Dungeon Crawl Stone Soup version 0.33-a0-862-g796593f022 (webtiles) character file. Game seed: 238942381509465135 626 bayes525 the Sneak (level 7, -1/52 HPs) Began as an Octopode Forgewright on Feb 15, 2025. Slain by a killer bee (7 damage) ... on level 7 of the Dungeon. The game lasted 00:09:30 (6120 turns). bayes525 the Sneak (Octopode Forgewright) Turns: 6120, Time: 00:09:31 Health: -1/52 AC: 1 Str: 9 XL: 7 Next: 47% Magic: 6/10 EV: 12 Int: 20 God: Gold: 279 SH: 0 Dex: 16 Spells: 5/10 levels left rFire + . . a - +1 dagger (speed) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . i - +4 ring of slaying rCorr . m - ring of protection from fire SInv . q - +6 ring of dexterity Will +.... t - +4 ring of slaying Stlth ++++ z - ring of willpower HPRegen 0.28/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: attractive A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 279 gold pieces. Inventory: Hand Weapons a - a +1 dagger of speed (weapon) d - a +0 hammer e - a +0 dagger l - a +1 dagger of electrocution Missiles c - 20 poisoned darts j - 12 boomerangs (quivered) Armour k - a +0 buckler Jewellery i - a +4 ring of slaying (worn) m - a ring of protection from fire (worn) o - a ring of flight q - a +6 ring of dexterity (worn) r - a ring of fire t - a +4 ring of slaying (worn) z - a ring of willpower (worn) Talismans h - a serpent talisman Wands v - a wand of charming (6) Scrolls u - a scroll of vulnerability {unknown} w - a scroll of identify {unknown} Potions b - a potion of magic f - 2 potions of berserk rage {unknown} g - 2 potions of curing {unknown} n - a potion of heal wounds {unknown} p - a potion of lignification {unknown} s - a potion of attraction x - a potion of brilliance {unknown} Skills: - Level 6.0 Fighting - Level 2.0 Dodging - Level 6.0 Stealth - Level 2.0 Spellcasting - Level 4.0 Forgecraft + Level 2.8 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Construct Spike Laun Frge 36% 2d4 4% 2 c - Launch Clockwork Bee Frge 18% N/A 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 72% 1d6 3% 1 Poisonous Vapours Alch/Air 28% 1d2 9% 1 Shock Conj/Air 28% 1d4 9% 1 Swiftness Air 13% N/A 14% 3 Sandblast Erth 4% 2d4 16% 1 Forge Lightning Spire Air/Frge 15% 3d4 36% 4 Passwall Erth 2% N/A 43% 3 Stone Arrow Conj/Erth 4% 3d7 43% 3 Airstrike Air 6% 2d(1-17) 43% 4 Forge Blazeheart Golem Fire/Frge 10% N/A 56% 4 Rending Blade Conj/Frge 10% 2d4 56% 4 Lehudib's Crystal Spear Conj/Erth 1% 10d2 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple: D:4-7 Lair: D:8-11 Altars: Annotations: D:7 Maggie D:8 exclusions: staircase and troll, Psyche Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You start resting. HP restored. Health restored: 29 Things that are here: a +1 dagger of speed; an orc corpse l - a +1 dagger of speed Adjust to which letter? (? for menu, Esc to quit) a - a +1 dagger of speed; l - a +1 dagger of draining (weapon) You unwield your +1 dagger of draining. Your tentacles tingle! a - a +1 dagger of speed (weapon) Unknown command. You start waiting. Done waiting. Items here: )) [[ †. Found a stone staircase leading up. There is a stone staircase leading up here. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You aren't carrying any scrolls. Unknown command. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (asleep) You lock target on the scorpion and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 4/7 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the scorpion. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the scorpion. The scorpion is lightly wounded. Your clockwork bee closely misses the scorpion. The scorpion closely misses your clockwork bee. Your clockwork bee stings the scorpion but does no damage. You now have 2/7 mp. The rocky spike misses the scorpion. Your clockwork bee stings the scorpion. The scorpion stings your clockwork bee but does no damage. The rocky spike skewers the scorpion. The scorpion is heavily wounded. Your clockwork bee stings the scorpion but does no damage. The scorpion stings your clockwork bee but does no damage. Your clockwork bee misses the scorpion. The rocky spike misses the scorpion. The scorpion stings your clockwork bee. Your clockwork bee barely misses the scorpion. The rocky spike skewers the scorpion. The scorpion is almost dead. The scorpion barely misses your clockwork bee. Your clockwork bee stings the scorpion! The scorpion dies! Your clockwork bee winds down and falls to the ground. Your Fighting skill increases to level 3! You have reached level 5! You feel clever. Health restored: 36 You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 8 You start waiting. Done waiting. Okay, then. Unknown command. You start waiting. Done waiting. Found an escape hatch in the floor. Found a stone staircase leading down. m - a ring of protection from fire You now have 145 gold pieces (gained 4). Found 7 stones. Found a shortbow. n - a purple potion o - a scroll labelled XAULACZ MANOA Found a rapier. A scorpion comes into view. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (asleep) You lock target on the scorpion and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 5/8 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The scorpion barely misses you. With a metallic buzz, your clockwork bee launches itself at the scorpion. The scorpion closely misses you. The scorpion stings you! You take 7 damage, and have 29/36 hp. You swap places. Your clockwork bee barely misses the scorpion. The scorpion closely misses your clockwork bee. Your clockwork bee stings the scorpion. The scorpion misses your clockwork bee. Your clockwork bee stings the scorpion! The scorpion misses your clockwork bee. Your clockwork bee misses the scorpion. Your clockwork bee stings the scorpion. The scorpion barely misses your clockwork bee. Your clockwork bee barely misses the scorpion. The scorpion stings your clockwork bee. Your clockwork bee closely misses the scorpion. The scorpion stings your clockwork bee. Your clockwork bee stings the scorpion! The scorpion dies! Your clockwork bee winds down and falls to the ground. Your Fighting skill increases to level 4! You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 5 hp, and now have 36/37 hp. MP restored: 8 You start resting. HP restored. Health restored: 37 You start waiting. Done waiting. You see here a scorpion corpse. You see here a +0 rapier. Found a stone staircase leading down. You now have 155 gold pieces (gained 10). Found a stone staircase leading up. Found a stone staircase leading up. You pick up a book of Armaments and begin reading... You add the spells Rending Blade and Lehudib's Crystal Spear to your library. An adder comes into view. Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an adder (asleep) You miscast Launch Clockwork Bee. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 5/8 mp. Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an adder (asleep) You lock target on the adder and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 2/8 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... Your magical contamination has completely faded away. With a metallic buzz, your clockwork bee launches itself at the adder. The adder hisses angrily. Your clockwork bee stings the adder! Your clockwork bee stings the adder! The adder dies! You have reached level 6! Health restored: 43 Your clockwork bee winds down and falls to the ground. p - a fuming sapphire potion There are no items here. Found a whip. Found a glass ring. Your dormant clockwork bee falls apart. q - a +6 ring of dexterity i - a +4 ring of slaying (worn) m - a ring of protection from fire (worn) Unknown command. You feel agile. q - a +6 ring of dexterity (worn) Okay, then. Okay, then. Unknown command. Okay, then. Unknown command. You start resting. Magic restored. MP restored: 9 You start waiting. Done waiting. There is a stone staircase leading up here. There is a stone staircase leading up here. There is a stone staircase leading down here. An orc comes into view. It is wielding a +0 club. Found a runed coral ring. An orc is nearby! An orc is nearby! An orc is nearby! You see here 4 gold pieces. The helpless orc fails to defend itself. You impale the orc!! You kill the orc! You see here a +0 club. r - a ring of fire Okay, then. You see here a +0 club. You now have 159 gold pieces (gained 4). You see here a +0 club. You see here a +0 club. A bombardier beetle comes into view. A bombardier beetle is nearby! A bombardier beetle is nearby! A bombardier beetle is nearby! Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a bombardier beetle (wandering, hasn't noticed you) You lock target on the bombardier beetle and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 6/9 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the bombardier beetle. Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the bombardier beetle. The bombardier beetle is moderately wounded. Your clockwork bee stings the bombardier beetle. The bombardier beetle completely misses you. Your clockwork bee stings the bombardier beetle but does no damage. You now have 4/9 mp. You hit the bombardier beetle. Your grab misses the bombardier beetle. You squeeze the bombardier beetle. The bombardier beetle is almost dead. The rocky spike skewers the bombardier beetle. You kill the bombardier beetle! Your clockwork bee winds down and falls to the ground. Health restored: 44 You start resting. Your dormant clockwork bee falls apart. An endoplasm comes into view. You regained 3 mp, and now have 7/9 mp. An endoplasm is nearby! Okay, then. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an endoplasm (wandering, hasn't noticed you) You lock target on the endoplasm and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 4/9 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the endoplasm. Your clockwork bee stings the endoplasm! The endoplasm dies! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 9 Found a stone staircase leading down. A giant cockroach comes into view. A giant cockroach is nearby! An orc comes into view. It is wielding a +0 hand axe. The orc shouts! You hit the giant cockroach. You grab the giant cockroach. You squeeze the giant cockroach. You kill the giant cockroach! Found a ring mail. Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 7/9 mp. You hit the orc. You grab the orc. You squeeze the orc, but do no damage. The orc is moderately wounded. The rocky spike skewers the orc. You kill the orc! Things that are here: a +0 hand axe; a +0 leather armour; an orc corpse You start resting. Magic restored. MP restored: 9 Found 3 stones. Found an escape hatch in the ceiling. s - 2 white potions There is an escape hatch in the ceiling here. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is an escape hatch in the floor here. There is a stone staircase leading down here. You climb downwards. Found 5 stones and 4 boomerangs. Found two stone staircases leading up. There is a stone staircase leading up here. As you read the scroll labelled XAULACZ MANOA, it crumbles to dust. It is a scroll of brand weapon. Your +1 dagger of draining crackles with electricity. l - a +1 dagger of electrocution Found a ruby potion. A shadow imp comes into view. The shadow imp moves out of view. j - 9 boomerangs (gained 4) f - 2 ruby potions (gained 1) There is a stone staircase leading up here. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a shadow imp (wandering, hasn't noticed you) You lock target on the shadow imp and prepare to deploy your bee. (Press . to continue winding your bee.) The shadow imp shouts, "Slither hence, thou pribbling fool-headed tinkerer!" You now have 6/9 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the shadow imp. The shadow imp barely misses you. You barely miss the shadow imp. You grab the shadow imp. You constrict the shadow imp. You hit the shadow imp. The shadow imp is severely wounded. You constrict the shadow imp. You kill the shadow imp! Your clockwork bee winds down and falls to the ground. Okay, then. Unknown command. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 9 You start waiting. Done waiting. There's nothing to open nearby. Unknown command. Found a long sword. You see here a +0 long sword. A sleepcap comes into view. Found a scroll labelled JAJOOT YJE. A sleepcap is nearby! A sleepcap is nearby! A sleepcap is nearby! Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a sleepcap (dormant) You lock target on the sleepcap and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 6/9 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the sleepcap. Your clockwork bee stings the sleepcap!! The sleepcap is destroyed! Health restored: 45 Your clockwork bee winds down and falls to the ground. A white imp comes into view. Found 2 poisoned darts. The white imp closely misses you. You hit the white imp but do no damage. You grab the white imp. You squeeze the white imp. The white imp is moderately wounded. You constrict the white imp. You hit the white imp. The white imp is severely wounded. You constrict the white imp. You kill the white imp! A hound comes into view. A hound is nearby! An orc comes into view. It is wielding a +0 club. The hound bites you. You take 5 damage, and have 40/45 hp. You wind your clockwork bee back up and it locks its sights upon the hound! You now have 6/9 mp. Your clockwork bee closely misses the hound. Your clockwork bee stings the hound! The hound bites you. You take 2 damage, and have 38/45 hp. Your clockwork bee stings the hound. The hound dies! Your Fighting skill increases to level 5! Your clockwork bee locks its sights upon the orc. Your clockwork bee stings the orc but does no damage. Your clockwork bee stings the orc! The orc dies! Your clockwork bee winds down and falls to the ground. Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 5/9 mp. You start resting. An iguana comes into view. An iguana is nearby! An iguana is nearby! An iguana is nearby! The iguana misses you. You hit the iguana but do no damage. You grab the iguana. You constrict the iguana. The iguana closely misses you. You release your grip on the iguana. You closely miss the iguana. You grab the iguana. The iguana is lightly wounded. The rocky spike skewers the iguana. The iguana is lightly wounded. You constrict the iguana. The iguana bites you. You take 2 damage, and have 40/45 hp. You hit the iguana but do no damage. The iguana is moderately wounded. You constrict the iguana. You hit the iguana. The iguana is severely wounded. You constrict the iguana. The iguana misses you. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the iguana. You kill the iguana! You now have 4/9 mp. Your dormant clockwork bee falls apart. You see here an iguana corpse. You start resting. HP restored. Health restored: 45 You regained 2 mp, and now have 6/9 mp. You start resting. An orc comes into view. It is wielding a +1 dagger of venom. An orc is nearby! The orc shouts! You hear a shout! An orc comes into view. It is wielding a +0 flail. You hit the orc. Your grab misses the orc. You squeeze the orc. You kill the orc! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 flail and wearing a +0 ring mail You lock target on the orc and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 4/9 mp. You continue winding your clockwork bee... An orc comes into view. It is wielding a +0 club. You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the orc. Your clockwork bee misses the orc. You barely miss the orc. Your grab misses the orc. Your clockwork bee stings the orc. The orc barely misses you. You barely miss the orc. You grab the orc. The orc is moderately wounded. You constrict the orc. Your clockwork bee completely misses the orc. The orc barely misses you. You hit the orc. You kill the orc! Your clockwork bee locks its sights upon the orc. Your clockwork bee stings the orc! The orc dies! Your clockwork bee winds down and falls to the ground. You now have 174 gold pieces (gained 15). o - a ring of flight Things that are here: a +0 club; a +0 leather armour You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 9 Things that are here: a +1 dagger of venom; a +0 leather armour; an orc corpse You see here an iguana corpse. You now have 200 gold pieces (gained 26). t - a +4 ring of slaying Things that are here: a +0 club; a +0 leather armour You now have 214 gold pieces (gained 14). u - a scroll labelled JAJOOT YJE c - 14 poisoned darts (gained 2) You now have 234 gold pieces (gained 20). c - 20 poisoned darts (gained 6) A dart slug comes into view. A dart slug is nearby! A dart slug is nearby! The helpless dart slug fails to defend itself. You impale the dart slug!! You kill the dart slug! v - a wand of charming (6) Search for what [Enter for "dart", or ? for help]? weapon Unknown command. Found two stone staircases leading down. Found a flail. Found a stone staircase leading down. Found a dagger. 2 orcs come into view. There are monsters nearby! Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 trident and quivering boomerangs (wandering, hasn't noticed you) You lock target on the orc and prepare to deploy your bee. (Press . to continue winding your bee.) The orc shouts! A bombardier beetle comes into view. You now have 6/9 mp. You continue winding your clockwork bee... The orc throws a boomerang. The boomerang hits you but does no damage. You continue winding your clockwork bee... The orc throws a boomerang. The boomerang hits you. An orc wizard comes into view. It is wielding a +0 trident. You take 5 damage, and have 40/45 hp. With a metallic buzz, your clockwork bee launches itself at the orc. An orc comes into view. It is wielding a +0 flail. Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee stings the orc! The orc dies! You now have 4/9 mp. Your clockwork bee barely misses the orc. The orc throws a boomerang. The boomerang barely misses your clockwork bee. The boomerang hits you. Your clockwork bee stings the orc! The orc dies! You take 6 damage, and have 35/45 hp. Your clockwork bee locks its sights upon the orc wizard. The orc wizard points at you and mumbles some strange words. You resist with some effort. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The orc wizard hits you with a +0 trident. Your clockwork bee stings the orc wizard. You take 6 damage, and have 30/45 hp. You now have 3/9 mp. Your clockwork bee barely misses the orc wizard. The orc wizard hits you from afar with a +0 trident! Your clockwork bee closely misses the orc wizard. You take 9 damage, and have 21/45 hp. Your clockwork bee stings the orc wizard. Your clockwork bee winds down and falls to the ground. The bombardier beetle bites your dormant clockwork bee but does no damage. A dart slug comes into view. The rocky spike skewers the orc wizard. The orc wizard is almost dead. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The rocky spike skewers something. Reactivating autopickup. You feel a bit more experienced. The dart slug launches a dart at you. The slug dart hits you. You take 1 damage, and have 21/45 hp. The dart slug launches a dart at you. The slug dart hits you. You take 2 damage, and have 19/45 hp. Your spike launcher falls apart as you grow too distant to maintain it. Something hits your dormant clockwork bee but does no damage. Something hits your dormant clockwork bee but does no damage. Something bites your dormant clockwork bee but does no damage. Something hits your dormant clockwork bee. The dart slug launches a dart at you. The slug dart hits you. You take 3 damage, and have 18/45 hp. There is a stone staircase leading down here. There is a stone staircase leading up here. There is a stone staircase leading up here. There is a stone staircase leading up here. You start resting. Magic restored. You regained 3 hp, and now have 29/45 hp. MP restored: 9 You start resting. HP restored. Health restored: 45 You start waiting. An orc is nearby! An orc is nearby! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 flail (wandering, hasn't noticed you) You lock target on the orc and prepare to deploy your bee. (Press . to continue winding your bee.) The orc shouts! You now have 6/9 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the orc. The orc misses your clockwork bee. Your clockwork bee barely misses the orc. Your clockwork bee barely misses the orc. The orc hits you with a +0 flail! Your clockwork bee stings the orc. You take 7 damage, and have 38/45 hp. You closely miss the orc. You grab the orc. The orc is almost dead. You constrict the orc. You kill the orc! Your clockwork bee winds down and falls to the ground. You now have 249 gold pieces (gained 15). You see here a +0 flail. Your dormant clockwork bee falls apart. Magic restored. HP restored. You see here a +0 flail. A hound comes into view. Health restored: 45; MP restored: 9 A hound is nearby! A hound is nearby! A hound is nearby! Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a hound (asleep) You lock target on the hound and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 6/9 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The hound barks! You hear an angry hiss. With a metallic buzz, your clockwork bee launches itself at the hound. The hound closely misses your clockwork bee. Your clockwork bee stings the hound. The hound bites your clockwork bee but does no damage. Your clockwork bee misses the hound. The hound closely misses your clockwork bee. Your clockwork bee barely misses the hound. The hound bites your clockwork bee but does no damage. Your clockwork bee barely misses the hound. The hound closely misses your clockwork bee. Your clockwork bee stings the hound! The hound closely misses your clockwork bee. Your clockwork bee stings the hound! The hound dies! You have reached level 7! Health restored: 51 You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. A dart slug is nearby! A dart slug is nearby! A dart slug is nearby! A dart slug is nearby! Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a dart slug (wandering, hasn't noticed you) You miscast Launch Clockwork Bee. You are very lightly contaminated with residual magic. Nothing appears to happen. The dart slug launches a dart at you. The slug dart misses you. You now have 5/10 mp. Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a dart slug You lock target on the dart slug and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 2/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The dart slug launches a dart at you. The slug dart hits you. You take 3 damage, and have 48/51 hp. With a metallic buzz, your clockwork bee launches itself at the dart slug. Your clockwork bee completely misses the dart slug. Your magical contamination has completely faded away. Your clockwork bee stings the dart slug. Your clockwork bee stings the dart slug! The dart slug dies! You start resting. Your clockwork bee winds down and falls to the ground. HP restored. A bombardier beetle is nearby! Health restored: 51 A bombardier beetle is nearby! A bombardier beetle is nearby! You wind your clockwork bee back up and it locks its sights upon the bombardier beetle! You now have 3/10 mp. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! You shake off some of the fire as you move. The liquid fire burns you! You take 2 damage, and have 49/51 hp. You shake off some of the fire as you move. The liquid fire burns you! You take 1 damage, and have 48/51 hp. You shake off the liquid fire. Your clockwork bee stings the bombardier beetle. The bombardier beetle completely misses you. You closely miss the bombardier beetle. You grab the bombardier beetle. You squeeze the bombardier beetle, but do no damage. The bombardier beetle is moderately wounded. You constrict the bombardier beetle. Your clockwork bee stings the bombardier beetle. You hit the bombardier beetle. The bombardier beetle is almost dead. You constrict the bombardier beetle. You kill the bombardier beetle! Your clockwork bee winds down and falls to the ground. You see here a bombardier beetle corpse. You start resting. HP restored. Health restored: 51 Your dormant clockwork bee falls apart. Magic restored. j - 12 boomerangs (gained 3) You see here a +0 trident. You now have 270 gold pieces (gained 21). You now have 279 gold pieces (gained 9). w - a scroll labelled QYUWNESCHASY MP restored: 10 A malevolent force fills the Dungeon... You fall into a shaft and drop 3 floors! The shaft crumbles and collapses. Okay, then. Okay, then. Psyche the Insane Magess comes into view. She is wielding a +1 dagger of chaos. A troll comes into view. Press: ? - help, v - describe, . - travel Here: Psyche, wielding a +1 dagger of chaos and wearing a +0 robe (asleep) The floor. Press: ? - help, v - describe, . - travel Here: a troll (wandering, hasn't noticed you) The floor. Placed new exclusion. Unknown command. Unknown command. Unknown command. A jelly comes into view. Found 2 stones. Found a stone staircase leading up. There is a stone staircase leading up here. Okay, then. You climb upwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! Maggie shouts! The killer bee buzzes angrily. x2 You hear an angry buzzing noise. The killer bee buzzes angrily. There is a stone staircase leading down here. You climb downwards. Level annotation: exclusion: troll, Psyche There is a stone staircase leading up here. Press: ? - help, v - describe, . - travel A stone staircase leading up. Placed new exclusion. Reduced exclusion size to a single square. Found a stone staircase leading down. There is a stone staircase leading down here. You hear a distant slurping noise. Found a rapier. Found a sapphire potion. x - a sapphire potion Found a stone staircase leading down. You open the door. There is an open door here. There is an open door here. An orc priest and an orc come into view. There are monsters nearby! Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an orc priest, wielding a +0 dagger (asleep) You lock target on the orc priest and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 7/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the orc priest. You swap places. Your clockwork bee stings the orc priest! The orc priest shouts! The orc priest completely misses your clockwork bee. Your clockwork bee stings the orc priest. The orc priest dies! The orc hits your clockwork bee but does no damage. Your clockwork bee misses the orc. Training target 6.0 for Fighting reached! Your Fighting skill increases to level 6! You need to enable at least one skill for training. Health restored: 52 Your clockwork bee locks its sights upon the orc. Your clockwork bee closely misses the orc. The orc misses your clockwork bee. Your clockwork bee closely misses the orc. The orc misses your clockwork bee. Your clockwork bee stings the orc but does no damage. Your clockwork bee stings the orc. Your clockwork bee winds down and falls to the ground. The orc hits your dormant clockwork bee with a +0 club. The orc hits your dormant clockwork bee but does no damage. You wind your clockwork bee back up and it locks its sights upon the orc! You now have 7/10 mp. Your clockwork bee stings the orc! The orc dies! An orc comes into view. It is wielding a +0 dagger. Your Air Magic skill increases to level 1! Your clockwork bee locks its sights upon the orc. Your clockwork bee stings the orc. The orc hits your clockwork bee but does no damage. Your clockwork bee stings the orc! The orc dies! Your clockwork bee winds down and falls to the ground. You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You see here a +0 dagger. Things that are here: a +0 dagger; a +0 club; a +0 leather armour Found 2 javelins and a book of Air. Found a stone staircase leading up. There is a stone staircase leading up here. You climb upwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! Level annotation: Maggie You hear the faint creaking of a portcullis very nearby. There is a stone staircase leading down here. Okay, then. Magic restored. A gnoll comes into view. It is wielding a +1 halberd of venom. MP restored: 10 Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +1 halberd of venom (asleep) You miscast Launch Clockwork Bee. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 7/10 mp. Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +1 halberd of venom (asleep) You lock target on the gnoll and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 4/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the gnoll. Your clockwork bee stings the gnoll! Your clockwork bee barely misses the gnoll. The gnoll hits your clockwork bee with a +1 halberd of venom! Your clockwork bee stings the gnoll. The gnoll dies! Your clockwork bee winds down and falls to the ground. You start resting. Your magical contamination has completely faded away. You start resting. Your dormant clockwork bee falls apart. You hear the creaking of a portcullis very nearby. You regained 4 mp, and now have 9/10 mp. A gnoll comes into view. It is wielding a +0 whip. Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 whip (asleep) You lock target on the gnoll and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 6/10 mp. You continue winding your clockwork bee... The gnoll shouts! A gnoll comes into view. It is wielding a +0 spear. You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the gnoll. The gnoll shouts! A gnoll comes into view. It is wielding a +0 club and quivering 2 throwing nets. The gnoll barely misses your clockwork bee. Your clockwork bee stings the gnoll. The gnoll hits your clockwork bee with a +0 whip! Your clockwork bee stings the gnoll! Your clockwork bee stings the gnoll! The gnoll dies! Your clockwork bee locks its sights upon the gnoll. The gnoll throws a throwing net. The throwing net barely misses you. The gnoll hits your clockwork bee with a +0 spear. Your clockwork bee stings the gnoll. Your clockwork bee winds down and falls to the ground. The gnoll hits your dormant clockwork bee but does no damage. The gnoll misses you. You wind your clockwork bee back up and it locks its sights upon the gnoll! You now have 6/10 mp. Your clockwork bee stings the gnoll. The gnoll barely misses your clockwork bee. The gnoll misses you. Your clockwork bee stings the gnoll. The gnoll dies! Your clockwork bee locks its sights upon the gnoll. Your clockwork bee stings the gnoll! The gnoll throws a throwing net. The throwing net hits your clockwork bee. Your clockwork bee is caught in the net! Your clockwork bee struggles against the net. The gnoll hits your clockwork bee but does no damage. Your clockwork bee struggles against the net. Your clockwork bee struggles against the net. The net rips apart, and your clockwork bee comes free! The gnoll hits you with a +0 club. Your clockwork bee stings the gnoll! The gnoll dies! You take 5 damage, and have 47/52 hp. Your clockwork bee winds down and falls to the ground. You see here a +0 club. You start resting. Your dormant clockwork bee falls apart. HP restored. Health restored: 52 You start resting. Magic restored. MP restored: 10 You start waiting. You hear the creaking of a portcullis very nearby. y - a throwing net You see here a +0 club. Found a glowing golden ring. Found a stone staircase leading up. Found a wand of charming (5). z - a ring of willpower t - a +4 ring of slaying (worn) z - a ring of willpower (worn) A killer bee is nearby! A killer bee is nearby! Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a killer bee (wandering, hasn't noticed you) You miscast Launch Clockwork Bee. You are very lightly contaminated with residual magic. Nothing appears to happen. The killer bee buzzes angrily. You hear an angry buzzing noise. You now have 7/10 mp. The killer bee stings you. x2 You are poisoned. The killer bee poisons you! You take 8 damage, and have 44/52 hp. Unknown command. Okay, then. Okay, then. Throw: throwing net Press: ? - help, Shift-Dir - straight line Aim: a killer bee (47% to hit) You throw a throwing net. The throwing net hits the killer bee. The killer bee is caught in the net! You feel sick. The killer bee struggles against the net. x2 The net rips apart, and the killer bee comes free! You take 2 damage, and have 42/52 hp. Okay, then. Sorry, you're not good enough to have a special ability. Unknown command. Okay, then. Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You feel sick. The killer bee misses you. The killer bee barely misses you. You take 1 damage, and have 41/52 hp. You now have 5/10 mp. You feel sick. The killer bee stings you! A killer bee comes into view. You take 9 damage, and have 32/52 hp. The rocky spike skewers the killer bee. The killer bee is moderately wounded. You feel sick. The killer bee attacks as it pursues you! The killer bee barely misses you. The killer bee stings you! You take 8 damage, and have 24/52 hp. The killer bee buzzes angrily. You puncture the killer bee! Your grab misses the killer bee. You squeeze the killer bee. You kill the killer bee! The rocky spike misses the killer bee. You feel sick. The killer bee stings you. Your Air Magic skill increases to level 2! You take 2 damage, and have 22/52 hp. You miss the killer bee. Your grab misses the killer bee. You squeeze the killer bee! The killer bee is almost dead. The rocky spike misses the killer bee. You feel sick. The killer bee misses you. Your magical contamination has completely faded away. You take 1 damage, and have 21/52 hp. You hit the killer bee. You kill the killer bee! The rocky spike skewers the killer bee! The killer bee is moderately wounded. You hit the killer bee. Your grab misses the killer bee. The killer bee is heavily wounded. You feel sick. You are no longer poisoned. The killer bee stings you. * * * LOW HITPOINT WARNING * * * The killer bee stings you! * * * LOW HITPOINT WARNING * * * You take 15 damage, and have 6/52 hp. MASSIVE DAMAGE!! It was a potion of attraction. You feel attractive to monsters. The rocky spike misses the killer bee. The killer bee closely misses you. The killer bee stings you! You die... # #...# #.).# #<##...###.))##### #...........)....# #...#####.###.# #...........# #.#####.###.# #y# #... #y# ##### #@# #.# ..# .... ##### You could see 2 killer bees. Vanquished Creatures 2 killer bees (D:7) An orc priest (D:3) 2 bombardier beetles An iguana (D:5) An orc wizard (D:5) An adder (D:3) A shadow imp (D:5) A white imp (D:5) A dart slug (D:5) 7 orcs 3 endoplasms 2 giant cockroaches 11 hobgoblins 3 jackals (D:3) 2 kobolds 3 quokkas 5 ball pythons 5 bats A frilled lizard (D:2) 9 goblins 5 rats 67 creatures vanquished. Vanquished Creatures (collateral kills) 2 scorpions (D:4) 2 hounds (D:5) An orc priest (D:8) A sleepcap (D:5) An adder (D:4) 4 gnolls (D:7) A dart slug (D:5) 6 orcs An endoplasm (D:4) 19 creatures vanquished. Grand Total: 86 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 502 | D:1 | Reached XP level 2. HP: 10/17 MP: 5/5 1109 | D:1 | Learned a level 2 spell: Construct Spike Launcher 1126 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 1259 | D:2 | Reached skill level 5 in Stealth 1412 | D:2 | Found a faded altar of an unknown god. 1422 | D:2 | Got Plato's Dissertation on the Gaseous Tincture 2244 | D:3 | Learned a level 3 spell: Launch Clockwork Bee 2699 | D:3 | Reached XP level 4. HP: 23/27 MP: 4/7 3282 | D:3 | Reached skill level 1 in Fighting 3569 | D:4 | Noticed a scorpion 3579 | D:4 | Killed a scorpion 3580 | D:4 | Reached XP level 5. HP: 36/36 MP: 3/8 4280 | D:4 | Reached XP level 6. HP: 43/43 MP: 3/9 4940 | D:5 | Entered Level 5 of the Dungeon 5143 | D:5 | Reached skill level 5 in Fighting 5625 | D:5 | Reached XP level 7. HP: 51/51 MP: 7/10 5772 | D:5 | You fall into a shaft and drop 3 floors! 5775 | D:8 | Noticed Psyche 5775 | D:8 | Noticed a troll 5821 | D:7 | Noticed Maggie 5969 | D:8 | Reached skill level 1 in Air Magic 6119 | D:7 | HP: 6/52 [killer bee (9)] 6120 | D:7 | Slain by a killer bee Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_loops_corners D:2: layout_rooms, serial_forest, infiniplex_forest_lined_room_3, infiniplex_forest_clump_C, infiniplex_forest_lined_room_2, infiniplex_forest_straight_2, infiniplex_forest_clump_medium, infiniplex_forest_straight_3, infiniplex_forest_zigzag_1, shapermc_ecumenical_altar_rom_forum, grunt_ministairs_5 D:3: layout_loops_ring D:4: layout_cave_pods D:5: layout_cave_pools, minmay_temple_entry_ruins, minmay_misc_feat_tiny D:7: layout_basic, nicolae_elyvilon_peaceful_grove, enter_bailey_7, uniq_crazy_yiuf_cottage, uniq_maggie D:8: layout_basic, dolorous_temple_overflow_order_and_chaos_3, due_lair_maze_entry_diamond, serial_corexii_hall, corexii_hall_statues_s, chequers_hall_statues_y, corexii_hall_statues_i, corexii_hall_statues_i, serial_library_hellmonk_room_a, minmay_misc_feat_four_crosses, nicolae_eternal_life, uniq_psyche Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 6 | 6.0 Fighting | 3 4 5 6 | 6.0 Air Magic | 2 | 2.8 Dodging | | 2.0 Spellcasting | | 2.0 Forgecraft | | 4.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 52 | 30 | 6 || 88 Mace | 6 | | || 6 Constrict | 12 | 14 | 1 || 27 Tentacles | 9 | 7 | 3 || 19 Throw: Throwing net | | | 1 || 1 Cast: Construct Spike L | 3 | 9 | 1 || 13 Launch Clockwork | | 11 | 4 || 15 Use: Scroll | 3 | 1 | || 4 Potion | | | 1 || 1 Stab: Sleeping | 13 | 5 | || 18 Armour: Skin | 18 | 17 | 10 || 45 Dodge: Dodged | 17 | 15 | 10 || 42 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6111 | 6000 | 111 | 2148 | 2901 | 7 | 873.0 | Dungeon | 6111 | 6000 | 111 | 2148 | 2901 | 7 | 873.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1535 daAuts D:4: 1367 daAuts D:1: 1210 daAuts D:5: 826 daAuts D:2: 826 daAuts D:8: 208 daAuts D:7: 137 daAuts