Dungeon Crawl Stone Soup version 0.33-a0-855-g853641c8f9 (webtiles) character file. Game seed: 10609361974833191237 158 bayes525 the Sneak (level 5, -2/36 HPs) Began as an Octopode Forgewright on Feb 15, 2025. Was an Initiate of Hepliaklqana. Slain by an ufetubus (3 damage) ... summoned by Eustachio ... on level 4 of the Dungeon. The game lasted 00:09:49 (4433 turns). bayes525 the Sneak (Octopode Forgewright) Turns: 4433, Time: 00:09:49 Health: -2/36 AC: 1 Str: 10 XL: 5 Next: 39% Magic: 17/17 EV: 12 Int: 19 God: Hepliaklqana [......] Gold: 111 SH: 0 Dex: 10 Spells: 0/8 levels left rFire . . . a - +0 dagger (freeze) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . r - amulet of magic regeneration rElec . d - ring of willpower rCorr . s - ring of magical power SInv . (no ring) Will +.... (no ring) Stlth ++++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.55/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 111 gold pieces. Inventory: Hand Weapons a - a +0 dagger of freezing (weapon) e - a +0 hammer g - a +0 dagger of freezing Missiles n - 11 poisoned darts q - a throwing net Jewellery d - a ring of willpower (worn) p - an amulet of regeneration r - an amulet of magic regeneration (worn) s - a ring of magical power (worn) Wands f - a wand of paralysis (11) Scrolls h - a scroll of teleportation j - a scroll of amnesia o - a scroll of revelation Potions b - 2 potions of magic c - a potion of resistance {unknown} i - 2 potions of curing {unknown} m - a potion of attraction {unknown} t - 3 potions of invisibility u - 3 potions of brilliance v - a potion of mutation {unknown} w - a potion of experience {unknown} x - a potion of heal wounds {unknown} z - a potion of haste {unknown} A - a potion of might {unknown} Skills: + Level 3.2 Fighting - Level 2.0 Dodging - Level 6.0 Stealth - Level 2.0 Spellcasting - Level 4.0 Forgecraft You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Stone Arrow Conj/Erth 2% 3d7 45% 3 b - Construct Spike Laun Frge 34% 2d4 4% 2 c - Launch Clockwork Bee Frge 17% N/A 10% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 68% 1d6 3% 1 Apportation Tloc 2% N/A 17% 1 Poisonous Vapours Alch/Air 4% 1d2 17% 1 Sandblast Erth 2% 2d4 17% 1 Summon Small Mammal Summ 4% N/A 17% 1 Call Imp Summ 2% N/A 26% 2 Call Canine Familiar Summ 1% N/A 45% 3 Passwall Erth 1% N/A 45% 3 Forge Blazeheart Golem Fire/Frge 9% N/A 58% 4 Forge Lightning Spire Air/Frge 9% 3d4 58% 4 Eringya's Surprising Cr Summ 1% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (visited) Temple: D:4-7 Altars: Hepliaklqana Vehumet Annotations: D:1 exclusion: ribbon worm D:4 Eustachio Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! Found a scroll labelled DEUPNUAFAM. There is a stone staircase leading up here. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a giant cockroach (asleep) You lock target on the giant cockroach and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 4/7 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the giant cockroach. Found a book of Callings. Your clockwork bee barely misses the giant cockroach. The giant cockroach misses your clockwork bee. Your clockwork bee barely misses the giant cockroach. A kobold comes into view. It is wielding a +0 short sword and quivering poisoned darts. The kobold shouts! The giant cockroach barely misses you. Your clockwork bee stings the giant cockroach! The giant cockroach dies! Your clockwork bee locks its sights upon the kobold. You swap places. A giant cockroach comes into view. The kobold throws a poisoned dart. The poisoned dart hits you! You are poisoned. You feel sick. You take 2 damage, and have 25/27 hp. You feel sick. The kobold hits you with a +0 short sword. Your clockwork bee misses the kobold. You take 6 damage, and have 19/27 hp. MASSIVE DAMAGE!! You hit the kobold. You freeze the kobold. You kill the kobold! You feel sick. Your clockwork bee locks its sights upon the giant cockroach. Your clockwork bee stings the giant cockroach. You take 1 damage, and have 18/27 hp. You feel sick. Your clockwork bee stings the giant cockroach but does no damage. Things that are here: a +0 short sword; 6 poisoned darts You take 1 damage, and have 17/27 hp. You hit the giant cockroach but do no damage. You grab the giant cockroach. The giant cockroach is heavily wounded. You constrict the giant cockroach. You kill the giant cockroach! You feel sick. Your clockwork bee winds down and falls to the ground. Your Fighting skill increases to level 1! You feel sick. You pick up a book of Callings and begin reading... You add the spells Summon Small Mammal, Call Imp, Call Canine Familiar and Eringya's Surprising Crocodile to your library. You hear the slow rusting of a very distant drain. You feel sick. You take 1 damage, and have 16/28 hp. Okay, then. Unknown command. Okay, then. You start resting. You feel sick. You are no longer poisoned. You take 1 damage, and have 15/28 hp. Your dormant clockwork bee falls apart. Magic restored. You hear the slow rusting of a very distant drain. HP restored. n - 11 poisoned darts (gained 6) You see here a +0 short sword. Health restored: 28; MP restored: 7 o - a scroll labelled DEUPNUAFAM There is a stone staircase leading up here. Found a spear. You hear the slow rusting of a distant drain. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found 9 stones. There is an open door here. You open the door. There is an open door here. You open the door. Found a glowing malachite amulet. Found a radiant altar of Vehumet. There is an open door here. p - an amulet of regeneration There are no items here. You start putting on your amulet. You continue putting on your amulet of regeneration. x5 You finish putting on your amulet of regeneration. p - an amulet of regeneration (worn) The amulet throbs as it attunes itself to your uninjured body. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. You open the door. A rat comes into view. There is an open door here. A rat is nearby! A rat is nearby! The helpless rat fails to defend itself. You puncture the rat! You freeze the rat. You kill the rat! You see here a rat corpse. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. You open the door. A hobgoblin comes into view. Found a stone staircase leading down. There is an open door here. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! You hear the slow rusting of a distant drain. Found a club. An adder comes into view. Found an escape hatch in the ceiling. The hobgoblin shouts! You closely miss the hobgoblin. You grab the hobgoblin. You constrict the hobgoblin. You kill the hobgoblin! The adder closely misses you. You see here a hobgoblin corpse. You miss the adder. Your grab misses the adder. The adder barely misses you. You miss the adder. Your grab misses the adder. You squeeze the adder. The adder is moderately wounded. The adder bites you. The adder misses you. You take 4 damage, and have 24/28 hp. You hit the adder. The adder seems to slow down. You freeze the adder. You grab the adder. Your squeeze misses the adder. The adder is heavily wounded. You constrict the adder. You hit the adder. The adder seems to slow down. You freeze the adder. You kill the adder! You start resting. HP restored. Health restored: 28 There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. As you open the door, it creaks loudly! Found 5 stones. Found a club. There is an open door here. Found a stone staircase leading up. i - 2 grey potions (gained 1) A giant cockroach comes into view. A giant cockroach is nearby! A giant cockroach is nearby! Found a trident. Found a throwing net. You see here 11 gold pieces. You now have 111 gold pieces (gained 11). The giant cockroach bites you but does no damage. You closely miss the giant cockroach. You grab the giant cockroach. You hear the rusting of a drain very nearby. You constrict the giant cockroach. The giant cockroach completely misses you. You hit the giant cockroach. You freeze the giant cockroach. You kill the giant cockroach! You see here a +0 trident. q - a throwing net Found a stone staircase leading down. r - an amulet of magic regeneration A giant cockroach comes into view. Found a scroll labelled DEUPNUAFAM. Found an escape hatch in the floor. A giant cockroach is nearby! Found a ring mail. The giant cockroach bites you. You take 1 damage, and have 27/28 hp. You closely miss the giant cockroach. You grab the giant cockroach. You squeeze the giant cockroach. You kill the giant cockroach! Health restored: 28 You start waiting. You hear the rusting of a distant drain. o - 2 scrolls labelled DEUPNUAFAM (gained 1) Found a hazy altar of Hepliaklqana. A kobold comes into view. It is wielding a +0 club. A kobold is nearby! Found a steel ring. There is a hazy altar of Hepliaklqana here. You curl up in front of the altar of Hepliaklqana. Hepliaklqana welcomes you! You barely miss the kobold. Your grab misses the kobold. The kobold hits you with a +0 club. You take 2 damage, and have 26/28 hp. You hit the kobold. You freeze the kobold. Your grab misses the kobold. The kobold is heavily wounded. The kobold barely misses you. You hit the kobold but do no damage. You grab the kobold. You squeeze the kobold. You kill the kobold! Health restored: 28 s - a ring of magical power You feel your magic capacity increase. s - a ring of magical power (worn) You start removing your amulet. You continue removing your amulet of regeneration. x5 You finish removing your amulet of regeneration. You start putting on your amulet. You continue putting on your amulet of magic regeneration. x5 You finish putting on your amulet of magic regeneration. r - an amulet of magic regeneration (worn) The amulet cannot attune itself to your exhausted body. You start resting. You hear the brisk rusting of a very distant drain. You regained 3 mp, and now have 11/16 mp. Magic restored. Your amulet attunes itself to your body, and you begin to regenerate magic more quickly. Found a stone staircase leading down. MP restored: 16 A hobgoblin comes into view. Found a cloak. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! You hit the hobgoblin but do no damage. You grab the hobgoblin. You squeeze the hobgoblin. You kill the hobgoblin! You hear the brisk rusting of a distant drain. You see here a +0 trident. You see here a +0 trident. A ribbon worm, a bat and a ball python come into view. Found a glowing drain. There are monsters nearby! There are monsters nearby! Found a scroll labelled BATASH YCODI. The ball python hisses angrily. You hit the ball python. The ball python seems to slow down. You freeze the ball python. You kill the ball python! The bat barely misses you. The bat hits you. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The bat hits you. You take 1 damage, and have 27/29 hp. You now have 14/16 mp. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The bat barely misses you. A bat is nearby! You hit the bat. You freeze the bat. You kill the bat! MP restored: 16 You start resting. A ribbon worm is nearby! The rocky spike skewers the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! There is a web here. Health restored: 29 The web tears apart. The ribbon worm bites you! You take 7 damage, and have 22/29 hp. MASSIVE DAMAGE!! You hit the ribbon worm. You freeze the ribbon worm. You grab the ribbon worm. The ribbon worm is lightly wounded. You constrict the ribbon worm. The ribbon worm closely misses you. You hit the ribbon worm but do no damage. You squeeze the ribbon worm. The ribbon worm is severely wounded. You constrict the ribbon worm. You hit the ribbon worm. You freeze the ribbon worm. You kill the ribbon worm! You start resting. You hear the quick rusting of a drain very nearby. You start resting. HP restored. Health restored: 29 l - 2 scrolls labelled BATASH YCODI (gained 1) You enter the deep water. You enter the shallow water. You hear the quick rusting of a drain. A kobold comes into view. It is wielding a +0 dagger. The kobold moves out of view. A jackal comes into view. A jackal is nearby! A jackal is nearby! A jackal is nearby! There is a glowing drain here. The world spins around you as you enter the gateway. You enter a sewer! Found a gate leading back out of this place. There is an empty arch of ancient stone here. You open the door. There is an open door here. You enter the shallow water. A bat and a ball python come into view. Okay, then. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a bat (asleep) You lock target on the bat and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 13/16 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the bat. A bat comes into view. MP restored: 16 The bat barely misses you. x2; Your clockwork bee stings the bat. The bat dies! You hit the bat. You freeze the bat. You grab the bat. You squeeze the bat. You kill the bat! Your clockwork bee locks its sights upon the ball python. Your clockwork bee stings the ball python! The ball python dies! Your clockwork bee winds down and falls to the ground. You start waiting. Your dormant clockwork bee falls apart. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You open the large door. 5 kobolds come into view. Found 3 bubbling silvery potions, a pair of gloves and a yellow potion. Found a gate leading back out of this place. The kobold shouts! x3 The kobold barely misses you. There is a large open door here. You hit the kobold. You freeze the kobold. You kill the kobold! The kobold hits you with a +0 dagger. You take 3 damage, and have 26/29 hp. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The kobold hits you with a +0 short sword. You take 1 damage, and have 26/29 hp. You now have 14/16 mp. The kobold attacks as it pursues you! The kobold closely misses you. Your spike launcher falls apart as you grow too distant to maintain it. The kobold throws a stone. The stone completely misses you. The kobold attacks as it pursues you! The kobold misses you. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 14/16 mp. You hit the kobold but do no damage. You grab the kobold. You squeeze the kobold. You kill the kobold! Your Fighting skill increases to level 2! You miss the kobold. You grab the kobold. The rocky spike skewers the kobold! You kill the kobold! You barely miss the kobold. You grab the kobold. The rocky spike skewers the kobold. You kill the kobold! MP restored: 16 You hit the kobold but do no damage. Your grab misses the kobold. The rocky spike skewers the kobold. You kill the kobold! You start resting. HP restored. Health restored: 29 Items here: ( )))). There is a large open door, spattered with blood here. t - a bubbling silvery potion Things that are here: a +0 short sword; 2 stones u - a yellow potion There is a gate leading back out of this place here. t - 3 bubbling silvery potions (gained 2) There is a large open door, spattered with blood here. Items here: ( )))). You see here a bat skeleton. You enter the shallow water. An adder comes into view. An adder is nearby! An adder is nearby! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: an adder (asleep) You miscast Launch Clockwork Bee. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 13/16 mp. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: an adder (asleep) You lock target on the adder and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 11/16 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the adder. The adder hisses angrily. A ball python comes into view. An adder comes into view. Your clockwork bee stings the adder! The adder dies! Your magical contamination has completely faded away. Your clockwork bee locks its sights upon the ball python. The adder bites your clockwork bee but does no damage. Your clockwork bee closely misses the adder. Your clockwork bee stings the ball python! The ball python dies! You closely miss the adder. Your grab misses the adder. Your clockwork bee locks its sights upon the adder. The adder completely misses you. Your clockwork bee closely misses the adder. MP restored: 16 You hit the adder. The adder seems to slow down. You freeze the adder. Your grab misses the adder. The adder is lightly wounded. The adder barely misses you. Your clockwork bee completely misses the adder. You barely miss the adder. Your grab misses the adder. The adder is lightly wounded. Your clockwork bee stings the adder! The adder misses you. Your clockwork bee barely misses the adder. You closely miss the adder. Your grab misses the adder. The adder is severely wounded. Your clockwork bee stings the adder! The adder dies! Your clockwork bee winds down and falls to the ground. You have reached level 5! You feel stronger. Health restored: 35; MP restored: 17 You start waiting. Your dormant clockwork bee falls apart. Done waiting. You start waiting. Done waiting. You enter the shallow water. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the large door. 2 kobolds come into view. Found 2 yellow potions and a metallic clear potion. Found a gate leading back out of this place. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a kobold, wielding a +0 whip and quivering stones (asleep) You miscast Launch Clockwork Bee. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 15/17 mp. The kobold shouts! The kobold throws a stone. The stone closely misses you. The kobold throws a stone. The stone misses you. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a kobold, wielding a +0 whip and quivering stones You lock target on the kobold and prepare to deploy your bee. (Press . to continue winding your bee.) The kobold throws a stone. The stone barely misses you. You now have 14/17 mp. You continue winding your clockwork bee... The kobold throws a stone. The stone barely misses you. You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the kobold. The kobold hits you with a +0 whip. The kobold closely misses you. Your magical contamination has completely faded away. You take 4 damage, and have 31/35 hp. You closely miss the kobold. You grab the kobold. You constrict the kobold. You kill the kobold! Your clockwork bee locks its sights upon the kobold. The kobold barely misses you. You hit the kobold but do no damage. You grab the kobold. You constrict the kobold. Your clockwork bee stings the kobold. The kobold dies! Your clockwork bee winds down and falls to the ground. There is a large open door, spattered with blood here. Things that are here: a +0 whip; 2 stones; MP restored: 17 You start resting. Your dormant clockwork bee falls apart. HP restored. Health restored: 35 u - 3 yellow potions (gained 2) v - a metallic clear potion There is a large open door here. Things that are here: a +0 whip; 2 stones; a kobold corpse You enter the shallow water. A giant cockroach comes into view. A giant cockroach is nearby! A giant cockroach is nearby! A giant cockroach is nearby! Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a giant cockroach (asleep) You lock target on the giant cockroach and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 15/17 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the giant cockroach. You swap places. A bat comes into view. MP restored: 17 Your clockwork bee stings the giant cockroach! The giant cockroach dies! Your clockwork bee locks its sights upon the bat. Your clockwork bee stings the bat. The bat dies! Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls apart. You enter the shallow water. A rat comes into view. A rat is nearby! A rat is nearby! A rat is nearby! The rat barely misses you. You hit the rat. You freeze the rat. You kill the rat! You enter the shallow water. You open the large door. 3 kobolds come into view. Found a lumpy black potion, a white potion, a potion of magic and a helmet. Found a gate leading back out of this place. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a kobold, wielding a +0 dagger and quivering stones (asleep) You lock target on the kobold and prepare to deploy your bee. (Press . to continue winding your bee.) The kobold shouts! The kobold throws a stone. The stone closely misses you. The kobold shouts! You now have 14/17 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The kobold closely misses you. With a metallic buzz, your clockwork bee launches itself at the kobold. The kobold hits you with a +0 dagger. You take 2 damage, and have 33/35 hp. You hit the kobold. You freeze the kobold. You kill the kobold! Your clockwork bee locks its sights upon the kobold. The kobold hits you with a +0 dagger. MP restored: 17 You hit the kobold but do no damage. You grab the kobold. Your squeeze misses the kobold. You constrict the kobold. You kill the kobold! Your clockwork bee locks its sights upon the kobold. Your clockwork bee stings the kobold! The kobold dies! Your clockwork bee winds down and falls to the ground. There is a large open door here. Things that are here: a +0 dagger; 3 stones; a kobold corpse b - 2 potions of magic (gained 1) Things that are here: a +0 dagger; 3 stones w - a lumpy black potion Health restored: 35 Your dormant clockwork bee falls apart. x - a white potion There is a large open door here. Things that are here: a +0 dagger; 5 stones You enter the shallow water. You enter the shallow water. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the large door. 2 kobolds come into view. Found a smoky blue potion and a fuming blue potion. Found a gate leading back out of this place. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a kobold, wielding a +0 club (asleep) You lock target on the kobold and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 14/17 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the kobold. There is a large open door here. MP restored: 17 You hit the kobold but do no damage. Your grab misses the kobold. Your clockwork bee barely misses the kobold. The kobold misses you. You closely miss the kobold. Your grab misses the kobold. Your squeeze misses the kobold. Your clockwork bee barely misses the kobold. The kobold closely misses you. Your clockwork bee stings the kobold! The kobold dies! Things that are here: a +0 whip; a fuming blue potion Your clockwork bee stings the kobold! The kobold dies! Your clockwork bee winds down and falls to the ground. Things that are here: a +0 club; a kobold corpse z - a fuming blue potion You see here a +0 whip. A - a smoky blue potion Done exploring. Done exploring. Done exploring. Done exploring. Unknown command. Done exploring. Done exploring. There is a large open door here. You enter the shallow water. Your dormant clockwork bee falls apart. You enter the shallow water. There is a large open door here. Things that are here: a +0 dagger; 3 stones; a kobold corpse Things that are here: a +0 dagger; 3 stones There is a gate leading back out of this place here. Search for what [? for help]? . Unknown command. Welcome back to the Dungeon! There is a collapsed entrance here. You enter the shallow water. A rat comes into view. x2 There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a rat (wandering, hasn't noticed you) You lock target on the rat and prepare to deploy your bee. (Press . to continue winding your bee.) The kobold shouts! You now have 14/17 mp. You continue winding your clockwork bee... A jackal comes into view. x2 You continue winding your clockwork bee... The jackal barks! x3 With a metallic buzz, your clockwork bee launches itself at the rat. The rat squeaks loudly. Your clockwork bee stings the rat! The rat dies! MP restored: 17 You barely miss the jackal. Your grab misses the jackal. You squeeze the jackal. The jackal is heavily wounded. Your clockwork bee locks its sights upon the kobold. Your clockwork bee stings the jackal. The jackal dies! Your clockwork bee stings the rat! The rat dies! Health restored: 36 No target in range! No target in range! The jackal bites you but does no damage. You hit the jackal. You freeze the jackal. You kill the jackal! Your clockwork bee stings the kobold. The kobold dies! Your clockwork bee winds down and falls to the ground. You hit the jackal but do no damage. You grab the jackal. You constrict the jackal. The jackal closely misses you. The jackal bites you. You take 3 damage, and have 33/36 hp. You hit the jackal but do no damage. The jackal is almost dead. You constrict the jackal. You kill the jackal! You start resting. HP restored. Your dormant clockwork bee falls apart. Health restored: 36 You start waiting. Done waiting. Things that are here: a jackal corpse; a jackal corpse Things that are here: a +0 dagger; 2 stones; a kobold corpse Things that are here: a +0 dagger; 2 stones; a kobold corpse You see here a rat corpse. You see here a rat corpse. You enter the shallow water. You enter the shallow water. A giant cockroach comes into view. A giant cockroach is nearby! A giant cockroach is nearby! A giant cockroach is nearby! The giant cockroach bites you. You take 1 damage, and have 35/36 hp. You barely miss the giant cockroach. Your grab misses the giant cockroach. Your squeeze misses the giant cockroach. The giant cockroach barely misses you. Health restored: 36 You closely miss the giant cockroach. Your grab misses the giant cockroach. The giant cockroach bites you. You take 1 damage, and have 35/36 hp. A giant cockroach is nearby! You barely miss the giant cockroach. You grab the giant cockroach. You constrict the giant cockroach. The giant cockroach misses you. The giant cockroach closely misses you. You hit the giant cockroach. You freeze the giant cockroach. You kill the giant cockroach! Health restored: 36 You see here a giant cockroach corpse. A frilled lizard comes into view. The frilled lizard hisses angrily. The frilled lizard unfolds its giant frill. A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! You closely miss the frilled lizard. Your grab misses the frilled lizard. Your squeeze misses the frilled lizard. The frilled lizard closely misses you. You miss the frilled lizard. You grab the frilled lizard. You constrict the frilled lizard. You kill the frilled lizard! You start waiting. Done waiting. Found a club. You see here a +0 club. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. An endoplasm comes into view. There is a stone staircase leading down here. An endoplasm is nearby! An endoplasm is nearby! The endoplasm quivers. The endoplasm misses you. You hit the endoplasm. You freeze the endoplasm. You kill the endoplasm! There is a stone staircase leading down here. There is an escape hatch in the ceiling here. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. Found four items. Found a stone staircase leading down. There is a stone staircase leading up here. As you read the scroll labelled DEUPNUAFAM, it crumbles to dust. You feel aware of your surroundings. It was a scroll of revelation. As you read the scroll labelled BATASH YCODI, it crumbles to dust. It is a scroll of identify. u - 3 potions of brilliance Okay, then. As you read the scroll labelled NYGGEO YQENN, it crumbles to dust. It is a scroll of brand weapon. Your +0 dagger is covered with a thin layer of ice! g - a +0 dagger of freezing As you read the scroll labelled ZIMNOH YTENG, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. As you read the scroll labelled AFIYT WILAU, it crumbles to dust. It is a scroll of amnesia. Your memory of Kinetic Grapnel unravels. Unknown command. You start waiting. Done waiting. f - a wand of paralysis (11) j - a scroll of amnesia As you read the scroll of identify, it crumbles to dust. t - 3 potions of invisibility Unknown command. You see here a staff of earth. Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. A ribbon worm comes into view. A ribbon worm is nearby! A ribbon worm is nearby! A ribbon worm is nearby! Found a scroll labelled SOILUXKUULYLI. You hit the ribbon worm. You freeze the ribbon worm. Your grab misses the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you! You take 8 damage, and have 28/36 hp. MASSIVE DAMAGE!! You hit the ribbon worm. You freeze the ribbon worm. You grab the ribbon worm. The ribbon worm is moderately wounded. You constrict the ribbon worm. The ribbon worm barely misses you. You hit the ribbon worm but do no damage. The ribbon worm is heavily wounded. You constrict the ribbon worm. The ribbon worm bites you. You take 4 damage, and have 24/36 hp. You hit the ribbon worm. You freeze the ribbon worm. The ribbon worm is severely wounded. You constrict the ribbon worm. The ribbon worm bites you! You take 7 damage, and have 17/36 hp. You hit the ribbon worm. You freeze the ribbon worm. You kill the ribbon worm! You start resting. An adder comes into view. An adder is nearby! The adder hisses angrily. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the adder. The adder is heavily wounded. The adder closely misses you. You now have 15/17 mp. You miss the adder. You grab the adder. The adder is heavily wounded. The rocky spike skewers the adder. The adder is almost dead. You constrict the adder. You kill the adder! Your Fighting skill increases to level 3! You see here an adder corpse. You start resting. Magic restored. MP restored: 17 You start resting. HP restored. Health restored: 36 You start waiting. A goblin comes into view. It is wielding a +0 flail. A goblin is nearby! A goblin is nearby! The goblin shouts! The goblin unwields a +0 flail. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet misses you. A goblin comes into view. It is wielding a +0 dagger. Found a book of Cantrips. The goblin shoots a sling bullet. The sling bullet closely misses you. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The goblin shouts! The goblin shoots a sling bullet. The sling bullet hits you. You take 3 damage, and have 33/36 hp. You now have 15/17 mp. Found 10 gold pieces and a red potion. The goblin unwields a +0 sling. The goblin wields a +0 flail. The goblin barely misses you. You hit the goblin. You freeze the goblin. You kill the goblin! MP restored: 17 You barely miss the goblin. You grab the goblin. You squeeze the goblin, but do no damage. The rocky spike skewers the goblin! You kill the goblin! A dart slug comes into view. You see here a +0 dagger. A dart slug is nearby! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a dart slug You lock target on the dart slug and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 15/17 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the dart slug. The dart slug launches a dart at you. The slug dart misses you. Health restored: 36; MP restored: 17 The dart slug briefly extends its eye-stalks. The dart slug bites you. You take 2 damage, and have 34/36 hp. You hit the dart slug. You freeze the dart slug. You grab the dart slug. The dart slug is moderately wounded. You constrict the dart slug. Your clockwork bee stings the dart slug! The dart slug dies! Your clockwork bee winds down and falls to the ground. You pick up a book of Cantrips and begin reading... You add the spells Poisonous Vapours and Apportation to your library. Health restored: 36 This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'a'. Adjust (i)tems, (s)pells, or (a)bilities? Okay, then. You start waiting. Your dormant clockwork bee falls apart. Eustachio the Magnificent comes into view. He is wielding a +0 falchion and wearing a +2 leather armour of cold resistance. Eustachio is nearby! Eustachio is nearby! Eustachio is nearby! Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: Eustachio, wielding a +0 falchion and wearing a +2 leather armour of cold resistance (wandering, hasn't noticed you) You lock target on Eustachio and prepare to deploy your bee. (Press . to continue winding your bee.) Eustachio gestures wildly while chanting. You now have 14/17 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at Eustachio. Your clockwork bee closely misses Eustachio. MP restored: 17 You barely miss Eustachio. You grab Eustachio. You constrict Eustachio. Your clockwork bee stings Eustachio. The ufetubus barely misses you. The ufetubus misses you. Eustachio hits you with a +0 falchion. You take 6 damage, and have 30/36 hp. You hit Eustachio but do no damage. You squeeze Eustachio, but do no damage. Eustachio is lightly wounded. You constrict Eustachio. Your clockwork bee stings Eustachio. The ufetubus misses you. The ufetubus barely misses you. Eustachio gestures wildly while chanting. Eustachio blinks free of you. Eustachio blinks free! You hit the ufetubus. Your grab misses the ufetubus. The ufetubus is moderately wounded. The ufetubus slips past you! The ufetubus hits you. The ufetubus misses you. The ufetubus hits you. The ufetubus closely misses you. You take 10 damage, and have 20/36 hp. MASSIVE DAMAGE!! The ufetubus attacks as it pursues you! The ufetubus hits you. The ufetubus closely misses you. Your clockwork bee stings Eustachio. You take 2 damage, and have 18/36 hp. The ufetubus attacks as it pursues you! The ufetubus closely misses you. x2 Your clockwork bee stings Eustachio! Your clockwork bee winds down and falls to the ground. Eustachio casts a spell. The ufetubus disappears in a puff of smoke! The ufetubus slips past you! The ufetubus hits you. The ufetubus barely misses you. Eustachio says, "My allies will avenge me." Eustachio hits your dormant clockwork bee with a +0 falchion. You take 2 damage, and have 16/36 hp. You wind your clockwork bee back up and it locks its sights upon Eustachio! You now have 16/17 mp. Your clockwork bee stings Eustachio but does no damage. Your clockwork bee stings Eustachio. The ufetubus hits you. The ufetubus barely misses you. Eustachio screams, "Hey, you killed my favourite bat!" Eustachio mumbles some strange words. The shadow imp barely misses you. You take 3 damage, and have 13/36 hp. MP restored: 17 You hit the iron imp but do no damage. You grab the iron imp. You constrict the iron imp. Your clockwork bee barely misses Eustachio. The ufetubus hits you. x2 * * * LOW HITPOINT WARNING * * * The iron imp closely misses you. The river rat bites you but does no damage. The shadow imp gestures at you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * Your clockwork bee stings Eustachio! Eustachio gestures wildly while chanting. You take 8 damage, and have 5/36 hp. MASSIVE DAMAGE!! Okay, then. You release your grip on the iron imp. The ufetubus attacks as it pursues you! The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus hits you. You die... Hepliaklqana delivers you to your ancestors. ******,,,,,,*** * *,,* ******..,* ** **,* *...* #########**, *,* **..##### #.......#,,, *,**** *......###........,** *,,,,* *,*#....!........#** ****,** *,*#.............# ** *,,* #,*#.............# *, **,**###.*#@5...........# *, *,..?..?*#.............#**, **#..,#.##55r...........,,, **#**** #.###..rry............,,, *,..,,*##.##....@.............,,, *,...,,,....$##)#####..###....,,, *,....###.##**#r.# ##.#*,....,*, *,......#.######.# **#...,*.#.*** ###***#......###†###......,**** You could see Eustachio (ally target), an iron imp (summoned), 3 river rats, a shadow imp (summoned), an ufetubus (summoned), a quokka (summoned) and a friendly clockwork bee (minion). Vanquished Creatures 3 adders A dart slug (D:1) 2 ribbon worms 3 endoplasms 8 giant cockroaches 10 goblins 4 hobgoblins 2 jackals (D:3) 11 kobolds 2 quokkas 4 ball pythons 4 bats A frilled lizard (D:3) 6 rats 61 creatures vanquished. Vanquished Creatures (collateral kills) 3 adders A dart slug (D:4) A ribbon worm (D:2) 2 ball pythons (Sewer) 3 giant cockroaches 2 hobgoblins (D:2) 3 jackals 6 kobolds 3 bats 3 rats 27 creatures vanquished. Grand Total: 88 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 103 | D:1 | Reached skill level 3 in Stealth 259 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 296 | D:1 | Reached skill level 4 in Stealth 593 | D:1 | Learned a level 2 spell: Construct Spike Launcher 1176 | D:2 | Reached skill level 5 in Stealth 1176 | D:2 | Reached XP level 3. HP: 21/21 MP: 6/6 1380 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 1628 | D:2 | Reached XP level 4. HP: 20/27 MP: 5/7 1702 | D:2 | Reached skill level 6 in Stealth 2346 | D:3 | Reached skill level 1 in Fighting 2468 | D:3 | Found a radiant altar of Vehumet. 2607 | D:3 | Found a hazy altar of Hepliaklqana. 2614 | D:3 | Became a worshipper of Hepliaklqana the Forgotten 2740 | D:3 | Found a glowing drain. 2832 | Sewer | Entered a sewer 3231 | Sewer | Reached XP level 5. HP: 35/35 MP: 8/8 4394 | D:4 | Learned a level 3 spell: Stone Arrow 4418 | D:4 | Noticed Eustachio 4432 | D:4 | HP: 5/36 [shadow imp/nerve-wracking pain[Eustachio] (3)] 4433 | D:4 | HP: 1/36 [ufetubus[Eustachio] (4)] 4433 | D:4 | Slain by an ufetubus Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_basic, serial_bayou, serial_bayou_crossing, serial_bayou_pond_e, serial_bayou_lake_a, serial_bayou_lagoon_b D:2: layout_rooms D:3: layout_rooms, mainiacjoe_overflow_24_doors, lemuel_crystal_altar, cheibrodos_sewer_entry_sluice D:4: layout_rooms, nicolae_figureground_sparkle, uniq_crazy_yiuf_cottage, uniq_eustachio Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 5 6 | 6.0 Fighting | 2 3 | 3.2 Dodging | | 2.0 Spellcasting | | 2.0 Forgecraft | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 7 | || 7 Constrict | 12 | 25 || 37 Dagger | 38 | 65 || 103 Tentacles | 7 | 11 || 18 Cast: Launch Clockwork | 4 | 12 || 16 Construct Spike L | 1 | 5 || 6 Use: Scroll | | 7 || 7 Stab: Sleeping | 5 | 1 || 6 Armour: Skin | 19 | 34 || 53 Dodge: Dodged | 17 | 56 || 73 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4432 | 4364 | 68 | 1847 | 1714 | 5 | 886.4 | Dungeon | 3636 | 3568 | 68 | 1332 | 1580 | 4 | 909.0 | Sewer | 796 | 796 | 0 | 515 | 134 | 1 | 796.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1186 daAuts D:1: 1144 daAuts D:3: 935 daAuts Sewer: 796 daAuts D:4: 368 daAuts