Dungeon Crawl Stone Soup version 0.33-a0-1014-g8cb532ef1d (webtiles) character file. Game seed: 5832939385754055630 2543 bayes525 the Trooper (level 9, -13/66 HPs) Began as an Octopode Forgewright on Feb 27, 2025. Was an Initiate of Gozag. Mangled by an unseen horror simulacrum (19 damage) ... on level 8 of the Dungeon. The game lasted 00:24:51 (11352 turns). bayes525 the Trooper (Octopode Forgewright) Turns: 11352, Time: 00:24:51 Health: -13/66 AC: 1 Str: 21 XL: 9 Next: 55% Magic: 19/22 EV: 17 Int: 22 God: Gozag Gold: 1177 SH: 0 Dex: 10 Spells: 2/14 levels left rFire . . . a - +5 whip (elec) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . c - +4 ring of slaying rCorr + f - ring of see invisible SInv + h - ring of magical power Will ..... n - +6 ring of strength Stlth ++++ b - +6 ring of strength HPRegen 0.31/turn m - +5 ring of evasion MPRegen 0.18/turn u - ring of resist corrosion (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 8 of the Dungeon. You worshipped Gozag. Gozag was most pleased with you. You visited 1 branch of the dungeon, and saw 8 of its levels. You collected 1359 gold pieces. You spent 182 gold pieces at shops. Inventory: Hand Weapons a - a +5 whip of electrocution (weapon) j - a +5 dagger k - the +1 dagger of the Thing {heavy, *Slow Fly Will+ rCorr} (You bought it in a shop on level 3 of the Dungeon) *Slow: It may slow you when you take damage. Fly: It grants you flight. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Missiles e - 6 boomerangs q - 10 poisoned darts C - a throwing net F - a curare-tipped dart Jewellery b - a +6 ring of strength (worn) c - a +4 ring of slaying (worn) f - a ring of see invisible (worn) h - a ring of magical power (worn) m - a +5 ring of evasion (worn) n - a +6 ring of strength (worn) u - a ring of resist corrosion (worn) y - a ring of fire Talismans x - a serpent talisman Wands B - a wand of polymorph (6) D - a wand of digging (3) Scrolls d - a scroll of poison g - a scroll of fog p - 3 scrolls of teleportation r - a scroll of noise v - a scroll of identify A - a scroll of silence Potions i - 2 potions of brilliance l - 3 potions of magic o - 3 potions of curing s - a potion of lignification t - a potion of enlightenment w - a potion of ambrosia z - a potion of might E - a potion of resistance Skills: + Level 7.9 Fighting - Level 3.0 Dodging - Level 6.0 Stealth - Level 3.0 Spellcasting - Level 2.0 Translocations - Level 6.5 Forgecraft - Level 6.0 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Construct Spike Laun Frge 62% 2d5 1% 2 c - Launch Clockwork Bee Frge 31% N/A 2% 3 d - Forge Lightning Spir Air/Frge 30% 3d6 10% 4 B - Blink Tloc 24% N/A 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 64% 1d4 3% 1 Apportation Tloc 24% N/A 5% 1 Magic Dart Conj 12% 1d3 12% 1 Sandblast Erth 6% 2d5 12% 1 Soul Splinter Necr 12% N/A 12% 1 Summon Small Mammal Summ 12% N/A 12% 1 Call Imp Summ 6% N/A 19% 2 Forge Blazeheart Golem Fire/Frge 17% N/A 32% 4 Cigotuvi's Putrefaction Necr/Air 16% N/A 34% 4 Dispel Undead Necr 3% 3d7 77% 4 Martyr's Knell Necr/Summ 3% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (0/1) D:7 Lair: D:8-11 Altars: Gozag Makhleb Shops: D:3 * Annotations: D:5 exclusion: 2 staircases D:7 exclusion: staircase D:8 exclusions: ice beast and polar bear Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History (Press . to continue winding your bee.) You now have 15/21 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the adder. Your clockwork bee stings the adder! The adder dies! Your magical contamination has completely faded away. Your clockwork bee winds down and falls to the ground. You now have 871 gold pieces (gained 7). You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 21 v - 2 scrolls of identify (gained 1) An adder comes into view. An adder is nearby! An adder is nearby! An adder is nearby! Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: an adder (asleep) You lock target on the adder and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 18/21 mp. You continue winding your clockwork bee... The adder hisses angrily. You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the adder. Okay, then. Your clockwork bee closely misses the adder. Your clockwork bee stings the adder but does no damage. The adder misses you. The adder barely misses you. Your clockwork bee closely misses the adder. You whack the adder! You grab the adder. The adder is severely wounded. You constrict the adder. You kill the adder! Your clockwork bee winds down and falls to the ground. Okay, then. You now have 877 gold pieces (gained 6). You start resting. Magic restored. Your dormant clockwork bee falls apart. MP restored: 21 You now have 883 gold pieces (gained 6). There is a stone staircase leading up here. You pick up A Tutorial on the Histories of Mysteries and begin reading... You add the spells Sandblast and Soul Splinter to your library. B - a wand of polymorph (6) You now have 890 gold pieces (gained 7). You now have 895 gold pieces (gained 5). An adder comes into view. An adder is nearby! An adder is nearby! An adder is nearby! Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: an adder (asleep) You lock target on the adder and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 18/21 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the adder. You swap places. You swap places. The adder hisses angrily. Your clockwork bee stings the adder. The adder barely misses you. Your clockwork bee barely misses the adder. You barely miss the adder. Your grab misses the adder. The adder is moderately wounded. Your clockwork bee stings the adder. The adder completely misses you. You whack the adder! You kill the adder! Your clockwork bee winds down and falls to the ground. You start resting. Magic restored. MP restored: 21 You start waiting. Your dormant clockwork bee falls apart. Done waiting. You now have 900 gold pieces (gained 5). Found a leather armour. You see here a +0 leather armour. Found a burning altar of Makhleb. You see here a +0 leather armour. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Okay, then. Unknown command. Okay, then. Okay, then. Unknown command. There is a stone staircase leading down here. You climb downwards. Found an escape hatch in the floor. There is a stone staircase leading up here. Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 spear (asleep) You lock target on the gnoll and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 18/21 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the gnoll. Your clockwork bee stings the gnoll!! The gnoll dies! You hear a shout! Training target 5.0 for Fighting reached! Your Fighting skill increases to level 5! You need to enable at least one skill for training. Health restored: 55 Unknown command. Your clockwork bee winds down and falls to the ground. You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You start resting. A gnoll bouda comes into view. It is wielding a +0 club. A gnoll bouda is nearby! You wind your clockwork bee back up and it locks its sights upon the gnoll bouda! You now have 19/21 mp. Your clockwork bee closely misses the gnoll bouda. Your clockwork bee barely misses the gnoll bouda. The gnoll bouda misses your clockwork bee. Your clockwork bee stings the gnoll bouda. The gnoll bouda barely misses your clockwork bee. Your clockwork bee stings the gnoll bouda but does no damage. A gnoll comes into view. It is wielding a +0 flail. Your clockwork bee barely misses the gnoll bouda. You hear a shout! x3 Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee stings the gnoll bouda but does no damage. The gnoll picks up the pace! Your clockwork bee stings the gnoll bouda! Your clockwork bee winds down and falls to the ground. An orc comes into view. It is wielding a +0 hand axe. A gnoll comes into view. It is wielding a +0 flail. You now have 18/21 mp. You wind your clockwork bee back up and it locks its sights upon the gnoll! You now have 17/21 mp. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee barely misses the gnoll. Your clockwork bee stings the gnoll! The gnoll misses your clockwork bee. The gnoll bouda is distracted by your dazzling golden aura. An orc comes into view. It is wielding a +0 falchion. The gnoll bouda shouts! You now have 15/21 mp. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You swap places. 2 orcs and 2 gnolls come into view. The gnoll hits you with a +0 flail! An orc comes into view. It is wielding a +0 trident. The gnoll is distracted by your dazzling golden aura. You take 7 damage, and have 48/55 hp. The gnoll bouda is no longer distracted by gold. The gnoll hits your clockwork bee with a +0 flail. The gnoll bouda hits your clockwork bee with a +0 club! The gnoll shouts! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee closely misses the gnoll. The gnoll completely misses your clockwork bee. The gnoll bouda misses your clockwork bee. Your clockwork bee stings the gnoll. The gnoll dies! You now have 13/21 mp. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The gnoll is no longer distracted by gold. Your clockwork bee locks its sights upon the gnoll. The gnoll misses your clockwork bee. Something closely misses your clockwork bee. You now have 12/21 mp. You closely miss the gnoll bouda. You grab the gnoll bouda. The gnoll bouda is heavily wounded. You constrict the gnoll bouda. Your clockwork bee closely misses the gnoll. The gnoll hits your clockwork bee but does no damage. Your clockwork bee stings the gnoll! The gnoll bouda hits you with a +0 club. The gnoll completely misses your clockwork bee. Something barely misses your clockwork bee. You take 3 damage, and have 46/55 hp. You whack the gnoll bouda! You kill the gnoll bouda! Your clockwork bee stings the gnoll. The gnoll misses your clockwork bee. Something closely misses your clockwork bee. You whack the gnoll! You grab the gnoll. You squeeze the gnoll. You kill the gnoll! Your clockwork bee stings the gnoll. Your clockwork bee winds down and falls to the ground. The gnoll hits your dormant clockwork bee but does no damage. Something hits your dormant clockwork bee but does no damage. The gnoll hits you with a +3 flail! You take 16 damage, and have 30/55 hp. MASSIVE DAMAGE!! You whack the gnoll! Lightning courses through the gnoll!! You kill the gnoll! The gnoll hits your dormant clockwork bee with a +0 flail. Something hits your dormant clockwork bee but does no damage. Your spike launcher falls apart as you grow too distant to maintain it. Something hits your dormant clockwork bee. Something hits your dormant clockwork bee but does no damage. Something hits your dormant clockwork bee! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Something hits your dormant clockwork bee. You now have 11/21 mp. Something hits your dormant clockwork bee! Something hits your dormant clockwork bee. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You regained 15 hp, and now have 48/55 hp. MP restored: 21 You start resting. HP restored. Health restored: 55 You start waiting. Done waiting. You climb downwards. There is a stone staircase leading up here. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 17/21 mp. Casting: Forge Lightning Spire (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 flail (ally target) You lock target on the gnoll and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 14/21 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The gnoll completely misses you. Your lightning spire shoots out a bolt of lightning at the orc! The bolt of electricity hits the orc! The orc dies! The bolt of electricity hits the orc! The orc dies! With a metallic buzz, your clockwork bee launches itself at the gnoll. The gnoll barely misses you. Your lightning spire shoots out a bolt of lightning at the gnoll! The bolt of electricity hits the gnoll! You hit the gnoll. Lightning courses through the gnoll! You kill the gnoll! Your clockwork bee locks its sights upon the orc. Your lightning spire shoots out a bolt of lightning at the orc! The bolt of electricity hits the orc! The orc dies! Your clockwork bee locks its sights upon the orc. Your clockwork bee stings the orc. The orc hits your clockwork bee with a +0 dagger. Your clockwork bee barely misses the orc. The orc barely misses your clockwork bee. Your clockwork bee stings the orc but does no damage. Your clockwork bee stings the orc! The orc dies! Your clockwork bee locks its sights upon the orc. Your clockwork bee closely misses the orc. The orc misses your clockwork bee. Your clockwork bee stings the orc. Your clockwork bee barely misses the orc. The orc hits your clockwork bee with a +0 trident! Your clockwork bee closely misses the orc. The orc misses your clockwork bee. Your clockwork bee stings the orc! The orc dies! Your clockwork bee winds down and falls to the ground. You start resting. Your lightning spire fades away. Your dormant clockwork bee falls apart. Magic restored. MP restored: 21 You start waiting. Done waiting. You now have 906 gold pieces (gained 6). You see here a +0 flail. You now have 910 gold pieces (gained 4). Things that are here: a +0 hand axe; a +0 leather armour You now have 936 gold pieces (gained 26). Items here: )))) [. You now have 956 gold pieces (gained 20). Items here: ))) [. You now have 963 gold pieces (gained 7). You see here a +0 flail. You now have 971 gold pieces (gained 8). You see here a +0 spear. Found a staircase to the Ecumenical Temple. v - 3 scrolls of identify (gained 1) A sky beast comes into view. A sky beast is nearby! A sky beast is nearby! Found 12 gold pieces. Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a sky beast You lock target on the sky beast and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 18/21 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... Without a target, your clockwork bee falls to the ground. You hit the sky beast but do no damage. The sky beast misses you. You closely miss the sky beast. The sky beast hits you. The air twists around and strikes you! You take 12 damage, and have 43/55 hp. MASSIVE DAMAGE!! You wind your clockwork bee back up and it locks its sights upon the sky beast! You now have 18/21 mp. You hit the sky beast. The sky beast is moderately wounded. Your clockwork bee stings the sky beast. Your clockwork bee stings the sky beast! The sky beast hits you. The air twists around and strikes you! You take 13 damage, and have 30/55 hp. MASSIVE DAMAGE!! You hit the sky beast. The sky beast is severely wounded. Your clockwork bee stings the sky beast but does no damage. The sky beast hits you. The air twists around and strikes you! * * * LOW HITPOINT WARNING * * * Your clockwork bee stings the sky beast! The sky beast dies! Training target 6.5 for Forgecraft reached! You need to enable at least one skill for training. You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 9, Int 20, Dex 10. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You take 13 damage, and have 17/61 hp. MASSIVE DAMAGE!! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 5 hp, and now have 22/61 hp. MP restored: 22 You start resting. HP restored. Health restored: 61 You now have 988 gold pieces (gained 17). You now have 1002 gold pieces (gained 14). A water moccasin comes into view. Found a scroll of identify. You see here 12 gold pieces. A water moccasin is nearby! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a water moccasin (asleep) You lock target on the water moccasin and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 19/22 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the water moccasin. You see here 12 gold pieces. Your clockwork bee stings the water moccasin!! The water moccasin hisses angrily. The water moccasin closely misses your clockwork bee. You see here 12 gold pieces. You now have 1014 gold pieces (gained 12). Your clockwork bee stings the water moccasin! The water moccasin dies! Health restored: 62 Your clockwork bee winds down and falls to the ground. v - 4 scrolls of identify (gained 1) MP restored: 22 There are no items here. There is a staircase to the Ecumenical Temple here. Your dormant clockwork bee falls apart. You now have 1020 gold pieces (gained 6). A gnoll comes into view. It is wielding a +0 club. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 club (asleep) You lock target on the gnoll and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 19/22 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the gnoll. Your clockwork bee stings the gnoll. Your clockwork bee stings the gnoll. The gnoll closely misses your clockwork bee. Your clockwork bee stings the gnoll. The gnoll closely misses your clockwork bee. Your clockwork bee stings the gnoll but does no damage. Your clockwork bee stings the gnoll! The gnoll dies! Your clockwork bee winds down and falls to the ground. A gnoll sergeant and a gnoll come into view. Found a gold wand. There are monsters nearby! You wind your clockwork bee back up and it locks its sights upon the gnoll! You now have 20/22 mp. The gnoll shouts! The gnoll sergeant shouts! You hear a shout! A gnoll comes into view. It is wielding a +4 spear and quivering a throwing net. Your clockwork bee stings the gnoll! The gnoll completely misses your clockwork bee. Your clockwork bee misses the gnoll. The gnoll barely misses your clockwork bee. The gnoll throws a throwing net. The throwing net misses you. Your clockwork bee stings the gnoll. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee stings the gnoll but does no damage. The gnoll closely misses you. The gnoll is distracted by your dazzling golden aura. The gnoll sergeant hits you from afar with a +0 trident! The gnoll shouts! You take 9 damage, and have 53/62 hp. You now have 19/22 mp. Your clockwork bee closely misses the gnoll. Your clockwork bee stings the gnoll. The gnoll dies! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The rocky spike skewers the gnoll! The gnoll is heavily wounded. Your clockwork bee locks its sights upon the gnoll. You now have 15/22 mp. The rocky spike skewers the gnoll sergeant. The gnoll sergeant is moderately wounded. Your clockwork bee stings the gnoll but does no damage. Your clockwork bee winds down and falls to the ground. The rocky spike skewers the gnoll sergeant but does no damage. The gnoll sergeant is moderately wounded. Your lightning spire shoots out a bolt of lightning at the gnoll! The bolt of electricity hits the gnoll sergeant! The bolt of electricity hits the gnoll! The gnoll dies! Your spike launcher falls apart as you grow too distant to maintain it. Your lightning spire shoots out a bolt of lightning at the gnoll sergeant! The bolt of electricity hits the gnoll sergeant! The gnoll sergeant dies! The bolt of electricity hits your lightning spire. Your lightning spire completely resists. Training target 6.0 for Fighting reached! Your Fighting skill increases to level 6! You need to enable at least one skill for training. You start resting. Your dormant clockwork bee falls apart. Your lightning spire fades away. HP restored. Health restored: 62 You regained 4 mp, and now have 20/22 mp. You start resting. Magic restored. MP restored: 22 C - a throwing net You now have 1025 gold pieces (gained 5). Things that are here: a +0 trident; a +0 scale mail; a +0 buckler You now have 1030 gold pieces (gained 5). You see here a +4 spear. You now have 1034 gold pieces (gained 4). You see here a +0 club. You now have 1043 gold pieces (gained 9). You see here a +4 whip. D - a wand of digging (3) You see here a +4 whip. You see here a +0 club. You see here a +4 spear. Things that are here: a +0 trident; a +0 scale mail; a +0 buckler Found a stone staircase leading up. Found a short sword. Found a stone staircase leading down. Found a leather armour. Found a stone staircase leading up. There is a stone staircase leading up here. Found a stone staircase leading down. v - 6 scrolls of identify (gained 2) You now have 1059 gold pieces (gained 16). You see here a +0 leather armour. Found an escape hatch in the ceiling. You now have 1081 gold pieces (gained 22). 2 howler monkeys come into view. There are monsters nearby! Casting: Forge Lightning Spire (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a howler monkey (asleep) You lock target on the howler monkey and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 19/22 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The howler monkey howls! With a metallic buzz, your clockwork bee launches itself at the howler monkey. The howler monkey hoots and howls with incredible vigour! The howler monkey hoots and howls with incredible vigour! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The howler monkey barely misses your clockwork bee. Your clockwork bee closely misses the howler monkey. You now have 16/22 mp. The howler monkey hoots and howls with incredible vigour! Your clockwork bee stings the howler monkey. Your clockwork bee stings the howler monkey. Your lightning spire shoots out a bolt of lightning at the howler monkey! The bolt of electricity hits the howler monkey! Your clockwork bee closely misses the howler monkey. The howler monkey barely misses your clockwork bee. Your clockwork bee barely misses the howler monkey. The howler monkey misses your clockwork bee. The howler monkey hoots and howls with incredible vigour! Your clockwork bee stings the howler monkey. The howler monkey barely misses you. Your clockwork bee closely misses the howler monkey. The howler monkey hoots and howls with incredible vigour! You closely miss the howler monkey. You grab the howler monkey. The howler monkey is heavily wounded. You constrict the howler monkey! You kill the howler monkey! Your clockwork bee locks its sights upon the howler monkey. Your lightning spire shoots out a bolt of lightning at the howler monkey! The bolt of electricity hits the howler monkey! The howler monkey dies! Health restored: 63 You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your lightning spire fades away. Your dormant clockwork bee falls apart. Magic restored. MP restored: 22 You now have 1084 gold pieces (gained 3). You now have 1087 gold pieces (gained 3). l - 2 potions of magic (gained 1) Found a stone staircase leading down. You now have 1104 gold pieces (gained 17). You now have 1119 gold pieces (gained 15). l - 3 potions of magic (gained 1) E - a yellow potion Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is an escape hatch in the floor here. There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading up. There is a stone staircase leading up here. As you read the scroll of identify, it crumbles to dust. E - a potion of resistance As you read the scroll of identify, it crumbles to dust. z - a potion of might As you read the scroll of identify, it crumbles to dust. w - a potion of ambrosia As you read the scroll of identify, it crumbles to dust. s - a potion of lignification As you read the scroll of identify, it crumbles to dust. A - a scroll of silence You pick up a book of Cantrips and begin reading... You add the spells Poisonous Vapours, Summon Small Mammal and Apportation to your library. A bullfrog comes into view. A bullfrog is nearby! A bullfrog is nearby! Casting: Forge Lightning Spire (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a bullfrog (asleep) You lock target on the bullfrog and prepare to deploy your bee. (Press . to continue winding your bee.) The bullfrog croaks. You now have 19/22 mp. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You stop assembling your clockwork bee. The bullfrog hits you! You take 7 damage, and have 56/63 hp. You now have 17/22 mp. The bullfrog completely misses you. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The rocky spike skewers the bullfrog. The bullfrog is lightly wounded. The bullfrog misses you. You now have 13/22 mp. You hit the bullfrog. Your grab misses the bullfrog. The bullfrog is moderately wounded. The rocky spike skewers the bullfrog! The bullfrog is severely wounded. The rocky spike skewers the bullfrog. The bullfrog is almost dead. The bullfrog barely misses you. The bullfrog hits you. Your lightning spire shoots out a bolt of lightning at the bullfrog! The bolt of electricity hits the bullfrog! The bullfrog dies! You take 3 damage, and have 53/63 hp. You start resting. Your lightning spire fades away. HP restored. Health restored: 63 You regained 6 mp, and now have 19/22 mp. You start resting. Magic restored. MP restored: 22 You start waiting. Done waiting. You now have 1124 gold pieces (gained 5). A centaur simulacrum comes into view. A centaur simulacrum is nearby! A centaur simulacrum is nearby! A centaur simulacrum is nearby! Casting: Forge Lightning Spire (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a centaur simulacrum (dormant) You lock target on the centaur simulacrum and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 19/22 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the centaur simulacrum. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your clockwork bee stings the centaur simulacrum! The centaur simulacrum misses your clockwork bee. The centaur simulacrum closely misses your clockwork bee. Your clockwork bee stings the centaur simulacrum! The centaur simulacrum vaporises! You now have 16/22 mp. Your clockwork bee winds down and falls to the ground. An ufetubus and a kobold brigand come into view. The kobold brigand is wielding a +0 club and quivering curare-tipped darts. The ufetubus shouts! The kobold brigand shouts! The kobold brigand throws a curare-tipped dart. The curare-tipped dart completely misses you. You wind your clockwork bee back up and it locks its sights upon the ufetubus! You now have 15/22 mp. A kobold comes into view. It is wielding a +0 dagger. Something barely misses your clockwork bee. Something hits your clockwork bee. Your clockwork bee stings the ufetubus. You whack the ufetubus! You kill the ufetubus! Your clockwork bee winds down and falls to the ground. Your lightning spire fades away. A kobold comes into view. It is wielding a +0 dagger. Found 8 stones. The kobold hits your dormant clockwork bee with a +0 dagger. You see here 5 gold pieces. You wind your clockwork bee back up and it locks its sights upon the kobold! You now have 15/22 mp. Your clockwork bee stings the kobold. Your clockwork bee closely misses the kobold. The kobold closely misses your clockwork bee. Your clockwork bee stings the kobold. The kobold dies! Casting: Forge Lightning Spire (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your clockwork bee stings the kobold! The kobold dies! You now have 12/22 mp. Your clockwork bee locks its sights upon the kobold brigand. The kobold brigand misses you. Your clockwork bee stings the kobold brigand but does no damage. You hit the kobold brigand. You grab the kobold brigand. The kobold brigand is lightly wounded. You constrict the kobold brigand. Your clockwork bee stings the kobold brigand! Your clockwork bee winds down and falls to the ground. The kobold brigand is distracted by your dazzling golden aura. Your lightning spire shoots out a bolt of lightning at the kobold brigand! The bolt of electricity hits the kobold brigand! The kobold brigand dies! You now have 1131 gold pieces (gained 7). F - a curare-tipped dart You see here a +0 club. A black bear comes into view. You see here 6 gold pieces. You wind your clockwork bee back up and it locks its sights upon the black bear! You now have 12/22 mp. Something bites your clockwork bee. Something claws your clockwork bee. x2 Your clockwork bee stings the black bear! You see here a +0 club. Your clockwork bee barely misses the black bear. Your lightning spire shoots out a bolt of lightning at the black bear! The bolt of electricity hits the black bear! Your clockwork bee stings the black bear. The black bear dies! Your Fighting skill increases to level 7! Health restored: 64 You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your lightning spire fades away. Your dormant clockwork bee falls apart. Magic restored. MP restored: 22 You start waiting. Done waiting. You see here a +0 club. You now have 1137 gold pieces (gained 6). You now have 1142 gold pieces (gained 5). You now have 1156 gold pieces (gained 14). You see here a +0 dagger. You now have 1160 gold pieces (gained 4). You see here a +0 dagger. You see here a +0 dagger. Found a stone staircase leading up. A polar bear and an ice beast come into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! Placed new exclusion. Press: ? - help, . - travel You can't see that place. [the floor.] Placed new exclusion. Found a robe. Found an escape hatch in the floor. A white imp comes into view. A death yak comes into view. The death yak bellows! The white imp shouts, "Flee, thou pandering kobold-kissing puttock!" You hear an angry hiss. Something shouts, "Quit, thou simpering motley-minded mule!" Something shouts, "Turn tail, thou odious folly-fallen pot-faker!" You hear an angry hiss. An electric eel comes into view. Found 13 gold pieces and a scroll of identify. A wyvern comes into view. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! The white imp gestures at you. The puff of frost hits you! A hornet simulacrum comes into view. You take 19 damage, and have 45/64 hp. MASSIVE DAMAGE!! The white imp gestures at you. The puff of frost misses you. Casting: Forge Lightning Spire (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 18/22 mp. The death yak gores your lightning spire. Your lightning spire shoots out a bolt of lightning at the death yak! The bolt of electricity hits the death yak! x2 The bolt of electricity hits your lightning spire. Your lightning spire completely resists. The death yak gores your lightning spire! The death yak gores your lightning spire! Your lightning spire is destroyed! Casting: Forge Lightning Spire (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 15/22 mp. Your lightning spire shoots out a bolt of lightning at the death yak! The bolt of electricity hits the death yak! There is a stone staircase leading up here. Okay, then. Unknown command. Okay, then. Okay, then. Unknown command. Okay, then. Your lightning spire shoots out a bolt of lightning at the death yak! The bolt of electricity hits the death yak! x2 Casting: Forge Lightning Spire (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a death yak (heavily wounded, ally target) You lock target on the death yak and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 12/22 mp. You continue winding your clockwork bee... You stop assembling your clockwork bee. The wyvern barely misses you. You climb upwards. There is a stone staircase leading down here. Press: ? - help, v - describe, . - travel A stone staircase leading down. Placed new exclusion. Reduced exclusion size to a single square. You start resting. HP restored. Health restored: 64 You regained 7 mp, and now have 20/22 mp. You start resting. Magic restored. MP restored: 22 There is a stone staircase leading down here. You climb downwards. Level annotation: exclusions: ice beast and polar bear There is a stone staircase leading up here. Found an escape hatch in the ceiling. An unseen horror simulacrum comes into view. The unseen horror simulacrum moves out of view. A wyvern is nearby! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a wyvern (wandering, hasn't noticed you) You lock target on the wyvern and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 19/22 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the wyvern. Your clockwork bee closely misses the wyvern. You hit the wyvern. You squeeze the wyvern. The wyvern is moderately wounded. The wyvern misses you. Your clockwork bee stings the wyvern. You hit the wyvern. The wyvern is heavily wounded. The wyvern bites you!! Your clockwork bee stings the wyvern! The wyvern bites you!! Your clockwork bee stings the wyvern. You take 39 damage, and have 25/64 hp. MASSIVE DAMAGE!! Your clockwork bee stings the wyvern! The wyvern dies! Your clockwork bee winds down and falls to the ground. You start resting. Magic restored. Your dormant clockwork bee falls apart. You regained 3 hp, and now have 29/64 hp. MP restored: 22 You start resting. A white imp is nearby! A white imp is nearby! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The white imp shouts! You now have 18/22 mp. The white imp is distracted by your dazzling golden aura. Your lightning spire shoots out a bolt of lightning at the white imp! The bolt of electricity hits the white imp! The white imp is no longer distracted by gold. Your lightning spire shoots out a bolt of lightning at the white imp! The bolt of electricity hits the white imp! The white imp dies! You start resting. Your lightning spire fades away. Magic restored. You regained 6 hp, and now have 36/64 hp. MP restored: 22 You start resting. HP restored. Health restored: 64 You now have 1166 gold pieces (gained 6). You now have 1177 gold pieces (gained 11). A white imp comes into view. Casting: Forge Lightning Spire (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a white imp (wandering, hasn't noticed you) You lock target on the white imp and prepare to deploy your bee. (Press . to continue winding your bee.) The white imp shouts! You now have 19/22 mp. You continue winding your clockwork bee... The white imp gestures at you. The puff of frost hits you! You take 8 damage, and have 56/64 hp. You continue winding your clockwork bee... A water moccasin comes into view. The white imp gestures at you. The puff of frost misses you. With a metallic buzz, your clockwork bee launches itself at the white imp. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits your clockwork bee. Your clockwork bee resists. The bolt of electricity hits you. You take 6 damage, and have 51/64 hp. You now have 16/22 mp. Your clockwork bee stings the white imp! Your lightning spire shoots out a bolt of lightning at the hornet simulacrum! The bolt of electricity hits the white imp! The white imp dies! The bolt of electricity hits the hornet simulacrum! Your clockwork bee locks its sights upon the water moccasin. Casting: Forge Lightning Spire (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee stings the water moccasin. The water moccasin misses you. Your clockwork bee closely misses the water moccasin. You now have 14/22 mp. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The water moccasin bites you! Your clockwork bee closely misses the water moccasin. The water moccasin closely misses you. You take 9 damage, and have 43/64 hp. You now have 12/22 mp. You hit the water moccasin but do no damage. You grab the water moccasin. The water moccasin is lightly wounded. You constrict the water moccasin. Your clockwork bee barely misses the water moccasin. The water moccasin bites you! You are poisoned. The water moccasin poisons you! Your clockwork bee stings the water moccasin. Something misses your clockwork bee. You take 6 damage, and have 37/64 hp. You whack the water moccasin! You kill the water moccasin! You feel very sick. Your clockwork bee winds down and falls to the ground. You take 2 damage, and have 35/66 hp. You hit the hornet simulacrum. You grab the hornet simulacrum. The hornet simulacrum is heavily damaged. You constrict the hornet simulacrum. You feel very sick. The hornet simulacrum closely misses you. Your lightning spire shoots out a bolt of lightning at the death yak! The bolt of electricity hits the death yak. You take 2 damage, and have 33/66 hp. You hit the hornet simulacrum. The hornet simulacrum vaporises! You feel sick. You take 1 damage, and have 32/66 hp. You feel sick. Something gores your dormant clockwork bee but does no damage. You take 2 damage, and have 30/66 hp. You feel sick. Something gores your dormant clockwork bee but does no damage. You feel sick. Something gores your dormant clockwork bee!! You take 1 damage, and have 29/66 hp. You feel sick. Something gores your dormant clockwork bee. You take 1 damage, and have 28/66 hp. Your spike launcher falls apart as you grow too distant to maintain it. You feel sick. You are no longer poisoned. You take 1 damage, and have 27/66 hp. There is a stone staircase leading up here. There are no items here. You start resting. Magic restored. You regained 13 hp, and now have 41/66 hp. MP restored: 22 You start resting. An unseen horror simulacrum is nearby! You regained 8 hp, and now have 49/66 hp. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: an unseen horror simulacrum (wandering, hasn't noticed you) You lock target on the unseen horror simulacrum and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 19/22 mp. You continue winding your clockwork bee... The unseen horror simulacrum hits you! The unseen horror simulacrum freezes you!! You take 25 damage, and have 24/66 hp. MASSIVE DAMAGE!! You continue winding your clockwork bee... The unseen horror simulacrum hits you. The unseen horror simulacrum freezes you! * * * LOW HITPOINT WARNING * * * The unseen horror simulacrum completely misses you. The unseen horror simulacrum barely misses you. You take 16 damage, and have 8/66 hp. MASSIVE DAMAGE!! With a metallic buzz, your clockwork bee launches itself at the unseen horror simulacrum. The unseen horror simulacrum misses you. The unseen horror simulacrum hits you. * * * LOW HITPOINT WARNING * * * The unseen horror simulacrum freezes you!! You die... Your body crumbles into a pile of gold. ..............#.##........# #.# ...........##.#.##.##.....# #.# ##...#######........#.....# #.# #... #..#.##..####### #.# #... #..#.##..##########.# #... #..#.....#.......##.# #.. ######..#.#...#.#####.##.# #........yZ.....<........# #.####....@...#.##..#.#### .# #####.###.#.#.##..#.# .. ..##.# #...........# #. #.##.# ###.##....### #..##.##.# #.#####.# #........## #.......# #.###.###$# ######### #.##.*.# #.#...I.# You could see an unseen horror simulacrum (ally target) and a friendly clockwork bee (minion). Vanquished Creatures 2 water moccasins A phantom (D:5) A scorpion (D:5) A hornet simulacrum (D:8) A howler monkey (D:7) 3 orc priests (D:6) A bombardier beetle (D:4) A gnoll bouda (D:7) A hound (D:4) Natasha (thrice) (D:2) 6 gnolls 6 adders A white imp (D:3) An ufetubus (D:8) 3 dart slugs 2 ribbon worms 14 orcs 10 bats 10 endoplasms 4 giant cockroaches 10 goblins 10 hobgoblins 3 jackals (D:3) 8 kobolds 5 quokkas 10 ball pythons 7 frilled lizards 4 rats 129 creatures vanquished. Vanquished Creatures (collateral kills) A wyvern (D:8) Menkaure (D:4) A water moccasin (D:7) An ice beast (D:5) An ogre (D:6) A sky beast (D:7) A black bear (D:8) A kobold brigand (D:8) A bullfrog (D:8) A gnoll sergeant (D:7) 5 scorpions A howler monkey (D:7) 2 hounds (D:6) A jelly (D:6) A bombardier beetle (D:5) An iguana (D:5) Terence (D:2) A sleepcap (D:6) A centaur simulacrum (D:8) Robin (D:2) 6 gnolls 2 adders (D:6) 4 white imps A dart slug (D:5) A ribbon worm (D:5) 9 orcs 3 goblins 3 hobgoblins 2 jackals (D:5) 2 kobolds (D:8) 58 creatures vanquished. Grand Total: 187 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 315 | D:1 | Found a faded altar of an unknown god. 438 | D:1 | Prayed at the altar of an unknown god. 438 | D:1 | Became a worshipper of Gozag Ym Sagoz the Greedy 464 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 467 | D:1 | Learned a level 2 spell: Construct Spike Launcher 1117 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 1224 | D:1 | Reached skill level 5 in Stealth 1507 | D:1 | Learned a level 3 spell: Launch Clockwork Bee 2084 | D:2 | Reached skill level 1 in Fighting 2205 | D:2 | Noticed Robin 2214 | D:2 | Killed Robin 2215 | D:2 | Reached XP level 4. HP: 23/29 MP: 7/7 2216 | D:2 | Reached skill level 2 in Fighting 2853 | D:2 | Noticed Terence 2975 | D:2 | Noticed Natasha 3104 | D:2 | Killed Terence 3105 | D:2 | Reached skill level 3 in Fighting 3105 | D:2 | Reached skill level 1 in Translocations 3105 | D:2 | Reached XP level 5. HP: 36/36 MP: 8/8 3116 | D:2 | Killed Natasha 3257 | D:2 | Learned a level 2 spell: Blink 3648 | D:2 | Noticed Natasha 3655 | D:2 | Killed Natasha 3762 | D:2 | Noticed Natasha 3771 | D:2 | Killed Natasha 3772 | D:2 | Reached skill level 4 in Fighting 4415 | D:3 | Reached XP level 6. HP: 34/43 MP: 9/9 5330 | D:3 | Found Biehithra's Assorted Antiques. 5337 | D:3 | Bought a fine dagger for 182 gold pieces 5337 | D:3 | Identified the +1 dagger of the Thing {heavy, *Slow Fly | Will+ rCorr} (You bought it in a shop on level 3 of the | Dungeon) 5456 | D:4 | Noticed Menkaure 5466 | D:4 | Killed Menkaure 5887 | D:4 | You fall into a shaft and drop 2 floors! 5892 | D:6 | Noticed a water moccasin 5907 | D:6 | Reached XP level 7. HP: 48/48 MP: 10/10 5910 | D:5 | Entered Level 5 of the Dungeon 5936 | D:5 | Reached skill level 5 in Forgecraft 7294 | D:5 | Reached XP level 8. HP: 54/54 MP: 11/11 8251 | D:6 | Reached skill level 5 in Air Magic 8294 | D:5 | Learned a level 4 spell: Forge Lightning Spire 9067 | D:6 | Got A Tutorial on the Histories of Mysteries 9410 | D:6 | Found a burning altar of Makhleb. 9474 | D:7 | Reached skill level 5 in Fighting 9840 | D:7 | Found a staircase to the Ecumenical Temple. 9855 | D:7 | Reached XP level 9. HP: 17/61 MP: 13/13 10076 | D:7 | Reached skill level 6 in Fighting 10677 | D:8 | Reached skill level 7 in Fighting 10852 | D:8 | Noticed a polar bear 10908 | D:8 | Noticed a death yak 11351 | D:8 | HP: 8/66 [unseen horror simulacrum (12)] 11352 | D:8 | Mangled by an unseen horror simulacrum Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_basic, shapermc_ecumenical_altar_mp_urbaneastern, corexii_hall_statues_x D:2: layout_rooms, nicolae_titane, uniq_robin, uniq_terence, uniq_natasha D:3: minmay_razor_zed, layout_loops_cross, serial_shops, nicolae_diamond_shop, serial_park_tiny_1 D:4: layout_basic, hangedman_decor_clover_reticule, serial_library_hellmonk_double_dead_end, uniq_menkaure D:5: layout_rooms D:6: layout_rooms, lemuel_coloured_pillars_altar, uniq_crazy_yiuf_cottage D:7: layout_rooms, minmay_temple_entry_mini_moons D:8: layout_loops_cross, serial_ice, serial_ice_e, serial_ice_k, serial_ice_d, serial_ice_o Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Stealth | 3 4 5 6 | 6.0 Fighting | 1 3 4 5 7 | 7.9 Translocations | 1 2 | 2.0 Air Magic | 2 4 6 | 6.0 Forgecraft | 6 | 6.5 Spellcasting | 3 | 3.0 Dodging | 3 | 3.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 45 | 34 | || 79 Tentacles | 11 | 8 | 7 || 26 Constrict | 10 | 15 | 16 || 41 Punch | 1 | 1 | || 2 Whip | | 34 | 56 || 90 Cast: Kinetic Grapnel | 6 | | || 6 Construct Spike L | 4 | 26 | 19 || 49 Launch Clockwork | 1 | 9 | 33 || 43 Forge Lightning S | | | 13 || 13 Blink | | | 1 || 1 Use: Scroll | | 11 | 6 || 17 Potion | | | 1 || 1 Stab: Sleeping | 14 | 8 | 5 || 27 Armour: Skin | 13 | 33 | 38 || 84 Dodge: Dodged | 15 | 45 | 71 || 131 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 11377 | 11020 | 357 | 5196 | 4031 | 8 | 1422.1 | Dungeon | 11377 | 11020 | 357 | 5196 | 4031 | 8 | 1422.1 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 2247 daAuts D:1: 2087 daAuts D:5: 1783 daAuts D:6: 1398 daAuts D:3: 1126 daAuts D:4: 1021 daAuts D:8: 874 daAuts D:7: 837 daAuts