Dungeon Crawl Stone Soup version 0.33-a0-855-g853641c8f9 (webtiles) character file. Game seed: 1520726229735621902 1467 bayes525 the Fighter (level 9, -1/68 (78) HPs) Began as a Formicid Alchemist on Feb 15, 2025. Was a Believer of Ashenzari. Slain by a wight ... wielding a +2 morningstar (5 damage) ... on level 5 of the Dungeon. The game lasted 00:27:05 (11036 turns). bayes525 the Fighter (Formicid Alchemist) Turns: 11036, Time: 00:27:05 HP: -1/68 (78) AC: 3 Str: 11 XL: 9 Next: 6% MP: 13/13 EV: 12 Int: 17 God: Ashenzari [**....] Gold: 510 SH: 0 Dex: 28 Spells: 7/14 levels left rFire . . . a - +0 dagger of Ashenzari's Skepticism {venom, Dev, Comp} (curse) rCold . . . (no offhand) rNeg . . . g - +0 robe of Supernal Gnosis {Comp, Dev} (curse) rPois . (no cloak) rElec . o - +0 pair of gloves rCorr . (no gloves) SInv + (no boots) Will ..... m - amulet of the Cryptic Adversity {Regen+, Self, Dev} (curse) Stlth ++++ t - +6 ring of dexterity HPRegen 1.11/turn (no ring) MPRegen 0.13/turn %: no passive effects @: mighty, drained A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms, agile 2 a: Dig, Shaft Self, Renounce Religion, Shatter the Chains You were on level 5 of the Dungeon. You worshipped Ashenzari. Ashenzari was pleased with you. You visited 2 branches of the dungeon, and saw 7 of its levels. You also visited: Sewer and Ossuary. You collected 510 gold pieces. Inventory: Hand Weapons a - the cursed +0 dagger of Ashenzari's Skepticism (weapon) {venom, Dev, Comp} (You took it off a goblin on level 2 of the Dungeon) It has a curse which improves the following skills: Devices: Evocations and Shapeshifting. Companions: Summonings, Necromancy and Forgecraft. e - a +0 vampiric short sword i - a +0 dagger l - a +2 antimagic short sword s - the +7 trident of Plog {vamp, Dex+5} (You found it in a sewer) Dex+5: It affects your dexterity (+5). Armour g - the cursed +0 robe of Supernal Gnosis (worn) {Comp, Dev} It has a curse which improves the following skills: Companions: Summonings, Necromancy and Forgecraft. Devices: Evocations and Shapeshifting. o - a +0 pair of gloves (worn) Jewellery m - the cursed amulet of the Cryptic Adversity (worn) {Regen+, Self, Dev} (You took it off a kobold on level 4 of the Dungeon) [amulet of regeneration] Regen+: It increases your rate of health regeneration. It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Devices: Evocations and Shapeshifting. t - a +6 ring of dexterity (worn) x - an amulet of magic regeneration y - a ring of resist corrosion Wands f - a wand of digging (2) q - a wand of flame (9) v - a wand of paralysis (1) w - a wand of iceblast (16) Scrolls h - 4 scrolls of identify j - 3 scrolls of vulnerability n - 2 scrolls of brand weapon p - a scroll of immolation r - 3 scrolls of amnesia u - a scroll of summoning A - a scroll of acquirement Potions b - 11 potions of magic c - 2 potions of curing d - 3 potions of enlightenment z - a potion of attraction B - a potion of invisibility Skills: - Level 9.0(10.1) Fighting - Level 2.0 Dodging + Level 5.3 Stealth - Level 2.1(3.1) Spellcasting - Level 0.8 Conjurations - Level 8.0 Alchemy - Level 1.0(2.3) Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 64% 1d4 3% 1 b - Mercury Arrow Conj/Alch 34% 2d7 4% 2 c - Olgreb's Toxic Radia Alch 29% N/A 6% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 20% 1d4 12% 1 Summon Small Mammal Summ 12% N/A 16% 1 Mephitic Cloud Conj/Alch/Air 12% N/A 16% 3 Call Imp Summ 6% N/A 24% 2 Sticky Flame Fire/Alch 16% 2d5 32% 4 Call Canine Familiar Summ 3% N/A 43% 3 Tukima's Dance Hex 2% N/A 45% 3 Iskenderun's Battlesphe Conj/Frge 4% 2d7 80% 4 Rending Blade Conj/Frge 4% 2d4 80% 4 Eringya's Surprising Cr Summ 3% N/A 85% 4 Dimensional Bullseye Hex/Tloc 1% N/A 86% 4 Fireball Conj/Fire 2% 3d4 99% 5 Bombard Conj/Erth 2% 9d1 100% 6 Dispersal Tloc 1% N/A 100% 6 Fortress Blast Frge 4% 6d4 100% 6 Spellspark Servitor Conj/Frge 2% N/A 100% 7 Platinum Paragon Frge 1% 4d10 100% 9 Blink Tloc Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Sewer (visited) Ossuary (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Trog Uskayaw Vehumet Wu Jian Xom Zin The Shining One Shops: D:5 ( Annotations: D:2 Money in fire! D:5 exclusions: ice beast and wight D:6 exclusion: phantom Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. You are very agile. (Dex +8, Str/Int -2) Message History The hobgoblin zombie is heavily damaged. The hobgoblin zombie hits you. You take 2 damage, and have 69/71 hp. You hit the hobgoblin zombie but do no damage. The hobgoblin zombie is heavily damaged. The hobgoblin zombie closely misses you. You hit the hobgoblin zombie. The hobgoblin zombie is severely damaged. The hobgoblin zombie closely misses you. Health restored: 71 You hit the hobgoblin zombie. The hobgoblin zombie is severely damaged. The hobgoblin zombie barely misses you. You hit the hobgoblin zombie but do no damage. The hobgoblin zombie is severely damaged. You hit the hobgoblin zombie. You destroy the hobgoblin zombie! Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin zombie (chance to weaken: 100%) The glob of mercury hits the hobgoblin zombie. The hobgoblin zombie looks weaker. The hobgoblin zombie is moderately damaged. You now have 8/12 mp. You hit the hobgoblin zombie. The hobgoblin zombie is severely damaged. The hobgoblin zombie misses you. You hit the hobgoblin zombie. You destroy the hobgoblin zombie! You start resting. A gnoll zombie comes into view. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll zombie (wandering, hasn't noticed you, chance to weaken: 100%) The glob of mercury hits the gnoll zombie. The gnoll zombie looks weaker. The gnoll zombie is lightly damaged. You now have 8/12 mp. You hit the gnoll zombie. The gnoll zombie is heavily damaged. The gnoll zombie hits you. You take 1 damage, and have 70/71 hp. You hit the gnoll zombie. The gnoll zombie is severely damaged. Health restored: 71 You hit the gnoll zombie but do no damage. The gnoll zombie is severely damaged. The gnoll zombie misses you. You hit the gnoll zombie but do no damage. The gnoll zombie is severely damaged. The gnoll zombie hits you. You take 1 damage, and have 70/71 hp. You hit the gnoll zombie. The gnoll zombie is almost destroyed. The gnoll zombie misses you. Health restored: 71 You hit the gnoll zombie. The gnoll zombie is almost destroyed. The gnoll zombie is no longer weakened. The gnoll zombie barely misses you. You hit the gnoll zombie but do no damage. The gnoll zombie is almost destroyed. You hit the gnoll zombie. The gnoll zombie is almost destroyed. The gnoll zombie hits you. You take 2 damage, and have 69/71 hp. You hit the gnoll zombie. You destroy the gnoll zombie! Health restored: 71 You start resting. Magic restored. MP restored: 12 You start waiting. Done waiting. A hobgoblin zombie comes into view. There are monsters nearby! There are monsters nearby! 2 mummies come into view. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a mummy (chance to weaken: 100%) The glob of mercury hits the mummy. The mummy looks weaker. The mummy is lightly damaged. You now have 10/12 mp. You hit the mummy but do no damage. The mummy is lightly damaged. The mummy hits you! You take 11 damage, and have 60/71 hp. You hit the mummy but do no damage. The mummy is lightly damaged. You hit the mummy. The mummy is moderately damaged. The mummy is no longer weakened. The mummy hits you but does no damage. You hit the mummy but do no damage. The mummy is moderately damaged. You hit the mummy. The mummy is heavily damaged. The mummy misses you. You hit the mummy. The mummy is heavily damaged. The mummy hits you. You take 4 damage, and have 60/71 hp. You hit the mummy. The mummy is heavily damaged. You hit the mummy but do no damage. The mummy is heavily damaged. The mummy misses you. You hit the mummy. The mummy is severely damaged. You regained 2 hp, and now have 64/71 hp. You hit the mummy but do no damage. The mummy is severely damaged. The mummy barely misses you. You hit the mummy. The mummy is almost destroyed. The mummy barely misses you. MP restored: 12 You hit the mummy. The mummy is almost destroyed. You hit the mummy. The mummy is almost destroyed. The mummy barely misses you. You hit the mummy. You destroy the mummy! You start resting. HP restored. Health restored: 71 You start waiting. Done waiting. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin zombie (chance to weaken: 100%) The glob of mercury hits the hobgoblin zombie. The hobgoblin zombie looks weaker. The hobgoblin zombie is moderately damaged. You now have 10/12 mp. The hobgoblin zombie hits you but does no damage. You hit the hobgoblin zombie. You destroy the hobgoblin zombie! You hit the mummy but do no damage. The mummy attacks as it pursues you! The mummy barely misses you. The mummy attacks as it pursues you! The mummy closely misses you. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a mummy (chance to weaken: 100%) The glob of mercury hits the mummy. The mummy looks weaker. The mercury splashes! The mummy looks weaker. The mummy is lightly damaged. The mummy closely misses you. You now have 9/12 mp. You hit the mummy but do no damage. The mummy is lightly damaged. The mummy hits you. You take 6 damage, and have 65/71 hp. You hit the mummy but do no damage. The mummy is lightly damaged. The mummy hits you. You take 5 damage, and have 60/71 hp. You hit the mummy. The mummy is lightly damaged. The mummy hits you! You take 10 damage, and have 50/71 hp. You hit the mummy. The mummy is lightly damaged. The mummy is no longer weakened. The mummy closely misses you. The mummy barely misses you. You hit the mummy but do no damage. The mummy is lightly damaged. The mummy closely misses you. You hit the mummy. The mummy is moderately damaged. The mummy hits you. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a mummy (moderately damaged, weak, chance to weaken: 100%) The glob of mercury hits the mummy. The mummy looks even weaker. The mercury splashes! The mummy looks weaker. The mummy is moderately damaged. The mummy hits you! You take 6 damage, and have 46/71 hp. You now have 7/12 mp. Okay, then. Okay, then. Okay, then. Unknown command. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line Okay, then. Unknown command. The mummy attacks as it pursues you! The mummy hits you. You take 3 damage, and have 43/71 hp. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line Aim: a mummy (weak) The mass of ice explodes! The iceblast engulfs the mummy! The mummy partially resists. The mummy is heavily damaged. The iceblast engulfs the mummy! The mummy partially resists. The mummy is almost destroyed. The mummy closely misses you. You barely miss the mummy. The mummy is almost destroyed. The mummy hits you. You take 5 damage, and have 39/71 hp. You hit the mummy. You destroy the mummy! You hit the mummy. The mummy is heavily damaged. The mummy barely misses you. You hit the mummy but do no damage. The mummy is heavily damaged. The mummy is no longer weakened. You hit the mummy. The mummy is severely damaged. The mummy hits you! You take 16 damage, and have 26/71 hp. MASSIVE DAMAGE!! You hit the mummy. The mummy is almost destroyed. The mummy closely misses you. You hit the mummy but do no damage. The mummy is almost destroyed. You regained 2 hp, and now have 29/71 hp. You hit the mummy but do no damage. The mummy is almost destroyed. The mummy hits you. You take 5 damage, and have 24/71 hp. You hit the mummy but do no damage. The mummy is almost destroyed. You hit the mummy but do no damage. The mummy is almost destroyed. The mummy completely misses you. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a mummy (almost destroyed, chance to weaken: 100%) The glob of mercury hits the mummy. The mummy looks weaker. You destroy the mummy! You now have 7/12 mp. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin zombie (chance to weaken: 100%) The glob of mercury hits the hobgoblin zombie. The hobgoblin zombie looks weaker. The hobgoblin zombie is moderately damaged. A mummy comes into view. You now have 5/12 mp. You barely miss the hobgoblin zombie. The hobgoblin zombie is moderately damaged. A mummy comes into view. The hobgoblin zombie completely misses you. You hit the hobgoblin zombie. The hobgoblin zombie is heavily damaged. You hit the hobgoblin zombie. The hobgoblin zombie is almost destroyed. The hobgoblin zombie hits you. You hit the hobgoblin zombie but do no damage. The hobgoblin zombie is almost destroyed. The hobgoblin zombie misses you. You regained 2 hp, and now have 32/71 hp. You hit the hobgoblin zombie. You destroy the hobgoblin zombie! Aiming: Iceblast Press: ? - help, Shift-Dir - straight line The mass of ice explodes! The iceblast engulfs the mummy. The mummy partially resists. The mummy is lightly damaged. The iceblast engulfs the mummy! The mummy partially resists. The mummy is moderately damaged. The iceblast engulfs the mummy! The mummy partially resists. The mummy is heavily damaged. A mummy comes into view. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line Aim: a mummy (lightly damaged) The mass of ice explodes! The iceblast engulfs the mummy! The mummy partially resists. The mummy is severely damaged. The iceblast engulfs the mummy. The mummy partially resists. The mummy is severely damaged. The iceblast engulfs the mummy! The mummy partially resists. The mummy is severely damaged. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line Aim: a mummy (severely damaged) The mass of ice explodes! The iceblast engulfs the mummy! The mummy partially resists. You destroy the mummy! The iceblast engulfs the mummy! The mummy partially resists. You destroy the mummy! The iceblast engulfs the mummy! The mummy partially resists. You destroy the mummy! A mummy is nearby! Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a mummy (chance to weaken: 100%) The glob of mercury hits the mummy. The mummy looks weaker. The mummy is lightly damaged. A mummy comes into view. You regained 2 hp, and now have 42/71 hp. You now have 5/12 mp. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a mummy (lightly damaged, weak, chance to weaken: 100%) The glob of mercury hits the mummy. The mummy looks even weaker. The mummy is moderately damaged. You now have 3/12 mp. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a mummy (moderately damaged, weak, chance to weaken: 100%) The glob of mercury misses the mummy. You now have 1/12 mp. The mummy hits you. You take 5 damage, and have 39/71 hp. You hit the mummy but do no damage. The mummy is moderately damaged. You hit the mummy. The mummy is moderately damaged. The mummy barely misses you. You hit the mummy. The mummy is moderately damaged. You hit the mummy. The mummy is heavily damaged. The mummy hits you. You take 4 damage, and have 38/71 hp. You hit the mummy but do no damage. The mummy is heavily damaged. The mummy barely misses you. You hit the mummy. The mummy is severely damaged. You regained 2 hp, and now have 41/71 hp. You hit the mummy but do no damage. The mummy is severely damaged. The mummy hits you! The mummy closely misses you. You take 15 damage, and have 26/71 hp. MASSIVE DAMAGE!! You feel much better. You regained 18 hp, and now have 44/71 hp. You hit the mummy. The mummy is severely damaged. The mummy closely misses you. The mummy hits you but does no damage. You barely miss the mummy. The mummy is severely damaged. The mummy hits you! The mummy barely misses you. You take 11 damage, and have 34/71 hp. You hit the mummy. The mummy is almost destroyed. You hit the mummy. You destroy the mummy! The mummy barely misses you. You regained 2 hp, and now have 37/72 hp. You hit the mummy. The mummy is lightly damaged. You hit the mummy. The mummy is moderately damaged. The mummy misses you. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a mummy (moderately damaged, 86% to hit) The puff of flame misses the mummy. The mummy closely misses you. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a mummy (moderately damaged, 86% to hit) The puff of flame hits the mummy but does no damage. The mummy is moderately damaged. You hit the mummy but do no damage. The mummy is moderately damaged. The mummy hits you but does no damage. You hit the mummy but do no damage. The mummy is moderately damaged. You closely miss the mummy. The mummy is moderately damaged. The mummy hits you! You take 6 damage, and have 37/72 hp. You hit the mummy but do no damage. The mummy is moderately damaged. The mummy barely misses you. You hit the mummy but do no damage. The mummy is moderately damaged. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line The mass of ice explodes! The iceblast engulfs the mummy. The mummy partially resists. The mummy is heavily damaged. The mummy hits you. You take 5 damage, and have 34/72 hp. You hit the mummy. The mummy is severely damaged. You hit the mummy. The mummy is severely damaged. The mummy hits you. You take 4 damage, and have 31/72 hp. You hit the mummy. You destroy the mummy! You start resting. HP restored. Health restored: 72 You regained 4 mp, and now have 9/12 mp. You start resting. Magic restored. MP restored: 12 Could not explore, unopened door. Could not explore, unopened door. You open the door. Found four items. Found 38 gold pieces. There is an open door here. Found 24 gold pieces. Found a potion of enlightenment and 10 gold pieces. Found 2 gold pieces. h - 2 scrolls of identify (gained 1) You now have 308 gold pieces (gained 11). z - a potion of attraction You now have 323 gold pieces (gained 15). You now have 333 gold pieces (gained 10). You now have 347 gold pieces (gained 14). You now have 357 gold pieces (gained 10). d - 3 potions of enlightenment (gained 1) You now have 359 gold pieces (gained 2). You now have 370 gold pieces (gained 11). You now have 383 gold pieces (gained 13). You now have 393 gold pieces (gained 10). There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found four items. Found a scroll of identify and 9 gold pieces. There is an open door here. Found a scroll of summoning and 20 gold pieces. c - 2 potions of curing (gained 1) A - a scroll of acquirement You now have 404 gold pieces (gained 11). You now have 416 gold pieces (gained 12). You now have 421 gold pieces (gained 5). You now have 426 gold pieces (gained 5). You now have 435 gold pieces (gained 9). You now have 447 gold pieces (gained 12). You now have 455 gold pieces (gained 8). h - 3 scrolls of identify (gained 1) h - 4 scrolls of identify (gained 1) u - 2 scrolls of summoning (gained 1) B - a potion of invisibility You now have 473 gold pieces (gained 18). You now have 486 gold pieces (gained 13). C - a potion of might Done exploring. Done exploring. Okay, then. Unknown command. Okay, then. Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? . Unknown command. There is an open door here. There is a gate leading back out of this place, spattered with blood here. Welcome back to the Dungeon! Level annotation: exclusion: phantom There is a collapsed entrance here. Found a scroll of teleportation. You now have 497 gold pieces (gained 11). Found a stone staircase leading up. There is a stone staircase leading up here. A gnoll comes into view. It is wielding a +0 whip. The gnoll shouts! You hear a shout! A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The gnoll is poisoned. You now have 8/12 mp. The gnoll looks even sicker. The gnoll looks even sicker. Your toxic aura wanes. You kill the gnoll! A gnoll comes into view. It is wielding a +0 whip. A gnoll is nearby! The gnoll shouts! Casting: Olgreb's Toxic Radiance (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The gnoll is poisoned. A gnoll bouda comes into view. It is wielding a +0 whip. You now have 4/12 mp. The gnoll bouda shouts! The gnoll bouda is poisoned. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll bouda looks even sicker. Your toxic aura wanes. The gnoll picks up the pace! A gnoll comes into view. It is wielding a +0 whip. Your attacks no longer feel as feeble. The gnoll looks more healthy. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll hits you with a +0 whip. You take 1 damage, and have 71/72 hp. You barely miss the gnoll. The gnoll is almost dead. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll barely misses you. Health restored: 72 The gnoll shouts! You hit the gnoll but do no damage. The gnoll is poisoned. The gnoll is almost dead. The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. The gnoll bouda barely misses you. The gnoll barely misses you. Casting: Olgreb's Toxic Radiance (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The gnoll bouda looks even sicker. The gnoll is poisoned. You kill the gnoll! You kill the gnoll bouda! You now have 2/12 mp. You hit the gnoll. The gnoll looks even sicker. The gnoll is moderately wounded. The gnoll looks as sick as possible! The gnoll hits you but does no damage. You hit the gnoll but do no damage. The gnoll looks as sick as possible! The gnoll is heavily wounded. The gnoll looks as sick as possible! Your toxic aura wanes. The gnoll hits you but does no damage. You hit the gnoll but do no damage. The gnoll looks as sick as possible! The gnoll is almost dead. You kill the gnoll! You start resting. Your attacks no longer feel as feeble. You start resting. Magic restored. MP restored: 12 Items here: )) [ †. Things that are here: a +0 whip; a gnoll corpse Things that are here: a +0 whip; a gnoll corpse You see here a potion of moonshine. A water moccasin zombie is nearby! A water moccasin zombie is nearby! A water moccasin zombie is nearby! A water moccasin zombie is nearby! Casting: Olgreb's Toxic Radiance (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Olgreb's Toxic Radiance (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin zombie (dormant, chance to weaken: 76%) The glob of mercury hits the water moccasin zombie. The water moccasin zombie looks weaker. The water moccasin zombie is lightly damaged. You now have 10/12 mp. The water moccasin zombie is no longer weakened. The water moccasin zombie closely misses you. The water moccasin zombie attacks as it pursues you! The water moccasin zombie bites you. You take 5 damage, and have 67/72 hp. The water moccasin zombie attacks as it pursues you! The water moccasin zombie bites you. x2 There is a stone staircase leading up here. You take 5 damage, and have 62/72 hp. The water moccasin zombie completely misses you. You climb upwards. Level annotation: exclusions: ice beast and wight There is a stone staircase leading down here. You regained 2 hp, and now have 64/72 hp. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. Magic restored. You regained 3 hp, and now have 67/72 hp. MP restored: 12 You climb downwards. Level annotation: exclusion: phantom The water moccasin zombie bites you. The water moccasin zombie closely misses you. There is a stone staircase leading up here. You take 4 damage, and have 63/72 hp. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin zombie (lightly damaged, chance to weaken: 76%) The glob of mercury hits the water moccasin zombie. The water moccasin zombie is lightly damaged. The water moccasin zombie bites you. You take 1 damage, and have 62/72 hp. You now have 10/12 mp. You hit the water moccasin zombie. The water moccasin zombie is moderately damaged. The water moccasin zombie bites you. You barely miss the water moccasin zombie. The water moccasin zombie is moderately damaged. The water moccasin zombie bites you. You take 1 damage, and have 61/72 hp. You hit the water moccasin zombie. The water moccasin zombie is moderately damaged. The water moccasin zombie completely misses you. You hit the water moccasin zombie. The water moccasin zombie is moderately damaged. The water moccasin zombie bites you. x2 You take 4 damage, and have 58/72 hp. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin zombie (moderately damaged, chance to weaken: 76%) The glob of mercury misses the water moccasin zombie. The water moccasin zombie bites you. You take 2 damage, and have 56/72 hp. You now have 8/12 mp. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin zombie (moderately damaged, chance to weaken: 76%) The glob of mercury hits the water moccasin zombie. The water moccasin zombie is heavily damaged. The water moccasin zombie bites you but does no damage. You now have 6/12 mp. You closely miss the water moccasin zombie. The water moccasin zombie is heavily damaged. The water moccasin zombie bites you. You take 2 damage, and have 55/72 hp. You hit the water moccasin zombie. The water moccasin zombie is heavily damaged. The water moccasin zombie bites you. You take 2 damage, and have 53/72 hp. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin zombie (heavily damaged, chance to weaken: 76%) The glob of mercury hits the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie barely misses you. The water moccasin zombie bites you! You take 6 damage, and have 47/72 hp. You now have 5/12 mp. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin zombie (severely damaged, chance to weaken: 76%) The glob of mercury hits the water moccasin zombie. The water moccasin zombie looks weaker. The water moccasin zombie is severely damaged. The water moccasin zombie completely misses you. You now have 3/12 mp. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin zombie (severely damaged, weak, chance to weaken: 76%) The glob of mercury hits the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie bites you but does no damage. You now have 1/12 mp. You hit the water moccasin zombie but do no damage. The water moccasin zombie is severely damaged. The water moccasin zombie closely misses you. You hit the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie bites you. You take 1 damage, and have 49/72 hp. You closely miss the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie completely misses you. The water moccasin zombie closely misses you. You closely miss the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie misses you. You hit the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie barely misses you. You closely miss the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie closely misses you. You regained 2 hp, and now have 54/72 hp. You hit the water moccasin zombie but do no damage. The water moccasin zombie is almost destroyed. The water moccasin zombie barely misses you. You hit the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie bites you but does no damage. x2 You hit the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie is no longer weakened. The water moccasin zombie bites you but does no damage. You hit the water moccasin zombie. You destroy the water moccasin zombie! Training target 10.0 for Fighting reached! Your base Fighting skill increases to level 9! You need to enable at least one skill for training. You start resting. HP restored. Health restored: 72 You regained 2 mp, and now have 4/12 mp. You start resting. Magic restored. MP restored: 12 You start waiting. Done waiting. There is an escape hatch in the floor here. Found a hazy altar of Hepliaklqana. Found a shadowy altar of Dithmenos. The ancestor shouts! An orc comes into view. It is wielding a +0 trident. An orc comes into view. It is wielding a +0 club. The orc moves out of view. An orc is nearby! An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard shouts! You hit the orc but do no damage. The orc is poisoned. The orc hits you but does no damage. You barely miss the orc. The orc is heavily wounded. The orc closely misses you. You hit the orc. You kill the orc! The orc wizard gestures at you while chanting. The magic dart hits you. You take 5 damage, and have 67/72 hp. The orc wizard casts a spell at you. The magic dart hits you! The orc misses you. You take 6 damage, and have 61/72 hp. You hit the orc but do no damage. The orc is poisoned. The orc closely misses you. You hit the orc but do no damage. The orc looks even sicker. The orc hits you with a +0 trident. The orc wizard gestures at you while chanting. The puff of flame hits you! You take 9 damage, and have 53/72 hp. You hit the orc but do no damage. The orc looks as sick as possible! The orc is moderately wounded. The orc barely misses you. You hit the orc. The orc is severely wounded. The orc wizard closely misses you. The orc barely misses you. You hit the orc but do no damage. The orc looks as sick as possible! The orc is almost dead. You kill the orc! The orc wizard hits you but does no damage. You regained 2 hp, and now have 57/72 hp. You hit the orc wizard but do no damage. The orc wizard is poisoned. The orc wizard hits you with a +0 dagger. You take 2 damage, and have 55/72 hp. You hit the orc wizard. The orc wizard is lightly wounded. The orc wizard hits you with a +0 dagger. You take 2 damage, and have 53/72 hp. You closely miss the orc wizard. The orc wizard is lightly wounded. The orc wizard hits you with a +0 dagger. You hit the orc wizard but do no damage. The orc wizard is lightly wounded. The orc wizard hits you but does no damage. You barely miss the orc wizard. The orc wizard is moderately wounded. The orc wizard hits you but does no damage. You hit the orc wizard. The orc wizard looks even sicker. The orc wizard is severely wounded. The orc wizard barely misses you. You closely miss the orc wizard. The orc wizard is severely wounded. The orc wizard casts a spell at you. You easily resist. You hit the orc wizard but do no damage. The orc wizard is severely wounded. The orc wizard hits you but does no damage. You regained 2 hp, and now have 59/72 hp. You closely miss the orc wizard. The orc wizard is severely wounded. The orc wizard points at you and mumbles some strange words. You easily resist. You hit the orc wizard. The orc wizard looks as sick as possible! The orc wizard is almost dead. You kill the orc wizard! You now have 510 gold pieces (gained 13). Things that are here: a +0 dagger; a +0 robe; an orc corpse You regained 2 hp, and now have 63/72 hp. You start resting. HP restored. Health restored: 72 You start waiting. Done waiting. Things that are here: a +0 trident; a +0 ring mail Found an ancient bone altar of Kikubaaqudgha. There is an open door here. There is an ancient bone altar of Kikubaaqudgha here. There is an open door here. There is an escape hatch in the floor here. There is a stone staircase leading up, spattered with blood here. Found a stone staircase leading down. Found 3 stones. Found a stone staircase leading up. You sense a monster nearby. There is a stone staircase leading up here. r - 3 scrolls of amnesia (gained 1) You see here 3 stones. A killer bee zombie and a howler monkey zombie come into view. Okay, then. A wyvern zombie comes into view. The helpless wyvern zombie fails to defend itself. You impale the wyvern zombie!! The wyvern zombie is heavily damaged. The wyvern zombie bites you. You take 6 damage, and have 66/72 hp. You hit the wyvern zombie. The wyvern zombie is heavily damaged. The wyvern zombie bites you! You take 7 damage, and have 59/72 hp. The wyvern zombie closely misses you. The wyvern zombie attacks as it pursues you! The wyvern zombie bites you. You hit the wyvern zombie but do no damage. The wyvern zombie is heavily damaged. The wyvern zombie misses you. The wyvern zombie bites you! You take 9 damage, and have 53/72 hp. The wyvern zombie attacks as it pursues you! The wyvern zombie closely misses you. The wyvern zombie attacks as it pursues you! The wyvern zombie bites you! You take 11 damage, and have 43/72 hp. The wyvern zombie attacks as it pursues you! The wyvern zombie barely misses you. The wyvern zombie bites you. The wyvern zombie attacks as it pursues you! The wyvern zombie barely misses you. The wyvern zombie attacks as it pursues you! The wyvern zombie bites you. You take 1 damage, and have 45/72 hp. The wyvern zombie attacks as it pursues you! The wyvern zombie closely misses you. The killer bee zombie hits you. The wyvern zombie bites you. You take 7 damage, and have 38/72 hp. The killer bee zombie hits you. You take 1 damage, and have 37/72 hp. The killer bee zombie attacks as it pursues you! The killer bee zombie hits you but does no damage. The killer bee zombie attacks as it pursues you! The killer bee zombie barely misses you. The killer bee zombie hits you. There is a stone staircase leading up, spattered with blood here. You take 1 damage, and have 37/72 hp. The killer bee zombie hits you. The killer bee zombie closely misses you. You climb upwards. Level annotation: exclusions: ice beast and wight There is a stone staircase leading down here. You take 3 damage, and have 34/72 hp. You start resting. HP restored. Health restored: 72 You start waiting. Done waiting. A wight comes into view. It is wielding a +1 dagger of draining. You can't go down here! Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +1 dagger of draining and wearing a +0 robe (chance to weaken: 100%) The glob of mercury hits the wight. The wight looks weaker. The wight is lightly damaged. A wight comes into view. It is wielding a +0 spear. You now have 10/12 mp. There is a stone staircase leading down here. Okay, then. Okay, then. Okay, then. Okay, then. You feel very mighty all of a sudden. The wight is no longer weakened. The wight misses you. You hit the wight but do no damage. The wight is lightly damaged. The wight barely misses you. You hit the wight but do no damage. The wight is lightly damaged. The wight hits you with a +1 dagger of draining. You feel drained. x2 You take 9 damage, and have 63/70 hp. You hit the wight. The wight is moderately damaged. The wight closely misses you. You hit the wight. The wight is heavily damaged. The wight barely misses you. You hit the wight. The wight is severely damaged. The wight hits you with a +1 dagger of draining! You feel drained. x2 You take 11 damage, and have 54/67 hp. You puncture the wight! You destroy the wight! You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 13, Int 17, Dex 14. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You regained 6 hp, and now have 60/76 hp. You hit the wight but do no damage. The wight hits you with a +3 mace! You feel drained. You take 14 damage, and have 46/74 hp. You completely miss the wight. The wight hits you with a +3 mace. You feel drained. You take 3 damage, and have 43/73 hp. You hit the wight. The wight is moderately damaged. The wight misses you. x2 You hit the wight. The wight is moderately damaged. The wight barely misses you. x2 You closely miss the wight. The wight is moderately damaged. The wight closely misses you. The wight hits you with a +3 mace. You feel drained. You take 4 damage, and have 41/71 hp. You puncture the wight! The wight is severely damaged. The wight misses you. The wight hits you with a +3 mace. You take 1 damage, and have 40/71 hp. You completely miss the wight. The wight is severely damaged. The wight misses you. The wight closely misses you. You regained 2 hp, and now have 42/71 hp. You puncture the wight! You destroy the wight! The wight closely misses you. x2 Your Stealth skill increases to level 5! You puncture the wight! The wight is severely damaged. The wight hits you with a +2 morningstar! The wight hits you from afar with a +0 spear. You take 7 damage, and have 36/73 hp. You closely miss the wight. The wight is severely damaged. The wight hits you with a +2 morningstar! The wight hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You take 15 damage, and have 21/73 hp. MASSIVE DAMAGE!! The wight blocks your attack. The wight is severely damaged. The wight hits you with a +2 morningstar. * * * LOW HITPOINT WARNING * * * The wight hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * You take 10 damage, and have 11/71 hp. MP restored: 13 You feel much better. The wight hits you with a +2 morningstar! The wight hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * You regained 3 hp, and now have 14/68 hp. Okay, then. Unknown command. Okay, then. Okay, then. Okay, then. Okay, then. As you read the scroll of summoning, it crumbles to dust. Wisps of shadow whirl around you... The wight hits you with a +2 morningstar! * * * LOW HITPOINT WARNING * * * The wight closely misses you. You take 11 damage, and have 3/68 hp. The wight attacks as it pursues you! The wight hits you with a +2 morningstar. You die... .##......#..).##.#............... ......................#.....ß.∩<ß .........#.#...#.#............... ..#...####.##....##.......z...ß.. ..#...# #.##.##.##.............. ..#...# #.##.##s##...###.######. ..#..†####.##.#.S.)z).###.######. ................5z)W....#........ ......####.##.#.@###..###.######. ......####.##.#..###..###{######. ................................. .............................#### ......#########..###...######## # ............# #..# #...##.....# # ..#...####### #..# #...##.⌠.⌠.### ..###.# #..# #....'.._..#.. ......# #..# #...##.⌠.⌠.### You could see 2 wights, a friendly water moccasin (summoned), a friendly phantom (summoned), a friendly scorpion (summoned) and a friendly white imp (summoned). Vanquished Creatures A black bear (D:5) 2 ogres A phantom (D:4) 2 wights (D:5) A water moccasin zombie (D:6) 2 howler monkeys A bombardier beetle (D:5) 4 jellies 4 hounds A gnoll bouda (D:6) 3 iguanas Jessica (D:2) Natasha (D:2) 2 orc wizards 8 mummies (Ossuary) 4 adders 6 gnolls 3 river rats 2 ufetubi (D:5) 3 ribbon worms 4 dart slugs 8 orcs 10 endoplasms 7 giant cockroaches A gnoll zombie (Ossuary) 8 goblins 11 hobgoblins 9 jackals 6 kobolds 3 quokkas 8 ball pythons 4 bats 5 frilled lizards 6 hobgoblin zombies (Ossuary) An orc zombie (Ossuary) 10 rats 153 creatures vanquished. Vanquished Creatures (collateral kills) Natasha (twice) (D:2) 2 creatures vanquished. Grand Total: 155 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Formicid Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 323 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 761 | D:1 | Learned a level 2 spell: Mercury Arrow 991 | D:1 | Reached XP level 3. HP: 22/25 MP: 4/6 1023 | D:1 | Reached skill level 1 in Fighting 2128 | D:2 | Reached skill level 2 in Fighting 2335 | D:2 | Reached XP level 4. HP: 34/34 MP: 5/7 2337 | D:2 | Noticed Natasha 2346 | D:2 | Killed Natasha 2347 | D:2 | Reached skill level 3 in Fighting 2364 | D:2 | Noticed Natasha 2383 | D:2 | Killed Natasha 2384 | D:2 | Reached XP level 5. HP: 8/42 MP: 1/8 2388 | D:2 | Noticed Natasha 2395 | D:2 | Killed Natasha 2396 | D:2 | Reached skill level 4 in Fighting 2401 | D:2 | Learned a level 4 spell: Olgreb's Toxic Radiance 3444 | D:2 | Noticed Jessica 3446 | D:2 | Killed Jessica 3447 | D:2 | Reached skill level 5 in Alchemy 3743 | D:3 | Reached XP level 6. HP: 39/48 MP: 0/9 4785 | D:4 | Found a staircase to the Ecumenical Temple. 4800 | Temple | Entered the Ecumenical Temple 4815 | Temple | Became a worshipper of Ashenzari the Shackled 5227 | D:4 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 5227 | D:4 | Gained mutation: You are very agile. (Dex +8, Str/Int -2) | [potion of mutation] 5863 | D:4 | Reached XP level 7. HP: 36/54 MP: 6/10 6150 | D:4 | Got Veinkac's Meditations on the Volatile Manifold 6766 | D:4 | Reached skill level 5 in Fighting 7225 | D:5 | Entered Level 5 of the Dungeon 7368 | D:5 | Found a glowing drain. 7392 | Sewer | Entered a sewer 7394 | Sewer | Reached * piety under Ashenzari 7772 | Sewer | Reached skill level 6 in Fighting 7819 | Sewer | Identified the +7 trident of Plog {vamp, Dex+5} 7895 | Sewer | Reached XP level 8. HP: 54/64 MP: 4/11 7999 | Sewer | Found a viscous altar of Jiyva. 8196 | D:5 | Reached skill level 7 in Fighting 8504 | D:5 | Found Vuwoanuwn's Antique Weapon Boutique. 8893 | D:5 | Found an ornate altar of the Wu Jian Council. 9135 | D:5 | Reached skill level 8 in Fighting 9135 | D:5 | Reached skill level 1 in Evocations 9222 | D:5 | Reached ** piety under Ashenzari 9537 | D:6 | Found a sand-covered staircase. 9551 | Ossuary | Entered an ossuary 10090 | Ossuary | Identified a scroll of acquirement 10428 | D:6 | Reached skill level 9 in Fighting 10619 | D:6 | Found a hazy altar of Hepliaklqana. 10620 | D:6 | Found a shadowy altar of Dithmenos. 10622 | D:6 | Noticed a shadowghast 10779 | D:6 | Found an ancient bone altar of Kikubaaqudgha. 11023 | D:5 | Reached XP level 9. HP: 60/76 MP: 11/13 11031 | D:5 | Reached skill level 5 in Stealth 11035 | D:5 | HP: 3/68 [wight/+2 morningstar (12)] 11036 | D:5 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_loops_ring, minmay_unequal D:2: layout_basic, lemuel_flame_loot_1, uniq_jessica, uniq_natasha D:3: layout_loops_cross D:4: layout_basic, minmay_temple_entry_offerings D:5: layout_basic, kennysheep_little_box, serial_shops, nicolae_shop_statue_plus, gup_sewer_entry_bubbles D:6: layout_layer_cave, riverfiend_overflow_shadow_ancestor, lemuel_doored_altar, nicolae_yredelemnul_corpse_copse, nicolae_ossuary_entry_monument, grunt_ministairs_3 Temple: nicolae_temple_ecumenical_triangle Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Stealth | 3 4 5 | 5.3 Fighting | 2 3 4 6 9 | 9.0 Alchemy | 5 7 8 | 8.0 Dodging | 2 | 2.0 Evocations | 1 | 1.0 Spellcasting | | 2.1 Conjurations | | 0.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 14 | | || 14 Dagger | 14 | 66 | 251 || 331 Cast: Poisonous Vapours | 39 | 22 | 5 || 66 Mercury Arrow | | 15 | 53 || 68 Olgreb's Toxic Ra | | 5 | 9 || 14 Invoke: Curse Item | | | 3 || 3 Ability: Dig | | 2 | || 2 Evoke: Wand | | | 7 || 7 Use: Scroll | 1 | 6 | 1 || 8 Potion | | 4 | 4 || 8 Stab: Sleeping | 1 | 7 | 10 || 18 Invisible | | 1 | || 1 Armour: Robe | 25 | 55 | 142 || 222 Dodge: Dodged | 19 | 54 | 148 || 221 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 11097 | 10717 | 380 | 5544 | 3427 | 9 | 1233.0 | Dungeon | 9370 | 9004 | 366 | 4597 | 3057 | 6 | 1561.7 | Temple | 336 | 322 | 14 | 301 | 0 | 1 | 336.0 | Sewer | 788 | 788 | 0 | 360 | 267 | 1 | 788.0 | Ossuary | 601 | 601 | 0 | 286 | 102 | 1 | 601.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 2080 daAuts D:4: 1909 daAuts D:2: 1833 daAuts D:5: 1630 daAuts D:3: 1095 daAuts D:6: 822 daAuts Sewer: 788 daAuts Ossuary: 601 daAuts Temple: 336 daAuts