Dungeon Crawl Stone Soup version 0.33-a0-862-g796593f022 (webtiles) character file. Game seed: 6798592248133486193 532 bayes525 the Sneak (level 7, -6/52 HPs) Began as an Octopode Forgewright on Feb 15, 2025. Was an Initiate of Gozag. Killed from afar by an orc wizard (10 damage) ... with a puff of flame ... on level 4 of the Dungeon. The game lasted 00:10:03 (5276 turns). bayes525 the Sneak (Octopode Forgewright) Turns: 5276, Time: 00:10:03 Health: -6/52 AC: 1 Str: 9 XL: 7 Next: 24% Magic: 7/10 EV: 12 Int: 20 God: Gozag Gold: 252 SH: 0 Dex: 10 Spells: 4/10 levels left rFire . . . a - +1 whip (venom) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: gold aura A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 4 of the Dungeon. You worshipped Gozag. Gozag was aware of your devotion. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 313 gold pieces. You paid 61 gold pieces to Gozag. Inventory: Hand Weapons a - a +1 whip of venom (weapon) c - a +0 hammer e - a +0 dagger Jewellery d - a ring of fire Scrolls f - a scroll of vulnerability {unknown} g - 3 scrolls of teleportation j - a scroll of amnesia m - 2 scrolls of identify p - 2 scrolls of immolation {unknown} Potions b - 2 potions of magic h - 2 potions of attraction {unknown} i - a potion of enlightenment {unknown} k - a potion of moonshine {unknown} l - a potion of might n - a potion of lignification {unknown} o - a potion of haste {unknown} Skills: - Level 6.0 Fighting - Level 2.0 Dodging - Level 6.0 Stealth - Level 2.0 Spellcasting + Level 4.4 Forgecraft You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 76% 1d7 2% 1 b - Construct Spike Laun Frge 38% 2d4 3% 2 c - Launch Clockwork Bee Frge 19% N/A 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 8% N/A 16% 1 Grave Claw Necr 4% 2d7 24% 2 Maxwell's Portable Pile Tloc 2% (3-9)d2 43% 3 Vampiric Draining Necr 2% 2d6 43% 3 Forge Blazeheart Golem Fire/Frge 10% N/A 54% 4 Forge Lightning Spire Air/Frge 10% 3d4 54% 4 Magnavolt Erth/Air 1% 4d9 100% 7 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Gozag Ru Annotations: D:3 exclusion: staircase Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The helpless frilled lizard fails to defend itself. You hit the frilled lizard. You kill the frilled lizard! You closely miss the giant cockroach. You grab the giant cockroach. You constrict the giant cockroach. The giant cockroach barely misses you. The bombardier beetle misses you. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The stone spike skewers the bombardier beetle. The bombardier beetle is moderately wounded. You constrict the giant cockroach. You kill the giant cockroach! The bombardier beetle bites you. You take 3 damage, and have 26/29 hp. You now have 5/7 mp. You hit the bombardier beetle. The bombardier beetle is poisoned. Your grab misses the bombardier beetle. You squeeze the bombardier beetle, but do no damage. The bombardier beetle is heavily wounded. The stone spike skewers the bombardier beetle. The bombardier beetle is severely wounded. The stone spike skewers the bombardier beetle. The bombardier beetle is severely wounded. You kill the bombardier beetle! You have reached level 5! You feel clever. You regained 7 hp, and now have 33/36 hp. You start resting. HP restored. Health restored: 36 You start resting. Magic restored. MP restored: 8 You start waiting. Done waiting. You now have 115 gold pieces (gained 10). Things that are here: a +0 robe; a bombardier beetle corpse You now have 125 gold pieces (gained 10). A ball python comes into view. A ball python is nearby! A ball python is nearby! A ball python is nearby! Found 4 stones. The ball python hisses angrily. The ball python barely misses you. The ball python grabs you. The ball python constricts you. You take 1 damage, and have 35/36 hp. You barely miss the ball python. You grab the ball python. You constrict the ball python. You kill the ball python! Health restored: 36 Okay, then. A hound comes into view. A hound is nearby! A hound is nearby! A hound is nearby! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a hound (asleep) You lock target on the hound and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 5/8 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The hound barks! With a metallic buzz, your clockwork bee launches itself at the hound. Your clockwork bee stings the hound. x2 You hit the hound. You grab the hound. The hound is severely wounded. You constrict the hound. The hound barely misses you. Your clockwork bee stings the hound. The hound dies! Your Fighting skill increases to level 3! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 8 You now have 135 gold pieces (gained 10). You now have 142 gold pieces (gained 7). A rat comes into view. A rat is nearby! A rat is nearby! A rat is nearby! Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a rat (asleep) You miscast Launch Clockwork Bee. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 5/8 mp. Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a rat (asleep) You lock target on the rat and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 2/8 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the rat. Your magical contamination has completely faded away. Your clockwork bee stings the rat!! The rat dies! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 8 You start waiting. Done waiting. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. An adder comes into view. Unknown command. Unknown command. The adder hisses angrily. Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (57% to hit) The kinetic grapnel hits the adder. The adder is heavily wounded. You now have 7/8 mp. The adder misses you. The grapnel guides your strike. You hit the adder. You kill the adder! You start resting. Magic restored. MP restored: 8 You start waiting. Done waiting. You see here a +0 ring mail. You see here a +0 ring mail. Found a stone staircase leading down. There is a stone staircase leading down here. A bat comes into view. A bat is nearby! Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The kinetic grapnel hits the bat. You kill the bat! You now have 7/8 mp. You start resting. Magic restored. MP restored: 8 You see here a bat corpse. An adder comes into view. An adder is nearby! An adder is nearby! An adder is nearby! Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) The kinetic grapnel hits the adder. The adder is severely wounded. The adder hisses angrily. You now have 7/8 mp. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, grapneled, 57% to hit) The kinetic grapnel misses the adder. You now have 6/8 mp. The grapnel guides your strike. You whack the adder! You kill the adder! You start resting. Magic restored. MP restored: 8 You start waiting. Done waiting. Found an escape hatch in the ceiling. A bat comes into view. A bat is nearby! A bat is nearby! Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a coppery potion. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The kinetic grapnel hits the bat but does no damage. You now have 7/8 mp. You barely miss the bat. You grab the bat. You squeeze the bat. You kill the bat! n - a coppery potion Magic restored. MP restored: 8 Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found a mace. You now have 154 gold pieces (gained 12). You see here a +0 mace. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Found a stone staircase leading up. There is an open door here. There is an open door here. You see here a +0 mace. Found a stone staircase leading up. Done exploring. Done exploring. Done exploring. Done exploring. You see here a +0 mace. There is a stone staircase leading down here. You climb downwards. The orc shouts! The endoplasm quivers. Found 6 stones, a quarterstaff, a whip and a chain mail. There is a stone staircase leading up here. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 67% to hit) The kinetic grapnel hits the goblin. You kill the goblin! The orc shouts! The orc wizard shouts! You now have 7/8 mp. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (74% to hit) The kinetic grapnel hits the orc. The orc is moderately wounded. You now have 6/8 mp. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (moderately wounded, grapneled, 74% to hit) The kinetic grapnel hits the orc. You kill the orc! An orc wizard comes into view. It is wielding a +0 dagger. The orc priest begins to cast a cantrip, but forgets the words! The orc wizard points at you and mumbles some strange words. The puff of flame hits you. You take 6 damage, and have 30/37 hp. You now have 5/8 mp. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 falchion (74% to hit) The kinetic grapnel hits the orc priest. The orc priest is lightly wounded. The orc wizard shouts! You hear a shout! The orc priest looks encouraged for a moment. You now have 4/8 mp. You climb upwards. There is a stone staircase leading down here. Press: ? - help, v - describe, . - travel A stone staircase leading down. Placed new exclusion. Reduced exclusion size to a single square. You enter the shallow water. HP restored. You enter the shallow water. Magic restored. There is a stone staircase leading down here. Health restored: 37; MP restored: 8 You climb downwards. There is a stone staircase leading up here. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a hound (asleep) You lock target on the hound and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 5/8 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the hound. Your clockwork bee stings the hound! The hound misses your clockwork bee. Your clockwork bee stings the hound. The hound closely misses your clockwork bee. Your clockwork bee misses the hound. Your clockwork bee stings the hound! The hound dies! Your Fighting skill increases to level 4! You have reached level 6! Health restored: 43 You start resting. Your clockwork bee winds down and falls to the ground. You start resting. A hound comes into view. A hound is nearby! You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) There is a stone staircase leading up here. You start resting. Your dormant clockwork bee falls apart. A hound is nearby! A hound is nearby! Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a hound (wandering, hasn't noticed you) You lock target on the hound and prepare to deploy your bee. (Press . to continue winding your bee.) The hound barks! You now have 4/9 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the hound. The hound bites you. The hound barely misses you. Your clockwork bee stings the hound. You take 3 damage, and have 40/43 hp. You miss the hound. You grab the hound. The hound is heavily wounded. You constrict the hound. The hound bites you. Your clockwork bee stings the hound but does no damage. You take 1 damage, and have 39/43 hp. You barely miss the hound. You squeeze the hound, but do no damage. The hound is almost dead. You constrict the hound. You kill the hound! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. HP restored. Health restored: 44 You regained 2 mp, and now have 6/9 mp. You start resting. Magic restored. MP restored: 9 You see here a hound corpse. Found an opulent altar of Gozag. You see here a staff of earth. A goblin comes into view. It is wielding a +0 club. A goblin is nearby! Search for what [Enter for "dagg", or ? for help]? goz You see here a hound corpse. There is an opulent altar of Gozag here. There are no items here. You curl up in front of the altar of Gozag. Unknown command. Press < or > to pray at altars. Unknown command. Press < or > to pray at altars. You curl up in front of the altar of Gozag. You have lost your religion! Gozag welcomes you! You pay a service fee of 61 gold. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. A dart slug comes into view. A dart slug is nearby! A dart slug is nearby! A dart slug is nearby! Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a dart slug (asleep) You lock target on the dart slug and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 6/9 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the dart slug. The dart slug launches a dart at you. The slug dart hits you. You take 4 damage, and have 40/44 hp. The dart slug launches a dart at you. The slug dart hits you. You take 4 damage, and have 36/44 hp. The dart slug launches a dart at you. The slug dart hits you. You take 4 damage, and have 32/44 hp. The dart slug launches a dart at you. The slug dart hits your clockwork bee but does no damage. Your clockwork bee stings the dart slug! The dart slug dies! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 4 hp, and now have 37/44 hp. MP restored: 9 You start resting. HP restored. Health restored: 44 You start waiting. Done waiting. You now have 100 gold pieces (gained 7). You now have 111 gold pieces (gained 11). An orc comes into view. It is wielding a +0 flail. An orc is nearby! An orc is nearby! An orc is nearby! Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 flail and wearing a +0 ring mail (asleep) You lock target on the orc and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 6/9 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the orc. An orc comes into view. It is wielding a +0 hand axe. The orc shouts! You hear a shout! x3 An orc comes into view. It is wielding a +0 short sword. You hear an angry hiss. Your clockwork bee stings the orc! The orc dies! Your clockwork bee completely misses the orc. An orc wizard comes into view. It is wielding a +2 dagger of draining. Your clockwork bee stings the orc. The orc barely misses your clockwork bee. Your clockwork bee closely misses the orc. The orc closely misses your clockwork bee. Your clockwork bee stings the orc. The orc is distracted by your dazzling golden aura. The orc shouts! You hear an angry hiss. Your clockwork bee stings the orc. The orc dies! Your clockwork bee winds down and falls to the ground. A kobold comes into view. It is wielding a +0 dagger. The orc wizard hits your dormant clockwork bee with a +2 dagger of draining. You wind your clockwork bee back up and it locks its sights upon the kobold! You now have 6/9 mp. The orc is no longer distracted by gold. Your clockwork bee stings the orc wizard! Your clockwork bee stings the orc wizard. The orc wizard casts a spell at you. The magic dart hits your clockwork bee. The kobold is distracted by your dazzling golden aura. The kobold shouts! Your clockwork bee stings the orc wizard! The orc wizard dies! Your clockwork bee closely misses the orc. Your clockwork bee completely misses the orc. The orc hits your clockwork bee but does no damage. Your clockwork bee stings the orc! The orc dies! Your clockwork bee misses the kobold. The kobold is no longer distracted by gold. Your clockwork bee completely misses the kobold. Your clockwork bee barely misses the kobold. The kobold barely misses your clockwork bee. Your clockwork bee barely misses the kobold. The kobold throws a stone. The stone closely misses your clockwork bee. The stone hits you. You take 1 damage, and have 43/44 hp. Your clockwork bee stings the kobold. Your clockwork bee winds down and falls to the ground. The kobold hits your dormant clockwork bee but does no damage. You wind your clockwork bee back up and it locks its sights upon the kobold! You now have 6/9 mp. Your clockwork bee closely misses the kobold. Your clockwork bee stings the kobold. The kobold dies! An orc wizard comes into view. It is wielding a +0 dagger. Your clockwork bee locks its sights upon the orc wizard. Your clockwork bee stings the orc wizard! The orc wizard is distracted by your dazzling golden aura. Your clockwork bee closely misses the orc wizard. Health restored: 44 Your clockwork bee stings the orc wizard! The orc wizard dies! A black bear comes into view. Health restored: 45 Your clockwork bee locks its sights upon the black bear. Your clockwork bee stings the black bear! Your clockwork bee winds down and falls to the ground. The black bear bites your dormant clockwork bee. The black bear claws your dormant clockwork bee but does no damage. x2 You wind your clockwork bee back up and it locks its sights upon the black bear! You now have 5/9 mp. Your clockwork bee stings the black bear! Your clockwork bee closely misses the black bear. The black bear misses your clockwork bee. The black bear claws your clockwork bee but does no damage. The black bear closely misses your clockwork bee. Your clockwork bee closely misses the black bear. x2 The black bear goes berserk! Your clockwork bee stings the black bear! The black bear bites your clockwork bee. The black bear misses your clockwork bee. The black bear barely misses your clockwork bee. Your clockwork bee stings the black bear! The black bear dies! Your Fighting skill increases to level 5! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. A hobgoblin comes into view. It is wielding a +0 mace. A hobgoblin is nearby! You wind your clockwork bee back up and it locks its sights upon the hobgoblin! You now have 6/9 mp. Your clockwork bee completely misses the hobgoblin. Your clockwork bee stings the hobgoblin. The hobgoblin closely misses your clockwork bee. Your clockwork bee barely misses the hobgoblin. The hobgoblin hits your clockwork bee with a +0 mace. Your clockwork bee closely misses the hobgoblin. Your clockwork bee closely misses the hobgoblin. The hobgoblin closely misses your clockwork bee. Your clockwork bee stings the hobgoblin. The hobgoblin dies! Your clockwork bee winds down and falls to the ground. You now have 138 gold pieces (gained 27). Items here: )))) [[[. You now have 155 gold pieces (gained 17). Items here: ( )) [. You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You start resting. Your dormant clockwork bee falls apart. An iguana comes into view. An iguana is nearby! An iguana is nearby! Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an iguana (wandering, hasn't noticed you) You lock target on the iguana and prepare to deploy your bee. (Press . to continue winding your bee.) The iguana hisses angrily. You now have 5/9 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the iguana. The iguana bites you! You take 9 damage, and have 36/45 hp. The iguana bites your clockwork bee! Your clockwork bee stings the iguana! The iguana closely misses your clockwork bee. Your clockwork bee closely misses the iguana. Your clockwork bee stings the iguana but does no damage. The iguana barely misses your clockwork bee. Your clockwork bee barely misses the iguana. Your clockwork bee stings the iguana but does no damage. The iguana bites your clockwork bee. Your clockwork bee barely misses the iguana. The iguana misses your clockwork bee. Your clockwork bee stings the iguana! Your clockwork bee winds down and falls to the ground. The iguana bites your dormant clockwork bee but does no damage. The iguana bites your dormant clockwork bee but does no damage. You wind your clockwork bee back up and it locks its sights upon the iguana! You now have 5/9 mp. Your clockwork bee stings the iguana! The iguana dies! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. HP restored. Health restored: 46 You regained 3 mp, and now have 8/9 mp. You start resting. Magic restored. MP restored: 9 You start waiting. Done waiting. You now have 163 gold pieces (gained 8). You see here a +0 mace. Items here: ( )) [. You now have 171 gold pieces (gained 8). Found a blade talisman. Found a stone staircase leading down. You pick up a book of Necromancy and begin reading... You add the spells Soul Splinter, Grave Claw and Vampiric Draining to your library. o - a murky pink potion There is a stone staircase leading down here. Found a stone staircase leading down. p - a scroll labelled VUDGHI CEPNUEPRUN Okay, then. Found an escape hatch in the floor. You see here a hound skeleton. A goblin is nearby! A goblin is nearby! A goblin is nearby! Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a goblin, wielding a +0 club (asleep) You lock target on the goblin and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 6/9 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the goblin. The goblin shouts! The goblin hits your clockwork bee but does no damage. Your clockwork bee closely misses the goblin. The goblin misses your clockwork bee. Your clockwork bee stings the goblin! The goblin dies! You have reached level 7! Health restored: 51 Your clockwork bee winds down and falls to the ground. You now have 174 gold pieces (gained 3). You see here a +0 club. Your dormant clockwork bee falls apart. Magic restored. Found an escape hatch in the ceiling. MP restored: 10 An iguana comes into view. An iguana is nearby! An iguana is nearby! An iguana is nearby! The helpless iguana fails to defend itself. You hit the iguana. The iguana is poisoned. Your grab misses the iguana. You squeeze the iguana. The iguana is moderately wounded. The iguana barely misses you. Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the iguana. The iguana is heavily wounded. The iguana bites you. You take 5 damage, and have 46/51 hp. You now have 8/10 mp. You hit the iguana. Your grab misses the iguana. Your squeeze misses the iguana. The iguana is heavily wounded. The rocky spike skewers the iguana. The iguana is severely wounded. The rocky spike skewers the iguana. You kill the iguana! You now have 180 gold pieces (gained 6). You start resting. Magic restored. You regained 3 hp, and now have 50/51 hp. MP restored: 10 You start resting. HP restored. Health restored: 51 An ufetubus comes into view. An ufetubus is nearby! An ufetubus is nearby! An ufetubus is nearby! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an ufetubus (asleep) You lock target on the ufetubus and prepare to deploy your bee. (Press . to continue winding your bee.) The ufetubus shouts! An endoplasm comes into view. You now have 7/10 mp. You continue winding your clockwork bee... An ufetubus comes into view. You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the ufetubus. Your clockwork bee misses the ufetubus. You closely miss the ufetubus. Your grab misses the ufetubus. You squeeze the ufetubus! You kill the ufetubus! Your clockwork bee locks its sights upon the ufetubus. Your clockwork bee closely misses the ufetubus. The ufetubus slips past you! The ufetubus hits you. The ufetubus barely misses you. You take 1 damage, and have 50/51 hp. You closely miss the ufetubus. Your grab misses the ufetubus. The ufetubus barely misses you. The ufetubus misses you. Your clockwork bee misses the ufetubus. The ufetubus hits you. The ufetubus closely misses you. You take 5 damage, and have 45/51 hp. You miss the ufetubus. You grab the ufetubus. You squeeze the ufetubus. The ufetubus is severely wounded. You constrict the ufetubus! You kill the ufetubus! Your clockwork bee locks its sights upon the endoplasm. The endoplasm closely misses your clockwork bee. Your clockwork bee stings the endoplasm! The endoplasm dies! You swap places. Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls apart. Magic restored. You now have 187 gold pieces (gained 7). h - 2 fizzy golden potions (gained 1) You now have 191 gold pieces (gained 4). You now have 196 gold pieces (gained 5). You pick up Maxwell's Memoranda and begin reading... You add the spells Maxwell's Portable Piledriver, Magnavolt and Maxwell's Capacitive Coupling to your library. Health restored: 51; MP restored: 10 You now have 213 gold pieces (gained 17). There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering, hasn't noticed you) You lock target on the orc wizard and prepare to deploy your bee. (Press . to continue winding your bee.) The orc wizard shouts! x2 You now have 7/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. With a metallic buzz, your clockwork bee launches itself at the orc wizard. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Your clockwork bee misses something. You hear a shout! Something hits your clockwork bee. Your clockwork bee barely misses something. A puff of flame appears from out of thin air! The puff of flame hits something! Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee misses something. A magic dart appears from out of thin air! The magic dart hits your clockwork bee. A magic dart appears from out of thin air! The magic dart hits something. The orc wizard gestures at you while chanting. The puff of flame hits something. Your clockwork bee stings something! Reactivating autopickup. You feel a bit more experienced. Training target 6.0 for Fighting reached! Your Fighting skill increases to level 6! You need to enable at least one skill for training. Health restored: 52 You now have 5/10 mp. Your clockwork bee winds down and falls to the ground. Something completely misses your dormant clockwork bee. Something hits your dormant clockwork bee. You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) Something hits your dormant clockwork bee! Something hits your dormant clockwork bee. Something hits your dormant clockwork bee but does no damage. Something hits your dormant clockwork bee. Something hits your dormant clockwork bee. Something hits your dormant clockwork bee but does no damage. Something hits your dormant clockwork bee but does no damage. Something hits your dormant clockwork bee but does no damage. Your dormant clockwork bee falls apart. An endoplasm is nearby! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an endoplasm You lock target on the endoplasm and prepare to deploy your bee. (Press . to continue winding your bee.) A puff of flame appears from out of thin air! Deactivating autopickup; reactivate with Ctrl-A. The puff of flame hits you! You take 13 damage, and have 39/52 hp. MASSIVE DAMAGE!! You now have 5/10 mp. You continue winding your clockwork bee... The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the endoplasm. Your clockwork bee stings the endoplasm. Your clockwork bee stings the endoplasm. Your clockwork bee stings the endoplasm! The endoplasm dies! Your clockwork bee winds down and falls to the ground. Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Something hits you! You take 8 damage, and have 33/52 hp. You now have 4/10 mp. You miss something. The rocky spike skewers something. x2 You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame misses you. You miss something. Your squeeze misses something. You hear some strange, mumbled words. You are confused. You hear some strange, mumbled words. Something hits you! You take 7 damage, and have 27/52 hp. Your spike launcher falls apart as you grow too distant to maintain it. You hear some strange, mumbled words. You are more confused. You hear some strange, mumbled words. You are more confused. There is an escape hatch in the ceiling here. Reactivating autopickup. An orc wizard appears from thin air! The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. A mysterious force pulls you upwards. The hatch slams shut behind you. Level annotation: exclusion: staircase Reactivating autopickup. You start resting. You feel less confused. You regained 4 hp, and now have 32/52 hp. You start resting. Magic restored. You regained 7 hp, and now have 39/52 hp. MP restored: 10 You start resting. HP restored. Health restored: 52 Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. The orc priest shouts! The orc shouts! The orc closely misses you. The orc priest hits you with a +0 falchion. There is a stone staircase leading up here. You take 1 damage, and have 51/52 hp. The orc hits you with a +0 club. The orc priest calls down the wrath of Beogh upon you. You struggle to resist. You climb upwards. Level annotation: exclusion: staircase There is a stone staircase leading down here. You take 5 damage, and have 46/52 hp. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the orc priest. The orc priest is moderately wounded. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! The orc barely misses you. You take 9 damage, and have 37/52 hp. You now have 8/10 mp. You hit the orc priest. The orc priest is poisoned. You grab the orc priest. You squeeze the orc priest. The orc priest is almost dead. The rocky spike skewers the orc priest. You kill the orc priest! The rocky spike skewers the orc. The orc is moderately wounded. The orc hits you with a +0 club. You take 5 damage, and have 32/52 hp. You hit the orc but do no damage. The orc is poisoned. You grab the orc. The orc is moderately wounded. The rocky spike skewers the orc. The orc is severely wounded. You constrict the orc. You kill the orc! You now have 229 gold pieces (gained 16). Things that are here: a +0 club; a +0 leather armour You start resting. Magic restored. You regained 3 hp, and now have 36/52 hp. MP restored: 10 You start resting. HP restored. Health restored: 52 You now have 235 gold pieces (gained 6). You see here a +0 falchion. Things that are here: a +0 club; a +0 leather armour There is a stone staircase leading down, spattered with blood here. You climb downwards. There is a stone staircase leading up, spattered with blood here. There is an open door here. There is an open door here. You see here a +0 whip. There is an open door here. There is an open door here. There is an open door here. Things that are here: a +0 club; an orc skeleton You now have 248 gold pieces (gained 13). Found a +0 dagger. You now have 252 gold pieces (gained 4). Things that are here: a +0 robe; a +0 dagger p - 2 scrolls labelled VUDGHI CEPNUEPRUN (gained 1) Things that are here: a +0 robe; a +0 dagger There are monsters nearby! There are monsters nearby! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering, hasn't noticed you) You lock target on the orc wizard and prepare to deploy your bee. (Press . to continue winding your bee.) The orc wizard shouts! x2 The orc wizard casts a spell at you. The puff of flame hits you! The orc wizard casts a spell at you. The magic dart hits you. You take 12 damage, and have 40/52 hp. MASSIVE DAMAGE!! You now have 7/10 mp. You continue winding your clockwork bee... The orc wizard gestures at you while chanting. The puff of flame hits you! You take 7 damage, and have 33/52 hp. You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the orc wizard. The orc wizard casts a spell at you. You resist with some effort. You swap places. Your clockwork bee stings the orc wizard! Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the orc wizard. The orc wizard is moderately wounded. Your clockwork bee barely misses the orc wizard. The orc wizard hits your clockwork bee but does no damage. Your clockwork bee closely misses the orc wizard. You now have 6/10 mp. The rocky spike skewers the orc wizard. The orc wizard is heavily wounded. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Your clockwork bee misses something. You barely miss something. The rocky spike skewers something. Your clockwork bee barely misses something. Something hits you. Something closely misses your clockwork bee. Your clockwork bee stings something. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. You take 9 damage, and have 26/52 hp. You closely miss something. Your clockwork bee stings something. Reactivating autopickup. You feel a bit more experienced. Something hits you! Deactivating autopickup; reactivate with Ctrl-A. You take 7 damage, and have 19/52 hp. You closely miss something. Your clockwork bee winds down and falls to the ground. Something hits you. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 15/52 hp. You barely miss something. Your squeeze misses something. Something hits you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 13/52 hp. You miss something. Something hits you! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 5/52 hp. You aren't carrying any items that you can evoke. Unknown command. Okay, then. Okay, then. Okay, then. You aren't carrying any items that you can evoke. Unknown command. You have nothing you can fire or use right now. Unknown command. You hit something. Something hits you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 4/52 hp. Okay, then. You miss something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! You die... Your body crumbles into a pile of gold. ##### ###########...##### ..............${@.## ## ..........$....*#.#. ####.##... .######.##......#.#.##.......# #.# #.###...#.#.#.#...#.# .## #{# ##.##.#.##.#.#.# ## #.# #.##.#.#.#...#.### # #.# #.##.#.[......)..# #<# #.##.###.##.##.#.# #.# #.# ##.#.#.##.# You could see a friendly dormant clockwork bee (minion). Vanquished Creatures An orc priest (D:3) A bombardier beetle (D:3) A hound (D:4) An iguana (D:4) 3 adders 2 ufetubi (D:4) A dart slug (D:1) 2 orcs An endoplasm (D:1) 4 giant cockroaches 4 goblins 4 hobgoblins 3 jackals 6 kobolds 8 quokkas 7 ball pythons 6 bats 4 frilled lizards 7 rats 66 creatures vanquished. Vanquished Creatures (collateral kills) A black bear (D:4) 2 hounds An iguana (D:4) 4 orc wizards (D:4) 3 adders (D:2) A dart slug (D:4) 3 orcs (D:4) 4 endoplasms 2 goblins 2 hobgoblins A jackal (D:2) A quokka (D:3) A frilled lizard (D:2) A kobold (D:4) A rat (D:3) 28 creatures vanquished. Grand Total: 94 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 288 | D:1 | Reached XP level 2. HP: 15/17 MP: 5/5 328 | D:1 | Learned a level 2 spell: Construct Spike Launcher 1041 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 1045 | D:1 | Learned a level 3 spell: Launch Clockwork Bee 1191 | D:1 | Reached skill level 5 in Stealth 1809 | D:2 | Reached XP level 4. HP: 19/27 MP: 3/7 2029 | D:2 | Reached skill level 1 in Fighting 2646 | D:3 | Found a sacrificial altar of Ru. 2669 | D:3 | Became a worshipper of Ru the Awakened 2915 | D:3 | Reached XP level 5. HP: 33/36 MP: 5/8 3851 | D:4 | Reached XP level 6. HP: 43/43 MP: 5/9 3913 | D:4 | Found an opulent altar of Gozag. 3958 | D:4 | Fell from the grace of Ru 3958 | D:4 | Became a worshipper of Gozag Ym Sagoz the Greedy 4467 | D:4 | Noticed a black bear 4472 | D:4 | Killed a black bear 4473 | D:4 | Reached skill level 5 in Fighting 4733 | D:4 | Reached XP level 7. HP: 51/51 MP: 6/10 5274 | D:4 | HP: 5/52 [something (9)] 5276 | D:4 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_temple_mockup, layout_basic, nicolae_titane D:2: layout_basic, minmay_heptomino_w4 D:3: layout_basic, hangedman_ru_absence, minmay_circle_x D:4: layout_loops_ring, grunt_gozag_statues, grunt_ministairs_13 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 6 | 6.0 Fighting | 2 4 5 6 | 6.0 Dodging | | 2.0 Spellcasting | | 2.0 Forgecraft | | 4.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Mace | 9 | | || 9 Constrict | 14 | 13 | 3 || 30 Tentacles | 5 | 7 | 4 || 16 Whip | 33 | 29 | 16 || 78 Cast: Construct Spike L | 5 | 3 | 5 || 13 Kinetic Grapnel | 1 | 9 | || 10 Launch Clockwork | 2 | 11 | 4 || 17 Use: Scroll | | 4 | || 4 Stab: Sleeping | 12 | 5 | 1 || 18 Armour: Skin | 19 | 23 | 20 || 62 Dodge: Dodged | 28 | 13 | 8 || 49 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5289 | 5156 | 133 | 2545 | 1879 | 4 | 1322.2 | Dungeon | 5289 | 5156 | 133 | 2545 | 1879 | 4 | 1322.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1706 daAuts D:1: 1478 daAuts D:4: 1267 daAuts D:2: 837 daAuts