Dungeon Crawl Stone Soup version 0.33-a0-855-g853641c8f9 (webtiles) character file. Game seed: 11501360738271403499 2746 bayes525 the Fighter (level 9, -1/94 (105) HPs) Began as an Oni Cinder Acolyte on Feb 15, 2025. Was a High Priest of Ignis. Shot with an arrow by a centaur (9 damage) ... on level 6 of the Dungeon. The game lasted 00:19:12 (10825 turns). bayes525 the Fighter (Oni Cinder Acolyte) Turns: 10825, Time: 00:19:13 HP: -1/94 (105) AC: 3 Str: 24 XL: 9 Next: 68% MP: 6/10 EV: 8 Int: 15 God: Ignis [*****.] Gold: 306 SH: 0 Dex: 4 Spells: 8/10 levels left rFire + . . - Nothing wielded rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (no amulet) SInv . m - ring of protection from cold Will ..... (no ring) Stlth + HPRegen 0.35/turn MPRegen 0.12/turn %: no passive effects @: beast-form, drained A: beast (slay +4), large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: Begin Untransformation, Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 6 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You were a hulking beast. You visited 1 branch of the dungeon, and saw 7 of its levels. You also visited: Sewer. You collected 306 gold pieces. Inventory: Hand Weapons i - a +3 dagger of venom Missiles k - a curare-tipped dart (quivered) y - 2 boomerangs Armour a - a +0 robe (worn) n - a +1 buckler q - a +0 pair of gloves Jewellery m - a ring of protection from cold (worn) r - a ring of ice w - a +6 ring of strength Talismans j - a beast talisman (active) Wands p - a wand of warping (4) x - a wand of polymorph (7) z - a wand of digging (1) Scrolls b - 3 scrolls of teleportation c - 4 scrolls of revelation g - 2 scrolls of enchant weapon u - a scroll of enchant armour v - a scroll of noise {unknown} A - 2 scrolls of identify Potions d - a potion of heal wounds e - a potion of haste f - a potion of brilliance {unknown} h - 3 potions of attraction o - 3 potions of magic {unknown} s - a potion of moonshine {unknown} t - a potion of mutation {unknown} Skills: + Level 11.3 Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 4.0 Unarmed Combat - Level 1.2 Spellcasting - Level 2.6 Fire Magic - Level 8.0 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Scorch Fire 16% 2d5 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 24% 1 Jinxbite Hex 0% N/A 36% 2 Searing Ray Conj 0% 2d4 36% 2 Tukima's Dance Hex 0% N/A 58% 3 Cause Fear Hex 0% N/A 94% 4 Fulminant Prism Conj/Alch 0% 3d5 94% 4 Passage of Golubria Tloc 0% N/A 94% 4 Fireball Conj/Fire 2% 3d4 98% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Death Channel Necr 0% N/A 100% 6 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Enfeeble Hex 0% N/A 100% 7 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Dragon's Call Summ 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Sewer (visited) Temple: D:4-7 Altars: Dithmenos Makhleb Sif Muna Uskayaw Annotations: D:4 Sigmund D:5 exclusion: staircase Innate Abilities, Weirdness & Mutations You are a hulking beast. Your limbs bulge with bestial killing power. (Slay +4) You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Edmund hits you with a +1 flail of draining. You feel drained. You take 6 damage, and have 52/120 hp. You hit Edmund. Edmund is moderately wounded. Edmund hits you but does no damage. You feel drained. You smack Edmund! Edmund is heavily wounded. Edmund hits you but does no damage. You feel drained. You closely miss Edmund. Edmund is heavily wounded. Edmund hits you but does no damage. You feel drained. You smack Edmund! Edmund is almost dead. Edmund hits you but does no damage. You feel drained. You barely miss Edmund. Edmund is almost dead. Edmund hits you but does no damage. You feel drained. You barely miss Edmund. Edmund is almost dead. Edmund hits you but does no damage. You feel drained. You barely miss Edmund. Edmund is almost dead. Edmund hits you with a +1 flail of draining. You feel drained. You take 1 damage, and have 54/109 hp. You smack Edmund! You kill Edmund! You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x3 You regained 6 hp, and now have 60/132 hp. MP restored: 10 You start resting. Your transformation is almost over. You feel less wooden. Your +0 robe unmelds from your body. You turn into a hulking beast. You now have 71/88 hp. You start resting. HP restored. Health restored: 88 You start waiting. Done waiting. You start waiting. Done waiting. Things that are here: a +1 flail of draining; a +0 scale mail; the human skeleton of Edmund k - a curare-tipped dart Found a stone staircase leading up. Found 4 stones. There is a stone staircase leading up here. f - a purple potion A jelly comes into view. A jelly is nearby! A jelly is nearby! A jelly is nearby! The jelly hits you. You are splashed with acid! You take 8 damage, and have 80/88 hp. You punch the jelly! The acid corrodes you! Your hands burn! You headbutt the jelly, but do no damage. The jelly is heavily wounded. The jelly hits you. You are splashed with acid! You take 15 damage, and have 65/88 hp. You completely miss the jelly. You headbutt the jelly. The jelly is heavily wounded. The jelly hits you. You are splashed with acid. You take 6 damage, and have 59/88 hp. You hit the jelly. Your hands burn! You headbutt the jelly. The jelly is almost dead. The jelly hits you. You are splashed with acid. You take 12 damage, and have 47/88 hp. You hit the jelly. The acid corrodes you! Your hands burn! The jelly is almost dead. You take 3 damage, and have 44/88 hp. You hit the jelly. You kill the jelly! You start resting. You are no longer corroded. You regained 10 hp, and now have 55/89 hp. You start resting. HP restored. Health restored: 89 You start waiting. Done waiting. Found 4 atropa-tipped darts. You see here 4 atropa-tipped darts. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found a shimmering blue altar of Sif Muna. There is an open door here. You enter the shallow water. There is an open door here. You see here 4 atropa-tipped darts. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. Found Great Wizards, Vol. VII. There is a stone staircase leading up here. 3 wights come into view. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water moccasin. The water moccasin hisses angrily. The water moccasin is moderately wounded. The water moccasin's fire resistance burns away. A wight comes into view. It is wielding a +0 scimitar. You now have 8/10 mp. There is a stone staircase leading up here. The water moccasin barely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water moccasin. The water moccasin is burned terribly! The water moccasin is heavily wounded. The water moccasin bites you but does no damage. The water moccasin bites you. You take 2 damage, and have 87/89 hp. You now have 6/10 mp. Unknown command. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water moccasin. The water moccasin is burned terribly! The water moccasin is almost dead. The water moccasin bites you! You take 8 damage, and have 79/89 hp. You now have 4/10 mp. Unknown command. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water moccasin. The water moccasin is burned terribly! You kill the water moccasin! You now have 2/10 mp. You start resting. HP restored. Health restored: 94 You regained 5 mp, and now have 7/10 mp. You start resting. Magic restored. MP restored: 10 Press: ? - help, v - describe, . - travel A stone staircase leading down, spattered with blood. Placed new exclusion. Reduced exclusion size to a single square. Done exploring. Done exploring. There is a stone staircase leading down, spattered with blood here. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. The rat squeaks loudly. You hear an angry hiss. Found 16 gold pieces and a twisted glass wand. There is a stone staircase leading up here. Found a scale mail. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the rat. You kill the rat! You hear a bark! An iguana comes into view. You now have 8/10 mp. A bullfrog comes into view. The bullfrog moves out of view. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the iguana. The iguana is lightly wounded. The iguana's fire resistance burns away. You hear a bark! A hound comes into view. You now have 6/10 mp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the iguana. The iguana is burned terribly! The iguana is heavily wounded. You hear an angry hiss. You now have 4/10 mp. You hit the iguana. The iguana is severely wounded. The iguana closely misses you. You hit the iguana but do no damage. The iguana is severely wounded. The iguana bites you! An adder comes into view. You take 10 damage, and have 84/94 hp. The adder hisses angrily. You hit the iguana. You kill the iguana! Your Shapeshifting skill increases to level 7! You barely miss the hound. The hound bites you but does no damage. You punch the hound! The hound is heavily wounded. The hound bites you. x2 You take 5 damage, and have 79/94 hp. You hit the hound. The hound is heavily wounded. The hound closely misses you. A phantom comes into view. You hit the hound. You headbutt the hound. Your off-hand punch misses the hound. The hound is almost dead. The hound barely misses you. The hound bites you. You take 3 damage, and have 76/94 hp. You punch the hound! You kill the hound! The orc throws a boomerang. The boomerang barely misses you. The adder barely misses you. The orc throws a boomerang. The boomerang hits you but does no damage. The orc throws a boomerang. The boomerang barely misses you. There is a stone staircase leading up here. The adder closely misses you. The adder misses you. The orc throws a boomerang. The boomerang hits you but does no damage. You climb upwards. Level annotation: exclusion: staircase There is a stone staircase leading down here. You punch the adder! You kill the adder! You see here an adder corpse. There is a stone staircase leading down here. You start resting. Magic restored. You regained 10 hp, and now have 90/95 hp. MP restored: 10 You start resting. HP restored. Health restored: 95 You start waiting. Done waiting. You climb downwards. There is a stone staircase leading up here. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the phantom. The phantom is lightly damaged. The phantom's fire resistance burns away. The orc shouts! The phantom hits you. You take 6 damage, and have 89/95 hp. You now have 8/10 mp. The phantom hits you. You climb upwards. Level annotation: exclusion: staircase There is a stone staircase leading down here. You take 1 damage, and have 88/95 hp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the phantom. The phantom is burned terribly! The phantom is heavily damaged. The phantom hits you. The phantom blinks! You blink. You take 5 damage, and have 83/95 hp. You now have 6/10 mp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the phantom. The phantom is burned terribly! You destroy the phantom! You now have 4/10 mp. You start resting. HP restored. Health restored: 97 You regained 5 mp, and now have 9/10 mp. You start resting. Magic restored. MP restored: 10 There is a stone staircase leading down, spattered with blood here. You climb downwards. The orc hits you with a +0 club. An orc comes into view. It is wielding a +0 flail. The orc hits you with a +0 club. There is a stone staircase leading up, spattered with blood here. You take 4 damage, and have 93/97 hp. You barely miss the orc. The orc hits you with a +0 club. The orc hits you with a +0 falchion. You take 8 damage, and have 85/97 hp. You punch the orc! You kill the orc! The orc hits you but does no damage. The wight hits you with a +0 falchion. You feel drained. You climb upwards. Level annotation: exclusion: staircase There is a stone staircase leading down, spattered with blood here. You take 8 damage, and have 78/95 hp. You closely miss the orc. The orc misses you. The wight misses you. You punch the orc! You kill the orc! Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is moderately damaged. The wight's fire resistance burns away. The wight hits you with a +0 falchion. You feel drained. You take 1 damage, and have 77/93 hp. You now have 8/10 mp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is burned terribly! The wight is severely damaged. The wight hits you with a +0 falchion! You take 8 damage, and have 69/93 hp. You now have 6/10 mp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is burned terribly! You destroy the wight! You now have 4/10 mp. You start resting. Magic restored. You regained 17 hp, and now have 86/95 hp. MP restored: 10 You start resting. HP restored. Health restored: 95 You climb downwards. The orc hits you with a +0 flail. There is a stone staircase leading up, spattered with blood here. You take 5 damage, and have 90/95 hp. The orc priest shouts! You hit the orc. The orc is almost dead. The orc hits you with a +0 flail. You take 3 damage, and have 87/95 hp. You punch the orc! You kill the orc! An adder comes into view. The wight hits you with a +0 scimitar! The orc priest invokes the aid of Beogh against you. Pain shoots through your body! You take 22 damage, and have 65/95 hp. MASSIVE DAMAGE!! The adder hisses angrily. The wight hits you with a +0 scimitar. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You climb upwards. Level annotation: exclusion: staircase There is a stone staircase leading down, spattered with blood here. You take 15 damage, and have 50/95 hp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is lightly damaged. The wight's fire resistance burns away. The wight hits you with a +0 scimitar! You feel drained. You take 11 damage, and have 39/92 hp. You now have 8/10 mp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is lightly damaged. The wight hits you with a +0 scimitar. You take 4 damage, and have 35/92 hp. You now have 6/10 mp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is burned terribly! The wight is moderately damaged. The wight hits you with a +0 scimitar! You feel drained. * * * LOW HITPOINT WARNING * * * You take 10 damage, and have 25/90 hp. You now have 4/10 mp. You take a swig of the potion and flex your muscles. You hit the wight but do no damage. Your headbutt misses the wight. The wight is moderately damaged. You savour every drop. You feel much better. The wight barely misses you. You regained 43 hp, and now have 68/90 hp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is burned terribly! The wight is heavily damaged. The wight hits you with a +0 scimitar! You feel drained. You take 8 damage, and have 60/88 hp. You now have 2/10 mp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight but do no damage. The wight hits you with a +0 scimitar. You take 4 damage, and have 56/88 hp. You now have 0/10 mp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the wight. Your headbutt misses the wight. The wight is almost destroyed. The wight barely misses you. You hit the wight but do no damage. The wight is almost destroyed. The wight hits you with a +0 scimitar! You take 8 damage, and have 49/88 hp. You barely miss the wight. The wight is almost destroyed. The wight hits you with a +0 scimitar. You take 4 damage, and have 45/88 hp. You punch the wight! You destroy the wight! You start resting. Magic restored. You regained 25 hp, and now have 71/91 hp. MP restored: 10 You start resting. HP restored. Health restored: 91 Items here: )) [ ÷÷. Okay, then. There is a stone staircase leading down, spattered with blood here. You climb downwards. The sky beast hits you. The air twists around and strikes you. A wight comes into view. It is wielding a +0 trident. There is a stone staircase leading up, spattered with blood here. You take 10 damage, and have 81/91 hp. The sky beast barely misses you. You climb upwards. Level annotation: exclusion: staircase There is a stone staircase leading down, spattered with blood here. You closely miss the sky beast. The sky beast hits you. The confined air twists around weakly and strikes you. You take 7 damage, and have 75/91 hp. You punch the sky beast! The sky beast is moderately wounded. The sky beast hits you. The confined air twists around weakly and strikes you. You take 7 damage, and have 68/91 hp. You punch the sky beast! The sky beast is heavily wounded. The sky beast hits you. The confined air twists around weakly and strikes you! You take 9 damage, and have 59/91 hp. You hit the sky beast. The sky beast is severely wounded. The sky beast completely misses you. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the sky beast. The sky beast is almost dead. The sky beast's fire resistance burns away. The sky beast hits you. The confined air twists around weakly and strikes you. You take 7 damage, and have 53/91 hp. You now have 8/10 mp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the sky beast. The sky beast is burned terribly! You kill the sky beast! You now have 6/10 mp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. You regained 11 hp, and now have 64/93 hp. MP restored: 10 You start resting. HP restored. Health restored: 93 You start waiting. Done waiting. You climb downwards. The adder bites you but does no damage. The wight barely misses you. The orc priest hits you with a +0 club. There is a stone staircase leading up, spattered with blood here. You take 4 damage, and have 89/93 hp. There are monsters nearby! The adder bites you. You are poisoned. The adder poisons you! The wight hits you from afar with a +0 trident! You feel drained. The orc priest casts a cantrip, but nothing happens. The wight hits you with a +4 war axe! You feel drained. The adder closely misses you. You climb upwards. Level annotation: exclusion: staircase You feel sick. There is a stone staircase leading down, spattered with blood here. You take 26 damage, and have 63/88 hp. MASSIVE DAMAGE!! You hit the adder. The adder is moderately wounded. You feel sick. The adder bites you but does no damage. The orc priest barely misses you. The wight hits you with a +4 war axe! You feel drained. You take 8 damage, and have 55/85 hp. You punch the adder! You kill the adder! You feel sick. You are no longer poisoned. The wight hits you with a +4 war axe! You feel drained. The orc priest hits you with a +0 club. You take 23 damage, and have 32/83 hp. MASSIVE DAMAGE!! Items here: )) [ ÷÷ †. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is heavily damaged. The wight's fire resistance burns away. The wight hits you with a +4 war axe! * * * LOW HITPOINT WARNING * * * You take 14 damage, and have 18/83 hp. You now have 8/10 mp. You take a swig of the potion and flex your muscles. You hit the wight. Your headbutt misses the wight. The wight is almost destroyed. You savour every drop. You feel much better. The wight hits you with a +4 war axe! You feel drained. You regained 31 hp, and now have 49/81 hp. Okay, then. You hit the wight. You destroy the wight! Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc priest. The orc priest is heavily wounded. The orc priest's fire resistance burns away. The orc priest hits you with a +0 club. You take 3 damage, and have 46/82 hp. You now have 6/10 mp. You hit the orc priest. The orc priest is severely wounded. The orc priest hits you with a +0 club. You take 4 damage, and have 42/82 hp. You hit the orc priest. The orc priest is almost dead. The orc priest hits you with a +0 club. You take 5 damage, and have 37/82 hp. You hit the orc priest. You kill the orc priest! You start resting. Magic restored. You regained 8 hp, and now have 46/83 hp. MP restored: 10 You start resting. HP restored. Health restored: 83 You start waiting. Done waiting. There is a stone staircase leading down, spattered with blood here. Things that are here: a +0 club; a +4 war axe; a +0 robe You climb downwards. The wight hits you with a +5 great sword! There is a stone staircase leading up, spattered with blood here. You take 8 damage, and have 75/83 hp. The wight hits you from afar with a +0 trident. The wight hits you with a +5 great sword! You feel drained. You climb upwards. Level annotation: exclusion: staircase There is a stone staircase leading down, spattered with blood here. Things that are here: a +0 club; a +0 robe; a +4 war axe You take 12 damage, and have 63/81 hp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is heavily damaged. The wight's fire resistance burns away. The wight hits you with a +5 great sword! You feel drained. You take 20 damage, and have 43/78 hp. MASSIVE DAMAGE!! You now have 8/10 mp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is burned terribly! The wight is severely damaged. The wight hits you with a +5 great sword!! * * * LOW HITPOINT WARNING * * * You take 28 damage, and have 15/78 hp. MASSIVE DAMAGE!! You now have 6/10 mp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is burned terribly! You destroy the wight! Training target 8.0 for Shapeshifting reached! Your Shapeshifting skill increases to level 8! You need to enable at least one skill for training. You now have 4/10 mp. Unknown command. You start resting. Magic restored. You regained 15 hp, and now have 31/79 hp. MP restored: 10 You start resting. HP restored. Health restored: 79 Okay, then. Unknown command. Things that are here: a +0 robe; a +0 falchion There is a stone staircase leading down, spattered with blood here. Things that are here: a +0 club; a +0 robe; a +4 war axe You climb downwards. There is a stone staircase leading up, spattered with blood here. Things that are here: 2 boomerangs; a +0 falchion; an orc skeleton y - 2 boomerangs Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is lightly damaged. The wight's fire resistance burns away. The wight hits you from afar with a +0 trident! You take 10 damage, and have 69/79 hp. You now have 8/10 mp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The wight hits you from afar with a +0 trident. You feel drained. You take 6 damage, and have 63/77 hp. You now have 6/10 mp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is burned terribly! The wight is almost destroyed. The wight misses you. You now have 4/10 mp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is burned terribly! You destroy the wight! You now have 2/10 mp. You start resting. Your magical contamination has completely faded away. You regained 2 hp, and now have 66/78 hp. You start resting. A jelly comes into view. You regained 2 hp, and now have 68/78 hp. A jelly is nearby! There is a stone staircase leading up, spattered with blood here. You climb upwards. Level annotation: exclusion: staircase There is a stone staircase leading down, spattered with blood here. Things that are here: a +0 club; a +0 robe; a +4 war axe You start resting. HP restored. Health restored: 78 You regained 3 mp, and now have 7/10 mp. You start resting. Magic restored. MP restored: 10 You climb downwards. There is a stone staircase leading up, spattered with blood here. You now have 297 gold pieces (gained 28). Things that are here: a +0 leather armour; a +0 flail; an orc skeleton Okay, then. Unknown command. Unknown command. There is a stone staircase leading up, spattered with blood here. Things that are here: a +0 falchion; an orc skeleton z - a wand of digging (1) Things that are here: a +0 robe; a +0 trident Found an escape hatch in the floor. A bullfrog is nearby! A bullfrog is nearby! A bullfrog is nearby! A bullfrog is nearby! The bullfrog gives a loud, deep croak! Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bullfrog. The bullfrog is moderately wounded. The bullfrog's fire resistance burns away. You now have 8/10 mp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bullfrog. The bullfrog is burned terribly! The bullfrog is almost dead. The bullfrog barely misses you. You now have 6/10 mp. You punch the bullfrog! You kill the bullfrog! You start resting. HP restored. Health restored: 82 You start resting. Magic restored. MP restored: 10 You now have 306 gold pieces (gained 9). A jelly is nearby! A jelly is nearby! A jelly is nearby! Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jelly. The jelly quivers. The jelly is heavily wounded. The jelly's fire resistance burns away. The jelly hits you. You are splashed with acid! You take 9 damage, and have 73/82 hp. You now have 8/10 mp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jelly. The jelly is burned terribly! The jelly is almost dead. The jelly closely misses you. You now have 6/10 mp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jelly. The jelly is burned terribly! You kill the jelly! You now have 4/10 mp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. HP restored. Health restored: 83 You regained 3 mp, and now have 7/10 mp. You start resting. Magic restored. MP restored: 10 Things that are here: a +0 robe; a +0 trident You pick up Great Wizards, Vol. VII and begin reading... You add the spells Tukima's Dance and Passage of Golubria to your library. A bombardier beetle comes into view. A bombardier beetle is nearby! A bombardier beetle is nearby! Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 8/10 mp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bombardier beetle. The bombardier beetle is moderately wounded. The bombardier beetle's fire resistance burns away. You now have 6/10 mp. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bombardier beetle. The bombardier beetle is burned terribly! The bombardier beetle is almost dead. The liquid fire burns you! You take 1 damage, and have 82/83 hp. You now have 4/10 mp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bombardier beetle. The bombardier beetle is burned terribly! You kill the bombardier beetle! The liquid fire burns you! You take 1 damage, and have 81/84 hp. You now have 2/10 mp. You shake off some of the fire as you move. The liquid fire burns you! You take 1 damage, and have 80/84 hp. You shake off the liquid fire. Your magical contamination has completely faded away. You start resting. HP restored. Health restored: 84 You start resting. Magic restored. MP restored: 10 You start waiting. Done waiting. Things that are here: a +0 falchion; an orc skeleton There is a stone staircase leading up, spattered with blood here. Things that are here: a +0 leather armour; a +0 flail; an orc skeleton A sleepcap comes into view. A sleepcap is nearby! A sleepcap is nearby! A sleepcap is nearby! A sleepcap is nearby! Found a robe. You see here a scroll of identify. A - a scroll of identify Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the sleepcap. The sleepcap is lightly damaged. The sleepcap's fire resistance burns away. The sleepcap closely misses you. You now have 8/10 mp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the sleepcap but do no damage. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you. You wake up. You are engulfed in a cloud of soporific spores! You are unaffected. You take 5 damage, and have 79/84 hp. You now have 6/10 mp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the sleepcap. The sleepcap is burned terribly! The sleepcap is heavily damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You are unaffected. You take 3 damage, and have 76/84 hp. You now have 4/10 mp. You punch the sleepcap! You headbutt the sleepcap. You destroy the sleepcap! You start resting. HP restored. Health restored: 84 You regained 3 mp, and now have 7/10 mp. You start resting. Magic restored. MP restored: 10 You start waiting. Done waiting. An orc comes into view. It is wielding a +0 mace. An orc is nearby! An orc is nearby! An orc is nearby! Found a pair of boots and a scroll of identify. The orc shouts! You hear an angry growl. You hear a shout! An orc comes into view. It is wielding a +0 hand axe. An orc comes into view. It is wielding a +0 flail. An orc comes into view. It is wielding a +0 short sword. The orc shouts! x2 A black bear comes into view. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc is almost dead. The orc's fire resistance burns away. An orc wizard comes into view. It is wielding a +0 dagger. You now have 8/10 mp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc wizard shouts! You hear a shout! An orc comes into view. It is wielding a +0 hand axe. You now have 6/10 mp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc is burned terribly! You kill the orc! You now have 4/10 mp. You hit the orc. The orc is severely wounded. The orc hits you with a +0 flail. You take 5 damage, and have 79/84 hp. You hit the orc. You kill the orc! You barely miss the orc. The orc hits you with a +0 hand axe. You hit the orc. The orc is heavily wounded. The orc hits you with a +0 hand axe. You take 1 damage, and have 78/84 hp. You punch the orc! You kill the orc! You barely miss the orc. Your magical contamination has completely faded away. You hit the orc. The orc is severely wounded. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hit the orc. You headbutt the orc. You kill the orc! Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the black bear. The black bear is moderately wounded. The black bear's fire resistance burns away. The black bear bites you. The black bear claws you but does no damage. x2 You take 3 damage, and have 77/84 hp. You now have 3/10 mp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. You kill the orc! The black bear closely misses you. x2; The black bear barely misses you. You now have 1/10 mp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss the black bear. You headbutt the black bear. The black bear is moderately wounded. The black bear bites you. The black bear claws you but does no damage. x2 You take 5 damage, and have 72/84 hp. You hit the black bear. You headbutt the black bear! The black bear is almost dead. The black bear closely misses you. The black bear claws you but does no damage. The black bear claws you. You take 2 damage, and have 70/84 hp. You punch the black bear! You kill the black bear! Your Fighting skill increases to level 11! You regained 3 hp, and now have 73/90 hp. You miss something. Your headbutt misses something. Something hits you. You take 2 damage, and have 71/90 hp. Something hits you. You take 1 damage, and have 70/90 hp. You start resting. Something hits you. You take 1 damage, and have 69/90 hp. You start resting. Something hits you. You take 2 damage, and have 67/90 hp. You start resting. Something hits you. You take 2 damage, and have 65/90 hp. You punch something! Your headbutt misses something. Something hits you. You take 1 damage, and have 64/90 hp. You punch something! Reactivating autopickup. You feel a bit more experienced. Things that are here: a +0 dagger; a +0 robe You start resting. Magic restored. You regained 20 hp, and now have 85/90 hp. MP restored: 10 You start resting. HP restored. Health restored: 90 Things that are here: a +0 short sword; a black bear corpse Items here: ))) †. A - 2 scrolls of identify (gained 1) You see here a +0 pair of boots. Found a stone staircase leading down. Found a stone staircase leading down. Found an escape hatch in the ceiling. There is a stone staircase leading down here. There is a stone staircase leading down here. Found a buckler. A water moccasin comes into view. A water moccasin is nearby! A water moccasin is nearby! The water moccasin hisses angrily. A centaur comes into view. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water moccasin. The water moccasin is lightly wounded. The water moccasin's fire resistance burns away. The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You take 8 damage, and have 82/90 hp. You now have 8/10 mp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water moccasin. The water moccasin is burned terribly! The water moccasin is heavily wounded. You feel very sick. The centaur shoots an arrow. The arrow closely misses you. The water moccasin bites you. You take 4 damage, and have 78/90 hp. You now have 6/10 mp. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water moccasin. The water moccasin is burned terribly! The water moccasin is almost dead. You feel very sick. The centaur shoots an arrow. The arrow barely misses you. The water moccasin bites you! You are more poisoned. The water moccasin poisons you! The centaur shoots an arrow. The arrow hits you! You take 18 damage, and have 60/90 hp. You now have 4/10 mp. You miss the water moccasin. Your headbutt misses the water moccasin. The water moccasin is almost dead. You feel very sick. The water moccasin bites you! You are more poisoned. The water moccasin poisons you! The water moccasin barely misses you. You take 10 damage, and have 50/90 hp. You punch the water moccasin! You kill the water moccasin! You feel extremely sick. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you! You take 22 damage, and have 28/94 hp. MASSIVE DAMAGE!! * * * LOW HITPOINT WARNING * * * You feel very sick. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * You take 10 damage, and have 18/94 hp. You savour every drop. You feel better. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * You regained 5 hp, and now have 23/94 hp. Aiming: Warp Space Press: ? - help, Shift-Dir - straight line Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. Unknown command. Okay, then. Unknown command. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 17/94 hp. Aiming: Warp Space Press: ? - help, Shift-Dir - straight line Space twists violently! The rupture engulfs the centaur! The centaur blinks! The centaur shouts! The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... Ignis goes out, and joins you in death. ##### #........ ....## #........# .....## #........# ......# #........# ......# ###############........## ......###..........c............. ......##....##..h..#..#....<..... ......##....##.....##............ .....###....##.....####.......... ....## ##.####.....# ###>....... #.### #.# #.....####....##.... #.#######.####..........##.##.... #.........##........######......[ ##.########[.#.....#............. .)....................####.#..... You could see a centaur. Vanquished Creatures Pikel (D:4) Edmund (D:5) 2 water moccasins Duvessa (D:5) A sky beast (D:5) Pargi (Sewer) 2 ogres (D:5) An ice beast (D:5) A black bear (D:6) A phantom (D:5) A brain worm (Sewer) A bullfrog (D:6) 5 wights 2 scorpions Dowan (D:5) 3 bombardier beetles 3 hounds 2 jellies 2 orc priests 2 sleepcaps An iguana (D:6) Terence (D:3) An orc wizard (D:6) 7 adders 3 river rats (D:3) A white imp (D:5) 2 ufetubi (D:5) 2 dart slugs 2 ribbon worms 13 orcs 10 bats 5 endoplasms 3 giant cockroaches 9 hobgoblins 8 kobolds 7 quokkas 12 ball pythons 9 frilled lizards 5 goblins 9 rats 144 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Oni Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 24/24 MP: 2/2 149 | D:1 | Reached skill level 1 in Stealth 178 | D:1 | Reached XP level 2. HP: 32/32 MP: 3/3 482 | D:1 | Learned a level 2 spell: Scorch 732 | D:1 | Reached XP level 3. HP: 35/39 MP: 4/4 1292 | D:2 | Found a hide-covered altar of Uskayaw. 1548 | D:2 | Reached skill level 5 in Fighting 2016 | D:2 | Reached XP level 4. HP: 46/50 MP: 5/5 2689 | D:3 | Reached skill level 6 in Fighting 2699 | D:3 | Reached skill level 1 in Shapeshifting 3073 | D:3 | Found a glowing drain. 3080 | Sewer | Entered a sewer 3091 | Sewer | Reached XP level 5. HP: 59/59 MP: 6/6 3311 | Sewer | Noticed Pargi 3322 | Sewer | Killed Pargi 3323 | Sewer | Reached XP level 6. HP: 51/67 MP: 7/7 3836 | D:3 | Found a shadowy altar of Dithmenos. 4041 | D:3 | Noticed Terence 4048 | D:3 | Killed Terence 5030 | D:4 | You fall into a shaft and drop 3 floors! 5071 | D:5 | Entered Level 5 of the Dungeon 5242 | D:4 | Reached skill level 7 in Fighting 5242 | D:4 | Reached XP level 7. HP: 74/78 MP: 8/8 5443 | D:4 | Noticed Sigmund 5527 | D:4 | Noticed Pikel 5560 | D:4 | HP: 16/118 [Pikel/+2 whip of freezing (3)] 5564 | D:4 | Killed Pikel 5565 | D:4 | Reached skill level 10 in Fighting 5565 | D:4 | Reached XP level 8. HP: 20/93 MP: 9/9 6332 | D:5 | Reached skill level 5 in Shapeshifting 6921 | D:5 | Noticed Duvessa 6933 | D:5 | Killed Duvessa 6986 | D:5 | Noticed Dowan 6994 | D:5 | Killed Dowan 6995 | D:5 | Reached skill level 1 in Dodging 7342 | D:5 | Found a burning altar of Makhleb. 8118 | D:5 | Noticed Edmund 8133 | D:5 | Killed Edmund 8134 | D:5 | Reached XP level 9. HP: 60/88 MP: 10/10 8756 | D:5 | Found a shimmering blue altar of Sif Muna. 10628 | D:6 | Reached skill level 11 in Fighting 10825 | D:6 | HP: 8/94 [centaur/arrow (12)] 10825 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_basic D:2: layout_basic, basic_altar, kennysheep_flooded_box D:3: kb_forest_paths, layout_basic, nicolae_dithmenos_shadow_blocks, gup_sewer_entry_spiral, uniq_terence D:4: layout_loops_cross, uniq_pikel, uniq_sigmund D:5: layout_loops_ring, led_sif_pool, makhleb_blood_cavern_becter, kennysheep_path_1, uniq_edmund, uniq_duvessa D:6: layout_rooms, minmay_temple_entry_fiery D:7: layout_basic Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Stealth | 1 2 | 2.0 Fighting | 5 6 7 10 11 | 11.3 Shapeshifting | 1 3 4 6 8 | 8.0 Unarmed Combat | 4 | 4.0 Dodging | 2 | 2.0 Spellcasting | | 1.2 Fire Magic | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 127 | 169 | 178 || 474 Headbutt | 13 | 20 | 31 || 64 Punch | | 3 | 1 || 4 Throw: Dart | | 5 | 4 || 9 Cast: Scorch | | 1 | 46 || 47 Evoke: Wand | | | 5 || 5 Use: Scroll | 5 | 7 | 3 || 15 Potion | | | 7 || 7 Stab: Sleeping | 1 | 4 | || 5 Armour: Robe | 102 | 98 | 191 || 391 Skin | | | 25 || 25 Dodge: Dodged | 70 | 57 | 65 || 192 Form: Beast | 1 | | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10789 | 10527 | 262 | 5494 | 3450 | 8 | 1348.6 | Dungeon | 10327 | 10065 | 262 | 5209 | 3383 | 7 | 1475.3 | Sewer | 461 | 461 | 0 | 285 | 67 | 1 | 461.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 3894 daAuts D:4: 1612 daAuts D:2: 1585 daAuts D:3: 1240 daAuts D:1: 1178 daAuts D:6: 783 daAuts Sewer: 461 daAuts D:7: 33 daAuts