Dungeon Crawl Stone Soup version 0.33-a0-1014-g8cb532ef1d (webtiles) character file. Game seed: 9299341151711100440 9785 bayes525 the Fighter (level 11, -3/81 HPs) Began as an Octopode Forgewright on Feb 28, 2025. Was a High Priest of Dithmenos. Slain by a cane toad (23 damage) ... on level 1 of the Lair of Beasts. The game lasted 00:27:30 (15828 turns). bayes525 the Fighter (Octopode Forgewright) Turns: 15828, Time: 00:27:30 Health: -3/81 AC: 1 Str: 5 XL: 11 Next: 51% Magic: 10/16 EV: 18 Int: 21 God: Dithmenos [*****.] Gold: 624 SH: 7 Dex: 16 Spells: 5/14 levels left rFire . . . a - +5 spear "Syocuma" {venom, rElec Str-5 Dex+5} rCold . . . j - +2 buckler rNeg . . . (no helmet) rPois . n - amulet of the acrobat rElec + l - +5 ring of evasion rCorr . t - ring of see invisible SInv + (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.33/turn (no ring) MPRegen 0.15/turn (no ring) (no ring) %: acrobat @: lethally poisoned (-3 -> -27), very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Shadowslip, Aphotic Marionette, Primordial Nightfall You were on level 1 of the Lair of Beasts. You worshipped Dithmenos. Dithmenos was extremely pleased with you. You visited 2 branches of the dungeon, and saw 11 of its levels. You collected 624 gold pieces. Inventory: Hand Weapons a - the +5 spear "Syocuma" (weapon) {venom, rElec Str-5 Dex+5} (You found it on level 6 of the Dungeon) rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Dex+5: It affects your dexterity (+5). b - a +1 sling Missiles x - 5 curare-tipped darts (quivered) Armour j - a +2 buckler (worn) Jewellery l - a +5 ring of evasion (worn) n - an amulet of the acrobat (worn) t - a ring of see invisible (worn) u - an amulet of guardian spirit v - a +4 ring of slaying D - the ring "Wotwobbo" {rElec rC++ rCorr Dex+3 Stlth+} (You took it off a gnoll on level 10 of the Dungeon) [ring of resist corrosion] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Talismans e - a flux talisman A - a blade talisman Wands y - a wand of light (7) Scrolls g - a scroll of immolation i - 3 scrolls of poison q - 4 scrolls of fear s - 2 scrolls of revelation z - a scroll of amnesia B - a scroll of silence {unknown} Potions c - 3 potions of lignification d - 2 potions of brilliance f - a potion of berserk rage h - 2 potions of heal wounds k - 2 potions of haste m - a potion of magic o - 2 potions of resistance {unknown} r - 4 potions of curing w - a potion of cancellation {unknown} Skills: - Level 10.0 Fighting - Level 2.0 Polearms - Level 4.0 Dodging - Level 6.0 Stealth - Level 5.9 Shields - Level 2.0 Spellcasting - Level 9.0 Forgecraft - Level 6.0 Air Magic + Level 7.3 Invocations - Level 2.0 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Construct Spike Laun Frge 78% 2d6 1% 2 c - Launch Clockwork Bee Frge 39% N/A 1% 3 d - Forge Lightning Spir Air/Frge 33% 3d6 11% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 100% 1d8 1% 1 Poisonous Vapours Alch/Air 56% 1d3 7% 1 Apportation Tloc 4% N/A 24% 1 Summon Small Mammal Summ 8% N/A 24% 1 Forge Blazeheart Golem Fire/Frge 21% N/A 36% 4 Call Canine Familiar Summ 2% N/A 56% 3 Sigil of Binding Hex 2% N/A 56% 3 Anguish Hex/Necr 1% N/A 93% 4 Cause Fear Hex 1% N/A 93% 4 Dimensional Bullseye Hex/Tloc 1% N/A 93% 4 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (0/1) D:5 Lair (1/5) D:10 Orc (0/2) D:9 Altars: Dithmenos Elyvilon Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Ru Sif Muna Trog Vehumet Yredelemnul Zin Shops: D:9 ( Annotations: D:5 3 runed translucent doors, petzl's ghost, weakling FoDe D:8 1 transporter, 3 runed translucent doors, exclusion: 3 doors, Arex's ghost, novice DgFi Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The curare-tipped dart misses you. Your clockwork bee stings the kobold brigand! The kobold brigand throws a curare-tipped dart. The curare-tipped dart closely misses your clockwork bee. You block the curare-tipped dart. Your clockwork bee stings the kobold brigand but does no damage. Your clockwork bee winds down and falls to the ground. The kobold brigand hits your dormant clockwork bee with a +0 club. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits your dormant clockwork bee. The kobold brigand hits your dormant clockwork bee with a +0 club. You wind your clockwork bee back up and it locks its sights upon the kobold brigand! You now have 11/14 mp. You could not reach far enough! Your clockwork bee stings the kobold brigand. Your clockwork bee barely misses the kobold brigand. The kobold brigand closely misses your clockwork bee. Unknown command. You reach to attack! You hit the kobold brigand. The kobold brigand is poisoned. The kobold brigand is severely wounded. Your shadow barely misses the kobold brigand. Your clockwork bee stings the kobold brigand. The kobold brigand hits your clockwork bee with a +0 club. Your clockwork bee closely misses the kobold brigand. A kobold comes into view. It is wielding a +0 whip and quivering poisoned darts. You could not reach far enough! Your clockwork bee closely misses the kobold brigand. The kobold brigand hits your clockwork bee but does no damage. The kobold throws a poisoned dart. The poisoned dart closely misses your clockwork bee. You block the poisoned dart. You reach to attack! You hit the kobold brigand. You kill the kobold brigand! Your clockwork bee locks its sights upon the kobold. A kobold comes into view. It is wielding a +0 dagger. The kobold throws a poisoned dart. You block the poisoned dart. Your clockwork bee stings the kobold but does no damage. Your clockwork bee stings the kobold. The kobold dies! Your clockwork bee locks its sights upon the kobold. Your shadow fades away. Your clockwork bee misses the kobold. You could not reach far enough! The kobold throws a stone. You block the stone. Your clockwork bee stings the kobold. The kobold dies! Your clockwork bee winds down and falls to the ground. No target in view! No target in view! You start resting. A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! You wind your clockwork bee back up and it locks its sights upon the kobold! You now have 12/14 mp. You reach to attack! You hit the kobold but do no damage. Your clockwork bee stings the kobold. The kobold dies! No target in view! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. A kobold comes into view. It is wielding a +0 dagger. You regained 2 hp, and now have 59/81 hp. A kobold is nearby! You wind your clockwork bee back up and it locks its sights upon the kobold! You now have 12/14 mp. You reach to attack! You barely miss the kobold. The kobold barely misses your clockwork bee. Your clockwork bee barely misses the kobold. You reach to attack! You hit the kobold. You kill the kobold! Your clockwork bee winds down and falls to the ground. No target in view! You start resting. Magic restored. Your dormant clockwork bee falls apart. You regained 3 hp, and now have 63/81 hp. MP restored: 14 You start resting. An orc comes into view. It is wielding a +0 hand axe. You regained 9 hp, and now have 72/81 hp. An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard moves out of view. An orc comes into view. It is wielding a +0 dagger. An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard moves out of view. No target in range! No target in range! An orc comes into view. It is wielding a +0 short sword. The orc moves out of view. The orc wizard shouts! The orc shouts! You puncture the orc! You kill the orc! You reach to attack! The orc shouts! You hit the orc but do no damage. The orc is poisoned. Your shadow hits the orc from afar with a spear! You kill the orc! The orc wizard casts a spell at you. The magic dart hits you! You take 7 damage, and have 67/81 hp. No target in range! No target in range! The orc wizard mumbles some strange words. The orc wizard flickers and vanishes for a moment. The orc wizard casts a spell at you. You easily resist. The orc wizard gestures at you while chanting. The puff of flame hits you! You take 6 damage, and have 61/81 hp. Things that are here: a +0 club; a curare-tipped dart The orc attacks as it pursues you! The orc hits you with a +0 short sword. You take 5 damage, and have 56/81 hp. You closely miss the orc. You grab the orc. You constrict the orc. Your shadow fades away. You block the orc's attack. You puncture the orc! You kill the orc! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 10/14 mp. There is an escape hatch in the ceiling here. The orc wizard casts a spell at you. The puff of flame misses you. Your lightning spire shoots out a bolt of lightning at the orc wizard! The bolt of electricity hits the orc wizard! The orc wizard dies! You could not reach far enough! The orc wizard hits your lightning spire but does no damage. You reach to attack! You closely miss the orc wizard. The orc wizard hits your lightning spire but does no damage. You could not reach far enough! The orc wizard hits your lightning spire with a +0 dagger. You reach to attack! You hit the orc wizard. The orc wizard is poisoned. The orc wizard is moderately wounded. The orc wizard gestures at you while chanting. The puff of flame hits your lightning spire but does no damage. An unseen horror comes into view. Reach: a) +5 spear "Syocuma" {venom, rElec Str-5 Dex+5} Press: ? - help, Dir - move target Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, slightly transparent, very poisoned, 67% to hit and 57% to hit with your grab and squeeze) You could not reach far enough! The orc wizard barely misses your lightning spire. Reach: a) +5 spear "Syocuma" {venom, rElec Str-5 Dex+5} Press: ? - help, Dir - move target Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, slightly transparent, very poisoned, 67% to hit and 57% to hit with your grab and squeeze) You reach to attack! You hit the orc wizard. The orc wizard looks as sick as possible! The orc wizard is heavily wounded. Your shadow hits the orc wizard from afar with a spear! You kill the orc wizard! The unseen horror barely misses your shadow. Reach: a) +5 spear "Syocuma" {venom, rElec Str-5 Dex+5} Press: ? - help, Dir - move target That would be overly suicidal. Okay, then. An unseen horror is nearby! An unseen horror is nearby! Reach: a) +5 spear "Syocuma" {venom, rElec Str-5 Dex+5} Press: ? - help, Dir - move target Aim: an unseen horror (slightly transparent, 73% to hit and 64% to hit with your grab and squeeze) You reach to attack! You closely miss the unseen horror. The unseen horror hits your lightning spire but does no damage. The unseen horror hits your shadow! Reach: a) +5 spear "Syocuma" {venom, rElec Str-5 Dex+5} Press: ? - help, Dir - move target That would be overly suicidal. Okay, then. Reach: a) +5 spear "Syocuma" {venom, rElec Str-5 Dex+5} Press: ? - help, Dir - move target Okay, then. The unseen horror barely misses your shadow. The unseen horror closely misses your shadow. You reach to attack! You hit the unseen horror. The unseen horror is poisoned. The unseen horror is lightly wounded. The unseen horror misses you. You completely miss the unseen horror. Your grab misses the unseen horror. The unseen horror is lightly wounded. Your shadow fades away. The unseen horror misses you. You hit the unseen horror but do no damage. The unseen horror looks as sick as possible! You grab the unseen horror. You squeeze the unseen horror, but do no damage. The unseen horror is lightly wounded. You constrict the unseen horror. The unseen horror closely misses you. The unseen horror hits you. The unseen horror escapes! You take 6 damage, and have 57/81 hp. You reach to attack! You closely miss the unseen horror. The unseen horror is lightly wounded. Your lightning spire fades away. The unseen horror hits you. You take 4 damage, and have 53/81 hp. You hit the unseen horror. The unseen horror looks as sick as possible! You grab the unseen horror. You squeeze the unseen horror, but do no damage. The unseen horror is moderately wounded. You constrict the unseen horror. The unseen horror misses you. The unseen horror escapes! You closely miss the unseen horror. You grab the unseen horror. The unseen horror is heavily wounded. You constrict the unseen horror. You block the unseen horror's attack. The unseen horror struggles to escape constriction. x2 You hit the unseen horror. The unseen horror looks as sick as possible! The unseen horror is almost dead. You constrict the unseen horror! You kill the unseen horror! Training target 4.0 for Invocations reached! Your Invocations skill increases to level 4! You need to enable at least one skill for training. Okay, then. You start resting. Magic restored. You regained 2 hp, and now have 56/81 hp. MP restored: 14 You start resting. HP restored. Health restored: 81 There is an escape hatch in the ceiling here. Things that are here: a +0 dagger; a +0 robe C - a scroll of identify x - 5 curare-tipped darts (gained 1) You see here a +0 club. Things that are here: a +0 whip; 4 poisoned darts; a kobold corpse A kobold comes into view. It is wielding a +0 dagger. Items here: ( )) †. A kobold is nearby! A kobold is nearby! A kobold is nearby! You see here a +0 hand axe. No target in range! No target in range! No target in range! No target in range! No target in range! No target in range! A kobold comes into view. It is wielding a +0 short sword of venom. A gnoll sergeant comes into view. It is wielding a +3 spear. No target in range! No target in range! A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! You hear a shout! A gnoll comes into view. It is wielding a +0 heavy spear and wearing the ring "Wotwobbo" {rElec rC++ rCorr Dex+3 Stlth+}. The gnoll shouts! You reach to attack! The kobold shouts! You hit the kobold. You kill the kobold! A gnoll comes into view. It is wielding a +0 flail. You reach to attack! You closely miss the kobold. Your shadow hits the kobold from afar with a spear! You kill the kobold! No target in range! Casting: Forge Lightning Spire (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll sergeant, wielding a +3 spear, wearing a +0 ring mail and wearing a +0 kite shield You lock target on the gnoll sergeant and prepare to deploy your bee. (Press . to continue winding your bee.) Your shadow casts a spell. You now have 11/14 mp. You continue winding your clockwork bee... The gnoll throws a stone. The stone completely misses you. You continue winding your clockwork bee... The gnoll hits your shadow with a +0 heavy spear. Your shadow turret fires at the gnoll. The shadow bullet hits the gnoll. With a metallic buzz, your clockwork bee launches itself at the gnoll sergeant. The gnoll throws a stone. You block the stone. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Forge Lightning Spire. You are very lightly contaminated with residual magic. Nothing appears to happen. Your shadow fades away. The gnoll hits your shadow turret from afar with a +0 heavy spear. The gnoll throws a stone. You block the stone. Your shadow turret fires at the gnoll. The shadow bullet hits the gnoll. You now have 7/14 mp. Your clockwork bee stings the gnoll! Casting: Forge Lightning Spire (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your clockwork bee stings the gnoll! The gnoll dies! Your shadow turret fires at the gnoll. The shadow bullet hits the gnoll! The gnoll dies! You now have 4/14 mp. Your clockwork bee stings the gnoll sergeant. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll sergeant attacks as it pursues you! The gnoll sergeant misses you. Your lightning spire shoots out a bolt of lightning at the gnoll sergeant! The bolt of electricity hits the gnoll sergeant! Your clockwork bee stings the gnoll sergeant but does no damage. Your shadow turret fires at the gnoll sergeant. The shadow bullet hits the gnoll sergeant. Your clockwork bee stings the gnoll sergeant! Your clockwork bee winds down and falls to the ground. A kobold comes into view. It is wielding a +0 dagger. Your lightning spire shoots out a bolt of lightning at the gnoll! The bolt of electricity hits the gnoll! The gnoll dies! The bolt of electricity hits your lightning spire. Your lightning spire completely resists. The gnoll sergeant attacks as it pursues you! The gnoll sergeant completely misses you. Your lightning spire shoots out a bolt of lightning at the gnoll sergeant! The bolt of electricity hits the gnoll sergeant! The gnoll sergeant dies! Your magical contamination has completely faded away. Your lightning spire shoots out a bolt of lightning at the kobold! The bolt of electricity hits the kobold! The kobold dies! You start resting. Your lightning spire fades away. Magic restored. MP restored: 14 You start waiting. A troll comes into view. A troll is nearby! Casting: Forge Lightning Spire (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The troll shouts! You now have 10/14 mp. Your lightning spire shoots out a bolt of lightning at the troll! The bolt of electricity hits the troll! Casting: Forge Lightning Spire (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a troll (lightly wounded, not watching you, ally target) You lock target on the troll and prepare to deploy your bee. (Press . to continue winding your bee.) Your lightning spire shoots out a bolt of lightning at the troll! The bolt of electricity hits the troll! You now have 7/14 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the troll. The troll bites you. The troll completely misses you. You block the troll's attack. Your clockwork bee stings the troll. You take 2 damage, and have 79/81 hp. You hit the troll. You squeeze the troll. The troll is heavily wounded. Your shadow hits the troll from afar with a spear. You block the troll's attack. x2; The troll misses you. Your clockwork bee stings the troll! Your lightning spire shoots out a bolt of lightning at the troll! The bolt of electricity hits the troll! You hit the troll. You kill the troll! The troll leather armour is intact enough to wear. Your clockwork bee winds down and falls to the ground. Your Invocations skill increases to level 5! You start resting. Your shadow fades away. HP restored. Health restored: 81 You start resting. Your lightning spire fades away. Your dormant clockwork bee falls apart. Magic restored. MP restored: 14 Things that are here: a +0 troll leather armour; a troll corpse Items here: ) [[ ÷. D - the ring "Wotwobbo" {rElec rC++ rCorr Dex+3 Stlth+} Things that are here: a +0 heavy spear; a gnoll skeleton Things that are here: a +0 dagger; a kobold skeleton Things that are here: a +0 short sword of venom; 5 stones Things that are here: a +0 flail; 6 stones There is a stone staircase leading down here. A wolf and an orc wizard come into view. The orc wizard is wielding a +1 dagger of venom. The wolf howls! You hear a shout! x2 An orc wizard comes into view. It is wielding a +0 dagger. An orc comes into view. It is wielding a +0 dagger. You hear a shout! There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The orc wizard shouts! You now have 10/14 mp. Casting: Forge Lightning Spire (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc wizard, wielding a +1 dagger of venom and wearing a +0 robe You lock target on the orc wizard and prepare to deploy your bee. (Press . to continue winding your bee.) The orc wizard casts a spell. The orc wizard flickers and vanishes for a moment. You now have 7/14 mp. You continue winding your clockwork bee... A warg comes into view. The wolf completely misses you. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes for a moment. You continue winding your clockwork bee... The wolf closely misses you. Your lightning spire shoots out a bolt of lightning at the orc! The bolt of electricity hits the orc! The orc dies! The bolt of electricity hits the orc wizard! The bolt of electricity hits the warg! You hear a howl! With a metallic buzz, your clockwork bee launches itself at the orc wizard. You block the wolf's attack. x2; Your clockwork bee stings the wolf. You miss the wolf. You grab the wolf. You squeeze the wolf. The wolf is lightly wounded. Your shadow hits the wolf with a spear! You constrict the wolf. A wolf comes into view. You block the wolf's attack. Your clockwork bee stings the wolf but does no damage. The wolf completely misses you. You hit the wolf. The wolf is poisoned. The wolf is almost dead. You constrict the wolf. You kill the wolf! Your clockwork bee closely misses the orc wizard. The orc wizard completely misses your clockwork bee. The orc wizard points at you and mumbles some strange words. The puff of flame hits your clockwork bee. Your clockwork bee resists. Your lightning spire shoots out a bolt of lightning at the wolf! The bolt of electricity misses the orc wizard. The bolt of electricity hits the warg. The bolt of electricity hits the wolf! The warg completely misses your shadow. Your clockwork bee barely misses the orc wizard. The orc wizard hits your clockwork bee with a +0 dagger. The wolf barely misses your shadow. The orc wizard closely misses your clockwork bee. Your lightning spire shoots out a bolt of lightning at the warg! The bolt of electricity hits the orc wizard! The bolt of electricity misses the warg. The warg misses your shadow. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your shadow fades away. Your clockwork bee closely misses the orc wizard. Your clockwork bee stings the orc wizard. The orc wizard points at you and mumbles some strange words. The puff of flame hits your clockwork bee. Your clockwork bee resists. The orc wizard barely misses your clockwork bee. You now have 6/14 mp. Your clockwork bee completely misses the orc wizard. The orc wizard hits your clockwork bee but does no damage. An orc priest comes into view. It is wielding a +0 dagger. The rocky spike skewers the wolf! The wolf is almost dead. Your clockwork bee closely misses the orc wizard. The wolf completely misses you. The warg bites your clockwork bee. Your clockwork bee stings the orc wizard. The orc wizard dies! The orc wizard casts a spell at you. The magic dart hits your clockwork bee. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! An orc priest comes into view. It is wielding a +0 dagger. The wolf misses you. You take 13 damage, and have 68/81 hp. You hit the wolf but do no damage. The wolf is poisoned. You grab the wolf. The wolf is almost dead. The rocky spike skewers the wolf! You kill the wolf! Your clockwork bee locks its sights upon the orc wizard. The warg closely misses your clockwork bee. Your clockwork bee stings the orc wizard! The orc wizard dies! Your clockwork bee winds down and falls to the ground. The warg bites your dormant clockwork bee. No target in range! The warg bites your dormant clockwork bee! The warg bites your dormant clockwork bee. Your dormant clockwork bee is destroyed! The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Your lightning spire shoots out a bolt of lightning at the orc priest! The bolt of electricity hits the orc priest! x2 You take 10 damage, and have 59/81 hp. You hit the warg but do no damage. The warg is moderately wounded. Your shadow hits the warg from afar with a spear! You block the warg's attack. The orc priest looks satisfied for a moment. Your lightning spire shoots out a bolt of lightning at the orc priest! The bolt of electricity hits the warg! The bolt of electricity hits the orc priest! The orc priest dies! The orc priest completely misses your shadow. The warg barely misses you. You completely miss the warg. The warg is severely wounded. The warg closely misses you. The orc priest hits your shadow but does no damage. You closely miss the warg. The warg is severely wounded. Your lightning spire fades away. The warg misses you. The orc priest barely misses your shadow. You block the warg's attack. You closely miss the warg. You squeeze the warg, but do no damage. The warg is severely wounded. Your shadow hits the warg from afar with a spear. The warg barely misses you. The orc priest completely misses your shadow. You puncture the warg! You kill the warg! The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You take 16 damage, and have 45/81 hp. Okay, then. Unknown command. An orc comes into view. It is wielding a +0 dagger. The orc priest invokes the aid of Beogh against you. Beogh smites you! You take 13 damage, and have 32/81 hp. Found a staircase to the Lair. Your shadow fades away. Things that are here: a +0 dagger; a +0 dagger; a +0 robe You closely miss the orc priest. You grab the orc priest. The orc priest is almost dead. You constrict the orc priest. You kill the orc priest! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 6/15 mp. The rocky spike skewers the orc. The orc is lightly wounded. You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the orc. Your grab misses the orc. The orc is lightly wounded. Your shadow hits the orc with a spear. You kill the orc! Things that are here: a +0 dagger; a +0 ring mail; an orc corpse You start resting. Your shadow fades away. An orc priest comes into view. It is wielding a +0 whip. You regained 12 hp, and now have 48/81 hp. You regained 6 mp, and now have 13/15 mp. An orc priest is nearby! You start resting. Magic restored. You regained 4 hp, and now have 53/81 hp. MP restored: 15 You start resting. HP restored. Health restored: 81 Things that are here: a +1 dagger of venom; a +0 robe Found a scale mail. 2 orcs come into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! An orc priest comes into view. It is wielding a +0 dagger. The orc shouts! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (wandering, hasn't noticed you) You lock target on the orc priest and prepare to deploy your bee. (Press . to continue winding your bee.) An orc comes into view. It is wielding a +0 club. You now have 12/15 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the orc priest. The orc closely misses your clockwork bee. The orc completely misses you. Your clockwork bee stings the orc! The orc dies! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The orc barely misses you. Your clockwork bee barely misses the orc priest. You now have 8/15 mp. You hit the orc priest. You grab the orc priest. You squeeze the orc priest. The orc priest is severely wounded. Your shadow hits the orc priest with a spear. You constrict the orc priest. Your clockwork bee stings the orc priest. The orc priest dies! The orc closely misses you. Your clockwork bee locks its sights upon the orc. The orc completely misses you. You block the orc's attack. Your clockwork bee closely misses the orc. Your lightning spire shoots out a bolt of lightning at the orc! The bolt of electricity hits the orc. Items here: )) [[ †. You closely miss the orc. You grab the orc. You constrict the orc. Your clockwork bee closely misses the orc. You block the orc's attack. The orc closely misses you. Your clockwork bee stings the orc! The orc dies! You hit the orc. You kill the orc! Your clockwork bee winds down and falls to the ground. You start resting. Your shadow fades away. Your lightning spire fades away. Your dormant clockwork bee falls apart. Magic restored. MP restored: 15 You start waiting. An orc priest is nearby! An orc priest is nearby! An orc priest is nearby! An orc priest is nearby! Casting: Forge Lightning Spire (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The orc priest shouts! You now have 11/15 mp. The orc priest looks braver for a moment. Things that are here: a +0 dagger; an orc corpse The orc priest casts a cantrip, but nothing happens. Your lightning spire shoots out a bolt of lightning at the orc priest! The bolt of electricity misses the orc priest. Your lightning spire shoots out a bolt of lightning at the orc priest! The bolt of electricity hits the orc priest! You hit the orc priest. The orc priest is poisoned. Your grab misses the orc priest. The orc priest is almost dead. Your shadow barely misses the orc priest. You kill the orc priest! No target in view! You start resting. Your lightning spire fades away. Your shadow fades away. Magic restored. MP restored: 15 Found an escape hatch in the floor. You enter the shallow water. Found a ring mail. Found a stone staircase leading up. You now have 580 gold pieces (gained 11). There is a stone staircase leading up here. You now have 596 gold pieces (gained 16). A kobold brigand comes into view. It is wielding a +1 hand axe of flaming. Found a halberd. A kobold brigand is nearby! A kobold brigand is nearby! A kobold brigand is nearby! Casting: Forge Lightning Spire (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a kobold brigand, wielding a +1 hand axe of flaming (asleep) You lock target on the kobold brigand and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 12/15 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the kobold brigand. A kobold brigand comes into view. It is wielding a +0 dagger and quivering poisoned darts. Found 16 gold pieces. Your clockwork bee stings the kobold brigand! The kobold brigand splashes around in the water. Your clockwork bee stings the kobold brigand. Your clockwork bee barely misses the kobold brigand. The kobold brigand barely misses your clockwork bee. Your clockwork bee barely misses the kobold brigand. The kobold brigand hits your clockwork bee with a +1 hand axe of flaming! The kobold brigand burns your clockwork bee. Your clockwork bee misses the kobold brigand. Your clockwork bee stings the kobold brigand. The kobold brigand hits your clockwork bee but does no damage. The plant is in the way. You hit the plant. The plant begins to die. You grab the plant. You squeeze the plant! The plant is lightly damaged. Your shadow hits the plant from afar with a spear! You constrict the plant. Your clockwork bee closely misses the kobold brigand. The kobold brigand closely misses your clockwork bee. The kobold brigand completely misses your shadow. Your clockwork bee closely misses the kobold brigand. The plant is in the way. You hit the plant. The plant is poisoned. You squeeze the plant. The plant is lightly damaged. You constrict the plant! Your clockwork bee barely misses the kobold brigand. The kobold brigand splashes around in the water. You reach to attack! You barely miss the kobold brigand. The kobold brigand is severely wounded. You constrict the plant. The kobold brigand shouts! You hear a bleat! Your clockwork bee stings the kobold brigand. The kobold brigand dies! You hear a splash. A kobold brigand opens the gate. 2 dream sheep come into view. No target in range! There are monsters nearby! You release your grip on the plant. The dream sheep bleats! Your clockwork bee locks its sights upon the dream sheep. You reach to attack! You closely miss the dream sheep. Your shadow fades away. A nearby plant withers and dies. The dream sheep shake their wool and sparkle. You feel drowsy... You fall asleep. You wake up. Unknown command. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your clockwork bee stings the dream sheep. You now have 10/15 mp. Your lightning spire shoots out a bolt of lightning at the dream sheep! The bolt of electricity hits the dream sheep! The bolt of electricity misses the dream sheep. You hit the dream sheep. The dream sheep is poisoned. You grab the dream sheep. The dream sheep is severely wounded. You constrict the dream sheep. You block the dream sheep's attack. Your lightning spire shoots out a bolt of lightning at the dream sheep! The bolt of electricity hits the dream sheep! The bolt of electricity hits the plant! The plant begins to die. The bolt of electricity hits the plant! The bolt of electricity hits the dream sheep! The dream sheep dies! The bolt of electricity hits your lightning spire. Your lightning spire completely resists. Your Invocations skill increases to level 6! You hit the dream sheep. You kill the dream sheep! Your clockwork bee locks its sights upon the kobold brigand. You barely miss the kobold brigand. You grab the kobold brigand. You constrict the kobold brigand. The kobold brigand hits you with a +0 dagger. Your clockwork bee stings the kobold brigand! Your clockwork bee winds down and falls to the ground. You take 6 damage, and have 75/81 hp. You hit the kobold brigand. The kobold brigand is poisoned. The kobold brigand is severely wounded. You constrict the kobold brigand. The kobold brigand hits you with a +0 dagger. You take 5 damage, and have 70/81 hp. You release your grip on the kobold brigand. A nearby plant withers and dies. You block the kobold brigand's attack. Your lightning spire shoots out a bolt of lightning at the kobold brigand! The bolt of electricity hits the kobold brigand! The kobold brigand dies! You start resting. Your dormant clockwork bee falls apart. Your lightning spire fades away. Magic restored. You regained 9 hp, and now have 79/81 hp. MP restored: 15 You start resting. HP restored. Health restored: 81 Things that are here: a +0 dagger; 5 poisoned darts You now have 612 gold pieces (gained 16). You enter the shallow water. You see here a dream sheep corpse. Things that are here: a +1 hand axe of flaming; a +0 halberd; a kobold corpse Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. A three-headed hydra and a kobold brigand come into view. The kobold brigand is wielding a +0 short sword and quivering poisoned darts. There are monsters nearby! You reach to attack! The helpless kobold brigand fails to defend itself. You hit the kobold brigand but do no damage. The kobold brigand is poisoned. Your shadow misses the kobold brigand. You hit the kobold brigand. You grab the kobold brigand. The kobold brigand is moderately wounded. Your shadow hits the kobold brigand with a spear. You constrict the kobold brigand. You block the kobold brigand's attack. You hit the kobold brigand. The kobold brigand looks as sick as possible! The kobold brigand is heavily wounded. You constrict the kobold brigand. The kobold brigand hits you with a +0 short sword! The kobold brigand completely misses you. You take 8 damage, and have 73/81 hp. You puncture the kobold brigand! The kobold brigand looks as sick as possible! You squeeze the kobold brigand. You kill the kobold brigand! The three-headed hydra roars! Casting: Forge Lightning Spire (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your shadow fades away. You now have 11/15 mp. You enter the shallow water. The three-headed hydra bites you. You block the three-headed hydra's attack. The three-headed hydra completely misses you. You take 5 damage, and have 68/81 hp. The three-headed hydra attacks as it pursues you! The three-headed hydra bites you. You block the three-headed hydra's attack. The three-headed hydra bites you! You take 20 damage, and have 48/81 hp. MASSIVE DAMAGE!! You enter the shallow water. The three-headed hydra barely misses you. The three-headed hydra misses you. The three-headed hydra completely misses you. You completely miss the three-headed hydra. You squeeze the three-headed hydra. The three-headed hydra is lightly wounded. The three-headed hydra closely misses you. The three-headed hydra bites you! The three-headed hydra completely misses you. You take 15 damage, and have 34/81 hp. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The three-headed hydra bites you! You block the three-headed hydra's attack. The three-headed hydra bites you! * * * LOW HITPOINT WARNING * * * Your lightning spire shoots out a bolt of lightning at the three-headed hydra! The bolt of electricity hits the three-headed hydra! The bolt of electricity hits the three-headed hydra!! You now have 21/121 hp. You hit the three-headed hydra. The three-headed hydra is poisoned. Your squeeze misses the three-headed hydra. The three-headed hydra is heavily wounded. You block the three-headed hydra's attack. The three-headed hydra completely misses you. The three-headed hydra bites you! * * * LOW HITPOINT WARNING * * * You take 17 damage, and have 4/121 hp. Your lightning spire shoots out a bolt of lightning at the three-headed hydra! The bolt of electricity hits the three-headed hydra! x2 You are too berserk! Reach: a) +5 spear "Syocuma" {venom, rElec Str-5 Dex+5} Press: ? - help, Dir - move target Aim: a three-headed hydra (severely wounded, not watching you, very poisoned, ally target, 85% to hit and 82% to hit with your grab and squeeze) You reach to attack! You puncture the three-headed hydra! The three-headed hydra is almost dead. You puncture the three-headed hydra! You kill the three-headed hydra! Your Invocations skill increases to level 7! You start resting. You feel a strong urge to attack something. You start resting. You are no longer berserk. You are exhausted. You feel yourself slow down. You now have 4/81 hp. You start resting. Your lightning spire fades away. Magic restored. You regained 7 hp, and now have 11/81 hp. MP restored: 16 You start resting. You feel yourself speed up. You regained 2 hp, and now have 13/81 hp. You start resting. You recover from your berserk rage. You regained 2 hp, and now have 15/81 hp. You start resting. HP restored. Health restored: 81 You start waiting. Done waiting. Items here: )) ÷÷. There is an open door, spattered with blood here. Things that are here: a +0 short sword; 2 poisoned darts; a kobold skeleton You enter the shallow water. You see here a dream sheep skeleton. Found a stone staircase leading down. You see here a +0 quarterstaff. You now have 624 gold pieces (gained 12). Things that are here: a +0 giant club; a +0 giant club; a two-headed ogre skeleton You see here a +0 scale mail. Found a stone staircase leading down. There is a stone staircase leading down here. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. As you read the scroll of identify, it crumbles to dust. p - 3 potions of moonshine You drop 3 potions of moonshine. What level of the Lair of Beasts? (default 1, ? - help) Things that are here: a +0 whip; an orc skeleton There is a staircase to the Lair here. You climb downwards. Welcome to the Lair of Beasts! There is a staircase back to the Dungeon here. You can now surround yourself with impenetrable night. A cane toad and a bullfrog come into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Forge Lightning Spire (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a cane toad (asleep) You lock target on the cane toad and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 13/16 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the cane toad. The bullfrog croaks. A cane toad comes into view. You hit the bullfrog. The bullfrog is poisoned. Your grab misses the bullfrog. Your squeeze misses the bullfrog. The bullfrog is lightly wounded. Your shadow hits the bullfrog from afar with a spear! The bullfrog closely misses you. Your clockwork bee stings the cane toad. The cane toad barely misses your clockwork bee. The cane toad closely misses your shadow. You block the bullfrog's attack. Your clockwork bee stings the cane toad! You puncture the bullfrog! The bullfrog looks as sick as possible! Your grab misses the bullfrog. You squeeze the bullfrog. You kill the bullfrog! Your clockwork bee stings the cane toad but does no damage. Your clockwork bee stings the cane toad. You hit the cane toad. The cane toad is poisoned. Your grab misses the cane toad. You squeeze the cane toad, but do no damage. The cane toad is lightly wounded. Your shadow fades away. Your clockwork bee stings the cane toad but does no damage. You barely miss the cane toad. You grab the cane toad. You squeeze the cane toad. The cane toad is lightly wounded. You constrict the cane toad. The cane toad stings you. You take 1 damage, and have 80/81 hp. You release your grip on the cane toad. The cane toad misses you. The cane toad completely misses you. You hit the cane toad. You grab the cane toad. You squeeze the cane toad, but do no damage. The cane toad is moderately wounded. You constrict the cane toad. Your clockwork bee stings the cane toad. Your clockwork bee winds down and falls to the ground. The cane toad stings you! You block the cane toad's attack. You take 12 damage, and have 68/81 hp. You release your grip on the cane toad. The cane toad completely misses you. The cane toad stings your dormant clockwork bee! The cane toad stings you!! You are poisoned. The cane toad poisons you! You take 21 damage, and have 47/81 hp. MASSIVE DAMAGE!! You wind your clockwork bee back up and it locks its sights upon the cane toad! You now have 14/16 mp. You hit the cane toad but do no damage. The cane toad looks as sick as possible! Your grab misses the cane toad. Your squeeze misses the cane toad. The cane toad is severely wounded. You feel very sick. Your clockwork bee stings the cane toad! The cane toad misses your clockwork bee. Your clockwork bee stings the cane toad! The cane toad completely misses you. You take 4 damage, and have 43/81 hp. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Forge Lightning Spire. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel sick. Your clockwork bee stings the cane toad! The cane toad stings you!! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The cane toad poisons you! Your clockwork bee stings the cane toad. The cane toad stings you!! You die... .................. ###.#P............ ...........#.#.### . . .....#....#......#...... .... #....#......#...... .... #....#............. .....#....#......#...... ..........#......#...... .....#....#.....@P...... .....#....#.<..FFy...... #.###.....###..#.P...... . ...................... ###P#P#P###.########## ####### ### You could see 2 cane toads and a friendly clockwork bee (minion). Vanquished Creatures A hydra (D:10) Pikel (D:6) An unseen horror (D:10) A troll (D:10) A dream sheep (D:10) 6 yaks A wraith (D:8) A warg (D:10) A water moccasin (D:7) A sky beast (D:8) 2 ice beasts An ogre (D:4) 2 wolves (D:10) 2 centaurs A lemure (D:6) A phantom (D:7) 5 kobold brigands 2 bullfrogs A water moccasin zombie (D:6) A scorpion (D:4) 3 wights (D:9) A marrowcuda (D:7) Dowan (D:6) 2 howler monkeys (D:6) A bombardier beetle (D:5) A jelly (D:7) 2 hounds 4 orc priests 2 gnoll boudas 2 iguanas 3 orc wizards 14 gnolls 4 adders 2 ribbon worms 2 dart slugs 13 orcs 8 endoplasms 3 giant cockroaches 7 hobgoblins 2 jackals (D:5) 2 quokkas 8 ball pythons 3 bats (D:1) 3 frilled lizards (D:1) 5 goblins 27 kobolds 4 rats 162 creatures vanquished. Vanquished Creatures (collateral kills) A two-headed ogre (D:10) Maggie (D:6) Sigmund (D:2) A dream sheep (D:10) 8 yaks A wyvern (D:9) Duvessa (D:6) An orc warrior (D:9) 2 black bears 2 ogres (D:6) 3 kobold brigands A gnoll sergeant (D:10) 2 scorpions (D:6) 3 wights (D:9) A howler monkey (D:10) A bombardier beetle (D:6) A bullfrog zombie (D:6) 2 hounds 4 orc priests 2 gnoll boudas A sleepcap (D:5) 5 iguanas 7 orc wizards 11 gnolls 5 adders A shadow imp (D:5) A white imp (D:4) A dart slug (D:4) A ribbon worm (D:2) 11 orcs A ball python (D:1) A bat (D:1) 3 endoplasms A goblin (D:3) A hobgoblin (D:4) 9 jackals 12 kobolds A quokka (D:5) A rat (D:3) 113 creatures vanquished. Grand Total: 275 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 769 | D:1 | Reached XP level 2. HP: 16/17 MP: 3/5 804 | D:1 | Learned a level 2 spell: Construct Spike Launcher 972 | D:1 | You fall into a shaft and drop 1 floor! 1048 | D:1 | Found a faded altar of an unknown god. 1184 | D:1 | Reached XP level 3. HP: 20/21 MP: 1/6 1399 | D:1 | Reached skill level 5 in Stealth 1513 | D:1 | Learned a level 3 spell: Launch Clockwork Bee 2125 | D:2 | Reached skill level 1 in Fighting 2736 | D:2 | Noticed Sigmund 2778 | D:2 | Killed Sigmund 2779 | D:2 | Reached skill level 3 in Fighting 2779 | D:2 | Reached skill level 4 in Fighting 2779 | D:2 | Reached XP level 4. HP: 27/33 MP: 1/7 2779 | D:2 | Reached XP level 5. HP: 30/37 MP: 1/8 3108 | D:2 | Reached XP level 6. HP: 43/43 MP: 5/9 4469 | D:4 | Reached skill level 5 in Fighting 4571 | D:4 | Found a shadowy altar of Dithmenos. 4576 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 4593 | D:4 | Became a worshipper of Dithmenos the Shrouded 4641 | D:4 | Reached skill level 1 in Air Magic 4874 | D:4 | Noticed a black bear 4889 | D:4 | Killed a black bear 4890 | D:4 | Reached XP level 7. HP: 50/50 MP: 5/10 5278 | D:4 | Reached skill level 5 in Forgecraft 5724 | D:5 | Entered Level 5 of the Dungeon 5889 | D:5 | Learned a level 4 spell: Forge Lightning Spire 6017 | D:5 | Reached * piety under Dithmenos 6243 | D:5 | Reached XP level 8. HP: 35/55 MP: 6/11 6616 | D:5 | Found a runed translucent gate. 6616 | D:5 | Found a runed translucent gate. 6616 | D:5 | Found a runed translucent gate. 6618 | D:5 | Noticed petzl's ghost (weakling FoDe) 6725 | D:5 | Found a staircase to the Ecumenical Temple. 7219 | D:6 | Reached ** piety under Dithmenos 7230 | D:6 | Reached skill level 1 in Shields 7638 | D:6 | Noticed Pikel 7653 | D:6 | Killed Pikel 7654 | D:6 | Reached skill level 5 in Shields 7654 | D:6 | Reached XP level 9. HP: 43/61 MP: 10/12 8374 | D:6 | Identified the +5 spear "Syocuma" {venom, rElec Str-5 | Dex+5} 8676 | D:6 | Found a basalt altar of Yredelemnul. 8700 | D:6 | Noticed Dowan 9004 | D:6 | Noticed Maggie 9018 | D:6 | Killed Maggie 9109 | D:6 | Noticed Duvessa 9117 | D:6 | Killed Duvessa 9121 | D:6 | Killed Dowan 9122 | D:6 | Reached skill level 1 in Polearms 9835 | D:7 | Reached *** piety under Dithmenos 9972 | D:7 | Reached skill level 6 in Fighting 10230 | D:7 | Reached XP level 10. HP: 64/69 MP: 13/13 10430 | D:7 | Found a shimmering blue altar of Sif Muna. 10432 | D:7 | Found a radiant altar of Vehumet. 10433 | D:7 | Found a sparkling altar of Nemelex Xobeh. 10439 | D:7 | Found a burning altar of Makhleb. 10543 | D:7 | Found a white marble altar of Elyvilon. 10545 | D:7 | Found a sacrificial altar of Ru. 10549 | D:7 | Found an opulent altar of Gozag. 10550 | D:7 | Found a bloodstained altar of Trog. 10879 | D:8 | Found a transporter. 11087 | D:8 | Reached skill level 7 in Fighting 11486 | D:8 | Noticed Arex's ghost (novice DgFi) 11572 | D:8 | Reached skill level 5 in Air Magic 11838 | D:8 | Reached **** piety under Dithmenos 11951 | D:8 | Found a runed translucent gate. 11951 | D:8 | Found a runed translucent gate. 11951 | D:8 | Found a runed translucent gate. 12260 | D:9 | Reached skill level 8 in Fighting 13377 | D:9 | Found Qiolumui's Weapon Shop. 13378 | D:9 | Found a staircase to the Orcish Mines. 13457 | D:9 | Reached skill level 9 in Fighting 13645 | D:9 | Found a glowing silver altar of Zin. 13973 | D:9 | Found a faded altar of an unknown god. 13973 | D:9 | Found a faded altar of an unknown god. 13975 | D:9 | Found a hazy altar of Hepliaklqana. 14023 | D:10 | Entered Level 10 of the Dungeon 14032 | D:10 | Noticed a two-headed ogre 14046 | D:10 | Killed a two-headed ogre 14047 | D:10 | Reached skill level 10 in Fighting 14047 | D:10 | Reached XP level 11. HP: 81/81 MP: 11/14 14129 | D:10 | Reached skill level 1 in Evocations 14139 | D:10 | Reached skill level 1 in Invocations 14446 | D:10 | Identified the ring "Wotwobbo" {rElec rC++ rCorr Dex+3 | Stlth+} 14630 | D:10 | Reached skill level 5 in Invocations 14715 | D:10 | Found a staircase to the Lair. 15243 | D:10 | Noticed a three-headed hydra 15256 | D:10 | HP: 4/121 [three-headed hydra (17)] 15259 | D:10 | Killed a three-headed hydra 15784 | Lair:1 | Entered Level 1 of the Lair of Beasts 15799 | Lair:1 | Reached ***** piety under Dithmenos 15828 | Lair:1 | Slain by a cane toad Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_loops_corners, hellmonk_ecumenical_altar_blasted D:2: layout_loops_cross, kennysheep_doodads, uniq_sigmund D:3: layout_rooms D:4: layout_loops_cross, chequers_temple_overflow_statue_of_worship, minmay_misc_feat_nine_boxes, dk_noncrumbling_4 D:5: layout_basic, minmay_temple_entry_waves, ebering_ghost_rock_garden, minmay_hedge_maze, minmay_fractal_squares_5 D:6: layout_basic, lemuel_zombie_altar_yredelemnul, minmay_starry_boxes, uniq_duvessa, uniq_pikel, uniq_maggie D:7: layout_loops_cross, nicolae_overflow_hallway_of_the_gods, nicolae_fountain_basement D:8: layout_loops_corners, gammafunk_ghost_icy, nicolae_diode_basic D:9: layout_basic, lemuel_crystal_altar, nicolae_hepliaklqana_ecumenical_no_more, orc_david_3, minivault_1 D:10: cheibrodos_helix_gallery, layout_rooms, erik_lair_orcish_takeover, hangedman_ranch Lair:1: layout_regular_city, wad_woods_river_04, uniq_erica Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Stealth | 3 4 5 6 | 6.0 Fighting | 4 5 6 10 | 10.0 Dodging | 3 4 | 4.0 Air Magic | 2 3 4 6 | 6.0 Forgecraft | 5 7 9 | 9.0 Shields | 5 | 5.9 Polearms | 2 | 2.0 Evocations | 2 | 2.0 Invocations | 7 | 7.3 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Unarmed | 58 | 49 | 70 | || 177 Constrict | 16 | 16 | 36 | 22 || 90 Mace | 3 | | | || 3 Tentacles | 7 | 16 | 29 | 30 || 82 Punch | | | 1 | || 1 Spear | | | 56 | 158 || 214 Fire: Sling | 15 | 3 | | || 18 Cast: Kinetic Grapnel | 6 | | | || 6 Construct Spike L | 10 | 6 | 11 | 8 || 35 Launch Clockwork | 2 | 10 | 27 | 25 || 64 Forge Lightning S | | | | 15 || 15 Use: Scroll | 4 | 1 | 9 | 4 || 18 Potion | | | | 1 || 1 Stab: Sleeping | 9 | 6 | 6 | 3 || 24 Armour: Skin | 29 | 18 | 34 | 55 || 136 Dodge: Dodged | 45 | 31 | 80 | 108 || 264 Block: Buckler | | | | 48 || 48 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 15868 | 15563 | 305 | 6988 | 6377 | 11 | 1442.5 | Dungeon | 15824 | 15519 | 305 | 6988 | 6377 | 10 | 1582.4 | Lair | 44 | 44 | 0 | 0 | 0 | 1 | 44.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:6: 2019 daAuts D:1: 1906 daAuts D:10: 1773 daAuts D:8: 1711 daAuts D:9: 1699 daAuts D:2: 1569 daAuts D:7: 1465 daAuts D:5: 1373 daAuts D:4: 1311 daAuts D:3: 994 daAuts Lair:1: 44 daAuts