Dungeon Crawl Stone Soup version 0.33-a0-1013-g375e5309dc (webtiles) character file. Game seed: 14226708695189044793 3032 bayes525 the Toxicologist (level 10, -5/80 HPs) Began as a Formicid Alchemist on Feb 27, 2025. Was a Believer of Ru. Slain by a steam dragon (6 damage) ... on level 7 of the Dungeon. The game lasted 00:20:20 (9431 turns). bayes525 the Toxicologist (Formicid Alchemist) Turns: 9431, Time: 00:20:21 Health: -5/80 AC: 5 Str: 13 XL: 10 Next: 10% Magic: 11/13 EV: 12 Int: 19 God: Ru [**....] Gold: 288 SH: 0 Dex: 14 Spells: 7/13 levels left rFire . . . a - +3 dagger (elec) rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . y - +0 cloak rElec . h - +0 pair of gloves rCorr + k - +0 pair of gloves SInv + (no boots) Will +.... (no amulet) Stlth +++ p - ring of resist corrosion HPRegen 0.33/turn (no ring) MPRegen 0.13/turn %: no passive effects @: mighty A: permanent stasis, dig shafts and tunnels, antennae 3, inability to use devices, four strong arms a: Dig, Shaft Self, Renounce Religion You were on level 7 of the Dungeon. You worshipped Ru. Ru was pleased with you. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 288 gold pieces. Inventory: Hand Weapons a - a +3 dagger of electrocution (weapon) b - the +10 sling of Ipse Dixit {chaos, rF+} (You found it on level 7 of the Dungeon) rF+: It protects you from fire. j - a +0 dagger x - a +2 whip of flaming A - a +0 sling Missiles D - 2 throwing nets Armour c - a +0 robe (worn) h - a +0 pair of gloves (worn) k - a +0 pair of gloves (worn) l - a +0 leather armour t - the +6 scale mail of the Postmodern Youths {*Corrode rPois rF+ Int+3} (You found it on level 5 of the Dungeon) *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). y - a +0 cloak (worn) Magical Staves q - a staff of death Jewellery p - a ring of resist corrosion (worn) v - a ring of magical power w - a ring of protection from cold Wands o - a wand of flame (27) z - a wand of polymorph (12) Scrolls f - a scroll of revelation B - a scroll of enchant weapon Potions d - a potion of magic g - 2 potions of might m - a potion of invisibility {unknown} n - 2 potions of enlightenment r - 2 potions of brilliance s - 2 potions of haste {unknown} u - a potion of lignification {unknown} F - a potion of attraction {unknown} H - a potion of moonshine {unknown} Skills: - Level 8.0 Fighting - Level 4.0 Short Blades + Level 6.1 Ranged Weapons - Level 3.0 Armour - Level 3.0 Dodging - Level 4.0 Stealth - Level 4.0 Unarmed Combat - Level 2.1 Spellcasting - Level 0.8 Conjurations - Level 8.0 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Mercury Arrow Conj/Alch 36% 2d7 4% 2 c - Olgreb's Toxic Radia Alch 32% N/A 6% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 68% 1d4 3% 1 Shock Conj/Air 12% 1d3 14% 1 Mephitic Cloud Conj/Alch/Air 13% N/A 16% 3 Ensorcelled Hibernation Hex/Ice 4% N/A 26% 2 Sticky Flame Fire/Alch 17% 2d5 32% 4 Passwall Erth 2% N/A 45% 3 Airstrike Air 1% 2d(1-17) 86% 4 Ozocubu's Refrigeration Ice 1% 4d7 100% 7 Discord Hex 1% N/A 100% 8 Swiftness Air Unusable N/A N/A 3 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Elyvilon Kikubaaqudgha Ru Wu Jian The Shining One Shops: D:7 ( Annotations: D:7 exclusion: floor Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) You cannot study or use magical devices. Your four strong arms can wield two-handed weapons with a shield. Message History Your +2 dagger of electrocution glows red for a moment. As you read the scroll labelled XUOCAG NURA, it crumbles to dust. Your stasis prevents you from teleporting. It was a scroll of blinking. Okay, then. Okay, then. You drop a scroll of blinking. Aiming: Poisonous Vapours (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Okay, then. As you read the scroll labelled TOGOG VIMAM, it crumbles to dust. You assume a fearsome visage. Nothing appears to happen. It was a scroll of fear. As you read the scroll labelled LOLUIN SUASSAQ, it crumbles to dust. It is a scroll of amnesia. Your memory of Poisonous Vapours unravels. As you read the scroll labelled ROCZOM ECOPUIV, it dissolves into smoke. It was a scroll of fog. You start waiting. Done waiting. You start waiting. Done waiting. Done exploring. Done exploring. Done exploring. Done exploring. You see here a +1 helmet. There is a stone staircase leading down here. You climb downwards. Level annotation: exclusions: black bear, ogre and staircase There is a stone staircase leading up here. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. You climb upwards. Level annotation: exclusion: staircase There is a stone staircase leading down here. Done exploring. Done exploring. Done exploring. You climb downwards. Level annotation: exclusions: black bear, ogre and staircase There is a stone staircase leading up here. Unknown command. There is an open door here. An ogre is nearby! An ogre is nearby! An ogre is nearby! Cast which spell? (? or * to list) You begin to radiate toxic energy. The ogre shouts! The ogre is poisoned. You now have 8/12 mp. The ogre looks even sicker. Your toxic aura wanes. Casting: Olgreb's Toxic Radiance (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (heavily wounded, poisoned, chance to weaken: 82%) The glob of mercury hits the ogre. The ogre looks weaker. The ogre is heavily wounded. You now have 7/12 mp. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (heavily wounded, poisoned, weak, chance to weaken: 82%) The glob of mercury hits the ogre! The ogre looks even weaker. The ogre is almost dead. You now have 5/12 mp. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (almost dead, poisoned, weak, chance to weaken: 82%) The glob of mercury hits the ogre! The ogre looks even weaker. You kill the ogre! You now have 3/12 mp. You start resting. Magic restored. MP restored: 12 You start waiting. Done waiting. You see here a +0 giant club. There is an open door here. There is an open door here. There is an open door here. A black bear is nearby! A black bear is nearby! A black bear is nearby! Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The black bear growls angrily. The black bear is poisoned. You hear an angry hiss. You now have 8/12 mp. The black bear looks even sicker. Your toxic aura wanes. There is an open door here. Casting: Olgreb's Toxic Radiance (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (moderately wounded, poisoned, chance to weaken: 68%) The glob of mercury hits the black bear! The black bear is severely wounded. You now have 7/12 mp. You hit the black bear. Lightning courses through the black bear! You kill the black bear! Your Short Blades skill increases to level 3! You start resting. An iguana comes into view. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Olgreb's Toxic Radiance. You are very lightly contaminated with residual magic. Nothing appears to happen. The iguana hisses angrily. You now have 5/12 mp. The iguana barely misses you. You hit the iguana. The iguana is lightly wounded. The iguana closely misses you. Casting: Olgreb's Toxic Radiance (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The iguana is poisoned. The iguana looks even sicker. The iguana bites you. You take 1 damage, and have 73/74 hp. You now have 1/12 mp. You hit the iguana but do no damage. The iguana is moderately wounded. The iguana looks even sicker. The iguana barely misses you. You hit the iguana. Lightning courses through the iguana! You kill the iguana! Your toxic aura wanes. Health restored: 74 You see here an iguana corpse. You start resting. Your magical contamination has completely faded away. Magic restored. You now have 279 gold pieces (gained 13). Done exploring. MP restored: 12 Done exploring. Done exploring. There is an open door here. There is an open door here. There is an open door here. There is an escape hatch in the floor here. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You see here a +0 short sword. You climb downwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! Found a glowing grey potion and a leather armour. There is a stone staircase leading up here. Casting: Olgreb's Toxic Radiance (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The gnoll sergeant shouts! The gnoll sergeant is poisoned. The gnoll shouts! The gnoll is poisoned. x3 The gnoll shouts! The gnoll is poisoned. The gnoll looks even sicker. You now have 8/12 mp. The gnoll sergeant looks even sicker. The gnoll looks even sicker. Your toxic aura wanes. Casting: Olgreb's Toxic Radiance (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The gnoll sergeant looks even sicker. The gnoll looks even sicker. x2 You kill the gnoll! The gnoll looks as sick as possible! You kill the gnoll! x2 Training target 4.0 for Short Blades reached! Your Short Blades skill increases to level 4! You need to enable at least one skill for training. You now have 4/12 mp. The gnoll sergeant looks as sick as possible! You kill the gnoll! The gnoll sergeant barely misses you. Your Dodging skill increases to level 2! The gnoll sergeant hits you but does no damage. You hit the gnoll sergeant but do no damage. The gnoll sergeant is heavily wounded. You hit the gnoll sergeant but do no damage. The gnoll sergeant is severely wounded. Your toxic aura wanes. The gnoll sergeant hits you but does no damage. You barely miss the gnoll sergeant. The gnoll sergeant is severely wounded. The gnoll sergeant hits you with a +0 spear. You take 4 damage, and have 70/74 hp. You hit the gnoll sergeant. The gnoll sergeant is almost dead. The gnoll sergeant barely misses you. Ru believes you are ready to make a new sacrifice. You hit the gnoll sergeant but do no damage. The gnoll sergeant is almost dead. The gnoll sergeant hits you with a +0 spear. You take 1 damage, and have 70/74 hp. You barely miss the gnoll sergeant. The gnoll sergeant is almost dead. You hit the gnoll sergeant but do no damage. Lightning courses through the gnoll sergeant! You kill the gnoll sergeant! A jelly comes into view. Ru asks you to sacrifice all use of magical tools. This is an incredible sacrifice. Piety after sacrifice: **.... You can no longer study or use magical devices. You now exude an aura of power that intimidates your foes. Your aura of power can now strike those that harm you. Casting: Olgreb's Toxic Radiance (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (wandering, hasn't noticed you, chance to weaken: 100%) The glob of mercury hits the jelly. The jelly looks weaker. The jelly is lightly wounded. The jelly quivers. You now have 3/12 mp. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (lightly wounded, weak, chance to weaken: 100%) The glob of mercury hits the jelly. The jelly looks even weaker. The jelly is moderately wounded. You now have 2/12 mp. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (moderately wounded, weak, chance to weaken: 100%) The glob of mercury hits the jelly. The jelly looks even weaker. The jelly is severely wounded. You now have 0/12 mp. You hit the jelly. Lightning courses through the jelly!! You kill the jelly! You start resting. HP restored. Health restored: 74 There is a stone staircase leading up here. A water moccasin comes into view. You see here a glowing grey potion. u - a glowing grey potion The water moccasin hisses angrily. There is a stone staircase leading up here. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You climb upwards. You feel very sick. There is a stone staircase leading down here. You see here a +0 short sword. You take 9 damage, and have 65/74 hp. You start resting. You feel sick. x8 You are no longer poisoned. You take 7 damage, and have 58/74 hp. You start resting. HP restored. Health restored: 74 You regained 6 mp, and now have 9/12 mp. You start resting. Magic restored. MP restored: 12 You start waiting. Done waiting. You climb downwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! You hear the faint creaking of a very distant portcullis. The water moccasin closely misses you. The water moccasin barely misses you. There is a stone staircase leading up here. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (chance to weaken: 82%) The glob of mercury hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you but does no damage. You now have 10/12 mp. You closely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin barely misses you. You hit the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you but does no damage. x2 You miss the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. You take 3 damage, and have 71/74 hp. You barely miss the water moccasin. The water moccasin is moderately wounded. You redirect the water moccasin's attack! The water moccasin bites itself! Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, not watching you, chance to weaken: 82%) The glob of mercury hits the water moccasin. The water moccasin looks weaker. The water moccasin is almost dead. The water moccasin bites you but does no damage. You now have 8/12 mp. You hit the water moccasin. You kill the water moccasin! Training target 3.0 for Dodging reached! Your Dodging skill increases to level 3! You need to enable at least one skill for training. Your Armour skill increases to level 1! You start resting. HP restored. Health restored: 74 A scorpion comes into view. The scorpion moves out of view. Found 9 gold pieces. A sleepcap comes into view. Found 5 stones and a scroll of immolation. A bullfrog comes into view. Found a runed brass wand. Found 15 gold pieces and a scroll of enchant weapon. The helpless bullfrog fails to defend itself. You impale the bullfrog!! You kill the bullfrog! MP restored: 12 The scorpion barely misses you. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Olgreb's Toxic Radiance. You are very lightly contaminated with residual magic. Nothing appears to happen. The scorpion stings you but does no damage. You now have 8/12 mp. You hit the scorpion but do no damage. Lightning courses through the scorpion! The scorpion is severely wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! You take 1 damage, and have 73/74 hp. You hit the scorpion. You kill the scorpion! You feel very sick. Your Armour skill increases to level 2! You take 3 damage, and have 70/74 hp. You feel sick. You see here a scorpion corpse. You take 1 damage, and have 69/74 hp. You feel sick. You take 2 damage, and have 67/74 hp. You start resting. You feel sick. x6 You are no longer poisoned. Your magical contamination has completely faded away. You take 4 damage, and have 63/74 hp. You start resting. You hear the creaking of a very distant portcullis. You open the door. Found Goziuny's Antique Weapon Shoppe. There is an open door here. There is an entrance to Goziuny's Antique Weapon Shoppe here. Unknown command. Unknown command. You can access your shopping list by pressing '$'. Magic restored. HP restored. There is an open door here. You now have enough gold to buy a runed great sword on this level, or buy a runed longbow on this level. You can access your shopping list by pressing '$'. You now have 288 gold pieces (gained 9). You hear the creaking of a very distant portcullis. Health restored: 74; MP restored: 12 A sleepcap is nearby! You see here a scorpion corpse. Press: ? - help, v - describe, . - travel The floor. Placed new exclusion. Reduced exclusion size to a single square. You see here a +0 leather armour. Things that are here: a +0 club; a gnoll skeleton You see here the +10 sling of Ipse Dixit {chaos, rF+}. Found a stone staircase leading down. A sleepcap is nearby! You see here the +10 sling of Ipse Dixit {chaos, rF+}. A - the +10 sling of Ipse Dixit {chaos, rF+} You hear the steady creaking of a very distant portcullis. There is a stone staircase leading down here. Adjust to which letter? (? for menu, Esc to quit) b - the +10 sling of Ipse Dixit {chaos, rF+} A - a +0 sling Unknown command. An orc comes into view. It is wielding a +0 short sword. The orc shouts! You hear a croak. You hear an angry hiss. x2 A water moccasin comes into view. A bullfrog comes into view. The water moccasin bites you. You take 2 damage, and have 72/74 hp. The water moccasin misses you. The water moccasin bites you but does no damage. Casting: Olgreb's Toxic Radiance (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (chance to weaken: 82%) The glob of mercury hits the water moccasin. The water moccasin looks weaker. The mercury splashes! The bullfrog looks weaker. The water moccasin is lightly wounded. The water moccasin barely misses you. Health restored: 74 You now have 10/12 mp. You hit the water moccasin. The water moccasin is lightly wounded. The water moccasin closely misses you. You barely miss the water moccasin. The water moccasin is lightly wounded. The water moccasin is stunned by your conviction and fails to attack. x2 You barely miss the water moccasin. The water moccasin is lightly wounded. The water moccasin closely misses you. An iguana comes into view. The iguana hisses angrily. You hit the water moccasin. The water moccasin is moderately wounded. The water moccasin closely misses you. The iguana hisses menacingly. You hit the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you but does no damage. The water moccasin barely misses you. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The bullfrog is poisoned. The orc is poisoned. The iguana is poisoned. The bullfrog looks even sicker. The iguana looks even sicker. The water moccasin misses you. You now have 6/12 mp. You completely miss the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you but does no damage. You miss the water moccasin. The water moccasin is heavily wounded. The water moccasin completely misses you. A bullfrog comes into view. You closely miss the water moccasin. The water moccasin is heavily wounded. The bullfrog gives a loud, deep croak! The bullfrog is poisoned. You hear a shout! You hear an angry buzzing noise. The bullfrog is no longer weakened. The water moccasin is stunned by your conviction and fails to attack. The water moccasin barely misses you. You barely miss the water moccasin. The water moccasin is heavily wounded. You kill the orc! Your toxic aura wanes. The water moccasin is stunned by your conviction and fails to attack. You hit the water moccasin. Lightning courses through the water moccasin! You kill the water moccasin! The bullfrog hits you but does no damage. Training target 3.0 for Armour reached! Your Armour skill increases to level 3! You need to enable at least one skill for training. You hit the bullfrog. You kill the bullfrog! Your Ranged Weapons skill increases to level 1! You hit the bullfrog. Lightning courses through the bullfrog!! You kill the bullfrog! Your Ranged Weapons skill increases to level 2! The iguana closely misses you. A wight comes into view. It is wielding a +0 trident. Things that are here: a bullfrog corpse; a bullfrog corpse; a water moccasin corpse You hit the iguana. The iguana is severely wounded. The iguana closely misses you. You hit the iguana but do no damage. Lightning courses through the iguana! You kill the iguana! You unwield your +3 dagger of electrocution. Your +3 dagger of electrocution stops crackling. The +10 sling of Ipse Dixit {chaos, rF+} is briefly surrounded by a scintillating aura of random colours. b - the +10 sling of Ipse Dixit (weapon) {chaos, rF+} Fire: b) +10 sling of Ipse Dixit {chaos, rF+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +0 trident and wearing a +0 robe (72% to hit) You shoot a sling bullet. The sling bullet hits the wight! The wight seems to speed up. The wight is severely damaged. The wight closely misses you. The wight barely misses you. Fire: b) +10 sling of Ipse Dixit {chaos, rF+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +0 trident and wearing a +0 robe (severely damaged, fast, 72% to hit) You shoot a sling bullet. The sling bullet hits the wight. The wight looks weaker. The wight is almost destroyed. The wight closely misses you. x2 Fire: b) +10 sling of Ipse Dixit {chaos, rF+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +0 trident and wearing a +0 robe (almost destroyed, fast, weak, 72% to hit) You shoot a sling bullet. The sling bullet hits the wight! You destroy the wight! Things that are here: a bullfrog corpse; a bullfrog corpse; a water moccasin corpse You hear the steady creaking of a very distant portcullis. You sense a monster nearby. A black bear comes into view. Fire: b) +10 sling of Ipse Dixit {chaos, rF+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a black bear (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the black bear! The black bear growls angrily. The black bear is moderately wounded. MP restored: 12 Fire: b) +10 sling of Ipse Dixit {chaos, rF+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a black bear (moderately wounded, 77% to hit) You shoot a sling bullet. The sling bullet hits the black bear! The black bear seems to grow stronger. The black bear is severely wounded. The black bear closely misses you. The black bear claws you but does no damage. x2 The black bear bites you! The black bear claws you but does no damage. The black bear misses you. You take 7 damage, and have 67/74 hp. Casting: Olgreb's Toxic Radiance (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The black bear is poisoned. The black bear misses you. x2; The black bear closely misses you. You now have 8/12 mp. Casting: Olgreb's Toxic Radiance (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (severely wounded, strong, poisoned, chance to weaken: 68%) The glob of mercury hits the black bear! You kill the black bear! Your Ranged Weapons skill increases to level 3! You now have 6/12 mp. Your toxic aura wanes. You see here a black bear corpse. You start resting. HP restored. Health restored: 74 You regained 2 mp, and now have 8/12 mp. You hear the steady creaking of a very distant portcullis. Magic restored. You see here a black bear corpse. Things that are here: a bullfrog corpse; a bullfrog corpse; a water moccasin corpse You sense a monster nearby. Things that are here: a +0 trident; a +0 robe; MP restored: 12 Things that are here: a +0 short sword; a +0 scale mail; an orc corpse Found a scroll of enchant weapon. Found a plate armour. Found a club. Found a short sword. A sky beast comes into view. You see here a scroll of enchant weapon. Okay, then. B - a scroll of enchant weapon Fire: b) +10 sling of Ipse Dixit {chaos, rF+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a sky beast (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the sky beast. The sky beast is lightly wounded. You hear the quick creaking of a very distant portcullis. Fire: b) +10 sling of Ipse Dixit {chaos, rF+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a sky beast (lightly wounded, 64% to hit) You shoot a sling bullet. The sling bullet hits the sky beast! The sling bullet freezes the sky beast. The sky beast is heavily wounded. Fire: b) +10 sling of Ipse Dixit {chaos, rF+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a sky beast (heavily wounded, 64% to hit) You shoot a sling bullet. The sling bullet hits the sky beast. The sling bullet freezes the sky beast. The sky beast is almost dead. Fire: b) +10 sling of Ipse Dixit {chaos, rF+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a sky beast (almost dead, 64% to hit) You shoot a sling bullet. The sling bullet hits the sky beast! You kill the sky beast! Found three hammers. You see here a +0 hammer. You see here a +0 hammer. You see here a +0 hammer. You see here a +0 plate armour. You sense a monster nearby. An orc warrior comes into view. It is wielding a +0 glaive. The orc warrior shouts! An orc warrior is nearby! Fire: b) +10 sling of Ipse Dixit {chaos, rF+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc warrior, wielding a +0 glaive and wearing a +0 chain mail (69% to hit) You shoot a sling bullet. The sling bullet hits the orc warrior but does no damage. The orc warrior seems to slow down. A scorpion comes into view. Fire: b) +10 sling of Ipse Dixit {chaos, rF+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc warrior, wielding a +0 glaive and wearing a +0 chain mail (slow, 69% to hit) You shoot a sling bullet. The sling bullet barely misses the orc warrior. A howler monkey comes into view. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The orc warrior is poisoned. The scorpion is poisoned. The howler monkey howls! The howler monkey is poisoned. The scorpion looks even sicker. The howler monkey looks even sicker. You now have 8/12 mp. Fire: b) +10 sling of Ipse Dixit {chaos, rF+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc warrior, wielding a +0 glaive and wearing a +0 chain mail (lightly wounded, poisoned, slow, 69% to hit) You shoot a sling bullet. The sling bullet closely misses the orc warrior. The scorpion looks even sicker. The howler monkey looks even sicker. The howler monkey hoots and howls with incredible vigour! You hear an angry hiss. Fire: b) +10 sling of Ipse Dixit {chaos, rF+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc warrior, wielding a +0 glaive and wearing a +0 chain mail (lightly wounded, poisoned, slow, 69% to hit) You shoot a sling bullet. The sling bullet hits the orc warrior. You drain the orc warrior. The orc warrior is moderately wounded. You kill the scorpion! The howler monkey looks as sick as possible! Your toxic aura wanes. Training target 4.0 for Ranged Weapons reached! Your Ranged Weapons skill increases to level 4! You need to enable at least one skill for training. Fire: b) +10 sling of Ipse Dixit {chaos, rF+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc warrior, wielding a +0 glaive and wearing a +0 chain mail (heavily wounded, poisoned, slow, lightly drained, 70% to hit) You shoot a sling bullet. The sling bullet barely misses the orc warrior. The sling bullet hits the howler monkey but does no damage. The howler monkey is heavily wounded. Fire: b) +10 sling of Ipse Dixit {chaos, rF+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc warrior, wielding a +0 glaive and wearing a +0 chain mail (heavily wounded, poisoned, slow, lightly drained, 70% to hit) You shoot a sling bullet. The sling bullet barely misses the orc warrior. The orc warrior looks more healthy. Fire: b) +10 sling of Ipse Dixit {chaos, rF+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc warrior, wielding a +0 glaive and wearing a +0 chain mail (heavily wounded, slow, lightly drained, 70% to hit) You shoot a sling bullet. The sling bullet closely misses the orc warrior. The sling bullet barely misses the howler monkey. The orc warrior hits you from afar with a +0 glaive! The howler monkey hoots and howls with incredible vigour! You hear an angry hiss. You hear a howl! Something shouts, "Away with thee, thou feeble half-faced vulture!" You hear a bellow! You hear a shout! You take 12 damage, and have 62/74 hp. Fire: b) +10 sling of Ipse Dixit {chaos, rF+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc warrior, wielding a +0 glaive and wearing a +0 chain mail (heavily wounded, slow, lightly drained, 70% to hit) You shoot a sling bullet. The sling bullet hits the orc warrior but does no damage. The orc warrior is heavily wounded. The orc warrior hits you from afar with a +0 glaive. You take 5 damage, and have 57/74 hp. Casting: Olgreb's Toxic Radiance (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The orc warrior is poisoned. The howler monkey looks as sick as possible! The orc warrior looks even sicker. You kill the howler monkey! A water moccasin comes into view. You now have 5/12 mp. Fire: b) +10 sling of Ipse Dixit {chaos, rF+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc warrior, wielding a +0 glaive and wearing a +0 chain mail (severely wounded, very poisoned, slow, lightly drained, 70% to hit) You shoot a sling bullet. The sling bullet barely misses the orc warrior. The orc warrior looks even sicker. The orc warrior hits you from afar with a +0 glaive! You take 12 damage, and have 46/74 hp. Fire: b) +10 sling of Ipse Dixit {chaos, rF+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc warrior, wielding a +0 glaive and wearing a +0 chain mail (almost dead, very poisoned, slow, lightly drained, 70% to hit) You shoot a sling bullet. The sling bullet hits the orc warrior. The sling bullet freezes the orc warrior. You kill the orc warrior! Your toxic aura wanes. Fire: b) +10 sling of Ipse Dixit {chaos, rF+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (60% to hit) You shoot a sling bullet. The sling bullet hits the water moccasin! The water moccasin is moderately wounded. The water moccasin bites you but does no damage. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You take 3 damage, and have 44/74 hp. Casting: Olgreb's Toxic Radiance (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, chance to weaken: 82%) The glob of mercury hits the water moccasin. The water moccasin looks weaker. The water moccasin is heavily wounded. You feel very sick. The water moccasin misses you. You take 3 damage, and have 41/74 hp. You now have 4/12 mp. You shoot a sling bullet. The sling bullet closely misses the water moccasin. You hear the quick creaking of a very distant portcullis. You feel very sick. The water moccasin is stunned by your conviction and fails to attack. The water moccasin bites you. You focus your inner power and illuminate the water moccasin in retribution! You take 6 damage, and have 35/74 hp. Okay, then. Fire: b) +10 sling of Ipse Dixit {chaos, rF+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (heavily wounded, weak, softly glowing, 73% to hit) Okay, then. You cannot evoke magical items. Okay, then. You feel better. The water moccasin stops glowing. The water moccasin is stunned by your conviction and fails to attack. The water moccasin closely misses you. You regained 11 hp, and now have 46/74 hp. Fire: b) +10 sling of Ipse Dixit {chaos, rF+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (moderately wounded, weak, 60% to hit) You shoot a sling bullet. The sling bullet barely misses the water moccasin. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin bites you but does no damage. You take 2 damage, and have 44/74 hp. You unwield the +10 sling of Ipse Dixit {chaos, rF+}. You hear the crackle of electricity. a - a +3 dagger of electrocution (weapon) You feel very sick. The water moccasin closely misses you. You take 3 damage, and have 41/74 hp. You miss the water moccasin. The water moccasin is moderately wounded. You feel sick. The water moccasin is no longer weakened. The water moccasin bites you! You take 9 damage, and have 32/74 hp. You closely miss the water moccasin. The water moccasin is moderately wounded. You feel sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! You take 4 damage, and have 28/74 hp. You barely miss the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin barely misses you. You take 10 damage, and have 18/74 hp. It was a potion of brilliance. You feel clever all of a sudden. You feel very sick. The water moccasin bites you but does no damage. You take 3 damage, and have 15/74 hp. It was a potion of heal wounds. You feel much better. You feel very sick. The water moccasin closely misses you. You regained 21 hp, and now have 36/74 hp. Okay, then. Okay, then. You closely miss the water moccasin. The water moccasin is moderately wounded. You feel sick. The water moccasin bites you but does no damage. You take 1 damage, and have 35/74 hp. Okay, then. You hit the water moccasin but do no damage. The water moccasin is moderately wounded. You feel sick. The water moccasin is stunned by your conviction and fails to attack. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! You take 7 damage, and have 28/74 hp. You hit the water moccasin. Lightning courses through the water moccasin! The water moccasin is severely wounded. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! You take 10 damage, and have 18/74 hp. You feel much better. You feel very sick. The water moccasin bites you but does no damage. x2 You regained 19 hp, and now have 37/74 hp. You puncture the water moccasin! The water moccasin is almost dead. You feel very sick. The water moccasin bites you but does no damage. You take 3 damage, and have 34/74 hp. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, chance to weaken: 99%) You feel a surge of power! The glob of mercury misses the water moccasin. You feel very sick. The water moccasin closely misses you. You take 4 damage, and have 30/74 hp. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, chance to weaken: 99%) You feel a surge of power! The glob of mercury hits the water moccasin! The water moccasin looks weaker. You kill the water moccasin! You feel very sick. Your Ranged Weapons skill increases to level 5! You have reached level 10! You now have 4/13 mp. You feel sick. You take 2 damage, and have 28/80 hp. You start resting. You feel sick. x7 You are no longer poisoned. You take 7 damage, and have 21/80 hp. You start resting. You hear the loud creaking of a very distant portcullis. You regained 10 hp, and now have 31/80 hp. You regained 3 mp, and now have 8/13 mp. You unwield your +3 dagger of electrocution. Your +3 dagger of electrocution stops crackling. The +10 sling of Ipse Dixit {chaos, rF+} is briefly surrounded by a scintillating aura of random colours. b - the +10 sling of Ipse Dixit (weapon) {chaos, rF+} You start resting. An unseen horror comes into view. An unseen horror is nearby! Fire: b) +10 sling of Ipse Dixit {chaos, rF+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an unseen horror (wandering, slightly transparent, hasn't noticed you, 73% to hit) You shoot a sling bullet. The sling bullet closely misses the unseen horror. Fire: b) +10 sling of Ipse Dixit {chaos, rF+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an unseen horror (slightly transparent, 73% to hit) You shoot a sling bullet. The sling bullet hits the unseen horror but does no damage. The unseen horror hits you but does no damage. Fire: b) +10 sling of Ipse Dixit {chaos, rF+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an unseen horror (slightly transparent, 73% to hit) You shoot a sling bullet. The sling bullet hits the unseen horror! The sling bullet burns the unseen horror. The unseen horror is moderately wounded. The unseen horror hits you but does no damage. Fire: b) +10 sling of Ipse Dixit {chaos, rF+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an unseen horror (moderately wounded, slightly transparent, 73% to hit) You shoot a sling bullet. The sling bullet hits the unseen horror. The unseen horror is poisoned. The unseen horror is heavily wounded. The unseen horror misses you. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You begin to radiate toxic energy. The unseen horror looks even sicker. The unseen horror hits you! You take 7 damage, and have 26/80 hp. You now have 7/13 mp. Fire: b) +10 sling of Ipse Dixit {chaos, rF+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an unseen horror (heavily wounded, slightly transparent, very poisoned, 73% to hit) You shoot a sling bullet. The sling bullet hits the unseen horror! The unseen horror looks as sick as possible! The unseen horror is severely wounded. The unseen horror looks as sick as possible! You kill the unseen horror! Your Ranged Weapons skill increases to level 6! You start resting. You feel a little less clever now. Your toxic aura wanes. You start resting. A steam dragon comes into view. You regained 2 hp, and now have 29/80 hp. A steam dragon is nearby! Fire: b) +10 sling of Ipse Dixit {chaos, rF+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a steam dragon (wandering, hasn't noticed you, 73% to hit) You shoot a sling bullet. The steam dragon hisses angrily. The sling bullet hits the steam dragon! The sling bullet burns the steam dragon. The steam dragon is moderately wounded. The steam dragon breathes steam at you. The ball of steam hits you. You resist. You take 4 damage, and have 25/80 hp. Fire: b) +10 sling of Ipse Dixit {chaos, rF+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a steam dragon (moderately wounded, wandering, hasn't noticed you, 73% to hit) You shoot a sling bullet. The sling bullet barely misses the steam dragon. The steam dragon hisses angrily. The steam dragon breathes steam at you. The ball of steam hits you. You resist. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 23/80 hp. You see here a +0 plate armour. Fire: b) +10 sling of Ipse Dixit {chaos, rF+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a steam dragon (steam, moderately wounded, 73% to hit) You shoot a sling bullet. The sling bullet barely misses the steam dragon. The steam dragon breathes steam at you. The ball of steam hits you. You resist. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 21/80 hp. You cannot evoke magical items. Unknown command. Fire: b) +10 sling of Ipse Dixit {chaos, rF+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a steam dragon (moderately wounded, catching its breath, 73% to hit) Okay, then. Okay, then. You feel very mighty all of a sudden. The steam dragon bites you. * * * LOW HITPOINT WARNING * * * The steam dragon claws you. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 18/80 hp. You unwield the +10 sling of Ipse Dixit {chaos, rF+}. You hear the crackle of electricity. a - a +3 dagger of electrocution (weapon) The steam dragon bites you. * * * LOW HITPOINT WARNING * * * The steam dragon closely misses you. You take 1 damage, and have 17/80 hp. You barely miss the steam dragon. The steam dragon is moderately wounded. You closely miss the steam dragon. The steam dragon is moderately wounded. The steam dragon completely misses you. The steam dragon barely misses you. You barely miss the steam dragon. The steam dragon is moderately wounded. The steam dragon misses you. x2 You barely miss the steam dragon. The steam dragon is moderately wounded. The steam dragon bites you. * * * LOW HITPOINT WARNING * * * The steam dragon claws you. * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 9/80 hp. Okay, then. You closely miss the steam dragon. The steam dragon is moderately wounded. The steam dragon bites you! * * * LOW HITPOINT WARNING * * * The steam dragon closely misses you. You take 8 damage, and have 1/80 hp. Okay, then. You extend your mandibles. You retract your mandibles. The steam dragon bites you. You die... Ru respects your ultimate sacrifice. ....#..# #..## .......# ..#. ,#...... ...# # #...... .. ..#..#. #...... {.### ###.. #... ....).##..#.#.#..####.# #$##...##.......##..... #§##.)..##{....##...))# #§# #.@..###.###....#†# #D####D............##.# #.§§..[...........###.. #########.######### ##. #.## #. #..# #. ♣♣###.# #. ♣♣.....# #. { ♣♣PP....# ###. You could see a steam dragon. Vanquished Creatures An unseen horror (D:7) Grinder (D:3) 4 water moccasins 3 orc warriors 2 black bears An ice beast (D:6) A sky beast (D:7) 2 ogres 2 gnoll sergeants 3 bullfrogs (D:7) 3 scorpions A wight (D:7) A howler monkey (D:7) A bombardier beetle (D:5) 3 jellies 4 hounds Jessica (D:3) A sleepcap (D:6) 4 iguanas An orc wizard (D:5) Robin (D:3) 12 gnolls 9 adders A shadow imp (D:5) 3 white imps (D:6) A ribbon worm (D:4) 5 dart slugs 22 orcs 5 endoplasms 2 giant cockroaches (D:1) 14 goblins 12 hobgoblins 3 jackals (D:1) 3 quokkas A ball python (D:2) 3 bats 5 frilled lizards 5 kobolds 8 rats 155 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Formicid Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 227 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 521 | D:1 | Learned a level 2 spell: Mercury Arrow 646 | D:1 | Reached skill level 1 in Fighting 646 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/6 1738 | D:2 | Reached XP level 4. HP: 34/34 MP: 3/7 2544 | D:3 | Noticed Grinder 2793 | D:4 | Reached XP level 5. HP: 39/42 MP: 1/8 2982 | D:4 | Noticed Robin 3064 | D:3 | Killed Robin 3233 | D:4 | Reached skill level 5 in Alchemy 3399 | D:4 | Found an ornate altar of the Wu Jian Council. 3471 | D:4 | Reached XP level 6. HP: 40/48 MP: 5/9 3512 | D:4 | Learned a level 4 spell: Olgreb's Toxic Radiance 3769 | D:5 | Entered Level 5 of the Dungeon 3983 | D:5 | Noticed an ogre 4155 | D:5 | Noticed a black bear 4486 | D:5 | Identified the +6 scale mail of the Postmodern Youths | {*Corrode rPois rF+ Int+3} 4912 | D:5 | Noticed an orc warrior 4937 | D:5 | Killed an orc warrior 4938 | D:5 | Reached XP level 7. HP: 52/54 MP: 3/10 5746 | D:6 | HP: 8/55 [orc warrior/+0 halberd (7)] 5750 | D:6 | Reached skill level 5 in Fighting 5885 | D:6 | Found a white marble altar of Elyvilon. 5979 | D:6 | Found a glowing golden altar of the Shining One. 5979 | D:6 | Found a sacrificial altar of Ru. 5980 | D:6 | Found an ancient bone altar of Kikubaaqudgha. 5988 | D:6 | Became a worshipper of Ru the Awakened 6065 | D:6 | Reached XP level 8. HP: 65/65 MP: 2/11 6745 | D:6 | Reached skill level 1 in Unarmed Combat 7361 | D:3 | Killed Grinder 7362 | D:3 | Reached skill level 1 in Short Blades 7362 | D:3 | Reached XP level 9. HP: 48/74 MP: 0/12 7762 | D:3 | Noticed Jessica 7767 | D:3 | Killed Jessica 8794 | D:7 | Gained mutation: You cannot study or use magical devices. | [Ru sacrifice] 8794 | D:7 | Reached * piety under Ru 8794 | D:7 | Reached ** piety under Ru 8999 | D:7 | Reached skill level 1 in Armour 9054 | D:7 | Found Goziuny's Antique Weapon Shoppe. 9128 | D:7 | Identified the +10 sling of Ipse Dixit {chaos, rF+} 9177 | D:7 | Reached skill level 1 in Ranged Weapons 9360 | D:7 | Reached skill level 5 in Ranged Weapons 9360 | D:7 | Reached XP level 10. HP: 30/80 MP: 4/13 9398 | D:7 | Noticed an unseen horror 9404 | D:7 | Killed an unseen horror 9429 | D:7 | HP: 9/80 [steam dragon (4)] 9430 | D:7 | HP: 1/80 [steam dragon (8)] 9431 | D:7 | Slain by a steam dragon Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_basic, minmay_bisected D:2: layout_rooms, nicolae_titane D:3: layout_basic, grunt_ministairs_14, uniq_grinder, uniq_jessica D:4: layout_cave_pools, lemuel_round_altar, nicolae_ossuary_entry_plus, uniq_robin D:5: layout_gridville D:6: layout_loops_ring, elyvilon_altar_5, gammafunk_temple_overflow_claw D:7: minmay_the_grid_octo_tiled_octocenter [minmay_the_grid_octo_clover, minmay_the_grid_octo_odd_swirl, minmay_the_grid_octo_focus, minmay_the_grid_octo_chip, minmay_the_grid_octo_prize_star, minmay_the_grid_square_5x5_longway, minmay_the_grid_square_5x5_plus, minmay_the_grid_square_5x5_shrine2, minmay_the_grid_square_5x5_n_small], layout_basic, temple_statues, enter_bailey_6, serial_shops, kennysheep_mini, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Stealth | 3 4 | 4.0 Fighting | 1 2 3 4 6 8 | 8.0 Alchemy | 5 8 | 8.0 Unarmed Combat | 4 | 4.0 Short Blades | 1 4 | 4.0 Dodging | 3 | 3.0 Armour | 3 | 3.0 Ranged Weapons | 5 6 | 6.1 Spellcasting | | 2.1 Conjurations | | 0.8 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Dagger | 21 | 73 | 156 | 5 || 255 Fire: Sling | | | 22 | 8 || 30 Cast: Poisonous Vapours | 32 | 42 | | || 74 Mercury Arrow | 2 | 14 | 31 | || 47 Olgreb's Toxic Ra | | 3 | 20 | 1 || 24 Invoke: Sacrifice Artific | | | 1 | || 1 Ability: Dig | | | | 2 || 2 Shaft Self | | | | 1 || 1 Use: Scroll | 2 | 3 | 9 | || 14 Potion | | | 5 | 1 || 6 Stab: Sleeping | 3 | 4 | 5 | || 12 Distracted | | 1 | | || 1 Armour: Robe | 25 | 62 | 117 | 13 || 217 Dodge: Dodged | 31 | 49 | 100 | 7 || 187 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 9430 | 8993 | 437 | 3904 | 3296 | 7 | 1347.1 | Dungeon | 9430 | 8993 | 437 | 3904 | 3296 | 7 | 1347.1 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 2443 daAuts D:6: 1633 daAuts D:3: 1607 daAuts D:2: 1185 daAuts D:4: 1164 daAuts D:1: 925 daAuts D:7: 469 daAuts