Dungeon Crawl Stone Soup version 0.33-a0-1014-g8cb532ef1d (webtiles) character file. Game seed: 4463009968896494086 17640 bayes525 the Fabricator (level 12, -4/78 HPs) Began as an Octopode Forgewright on Feb 27, 2025. Was an Elder of Hepliaklqana. Slain by a komodo dragon (29 damage) ... on level 2 of the Lair of Beasts. The game lasted 00:48:29 (23894 turns). bayes525 the Fabricator (Octopode Forgewright) Turns: 23894, Time: 00:48:30 Health: -4/78 AC: 3 Str: 13 XL: 12 Next: 50% Magic: 23/28 EV: 13 Int: 22 God: Hepliaklqana [****..] Gold: 162 SH: 0 Dex: 10 Spells: 1/21 levels left rFire . . . a - +5 spear of Cobwebs {flame, rPois Str+3} rCold . . . (no offhand) rNeg . . . e - +2 hat {Will+} rPois + (no amulet) rElec . o - ring of willpower rCorr . I - ring of magical power SInv . (no ring) Will ++... (no ring) Stlth ++++ (no ring) HPRegen 0.33/turn (no ring) MPRegen 0.21/turn (no ring) (no ring) %: no passive effects @: marked A: reduced essence, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Recall Ancestor, Ancestor Identity, Transference, Idealise You were on level 2 of the Lair of Beasts. You worshipped Hepliaklqana. Hepliaklqana was greatly pleased with you. You visited 3 branches of the dungeon, and saw 14 of its levels. You also visited: Sewer. You collected 454 gold pieces. You spent 292 gold pieces at shops. Inventory: Hand Weapons a - the +5 spear of Cobwebs (weapon) {flame, rPois Str+3} (You found it on level 11 of the Dungeon) rPois: It protects you from poison. Str+3: It affects your strength (+3). q - a +3 flail v - a +2 dagger of electrocution z - a +0 rapier of draining A - a +2 dagger of electrocution O - the +3 spear of Might {freeze, rF- Will+ Str+4 Stlth+} (You found it in a sewer) rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. P - a +2 trident of draining Missiles d - 8 curare-tipped darts (quivered) h - 38 poisoned darts K - 3 javelins Armour e - a +2 hat of willpower (worn) Jewellery o - a ring of willpower (worn) I - a ring of magical power (worn) N - a ring of poison resistance Talismans J - a dragon-coil talisman R - the serpent talisman of the Beginning {Dex+4 SInv} (You found it on level 1 of the Lair of Beasts) [serpent talisman] Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. Wands g - a wand of warping (10) t - a wand of charming (1) C - a wand of mindburst (23) F - a wand of flame (9) Scrolls f - 3 scrolls of amnesia m - a scroll of summoning {unknown} p - 2 scrolls of teleportation u - a scroll of immolation w - 3 scrolls of enchant armour y - a scroll of fog B - 2 scrolls of blinking D - a scroll of brand weapon E - 2 scrolls of noise H - 3 scrolls of revelation L - a scroll of vulnerability M - a scroll of torment {unknown} Q - a scroll of identify Potions b - 4 potions of magic c - a potion of ambrosia {unknown} i - a potion of enlightenment j - 4 potions of might k - 3 potions of lignification l - 3 potions of haste n - 9 potions of curing r - 2 potions of brilliance s - a potion of invisibility {unknown} x - 4 potions of mutation G - a potion of attraction {unknown} Skills: - Level 10.0 Fighting - Level 6.0 Dodging - Level 7.0 Stealth - Level 5.0 Spellcasting + Level 14.6 Forgecraft - Level 1.0 Fire Magic - Level 4.0 Air Magic - Level 4.0 Invocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Forge Blazeheart Gol Fire/Frge 39% N/A 4% 4 b - Construct Spike Laun Frge 100% 2d7 1% 2 c - Launch Clockwork Bee Frge 63% N/A 1% 3 d - Forge Lightning Spir Air/Frge 46% 3d7 2% 4 e - Diamond Sawblades Frge 31% 4d7 22% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 100% 1d8 1% 1 Freeze Ice 20% 1d4 10% 1 Lesser Beckoning Tloc 10% N/A 16% 2 Frozen Ramparts Ice 10% 1d2 30% 3 Hailstorm Conj/Ice 5% 3d5 30% 3 Maxwell's Portable Pile Tloc 5% (3-9)d3 30% 3 Sigil of Binding Hex 5% N/A 30% 3 Teleport Other Tloc 5% N/A 30% 3 Alistair's Intoxication Alch 3% N/A 95% 5 Borgnjor's Vile Clutch Necr/Erth 2% N/A 95% 5 Lee's Rapid Deconstruct Erth 2% 3d5* 95% 5 Eringya's Noxious Bog Alch 2% 4d6 100% 6 Magnavolt Erth/Air 7% 4d10 100% 7 Awaken Armour Erth/Frge Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:4 Lair (2/5) D:11 Orc (0/2) D:9 Sewer (visited) Swamp: Lair:2-3 Shoals: Lair:2-3 Snake: Lair:2-3 Spider: Lair:2-3 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:5 = D:9 ! Annotations: D:8 exclusion: 2 staircases D:9 3 runed translucent doors, exclusion: 3 doors, Archimonde's ghost, novice DsFi Lair:1 exclusion: staircase Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Your lightning spire shoots out a bolt of lightning at the hell rat! The bolt of electricity hits the yak! The bolt of electricity hits the hell rat! You take 7 damage, and have 36/78 hp. You hit the yak. You freeze the yak. You kill the yak! The yak gores your blazeheart golem! Reach: a) +3 spear of Might {freeze, rF- Will+ Str+4 Stlth+} Press: ? - help, Dir - move target Aim: a yak (severely wounded, ally target, 77% to hit and 70% to hit with your grab and squeeze) You could not reach far enough! Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak! Your blazeheart golem completely misses the yak. The yak gores your blazeheart golem. Reach: a) +3 spear of Might {freeze, rF- Will+ Str+4 Stlth+} Press: ? - help, Dir - move target Aim: a yak (almost dead, ally target, 77% to hit and 70% to hit with your grab and squeeze) You could not reach far enough! Rushroh hits the yak with a +0 flail! The yak dies! You start resting. Your lightning spire fades away. Your blazeheart golem's core grows cold and it stops moving. Rushroh closely misses the hell rat. The hell rat bites Rushroh! You enter the shallow water. Your blazeheart golem's core flares to life once more. Things that are here: a yak corpse; a yak corpse Casting: Forge Blazeheart Golem (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your blazeheart golem's core grows cold and it stops moving. You now have 11/27 mp. The hell rat splashes around in the water. Rushroh hits the hell rat but does no damage. The hell rat bites Rushroh! There is a staircase back to the Dungeon here. The hell rat bites Rushroh but does no damage. Rushroh hits the hell rat with a +0 flail! The hell rat dies! Your lightning spire shoots out a bolt of lightning at the hell rat! The bolt of electricity hits the hell rat! The hell rat dies! Rushroh hits the hell rat with a +0 flail! Your lightning spire shoots out a bolt of lightning at the hell rat! The bolt of electricity hits the hell rat! The hell rat dies! You start resting. Your blazeheart golem fades away. Your lightning spire fades away. Ancestor HP restored. You regained 6 hp, and now have 47/78 hp. You regained 4 mp, and now have 16/27 mp. You start resting. Magic restored. You regained 18 hp, and now have 65/78 hp. MP restored: 27 You start resting. HP restored. Health restored: 78 You start waiting. A wolf comes into view. A wolf is nearby! Casting: Forge Lightning Spire (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 23/27 mp. A wolf comes into view. Your lightning spire shoots out a bolt of lightning at the wolf! The bolt of electricity hits the wolf! The wolf bites your lightning spire but does no damage. A wolf comes into view. x2 The wolf bites your lightning spire. The wolf bites your lightning spire but does no damage. x2 You could not reach far enough! The wolf bites your lightning spire. A bullfrog comes into view. Rushroh hits the wolf with a +0 flail! The wolf bites you. The wolf bites your lightning spire but does no damage. You take 5 damage, and have 73/78 hp. You hit the wolf. You freeze the wolf. Your grab misses the wolf. The wolf is moderately wounded. The wolf closely misses you. The wolf bites your lightning spire. The wolf bites you. The wolf bites your lightning spire but does no damage. The wolf barely misses you. The wolf bites your lightning spire. You take 4 damage, and have 69/78 hp. Casting: Forge Lightning Spire (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. Rushroh barely misses the wolf. The wolf bites your lightning spire. The wolf bites you. The wolf bites your lightning spire. Your lightning spire shoots out a bolt of lightning at the wolf! The bolt of electricity hits the wolf. The wolf completely misses you. You take 5 damage, and have 64/78 hp. You now have 20/27 mp. You hit the wolf but do no damage. Your grab misses the wolf. The wolf bites you. The wolf bites your lightning spire! The wolf bites your lightning spire. The wolf closely misses you. The wolf bites you! Rushroh hits the wolf with a +0 flail! The wolf dies! Your lightning spire shoots out a bolt of lightning at the wolf! The bolt of electricity hits the wolf! x2 Your blazeheart golem closely misses the wolf. You take 12 damage, and have 52/78 hp. You closely miss the wolf. You grab the wolf. You squeeze the wolf. You kill the wolf! Your blazeheart golem's core grows cold and it stops moving. The wolf barely misses you. The wolf closely misses you. x2 The wolf bites you but does no damage. Rushroh barely misses the bullfrog. The wolf bites you. The bullfrog misses you. The wolf misses you. There is a staircase back to the Dungeon here. You take 5 damage, and have 47/78 hp. The wolf misses you. The wolf closely misses you. The bullfrog hits you. The wolf bites you. The wolf bites you but does no damage. The bullfrog closely misses you. You climb upwards. Welcome back to the Dungeon! Your mindless puppets stay behind. There is a staircase to the Lair here. You take 8 damage, and have 39/78 hp. Okay, then. Okay, then. Unknown command. Casting: Forge Blazeheart Golem (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. The wolf barely misses you. The wolf misses you. Rushroh closely misses the bullfrog. The bullfrog snags a nearby butterfly with its tongue. The bullfrog hits you. You take 1 damage, and have 38/78 hp. You now have 17/28 mp. Casting: Forge Blazeheart Golem (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The wolf closely misses you. The wolf bites you. The bullfrog barely misses you. The wolf completely misses you. The wolf barely misses you. Rushroh hits the bullfrog with a +0 flail! The bullfrog closely misses you. Your blazeheart golem punches the wolf but does no damage. You take 4 damage, and have 34/78 hp. You now have 14/28 mp. You miss the bullfrog. Your grab misses the bullfrog. The bullfrog is severely wounded. Your blazeheart golem's core grows cold and it stops moving. The wolf bites you! The wolf barely misses you. The bullfrog closely misses you. The wolf bites you. * * * LOW HITPOINT WARNING * * * The wolf bites you! * * * LOW HITPOINT WARNING * * * Your lightning spire shoots out a bolt of lightning at the wolf! The bolt of electricity hits the bullfrog!! The bullfrog dies! You take 22 damage, and have 12/78 hp. MASSIVE DAMAGE!! The wolf attacks as it pursues you! The wolf closely misses you. Rushroh misses the wolf. The wolf misses you. x2 The wolf attacks as it pursues you! The wolf completely misses you. You feel much better. The wolf misses you. x2; The wolf bites you! The wolf bites you. Rushroh misses the wolf. You regained 12 hp, and now have 25/78 hp. The wolf attacks as it pursues you! The wolf closely misses you. The wolf misses you. Casting: Forge Lightning Spire (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The wolf bites you. * * * LOW HITPOINT WARNING * * * The wolf closely misses you. Your lightning spire shoots out a bolt of lightning at the wolf! The bolt of electricity hits the wolf! You take 4 damage, and have 22/78 hp. You now have 13/28 mp. The wolf attacks as it pursues you! The wolf closely misses you. The wolf attacks as it pursues you! The wolf barely misses you. The wolf bites you. * * * LOW HITPOINT WARNING * * * The wolf bites you. * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 14/78 hp. The rocky spike skewers the wolf. You kill the wolf! The wolf attacks as it pursues you! The wolf bites you! * * * LOW HITPOINT WARNING * * * The wolf closely misses you. You take 6 damage, and have 8/78 hp. You feel better. The rocky spike skewers the wolf! You kill the wolf! You regained 11 hp, and now have 19/78 hp. You start resting. Your blazeheart golem fades away. Your lightning spire fades away. Magic restored. You regained 22 hp, and now have 41/78 hp. MP restored: 28 You start resting. HP restored. Health restored: 78 You start waiting. Done waiting. You swap places. You see here a wolf skeleton. There is a staircase to the Lair, spattered with blood here. You climb downwards. Welcome back to the Lair of Beasts! There is a staircase back to the Dungeon here. You enter the shallow water. E - 2 scrolls of noise (gained 1) You swap places. You enter the shallow water. A komodo dragon comes into view. You see here a +0 pair of gloves. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a komodo dragon (not watching you, ally target) You lock target on the komodo dragon and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 25/28 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... Rushroh hits the komodo dragon with a +0 flail. With a metallic buzz, your clockwork bee launches itself at the komodo dragon. Rushroh blocks the komodo dragon's attack. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. The komodo dragon bites your clockwork bee. Your clockwork bee stings the komodo dragon! Rushroh hits the komodo dragon with a +0 flail! You now have 22/28 mp. Your clockwork bee closely misses the komodo dragon. The komodo dragon misses your clockwork bee. A bullfrog comes into view. Your clockwork bee stings the komodo dragon. Reach: a) +3 spear of Might {freeze, rF- Will+ Str+4 Stlth+} Press: ? - help, Dir - move target Aim: a komodo dragon (severely wounded, ally target, 74% to hit and 65% to hit with your grab and squeeze) You reach to attack! You hit the komodo dragon. You freeze the komodo dragon. The komodo dragon is almost dead. Your blazeheart golem's core grows cold and it stops moving. The komodo dragon completely misses your clockwork bee. Rushroh hits the komodo dragon with a +0 flail! The komodo dragon dies! Training target 5.0 for Spellcasting reached! Your Spellcasting skill increases to level 5! You need to enable at least one skill for training. Your clockwork bee locks its sights upon the bullfrog. You see here a book of Iron. Your blazeheart golem's core flares to life once more. Your clockwork bee stings the bullfrog! Rushroh closely misses the bullfrog. Your blazeheart golem punches the bullfrog!! The bullfrog dies! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Your blazeheart golem fades away. Magic restored. A water moccasin comes into view. MP restored: 28 Casting: Forge Blazeheart Golem (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. You now have 24/28 mp. Casting: Forge Blazeheart Golem (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your blazeheart golem punches the water moccasin!! You now have 20/28 mp. Your blazeheart golem's core grows cold and it stops moving. The water moccasin completely misses your blazeheart golem. Rushroh hits the water moccasin with a +0 flail! The water moccasin dies! Your blazeheart golem's core flares to life once more. You start resting. Your lightning spire fades away. Your blazeheart golem fades away. Magic restored. MP restored: 28 You start waiting. Done waiting. You pick up a book of Iron and begin reading... You add the spells Lee's Rapid Deconstruction and Magnavolt to your library. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x7 You finish memorising. Spell assigned to 'e'. You start waiting. A bullfrog comes into view. Casting: Forge Lightning Spire (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a bullfrog (water, wandering, ally target, hasn't noticed you) You lock target on the bullfrog and prepare to deploy your bee. (Press . to continue winding your bee.) The bullfrog croaks. You now have 25/28 mp. You continue winding your clockwork bee... Rushroh closely misses the bullfrog. You continue winding your clockwork bee... The bullfrog closely misses you. With a metallic buzz, your clockwork bee launches itself at the bullfrog. Rushroh hits the bullfrog with a +0 flail! The bullfrog hits you. You take 1 damage, and have 77/78 hp. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. The bullfrog hits you. Your clockwork bee stings the bullfrog. The bullfrog hits you. Rushroh hits the bullfrog with a +0 flail! The bullfrog dies! You take 3 damage, and have 74/78 hp. You now have 22/28 mp. You start resting. Your clockwork bee winds down and falls to the ground. You start resting. HP restored. Your dormant clockwork bee falls apart. Health restored: 78 You regained 2 mp, and now have 24/28 mp. You start resting. Magic restored. MP restored: 28 H - 3 scrolls of revelation (gained 1) Your blazeheart golem fades away. m - a scroll labelled DAOSEI RIHO You see here a water moccasin skeleton. There is a stone staircase leading down, spattered with blood here. You see here a bullfrog skeleton. You enter the shallow water. Found a stone staircase leading down. Found 5 stones. A water moccasin comes into view. A water moccasin is nearby! A water moccasin is nearby! Casting: Forge Blazeheart Golem (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. You now have 24/28 mp. Your blazeheart golem punches the water moccasin. You reach to attack! You puncture the water moccasin! The water moccasin seems to slow down. You freeze the water moccasin. The water moccasin is heavily wounded. The water moccasin completely misses Rushroh. You reach to attack! You hit the water moccasin. The water moccasin seems to slow down. You freeze the water moccasin. The water moccasin is severely wounded. Rushroh misses the water moccasin. The water moccasin bites Rushroh but does no damage. Your blazeheart golem punches the water moccasin! The water moccasin dies! You start resting. Magic restored. MP restored: 28 You start waiting. Your blazeheart golem fades away. Done waiting. You swap places. You see here 5 stones. You swap places. There is a stone staircase leading down here. You enter the shallow water. You see here a hell rat skeleton. b - 4 potions of magic (gained 1) B - 2 scrolls of blinking (gained 1) You swap places. You see here the serpent talisman of the Beginning {Dex+4 SInv}. Q - a scroll of identify You see here the serpent talisman of the Beginning {Dex+4 SInv}. R - the serpent talisman of the Beginning {Dex+4 SInv} Okay, then. Unknown command. Adjust to which letter? (? for menu, Esc to quit) a - the +5 spear of Cobwebs {flame, rPois Str+3} O - the +3 spear of Might (weapon) {freeze, rF- Will+ Str+4 Stlth+} You unwield the +3 spear of Might {freeze, rF- Will+ Str+4 Stlth+}. The +3 spear of Might {freeze, rF- Will+ Str+4 Stlth+} stops glowing. You feel stronger. The +5 spear of Cobwebs {flame, rPois Str+3} bursts into flame! a - the +5 spear of Cobwebs (weapon) {flame, rPois Str+3} You start waiting. Done waiting. You drop a serpent talisman. Unknown command. Okay, then. Unknown command. Found a dagger. p - 3 scrolls of teleportation (gained 1) Found an escape hatch in the floor. A cane toad comes into view. A cane toad is nearby! Casting: Forge Blazeheart Golem (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a cane toad (wandering, hasn't noticed you) You lock target on the cane toad and prepare to deploy your bee. (Press . to continue winding your bee.) The cane toad croaks. You now have 25/28 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the cane toad. Your clockwork bee stings the cane toad! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. Rushroh hits the cane toad with a +0 flail. Your clockwork bee stings the cane toad! The cane toad barely misses your clockwork bee. You now have 22/28 mp. Your clockwork bee stings the cane toad. The cane toad stings you! Your clockwork bee stings the cane toad. Rushroh misses the cane toad. You take 10 damage, and have 68/78 hp. You hit the cane toad. You burn the cane toad. Your grab misses the cane toad. You squeeze the cane toad, but do no damage. The cane toad is severely wounded. The cane toad barely misses you. Your clockwork bee stings the cane toad. You hit the cane toad. You burn the cane toad. Your grab misses the cane toad. The cane toad is almost dead. Your clockwork bee stings the cane toad but does no damage. The cane toad stings you!! You are poisoned. The cane toad poisons you! Rushroh hits the cane toad with a +0 flail! The cane toad dies! You take 20 damage, and have 48/78 hp. MASSIVE DAMAGE!! You start resting. You feel very sick. Your clockwork bee winds down and falls to the ground. You take 4 damage, and have 44/78 hp. You start resting. You feel very sick. x3 You feel sick. x8 You are no longer poisoned. Your dormant clockwork bee falls apart. You take 16 damage, and have 28/78 hp. MASSIVE DAMAGE!! You regained 3 mp, and now have 25/28 mp. You start resting. Your blazeheart golem fades away. Magic restored. You regained 5 hp, and now have 33/78 hp. MP restored: 28 You start resting. HP restored. Health restored: 78 You start waiting. Jeremiah, Barachi Dreamer comes into view. They are wielding a +2 trident of draining and wearing an orb of mayhem. Jeremiah is nearby! Casting: Forge Blazeheart Golem (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Jeremiah shouts! You now have 24/28 mp. Casting: Forge Lightning Spire (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. You now have 20/28 mp. Casting: Forge Blazeheart Golem (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: Jeremiah, wielding a +2 trident of draining, wearing a +0 robe and wearing an orb of mayhem (ally target) You lock target on Jeremiah and prepare to deploy your bee. (Press . to continue winding your bee.) Jeremiah hits the plant with a +2 trident of draining! The plant begins to die. Jeremiah drains the plant. You now have 17/28 mp. You continue winding your clockwork bee... Your blazeheart golem's core grows cold and it stops moving. Jeremiah hops! Rushroh completely misses the butterfly. You continue winding your clockwork bee... Jeremiah looks at their weapon with confusion. With a metallic buzz, your clockwork bee launches itself at Jeremiah. Your blazeheart golem's core flares to life once more. A nearby plant withers and dies. Jeremiah mumbles a slurred invocation. Something smites you! You take 13 damage, and have 65/78 hp. Your clockwork bee closely misses the butterfly. Your blazeheart golem's core grows cold and it stops moving. Jeremiah hops! Your clockwork bee closely misses the butterfly. Rushroh misses Jeremiah. The butterfly disappears in a burst of colours! Your clockwork bee stings Jeremiah but does no damage. The butterfly disappears in a burst of colours! x3 Something hits your clockwork bee! Something hits Rushroh but does no damage. Rushroh hits Jeremiah with a +0 flail! Your lightning spire shoots out a bolt of lightning at Jeremiah! The bolt of electricity hits the butterfly!! The butterfly dies! The butterfly disappears in a burst of colours! The bolt of electricity hits Jeremiah! Your clockwork bee misses Jeremiah. The butterfly disappears in a burst of colours! x2 Your clockwork bee stings Jeremiah. Jeremiah hops! Your lightning spire shoots out a bolt of lightning at Jeremiah! The bolt of electricity hits Jeremiah! Rushroh hits the butterfly with a +0 flail. The butterfly dies! The butterfly disappears in a burst of colours! Your lightning spire shoots out a bolt of lightning at Jeremiah! The bolt of electricity hits Jeremiah! Jeremiah dies! The butterfly disappears in a burst of colours! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your lightning spire fades away. Your dormant clockwork bee falls apart. Your blazeheart golem fades away. HP restored. Health restored: 78 You regained 5 mp, and now have 26/28 mp. You start resting. Magic restored. MP restored: 28 Items here: ) [[ †. P - a +2 trident of draining Unknown command. You enter the shallow water. You swap places. You enter the shallow water. You swap places. A water moccasin comes into view. A water moccasin is nearby! A water moccasin is nearby! Found a potion of might. You see here 7 gold pieces. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The water moccasin hisses angrily. You now have 24/28 mp. Casting: Forge Lightning Spire (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. The water moccasin bites your blazeheart golem but does no damage. You now have 20/28 mp. Reach: a) +5 spear of Cobwebs {flame, rPois Str+3} Press: ? - help, Dir - move target Aim: a water moccasin (ally target, 55% to hit and 35% to hit with your grab and squeeze) You reach to attack! You closely miss the water moccasin. The water moccasin bites your blazeheart golem but does no damage. Rushroh hits the water moccasin with a +0 flail! Your blazeheart golem punches the water moccasin!! The water moccasin dies! Reach: a) +5 spear of Cobwebs {flame, rPois Str+3} Press: ? - help, Dir - move target That would be overly suicidal. Okay, then. You start resting. Your blazeheart golem fades away. Your lightning spire fades away. Magic restored. MP restored: 28 You start waiting. Done waiting. You now have 152 gold pieces (gained 7). Okay, then. Unknown command. You start waiting. Done waiting. You start waiting. Done waiting. You swap places. j - 4 potions of might (gained 1) Found a shortbow. You enter the shallow water. You now have 162 gold pieces (gained 10). x - 4 potions of mutation (gained 2) Found a stone staircase leading down. You swap places. You enter the shallow water. You enter the shallow water. You enter the shallow water. You see here a yak skeleton. Things that are here: a yak skeleton; a yak skeleton Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. Unknown command. You climb downwards. Found a potion of curing. There is a stone staircase leading up here. Casting: Forge Blazeheart Golem (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (asleep) You lock target on the scorpion and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 25/28 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... Rushroh hits the scorpion with a +0 flail! A yak comes into view. x3 With a metallic buzz, your clockwork bee launches itself at the scorpion. The yak bellows! You hear a bellow! x2 The scorpion barely misses you. Rushroh hits the scorpion with a +0 flail. A yak comes into view. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. The yak bellows! x2; You hear a bellow! The scorpion stings you. Your clockwork bee barely misses the scorpion. The scorpion stings you. You take 6 damage, and have 72/78 hp. You now have 22/28 mp. Casting: Forge Blazeheart Golem (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your clockwork bee stings the scorpion but does no damage. Rushroh hits the scorpion with a +0 flail! The scorpion dies! You now have 18/28 mp. Your clockwork bee locks its sights upon the yak. Your blazeheart golem's core grows cold and it stops moving. A yak comes into view. Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity misses the yak. The yak gores your blazeheart golem. No target in range! A yak comes into view. Found 19 gold pieces. Your blazeheart golem's core flares to life once more. Your clockwork bee barely misses the yak. A death yak comes into view. The yak gores your clockwork bee! Your blazeheart golem barely misses the yak. Your lightning spire shoots out a bolt of lightning at the death yak! The bolt of electricity hits your blazeheart golem. Your blazeheart golem resists. The bolt of electricity hits the yak! x2 The bolt of electricity hits the death yak! The yak gores your blazeheart golem but does no damage. You could not reach far enough! Your clockwork bee stings the yak! Rushroh hits the yak with a +0 flail. Your clockwork bee stings the yak! The yak misses your clockwork bee. A death yak comes into view. The yak gores your lightning spire. The yak gores your blazeheart golem but does no damage. You could not reach far enough! Your clockwork bee stings the yak! The yak misses your clockwork bee. A death yak comes into view. A yak comes into view. The yak barely misses your clockwork bee. The yak gores your blazeheart golem! Your blazeheart golem barely misses the yak. The yak gores your lightning spire but does no damage. Rushroh completely misses the yak. You reach to attack! You closely miss the yak. The yak is almost dead. Your clockwork bee stings the yak! The yak dies! The yak gores your lightning spire but does no damage. A death yak comes into view. The yak gores your blazeheart golem! Your Invocations skill increases to level 1! You hit the yak. You burn the yak. The yak is moderately wounded. Your clockwork bee stings the yak. Rushroh hits the yak with a +0 flail!! Your lightning spire shoots out a bolt of lightning at the death yak! The bolt of electricity hits your blazeheart golem. Your blazeheart golem resists. The bolt of electricity hits your clockwork bee. Your clockwork bee resists. The bolt of electricity hits the death yak! x2 Your blazeheart golem punches the yak. A yak comes into view. The yak gores your blazeheart golem! Your blazeheart golem falls apart, revealing its core! The yak gores your lightning spire but does no damage. The yak completely misses your blazeheart core. Your clockwork bee barely misses the yak. Your blazeheart core explodes! The fiery explosion engulfs Rushroh! Rushroh resists. The fiery explosion engulfs your lightning spire. Your lightning spire resists. The fiery explosion engulfs your clockwork bee! Your clockwork bee resists. The fiery explosion engulfs the yak!! The yak dies! The fiery explosion engulfs the yak! The yak dies! The fiery explosion engulfs the yak!! Your clockwork bee is engulfed in blazing flames. Your clockwork bee stings the yak but does no damage. Your clockwork bee winds down and falls to the ground. The yak is engulfed in blazing flames. The yak dies! You hear a croak. You hear a roar! You hear a croak. Your Invocations skill increases to level 2! There is a stone staircase leading up here. Reach: a) +5 spear of Cobwebs {flame, rPois Str+3} Press: ? - help, Dir - move target Aim: a yak (78% to hit and 70% to hit with your grab and squeeze) You reach to attack! You hit the yak but do no damage. Your dormant clockwork bee is engulfed in blazing flames. The death yak gores your dormant clockwork bee! Your dormant clockwork bee is destroyed! The death yak is engulfed in blazing flames. Rushroh blocks the death yak's attack. Rushroh hits the death yak with a +0 flail! You hit the yak but do no damage. The death yak is engulfed in blazing flames. Rushroh blocks the death yak's attack. The yak is engulfed in blazing flames. The yak gores your lightning spire but does no damage. The yak misses you. You puncture the yak! You burn the yak. You squeeze the yak, but do no damage. The yak is moderately wounded. Rushroh hits the death yak with a +0 flail! The death yak closely misses Rushroh. The death yak is engulfed in blazing flames. Rushroh blocks the death yak's attack. The death yak is engulfed in blazing flames. The death yak gores Rushroh but does no damage. The yak gores your lightning spire but does no damage. The yak closely misses you. A bullfrog comes into view. You closely miss the yak. The yak is moderately wounded. The death yak gores Rushroh!! The death yak gores Rushroh! Rushroh is destroyed! Your lightning spire shoots out a bolt of lightning at the bullfrog! The bolt of electricity hits the bullfrog!! The yak gores your lightning spire. The yak closely misses you. You hit the yak but do no damage. You squeeze the yak! The yak is heavily wounded. The death yak gores your lightning spire!! Your lightning spire is destroyed! The yak barely misses you. The yak gores you! The death yak gores you. You climb upwards. There is a stone staircase leading down here. You take 17 damage, and have 60/78 hp. MASSIVE DAMAGE!! Okay, then. Unknown command. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The death yak gores you!! The yak closely misses you. The death yak closely misses you. You take 28 damage, and have 32/78 hp. MASSIVE DAMAGE!! The yak attacks as it pursues you! The yak gores you. You take 3 damage, and have 29/78 hp. Your surroundings suddenly seem different. You start resting. Magic restored. You regained 9 hp, and now have 38/78 hp. MP restored: 28 You start resting. Rushroh emerges from the mists of memory! You regained 6 hp, and now have 44/78 hp. You start resting. HP restored. Health restored: 78 Done exploring. A death yak is nearby! Casting: Forge Lightning Spire (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 24/28 mp. Casting: Forge Lightning Spire (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. Your lightning spire shoots out a bolt of lightning at the death yak! The bolt of electricity hits the death yak! You now have 20/28 mp. Casting: Forge Blazeheart Golem (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a death yak (ally target) You lock target on the death yak and prepare to deploy your bee. (Press . to continue winding your bee.) Your lightning spire shoots out a bolt of lightning at the death yak! The bolt of electricity hits your blazeheart golem. Your blazeheart golem resists. The bolt of electricity hits the death yak! You now have 17/28 mp. You continue winding your clockwork bee... Your blazeheart golem's core grows cold and it stops moving. The death yak completely misses Rushroh. Rushroh hits the death yak with a +0 flail. Your lightning spire shoots out a bolt of lightning at the death yak! The bolt of electricity hits your blazeheart golem. Your blazeheart golem resists. The bolt of electricity hits the death yak! You continue winding your clockwork bee... The death yak gores Rushroh! Your lightning spire shoots out a bolt of lightning at the death yak! The bolt of electricity hits your blazeheart golem. Your blazeheart golem resists. The bolt of electricity hits the death yak! The bolt of electricity hits the death yak. With a metallic buzz, your clockwork bee launches itself at the death yak. The death yak gores Rushroh!! Rushroh hits the death yak with a +0 flail! Your blazeheart golem's core flares to life once more. The death yak gores Rushroh!! Rushroh is destroyed! Your lightning spire shoots out a bolt of lightning at the death yak! The bolt of electricity hits your blazeheart golem. Your blazeheart golem resists. The bolt of electricity hits the death yak! Your clockwork bee stings the death yak. The death yak barely misses your clockwork bee. Your clockwork bee stings the death yak. Your lightning spire shoots out a bolt of lightning at the death yak! The bolt of electricity hits your blazeheart golem. Your blazeheart golem resists. The bolt of electricity hits the death yak! Your blazeheart golem punches the death yak! You hit the death yak but do no damage. You squeeze the death yak, but do no damage. The death yak is severely wounded. The death yak barely misses you. The death yak gores your clockwork bee. Your clockwork bee stings the death yak. Your lightning spire shoots out a bolt of lightning at the death yak! The bolt of electricity hits your blazeheart golem. Your blazeheart golem resists. The bolt of electricity hits the death yak! The death yak dies! Your Invocations skill increases to level 3! Reach: a) +5 spear of Cobwebs {flame, rPois Str+3} Press: ? - help, Dir - move target Aim: a death yak (heavily wounded, ally target, 84% to hit and 78% to hit with your grab and squeeze) You reach to attack! You hit the death yak. You burn the death yak. The death yak is heavily wounded. Your clockwork bee locks its sights upon the yak. Your blazeheart golem punches the death yak. The death yak gores you! You take 14 damage, and have 64/78 hp. Reach: a) +5 spear of Cobwebs {flame, rPois Str+3} Press: ? - help, Dir - move target Aim: a death yak (heavily wounded, ally target, 84% to hit and 78% to hit with your grab and squeeze) You hit the death yak but do no damage. You squeeze the death yak! The death yak is heavily wounded. Your clockwork bee stings the yak. The yak misses your clockwork bee. The death yak misses you. You hit the death yak but do no damage. You squeeze the death yak, but do no damage. The death yak is heavily wounded. Your clockwork bee stings the yak. Your clockwork bee stings the yak! Your blazeheart golem punches the death yak but does no damage. Your blazeheart golem falls apart, revealing its core! The yak misses your clockwork bee. The death yak completely misses you. Your lightning spire fades away. Your clockwork bee stings the yak but does no damage. Your clockwork bee winds down and falls to the ground. Your blazeheart core explodes! The fiery explosion engulfs the death yak!! The yak completely misses your dormant clockwork bee. The death yak is engulfed in blazing flames. You barely miss the death yak. You squeeze the death yak, but do no damage. The death yak is almost dead. The yak gores your dormant clockwork bee. The death yak closely misses you. You hit the death yak. You burn the death yak. The death yak is almost dead. The yak gores your dormant clockwork bee but does no damage. The death yak gores you!! You take 19 damage, and have 47/78 hp. MASSIVE DAMAGE!! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The yak gores your dormant clockwork bee. The death yak gores you. You take 1 damage, and have 46/78 hp. You now have 16/28 mp. You hit the death yak. You burn the death yak. Your squeeze misses the death yak. The death yak is almost dead. The yak gores your dormant clockwork bee but does no damage. The death yak barely misses you. The yak gores your dormant clockwork bee! The death yak attacks as it pursues you! The death yak gores you! Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak! You take 12 damage, and have 34/78 hp. The yak gores your dormant clockwork bee but does no damage. The yak gores your dormant clockwork bee but does no damage. Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak. Something gores your dormant clockwork bee! The death yak attacks as it pursues you! The death yak gores you!! * * * LOW HITPOINT WARNING * * * Your lightning spire shoots out a bolt of lightning at the death yak! The bolt of electricity hits the death yak. You take 22 damage, and have 13/78 hp. MASSIVE DAMAGE!! Your lightning spire shoots out a bolt of lightning at the death yak! The bolt of electricity hits the death yak! The death yak dies! Training target 4.0 for Invocations reached! Your Invocations skill increases to level 4! You need to enable at least one skill for training. Unknown command. You start resting. A yak is nearby! A yak is nearby! A yak is nearby! Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak! The yak dies! You start resting. Your lightning spire fades away. Rushroh emerges from the mists of memory! You regained 9 hp, and now have 24/78 hp. You regained 6 mp, and now have 24/28 mp. You start resting. Magic restored. You regained 6 hp, and now have 30/78 hp. MP restored: 28 You start resting. HP restored. Health restored: 78 You start waiting. Done waiting. You swap places. You swap places. Press: ? - help, v - describe, . - travel A stone staircase leading down, spattered with blood. Placed new exclusion. Reduced exclusion size to a single square. There is a stone staircase leading down, spattered with blood here. You see here a bullfrog skeleton. You climb downwards. A malevolent force fills the Lair of Beasts... With a horrendous wail, an alarm goes off! A sentinel's mark forms upon you. You hear a roar! You hear an angry growl. You hear a loud, deep croak! You hear an angry hiss. You hear a bleat! x3; You hear a loud, deep croak! You hear an angry growl. Found a stone staircase leading up. There is a stone staircase leading up here. A water moccasin comes into view. Casting: Forge Lightning Spire (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 24/28 mp. Your lightning spire shoots out a bolt of lightning at the water moccasin! The bolt of electricity hits the water moccasin! Rushroh completely misses the water moccasin. A komodo dragon comes into view. Your lightning spire shoots out a bolt of lightning at the water moccasin! The bolt of electricity hits the water moccasin! The water moccasin dies! The bolt of electricity hits the plant! The plant begins to die. Casting: Forge Lightning Spire (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. A nearby plant withers and dies. You now have 21/28 mp. Your lightning spire shoots out a bolt of lightning at the bullfrog! The bolt of electricity hits the bullfrog! x2 Your blazeheart golem punches the komodo dragon. A black bear comes into view. Your lightning spire shoots out a bolt of lightning at the black bear! The bolt of electricity hits the fungus! The fungus begins to die. The bolt of electricity hits the black bear! You hit the komodo dragon. You burn the komodo dragon. The komodo dragon is lightly wounded. The komodo dragon bites you!! A cane toad comes into view. Your blazeheart golem punches the komodo dragon. You take 19 damage, and have 59/78 hp. MASSIVE DAMAGE!! You puncture the komodo dragon! You burn the komodo dragon. You squeeze the komodo dragon, but do no damage. The komodo dragon is heavily wounded. The bullfrog hits you. Rushroh hits the bullfrog with a +0 flail! The bullfrog dies! The komodo dragon barely misses you. Your lightning spire shoots out a bolt of lightning at the cane toad! The bolt of electricity hits the yak! The bolt of electricity hits the cane toad!! You take 5 damage, and have 54/78 hp. You hit the komodo dragon but do no damage. You squeeze the komodo dragon, but do no damage. The komodo dragon is heavily wounded. The bullfrog hits you. The komodo dragon bites you!! The bullfrog barely misses you. Your blazeheart golem closely misses the komodo dragon. Your lightning spire shoots out a bolt of lightning at the black bear! The bolt of electricity hits the black bear! You take 29 damage, and have 25/78 hp. MASSIVE DAMAGE!! Okay, then. A nearby fungus withers and dies. The bullfrog hits you. The komodo dragon bites you!! You die... Hepliaklqana delivers you to your ancestors. ....P..... .. .......... . .<....#..#.### ......... ... ...........# #..h.†.#.# #...9l.# #....@# #..IRF....... ##..Y........ #P........... ##D....#.###. F......## Y......# ........# You could see the friendly Rushroh the knight, a death yak, an eight-headed hydra, a komodo dragon (ally target), a yak, a cane toad, a black bear (ally target), a bullfrog (ally target), a friendly lightning spire (minion) and a friendly blazeheart golem (minion). Vanquished Creatures Gastronok (D:11) Snorg (D:11) An unseen horror zombie (D:9) A troll (D:11) Grinder (D:3) 2 yaks (Lair:1) 3 vampire mosquitoes (D:11) Duvessa (D:5) 2 sky beasts A black bear (D:6) 3 wolves 2 centaurs A phantom (Sewer) A kobold brigand (D:8) 2 bullfrogs A wight (D:9) 2 marrowcudas (D:6) 2 killer bees (D:8) A howler monkey (D:7) A jelly (D:6) A bombardier beetle (D:5) 2 iguanas Jessica (D:2) An orc wizard (D:11) A sleepcap (D:7) A kobold zombie (Sewer) 2 howler monkey zombies (D:9) 2 gnolls (D:5) 10 adders A shadow imp (Sewer) A white imp (D:8) An adder zombie (Sewer) 3 ribbon worms 5 orcs 3 endoplasms 3 giant cockroaches 6 hobgoblins 21 kobolds 3 quokkas (D:1) 8 ball pythons 11 bats 3 frilled lizards 8 goblins 6 rats 134 creatures vanquished. Vanquished Creatures (collateral kills) Fannar (D:11) 2 death yaks (Lair:1) A cane toad (Lair:1) A rime drake (D:11) Jeremiah (Lair:1) 2 unseen horror zombies (D:9) 3 kobold demonologists (D:11) 3 komodo dragons (Lair:1) A polar bear (D:11) A troll (D:11) 13 yaks A basilisk (Lair:1) 4 steam dragons Menkaure (D:5) 6 water moccasins A hornet zombie (D:9) 2 orc warriors 6 ice beasts 2 ogres 3 wolves 2 centaurs 2 phantoms (D:7) 5 bullfrogs 5 kobold brigands 3 scorpions 2 gnoll sergeants (D:5) 2 marrowcudas 16 wights Dowan (D:5) 3 killer bees (D:8) 7 howler monkeys An electric eel (D:6) A centaur zombie (D:9) An orc priest (D:11) A hound (D:5) 3 jellies 4 hell rats (Lair:1) 5 orc wizards 2 adders (D:4) 5 gnolls (D:5) 2 river rats (D:4) 2 shadow imps (Sewer) 11 orcs 2 bats An endoplasm (Sewer) A giant cockroach (Sewer) A goblin (D:4) A hobgoblin (D:3) A quokka (D:5) 3 ball pythons 10 kobolds 161 creatures vanquished. Vanquished Creatures (others) 2 wights (D:9) 5 knights 2 ancestors 9 creatures vanquished. Grand Total: 304 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 143 | D:1 | Reached XP level 2. HP: 6/17 MP: 5/5 196 | D:1 | Learned a level 2 spell: Construct Spike Launcher 618 | D:1 | HP: 1/17 [quokka (4)] 907 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 915 | D:1 | Learned a level 3 spell: Launch Clockwork Bee 2034 | D:2 | Noticed Jessica 2040 | D:2 | Killed Jessica 2041 | D:2 | Reached skill level 5 in Stealth 2041 | D:2 | Reached skill level 1 in Fighting 2253 | D:2 | Reached XP level 4. HP: 29/29 MP: 3/7 3065 | D:3 | Identified a scroll of acquirement 3065 | D:3 | Acquired a +1 hat of willpower 3085 | D:3 | Reached XP level 5. HP: 33/36 MP: 5/8 3630 | D:3 | Noticed Grinder 3672 | D:3 | Killed Grinder 3673 | D:3 | Reached XP level 6. HP: 24/43 MP: 4/9 4320 | D:4 | Reached skill level 5 in Forgecraft 4320 | D:4 | Reached XP level 7. HP: 48/48 MP: 4/10 4325 | D:4 | Learned a level 4 spell: Forge Lightning Spire 4368 | D:4 | Found a staircase to the Ecumenical Temple. 4376 | Temple | Entered the Ecumenical Temple 4388 | Temple | Became a worshipper of Hepliaklqana the Forgotten 4454 | D:4 | Found a glowing drain. 4470 | Sewer | Entered a sewer 4630 | Sewer | Found an ancient bone altar of Kikubaaqudgha. 4803 | Sewer | Reached skill level 6 in Forgecraft 4804 | Sewer | Identified the +3 spear of Might {freeze, rF- Will+ Str+4 | Stlth+} 6121 | D:5 | Entered Level 5 of the Dungeon 6493 | D:5 | Noticed Menkaure 6501 | D:5 | Killed Menkaure 6502 | D:5 | Reached skill level 7 in Forgecraft 6502 | D:5 | Reached XP level 8. HP: 16/54 MP: 8/11 7084 | D:5 | Found Bypog's Jewellery Boutique. 7346 | D:5 | Reached skill level 8 in Forgecraft 7574 | D:5 | Noticed Dowan 7631 | D:5 | Noticed Duvessa 7642 | D:5 | Killed Duvessa 7645 | D:5 | Killed Dowan 7646 | D:5 | Reached skill level 5 in Fighting 7834 | D:5 | Reached * piety under Hepliaklqana 8294 | D:6 | Reached XP level 9. HP: 45/56 MP: 9/12 9283 | D:7 | Identified the +0 robe of Duty {rC++ Regen+ Int-2} 9689 | D:7 | Found a glowing golden altar of the Shining One. 9727 | D:7 | Found a sparkling altar of Nemelex Xobeh. 9727 | D:7 | Found a blossoming altar of Fedhas. 9873 | D:7 | Found an opulent altar of Gozag. 10199 | D:7 | Reached ** piety under Hepliaklqana 10199 | D:7 | Found a hide-covered altar of Uskayaw. 10200 | D:7 | Remembered your ancestor Rushroh as a knight 10938 | D:8 | Found the +7 Kryia's mail coat {PotionHeal*2 rC+} 10951 | D:8 | Reached skill level 10 in Fighting 10951 | D:8 | Reached XP level 10. HP: 62/67 MP: 13/13 11658 | D:8 | Found a stormy altar of Qazlal. 12547 | D:8 | Reached skill level 5 in Dodging 12831 | D:8 | HP: 7/68 [something/ball of steam (21)] 12843 | D:7 | Found a radiant altar of Vehumet. 13801 | D:9 | HP: 9/68 [something] (7)] 14119 | D:9 | Found Etitses's Distillery. 14129 | D:9 | Bought a potion of moonshine for 12 gold pieces 14357 | D:9 | Found a runed translucent gate. 14357 | D:9 | Found a runed translucent gate. 14357 | D:9 | Found a runed translucent gate. 14556 | D:9 | Noticed a kobold demonologist 14556 | D:9 | Noticed Archimonde's ghost (novice DsFi) 14556 | D:9 | Noticed a kobold demonologist 14557 | D:9 | Noticed a kobold demonologist 14890 | D:9 | Found a staircase to the Orcish Mines. 15362 | D:9 | Reached skill level 9 in Forgecraft 16145 | D:5 | Bought a ring of magical power for 280 gold pieces 16321 | D:10 | Entered Level 10 of the Dungeon 16323 | D:10 | Reached *** piety under Hepliaklqana 17319 | D:10 | Reached skill level 10 in Forgecraft 17341 | D:10 | Learned a level 4 spell: Forge Blazeheart Golem 17576 | D:10 | Reached skill level 1 in Fire Magic 17576 | D:10 | Reached XP level 11. HP: 72/72 MP: 11/17 17917 | D:10 | Found an ornate altar of the Wu Jian Council. 18518 | D:11 | Reached skill level 11 in Forgecraft 18980 | D:11 | Noticed Fannar 18992 | D:11 | Killed Fannar 19396 | D:11 | Reached skill level 12 in Forgecraft 19549 | D:11 | Identified the +5 spear of Cobwebs {flame, rPois Str+3} 19573 | D:11 | Noticed Snorg 19573 | D:11 | Noticed Gastronok 19588 | D:11 | Killed Snorg 19590 | D:11 | HP: 10/108 [Gastronok/the air (18)] 19597 | D:11 | HP: 16/108 [Gastronok (25)] 19598 | D:11 | Killed Gastronok 19827 | D:11 | Found a snail-covered altar of Cheibriados. 20033 | D:11 | Reached skill level 13 in Forgecraft 20051 | D:11 | Found a staircase to the Lair. 20733 | Lair:1 | Entered Level 1 of the Lair of Beasts 20868 | Lair:1 | Reached **** piety under Hepliaklqana 20872 | Lair:1 | Reached XP level 12. HP: 36/78 MP: 15/18 20900 | Lair:1 | Reached skill level 14 in Forgecraft 21133 | D:11 | HP: 8/78 [wolf (7)] 21442 | Lair:1 | Reached skill level 5 in Spellcasting 21616 | Lair:1 | Learned a level 7 spell: Diamond Sawblades 21950 | Lair:1 | Identified the serpent talisman of the Beginning {Dex+4 | SInv} 22360 | Lair:1 | Noticed Jeremiah 22379 | Lair:1 | Killed Jeremiah 23268 | Lair:2 | Noticed a death yak 23269 | Lair:2 | Noticed a death yak 23270 | Lair:2 | Noticed a death yak 23271 | Lair:2 | Noticed a death yak 23272 | Lair:2 | Reached skill level 1 in Invocations 23279 | Lair:2 | Noticed an eight-headed hydra 23505 | Lair:1 | Killed a death yak 23518 | Lair:1 | Killed a death yak 23894 | Lair:2 | Slain by a komodo dragon Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_c, layout_loops_ring, minmay_ruptured D:2: minmay_wonky_spiral, layout_loops_ring, uniq_jessica D:3: layout_basic, shapermc_ecumenical_altar_petra, uniq_grinder D:4: layout_loops_ring, minmay_temple_entry_waves, cheibrodos_sewer_entry_sluice, kennysheep_cross_room D:5: layout_rooms, serial_shops, nicolae_shop_peninsula, uniq_duvessa, uniq_menkaure D:6: layout_rooms, serial_bayou_ford_a D:7: layout_gridville, nicolae_overflow_hidden_temple, grunt_gozag_statues D:8: layout_rooms, mainiacjoe_overflow_surrounded_room D:9: layout_loops_ring, orc_0_dummy, serial_shops, nicolae_square_shop, serial_undead, serial_undead_f, serial_undead_e, serial_undead_e, serial_undead_a, gammafunk_ghost_nasty_kobolds D:10: layout_gridville, nzn_wu_jian_council_hall D:11: layout_roguey, hellmonk_lair_entry_icy, minmay_misc_feat_more_columns, cheibrodos_worm_habitat, uniq_gastronok, uniq_snorg, uniq_fannar Temple: eino_temple_lava Lair:1: layout_gridlike, minivault_25, wander_river, uniq_jeremiah Lair:2: layout_chaotic_city, lemuel_fruit_tree Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 | ---------------+-------------------------------------+----- Stealth | 3 4 5 7 | 7.0 Fighting | 2 3 4 6 10 | 10.0 Air Magic | 2 3 4 | 4.0 Forgecraft | 5 7 8 10 13 14 | 14.6 Dodging | 3 4 6 | 6.0 Spellcasting | 4 5 | 5.0 Fire Magic | 1 | 1.0 Invocations | 4 | 4.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Unarmed | 18 | | | || 18 Constrict | 11 | 7 | 11 | 11 || 40 Tentacles | 6 | 5 | 11 | 25 || 47 Mace | 1 | | | || 1 Flail | 24 | 51 | 23 | 2 || 100 Spear | | | 119 | 127 || 246 Throw: Dart | | | 1 | 1 || 2 Cast: Kinetic Grapnel | 3 | | | || 3 Construct Spike L | 3 | 6 | 10 | 10 || 29 Launch Clockwork | 1 | 7 | 34 | 28 || 70 Forge Lightning S | | | 9 | 43 || 52 Forge Blazeheart | | | | 25 || 25 Invoke: Ancestor Life: Kn | | | 1 | || 1 Ancestor Identity | | | 1 | || 1 Evoke: Wand | | | | 1 || 1 Use: Scroll | | 8 | 1 | 10 || 19 Potion | | | 1 | 10 || 11 Stab: Sleeping | 9 | 11 | 10 | 5 || 35 Armour: Skin | 19 | 18 | 57 | 134 || 228 Dodge: Dodged | 28 | 33 | 48 | 94 || 203 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 23965 | 23105 | 860 | 12486 | 7597 | 15 | 1597.7 | Dungeon | 20347 | 19552 | 795 | 10182 | 6939 | 11 | 1849.7 | Temple | 21 | 13 | 8 | 0 | 0 | 1 | 21.0 | Lair | 2869 | 2812 | 57 | 1848 | 557 | 2 | 1434.5 | Sewer | 727 | 727 | 0 | 456 | 101 | 1 | 727.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:8: 2939 daAuts D:11: 2865 daAuts Lair:1: 2831 daAuts D:9: 2058 daAuts D:1: 2039 daAuts D:5: 1978 daAuts D:7: 1917 daAuts D:10: 1849 daAuts D:6: 1328 daAuts D:3: 1193 daAuts D:4: 1142 daAuts D:2: 1035 daAuts Sewer: 727 daAuts Lair:2: 37 daAuts Temple: 21 daAuts