAuts