Dungeon Crawl Stone Soup version 0.33-a0-1014-g8cb532ef1d (webtiles) character file. Game seed: 8600594572949925225 1052 bayes525 the Trooper (level 8, -8/58 HPs) Began as an Octopode Forgewright on Feb 27, 2025. Was a Follower of Dithmenos. Mangled by a two-headed ogre ... wielding a +0 giant club (18 damage) ... on level 8 of the Dungeon. The game lasted 00:16:31 (7419 turns). bayes525 the Trooper (Octopode Forgewright) Turns: 7419, Time: 00:16:32 Health: -8/58 AC: 1 Str: 9 XL: 8 Next: 26% Magic: 10/12 EV: 13 Int: 20 God: Dithmenos [*.....] Gold: 198 SH: 0 Dex: 10 Spells: 4/13 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . f - ring of resist corrosion rCorr + (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: no passive effects @: brilliant, very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 8 of the Dungeon. You worshipped Dithmenos. Dithmenos was aware of your devotion. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 198 gold pieces. Inventory: Hand Weapons d - a +0 short sword of venom Jewellery f - a ring of resist corrosion (worn) Scrolls h - a scroll of enchant armour j - 2 scrolls of immolation Potions b - a potion of magic c - a potion of curing e - a potion of resistance m - a potion of brilliance n - 2 potions of heal wounds {unknown} o - a potion of mutation {unknown} Skills: + Level 6.3 Fighting - Level 4.0 Dodging - Level 5.0 Stealth - Level 3.0 Spellcasting - Level 4.0 Forgecraft - Level 4.0 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 2% 1 b - Construct Spike Laun Frge 56% 2d5 4% 2 c - Launch Clockwork Bee Frge 28% N/A 9% 3 O - Ozocubu's Armour Ice 28% N/A 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 4% N/A 38% 3 Forge Blazeheart Golem Fire/Frge 16% N/A 52% 4 Forge Lightning Spire Air/Frge 16% 3d4 52% 4 Manifold Assault Tloc 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (0/1) D:4 Lair: D:8-11 Altars: Dithmenos The Shining One Shops: D:1 [([ D:4 : Annotations: D:3 exclusion: ogre D:4 exclusion: staircase D:8 4 transporters, exclusion: wight Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an orc priest, wielding a +0 morningstar and wearing a +0 ring mail (asleep) You lock target on the orc priest and prepare to deploy your bee. (Press . to continue winding your bee.) The orc priest invokes the aid of Beogh against you. Pain shoots through your body! You take 4 damage, and have 38/42 hp. You now have 6/9 mp. You continue winding your clockwork bee... An orc comes into view. It is wielding a +0 flail. You continue winding your clockwork bee... The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You take 14 damage, and have 24/42 hp. MASSIVE DAMAGE!! With a metallic buzz, your clockwork bee launches itself at the orc priest. Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 morningstar and wearing a +0 ring mail (ally target, 77% to hit) The kinetic grapnel hits the orc priest but does no damage. The orc priest looks encouraged for a moment. The orc completely misses your clockwork bee. You now have 5/9 mp. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 morningstar and wearing a +0 ring mail (ally target, 77% to hit) The kinetic grapnel hits the orc priest but does no damage. Your clockwork bee stings the orc priest! Your clockwork bee barely misses the orc priest. The orc hits your clockwork bee with a +0 flail. You now have 4/9 mp. Your clockwork bee barely misses the orc priest. The orc misses your clockwork bee. You closely miss the orc priest. Your grab misses the orc priest. You squeeze the orc priest. The orc priest is almost dead. Your clockwork bee closely misses the orc priest. The orc priest closely misses you. You tentacle-slap the orc priest but do no damage. Your grab misses the orc priest. Your squeeze misses the orc priest. The orc priest is almost dead. Your clockwork bee closely misses the orc priest. The orc priest closely misses you. You tentacle-slap the orc priest but do no damage. Your grab misses the orc priest. The orc priest is almost dead. The jackal barks! Your clockwork bee stings the orc priest. The orc priest dies! A jackal comes into view. Training target 4.0 for Ice Magic reached! Your Ice Magic skill increases to level 4! You need to enable at least one skill for training. You closely miss the orc. You grab the orc. You tentacle-slap the orc, but do no damage. You squeeze the orc, but do no damage. You constrict the orc. Your clockwork bee locks its sights upon the jackal. Your clockwork bee stings the orc! The orc dies! Okay, then. Unknown command. Your clockwork bee closely misses the jackal. Your clockwork bee stings the jackal! The jackal dies! Your clockwork bee locks its sights upon the jackal. Your clockwork bee stings the jackal! The jackal dies! Your clockwork bee winds down and falls to the ground. Items here: )) [ ††. An orc wizard and a jelly come into view. The orc wizard casts a spell at you. The magic dart hits you! You take 9 damage, and have 18/42 hp. MASSIVE DAMAGE!! You wind your clockwork bee back up and it locks its sights upon the jelly! You now have 4/9 mp. Items here: )) [ ††. There is a stone staircase leading up here. The orc wizard casts a spell at you. The magic dart hits you. There is a stone staircase leading up here. You take 4 damage, and have 15/42 hp. The orc wizard casts a spell at you. The magic dart hits you! * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. You take 7 damage, and have 8/42 hp. You start resting. Magic restored. You regained 8 hp, and now have 16/42 hp. MP restored: 9 You start resting. HP restored. Health restored: 42 You start waiting. Done waiting. Press: ? - help, v - describe, . - travel A stone staircase leading down. Placed new exclusion. Reduced exclusion size to a single square. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. Found two stone staircases leading down. There is a stone staircase leading up here. The helpless jelly fails to defend itself. You tentacle-slap the jelly. Your tentacles burn! The jelly is lightly wounded. The jelly hits you. You are splashed with acid. You resist. You take 5 damage, and have 37/42 hp. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the jelly. The jelly is moderately wounded. The jelly misses you. You now have 7/9 mp. The rocky spike skewers the jelly. The jelly is severely wounded. The jelly hits you. You are splashed with acid. You resist. You take 7 damage, and have 30/42 hp. You tentacle-slap the jelly. Your tentacles burn! You squeeze the jelly. The jelly is almost dead. The rocky spike skewers the jelly! You kill the jelly! You take 1 damage, and have 29/42 hp. You start resting. Magic restored. You regained 4 hp, and now have 33/42 hp. MP restored: 9 You start resting. HP restored. Health restored: 42 You start waiting. Done waiting. There is a stone staircase leading up here. There is a stone staircase leading up here. A scorpion comes into view. A scorpion is nearby! A scorpion is nearby! A scorpion is nearby! A scorpion comes into view. Found 9 gold pieces. The scorpion barely misses you. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The scorpion closely misses you. You now have 7/9 mp. Your spike launcher falls apart as you grow too distant to maintain it. You tentacle-slap the scorpion but do no damage. You grab the scorpion. You constrict the scorpion. The scorpion misses you. You tentacle-slap the scorpion. You tentacle-slap the scorpion, but do no damage. The scorpion is moderately wounded. You constrict the scorpion. The scorpion closely misses you. You completely miss the scorpion. The scorpion is heavily wounded. You constrict the scorpion. The scorpion barely misses you. The scorpion stings you! You are poisoned. The scorpion poisons you! You take 7 damage, and have 35/42 hp. You tentacle-slap the scorpion but do no damage. The scorpion is severely wounded. You constrict the scorpion. You feel very sick. The scorpion stings you. You take 5 damage, and have 30/42 hp. You tentacle-slap the scorpion but do no damage. The scorpion is almost dead. You constrict the scorpion. You kill the scorpion! You feel sick. Training target 4.0 for Fighting reached! Your Fighting skill increases to level 4! You need to enable at least one skill for training. You take 1 damage, and have 29/43 hp. You feel sick. You take 2 damage, and have 27/43 hp. You start resting. You feel sick. x7 You are no longer poisoned. You take 6 damage, and have 21/43 hp. You start resting. Magic restored. MP restored: 9 You start resting. HP restored. Health restored: 43 This spell is dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'd'. You start waiting. Done waiting. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? d - Ozocubu's Armour Adjust to which letter? O - Ozocubu's Armour You now have 159 gold pieces (gained 9). A scorpion is nearby! A scorpion is nearby! A scorpion is nearby! The helpless scorpion fails to defend itself. You tentacle-slap the scorpion but do no damage. You grab the scorpion. You constrict the scorpion, but do no damage. The scorpion stings you. You take 1 damage, and have 42/43 hp. You tentacle-slap the scorpion but do no damage. You constrict the scorpion. The scorpion completely misses you. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You constrict the scorpion. The scorpion closely misses you. The scorpion stings you. You take 1 damage, and have 41/43 hp. You now have 7/9 mp. You release your grip on the scorpion. The rocky spike skewers the scorpion. The scorpion is moderately wounded. The scorpion attacks as it pursues you! The scorpion stings you. You are poisoned. The scorpion poisons you! You take 1 damage, and have 40/43 hp. You tentacle-slap the scorpion but do no damage. You grab the scorpion. You squeeze the scorpion. The scorpion is heavily wounded. The rocky spike skewers the scorpion. The scorpion is heavily wounded. You constrict the scorpion. You feel very sick. The scorpion stings you but does no damage. You take 3 damage, and have 37/43 hp. You tentacle-slap the scorpion. The scorpion is almost dead. The rocky spike skewers the scorpion but does no damage. The scorpion is almost dead. You constrict the scorpion. You kill the scorpion! You feel very sick. Training target 3.0 for Dodging reached! Your Dodging skill increases to level 3! You need to enable at least one skill for training. You have reached level 7! You start resting. You feel sick. x7 You are no longer poisoned. You take 6 damage, and have 32/48 hp. You start resting. Magic restored. You regained 4 hp, and now have 36/48 hp. MP restored: 10 You start resting. HP restored. Health restored: 48 You see here a scorpion corpse. An adder comes into view. An adder is nearby! An adder is nearby! An adder is nearby! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an adder (asleep) You lock target on the adder and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 7/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the adder. Your clockwork bee stings the adder. The adder hisses angrily. The adder misses your clockwork bee. Your clockwork bee misses the adder. The adder misses your clockwork bee. Your clockwork bee misses the adder. The adder closely misses your clockwork bee. Your clockwork bee stings the adder! The adder dies! Your clockwork bee winds down and falls to the ground. Found 3 gold pieces. You start resting. Magic restored. MP restored: 10 You now have 162 gold pieces (gained 3). An iguana comes into view. The iguana hisses angrily. An iguana is nearby! An iguana is nearby! An iguana is nearby! Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an iguana You lock target on the iguana and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 7/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the iguana. Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the iguana. The iguana is moderately wounded. The iguana misses you. Your clockwork bee stings the iguana! You now have 5/10 mp. You tentacle-slap the iguana but do no damage. You grab the iguana. You squeeze the iguana. You kill the iguana! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 10 You start waiting. Done waiting. You start waiting. Done waiting. Found an escape hatch in the ceiling. Found 2 poisoned darts. An iguana comes into view. An iguana is nearby! An iguana is nearby! An iguana is nearby! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an iguana (asleep) You lock target on the iguana and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 7/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the iguana. The iguana hisses angrily. A scorpion comes into view. The iguana bites your clockwork bee! Your clockwork bee stings the iguana! The iguana closely misses your clockwork bee. The scorpion stings your clockwork bee. Your clockwork bee stings the iguana! Your clockwork bee stings the iguana. The iguana dies! The scorpion closely misses your clockwork bee. Health restored: 49 Your clockwork bee locks its sights upon the scorpion. Your clockwork bee stings the scorpion! Your clockwork bee winds down and falls to the ground. You wind your clockwork bee back up and it locks its sights upon the scorpion! You now have 7/10 mp. Your clockwork bee stings the scorpion but does no damage. The scorpion stings your clockwork bee. Your clockwork bee stings the scorpion. The scorpion dies! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 10 A malevolent force fills the Dungeon... You fall into a shaft and drop 3 floors! The shaft crumbles and collapses. Found 14 gold pieces. As you read the scroll of identify, it crumbles to dust. c - 2 potions of curing Okay, then. Found 22 gold pieces. Prince Ribbit comes into view. Prince Ribbit is nearby! Press: ? - help, v - describe, . - travel Here: Prince Ribbit (asleep) The floor. Placed new exclusion. Found a glowing golden altar of the Shining One. There is a glowing golden altar of the Shining One here. Found a purple potion. Found a transporter. Found a scroll of identify. Found a transporter. The kobold shouts! Found a transporter. The kobold brigand shouts! Found a transporter. The kobold shouts! m - 2 purple potions (gained 1) The kobold shouts! There is a glowing golden altar of the Shining One here. Stopped running for exclusion. You now have 184 gold pieces (gained 22). You aren't carrying any items that you can evoke. Unknown command. You have nothing you can fire or use right now. Unknown command. Okay, then. Unknown command. Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: Prince Ribbit (asleep) You lock target on Prince Ribbit and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 7/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at Prince Ribbit. Prince Ribbit croaks. Your clockwork bee barely misses Prince Ribbit. x2 Your clockwork bee misses Prince Ribbit. Prince Ribbit blinks! Prince Ribbit blinks! Prince Ribbit says, "You're just another fly to me." Prince Ribbit completely misses your clockwork bee. Your clockwork bee barely misses Prince Ribbit. Your clockwork bee stings Prince Ribbit! Your clockwork bee stings Prince Ribbit. Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! Your clockwork bee stings Prince Ribbit. Prince Ribbit hits you. Your clockwork bee closely misses Prince Ribbit. You take 3 damage, and have 46/49 hp. You now have 6/10 mp. You miss Prince Ribbit. Your grab misses Prince Ribbit. Prince Ribbit is heavily wounded. Prince Ribbit closely misses you. Your clockwork bee closely misses Prince Ribbit. Prince Ribbit catches a centipede with his tongue. Prince Ribbit misses you. You tentacle-slap Prince Ribbit but do no damage. You grab Prince Ribbit. Prince Ribbit is heavily wounded. You constrict Prince Ribbit. Your clockwork bee stings Prince Ribbit. Your clockwork bee winds down and falls to the ground. Prince Ribbit blinks free of you. Prince Ribbit blinks free! Your icy armour cracks and falls away as you move. Prince Ribbit blinks! You wind your clockwork bee back up and it locks its sights upon Prince Ribbit! You now have 5/10 mp. Casting: Ozocubu's Armour (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! Your clockwork bee completely misses Prince Ribbit. Prince Ribbit hits you. You take 1 damage, and have 46/49 hp. You now have 2/10 mp. You tentacle-slap Prince Ribbit. Your grab misses Prince Ribbit. Your squeeze misses Prince Ribbit. Prince Ribbit is severely wounded. Your clockwork bee barely misses Prince Ribbit. Prince Ribbit misses you. Your clockwork bee stings Prince Ribbit! Prince Ribbit dies! Prince Ribbit returns to his original shape as he dies. Training target 5.0 for Fighting reached! Your Fighting skill increases to level 5! You need to enable at least one skill for training. Training target 3.0 for Spellcasting reached! Your Spellcasting skill increases to level 3! You need to enable at least one skill for training. You regained 2 hp, and now have 48/50 hp. You start resting. Your clockwork bee winds down and falls to the ground. You start resting. HP restored. Health restored: 50 You start resting. Your dormant clockwork bee falls apart. Your icy armour starts to melt. You regained 4 mp, and now have 7/11 mp. You start resting. Your icy armour evaporates. You start resting. Magic restored. MP restored: 11 Press: ? - help, v - describe, . - travel The floor, spattered with blood. Okay, then. Press: ? - help, . - travel You can't see that place. [the floor.] Reduced exclusion size to a single square. Removed exclusion. Found a helmet. You now have 198 gold pieces (gained 14). You see here a +0 helmet. A wight comes into view. It is wielding a +5 long sword. A wight is nearby! Press: ? - help, v - describe, . - travel Here: a wight, wielding a +5 long sword and wearing a +0 robe (dormant) The floor. Placed new exclusion. Reduced exclusion size to a single square. Press: ? - help, v - describe, . - travel Here: a wight, wielding a +5 long sword and wearing a +0 robe (dormant) The floor. Removed exclusion. Placed new exclusion. Found a yellow potion. n - 2 yellow potions (gained 1) There are monsters nearby! There are monsters nearby! Casting: Ozocubu's Armour (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a kobold brigand, wielding a +0 whip and quivering curare-tipped darts (wandering, hasn't noticed you) You miscast Launch Clockwork Bee. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 8/11 mp. Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 6/11 mp. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The kobold shouts! You now have 4/11 mp. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are poisoned. You have difficulty breathing. You feel yourself slow down. You take 5 damage, and have 45/50 hp. You feel very sick. You take 4 damage, and have 41/50 hp. You closely miss the kobold brigand. Your grab misses the kobold brigand. The rocky spike skewers the kobold brigand. The kobold brigand is lightly wounded. You feel very sick. The kobold brigand hits you with a +0 whip. x2 You take 10 damage, and have 31/50 hp. You tentacle-slap the kobold brigand but do no damage. Your grab misses the kobold brigand. The kobold brigand is lightly wounded. The rocky spike skewers the kobold brigand. The kobold brigand is moderately wounded. The rocky spike skewers the kobold brigand but does no damage. The kobold brigand is moderately wounded. You feel sick. Your magical contamination has completely faded away. You take 2 damage, and have 29/50 hp. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The rocky spike skewers the kobold. The kobold is severely wounded. You feel sick. The kobold hits you with a +0 dagger. The kobold brigand hits you with a +0 whip. The kobold hits you but does no damage. The kobold brigand barely misses you. You take 6 damage, and have 23/50 hp. You now have 2/11 mp. You tentacle-slap the kobold brigand but do no damage. Your grab misses the kobold brigand. The kobold brigand is moderately wounded. You feel sick. The kobold hits you but does no damage. The kobold brigand misses you. You take 2 damage, and have 21/50 hp. Casting: Ozocubu's Armour (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the kobold. You kill the kobold! The rocky spike skewers the kobold. You kill the kobold! You feel sick. You are no longer poisoned. The kobold brigand hits you but does no damage. The kobold brigand hits you with a +0 whip. You take 4 damage, and have 17/50 hp. You now have 0/11 mp. Okay, then. Unknown command. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Okay, then. You turn into a tree. Your roots penetrate the ground. The kobold brigand hits you but does no damage. You now have 27/75 hp. You hit the kobold brigand but do no damage. The kobold brigand is moderately wounded. The kobold brigand barely misses you. The kobold brigand hits you but does no damage. You barely miss the kobold brigand. The kobold brigand is moderately wounded. The kobold brigand hits you with a +0 whip. You hit the kobold brigand. The kobold brigand is heavily wounded. You feel yourself speed up. The kobold brigand barely misses you. The kobold hits you but does no damage. The kobold brigand hits you but does no damage. You smack the kobold brigand! The kobold brigand is severely wounded. The kobold brigand hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * The kobold barely misses you. You take 6 damage, and have 21/75 hp. You smack the kobold brigand! You kill the kobold brigand! The kobold hits you but does no damage. You closely miss the kobold. The kobold hits you but does no damage. You barely miss the kobold. The kobold hits you but does no damage. You closely miss the kobold. The kobold hits you but does no damage. You hit the kobold. You kill the kobold! You start resting. Your transformation is almost over. You feel less wooden. You now have 25/51 hp. You start resting. Your icy armour starts to melt. You regained 4 hp, and now have 29/51 hp. You start resting. Your icy armour evaporates. You start resting. Magic restored. You regained 14 hp, and now have 44/51 hp. MP restored: 11 You start resting. HP restored. Health restored: 51 a - a curare-tipped dart You see here a +0 whip. Items here: ( )) †. Things that are here: a +0 short sword; a stone Items here: ( )) †. You see here a +0 whip. A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! Found a stone staircase leading down. The helpless kobold fails to defend itself. You tentacle-slap the kobold but do no damage. Your grab misses the kobold. The kobold hits you with a +0 dagger. You take 1 damage, and have 50/51 hp. You completely miss the kobold. You grab the kobold. You constrict the kobold. The kobold barely misses you. Health restored: 51 You tentacle-slap the kobold. You kill the kobold! A kobold brigand and a kobold come into view. The kobold brigand is wielding a +0 short sword and quivering poisoned darts. You see here a +0 dagger. The kobold brigand shouts! You hear a shout! x4 The kobold brigand throws a poisoned dart. The poisoned dart hits you! You are poisoned. You hear a shout! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts You lock target on the kobold brigand and prepare to deploy your bee. (Press . to continue winding your bee.) You feel sick. A kobold comes into view. It is wielding a +0 dagger. You take 2 damage, and have 49/51 hp. You now have 8/11 mp. You continue winding your clockwork bee... You feel sick. The kobold moves out of view. You take 2 damage, and have 47/51 hp. You continue winding your clockwork bee... You feel sick. A kobold comes into view. It is wielding a +0 whip. You take 1 damage, and have 46/51 hp. With a metallic buzz, your clockwork bee launches itself at the kobold brigand. You feel sick. Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You feel sick. You take 1 damage, and have 45/51 hp. You now have 6/11 mp. You swap places. The rocky spike skewers the kobold brigand. The kobold brigand is lightly wounded. You feel sick. Your clockwork bee stings the kobold brigand. The kobold brigand barely misses your clockwork bee. Your clockwork bee stings the kobold brigand. You take 1 damage, and have 44/51 hp. The rocky spike skewers the kobold brigand. The kobold brigand is heavily wounded. You feel sick. You are no longer poisoned. Your clockwork bee stings the kobold brigand! The kobold brigand throws a poisoned dart. The poisoned dart hits your clockwork bee! You take 1 damage, and have 43/51 hp. The rocky spike skewers the kobold brigand. The kobold brigand is almost dead. Your clockwork bee barely misses the kobold brigand. Your clockwork bee stings the kobold brigand! The kobold brigand dies! Your clockwork bee winds down and falls to the ground. Training target 6.0 for Fighting reached! Your Fighting skill increases to level 6! You need to enable at least one skill for training. You have reached level 8! You regained 6 hp, and now have 49/57 hp. You wind your clockwork bee back up and it locks its sights upon the kobold! You now have 5/12 mp. The rocky spike skewers the kobold. The kobold is severely wounded. Your clockwork bee closely misses the kobold. x2 The kobold closely misses your clockwork bee. The rocky spike misses the kobold. Your clockwork bee barely misses the kobold. The kobold closely misses your clockwork bee. Your clockwork bee misses the kobold. The rocky spike skewers the kobold. You kill the kobold! The kobold barely misses your clockwork bee. Your clockwork bee stings the kobold. The kobold dies! A kobold comes into view. It is wielding a +0 short sword. Your clockwork bee locks its sights upon the kobold. The kobold hits your clockwork bee with a +0 short sword. Your clockwork bee stings the kobold. The kobold barely misses your clockwork bee. Your clockwork bee closely misses the kobold. Your clockwork bee barely misses the kobold. The kobold hits your clockwork bee but does no damage. A kobold comes into view. It is wielding a +0 short sword. Your clockwork bee stings the kobold but does no damage. The kobold completely misses your clockwork bee. Your clockwork bee stings the kobold. Your clockwork bee winds down and falls to the ground. You wind your clockwork bee back up and it locks its sights upon the kobold! You now have 6/12 mp. Your clockwork bee stings the kobold! The kobold dies! Your clockwork bee locks its sights upon the kobold. Your clockwork bee stings the kobold. The kobold dies! Your clockwork bee locks its sights upon the kobold. Your clockwork bee stings the kobold! The kobold dies! Your clockwork bee winds down and falls to the ground. You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You start resting. Your dormant clockwork bee falls apart. HP restored. Health restored: 57 You regained 2 mp, and now have 8/12 mp. You start resting. A kobold brigand comes into view. It is wielding a +0 dagger and quivering poisoned darts. You regained 2 mp, and now have 10/12 mp. A kobold brigand is nearby! A kobold brigand is nearby! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts (wandering, hasn't noticed you) You lock target on the kobold brigand and prepare to deploy your bee. (Press . to continue winding your bee.) The kobold brigand shouts! The kobold brigand throws a poisoned dart. The poisoned dart hits you. You are poisoned. You now have 7/12 mp. You continue winding your clockwork bee... You feel sick. You take 2 damage, and have 55/57 hp. You continue winding your clockwork bee... You feel sick. The kobold brigand throws a poisoned dart. The poisoned dart hits you! You are more poisoned. You take 1 damage, and have 54/57 hp. With a metallic buzz, your clockwork bee launches itself at the kobold brigand. You feel sick. You take 2 damage, and have 52/57 hp. You feel very sick. Items here: ( ))) ††. You take 2 damage, and have 50/57 hp. You feel sick. Your clockwork bee closely misses the kobold brigand. The kobold brigand barely misses your clockwork bee. Your clockwork bee stings the kobold brigand. You take 1 damage, and have 49/57 hp. You feel sick. Your clockwork bee misses the kobold brigand. The kobold brigand throws a poisoned dart. The poisoned dart closely misses your clockwork bee. The poisoned dart misses you. You take 2 damage, and have 47/57 hp. You feel sick. You feel sick. Your clockwork bee closely misses the kobold brigand. You take 1 damage, and have 46/57 hp. You tentacle-slap the kobold brigand but do no damage. You grab the kobold brigand. You squeeze the kobold brigand. The kobold brigand is moderately wounded. You constrict the kobold brigand. You feel sick. Your clockwork bee stings the kobold brigand. The kobold brigand hits you with a +0 dagger. Your clockwork bee stings the kobold brigand! The kobold brigand dies! You take 6 damage, and have 40/57 hp. You start resting. You feel sick. Your clockwork bee winds down and falls to the ground. You start resting. You feel sick. You are no longer poisoned. You take 1 damage, and have 39/57 hp. You start resting. An orc warrior comes into view. It is wielding a +0 short sword. An orc warrior is nearby! Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an orc warrior, wielding a +0 short sword, wearing a +0 plate armour and quivering boomerangs You lock target on the orc warrior and prepare to deploy your bee. (Press . to continue winding your bee.) Your existing bee falls apart. You now have 6/12 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The orc warrior throws a boomerang. The boomerang misses you. With a metallic buzz, your clockwork bee launches itself at the orc warrior. The orc warrior hits your clockwork bee with a +0 short sword! Your clockwork bee closely misses the orc warrior. x2 The orc warrior barely misses your clockwork bee. Things that are here: a +0 dagger; 2 poisoned darts Your clockwork bee misses the orc warrior. The orc warrior hits your clockwork bee with a +0 short sword! Your clockwork bee closely misses the orc warrior. Your clockwork bee stings the orc warrior! The orc warrior closely misses your clockwork bee. Your clockwork bee stings the orc warrior. The orc warrior throws a boomerang. The boomerang hits your clockwork bee! Your clockwork bee stings the orc warrior but does no damage. Your clockwork bee barely misses the orc warrior. The orc warrior closely misses your clockwork bee. Your clockwork bee closely misses the orc warrior. The orc warrior throws a boomerang. The boomerang hits your clockwork bee. Your clockwork bee barely misses the orc warrior. Your clockwork bee stings the orc warrior but does no damage. The orc warrior throws a boomerang. The boomerang misses your clockwork bee. The boomerang closely misses you. Your clockwork bee closely misses the orc warrior. The orc warrior closely misses your clockwork bee. Your clockwork bee stings the orc warrior but does no damage. Your clockwork bee winds down and falls to the ground. The orc warrior throws a boomerang. The boomerang hits your dormant clockwork bee. You wind your clockwork bee back up and it locks its sights upon the orc warrior! You now have 7/12 mp. Your clockwork bee stings the orc warrior but does no damage. x2 The orc warrior throws a boomerang. The boomerang closely misses your clockwork bee. The boomerang hits you! You take 11 damage, and have 33/57 hp. Your clockwork bee barely misses the orc warrior. Your clockwork bee stings the orc warrior but does no damage. The orc warrior hits your clockwork bee but does no damage. Your clockwork bee barely misses the orc warrior. The orc warrior throws a boomerang. The boomerang hits your clockwork bee! Your clockwork bee stings the orc warrior but does no damage. The orc warrior throws a boomerang. The boomerang hits your clockwork bee but does no damage. Your clockwork bee stings the orc warrior. Your clockwork bee winds down and falls to the ground. You wind your clockwork bee back up and it locks its sights upon the orc warrior! You now have 6/12 mp. Your clockwork bee stings the orc warrior but does no damage. Your clockwork bee barely misses the orc warrior. The orc warrior completely misses your clockwork bee. Your clockwork bee stings the orc warrior. Your clockwork bee misses the orc warrior. The orc warrior throws a boomerang. The boomerang hits your clockwork bee. Your clockwork bee stings the orc warrior but does no damage. The orc warrior throws a boomerang. The boomerang misses your clockwork bee. The boomerang closely misses you. Your clockwork bee stings the orc warrior but does no damage. Your clockwork bee winds down and falls to the ground. The orc warrior hits your dormant clockwork bee with a +0 short sword! You wind your clockwork bee back up and it locks its sights upon the orc warrior! You now have 6/12 mp. Your clockwork bee stings the orc warrior but does no damage. Your clockwork bee closely misses the orc warrior. The orc warrior closely misses your clockwork bee. Your clockwork bee barely misses the orc warrior. The orc warrior hits your clockwork bee with a +0 short sword. Your clockwork bee stings the orc warrior but does no damage. Your clockwork bee stings the orc warrior! The orc warrior closely misses your clockwork bee. Your clockwork bee barely misses the orc warrior. The orc warrior hits your clockwork bee but does no damage. Your clockwork bee stings the orc warrior. Your clockwork bee winds down and falls to the ground. You wind your clockwork bee back up and it locks its sights upon the orc warrior! You now have 5/12 mp. Your clockwork bee misses the orc warrior. Your clockwork bee barely misses the orc warrior. The orc warrior misses your clockwork bee. Your clockwork bee stings the orc warrior but does no damage. Your clockwork bee closely misses the orc warrior. The orc warrior hits your clockwork bee with a +0 short sword! Your clockwork bee stings the orc warrior but does no damage. The orc warrior throws a boomerang. The boomerang barely misses your clockwork bee. The boomerang hits you! You take 10 damage, and have 27/57 hp. Your clockwork bee stings the orc warrior. Your clockwork bee stings the orc warrior but does no damage. The orc warrior throws a boomerang. The boomerang closely misses your clockwork bee. The boomerang hits you! * * * LOW HITPOINT WARNING * * * You take 15 damage, and have 12/57 hp. MASSIVE DAMAGE!! You feel better. Your clockwork bee stings the orc warrior. Your clockwork bee winds down and falls to the ground. The orc warrior hits your dormant clockwork bee but does no damage. You regained 7 hp, and now have 19/57 hp. You wind your clockwork bee back up and it locks its sights upon the orc warrior! You now have 5/12 mp. Your clockwork bee stings the orc warrior but does no damage. x2 The orc warrior throws a boomerang. The boomerang hits your clockwork bee. Your clockwork bee stings the orc warrior. The orc warrior dies! Training target 4.0 for Dodging reached! Your Dodging skill increases to level 4! You need to enable at least one skill for training. You start resting. Your clockwork bee winds down and falls to the ground. You start resting. A stone appears from out of your range of vision. The stone hits your dormant clockwork bee but does no damage. You regained 2 hp, and now have 22/58 hp. You start resting. A stone appears from out of your range of vision. The stone hits your dormant clockwork bee but does no damage. You start resting. A stone appears from out of your range of vision. The stone hits your dormant clockwork bee but does no damage. You start resting. Your dormant clockwork bee falls apart. A kobold comes into view. It is wielding a +0 whip. Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The kobold shouts! The rocky spike misses the kobold. You now have 6/12 mp. You tentacle-slap the kobold but do no damage. Your grab misses the kobold. You squeeze the kobold. You kill the kobold! You start resting. Magic restored. You regained 13 hp, and now have 38/58 hp. MP restored: 12 You start resting. A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 giant spiked club. You regained 7 hp, and now have 45/58 hp. The two-headed ogre shouts in stereo! Unknown command. Okay, then. As you read the scroll labelled UTUUV MEULUU, it crumbles to dust. The creatures around you are filled with an inner flame! It was a scroll of immolation. Okay, then. Okay, then. Unknown command. The air fills with toxic fumes! As you read the scroll labelled OHACIRCHEUNE, it crumbles to dust. It was a scroll of poison. Okay, then. Okay, then. Throw: dart (curare) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (inner flame, 73% to hit) You throw a curare-tipped dart. The curare-tipped dart barely misses the two-headed ogre. As you read the scroll labelled GEFUQOHAXU, it crumbles to dust. It is a scroll of amnesia. Okay, then. As you read the scroll labelled WOCRUAV UPRE, it crumbles to dust. It is a scroll of brand weapon. Your +0 short sword drips with poison. d - a +0 short sword of venom You aren't carrying any items that you can evoke. Okay, then. It was a potion of brilliance. You feel clever all of a sudden. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You miscast Ozocubu's Armour. You are very lightly contaminated with residual magic. Nothing appears to happen. The two-headed ogre is engulfed in poison gas. The two-headed ogre is poisoned. Flame seeps out of the two-headed ogre. The two-headed ogre hits you with a +0 giant club!!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant spiked club!! You die... .#. ### .. ... #.. #.# ..# #)######## .§## ##§§.....# #§###§######.## .. #)§#§§#.......# .. #O#§#§#§## ß. #@§☼§§§§§# ### #§☼#####§# ### #ß. #§§# #.###.# #.. #§§# #...).# #.. ##§# #.###)###.. ##§#####.# #)..... # ..§§.....# ##....# .. ######...## #....# #. .........# ###### You could see a two-headed ogre (inner flame, poisoned). Vanquished Creatures A kobold brigand (D:8) 2 scorpions (D:5) 2 iguanas A jelly (D:5) 3 adders 3 dart slugs A ribbon worm (D:2) An orc (D:2) 5 endoplasms 3 giant cockroaches 8 goblins 5 hobgoblins 13 kobolds 2 quokkas 4 ball pythons 4 bats 3 frilled lizards 7 rats 68 creatures vanquished. Vanquished Creatures (collateral kills) Prince Ribbit (D:8) An orc warrior (D:8) A phantom (D:4) 2 kobold brigands (D:8) A scorpion (D:5) A bombardier beetle (D:4) An orc priest (D:5) An iguana (D:5) 5 adders An orc (D:5) An endoplasm (D:4) 2 giant cockroaches A goblin (D:3) 2 jackals (D:5) A quokka (D:4) 6 kobolds A rat (D:3) 29 creatures vanquished. Grand Total: 97 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 37 | D:1 | Found Vucec's Antique Armour Emporium. 481 | D:1 | Found Kiunwoir's Antique Weapon Shop. 565 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 568 | D:1 | Learned a level 2 spell: Construct Spike Launcher 933 | D:1 | Found Futt's Armour Boutique. 1133 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/6 1462 | D:2 | Reached skill level 5 in Stealth 1483 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 1696 | D:2 | Found a shadowy altar of Dithmenos. 1713 | D:2 | Became a worshipper of Dithmenos the Shrouded 1842 | D:2 | Reached skill level 1 in Fighting 1937 | D:2 | Reached skill level 2 in Fighting 1937 | D:2 | Reached XP level 4. HP: 21/29 MP: 4/7 2445 | D:2 | Found a faded altar of an unknown god. 3345 | D:3 | Reached skill level 3 in Fighting 3900 | D:3 | Noticed an ogre 4000 | D:3 | Reached skill level 1 in Ice Magic 4000 | D:3 | Reached XP level 5. HP: 36/36 MP: 4/8 4589 | D:4 | Reached * piety under Dithmenos 4769 | D:4 | Noticed a phantom 5064 | D:4 | Found a staircase to the Ecumenical Temple. 5382 | D:4 | Found Dudoc's Book Shoppe. 5465 | D:4 | Killed a phantom 5466 | D:4 | Reached XP level 6. HP: 42/42 MP: 4/9 5763 | D:5 | Entered Level 5 of the Dungeon 6229 | D:5 | Reached skill level 4 in Fighting 6320 | D:5 | Learned a level 3 spell: Ozocubu's Armour 6441 | D:5 | Reached XP level 7. HP: 38/48 MP: 7/10 6832 | D:5 | You fall into a shaft and drop 3 floors! 6852 | D:8 | Noticed Prince Ribbit 6854 | D:8 | Found a glowing golden altar of the Shining One. 6868 | D:8 | Found a transporter. 6870 | D:8 | Found a transporter. 6871 | D:8 | Found a transporter. 6872 | D:8 | Found a transporter. 6956 | D:8 | Killed Prince Ribbit 6957 | D:8 | Reached skill level 5 in Fighting 7234 | D:8 | Reached skill level 6 in Fighting 7234 | D:8 | Reached XP level 8. HP: 49/57 MP: 6/12 7411 | D:8 | Noticed a two-headed ogre 7419 | D:8 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_basic, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], shop, nicolae_shop_just_a_little_nook D:2: layout_basic, serial_curves, eino_curves_02, eino_curves_02, eino_curves_03, eino_curves_01, basic_altar, chequers_ecumenical_altar_grove, minmay_pentomino_s2 D:3: layout_loops_cross, minmay_misc_feat_ornament, minmay_misc_feat_hallway D:4: layout_loops_ring, minmay_temple_entry_tees, serial_shops, kennysheep_mini_moat, nicolae_concentric_dashed_squares_wild, nicolae_twisty_statue_hallways D:5: layout_rooms, hellmonk_sif_muna_bookshelves, zin_treasury, nzn_wu_jian_council_hall, grunt_ministairs_15 D:8: layout_loops_ring, overflow_temple_1_default, serial_demonic, serial_demonic_a, serial_demonic_g, serial_demonic_b, serial_demonic_g, st_stairs_11, chequers_serial_rivers_small_b, nicolae_diode_quadrants, uniq_maggie, uniq_prince_ribbit1 Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 4 5 | 5.0 Fighting | 2 3 4 6 | 6.3 Ice Magic | 1 3 4 | 4.0 Dodging | 3 4 | 4.0 Spellcasting | 3 | 3.0 Forgecraft | | 4.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Mace | 16 | | || 16 Constrict | 16 | 17 | 4 || 37 Tentacles | 17 | 13 | 3 || 33 Unarmed | 38 | 48 | 21 || 107 Punch | | 2 | || 2 Throw: Dart | | | 1 || 1 Cast: Kinetic Grapnel | 2 | 2 | || 4 Construct Spike L | 6 | 14 | 6 || 26 Launch Clockwork | | 16 | 7 || 23 Ozocubu's Armour | | | 3 || 3 Use: Scroll | 4 | 1 | 5 || 10 Potion | | | 3 || 3 Stab: Sleeping | 10 | 6 | 1 || 17 Armour: Skin | 21 | 33 | 27 || 81 Dodge: Dodged | 31 | 29 | 14 || 74 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7429 | 7249 | 180 | 3399 | 2742 | 6 | 1238.2 | Dungeon | 7429 | 7249 | 180 | 3399 | 2742 | 6 | 1238.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1696 daAuts D:4: 1642 daAuts D:2: 1577 daAuts D:1: 1108 daAuts D:5: 812 daAuts D:8: 591 daAuts