Dungeon Crawl Stone Soup version 0.33-a0-1014-g8cb532ef1d (webtiles) character file. Game seed: 3358736943977011088 361 bayes525 the Sneak (level 6, -6/45 HPs) Began as an Octopode Forgewright on Feb 27, 2025. Was an Initiate of Wu Jian. Shot with an arrow by a centaur (10 damage) ... on level 4 of the Dungeon. The game lasted 00:11:03 (6548 turns). bayes525 the Sneak (Octopode Forgewright) Turns: 6548, Time: 00:11:04 Health: -6/45 AC: 3 Str: 15 XL: 6 Next: 66% Magic: 7/9 EV: 12 Int: 19 God: Wu Jian [......] Gold: 122 SH: 0 Dex: 11 Spells: 3/9 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . d - +2 hat rPois . (no amulet) rElec . f - +6 ring of strength rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Wu Jian. Wu Jian was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 122 gold pieces. Inventory: Hand Weapons a - a +0 short sword g - a +1 sling o - a +4 dagger s - a +2 short sword of venom Armour d - a +2 hat (worn) j - a +0 kite shield Jewellery f - a +6 ring of strength (worn) Talismans e - a granite talisman Wands r - a wand of warping (2) t - a wand of quicksilver (9) Scrolls i - a scroll of noise k - 3 scrolls of vulnerability l - a scroll of enchant weapon m - a scroll of teleportation n - a scroll of poison Potions b - a potion of magic c - a potion of curing {unknown} h - a potion of might {unknown} p - a potion of resistance Skills: - Level 5.0 Fighting - Level 2.0 Dodging - Level 5.0 Stealth - Level 2.0 Spellcasting + Level 4.4 Forgecraft + Level 1.6 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 72% 1d6 2% 1 b - Construct Spike Laun Frge 36% 2d4 4% 2 c - Launch Clockwork Bee Frge 18% N/A 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 16% 1d2 12% 1 Apportation Tloc 2% N/A 17% 1 Magic Dart Conj 4% 1d3 17% 1 Summon Small Mammal Summ 4% N/A 17% 1 Blink Tloc 2% N/A 26% 2 Call Imp Summ 2% N/A 26% 2 Forge Lightning Spire Air/Frge 13% 3d4 43% 4 Forge Blazeheart Golem Fire/Frge 10% N/A 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Fedhas Wu Jian Shops: D:3 = Annotations: D:3 1 runed translucent door, exclusion: door, Crazy Yiuf D:4 exclusions: hound, ogre and 2 wights Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Health restored: 29 Found a stone staircase leading up. You see here an adder corpse. Found 4 stones. Search for what [Enter for "."]? talis Unknown command. Unknown command. Unknown command. You see here an adder corpse. An adder comes into view. An adder is nearby! An adder is nearby! An adder is nearby! Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: an adder (asleep) You lock target on the adder and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 4/7 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the adder. The adder completely misses something. The adder bites the plant. The plant begins to die. The plant is poisoned. The adder poisons the plant! Your clockwork bee stings the bush but does no damage. The adder bites the plant. The plant begins to die. Your clockwork bee stings the bush. The adder bites the plant. Your clockwork bee stings the bush! The adder bites the plant. The plant is poisoned. The adder poisons the plant! Your clockwork bee stings the bush but does no damage. Your clockwork bee winds down and falls to the ground. A nearby plant withers and dies. You tentacle-slap the bush but do no damage. The bush is lightly damaged. A nearby plant withers and dies. The adder attacks as it pursues you! The adder closely misses you. You wind your clockwork bee back up and it locks its sights upon the adder! You now have 4/7 mp. The adder bites your clockwork bee. Your clockwork bee stings the adder. The adder closely misses your clockwork bee. Your clockwork bee stings the adder. The adder misses your clockwork bee. Your clockwork bee completely misses the adder. The adder misses your clockwork bee. Your clockwork bee stings the adder. Your clockwork bee stings the adder! The adder dies! Your clockwork bee winds down and falls to the ground. Health restored: 30 You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 7 You start waiting. A bat comes into view. A bat is nearby! A bat is nearby! A bat is nearby! The bat hits the bush but does no damage. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The bat closely misses you. You now have 5/7 mp. You tentacle-slap the bat. Your grab misses the bat. The bat is moderately wounded. The rocky spike skewers the bat. You kill the bat! You start resting. Magic restored. MP restored: 7 Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. A rat comes into view. Found a purple potion. A kobold comes into view. It is wielding a +0 whip. There is an open door here. The helpless rat fails to defend itself. You tentacle-slap the rat but do no damage. Your grab misses the rat. The rat barely misses you. The kobold shouts! You tentacle-slap the kobold but do no damage. You grab the kobold. You squeeze the kobold. You kill the kobold! The rat bites you. You take 3 damage, and have 27/30 hp. You closely miss the rat. Your grab misses the rat. The rat barely misses you. You tentacle-slap the rat. You grab the rat. You squeeze the rat. You kill the rat! You see here a rat corpse. You start resting. HP restored. Health restored: 30 p - a purple potion There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. A hobgoblin comes into view. An adder comes into view. Found a dagger. There is an open door here. The hobgoblin shouts! The adder hisses angrily. The adder attacks as it pursues you! The adder misses you. The adder bites you but does no damage. There is an open door here. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the adder. The adder is moderately wounded. The adder bites you but does no damage. You now have 5/7 mp. You closely miss the adder. Your grab misses the adder. You squeeze the adder. The adder is almost dead. The rocky spike skewers the adder. You kill the adder! You tentacle-slap the hobgoblin but do no damage. You grab the hobgoblin. The rocky spike skewers the hobgoblin. The hobgoblin is moderately wounded. You constrict the hobgoblin. You kill the hobgoblin! You start resting. Magic restored. MP restored: 7 A jelly comes into view. A jelly is nearby! A jelly is nearby! A jelly is nearby! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a jelly (asleep) You lock target on the jelly and prepare to deploy your bee. (Press . to continue winding your bee.) The jelly quivers. You now have 4/7 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the jelly. You swap places. The jelly misses your clockwork bee. Your clockwork bee stings the jelly! Your clockwork bee is burned by acid! Your clockwork bee stings the jelly! The jelly dies! Training target 3.0 for Fighting reached! Your Fighting skill increases to level 3! You need to enable at least one skill for training. You have reached level 5! You feel agile. Health restored: 36 You start resting. Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls apart. Magic restored. MP restored: 8 You open the door. A hobgoblin and a goblin come into view. Found 3 stones. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a goblin, wielding a +0 dagger (asleep) You lock target on the goblin and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 5/8 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the goblin. Your clockwork bee stings the goblin!! The goblin dies! You tentacle-slap the hobgoblin but do no damage. You grab the hobgoblin. You constrict the hobgoblin. Your clockwork bee locks its sights upon the hobgoblin. The hobgoblin closely misses you. You tentacle-slap the hobgoblin but do no damage. The hobgoblin is heavily wounded. You constrict the hobgoblin. You kill the hobgoblin! Your clockwork bee winds down and falls to the ground. There is an open door here. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 8 An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: an endoplasm (asleep) You lock target on the endoplasm and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 5/8 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the endoplasm. Your clockwork bee stings the endoplasm. The endoplasm dies! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 8 Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You feel stronger. f - a +6 ring of strength (worn) You open the door. A hobgoblin comes into view. Found 14 gold pieces. A frilled lizard comes into view. There is an open door here. The helpless hobgoblin fails to defend itself. You tentacle-slap the hobgoblin. Your grab misses the hobgoblin. The hobgoblin is severely wounded. The hobgoblin closely misses you. The frilled lizard hisses angrily. You tentacle-slap the hobgoblin but do no damage. You grab the hobgoblin. The hobgoblin is severely wounded. You constrict the hobgoblin. You kill the hobgoblin! The frilled lizard bites you. You take 1 damage, and have 35/36 hp. You tentacle-slap the frilled lizard. You kill the frilled lizard! You now have 63 gold pieces (gained 14). Health restored: 36 You start waiting. Done waiting. There is an open door here. Found a plate armour. You open the door. A goblin, a bat and an orc come into view. There are monsters nearby! Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a goblin, wielding a +0 dagger (asleep) You lock target on the goblin and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 5/8 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the goblin. The bat hits you but does no damage. Your clockwork bee stings the goblin!! The goblin dies! Your clockwork bee locks its sights upon the bat. Casting: Launch Clockwork Bee (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the bat. You kill the bat! Your clockwork bee locks its sights upon the orc. You now have 3/8 mp. A quokka and a jelly come into view. Found three items. There is an open door, spattered with blood here. Your clockwork bee stings the orc!! The orc dies! Your clockwork bee locks its sights upon the quokka. Your clockwork bee barely misses the quokka. The jelly completely misses your clockwork bee. The quokka closely misses you. You barely miss the quokka. You grab the quokka. You squeeze the quokka. You kill the quokka! Your clockwork bee locks its sights upon the jelly. The jelly closely misses your clockwork bee. Your clockwork bee stings the jelly. Your clockwork bee is burned by acid! The jelly hits your clockwork bee but does no damage. Your clockwork bee stings the jelly. Your clockwork bee is burned by acid! Your clockwork bee winds down and falls to the ground. The jelly hits your dormant clockwork bee but does no damage. The jelly hits your dormant clockwork bee but does no damage. You wind your clockwork bee back up and it locks its sights upon the jelly! You now have 3/8 mp. You swap places. The jelly closely misses you. Your clockwork bee stings the jelly! The jelly dies! Health restored: 37 Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 8 q - a scroll labelled WEKHLO MAMPUEL r - a sedimented blue potion s - a scroll of identify Okay, then. There is an open door, spattered with blood here. Found 9 stones. As you read the scroll of identify, it crumbles to dust. r - a potion of lignification Ijyb the Inquisitive comes into view. She is wielding a +0 dagger and carrying a wand of warping. Sorry, you're not good enough to have a special ability. Unknown command. Unknown command. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: Ijyb, wielding a +0 dagger, wearing a +0 scale mail and carrying a wand of warping (asleep) You lock target on Ijyb and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 5/8 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... Ijyb shouts! A goblin comes into view. It is wielding a +2 dagger of venom. With a metallic buzz, your clockwork bee launches itself at Ijyb. The goblin shouts! Ijyb screams, "Time for continue experiment!" Ijyb zaps a wand. Space twists violently! The rupture engulfs your clockwork bee! Your clockwork bee blinks! The rupture engulfs you. You blink. An adder comes into view. Found a pair of gloves. You take 6 damage, and have 31/37 hp. Your clockwork bee stings Ijyb but does no damage. The goblin attacks as it pursues you! The goblin hits you with a +2 dagger of venom. You are poisoned. You take 2 damage, and have 29/37 hp. Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The ball python hisses angrily. You feel sick. The goblin barely misses you. Your clockwork bee stings Ijyb but does no damage. You take 2 damage, and have 27/37 hp. You now have 3/8 mp. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You feel sick. The goblin hits you with a +2 dagger of venom. Your clockwork bee misses Ijyb. You take 5 damage, and have 22/37 hp. You now have 1/8 mp. You turn into a tree. Your +2 hat melds into your body. Your roots penetrate the ground. You feel sick. Your clockwork bee stings Ijyb. The goblin hits you but does no damage. Your clockwork bee stings Ijyb. You now have 33/55 hp. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You smack the goblin! You kill the goblin! You feel sick. Your clockwork bee stings Ijyb. Your clockwork bee winds down and falls to the ground. You take 1 damage, and have 32/55 hp. You smack Ijyb! Ijyb is almost dead. You feel sick. Ijyb hits you with a +0 dagger. You take 3 damage, and have 29/55 hp. You smack Ijyb! You kill Ijyb! You feel sick. You are no longer poisoned. Your Fighting skill increases to level 4! You hit the adder. The adder is lightly wounded. The adder bites you but does no damage. x2 You barely miss the adder. The adder is lightly wounded. The adder bites you but does no damage. You barely miss the adder. The adder is lightly wounded. The adder bites you but does no damage. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The stone spike skewers the adder. The adder is heavily wounded. The adder bites you but does no damage. x2 You now have 0/8 mp. You smack the adder! You kill the adder! Your dormant clockwork bee falls apart. You start resting. Your transformation is almost over. You feel less wooden. Your +2 hat unmelds from your body. You now have 38/38 hp. You start resting. Magic restored. MP restored: 8 r - a wand of warping (3) Items here: )) [ †††. You see here 9 stones. Found an ornate altar of the Wu Jian Council. Found a blossoming altar of Fedhas. You see here 9 stones. You see here 9 stones. There is an ornate altar of the Wu Jian Council here. You curl up in front of the altar of Wu Jian. The Council welcomes you! You can now perform damaging attacks by moving towards foes. You start waiting. Done waiting. You see here 9 stones. There is a stone staircase leading up here. You see here a +0 dagger. You see here a hobgoblin skeleton. s - a scroll of identify As you read the scroll of identify, it crumbles to dust. p - a potion of resistance Okay, then. Found a stone staircase leading up. You now have 74 gold pieces (gained 11). You now have 84 gold pieces (gained 10). There is a stone staircase leading up here. Found Hupsif's Jewellery Shoppe. There is an entrance to Hupsif's Jewellery Shoppe here. You can access your shopping list by pressing '$'. A kobold comes into view. It is wielding a +0 short sword. A bat comes into view. Found a scroll of vulnerability. The helpless kobold fails to defend itself. You tentacle-slap the kobold. Your grab misses the kobold. The kobold is heavily wounded. The kobold hits you but does no damage. You completely miss the kobold. You grab the kobold. The kobold is heavily wounded. You constrict the kobold. You kill the kobold! The Council accepts your kill. You lunge at the bat. The helpless bat fails to defend itself. You tentacle-slap the bat but do no damage. Your grab misses the bat. The bat hits you but does no damage. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (60% to hit) The kinetic grapnel hits the bat. The bat is moderately wounded. The bat hits you but does no damage. You now have 7/8 mp. The grapnel guides your strike. You tentacle-slap the bat. You kill the bat! The Council accepts your kill. You start resting. Magic restored. MP restored: 8 You start waiting. Done waiting. Things that are here: a +0 short sword; a kobold corpse k - 2 scrolls of vulnerability (gained 1) Things that are here: a +0 short sword; a kobold corpse There is an entrance to Hupsif's Jewellery Shoppe here. A ball python comes into view. Found 5 stones. A ball python is nearby! You lunge at the ball python. The helpless ball python fails to defend itself. You tentacle-slap the ball python. You kill the ball python! The Council accepts your kill. You start waiting. Done waiting. You see here a ball python corpse. An orc is nearby! Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +3 mace (wandering, hasn't noticed you) You lock target on the orc and prepare to deploy your bee. (Press . to continue winding your bee.) The orc shouts! You now have 5/8 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the orc. Your clockwork bee stings the orc. The orc misses your clockwork bee. Your clockwork bee stings the orc! The orc dies! The Council accepts your kill. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 8 You start waiting. Done waiting. Things that are here: a +3 mace; an orc corpse A ball python is nearby! A ball python is nearby! Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (wandering, hasn't noticed you, 77% to hit) The kinetic grapnel hits the ball python. You kill the ball python! The Council accepts your kill. You now have 7/8 mp. You start resting. Magic restored. MP restored: 8 There is a stone staircase leading down here. Things that are here: a +0 dagger; a goblin skeleton Found a hand axe. You now have 97 gold pieces (gained 13). Things that are here: a +0 dagger; a goblin skeleton There is a stone staircase leading down here. You see here a bat skeleton. There is an escape hatch in the floor here. You now have 106 gold pieces (gained 9). There is a stone staircase leading up here. You see here a +0 dagger. You see here a hobgoblin skeleton. Found a hammer. Found a runed translucent door. There is a stone staircase leading down here. There is a stone staircase leading up here. Things that are here: a +0 short sword; a kobold skeleton Things that are here: a +0 short sword; a kobold skeleton You see here a bat skeleton. A kobold comes into view. It is wielding a +2 short sword of venom. You lunge at the kobold. The helpless kobold fails to defend itself. You tentacle-slap the kobold but do no damage. You grab the kobold. You constrict the kobold. The kobold hits you with a +2 short sword of venom. You are poisoned. You take 3 damage, and have 35/38 hp. You tentacle-slap the kobold but do no damage. You squeeze the kobold. You kill the kobold! The Council accepts your kill. You feel sick. You take 2 damage, and have 33/38 hp. You feel sick. An adder comes into view. Things that are here: a +2 short sword of venom; 3 stones; a kobold corpse You take 1 damage, and have 32/38 hp. s - a +2 short sword of venom You feel sick. You take 1 damage, and have 31/38 hp. An adder is nearby! An adder is nearby! Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: an adder (wandering, hasn't noticed you) You lock target on the adder and prepare to deploy your bee. (Press . to continue winding your bee.) The adder hisses angrily. You feel sick. An adder comes into view. You now have 5/8 mp. You continue winding your clockwork bee... You feel sick. You take 1 damage, and have 30/38 hp. You continue winding your clockwork bee... You feel sick. You take 1 damage, and have 29/38 hp. With a metallic buzz, your clockwork bee launches itself at the adder. You feel sick. You are no longer poisoned. You take 1 damage, and have 28/38 hp. Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The adder hisses angrily. The rocky spike misses the adder. The adder bites you but does no damage. You now have 3/8 mp. You swap places. The rocky spike skewers the adder! The adder is heavily wounded. The adder closely misses your clockwork bee. Your clockwork bee misses the adder. The adder closely misses your clockwork bee. Your clockwork bee barely misses the adder. The rocky spike misses the adder. Your clockwork bee stings the adder but does no damage. The adder barely misses your clockwork bee. The rocky spike misses the adder. Your clockwork bee closely misses the adder. The adder bites your clockwork bee. Your clockwork bee closely misses the adder. The rocky spike skewers the adder. The adder is almost dead. The adder bites your clockwork bee but does no damage. Your clockwork bee misses the adder. The adder bites your clockwork bee but does no damage. The rocky spike misses the adder. Your clockwork bee misses the adder. The adder completely misses your clockwork bee. Your clockwork bee completely misses the adder. The rocky spike skewers the adder. You kill the adder! The Council accepts your kill. Your clockwork bee locks its sights upon the adder. Your clockwork bee closely misses the adder. The rocky spike skewers the adder. The adder is heavily wounded. The adder bites your clockwork bee. Your clockwork bee barely misses the adder. The adder closely misses your clockwork bee. Your clockwork bee stings the adder! The adder dies! The Council accepts your kill. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. HP restored. Health restored: 38 You regained 3 mp, and now have 7/8 mp. You start resting. Magic restored. MP restored: 8 You start waiting. An orc comes into view. It is wielding a +0 mace and carrying a wand of quicksilver. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 mace, wearing a +0 leather armour and carrying a wand of quicksilver (wandering, hasn't noticed you) You lock target on the orc and prepare to deploy your bee. (Press . to continue winding your bee.) An orc wizard comes into view. It is wielding a +0 dagger. You now have 5/8 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... An orc comes into view. It is wielding a +0 short sword. With a metallic buzz, your clockwork bee launches itself at the orc. The orc closely misses your clockwork bee. Your clockwork bee closely misses the orc. Your clockwork bee stings the orc! The orc dies! The Council accepts your kill. An orc comes into view. It is wielding a +0 hand axe. You have reached level 6! Health restored: 44 Your clockwork bee locks its sights upon the orc. An orc wizard comes into view. It is wielding a +4 dagger. The orc wizard completely misses your clockwork bee. Your clockwork bee stings the orc wizard. Things that are here: 3 stones; a kobold corpse Found a helmet. Your clockwork bee closely misses the orc wizard. The orc wizard hits your clockwork bee but does no damage. You see here an adder corpse. Your clockwork bee misses the orc wizard. The orc wizard hits your clockwork bee with a +0 dagger. Your clockwork bee closely misses the orc wizard. Your clockwork bee misses the orc wizard. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Your clockwork bee barely misses something. Something hits your clockwork bee but does no damage. Your clockwork bee closely misses something. Your clockwork bee barely misses something. Something hits your clockwork bee but does no damage. Your clockwork bee barely misses something. Something barely misses your clockwork bee. Your clockwork bee closely misses something. Your clockwork bee closely misses something. Something misses your clockwork bee. Your clockwork bee barely misses something. Something barely misses your clockwork bee. Your clockwork bee barely misses something. Your clockwork bee stings something but does no damage. Something hits your clockwork bee. Your clockwork bee misses something. Something hits your clockwork bee but does no damage. Your clockwork bee stings something. Your clockwork bee winds down and falls to the ground. You wind your clockwork bee back up and it locks its sights upon the orc! You now have 6/9 mp. Your clockwork bee closely misses something. Something completely misses your clockwork bee. Your clockwork bee misses something. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Your clockwork bee barely misses something. Something hits your clockwork bee. Your clockwork bee barely misses something. Your clockwork bee stings something. Something hits your clockwork bee but does no damage. Your clockwork bee completely misses something. Something misses your clockwork bee. Your clockwork bee stings something. Your clockwork bee stings something! The Council accepts your kill. Reactivating autopickup. You feel a bit more experienced. Health restored: 45 Your clockwork bee stings the orc! The orc dies! The Council accepts your kill. Your clockwork bee winds down and falls to the ground. Training target 5.0 for Fighting reached! Your Fighting skill increases to level 5! You need to enable at least one skill for training. You wind your clockwork bee back up and it locks its sights upon the orc! You now have 5/9 mp. Your clockwork bee stings the orc! The orc dies! The Council accepts your kill. Your clockwork bee winds down and falls to the ground. Something hits your dormant clockwork bee but does no damage. You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) Something hits your dormant clockwork bee but does no damage. You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) Something hits your dormant clockwork bee but does no damage. Things that are here: 3 stones; a kobold corpse Something hits your dormant clockwork bee but does no damage. Something hits your dormant clockwork bee but does no damage. Something hits your dormant clockwork bee but does no damage. You see here a bat skeleton. Magic restored. There is a stone staircase leading up here. MP restored: 9 You start waiting. Done waiting. Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: an orc wizard, wielding a +4 dagger and wearing a +0 robe (wandering, hasn't noticed you) You lock target on the orc wizard and prepare to deploy your bee. (Press . to continue winding your bee.) The orc wizard gestures at you while chanting. You are confused. You now have 6/9 mp. You stop assembling your clockwork bee. You bump into the rock wall. You bump into the rock wall. You bump into the rock wall. You bump into the rock wall. You feel less confused. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You miss something. Something hits you. You take 3 damage, and have 42/45 hp. You tentacle-slap something but do no damage. Something hits you. You take 5 damage, and have 37/45 hp. You barely miss something. Something completely misses you. You miss something. Your squeeze misses something. Something hits you. You take 5 damage, and have 32/45 hp. You tentacle-slap something but do no damage. Something hits you. You tentacle-slap something but do no damage. Something hits you. You take 6 damage, and have 26/45 hp. You tentacle-slap something but do no damage. Your squeeze misses something. Something hits you. You take 5 damage, and have 21/45 hp. You tentacle-slap something. Something hits you but does no damage. You miss something. Something hits you! You take 7 damage, and have 15/45 hp. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Something hits you but does no damage. You now have 23/67 hp. You miss something. Something hits you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 20/67 hp. You bludgeon something! You squeeze something! The Council accepts your kill. Reactivating autopickup. You feel a bit more experienced. You start resting. You feel a strong urge to attack something. You start resting. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You now have 14/45 hp. You start resting. Magic restored. MP restored: 9 You start resting. You feel yourself speed up. You regained 8 hp, and now have 23/45 hp. Things that are here: a +4 dagger; a +0 robe; an orc corpse You start resting. You recover from your berserk rage. You regained 2 hp, and now have 25/45 hp. o - a +4 dagger You start resting. HP restored. Health restored: 45 You start waiting. Done waiting. Found an escape hatch in the ceiling. You see here 5 stones. There is an escape hatch in the ceiling here. An adder comes into view. An adder is nearby! An adder is nearby! Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: an adder (asleep) You lock target on the adder and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 6/9 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the adder. The adder bites your clockwork bee but does no damage. Your clockwork bee misses the adder. The adder bites your clockwork bee. Your clockwork bee misses the adder. The adder closely misses your clockwork bee. Your clockwork bee barely misses the adder. Your clockwork bee stings the adder! The adder bites your clockwork bee but does no damage. Your clockwork bee closely misses the adder. The adder misses your clockwork bee. Your clockwork bee stings the adder. The adder dies! The Council accepts your kill. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 9 You start waiting. Done waiting. You see here an adder corpse. i - 2 scrolls labelled QAORUV JAODAM (gained 1) Items here: ))) [. t - a wand of quicksilver (9) Things that are here: a +0 mace; a +0 leather armour Items here: ))) [. k - 3 scrolls of vulnerability (gained 1) Items here: ))) [. Things that are here: a +0 mace; a +0 leather armour You see here an adder skeleton. Things that are here: 3 stones; a kobold skeleton You see here a bat skeleton. Things that are here: a +0 robe; an orc skeleton There is a stone staircase leading up here. Crazy Yiuf shouts! Crazy Yiuf grits, "Hah!" Could not explore, unopened runed door. Could not explore, unopened runed door. Press: ? - help, v - describe, . - travel A runed translucent door. Placed new exclusion. Reduced exclusion size to a single square. Partly explored, can't reach some places. Partly explored, can't reach some places. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Okay, then. As you read the scroll labelled QAORUV JAODAM, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. You start waiting. Done waiting. As you read the scroll labelled WEKHLO MAMPUEL, it crumbles to dust. A profound silence engulfs you. It was a scroll of silence. You start waiting. Your hearing returns. Found an escape hatch in the floor. A phantom comes into view. A phantom is nearby! A phantom is nearby! Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a phantom You lock target on the phantom and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 6/9 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the phantom. Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the phantom. The phantom is lightly damaged. The phantom closely misses you. You now have 4/9 mp. You swap places. The rocky spike skewers the phantom. The phantom is lightly damaged. Your clockwork bee stings the phantom. The phantom hits your clockwork bee. The phantom blinks! Your clockwork bee blinks! Okay, then. Your clockwork bee stings the phantom! The rocky spike misses the phantom. Your clockwork bee stings the phantom. You tentacle-slap the phantom. Your squeeze misses the phantom. The phantom is severely damaged. The phantom hits you. The phantom blinks! You blink. A wight and an ogre come into view. The wight is wielding a +4 dire flail of freezing. Found a jewelled lead wand and a sapphire potion. Found a stone staircase leading down. You take 2 damage, and have 43/45 hp. Okay, then. A hound comes into view. The phantom attacks as it pursues you! The phantom barely misses you. The phantom hits you. Your clockwork bee stings the phantom! The phantom is destroyed! The Council accepts your kill. Your clockwork bee winds down and falls to the ground. Your Air Magic skill increases to level 1! You take 5 damage, and have 39/45 hp. Press: ? - help, . - travel You can't see that place. [the floor.] Placed new exclusion. HP restored. There is a stone staircase leading up here. Health restored: 45 You regained 2 mp, and now have 8/9 mp. You start resting. Magic restored. MP restored: 9 A wight comes into view. It is wielding a +3 battleaxe. Found 16 gold pieces. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Press: ? - help, v - describe, . - travel Here: a wight, wielding a +3 battleaxe and wearing a +0 robe (dormant) The floor. Placed new exclusion. A hobgoblin comes into view. Found a mace. You now have 122 gold pieces (gained 16). A centaur comes into view. Found a spear. Found 5 gold pieces. An endoplasm comes into view. You lunge at the centaur. The helpless centaur fails to defend itself. You tentacle-slap the centaur but do no damage. The centaur hits you. The centaur kicks you. The centaur hits you but does no damage. The centaur misses you. You take 9 damage, and have 36/45 hp. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The centaur hits you. The centaur closely misses you. You take 5 damage, and have 31/45 hp. You now have 7/9 mp. You barely miss the centaur. The centaur hits you. The centaur closely misses you. The centaur barely misses you. x2 You take 3 damage, and have 28/45 hp. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! You hear a shout! The endoplasm quivers. You take 9 damage, and have 19/45 hp. A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! You hear a shout! The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You take 11 damage, and have 8/45 hp. MASSIVE DAMAGE!! Okay, then. Okay, then. Aiming: Warp Space Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (chance to blink: 50%) Space twists violently! The rupture engulfs the centaur! The centaur is heavily wounded. The rupture engulfs the hobgoblin. The hobgoblin blinks! You hear a shout! x2 The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... ## #..#....#####.#.# ...............#.# z?..........####.# ##.###.####..# #.# #.###.####..# #.# ....$.......###.# .#.##.###.##......# ..............##### #.#.##.#@##).# #...§c...##.## ....).#.#....# .#.$....#.##... .J...K#...##.## .##.#.#.#.# ... ..#.. #.# #.#.# You could see a centaur and a kobold. Vanquished Creatures Ijyb (D:3) An orc wizard (D:3) 3 adders (D:3) 2 dart slugs (D:1) 5 bats An endoplasm (D:1) 3 giant cockroaches 6 goblins 7 hobgoblins 8 kobolds A quokka (D:3) 2 ball pythons (D:3) 2 frilled lizards 10 rats 52 creatures vanquished. Vanquished Creatures (collateral kills) A phantom (D:4) 2 jellies (D:3) An orc wizard (D:3) 5 adders 2 ribbon worms 6 orcs (D:3) An endoplasm (D:3) A giant cockroach (D:2) 3 goblins (D:3) A frilled lizard (D:2) 23 creatures vanquished. Grand Total: 75 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 39 | D:1 | HP: 1/11 [kobold/+0 short sword (3)] 812 | D:1 | Reached XP level 2. HP: 11/17 MP: 5/5 1461 | D:1 | Found a faded altar of an unknown god. 1485 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 1488 | D:1 | Learned a level 2 spell: Construct Spike Launcher 1492 | D:1 | Learned a level 3 spell: Launch Clockwork Bee 1966 | D:1 | Reached skill level 5 in Stealth 2308 | D:2 | Reached skill level 1 in Fighting 3383 | D:3 | Identified a scroll of acquirement 3383 | D:3 | Acquired a granite talisman 3746 | D:3 | Reached XP level 4. HP: 29/29 MP: 3/7 4062 | D:3 | Reached XP level 5. HP: 36/36 MP: 4/8 4399 | D:3 | Noticed Ijyb 4410 | D:3 | Killed Ijyb 4487 | D:3 | Found an ornate altar of the Wu Jian Council. 4490 | D:3 | Found a blossoming altar of Fedhas. 4513 | D:3 | Became a worshipper of the Wu Jian Council 4711 | D:3 | Found Hupsif's Jewellery Shoppe. 5348 | D:3 | Found a runed translucent door. 5349 | D:3 | Noticed Crazy Yiuf 5497 | D:3 | Reached XP level 6. HP: 44/44 MP: 5/9 5515 | D:3 | Reached skill level 5 in Fighting 6450 | D:4 | Reached skill level 1 in Air Magic 6548 | D:4 | HP: 4/45 [centaur/arrow (5)] 6548 | D:4 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_loops_corners, hellmonk_ecumenical_altar_zigzags, minmay_misc_feat_chi, minmay_rat_gold_closets D:2: layout_basic D:3: layout_loops_ring, minitemple, serial_shops, shop, serial_forest, infiniplex_forest_clump_long, infiniplex_forest_lined_room_2, infiniplex_forest_lined_1, infiniplex_forest_lined_ring, minmay_divided_ellipse, uniq_ijyb, uniq_crazy_yiuf_cottage D:4: layout_basic, minmay_temple_entry_fiery, minmay_misc_feat_alley, minmay_diced_spiral Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 3 4 5 | 5.0 Fighting | 2 3 4 5 | 5.0 Air Magic | 1 | 1.6 Dodging | | 2.0 Spellcasting | | 2.0 Forgecraft | | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 54 | 44 || 98 Constrict | 26 | 9 || 35 Tentacles | 15 | 6 || 21 Mace | 4 | || 4 Cast: Kinetic Grapnel | 3 | 2 || 5 Launch Clockwork | 4 | 13 || 17 Construct Spike L | 2 | 9 || 11 Ability: Lunge | | 4 || 4 Evoke: Wand | | 1 || 1 Use: Scroll | 8 | 4 || 12 Potion | | 2 || 2 Stab: Sleeping | 14 | 7 || 21 Armour: Skin | 21 | 43 || 64 Dodge: Dodged | 23 | 19 || 42 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6556 | 6368 | 188 | 3101 | 2494 | 4 | 1639.0 | Dungeon | 6556 | 6368 | 188 | 3101 | 2494 | 4 | 1639.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 3050 daAuts D:1: 2127 daAuts D:2: 1102 daAuts D:4: 276 daAuts