Dungeon Crawl Stone Soup version 0.33-a0-855-g853641c8f9 (webtiles) character file. Game seed: 3529375052756264391 2336 bayes525 the Fighter (level 9, -1/66 HPs) Began as an Octopode Forgewright on Feb 15, 2025. Was an Initiate of Hepliaklqana. Slain by a killer bee (8 damage) ... on level 7 of the Dungeon. The game lasted 00:17:28 (9297 turns). bayes525 the Fighter (Octopode Forgewright) Turns: 9297, Time: 00:17:29 Health: -1/66 AC: 1 Str: 9 XL: 9 Next: 42% Magic: 7/12 EV: 12 Int: 22 God: Hepliaklqana [......] Gold: 334 SH: 0 Dex: 10 Spells: 3/12 levels left rFire . . . a - +2 short sword (venom) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.31/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 7 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was noncommittal. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 334 gold pieces. Inventory: Hand Weapons a - a +2 short sword of venom (weapon) j - a +0 dagger w - a +0 heavy trident Missiles c - 7 boomerangs Jewellery e - an amulet of faith A - a +6 ring of intelligence D - a +6 ring of dexterity Talismans v - a maw talisman Wands g - a wand of charming (9) s - a wand of acid (5) u - a wand of warping (3) C - a wand of flame (20) Scrolls d - 2 scrolls of revelation i - a scroll of fear {unknown} m - a scroll of teleportation r - a scroll of immolation x - a scroll of fog y - a scroll of acquirement {unknown} z - a scroll of enchant armour Potions b - a potion of magic f - a potion of might {unknown} h - 2 potions of curing k - 2 potions of brilliance l - a potion of resistance {unknown} n - 2 potions of mutation o - a potion of cancellation {unknown} p - a potion of lignification {unknown} q - 2 potions of heal wounds t - 2 potions of attraction B - a potion of haste {unknown} Skills: - Level 8.0 Fighting - Level 2.0 Dodging - Level 6.0 Stealth - Level 2.0 Spellcasting - Level 7.0 Forgecraft - Level 5.0 Fire Magic + Level 3.4 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Construct Spike Laun Frge 66% 2d5 1% 2 c - Launch Clockwork Bee Frge 33% N/A 2% 3 d - Forge Blazeheart Gol Fire/Frge 28% N/A 12% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 100% 1d8 1% 1 Scorch Fire 48% 2d7 2% 2 Frozen Ramparts Ice 34% 1d6 10% 3 Ozocubu's Armour Ice 17% N/A 10% 3 Lesser Beckoning Tloc 4% N/A 21% 2 Maxwell's Portable Pile Tloc 2% (3-9)d2 38% 3 Teleport Other Tloc 2% N/A 38% 3 Forge Lightning Spire Air/Frge 17% 3d4 32% 4 Hoarfrost Cannonade Ice/Frge 12% 3d6/3d13 41% 5 Flame Wave Conj/Fire 13% 2d6 43% 4 Brom's Barrelling Bould Conj/Erth 2% 2d4 80% 4 Metabolic Englaciation Hex/Ice 4% N/A 88% 5 Bombard Conj/Erth 1% 9d1 100% 6 Summon Cactus Giant Summ 1% N/A 100% 6 Hellfire Mortar Fire/Erth/Frge 9% 4d6 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (0/1) D:7 Altars: Dithmenos Elyvilon Fedhas Hepliaklqana Makhleb Okawaru Trog Vehumet Xom Annotations: D:4 exclusion: 2 staircases D:5 1 runed translucent door, exclusion: door, Crazy Yiuf, Dowan Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the river rat. Okay, then. Unknown command. Your clockwork bee stings the river rat. x2 The river rat dies! Your clockwork bee stings the quokka! The quokka dies! The river rat bites your clockwork bee but does no damage. Your clockwork bee misses the river rat. Your clockwork bee barely misses the river rat. The river rat barely misses your clockwork bee. Your clockwork bee stings the river rat but does no damage. Your clockwork bee closely misses the river rat. The river rat barely misses your clockwork bee. Your clockwork bee barely misses the river rat. The river rat closely misses your clockwork bee. Your clockwork bee barely misses the river rat. Your clockwork bee stings the river rat! Your clockwork bee winds down and falls to the ground. The river rat twitches its whiskers. The river rat bites your dormant clockwork bee but does no damage. You wind your clockwork bee back up and it locks its sights upon the river rat! You now have 8/11 mp. Your clockwork bee stings the river rat but does no damage. Your clockwork bee stings the river rat! The river rat dies! Training target 7.0 for Forgecraft reached! Your Forgecraft skill increases to level 7! You need to enable at least one skill for training. Your clockwork bee locks its sights upon the rat. Your clockwork bee stings the rat! The rat dies! The quokka misses your clockwork bee. Your clockwork bee locks its sights upon the rat. Your clockwork bee closely misses the quokka. The quokka barely misses your clockwork bee. The river rat twitches its whiskers. Your clockwork bee misses the quokka. The quokka misses your clockwork bee. Your clockwork bee closely misses the quokka. The quokka completely misses your clockwork bee. Your clockwork bee closely misses the quokka. Your clockwork bee misses the quokka. The quokka bites your clockwork bee but does no damage. Your clockwork bee barely misses the quokka. You closely miss the rat. You grab the rat. You constrict the rat. You kill the rat! The quokka closely misses your clockwork bee. Your clockwork bee misses the quokka. The quokka barely misses your clockwork bee. Your clockwork bee misses the quokka. The quokka bites your clockwork bee. Your clockwork bee stings the quokka! The quokka dies! Your clockwork bee stings the rat. Your clockwork bee winds down and falls to the ground. The rat bites your dormant clockwork bee but does no damage. You wind your clockwork bee back up and it locks its sights upon the rat! You now have 8/11 mp. Your clockwork bee stings the rat. The rat dies! Your clockwork bee locks its sights upon the river rat. Your clockwork bee stings the river rat! The river rat dies! Your clockwork bee winds down and falls to the ground. You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 11 You start waiting. Done waiting. You start waiting. Done waiting. You pick up a book of Scorching and begin reading... You add the spells Scorch, Flame Wave and Summon Cactus Giant to your library. You now have 236 gold pieces (gained 6). You now have 241 gold pieces (gained 5). You now have 250 gold pieces (gained 9). Things that are here: a +0 whip; a +0 leather armour; a gnoll skeleton Found a stone staircase leading down. m - a scroll of teleportation q - 2 smoky amethyst potions (gained 1) Found a white marble altar of Elyvilon. You now have 259 gold pieces (gained 9). A - a +6 ring of intelligence You now have 266 gold pieces (gained 7). Dowan is nearby! Dowan is nearby! Dowan is nearby! Press: ? - help, v - describe, . - travel Here: Dowan, wielding a +2 dagger of speed and wearing a +2 robe of cold resistance (asleep) The floor. Placed new exclusion. Found a dagger. A gnoll comes into view. It is wielding a +0 spear. Found 6 gold pieces. A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! A gnoll comes into view. It is wielding a +0 spear of venom. The gnoll shouts! x2 The gnoll moves out of view. You hear a shout! A gnoll bouda comes into view. It is wielding a +0 whip. You see here 2 scrolls labelled HOGEOS WOWNO. d - 3 scrolls labelled HOGEOS WOWNO (gained 2) The gnoll picks up the pace! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The gnoll hits you from afar with a +0 spear of venom! You are poisoned. You take 9 damage, and have 48/57 hp. You now have 9/11 mp. You feel very sick. The gnoll hits you from afar with a +0 spear! You take 12 damage, and have 36/57 hp. MASSIVE DAMAGE!! You feel very sick. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear! You take 13 damage, and have 23/57 hp. MASSIVE DAMAGE!! Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (75% to hit) The bolt of acid hits the gnoll! You kill the gnoll! The bolt of acid hits the gnoll! The acid corrodes the gnoll! You kill the gnoll! The bolt of acid hits the gnoll bouda! The gnoll bouda is moderately wounded. You feel very sick. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. A gnoll comes into view. It is wielding a +0 halberd. The gnoll shouts! Your Fire Magic skill increases to level 1! You take 4 damage, and have 19/57 hp. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (moderately wounded) You lock target on the gnoll bouda and prepare to deploy your bee. (Press . to continue winding your bee.) You feel sick. You take 2 damage, and have 17/57 hp. You now have 6/11 mp. You continue winding your clockwork bee... You feel sick. You take 1 damage, and have 16/57 hp. You continue winding your clockwork bee... The rocky spike skewers the gnoll bouda. The gnoll bouda is heavily wounded. You feel sick. You take 2 damage, and have 14/57 hp. With a metallic buzz, your clockwork bee launches itself at the gnoll bouda. The rocky spike skewers the gnoll. The gnoll is moderately wounded. You feel sick. The gnoll bouda hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. You take 4 damage, and have 10/57 hp. You swap places. Your spike launcher falls apart as you grow too distant to maintain it. You feel sick. The gnoll bouda hits your clockwork bee with a +0 whip. Your clockwork bee stings the gnoll bouda but does no damage. You feel sick. Your clockwork bee stings the gnoll bouda! The gnoll bouda dies! Your clockwork bee stings the gnoll but does no damage. You take 1 damage, and have 9/57 hp. Sorry, you're not good enough to have a special ability. Unknown command. Your attacks no longer feel as feeble. You feel sick. Your clockwork bee winds down and falls to the ground. You take 1 damage, and have 8/57 hp. You feel sick. You take 1 damage, and have 7/57 hp. You feel sick. You are no longer poisoned. The gnoll hits your dormant clockwork bee with a +0 halberd. The gnoll closely misses you. You wind your clockwork bee back up and it locks its sights upon the gnoll! You now have 6/11 mp. Your clockwork bee stings the gnoll. The gnoll barely misses you. Your clockwork bee stings the gnoll. The gnoll dies! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 10 hp, and now have 18/57 hp. MP restored: 11 You start resting. HP restored. Health restored: 57 You start waiting. Done waiting. Items here: )) [ ÷. You see here a +0 spear. Things that are here: a +0 spear of venom; a gnoll skeleton You now have 272 gold pieces (gained 6). Things that are here: a +0 spear of venom; a gnoll skeleton You see here a +0 spear. Items here: )) [ ÷. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the gate. A fire bat and a scorpion come into view. Found 11 gold pieces. Found a shimmering altar of Xom. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (asleep) You lock target on the scorpion and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the scorpion. The fire bat misses your clockwork bee. Found a scroll of noise. The fire bat bites you. You are engulfed in flames! Your clockwork bee stings the scorpion!! The scorpion dies! Your Fire Magic skill increases to level 2! There is an open gate here. You take 10 damage, and have 47/57 hp. Your clockwork bee locks its sights upon the fire bat. The fire bat barely misses you. Something misses your clockwork bee. You start resting. The fire bat completely misses you. A fire bat is nearby! The fire bat barely misses something. The fire bat misses you. Your clockwork bee stings the fire bat! You completely miss the fire bat. Your grab misses the fire bat. The fire bat is heavily wounded. The fire bat closely misses you. A fire bat is nearby! The fire bat closely misses you. Your clockwork bee closely misses the fire bat. Your clockwork bee barely misses the fire bat. The fire bat closely misses you. The fire bat bites your clockwork bee. Your clockwork bee is engulfed in flames. Your clockwork bee resists. The fire bat misses your clockwork bee. Your clockwork bee completely misses the fire bat. You barely miss the fire bat. Your grab misses the fire bat. You squeeze the fire bat. The fire bat is severely wounded. The fire bat bites you. You are engulfed in flames! The fire bat bites your clockwork bee. Your clockwork bee is engulfed in flames. Your clockwork bee resists. Your clockwork bee stings the fire bat! The fire bat dies! Your Fire Magic skill increases to level 3! You take 10 damage, and have 39/57 hp. You swap places. Your clockwork bee winds down and falls to the ground. There is an open gate here. You start resting. Magic restored. You regained 3 hp, and now have 42/57 hp. MP restored: 11 You start resting. Your dormant clockwork bee falls apart. HP restored. Health restored: 57 You start waiting. Done waiting. You now have 283 gold pieces (gained 11). There is an open gate here. Found a runed translucent door. Crazy Yiuf cries, "You leg down broken song, no?" Crazy Yiuf waves his quarterstaff at you. Could not explore, unopened runed door. Could not explore, unopened runed door. Could not explore, unopened runed door. Could not explore, unopened runed door. Press: ? - help, v - describe, . - travel A runed translucent door. Placed new exclusion. Reduced exclusion size to a single square. Partly explored, can't reach some items and places. Partly explored, can't reach some items and places. Partly explored, can't reach some items and places. Things that are here: a +0 ring mail; a +0 club There is a stone staircase leading down here. As you read the scroll of identify, it crumbles to dust. q - 2 potions of heal wounds Okay, then. Okay, then. As you read the scroll of identify, it crumbles to dust. n - 2 potions of mutation Okay, then. Okay, then. Okay, then. You climb downwards. There is a stone staircase leading up here. Found a shadowy altar of Dithmenos. An iguana comes into view. An iguana is nearby! An iguana is nearby! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: an iguana (asleep) You lock target on the iguana and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the iguana. The iguana hisses angrily. Found 14 gold pieces. The iguana misses you. You hit the iguana. The iguana is poisoned. You grab the iguana. You squeeze the iguana. The iguana is heavily wounded. You constrict the iguana. Your clockwork bee stings the iguana! The iguana dies! Your clockwork bee winds down and falls to the ground. You see here an iguana corpse. You now have 297 gold pieces (gained 14). Magic restored. t - 2 grey potions MP restored: 11 Found a stone staircase leading down. Found an escape hatch in the ceiling. Found a stone staircase leading up. A bullfrog comes into view. A bullfrog is nearby! A bullfrog is nearby! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a bullfrog (asleep) You lock target on the bullfrog and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... The bullfrog croaks. You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the bullfrog. The bullfrog closely misses you. The bullfrog attacks as it pursues you! The bullfrog hits you. Your clockwork bee stings the bullfrog. The bullfrog hits you. Your clockwork bee completely misses the bullfrog. You take 10 damage, and have 47/57 hp. You barely miss the bullfrog. Your grab misses the bullfrog. You squeeze the bullfrog. The bullfrog is lightly wounded. The bullfrog misses you. Your clockwork bee barely misses the bullfrog. You hit the bullfrog. The bullfrog is poisoned. Your grab misses the bullfrog. You squeeze the bullfrog! The bullfrog is heavily wounded. The bullfrog hits you. Your clockwork bee stings the bullfrog! The bullfrog dies! A scorpion comes into view. Your Fire Magic skill increases to level 4! You take 6 damage, and have 41/57 hp. Your clockwork bee locks its sights upon the scorpion. A scorpion is nearby! Found an emerald potion. The scorpion closely misses you. You barely miss the scorpion. You grab the scorpion. You squeeze the scorpion. The scorpion is moderately wounded. You constrict the scorpion. The scorpion barely misses you. Your clockwork bee stings the scorpion! You hit the scorpion but do no damage. The scorpion is poisoned. You squeeze the scorpion. You kill the scorpion! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 3 hp, and now have 46/57 hp. MP restored: 11 You start resting. HP restored. Health restored: 57 B - an emerald potion A scorpion comes into view. You see here a wand of flame (20). C - a wand of flame (20) Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (asleep) You lock target on the scorpion and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the scorpion. Found a trident. A bullfrog comes into view. Your clockwork bee stings the scorpion!! The scorpion dies! Training target 5.0 for Fire Magic reached! Your Fire Magic skill increases to level 5! You need to enable at least one skill for training. This spell is dangerous to cast! Your clockwork bee winds down and falls to the ground. You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'a'. Okay, then. Unknown command. 2 ufetubi come into view. The ufetubus shouts! A shadow imp comes into view. You wind your clockwork bee back up and it locks its sights upon the ufetubus! You now have 9/11 mp. The shadow imp shouts, "Slither away, thou unhinged ill-nurtured hugger-mugger!" You hit the bullfrog. The bullfrog is poisoned. Your grab misses the bullfrog. The bullfrog is moderately wounded. The bullfrog hits you. The shadow imp grins evilly. Your clockwork bee stings the bullfrog! You take 4 damage, and have 53/57 hp. You miss the bullfrog. You grab the bullfrog. You squeeze the bullfrog. You kill the bullfrog! Your clockwork bee stings the ufetubus! The ufetubus dies! An adder comes into view. Your clockwork bee locks its sights upon the adder. The shadow imp hits your clockwork bee. The ufetubus closely misses your clockwork bee. x2 Your clockwork bee barely misses the shadow imp. The shadow imp misses your clockwork bee. The ufetubus hits your clockwork bee but does no damage. The ufetubus closely misses your clockwork bee. Your clockwork bee stings the shadow imp! The ufetubus hits your clockwork bee but does no damage. The ufetubus closely misses your clockwork bee. Your clockwork bee closely misses the ufetubus. The shadow imp hits your clockwork bee. The ufetubus misses your clockwork bee. The ufetubus closely misses your clockwork bee. Your clockwork bee stings the ufetubus but does no damage. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the ufetubus. The ufetubus is lightly wounded. The shadow imp hits your clockwork bee but does no damage. The ufetubus barely misses your clockwork bee. The ufetubus hits your clockwork bee. Your clockwork bee closely misses the ufetubus. You now have 8/11 mp. The rocky spike misses the ufetubus. The ufetubus barely misses your clockwork bee. The ufetubus hits your clockwork bee but does no damage. Your clockwork bee stings the ufetubus. Your clockwork bee winds down and falls to the ground. The shadow imp hits your dormant clockwork bee but does no damage. The ufetubus hits your dormant clockwork bee but does no damage. The ufetubus hits your dormant clockwork bee. The rocky spike skewers the ufetubus. The ufetubus is almost dead. The shadow imp shouts, "Begone, thou qualling spleeny joithead!" The shadow imp hits your dormant clockwork bee but does no damage. The ufetubus hits your dormant clockwork bee. The ufetubus hits your dormant clockwork bee but does no damage. You wind your clockwork bee back up and it locks its sights upon the adder! You now have 7/11 mp. The rocky spike skewers the ufetubus. You kill the ufetubus! The adder bites your clockwork bee but does no damage. Your clockwork bee stings the adder. The adder barely misses your clockwork bee. You regained 2 hp, and now have 57/58 hp. The rocky spike skewers the shadow imp but does no damage. The shadow imp is severely wounded. Your clockwork bee barely misses the adder. The shadow imp misses you. The adder bites your clockwork bee but does no damage. Your clockwork bee misses the adder. You closely miss the shadow imp. You grab the shadow imp. The shadow imp is severely wounded. The rocky spike skewers the shadow imp. You kill the shadow imp! The adder closely misses your clockwork bee. Your clockwork bee stings the adder! The adder dies! Found a glowing orb. Your clockwork bee winds down and falls to the ground. Health restored: 58 You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 11 You start waiting. Done waiting. You see here an orb of wrath. A steam dragon comes into view. A steam dragon is nearby! A steam dragon is nearby! A steam dragon is nearby! Found a potion of curing. The helpless steam dragon fails to defend itself. You puncture the steam dragon! The steam dragon looks as sick as possible! You squeeze the steam dragon, but do no damage. The steam dragon is heavily wounded. The steam dragon closely misses you. x2 You hit the steam dragon. Your squeeze misses the steam dragon. The steam dragon is severely wounded. The steam dragon misses you. The steam dragon claws you. You take 3 damage, and have 55/58 hp. You barely miss the steam dragon. The steam dragon is severely wounded. The steam dragon bites you! The steam dragon claws you. You take 12 damage, and have 43/58 hp. MASSIVE DAMAGE!! You hit the steam dragon but do no damage. The steam dragon looks as sick as possible! Your squeeze misses the steam dragon. The steam dragon is severely wounded. The steam dragon bites you. The steam dragon barely misses you. You take 4 damage, and have 39/58 hp. You hit the steam dragon. You kill the steam dragon! Your Fighting skill increases to level 7! You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You regained 4 hp, and now have 43/64 hp. MP restored: 12 You start resting. HP restored. Health restored: 64 You start waiting. Done waiting. You start waiting. Done waiting. Okay, then. h - 3 potions of curing (gained 1) Found a stone staircase leading down. There is a stone staircase leading down here. There is a stone staircase leading down here. Could not explore, unopened door. You open the door. A crimson imp comes into view. Found a burning altar of Makhleb. A crimson imp is nearby! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a crimson imp (asleep) You lock target on the crimson imp and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 9/12 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the crimson imp. Your clockwork bee stings the crimson imp!! The crimson imp dies! Your clockwork bee winds down and falls to the ground. There is an open door here. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 12 You start waiting. Done waiting. You now have 311 gold pieces (gained 14). A sky beast comes into view. A sky beast is nearby! A sky beast is nearby! A sky beast is nearby! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a sky beast You lock target on the sky beast and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 9/12 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the sky beast. You swap places. The sky beast completely misses you. You closely miss the sky beast. Your clockwork bee stings the sky beast. The sky beast hits you. The air twists around and strikes you! Your clockwork bee stings the sky beast. You take 13 damage, and have 51/64 hp. MASSIVE DAMAGE!! You hit the sky beast. The sky beast is poisoned. You squeeze the sky beast! The sky beast is almost dead. The sky beast hits you. The air twists around and strikes you! Your clockwork bee barely misses the sky beast. You take 10 damage, and have 41/64 hp. You hit the sky beast. You kill the sky beast! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 4 hp, and now have 46/64 hp. MP restored: 12 You start resting. HP restored. Health restored: 64 An adder comes into view. An adder is nearby! An adder is nearby! An adder is nearby! A jelly comes into view. Found 8 gold pieces. The jelly quivers. The jelly jiggles. The adder closely misses you. You closely miss the adder. You grab the adder. You squeeze the adder. The adder is moderately wounded. You constrict the adder. The adder bites you but does no damage. You hit the adder. You kill the adder! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a jelly You lock target on the jelly and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 9/12 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the jelly. The jelly hits you. You are splashed with acid! Your clockwork bee stings the jelly. Your clockwork bee is burned by acid! You take 12 damage, and have 52/64 hp. You hit the jelly. The acid corrodes you! Your tentacles burn! You squeeze the jelly. The jelly is almost dead. The jelly barely misses you. Your clockwork bee stings the jelly. The jelly dies! You take 4 damage, and have 48/64 hp. You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. You are no longer corroded. You regained 4 hp, and now have 52/64 hp. You regained 2 mp, and now have 11/12 mp. Magic restored. HP restored. Found a blossoming altar of Fedhas. Health restored: 64; MP restored: 12 You now have 319 gold pieces (gained 8). c - 7 boomerangs (gained 2) D - a scroll of identify There is a stone staircase leading up here. You see here an iguana skeleton. Could not explore, unopened door. Search for what [? for help]? altar Unknown command. As you open the door, it creaks loudly! A kobold and a spectral kobold come into view. The kobold shouts! Found a hazy altar of Hepliaklqana. Found 2 gold pieces. There is an open door here. You closely miss the kobold. You grab the kobold. You constrict the kobold. You kill the kobold! The spectral kobold hits you. You feel drained. You take 2 damage, and have 62/62 hp. You hit the spectral kobold. The spectral kobold is almost destroyed. The spectral kobold closely misses you. You hit the spectral kobold. You destroy the spectral kobold! There is a hazy altar of Hepliaklqana here. You curl up in front of the altar of Hepliaklqana. Hepliaklqana welcomes you! You now have 321 gold pieces (gained 2). There is a hazy altar of Hepliaklqana here. Things that are here: a +0 club; 2 stones There is an open door here. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. Found a ring mail. Found a staircase to the Ecumenical Temple. There is a stone staircase leading up here. As you read the scroll of identify, it crumbles to dust. t - 2 potions of attraction As you read the scroll labelled HOGEOS WOWNO, it crumbles to dust. You feel aware of your surroundings. You sensed 2 altars, and 1 shop/portal. It was a scroll of revelation. Found a stone staircase leading up. Okay, then. A water moccasin comes into view. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a water moccasin (fire blocked by a granite statue) You lock target on the water moccasin and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 9/12 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... Without a target, your clockwork bee falls to the ground. A sky beast comes into view. You wind your clockwork bee back up and it locks its sights upon the sky beast! You now have 8/12 mp. Your clockwork bee misses the sky beast. The sky beast closely misses your clockwork bee. Your clockwork bee misses the sky beast. Your clockwork bee closely misses the sky beast. The sky beast hits your clockwork bee. The open air twists around violently and strikes your clockwork bee! Your clockwork bee stings the sky beast! The sky beast barely misses your clockwork bee. Your clockwork bee barely misses the sky beast. The sky beast hits your clockwork bee. The open air twists around violently and strikes your clockwork bee! Your clockwork bee barely misses the sky beast. Your clockwork bee misses the sky beast. The sky beast hits your clockwork bee. The open air twists around violently and strikes your clockwork bee! Your clockwork bee misses the sky beast. The sky beast completely misses your clockwork bee. Your clockwork bee stings the sky beast. Your clockwork bee stings the sky beast! The sky beast dies! Your life force feels restored. Your clockwork bee winds down and falls to the ground. You wind your clockwork bee back up and it locks its sights upon the water moccasin! You now have 9/12 mp. A water moccasin is nearby! A water moccasin is nearby! A water moccasin is nearby! Health restored: 66 Your clockwork bee closely misses the water moccasin. The water moccasin bites your clockwork bee! Your clockwork bee closely misses the water moccasin. The water moccasin completely misses your clockwork bee. Your clockwork bee stings the water moccasin. The water moccasin bites your clockwork bee! Your clockwork bee misses the water moccasin. The water moccasin completely misses your clockwork bee. Your clockwork bee stings the water moccasin! The water moccasin misses your clockwork bee. Your clockwork bee completely misses the water moccasin. The water moccasin barely misses your clockwork bee. Your clockwork bee stings the water moccasin but does no damage. The water moccasin bites your clockwork bee but does no damage. Your clockwork bee stings the water moccasin. The water moccasin barely misses your clockwork bee. Your clockwork bee stings the water moccasin! Your clockwork bee winds down and falls to the ground. You wind your clockwork bee back up and it locks its sights upon the water moccasin! You now have 10/12 mp. Your clockwork bee stings the water moccasin! The water moccasin dies! Training target 8.0 for Fighting reached! Your Fighting skill increases to level 8! You need to enable at least one skill for training. You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Magic restored. Your dormant clockwork bee falls apart. MP restored: 12 Okay, then. Found an amulet of faith. A centaur comes into view. A centaur is nearby! A centaur is nearby! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a centaur (asleep) You lock target on the centaur and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 9/12 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the centaur. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits your clockwork bee. The centaur shoots an arrow. The arrow closely misses your clockwork bee. The arrow hits you! Your clockwork bee stings the centaur. You take 12 damage, and have 54/66 hp. Found a radiant altar of Vehumet. The centaur shoots an arrow. The arrow hits your clockwork bee! Your clockwork bee stings the centaur! The centaur shoots an arrow. The arrow misses your clockwork bee. The arrow hits you!! You take 18 damage, and have 36/66 hp. MASSIVE DAMAGE!! Your clockwork bee closely misses the centaur. The centaur unwields a +0 orcbow. The centaur completely misses your clockwork bee. The centaur barely misses your clockwork bee. Your clockwork bee stings the centaur. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow completely misses your clockwork bee. The arrow hits you! Your clockwork bee barely misses the centaur. You take 11 damage, and have 25/66 hp. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Okay, then. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? a - Forge Blazeheart Golem Adjust to which letter? d - Forge Blazeheart Golem Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. The centaur shoots an arrow. The arrow closely misses your clockwork bee. The arrow closely misses you. Your clockwork bee stings the centaur. The centaur shoots an arrow. The arrow hits your clockwork bee! Your clockwork bee closely misses the centaur. You now have 6/12 mp. The centaur shoots an arrow. The arrow misses your clockwork bee. The arrow hits you. * * * LOW HITPOINT WARNING * * * Your clockwork bee stings the centaur! The centaur dies! Your clockwork bee winds down and falls to the ground. Your Ice Magic skill increases to level 1! You take 6 damage, and have 19/66 hp. You start resting. Your dormant clockwork bee falls apart. Your blazeheart golem fades away. Magic restored. You regained 13 hp, and now have 32/66 hp. MP restored: 12 You start resting. HP restored. Health restored: 66 You start waiting. Done waiting. Found a mace. Found a stone staircase leading down. D - a +6 ring of dexterity You now have 334 gold pieces (gained 13). A killer bee comes into view. A killer bee is nearby! Okay, then. Casting: Forge Blazeheart Golem (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a killer bee (asleep) You lock target on the killer bee and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 9/12 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The killer bee buzzes angrily. With a metallic buzz, your clockwork bee launches itself at the killer bee. A killer bee comes into view. A wight comes into view. It is wielding a +4 scimitar. A killer bee comes into view. The killer bee barely misses your clockwork bee. Your clockwork bee barely misses the killer bee. The killer bee stings your clockwork bee. A wight comes into view. It is wielding a +0 battleaxe. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. A killer bee comes into view. Your clockwork bee closely misses the killer bee. Your clockwork bee barely misses the killer bee. A wight comes into view. It is wielding a +5 dagger of freezing. You now have 5/12 mp. The killer bee closely misses your clockwork bee. Your clockwork bee closely misses the killer bee. The killer bee stings your clockwork bee. The killer bee closely misses your clockwork bee. The killer bee stings your clockwork bee but does no damage. The killer bee closely misses your clockwork bee. The killer bee stings you! You are poisoned. The killer bee poisons you! Your blazeheart golem completely misses the killer bee. A wight comes into view. It is wielding a +4 falchion. The killer bee stings your clockwork bee. Your clockwork bee stings the killer bee. You take 8 damage, and have 58/66 hp. You hit the killer bee. The killer bee is poisoned. You grab the killer bee. The killer bee is heavily wounded. You constrict the killer bee. You feel very sick. The killer bee closely misses you. The killer bee stings your blazeheart golem but does no damage. The killer bee barely misses your clockwork bee. The killer bee closely misses you. Your clockwork bee stings the killer bee. The killer bee stings you! The killer bee barely misses your clockwork bee. The killer bee stings your blazeheart golem. You take 10 damage, and have 48/66 hp. You barely miss the killer bee. You squeeze the killer bee. You kill the killer bee! You feel sick. Your clockwork bee locks its sights upon the killer bee. The killer bee barely misses you. The killer bee stings your blazeheart golem but does no damage. Your clockwork bee stings the killer bee! The killer bee stings your clockwork bee. The killer bee stings you! You are more poisoned. The killer bee poisons you! Your blazeheart golem punches the killer bee! The killer bee dies! The killer bee misses your clockwork bee. Your clockwork bee stings the killer bee! The killer bee dies! Your Ice Magic skill increases to level 2! You take 7 damage, and have 41/66 hp. You miss the killer bee. Your grab misses the killer bee. You squeeze the killer bee. The killer bee is lightly wounded. You feel very sick. Your clockwork bee locks its sights upon the wight. The killer bee barely misses you. Your clockwork bee stings the wight. The killer bee stings you! You are more poisoned. The killer bee poisons you! You take 13 damage, and have 28/66 hp. You barely miss the killer bee. Your grab misses the killer bee. Your squeeze misses the killer bee. The killer bee is lightly wounded. You feel very sick. The killer bee barely misses you. Your clockwork bee stings the wight. Your clockwork bee winds down and falls to the ground. The wight hits your blazeheart golem with a +4 scimitar! The killer bee stings you. You are more poisoned. The killer bee poisons you! Your blazeheart golem punches the wight! Your blazeheart golem falls apart, revealing its core! The wight hits your dormant clockwork bee with a +5 dagger of freezing. The wight freezes your dormant clockwork bee. You take 8 damage, and have 20/66 hp. * * * LOW HITPOINT WARNING * * * You feel very sick. Your blazeheart core explodes! The fiery explosion engulfs the wight! The wight is destroyed! The fiery explosion engulfs the wight! The fiery explosion engulfs your dormant clockwork bee! Your dormant clockwork bee resists. The killer bee barely misses you. The wight is engulfed in blazing flames. The wight is destroyed! A wight comes into view. It is wielding a +0 hand axe. Your Ice Magic skill increases to level 3! You take 4 damage, and have 16/66 hp. Aiming: Warp Space Press: ? - help, Shift-Dir - straight line Space twists violently! The rupture engulfs the killer bee! The killer bee is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The killer bee stings you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The killer bee poisons you! Your dormant clockwork bee is engulfed in blazing flames. The killer bee stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The killer bee poisons you! Your dormant clockwork bee is engulfed in blazing flames. The wight hits your dormant clockwork bee with a +5 dagger of freezing. The wight freezes your dormant clockwork bee. You take 15 damage, and have 1/66 hp. MASSIVE DAMAGE!! You feel better. The killer bee stings you! You die... Hepliaklqana delivers you to your ancestors. *,,,** *,,,,** ##* ,,,,,,* ##.#* *,,,,***#...#* *,,*,,,*.....####### *,,**,,,..z.z○○°.#.## *,,*,,,,..##z*.○....## ,,,,,,,*,**##○☼°.....# *,,,,,**,**#.#.y@..### ***,,,,,,,...#.......### ****,,,,,...#...#.#.##.### ,,**,,,,...##.####.......## ,,,,,,,,.......#..........#*# *,,,,,,,...#..............#.## *,,,,,<,#..####...........#..# ,,,,,,,,#....##..............# ,,,,,,,,....................#* You could see a killer bee, 3 wights and a friendly dormant clockwork bee (minion). Vanquished Creatures A steam dragon (D:6) A sky beast (D:6) A bullfrog (D:6) A scorpion (D:6) A killer bee (D:7) A bombardier beetle (D:3) An orc priest (D:5) A gnoll bouda (D:5) A hound (D:4) Ijyb (D:3) 3 iguanas An orc wizard (D:5) 5 adders 5 gnolls 3 river rats (D:5) A shadow imp (D:6) An ufetubus (D:6) 2 dart slugs (D:2) A ribbon worm (D:4) 7 orcs 7 ball pythons 10 endoplasms 6 giant cockroaches 14 hobgoblins 9 jackals 10 kobolds 10 quokkas 4 bats 4 frilled lizards 10 goblins 16 rats A spectral kobold (D:6) 140 creatures vanquished. Vanquished Creatures (collateral kills) Sigmund (D:4) A fire bat (D:5) Menkaure (D:4) A water moccasin (D:7) A sky beast (D:7) A centaur (D:7) A phantom (D:5) A bullfrog (D:6) 2 scorpions 2 wights (D:7) 2 killer bees (D:7) A crimson imp (D:6) A hound (D:3) A gnoll bouda (D:5) 2 jellies An iguana (D:6) 2 gnolls (D:5) 4 river rats (D:5) 4 adders An ufetubus (D:6) A ribbon worm (D:3) An orc (D:5) A bat (D:2) An endoplasm (D:2) A goblin (D:2) 2 hobgoblins (D:2) 2 jackals (D:3) 2 quokkas (D:5) 3 kobolds (D:2) 5 rats 50 creatures vanquished. Grand Total: 190 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 127 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 189 | D:1 | Learned a level 2 spell: Construct Spike Launcher 348 | D:1 | HP: 2/17 [quokka (4)] 350 | D:1 | Reached XP level 3. HP: 3/21 MP: 6/6 802 | D:1 | Reached skill level 5 in Stealth 1851 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 1943 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/7 2041 | D:2 | Reached skill level 1 in Fighting 2590 | D:2 | Reached skill level 2 in Fighting 2847 | D:2 | Reached XP level 5. HP: 29/35 MP: 5/8 3011 | D:3 | Found a faded altar of an unknown god. 3081 | D:3 | Noticed Ijyb 3084 | D:3 | Killed Ijyb 3085 | D:3 | Reached skill level 3 in Fighting 3142 | D:3 | Found a bloodstained altar of Trog. 3747 | D:3 | Reached skill level 4 in Fighting 3747 | D:3 | Reached XP level 6. HP: 44/44 MP: 9/9 4051 | D:4 | You fall into a shaft and drop 2 floors! 4144 | D:6 | Reached skill level 5 in Fighting 4165 | D:5 | Entered Level 5 of the Dungeon 4221 | D:5 | Found an iron altar of Okawaru. 4526 | D:4 | Noticed Sigmund 4544 | D:4 | Killed Sigmund 4545 | D:4 | Reached skill level 6 in Fighting 4545 | D:4 | Reached XP level 7. HP: 52/52 MP: 7/10 4683 | D:4 | Noticed Menkaure 4691 | D:4 | Killed Menkaure 4692 | D:4 | Reached skill level 5 in Forgecraft 5119 | D:5 | Noticed Dowan 5903 | D:5 | Reached XP level 8. HP: 8/57 MP: 5/11 5903 | D:5 | HP: 5/57 [orc/+0 flail (10)] 5915 | D:5 | HP: 8/57 [river rat (3)] 5922 | D:5 | HP: 2/57 [phantom (8)] 6570 | D:5 | Found a white marble altar of Elyvilon. 6785 | D:5 | Reached skill level 1 in Fire Magic 6791 | D:5 | HP: 8/57 [poisoned by a gnoll] 7132 | D:5 | Found a shimmering altar of Xom. 7436 | D:5 | Found a runed translucent door. 7437 | D:5 | Noticed Crazy Yiuf 7564 | D:6 | Found a shadowy altar of Dithmenos. 7785 | D:6 | Reached skill level 5 in Fire Magic 7790 | D:6 | Learned a level 4 spell: Forge Blazeheart Golem 7958 | D:6 | Reached skill level 7 in Fighting 7958 | D:6 | Reached XP level 9. HP: 43/64 MP: 12/12 8289 | D:6 | Found a burning altar of Makhleb. 8707 | D:6 | Found a blossoming altar of Fedhas. 8811 | D:6 | Found a hazy altar of Hepliaklqana. 8822 | D:6 | Became a worshipper of Hepliaklqana the Forgotten 8873 | D:7 | Found a staircase to the Ecumenical Temple. 8911 | D:7 | Reached skill level 8 in Fighting 8970 | D:7 | Found a radiant altar of Vehumet. 8975 | D:7 | Reached skill level 1 in Ice Magic 9296 | D:7 | HP: 5/66 [killer bee (7)] 9296 | D:7 | HP: 1/66 [killer bee (4)] 9297 | D:7 | Slain by a killer bee Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_loops_ring, minmay_domino_4 D:2: minmay_razor_zed, layout_loops_cross, kennysheep_big_empty_room, grunt_decor_fettered, minmay_unequal D:3: layout_loops_ring, general_overflow_altar, nicolae_ecumenical_pavilion, guppyfry_early_orc_mine, uniq_ijyb D:4: layout_loops_ring, uniq_menkaure, uniq_sigmund D:5: lemuel_ratsnest, layout_cave_pools, okawaru_gym_becter, regret_index_xom_of_box, mainiacjoe_overflow_paths, serial_library_hellmonk_u_bend, dreamdust_princess_corridor, uniq_crazy_yiuf_cottage, uniq_duvessa D:6: layout_loops_ring, nicolae_hepliaklqana_monster_ancestors, makhleb_grotto_becter, nicolae_dithmenos_shadow_blocks, mainiacjoe_overflow_small_starburst D:7: layout_cave_pools, mainiacjoe_overflow_catwalk_spiral, minmay_temple_entry_statues, serial_shops, nicolae_inconvenience_store Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Stealth | 3 4 5 6 | 6.0 Fighting | 2 4 6 7 8 | 8.0 Forgecraft | 6 7 | 7.0 Fire Magic | 5 | 5.0 Ice Magic | 3 | 3.4 Dodging | | 2.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Mace | 7 | | || 7 Tentacles | 16 | 20 | 25 || 61 Constrict | 17 | 23 | 23 || 63 Short sword | 27 | 78 | 70 || 175 Dagger | 9 | | || 9 Cast: Construct Spike L | 2 | 7 | 5 || 14 Launch Clockwork | 2 | 7 | 17 || 26 Forge Blazeheart | | | 2 || 2 Evoke: Wand | | | 8 || 8 Use: Scroll | 5 | 2 | 6 || 13 Potion | | | 3 || 3 Stab: Sleeping | 6 | 20 | 2 || 28 Distracted | | 1 | || 1 Armour: Skin | 22 | 22 | 66 || 110 Dodge: Dodged | 35 | 37 | 66 || 138 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 9302 | 9050 | 252 | 3934 | 3714 | 7 | 1328.9 | Dungeon | 9302 | 9050 | 252 | 3934 | 3714 | 7 | 1328.9 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 2380 daAuts D:2: 1651 daAuts D:6: 1426 daAuts D:1: 1364 daAuts D:4: 1112 daAuts D:3: 943 daAuts D:7: 423 daAuts