Dungeon Crawl Stone Soup version 0.33-a0-855-g853641c8f9 (webtiles) character file. Game seed: 9758946895076568062 774 bayes525 the Sneak (level 7, -1/52 HPs) Began as an Octopode Forgewright on Feb 15, 2025. Was an Initiate of Dithmenos. Slain by an orc ... wielding a +0 trident (8 damage) ... on level 5 of the Dungeon. The game lasted 00:08:07 (5358 turns). bayes525 the Sneak (Octopode Forgewright) Turns: 5358, Time: 00:08:08 Health: -1/52 AC: 1 Str: 10 XL: 7 Next: 84% Magic: 28/28 EV: 13 Int: 19 God: Dithmenos [......] Gold: 350 SH: 0 Dex: 10 Spells: 4/10 levels left rFire . . . a - +1 short sword rCold . . . (no offhand) rNeg . . . (no helmet) rPois . o - amulet of faith rElec . i - ring of magical power rCorr . u - ring of magical power SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.21/turn (no ring) (no ring) %: faith @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Dithmenos. Dithmenos was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 350 gold pieces. Inventory: Hand Weapons a - a +1 short sword (weapon) c - a +0 hammer d - a +0 mace Missiles t - 2 throwing nets Jewellery i - a ring of magical power (worn) o - an amulet of faith (worn) u - a ring of magical power (worn) Wands k - a wand of flame (23) m - a wand of warping (17) Scrolls e - 2 scrolls of vulnerability f - 4 scrolls of identify j - a scroll of enchant armour {unknown} v - a scroll of immolation w - a scroll of blinking x - 2 scrolls of enchant weapon Potions b - a potion of magic g - a potion of attraction {unknown} h - a potion of mutation {unknown} l - 3 potions of curing p - a potion of haste {unknown} q - a potion of cancellation {unknown} r - a potion of berserk rage {unknown} Skills: - Level 6.0 Fighting - Level 4.0 Dodging - Level 6.0 Stealth - Level 2.0 Spellcasting + Level 1.4 Conjurations - Level 4.0 Forgecraft + Level 1.4 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 68% 1d6 3% 1 b - Construct Spike Laun Frge 34% 2d4 4% 2 c - Launch Clockwork Bee Frge 17% N/A 10% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 14% 2d6 10% 1 Freeze Ice 4% 1d3 17% 1 Passwall Erth 7% N/A 28% 3 Stone Arrow Conj/Erth 14% 3d7 28% 3 Hailstorm Conj/Ice 4% 3d5 36% 3 Frozen Ramparts Ice 2% 1d1 45% 3 Forge Blazeheart Golem Fire/Frge 9% N/A 58% 4 Forge Lightning Spire Air/Frge 9% 3d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Dithmenos Uskayaw Shops: D:2 !* Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History With a metallic buzz, your clockwork bee launches itself at the kobold. Found 17 gold pieces. The kobold shouts! Found a cloak. Your clockwork bee barely misses the kobold. The kobold hits you with a +0 short sword. You take 3 damage, and have 26/29 hp. You miss the kobold. Your grab misses the kobold. Your squeeze misses the kobold. Your clockwork bee stings the kobold! The kobold dies! You swap places. Your clockwork bee winds down and falls to the ground. You see here a +0 short sword. You start resting. HP restored. Health restored: 29 Found a ring mail. Your dormant clockwork bee falls apart. You now have 238 gold pieces (gained 17). Okay, then. Magic restored. Found a stone staircase leading down. MP restored: 7 Jessica the Apprentice Sorceress comes into view. She is wielding a +0 dagger. Jessica is nearby! Jessica is nearby! Jessica is nearby! Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: Jessica, wielding a +0 dagger and wearing a +0 robe You lock target on Jessica and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 4/7 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at Jessica. Your clockwork bee stings Jessica! Jessica dies! You have reached level 5! You feel stronger. Health restored: 36 You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 8 You start waiting. Done waiting. Items here: ) [[ †. You now have 245 gold pieces (gained 7). Found a stone staircase leading up. Found a stone staircase leading up. There is a stone staircase leading up here. You now have 253 gold pieces (gained 8). Found 7 stones. You see here 7 stones. Terence the Veteran comes into view. He is wielding a +0 short sword and carrying a wand of warping. Terence is nearby! Terence is nearby! Terence is nearby! Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: Terence, wielding a +0 short sword, wearing a +0 scale mail and carrying a wand of warping (asleep) You lock target on Terence and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 5/8 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at Terence. You see here 9 gold pieces. Your clockwork bee stings Terence. Terence shouts! Found a stone staircase leading down. Your clockwork bee stings Terence! Terence hits you with a +0 short sword. You take 1 damage, and have 35/36 hp. You barely miss Terence. You grab Terence. You squeeze Terence. Terence is heavily wounded. You constrict Terence, but do no damage. Your clockwork bee stings Terence but does no damage. Your clockwork bee stings Terence. Your clockwork bee winds down and falls to the ground. Terence zaps a wand. Space twists violently! The rupture engulfs you! The rupture engulfs your dormant clockwork bee. The rupture engulfs Terence! Terence dies! You hear a shout! Your Fighting skill increases to level 3! You take 11 damage, and have 24/36 hp. MASSIVE DAMAGE!! You start resting. Something unseen opens the door. You start resting. Ijyb the Inquisitive comes into view. She is wielding a +0 dagger and carrying a wand of warping. You start resting. A goblin comes into view. It is wielding a +0 club. Your dormant clockwork bee falls apart. You see here 9 gold pieces. The goblin closely misses you. You hit the goblin. Your grab misses the goblin. You squeeze the goblin. You kill the goblin! Found a ring mail. You see here a +0 club. MP restored: 8 You now have 262 gold pieces (gained 9). You start resting. Ijyb is nearby! Ijyb is nearby! Ijyb is nearby! Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: Ijyb, wielding a +0 dagger, wearing a +0 ring mail and carrying a wand of warping (wandering, hasn't noticed you) You miscast Launch Clockwork Bee. You are very lightly contaminated with residual magic. Nothing appears to happen. Ijyb shouts! You now have 5/8 mp. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: Ijyb, wielding a +0 dagger, wearing a +0 ring mail and carrying a wand of warping You lock target on Ijyb and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 2/8 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at Ijyb. Ijyb screams, "Level is mine! All mine!" Ijyb barely misses your clockwork bee. Your clockwork bee stings Ijyb. Your clockwork bee barely misses Ijyb. Ijyb misses you. You closely miss Ijyb. Your grab misses Ijyb. Ijyb is lightly wounded. Your clockwork bee stings Ijyb! Ijyb barely misses you. Your magical contamination has completely faded away. You hit Ijyb. Your grab misses Ijyb. Ijyb is heavily wounded. Your clockwork bee stings Ijyb. Ijyb hits you but does no damage. Your clockwork bee stings Ijyb but does no damage. You barely miss Ijyb. Your grab misses Ijyb. Ijyb is severely wounded. Your clockwork bee stings Ijyb. Your clockwork bee winds down and falls to the ground. Ijyb closely misses you. You closely miss Ijyb. Your grab misses Ijyb. Ijyb is almost dead. Ijyb hits you with a +0 dagger. You take 4 damage, and have 29/36 hp. You wind your clockwork bee back up and it locks its sights upon Ijyb! You now have 2/8 mp. You closely miss Ijyb. You grab Ijyb. Ijyb is almost dead. You constrict Ijyb. Your clockwork bee stings Ijyb but does no damage. Your clockwork bee stings Ijyb. Ijyb dies! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. HP restored. Health restored: 36 You regained 3 mp, and now have 5/8 mp. You start resting. Magic restored. MP restored: 8 m - a wand of warping (15) Things that are here: a +0 dagger; a +0 ring mail m - a wand of warping (19) (gained 4 charges) Things that are here: a +0 short sword; a +0 scale mail; the human corpse of Terence Found a +0 leather armour. There is an open door here. n - a scroll labelled HYGANW OHALYNG o - an amulet of faith A dart slug comes into view. A dart slug is nearby! Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a dart slug (wandering, hasn't noticed you) You lock target on the dart slug and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 5/8 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The dart slug launches a dart at you. The slug dart misses you. With a metallic buzz, your clockwork bee launches itself at the dart slug. The dart slug launches a dart at you. The slug dart hits you. You take 5 damage, and have 31/36 hp. You swap places. Found a robe. The dart slug launches a dart at you. The slug dart hits you. You take 2 damage, and have 29/36 hp. Your clockwork bee stings the dart slug! The dart slug dies! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 5 hp, and now have 35/36 hp. MP restored: 8 You start resting. HP restored. Health restored: 36 Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found a hide-covered altar of Uskayaw. There is an open door here. There is a hide-covered altar of Uskayaw here. There is a hide-covered altar of Uskayaw here. There is an open door here. Found 6 stones. You see here 6 stones. There is an open door here. Things that are here: a +0 short sword; a +0 scale mail; the human corpse of Terence Things that are here: a +0 dagger; a +0 ring mail p - a cyan potion l - 2 potions of curing (gained 1) q - a viscous emerald potion A giant cockroach comes into view. A giant cockroach is nearby! A giant cockroach is nearby! A giant cockroach is nearby! An endoplasm comes into view. The giant cockroach closely misses you. You closely miss the giant cockroach. Your grab misses the giant cockroach. The giant cockroach closely misses you. The giant cockroach misses you. You closely miss the giant cockroach. Your grab misses the giant cockroach. The endoplasm quivers. The giant cockroach barely misses you. You hit the giant cockroach. You grab the giant cockroach. You squeeze the giant cockroach. You kill the giant cockroach! You see here a giant cockroach corpse. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: an endoplasm You lock target on the endoplasm and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 5/8 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The endoplasm closely misses you. With a metallic buzz, your clockwork bee launches itself at the endoplasm. The endoplasm barely misses you. Your clockwork bee stings the endoplasm. You hit the endoplasm. You kill the endoplasm! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 8 You now have 274 gold pieces (gained 12). r - an inky potion e - 2 scrolls of vulnerability (gained 1) Items here: ) [[ ÷. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. The kobold shouts! The ball python hisses angrily. Found a robe. There is a stone staircase leading up here. You closely miss the kobold. Your grab misses the kobold. The kobold barely misses you. You barely miss the kobold. Your grab misses the kobold. The kobold closely misses you. You hit the kobold. Your grab misses the kobold. The kobold is moderately wounded. The kobold closely misses you. You closely miss the kobold. You grab the kobold. The kobold is moderately wounded. You constrict the kobold. You kill the kobold! Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the ball python! You kill the ball python! You now have 6/8 mp. Things that are here: a +0 whip; a ball python corpse; a kobold corpse You start resting. Magic restored. MP restored: 8 You start waiting. An adder comes into view. There is a stone staircase leading up here. Okay, then. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: an adder (wandering, hasn't noticed you) You lock target on the adder and prepare to deploy your bee. (Press . to continue winding your bee.) The adder hisses angrily. You now have 5/8 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the adder. Your clockwork bee stings the adder. You hit the adder. You grab the adder. The adder is almost dead. You constrict the adder. You kill the adder! Your clockwork bee winds down and falls to the ground. Health restored: 37 You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 8 You start waiting. Done waiting. You feel your magic capacity increase. i - a ring of magical power (worn) You start putting on your amulet. You continue putting on your amulet of faith. x5 You finish putting on your amulet of faith. You feel a strange surge of divine interest. o - an amulet of faith (worn) Okay, then. Magic restored. You see here the +7 dagger "Honumad" {speed, Fly}. MP restored: 17 Found a stone staircase leading up. Found an escape hatch in the ceiling. Found a stone staircase leading up. There is an escape hatch in the ceiling here. Edmund the Younger comes into view. He is wielding a +1 heavy dire flail. Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: Edmund, wielding a +1 heavy dire flail and wearing a +0 scale mail (asleep) You lock target on Edmund and prepare to deploy your bee. (Press . to continue winding your bee.) Edmund shouts! You now have 14/17 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at Edmund. Your clockwork bee stings Edmund. x2 You hit Edmund but do no damage. You grab Edmund. You squeeze Edmund, but do no damage. Edmund is lightly wounded. You constrict Edmund, but do no damage. Edmund hits you with a +1 heavy dire flail! Your clockwork bee stings Edmund! You take 17 damage, and have 20/37 hp. MASSIVE DAMAGE!! You hit Edmund but do no damage. Edmund is heavily wounded. You constrict Edmund. Your clockwork bee stings Edmund. Your clockwork bee winds down and falls to the ground. Edmund misses you. You wind your clockwork bee back up and it locks its sights upon Edmund! You now have 14/17 mp. You hit Edmund but do no damage. Edmund is heavily wounded. You constrict Edmund. Your clockwork bee stings Edmund. x2 You hit Edmund. Edmund is almost dead. You constrict Edmund. Your clockwork bee stings Edmund. Edmund misses you. Your clockwork bee stings Edmund. Edmund dies! Your Fighting skill increases to level 4! You have reached level 6! You regained 5 hp, and now have 25/45 hp. You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 6 hp, and now have 31/45 hp. MP restored: 18 You start resting. HP restored. Health restored: 45 Things that are here: a +1 heavy dire flail; a +0 scale mail Found an escape hatch in the floor. s - a scroll labelled WOBBOPR YPEITT There is a stone staircase leading up here. You now have 283 gold pieces (gained 9). A phantom comes into view. A phantom is nearby! A phantom is nearby! A phantom is nearby! Found 11 gold pieces. The helpless phantom fails to defend itself. You puncture the phantom! You squeeze the phantom. The phantom is severely damaged. The phantom hits you. You take 2 damage, and have 43/45 hp. You closely miss the phantom. You squeeze the phantom. The phantom is severely damaged. The phantom hits you. The phantom blinks! You blink. You take 1 damage, and have 42/45 hp. You hit the phantom. The phantom is severely damaged. The phantom hits you! You take 8 damage, and have 34/45 hp. You completely miss the phantom. The phantom is severely damaged. The phantom barely misses you. Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The phantom hits you. You take 1 damage, and have 33/45 hp. You now have 16/18 mp. The phantom attacks as it pursues you! The phantom barely misses you. You hit the phantom but do no damage. The phantom is severely damaged. The rocky spike misses the phantom. The phantom hits you but does no damage. You barely miss the phantom. You squeeze the phantom. The phantom is severely damaged. The rocky spike skewers the phantom. The phantom is almost destroyed. The phantom misses you. You barely miss the phantom. The phantom is almost destroyed. The rocky spike misses the phantom. The phantom hits you. You take 5 damage, and have 29/45 hp. You hit the phantom but do no damage. Your squeeze misses the phantom. The phantom is almost destroyed. The rocky spike skewers the phantom. The phantom is almost destroyed. The phantom hits you. The phantom blinks! You blink. You take 3 damage, and have 26/45 hp. You hit the phantom. Your squeeze misses the phantom. The phantom is almost destroyed. Your spike launcher falls apart as you grow too distant to maintain it. The phantom hits you. The phantom blinks! You blink. You take 6 damage, and have 20/45 hp. You hit the phantom. You destroy the phantom! Your Fighting skill increases to level 5! You start resting. Magic restored. MP restored: 18 You start resting. HP restored. Health restored: 45 You start waiting. Done waiting. You now have 294 gold pieces (gained 11). Found a great mace. Found a long sword. You see here a +0 great mace. t - 2 throwing nets Found a stone staircase leading down. Found a book of Geomancy. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: an endoplasm (asleep) You lock target on the endoplasm and prepare to deploy your bee. (Press . to continue winding your bee.) The endoplasm quivers. You now have 15/18 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the endoplasm. You hit the endoplasm but do no damage. Your clockwork bee stings the endoplasm! The endoplasm dies! Found a stone staircase leading down. Your clockwork bee winds down and falls to the ground. u - a ring of magical power You feel your magic capacity increase. u - a ring of magical power (worn) You now have 309 gold pieces (gained 15). You now have 325 gold pieces (gained 16). l - 3 potions of curing (gained 1) Magic restored. Found a stone staircase leading down. An endoplasm comes into view. MP restored: 27 An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Okay, then. Unknown command. Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Okay, then. Unknown command. Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: an endoplasm (wandering, hasn't noticed you) You lock target on the endoplasm and prepare to deploy your bee. (Press . to continue winding your bee.) The endoplasm quivers. You now have 24/27 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the endoplasm. Your clockwork bee stings the endoplasm! The endoplasm dies! You start resting. Your clockwork bee winds down and falls to the ground. Magic restored. An adder comes into view. MP restored: 27 An adder is nearby! An adder is nearby! An adder is nearby! Found 2 scrolls labelled TITOJE GOFA. Your dormant clockwork bee falls apart. Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: an adder (asleep) You lock target on the adder and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 24/27 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the adder. An adder is nearby! An adder is nearby! An adder is nearby! Found a scroll of enchant weapon. Your clockwork bee stings the adder!! The adder dies! Your clockwork bee winds down and falls to the ground. v - a scroll of immolation MP restored: 27 w - a scroll labelled TITOJE GOFA Your dormant clockwork bee falls apart. x - a scroll of enchant weapon Okay, then. w - 2 scrolls labelled TITOJE GOFA (gained 1) A jackal comes into view. A jackal is nearby! A jackal is nearby! A jackal is nearby! A jackal is nearby! 2 jackals come into view. The jackal barks! x2 You hit the jackal. Your grab misses the jackal. The jackal is lightly wounded. The jackal barely misses you. You hit the jackal. You grab the jackal. The jackal is severely wounded. You constrict the jackal. You kill the jackal! The jackal bites you. You take 3 damage, and have 42/45 hp. You closely miss the jackal. Your grab misses the jackal. The jackal misses you. You miss the jackal. You grab the jackal. You constrict the jackal. The jackal closely misses you. You hit the jackal. You kill the jackal! The jackal closely misses you. You barely miss the jackal. Your grab misses the jackal. The jackal bites you. You take 2 damage, and have 41/45 hp. You hit the jackal but do no damage. Your grab misses the jackal. The jackal bites you. x2 You take 3 damage, and have 38/45 hp. You barely miss the jackal. You grab the jackal. You constrict the jackal. The jackal bites you. You take 2 damage, and have 36/45 hp. You hit the jackal. The jackal is heavily wounded. You constrict the jackal. You kill the jackal! Things that are here: a jackal corpse; a jackal corpse You start resting. HP restored. Health restored: 45 A water moccasin comes into view. A water moccasin is nearby! A water moccasin is nearby! A water moccasin is nearby! A water moccasin is nearby! A water moccasin is nearby! Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a water moccasin (asleep) You miscast Launch Clockwork Bee. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 24/27 mp. Aiming: Warp Space Press: ? - help, Shift-Dir - straight line Okay, then. Aiming: Warp Space Press: ? - help, Shift-Dir - straight line Space twists violently! The rupture engulfs the water moccasin! The water moccasin is heavily wounded. The water moccasin barely misses you. The water moccasin bites you. You take 1 damage, and have 44/45 hp. Aiming: Warp Space Press: ? - help, Shift-Dir - straight line Space twists violently! The rupture engulfs the water moccasin! The water moccasin is almost dead. The water moccasin bites you. You take 2 damage, and have 42/45 hp. You barely miss the water moccasin. You grab the water moccasin. The water moccasin is almost dead. You constrict the water moccasin. You kill the water moccasin! Training target 6.0 for Fighting reached! Your Fighting skill increases to level 6! You need to enable at least one skill for training. You have reached level 7! You regained 7 hp, and now have 49/52 hp. Unknown command. Okay, then. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. Health restored: 52 You start resting. Magic restored. MP restored: 28 Things that are here: a jackal corpse; a jackal corpse There is an escape hatch in the ceiling here. There is an escape hatch in the ceiling here. Found a shadowy altar of Dithmenos. Done exploring. Done exploring. Done exploring. Done exploring. There is a shadowy altar of Dithmenos here. You curl up in front of the altar of Dithmenos. Dithmenos welcomes you! Your amulet flashes! Okay, then. Done exploring. Done exploring. Done exploring. Done exploring. There is a shadowy altar of Dithmenos here. You see here a +0 great mace. There is a stone staircase leading down here. You climb downwards. Found 16 gold pieces. Found an escape hatch in the ceiling. There is a stone staircase leading up here. Blink to where? Press: ? - help, Dir - move target Okay, then. As you read the scroll labelled TITOJE GOFA, it crumbles to dust. It was a scroll of blinking. As you read the scroll labelled WOBBOPR YPEITT, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. You climb upwards. There is a stone staircase leading down here. You start waiting. Your surroundings suddenly seem different. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. As you read the scroll labelled HYGANW OHALYNG, it dissolves into smoke. It was a scroll of fog. As you read the scroll labelled AKESUU VIXIPHA, it crumbles to dust. You feel aware of your surroundings. It was a scroll of revelation. Found 2 poisoned darts. You open the door. There is an open door here. You now have 341 gold pieces (gained 16). Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Found a leather armour. A shadow imp comes into view. A shadow imp is nearby! A shadow imp is nearby! A shadow imp is nearby! Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a shadow imp (asleep) You lock target on the shadow imp and prepare to deploy your bee. (Press . to continue winding your bee.) The shadow imp shouts! You now have 25/28 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the shadow imp. An iguana comes into view. The shadow imp gestures at you. You struggle to resist. The shadow imp hits you. You take 1 damage, and have 51/52 hp. You hit the shadow imp. Your grab misses the shadow imp. You squeeze the shadow imp! You kill the shadow imp! Your clockwork bee locks its sights upon the iguana. Health restored: 52 Found a stone staircase leading down. Your clockwork bee barely misses the iguana. You barely miss the iguana. You grab the iguana. You constrict the iguana. Your clockwork bee stings the iguana! The iguana bites your clockwork bee! You hit the iguana but do no damage. The iguana is severely wounded. You constrict the iguana. You kill the iguana! Your clockwork bee winds down and falls to the ground. You start resting. Magic restored. MP restored: 28 You now have 350 gold pieces (gained 9). You open the large door. Found a scroll of enchant weapon. Your dormant clockwork bee falls apart. There is a large open door here. There is a large open door here. x - 2 scrolls of enchant weapon (gained 1) Could not explore, unopened door. You open the door. A jelly comes into view. Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a jelly (asleep) You lock target on the jelly and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 25/28 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the jelly. There is an open door here. The jelly quivers. Found a plate armour. The jelly closely misses you. The jelly hits you. You are splashed with acid! Your clockwork bee stings the jelly. Your clockwork bee is burned by acid! You take 10 damage, and have 42/52 hp. You hit the jelly. Your tentacles burn! You squeeze the jelly, but do no damage. The jelly is moderately wounded. Your clockwork bee stings the jelly. Your clockwork bee is burned by acid! The jelly barely misses you. You take 4 damage, and have 38/52 hp. You hit the jelly. Your tentacles burn! You squeeze the jelly. You kill the jelly! Your clockwork bee winds down and falls to the ground. Your Dodging skill increases to level 3! You take 4 damage, and have 34/52 hp. You start resting. Magic restored. MP restored: 28 You start resting. Your dormant clockwork bee falls apart. HP restored. Health restored: 52 j - a scroll labelled VUERUE TU YMO An ufetubus comes into view. An ufetubus is nearby! An ufetubus is nearby! An ufetubus is nearby! Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: an ufetubus (asleep) You lock target on the ufetubus and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 25/28 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the ufetubus. Found a stone staircase leading up. A water moccasin, a dart slug, an ufetubus and a scorpion come into view. Found an amulet of faith. Found an escape hatch in the floor. The ufetubus shouts! Your clockwork bee stings the ufetubus! The ufetubus dies! Your clockwork bee locks its sights upon the scorpion. The dart slug launches a dart at you. The slug dart hits your clockwork bee but does no damage. The ufetubus attacks as it pursues you! The ufetubus closely misses you. x2 The water moccasin attacks as it pursues you! The water moccasin bites you. You take 5 damage, and have 47/52 hp. MP restored: 28 Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the ufetubus. The ufetubus is moderately wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin bites you but does no damage. You take 1 damage, and have 46/52 hp. You now have 26/28 mp. The rocky spike skewers the water moccasin. The water moccasin is moderately wounded. You feel very sick. You take 4 damage, and have 42/52 hp. You closely miss the water moccasin. Your grab misses the water moccasin. The water moccasin is moderately wounded. The rocky spike skewers the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin closely misses you. You take 3 damage, and have 39/52 hp. You barely miss the water moccasin. You grab the water moccasin. The water moccasin is moderately wounded. The rocky spike misses the ufetubus. You constrict the water moccasin. You feel sick. The water moccasin bites you. The water moccasin closely misses you. You take 3 damage, and have 36/52 hp. You hit the water moccasin. The water moccasin is heavily wounded. The rocky spike skewers the ufetubus. The ufetubus is heavily wounded. You constrict the water moccasin. You feel sick. The water moccasin closely misses you. You take 1 damage, and have 35/52 hp. You hit the water moccasin. You squeeze the water moccasin. You kill the water moccasin! The rocky spike skewers the ufetubus. You kill the ufetubus! You feel sick. Training target 4.0 for Dodging reached! Your Dodging skill increases to level 4! You need to enable at least one skill for training. You take 2 damage, and have 33/52 hp. A dart slug is nearby! The rocky spike skewers the dart slug. The dart slug is heavily wounded. You feel sick. There is an open door here. You take 1 damage, and have 32/52 hp. You feel sick. You feel sick. The dart slug misses you. You take 1 damage, and have 31/52 hp. MP restored: 28 You hit the dart slug. You grab the dart slug. You squeeze the dart slug. You kill the dart slug! You feel sick. You take 1 damage, and have 30/52 hp. You start resting. You feel sick. You are no longer poisoned. You take 1 damage, and have 29/52 hp. You start resting. HP restored. Health restored: 52 You start waiting. Done waiting. Things that are here: a dart slug corpse; a water moccasin corpse A scorpion is nearby! A scorpion is nearby! A scorpion is nearby! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion You lock target on the scorpion and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 25/28 mp. You continue winding your clockwork bee... The scorpion stings you. You take 2 damage, and have 50/52 hp. You continue winding your clockwork bee... The scorpion stings you. You take 1 damage, and have 49/52 hp. With a metallic buzz, your clockwork bee launches itself at the scorpion. The scorpion closely misses you. You hit the scorpion but do no damage. Your grab misses the scorpion. The scorpion barely misses you. You barely miss the scorpion. You grab the scorpion. You squeeze the scorpion. The scorpion is lightly wounded. You constrict the scorpion. Your clockwork bee stings the scorpion. The scorpion stings you. Your clockwork bee stings the scorpion but does no damage. The scorpion closely misses you. You take 5 damage, and have 44/52 hp. You hit the scorpion. You squeeze the scorpion. The scorpion is almost dead. You constrict the scorpion. You kill the scorpion! Your clockwork bee winds down and falls to the ground. Your Conjurations skill increases to level 1! Your Earth Magic skill increases to level 1! You start resting. Magic restored. You regained 2 hp, and now have 46/52 hp. MP restored: 28 You start resting. Your dormant clockwork bee falls apart. HP restored. Health restored: 52 Found a beast talisman. An orc priest, an orc and 2 orc wizards come into view. The orc priest shouts! There are monsters nearby! There are monsters nearby! There are monsters nearby! An orc comes into view. It is wielding a +0 trident. The orc shouts! The orc wizard shouts! The orc priest begins to cast a cantrip, but forgets the words! The orc shouts! The orc priest begins to cast a cantrip, but forgets the words! Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc priest miscasts a cantrip. The orc wizard closely misses you. You now have 26/28 mp. The orc wizard points at you and mumbles some strange words. You are confused. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You take 9 damage, and have 43/52 hp. You're too confused to move! The rocky spike skewers the orc wizard. The orc wizard is lightly wounded. The orc wizard points at you and mumbles some strange words. The magic dart hits you! You take 6 damage, and have 37/52 hp. You're too confused to move! The rocky spike skewers the orc wizard. The orc wizard is moderately wounded. The orc wizard casts a spell at you. The magic dart hits you! You take 7 damage, and have 30/52 hp. The rocky spike skewers the orc wizard. The orc wizard is severely wounded. The orc wizard hits you with a +0 dagger. You take 1 damage, and have 29/52 hp. You hit the orc wizard. Your squeeze misses the orc wizard. The orc wizard is almost dead. The rocky spike skewers the orc wizard. You kill the orc wizard! The rocky spike skewers something. You bump into the rock wall. The rocky spike skewers something. You feel less confused. Something hits you. You take 2 damage, and have 28/52 hp. You barely miss something. You squeeze something! The rocky spike skewers the orc. The orc is heavily wounded. You hear some strange, mumbled words. Something tries to affect you, but you resist. The orc misses you. MP restored: 28 You miss something. Your squeeze misses something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! The orc closely misses you. You take 8 damage, and have 20/52 hp. You completely miss something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! * * * LOW HITPOINT WARNING * * * The orc hits you from afar with a +0 trident! You die... ######### *** #.##.##.#***,* #.##.#...,,,,* * #....##o#***,* **** ###.##.##o#,,*,* ,,,#####......##o#,,*,* ***#...###.#####{#,,*,* * #.<.###.# #@#,,#,* * #....##.#####.#.%#,* * ##...##.#........#,* * #....#.#.###.##.#,* * ##....+#...#...,#,* * #.ß.......#####*,* *****#..†...[......,,,* *,,,#....#.....######** *,**#...##.....##...######## You could see an orc priest and 2 orcs. Vanquished Creatures 2 water moccasins A phantom (D:4) A scorpion (D:5) A jelly (D:5) An iguana (D:5) An orc wizard (D:5) Natasha (D:2) 2 adders A shadow imp (D:5) An ufetubus (D:5) A dart slug (D:5) A ribbon worm (D:2) 6 endoplasms 3 giant cockroaches A goblin (D:3) 3 hobgoblins 9 jackals 5 kobolds 4 quokkas 4 ball pythons 2 bats 2 frilled lizards 3 rats 56 creatures vanquished. Vanquished Creatures (collateral kills) Edmund (D:4) Jessica (D:3) Ijyb (D:3) Natasha (D:2) An adder (D:4) An ufetubus (D:5) A dart slug (D:3) 3 endoplasms A giant cockroach (D:3) A kobold (D:3) A quokka (D:3) 13 creatures vanquished. Vanquished Creatures (others) Terence (D:3) 1 creature vanquished. Grand Total: 70 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 479 | D:1 | Reached XP level 2. HP: 13/17 MP: 3/5 826 | D:1 | Learned a level 2 spell: Construct Spike Launcher 1128 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 1386 | D:2 | Reached skill level 5 in Stealth 1391 | D:2 | Found Gaquon's Assorted Antiques. 1586 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 1704 | D:2 | Found Fytwored's Distillery. 1770 | D:2 | Noticed Natasha 1791 | D:2 | Killed Natasha 2020 | D:2 | Reached XP level 4. HP: 26/27 MP: 4/7 2261 | D:2 | Found Redd's Distillery. 2424 | D:2 | Noticed Natasha 2432 | D:2 | Killed Natasha 2433 | D:2 | Reached skill level 1 in Fighting 2828 | D:3 | Noticed Jessica 2833 | D:3 | Killed Jessica 2834 | D:3 | Reached XP level 5. HP: 36/36 MP: 4/8 3193 | D:3 | Noticed Terence 3203 | D:3 | Killed Terence 3206 | D:3 | Noticed Ijyb 3237 | D:3 | Killed Ijyb 3315 | D:3 | Noticed a +0 short sword 3316 | D:3 | Noticed a +0 spear 3316 | D:3 | Noticed a +0 falchion 3316 | D:3 | Noticed a +0 dagger 3316 | D:3 | Noticed a +0 spear 3317 | D:3 | Noticed a +0 dagger 3318 | D:3 | Noticed a +0 falchion 3322 | D:3 | Noticed a +0 short sword 3344 | D:3 | Found a hide-covered altar of Uskayaw. 3935 | D:4 | Identified the +7 dagger "Honumad" {speed, Fly} 3983 | D:4 | Noticed Edmund 3993 | D:4 | Killed Edmund 3994 | D:4 | Reached XP level 6. HP: 25/45 MP: 9/9 4141 | D:4 | Reached skill level 5 in Fighting 4686 | D:4 | Noticed a water moccasin 4694 | D:4 | Killed a water moccasin 4695 | D:4 | Reached XP level 7. HP: 49/52 MP: 10/10 4831 | D:4 | Found a shadowy altar of Dithmenos. 4842 | D:4 | Became a worshipper of Dithmenos the Shrouded 4891 | D:5 | Entered Level 5 of the Dungeon 5281 | D:5 | Reached skill level 1 in Conjurations 5281 | D:5 | Reached skill level 1 in Earth Magic 5358 | D:5 | HP: 7/52 [something/puff of flame (13)] 5358 | D:5 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_basic D:2: layout_loops_ring, serial_shops, shop, shop_coins, nicolae_shop_tiny_glass, hangedman_decor_clover_reticule, uniq_natasha D:3: layout_basic, nicolae_uskayaw_en_pointe, uniq_terence, uniq_ijyb, uniq_jessica D:4: layout_rooms, nicolae_dithmenos_through_a_glass_darkly, uniq_edmund D:5: layout_basic, ebering_dispersal_statue_hall, grunt_ministairs_12 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 5 6 | 6.0 Fighting | 2 4 6 | 6.0 Dodging | 4 | 4.0 Conjurations | 1 | 1.4 Earth Magic | 1 | 1.4 Spellcasting | | 2.0 Forgecraft | | 4.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | 46 | 64 | 17 || 127 Mace | 5 | | || 5 Constrict | 11 | 15 | 4 || 30 Tentacles | 10 | 11 | 8 || 29 Cast: Kinetic Grapnel | 7 | | || 7 Launch Clockwork | 1 | 14 | 4 || 19 Construct Spike L | 1 | 3 | 2 || 6 Evoke: Wand | | 2 | || 2 Use: Scroll | 1 | 3 | 4 || 8 Stab: Sleeping | 6 | 3 | || 9 Armour: Skin | 29 | 35 | 16 || 80 Dodge: Dodged | 28 | 35 | 14 || 77 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5358 | 5238 | 120 | 2220 | 2289 | 5 | 1071.6 | Dungeon | 5358 | 5238 | 120 | 2220 | 2289 | 5 | 1071.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1383 daAuts D:4: 1214 daAuts D:2: 1170 daAuts D:3: 1138 daAuts D:5: 451 daAuts