Dungeon Crawl Stone Soup version 0.33-a0-1014-g8cb532ef1d (webtiles) character file. Game seed: 10386897370588007331 1771 bayes525 the Tinkerer (level 9, 0/64 HPs) Began as an Octopode Forgewright on Feb 27, 2025. Was an Initiate of Ashenzari. Slain by an orc warrior ... wielding a +0 trident (16 damage) ... on level 6 of the Dungeon on Feb 28, 2025. The game lasted 00:14:01 (8920 turns). bayes525 the Tinkerer (Octopode Forgewright) Turns: 8920, Time: 00:14:02 Health: 0/64 AC: 1 Str: 9 XL: 9 Next: 7% Magic: 10/12 EV: 12 Int: 21 God: Ashenzari [......] Gold: 260 SH: 0 Dex: 11 Spells: 3/12 levels left rFire . . . a - +1 demon trident (spect) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . i - amulet of regeneration rElec . s - ring "Share My Anxiety" {SInv, Range, Melee} (curse) rCorr . (no ring) SInv + (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 1.10/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Shatter the Chains You were on level 6 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 260 gold pieces. Inventory: Hand Weapons a - a +1 spectral demon trident (weapon) Missiles c - 6 boomerangs Armour n - a +0 buckler Jewellery i - an amulet of regeneration (worn) s - the cursed ring "Share My Anxiety" (worn) {SInv, Range, Melee} (You found it on level 3 of the Dungeon) [ring of see invisible] SInv: It lets you see invisible. It has a curse which improves the following skills: Ranged Combat: Ranged Weapons and Throwing. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Talismans j - a serpent talisman o - a flux talisman v - a serpent talisman z - a flux talisman Wands e - a wand of paralysis (5) Scrolls l - a scroll of immolation q - 2 scrolls of teleportation r - a scroll of blinking u - a scroll of noise y - a scroll of enchant armour {unknown} A - a scroll of identify Potions b - 2 potions of magic d - 4 potions of mutation f - a potion of enlightenment {unknown} g - 5 potions of curing h - 2 potions of heal wounds k - a potion of cancellation {unknown} m - a potion of ambrosia {unknown} p - a potion of haste {unknown} t - a potion of attraction w - 2 potions of might {unknown} x - 2 potions of lignification {unknown} Skills: - Level 7.0 Fighting - Level 3.4(3.7) Polearms + Level 3.0 Dodging - Level 5.0 Stealth - Level 2.0 Spellcasting - Level 7.0 Forgecraft - Level 4.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Construct Spike Laun Frge 62% 2d5 1% 2 c - Launch Clockwork Bee Frge 31% N/A 2% 3 S - Swiftness Air 18% N/A 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 22% 2 Passwall Erth 2% N/A 41% 3 Forge Lightning Spire Air/Frge 25% 3d5 16% 4 Forge Blazeheart Golem Fire/Frge 16% N/A 34% 4 Forge Phalanx Beetle Frge 15% N/A 77% 6 Fortress Blast Frge 41% 6d4 77% 6 Awaken Armour Erth/Frge Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Altars: Ashenzari Elyvilon Nemelex Xobeh Ru Sif Muna Trog Uskayaw Vehumet Yredelemnul Shops: D:1 [ Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History No target in view! No target in view! You start waiting. Done waiting. You see here a +0 club. There is a stone staircase leading down here. There is a stone staircase leading up here. v - a serpent talisman You now have 178 gold pieces (gained 13). An adder comes into view. An adder is nearby! An adder is nearby! An adder is nearby! The adder hisses angrily. The adder closely misses you. You miss the adder. Your grab misses the adder. You squeeze the adder! The adder is almost dead. Your +1 spectral demon trident hits the adder from afar! You kill the adder! No target in view! Your +1 spectral demon trident disappears. You start waiting. Done waiting. You see here a hobgoblin skeleton. e - 3 scrolls of identify (gained 1) You see here an adder skeleton. Things that are here: a +0 club; an orc skeleton A kobold comes into view. It is wielding a +0 short sword. A kobold is nearby! A kobold is nearby! A kobold is nearby! Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a kobold, wielding a +0 short sword (asleep) You lock target on the kobold and prepare to deploy your bee. (Press . to continue winding your bee.) The kobold shouts! You now have 7/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the kobold. You swap places. You hit the kobold. You grab the kobold. The kobold is moderately wounded. Your +1 spectral demon trident hits the kobold from afar. You kill the kobold! Your clockwork bee winds down and falls to the ground. No target in view! No target in view! You start resting. Your +1 spectral demon trident disappears. Your dormant clockwork bee falls apart. Magic restored. MP restored: 10 You now have 187 gold pieces (gained 9). Things that are here: a +0 club; an orc skeleton You see here an adder skeleton. You see here a hobgoblin skeleton. There is an open door here. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is an open door here. There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading up. There is a stone staircase leading up here. As you read the scroll of identify, it crumbles to dust. g - 5 potions of curing As you read the scroll of identify, it crumbles to dust. u - a scroll of noise As you read the scroll of identify, it crumbles to dust. r - a scroll of blinking An ogre comes into view. It is wielding a +0 giant club. An ogre is nearby! An ogre is nearby! An ogre is nearby! Casting: Launch Clockwork Bee (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club (asleep) You lock target on the ogre and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 7/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the ogre. The ogre shouts! Your clockwork bee stings the ogre. Your clockwork bee barely misses the ogre. The ogre closely misses your clockwork bee. You reach to attack! You hit the ogre. The ogre is lightly wounded. Your clockwork bee closely misses the ogre. Your clockwork bee stings the ogre! You reach to attack! You hit the ogre but do no damage. The ogre is heavily wounded. Your clockwork bee barely misses the ogre. The ogre hits your clockwork bee with a +0 giant club!! Your clockwork bee stings the ogre. You reach to attack! You puncture the ogre! The ogre is severely wounded. Your clockwork bee stings the ogre! The ogre dies! Your clockwork bee winds down and falls to the ground. Training target 4.0 for Air Magic reached! Your Air Magic skill increases to level 4! You need to enable at least one skill for training. Okay, then. Unknown command. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 10 You start waiting. Done waiting. Found an escape hatch in the floor. An orc comes into view. It is wielding a +0 club. An orc is nearby! An orc is nearby! An orc is nearby! The orc misses you. You barely miss the orc. You grab the orc. You squeeze the orc. The orc is lightly wounded. Your +1 spectral demon trident hits the orc. You constrict the orc. You kill the orc! Your +1 spectral demon trident disappears. You see here a +0 club. You start waiting. A jelly comes into view. A jelly is nearby! A jelly is nearby! Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a jelly (wandering, hasn't noticed you) You lock target on the jelly and prepare to deploy your bee. (Press . to continue winding your bee.) The jelly quivers. You now have 7/10 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the jelly. The jelly barely misses your clockwork bee. Your clockwork bee stings the jelly! Your clockwork bee is burned by acid! You could not reach far enough! Your clockwork bee stings the jelly! The jelly dies! No target in view! No target in view! You start resting. Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls apart. Magic restored. A water moccasin comes into view. MP restored: 10 A water moccasin is nearby! A water moccasin is nearby! A water moccasin is nearby! The water moccasin hisses angrily. The water moccasin barely misses you. You puncture the water moccasin! You grab the water moccasin. The water moccasin is moderately wounded. Your +1 spectral demon trident hits the water moccasin from afar. You constrict the water moccasin. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You take 1 damage, and have 49/50 hp. You completely miss the water moccasin. The water moccasin is severely wounded. Your +1 spectral demon trident hits the water moccasin but does no damage. You constrict the water moccasin. You feel very sick. The water moccasin misses you. The water moccasin barely misses you. You take 3 damage, and have 46/50 hp. You barely miss the water moccasin. The water moccasin is severely wounded. Your +1 spectral demon trident closely misses the water moccasin. You constrict the water moccasin. You feel very sick. The water moccasin completely misses you. You take 2 damage, and have 44/50 hp. Casting: Launch Clockwork Bee (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your +1 spectral demon trident disappears. The rocky spike skewers the water moccasin. The water moccasin is almost dead. You constrict the water moccasin. You kill the water moccasin! You feel sick. Your Forgecraft skill increases to level 5! You have reached level 8! You regained 4 hp, and now have 48/55 hp. You now have 8/11 mp. You start resting. You feel sick. x7 You are no longer poisoned. You take 1 damage, and have 47/55 hp. You start resting. HP restored. Health restored: 55 Magic restored. Found a stone staircase leading up. MP restored: 11 You now have 200 gold pieces (gained 13). Found a stone staircase leading down. There is a stone staircase leading down here. An orc wizard comes into view. It is wielding a +2 dagger of venom. The orc wizard moves out of view. Casting: Construct Spike Launcher (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Aim: an orc wizard, wielding a +2 dagger of venom and wearing a +0 robe (wandering, hasn't noticed you) You lock target on the orc wizard and prepare to deploy your bee. (Press . to continue winding your bee.) The orc wizard shouts! The orc wizard gestures at you while chanting. The magic dart hits you. You take 5 damage, and have 50/55 hp. You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the orc wizard. An iguana comes into view. You regained 2 hp, and now have 54/55 hp. Health restored: 55 Your clockwork bee misses the orc wizard. x2 Your clockwork bee stings the orc wizard! Your clockwork bee stings the orc wizard. The orc wizard gestures at you while chanting. The magic dart hits you! Your clockwork bee misses the orc wizard. You take 8 damage, and have 47/55 hp. Your clockwork bee stings the orc wizard. You hit the orc wizard but do no damage. Your grab misses the orc wizard. The orc wizard is almost dead. Your +1 spectral demon trident closely misses the orc wizard. The orc wizard hits you with a +2 dagger of venom. You are poisoned. Your clockwork bee stings the orc wizard but does no damage. Your clockwork bee winds down and falls to the ground. The iguana bites your dormant clockwork bee but does no damage. You take 1 damage, and have 47/55 hp. You closely miss the orc wizard. Your grab misses the orc wizard. Your squeeze misses the orc wizard. The orc wizard is almost dead. Your +1 spectral demon trident closely misses the orc wizard. You feel very sick. The orc wizard casts a spell. The orc wizard flickers and vanishes for a moment. The iguana bites your dormant clockwork bee. You take 2 damage, and have 45/55 hp. You closely miss the orc wizard. You grab the orc wizard. The orc wizard is almost dead. Your +1 spectral demon trident hits the orc wizard. You kill the orc wizard! You feel sick. The iguana bites your dormant clockwork bee but does no damage. You swap places. Your +1 spectral demon trident disappears. You feel sick. The iguana completely misses your dormant clockwork bee. Things that are here: a +2 dagger of venom; a +0 robe; an orc corpse You feel sick. The iguana bites you! You take 14 damage, and have 31/55 hp. MASSIVE DAMAGE!! You hit the iguana. Your grab misses the iguana. The iguana is moderately wounded. Your +1 spectral demon trident closely misses the iguana. You feel sick. The iguana bites you! You take 12 damage, and have 19/55 hp. MASSIVE DAMAGE!! You barely miss the iguana. You grab the iguana. You squeeze the iguana! The iguana is severely wounded. Your +1 spectral demon trident hits the iguana but does no damage. You constrict the iguana, but do no damage. You feel sick. The iguana bites you. You take 2 damage, and have 17/55 hp. You wind your clockwork bee back up and it locks its sights upon the iguana! You now have 9/11 mp. You completely miss the iguana. The iguana is severely wounded. Your +1 spectral demon trident hits the iguana from afar. You kill the iguana! You feel sick. You are no longer poisoned. Your clockwork bee winds down and falls to the ground. You start resting. Your +1 spectral demon trident disappears. An orc wizard comes into view. It is wielding a +0 dagger and carrying a wand of paralysis. You regained 4 hp, and now have 21/55 hp. An orc wizard is nearby! An orc wizard is nearby! An orc wizard is nearby! The orc wizard zaps a wand. You resist with some effort. The orc wizard casts a spell at you. The puff of flame misses you. The orc wizard casts a spell at you. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 15/55 hp. Your dormant clockwork bee falls apart. You regained 2 hp, and now have 19/55 hp. MP restored: 11 There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You regained 3 hp, and now have 28/55 hp. You start resting. HP restored. Health restored: 55 You start waiting. Done waiting. You climb downwards. There is a stone staircase leading up here. An orc comes into view. It is wielding a +0 dagger. You hit the orc wizard. You grab the orc wizard. The orc wizard is moderately wounded. Your +1 spectral demon trident hits the orc wizard from afar. You constrict the orc wizard! The orc wizard mumbles some strange words. The orc wizard flickers and vanishes for a moment. You hit the orc wizard but do no damage. You squeeze the orc wizard. You kill the orc wizard! Your +1 spectral demon trident disappears. Items here: ) / [ †. An orc priest comes into view. It is wielding a +0 short sword. The orc priest moves out of view. You hit the orc. You grab the orc. You squeeze the orc, but do no damage. The orc is severely wounded. Your +1 spectral demon trident hits the orc from afar. You kill the orc! Your +1 spectral demon trident disappears. An orc comes into view. It is wielding a +0 club. Things that are here: a +0 dagger; an orc corpse An orc is nearby! An orc is nearby! An orc is nearby! An orc is nearby! The orc priest shouts! The orc priest looks braver for a moment. Casting: Launch Clockwork Bee (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 9/11 mp. You hit the orc priest. Your grab misses the orc priest. You squeeze the orc priest! You kill the orc priest! The orc closely misses you. Things that are here: a +0 short sword; an orc corpse You barely miss the orc. You grab the orc. Your +1 spectral demon trident hits the orc from afar. You constrict the orc! You kill the orc! Your +1 spectral demon trident disappears. Things that are here: a +0 club; an orc corpse You start resting. Magic restored. MP restored: 11 Things that are here: a +0 short sword; an orc corpse Things that are here: a +0 dagger; an orc corpse e - a wand of paralysis (5) Things that are here: a +0 dagger; a +0 robe; an orc corpse An orc comes into view. It is wielding a +0 dagger. An orc wizard comes into view. It is wielding a +0 dagger. You reach to attack! The helpless orc fails to defend itself. You impale the orc!! You kill the orc! You reach to attack! The helpless orc wizard fails to defend itself. You puncture the orc wizard! The orc wizard is almost dead. Your +1 spectral demon trident hits the orc wizard. You kill the orc wizard! No target in view! You start waiting. Your +1 spectral demon trident disappears. Done waiting. You see here a +0 dagger. An orc comes into view. It is wielding a +0 hand axe. Found a stone staircase leading down. The orc shouts! An orc is nearby! An orc is nearby! An orc is nearby! The orc misses you. You hit the orc. Your grab misses the orc. You squeeze the orc. You kill the orc! Things that are here: a +0 hand axe; a +0 leather armour; an orc corpse You start waiting. Done waiting. A scorpion comes into view. Found 2 grey potions. A scorpion is nearby! A scorpion is nearby! A scorpion is nearby! Casting: Construct Spike Launcher (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (asleep) You lock target on the scorpion and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the scorpion. The scorpion stings you. You take 4 damage, and have 51/55 hp. Your clockwork bee closely misses the scorpion. Casting: Launch Clockwork Bee (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the scorpion. The scorpion is moderately wounded. Your clockwork bee closely misses the scorpion. The scorpion stings you. You are poisoned. The scorpion poisons you! Your clockwork bee stings the scorpion! You take 1 damage, and have 51/55 hp. You now have 6/11 mp. You puncture the scorpion! You kill the scorpion! You feel very sick. Your clockwork bee winds down and falls to the ground. Your Forgecraft skill increases to level 6! You take 3 damage, and have 48/55 hp. You start resting. You feel sick. x8 You are no longer poisoned. You take 2 damage, and have 46/55 hp. Your dormant clockwork bee falls apart. HP restored. Magic restored. An ice beast comes into view. You see here 2 grey potions. Health restored: 55; MP restored: 11 An ice beast is nearby! An ice beast is nearby! An ice beast is nearby! w - 2 grey potions Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 9/11 mp. The rocky spike skewers the ice beast. The ice beast is moderately wounded. You closely miss the ice beast. You squeeze the ice beast! The ice beast is heavily wounded. Your +1 spectral demon trident hits the ice beast from afar. The rocky spike skewers the ice beast! The ice beast is almost dead. The rocky spike skewers the ice beast. The ice beast is almost dead. The ice beast barely misses you. You hit the ice beast. You kill the ice beast! Your +1 spectral demon trident disappears. You start resting. Magic restored. MP restored: 11 Found a falchion. You see here a +0 falchion. b - 2 potions of magic (gained 1) An adder comes into view. An adder is nearby! An adder is nearby! The helpless adder fails to defend itself. You hit the adder. You grab the adder. The adder is lightly wounded. Your +1 spectral demon trident hits the adder. You constrict the adder. The adder closely misses you. x2 You hit the adder. You kill the adder! Your +1 spectral demon trident disappears. You start waiting. Done waiting. Found 4 stones. You see here 4 stones. An ufetubus comes into view. An ufetubus is nearby! An ufetubus is nearby! An ufetubus is nearby! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: an ufetubus (asleep) You lock target on the ufetubus and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... The ufetubus shouts! You continue winding your clockwork bee... An ogre comes into view. It is wielding a +0 giant club. An ufetubus comes into view. With a metallic buzz, your clockwork bee launches itself at the ufetubus. The ogre shouts! Your clockwork bee closely misses the ufetubus. You swap places. Found 20 gold pieces. The ufetubus hits you. x2 The ufetubus closely misses you. The ufetubus hits you. You take 6 damage, and have 49/55 hp. You swap places. The ufetubus misses your clockwork bee. The ufetubus closely misses your clockwork bee. Your clockwork bee misses the ufetubus. You could not reach far enough! The ufetubus barely misses your clockwork bee. The ufetubus hits your clockwork bee but does no damage. Your clockwork bee closely misses the ufetubus. The ufetubus hits your clockwork bee but does no damage. The ufetubus completely misses your clockwork bee. Your clockwork bee closely misses the ufetubus. You regained 2 hp, and now have 52/55 hp. You could not reach far enough! The ufetubus misses your clockwork bee. The ufetubus closely misses your clockwork bee. Your clockwork bee barely misses the ufetubus. The ogre closely misses your clockwork bee. You could not reach far enough! Your clockwork bee stings the ufetubus. The ufetubus hits your clockwork bee but does no damage. The ufetubus barely misses your clockwork bee. Your clockwork bee barely misses the ufetubus. You reach to attack! You hit the ufetubus. The ufetubus is almost dead. Your +1 spectral demon trident misses the ufetubus. The ufetubus barely misses your clockwork bee. x2 Your clockwork bee stings the ufetubus but does no damage. The ogre misses your clockwork bee. The ufetubus closely misses your clockwork bee. The ufetubus hits your clockwork bee but does no damage. Your clockwork bee closely misses the ufetubus. Health restored: 55 You reach to attack! You puncture the ufetubus! You kill the ufetubus! Your +1 spectral demon trident disappears. Your clockwork bee barely misses the ufetubus. The ogre misses your clockwork bee. The ufetubus hits your clockwork bee but does no damage. The ufetubus hits your clockwork bee. Your clockwork bee completely misses the ufetubus. Reach: a) +1 demon trident (spect) Press: ? - help, Dir - move target Aim: an ufetubus (ally target, 40% to hit and 32% to hit with your grab and squeeze) You reach to attack! You closely miss the ufetubus. Your +1 spectral demon trident closely misses the ufetubus. The ufetubus hits your clockwork bee but does no damage. The ufetubus misses your clockwork bee. Your clockwork bee stings the ufetubus. The ufetubus hits your clockwork bee. x2 The ogre barely misses your clockwork bee. Reach: a) +1 demon trident (spect) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club (75% to hit and 73% to hit with your grab and squeeze) You reach to attack! You closely miss the ogre. Your clockwork bee completely misses the ufetubus. The ufetubus misses your clockwork bee. x2 Your clockwork bee stings the ufetubus. The ufetubus dies! Reach: a) +1 demon trident (spect) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club (ally target, 75% to hit and 73% to hit with your grab and squeeze) You reach to attack! You puncture the ogre! The ogre is moderately wounded. Your clockwork bee locks its sights upon the ogre. Your clockwork bee stings the ogre. Your clockwork bee winds down and falls to the ground. The ogre hits your dormant clockwork bee with a +0 giant club! Reach: a) +1 demon trident (spect) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club (heavily wounded, ally target, 75% to hit and 73% to hit with your grab and squeeze) Okay, then. You wind your clockwork bee back up and it locks its sights upon the ogre! You now have 8/11 mp. Reach: a) +1 demon trident (spect) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club (heavily wounded, ally target, 75% to hit and 73% to hit with your grab and squeeze) You reach to attack! You puncture the ogre! The ogre is almost dead. Your clockwork bee stings the ogre! The ogre dies! Training target 7.0 for Forgecraft reached! Your Forgecraft skill increases to level 7! You need to enable at least one skill for training. Unknown command. You start resting. Your +1 spectral demon trident disappears. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 11 Okay, then. Unknown command. Okay, then. Found a metallic puce potion. You now have 220 gold pieces (gained 20). Things that are here: a +0 giant club; an ogre corpse x - a metallic puce potion Found a leather armour. A hound comes into view. A hound is nearby! A hound is nearby! Okay, then. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a hound (asleep) You lock target on the hound and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the hound. Your clockwork bee stings the hound!! The hound dies! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 11 You start waiting. Done waiting. x - 2 metallic puce potions (gained 1) You now have 233 gold pieces (gained 13). There is a stone staircase leading up here. Things that are here: a +0 dagger; a +0 robe; an orc skeleton Things that are here: a +0 robe; a +2 dagger of venom; an orc skeleton A scorpion comes into view. A scorpion is nearby! A scorpion is nearby! A scorpion is nearby! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion You lock target on the scorpion and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the scorpion. The scorpion stings your clockwork bee. Your clockwork bee misses the scorpion. You could not reach far enough! The scorpion stings your clockwork bee but does no damage. Your clockwork bee stings the scorpion but does no damage. You reach to attack! You puncture the scorpion! The scorpion is heavily wounded. Your clockwork bee stings the scorpion! The scorpion dies! No target in view! No target in view! You start resting. Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls apart. Magic restored. q - 2 scrolls labelled JITTUBB BAMEL (gained 1) Ashenzari invites you to partake of a vision and a curse of ranged combat and melee combat. MP restored: 11 Your ring of see invisible glows black for a moment. y - a scroll of identify A water moccasin comes into view. A water moccasin is nearby! A water moccasin is nearby! A water moccasin is nearby! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a water moccasin (asleep) You lock target on the water moccasin and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the water moccasin. Your clockwork bee stings the water moccasin but does no damage. Found a sparkling altar of Nemelex Xobeh. The water moccasin closely misses you. Your clockwork bee stings the water moccasin. You closely miss the water moccasin. You grab the water moccasin. The water moccasin is lightly wounded. Your +1 spectral demon trident hits the water moccasin but does no damage. You constrict the water moccasin. The water moccasin bites you! Your clockwork bee stings the water moccasin! You take 9 damage, and have 46/55 hp. You puncture the water moccasin! You kill the water moccasin! Your +1 spectral demon trident disappears. Your clockwork bee winds down and falls to the ground. Training target 3.0 for Dodging reached! Your Dodging skill increases to level 3! You need to enable at least one skill for training. You regained 2 hp, and now have 48/56 hp. Unknown command. You start resting. HP restored. Health restored: 56 You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 11 A jelly comes into view. You see here a water moccasin corpse. z - a flux talisman Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a jelly (asleep) You lock target on the jelly and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the jelly. You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. There is a stone staircase leading down here. Things that are here: a +0 hand axe; a +0 leather armour; an orc skeleton There is a stone staircase leading up here. You see here a +0 club. Found an escape hatch in the ceiling. MP restored: 11 You now have 245 gold pieces (gained 12). Found a stone staircase leading down. Found a flail. There is a stone staircase leading down here. There is a stone staircase leading down here. A bombardier beetle comes into view. A bombardier beetle is nearby! A bombardier beetle is nearby! A bombardier beetle is nearby! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a bombardier beetle You lock target on the bombardier beetle and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the bombardier beetle. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! You shake off some of the fire as you move. The liquid fire burns you! You take 3 damage, and have 53/56 hp. You shake off some of the fire as you move. The liquid fire burns you! You take 2 damage, and have 51/56 hp. You shake off the liquid fire. The bombardier beetle bites you but does no damage. You regained 2 hp, and now have 53/56 hp. You hit the bombardier beetle. You grab the bombardier beetle. The bombardier beetle is lightly wounded. Your +1 spectral demon trident hits the bombardier beetle from afar. You constrict the bombardier beetle. Your clockwork bee stings the bombardier beetle! Your clockwork bee stings the bombardier beetle but does no damage. You puncture the bombardier beetle! You kill the bombardier beetle! Your +1 spectral demon trident disappears. Your clockwork bee winds down and falls to the ground. You regained 2 hp, and now have 56/57 hp. You start resting. HP restored. Health restored: 57 You start resting. Your dormant clockwork bee falls apart. Magic restored. MP restored: 11 Found 2 stones. You see here a +0 leather armour. You see here a +0 leather armour. A jelly is nearby! A jelly is nearby! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a jelly (asleep) You lock target on the jelly and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the jelly. You swap places. Your clockwork bee stings the jelly. Your clockwork bee is burned by acid! MP restored: 11 Okay, then. Your clockwork bee stings the jelly. Your clockwork bee is burned by acid! Your clockwork bee stings the jelly! Your clockwork bee is burned by acid! Your clockwork bee stings the jelly! The jelly dies! You swap places. Your clockwork bee winds down and falls to the ground. You start waiting. Your dormant clockwork bee falls apart. Done waiting. You start waiting. Done waiting. You see here 2 stones. You see here a +0 flail. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. Found 2 stones. There is a stone staircase leading up here. As you read the scroll of identify, it crumbles to dust. q - 2 scrolls of teleportation A water moccasin comes into view. Found a stone staircase leading down. A water moccasin is nearby! A water moccasin is nearby! A water moccasin is nearby! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a water moccasin (asleep) You lock target on the water moccasin and prepare to deploy your bee. (Press . to continue winding your bee.) The water moccasin hisses angrily. You now have 8/11 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the water moccasin. Your clockwork bee misses the water moccasin. You closely miss the water moccasin. You grab the water moccasin. Your +1 spectral demon trident hits the water moccasin. You constrict the water moccasin. The water moccasin barely misses you. Your clockwork bee stings the water moccasin! You barely miss the water moccasin. Your squeeze misses the water moccasin. The water moccasin is severely wounded. Your +1 spectral demon trident hits the water moccasin. You constrict the water moccasin. You kill the water moccasin! Your clockwork bee winds down and falls to the ground. Your Fighting skill increases to level 6! Your +1 spectral demon trident disappears. There is a stone staircase leading up here. You start resting. Your dormant clockwork bee falls apart. A centaur comes into view. A centaur is nearby! MP restored: 11 Found 15 gold pieces and a scroll labelled XEYSMI MUATURATS. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, quivering stones (wandering, hasn't noticed you, 87% to hit) Okay, then. You reach to attack! The centaur shouts! You hit the centaur. The centaur is moderately wounded. Your +1 spectral demon trident hits the centaur from afar. You puncture the centaur! The centaur is almost dead. Your +1 spectral demon trident hits the centaur. You kill the centaur! You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Health restored: 63; MP restored: 12 You start waiting. Your +1 spectral demon trident disappears. Done waiting. You start waiting. Done waiting. You now have 260 gold pieces (gained 15). Found a hide-covered altar of Uskayaw. y - a scroll labelled XEYSMI MUATURATS Found 3 stones. A - a scroll of identify A hound comes into view. A hound is nearby! Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a hound (asleep) You lock target on the hound and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 9/12 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the hound. Your clockwork bee stings the hound but does no damage. The hound misses your clockwork bee. Your clockwork bee stings the hound! The hound closely misses your clockwork bee. Your clockwork bee stings the hound! The hound dies! No target in view! No target in view! You start resting. Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls apart. Magic restored. 2 orcs come into view. Found a sacrificial altar of Ru. MP restored: 12 There are monsters nearby! There are monsters nearby! There are monsters nearby! An orc warrior comes into view. It is wielding a +0 trident. The orc shouts! You hear a shout! A marrowcuda comes into view. An orc priest comes into view. It is wielding a +0 mace. An orc comes into view. It is wielding a +0 flail. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! The orc warrior shouts! You take 14 damage, and have 49/63 hp. MASSIVE DAMAGE!! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The orc shouts! x2 The marrowcuda bites you! Another marrowcuda is drawn to the feast! The marrowcuda barely misses you. You take 6 damage, and have 43/63 hp. You now have 10/12 mp. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You take 7 damage, and have 36/63 hp. The rocky spike skewers the marrowcuda! The marrowcuda is moderately damaged. Welcome back, bayes525 the Octopode Forgewright. Ashenzari says: Partake of my vision. Partake of my curse. Press ? for a list of commands and other information. Unknown command. Okay, then. Unknown command. Okay, then. Okay, then. Cast which spell? (? or * to list) Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a marrowcuda (moderately damaged, 75% to hit) The kinetic grapnel hits the marrowcuda. The marrowcuda is moderately damaged. The rocky spike skewers the marrowcuda. The marrowcuda is heavily damaged. The marrowcuda barely misses you. The marrowcuda bites you. Another marrowcuda is drawn to the feast! You take 4 damage, and have 33/63 hp. You now have 9/12 mp. The grapnel guides your strike. You puncture the marrowcuda! You grab the marrowcuda. You squeeze the marrowcuda. You destroy the marrowcuda! The marrowcuda disappears in a puff of smoke! The rocky spike skewers the orc warrior but does no damage. The rocky spike misses the orc warrior. The orc warrior hits you from afar with a +0 trident! Training target 7.0 for Fighting reached! Your Fighting skill increases to level 7! You need to enable at least one skill for training. You take 5 damage, and have 28/64 hp. Your spike launcher falls apart as you grow too distant to maintain it. The orc warrior attacks as it pursues you! The orc warrior hits you from afar with a +0 trident! You take 9 damage, and have 21/64 hp. Okay, then. The orc warrior attacks as it pursues you! The orc warrior hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 15/64 hp. The orc warrior attacks as it pursues you! The orc warrior hits you from afar with a +0 trident! You die... .........#### #.o..ooo_.. ###......##.# #o#.#.#...# ≈..#.....##.## ##.#.# # # .≈.#....###..# #.o#.# .≈.#...###...###.##.# ≈≈.#..###..#.##..o#.. ≈≈.#..###.##.##.o#### ≈≈.#...#...#.###.## .≈.#.......(.###@.# .≈.#............#.# ≈..#......##.##........ ###....^.....##........ #...#.#..#............ #.....##...........#.# ###....####.....##.....# ....................### ##........#....##.#.# You could see an orc warrior, an orc priest and 2 orcs. Vanquished Creatures Sigmund (D:2) 3 water moccasins An ice beast (D:5) A centaur (D:6) A scorpion (D:5) A marrowcuda (D:6) 2 bombardier beetles 3 orc priests 2 iguanas 5 orc wizards 2 gnolls (D:4) 7 adders An ufetubus (D:5) 12 orcs 4 endoplasms 2 giant cockroaches 5 goblins 5 hobgoblins 4 jackals 6 quokkas 6 ball pythons 5 bats 3 frilled lizards 3 kobolds 5 rats 90 creatures vanquished. Vanquished Creatures (collateral kills) 2 ogres (D:5) 2 scorpions 3 hounds An orc priest (D:4) 2 jellies (D:5) Jessica (D:2) A gnoll (D:4) 3 adders An ufetubus (D:5) A ribbon worm (D:3) 2 goblins 19 creatures vanquished. Grand Total: 109 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 417 | D:1 | Found Jeaqo's Armour Boutique. 715 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 1014 | D:2 | Learned a level 2 spell: Construct Spike Launcher 1326 | D:2 | Reached XP level 3. HP: 21/21 MP: 3/6 1330 | D:2 | Reached skill level 5 in Stealth 1595 | D:2 | Reached skill level 1 in Fighting 1677 | D:2 | Noticed Jessica 1685 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 1696 | D:2 | Killed Jessica 1697 | D:2 | Reached XP level 4. HP: 29/29 MP: 4/7 1980 | D:2 | Noticed Sigmund 1994 | D:2 | HP: 4/30 [something/puff of flame (8)] 1997 | D:2 | Killed Sigmund 1998 | D:2 | Reached XP level 5. HP: 6/38 MP: 4/8 1998 | D:2 | Reached XP level 6. HP: 8/45 MP: 4/9 2034 | D:2 | Reached skill level 5 in Fighting 3529 | D:3 | Reached skill level 1 in Polearms 4485 | D:3 | Found a faded altar of an unknown god. 4786 | D:4 | Reached XP level 7. HP: 50/50 MP: 5/10 4963 | D:4 | Learned a level 3 spell: Swiftness 5082 | D:4 | Reached skill level 1 in Air Magic 5604 | D:4 | Found a staircase to the Ecumenical Temple. 5635 | Temple | Entered the Ecumenical Temple 5648 | Temple | Became a worshipper of Ashenzari the Shackled 6721 | D:5 | Entered Level 5 of the Dungeon 6972 | D:5 | Reached skill level 5 in Forgecraft 6972 | D:5 | Reached XP level 8. HP: 48/55 MP: 8/11 8039 | D:5 | Found a sparkling altar of Nemelex Xobeh. 8625 | D:6 | Reached XP level 9. HP: 63/63 MP: 12/12 8835 | D:6 | Found a hide-covered altar of Uskayaw. 8906 | D:6 | Found a sacrificial altar of Ru. 8920 | D:6 | Slain by an orc warrior Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_basic, serial_shops, shop, hangedman_abyss_or_decor_stabs D:2: minmay_evil_eye, layout_basic, kennysheep_generic_room_12, uniq_sigmund, uniq_jessica D:3: layout_rooms, dilly_ecumenical_altar_fadedgnrine D:4: mumra_celtic_spiral_tile, layout_basic, minmay_temple_entry_statues_fountains D:5: layout_loops_ring, lemuel_tele_altar, glass_columns_c D:6: layout_rooms, nicolae_dithmenos_shadow_blocks, mainiacjoe_overflow_paths, nicolae_ru_sacrificial_ziggurat, uniq_duvessa Temple: hellmonk_temple_rainy Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Stealth | 3 4 5 | 5.0 Fighting | 2 4 5 6 7 | 7.0 Polearms | 3 | 3.4 Air Magic | 4 | 4.0 Forgecraft | 5 7 | 7.0 Dodging | 3 | 3.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Mace | 8 | | || 8 Constrict | 12 | 14 | 18 || 44 Unarmed | 32 | 15 | || 47 Tentacles | 6 | 5 | 12 || 23 Punch | 1 | | || 1 Demon trident | | 35 | 73 || 108 Throw: Boomerang | | 2 | || 2 Cast: Construct Spike L | 4 | 10 | 5 || 19 Kinetic Grapnel | 3 | 1 | 1 || 5 Launch Clockwork | 1 | 4 | 17 || 22 Invoke: Curse Item | | | 1 || 1 Use: Scroll | | 8 | 4 || 12 Stab: Sleeping | 11 | 6 | 5 || 22 Distracted | | | 2 || 2 Armour: Skin | 15 | 29 | 29 || 73 Dodge: Dodged | 12 | 18 | 23 || 53 Form: | | 1 | || 1 Flux | | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8941 | 8783 | 158 | 4647 | 3019 | 7 | 1277.3 | Dungeon | 8817 | 8668 | 149 | 4547 | 3019 | 6 | 1469.5 | Temple | 123 | 114 | 9 | 100 | 0 | 1 | 123.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 2257 daAuts D:4: 2141 daAuts D:5: 1744 daAuts D:3: 1426 daAuts D:1: 913 daAuts D:6: 333 daAuts Temple: 123 daAuts