Dungeon Crawl Stone Soup version 0.33-a0-1024-g4ee2c7fec9 (webtiles) character file. Game seed: 10070745396826343858 4453 bayes525 the Fighter (level 10, -10/114 HPs) Began as an Octopode Forgewright on Mar 1, 2025. Was a Follower of Ashenzari. Mangled by an orc warlord ... wielding a +5 executioner's axe (22 damage) ... in a bailey. The game lasted 00:24:08 (11933 turns). bayes525 the Fighter (Octopode Forgewright) Turns: 11933, Time: 00:24:08 Health: -10/114 AC: 7 Str: 10 XL: 10 Next: 37% Magic: 25/36 EV: 12 Int: 22 God: Ashenzari [*.....] Gold: 303 SH: 0 Dex: 10 Spells: 2/19 levels left rFire . . . a - +2 dagger (venom) rCold . . . (no offhand) rNeg + . . (no helmet) rPois . t - amulet of the acrobat rElec . d - ring of Supernal Knowledge {Slay+4, Dev, Self} (curse) rCorr . p - ring of wizardry SInv . q - ring of the Perceptive Sun {rN+, Melee, Fort} (curse) Will ..... r - ring of magical power Stlth w - ring of magical power HPRegen 0.39/turn (no ring) MPRegen 0.25/turn (no ring) (no ring) %: acrobat, wizardry (x1) @: berserking, ice-armoured, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Shatter the Chains You were in a bailey. You worshipped Ashenzari. Ashenzari was aware of your devotion. You visited 2 branches of the dungeon, and saw 9 of its levels. You also visited: Bailey. You collected 491 gold pieces. You spent 188 gold pieces at shops. Inventory: Hand Weapons a - a +2 dagger of venom (weapon) n - a +3 spear Missiles s - 3 javelins Jewellery d - the cursed ring of Supernal Knowledge (worn) {Slay+4, Dev, Self} (You found it on level 1 of the Dungeon) [ring of slaying] Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). It has a curse which improves the following skills: Devices: Evocations and Shapeshifting. Introspection: Fighting and Spellcasting. p - a ring of wizardry (worn) q - the cursed ring of the Perceptive Sun (worn) {rN+, Melee, Fort} (You found it on level 5 of the Dungeon) [ring of positive energy] rN+: It protects you from negative energy. It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Fortitude: Shields. r - a ring of magical power (worn) t - an amulet of the acrobat (worn) w - a ring of magical power (worn) A - a ring of protection from fire B - a +4 ring of protection Wands j - a wand of flame (4) Scrolls c - 3 scrolls of noise e - 5 scrolls of fear g - 4 scrolls of amnesia i - 2 scrolls of enchant armour o - 2 scrolls of blinking x - a scroll of vulnerability y - 4 scrolls of teleportation z - a scroll of identify C - a scroll of butterflies E - 2 scrolls of revelation Potions b - a potion of magic f - a potion of resistance h - 3 potions of cancellation k - a potion of attraction l - 3 potions of heal wounds m - 5 potions of curing u - a potion of lignification D - a potion of haste Skills: - Level 9.5(10.3) Fighting - Level 3.0 Dodging - Level 5.0 Stealth - Level 4.6(5.4) Spellcasting - Level 7.0 Forgecraft - Level 2.0 Fire Magic - Level 4.1 Ice Magic - Level 4.5 Air Magic + Level 3.9 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Construct Spike Laun Frge 72% 2d6 1% 2 c - Launch Clockwork Bee Frge 36% N/A 1% 3 d - Forge Lightning Spir Air/Frge 31% 3d6 3% 4 e - Olgreb's Toxic Radia Alch 23% N/A 8% 4 O - Ozocubu's Armour Ice 24% N/A 2% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 96% 1d5 1% 1 Ensorcelled Hibernation Hex/Ice 30% N/A 2% 2 Mercury Arrow Conj/Alch 28% 2d6 2% 2 Kiss of Death Conj/Necr 20% 2d7 4% 1 Magic Dart Conj 20% 1d4 4% 1 Searing Ray Conj 10% 2d4 6% 2 Swiftness Air 25% N/A 1% 3 Forge Blazeheart Golem Fire/Frge 25% N/A 6% 4 Volatile Blastmotes Fire/Tloc 20% 2d11 8% 3 Confusing Touch Hex 5% N/A 12% 3 Fugue of the Fallen Necr 5% N/A 12% 3 Passwall Erth 5% N/A 12% 3 Sigil of Binding Hex 5% N/A 12% 3 Vhi's Electric Charge Tloc/Air 30% N/A 16% 4 Fulminant Prism Conj/Alch 7% 3d7 17% 4 Dispel Undead Necr 5% 3d7 34% 4 Diamond Sawblades Frge 18% 4d6 86% 7 Gell's Gavotte Tloc 2% 2d(12-18) 99% 6 Manifold Assault Tloc 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:6 Bailey (1/1) Lair: D:8-11 Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Kikubaaqudgha Qazlal Ru Sif Muna Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:1 ? D:4 [ Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Your clockwork bee barely misses the bullfrog. You hit the bullfrog. You grab the bullfrog. The bullfrog is lightly wounded. You constrict the bullfrog. The bullfrog misses you. Your clockwork bee stings the bullfrog. You puncture the bullfrog! You kill the bullfrog! Your clockwork bee winds down and falls to the ground. Ashenzari invites you to partake of a vision and a curse of melee combat and fortitude. Your ring of positive energy glows black for a moment. Ashenzari will now identify your possessions. f - a potion of resistance; v - a potion of berserk rage Health restored: 67 Found a +0 leather armour. Magic restored. MP restored: 34 z - 2 scrolls of identify (gained 1) You drop a scroll of identify. Your dormant clockwork bee falls apart. Found a potion of curing. Found a stone staircase leading down. Found a book of Conjurations. m - 5 potions of curing (gained 1) You pick up a book of Conjurations and begin reading... You add the spells Magic Dart, Searing Ray and Fulminant Prism to your library. You hear the faint creaking of a very distant portcullis. You open the door. A steam dragon comes into view. The marrowcuda disappears! There is an open door here. An orc comes into view. It is wielding a +0 trident. An orc is nearby! An orc is nearby! The helpless orc fails to defend itself. You puncture the orc! You kill the orc! Things that are here: a +0 trident; a +0 leather armour Found a stone staircase leading down. Could not explore, unopened door. You open the door. You hear the faint creaking of a distant portcullis. You open the door. A white imp comes into view. Found 20 gold pieces. There is an open door here. The white imp shouts, "Slither away, thou puking weather-bitten hugger-mugger!" Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The white imp hits you. The white imp freezes you. You take 8 damage, and have 59/67 hp. You now have 30/34 mp. You hit the white imp. The white imp is poisoned. You grab the white imp. The white imp is moderately wounded. You constrict the white imp! You kill the white imp! You start resting. Magic restored. You regained 5 hp, and now have 64/67 hp. MP restored: 34 You start resting. HP restored. Health restored: 67 A malevolent force fills the Dungeon... With a horrendous wail, an alarm goes off! A sentinel's mark forms upon you. You hear two shouts! Something shouts, "Give up, thou feckless swag-bellied zombie-fodder!" You hear an angry buzzing noise. You hear a shout! You hear an angry hiss. You hear a shout! You hear a howl! You hear a bellow! Your lightning spire fades away. A white imp comes into view. The white imp gestures at you. The puff of frost hits you! You take 8 damage, and have 59/67 hp. Casting: Forge Lightning Spire (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 30/34 mp. Found a +0 trident. The white imp gestures at you. The puff of frost hits you. Your lightning spire shoots out a bolt of lightning at the white imp! The bolt of electricity hits the white imp! You take 4 damage, and have 55/67 hp. You hit the white imp. You kill the white imp! A two-headed ogre comes into view. It is wielding two +0 giant clubs. Your lightning spire shoots out a bolt of lightning at the two-headed ogre! The bolt of electricity hits the two-headed ogre! x2 The bolt of electricity hits your lightning spire. Your lightning spire completely resists. The bolt of electricity hits your lightning spire. Your lightning spire completely resists. You hear the faint creaking of a portcullis nearby. You see here a scroll of identify. There is a stone staircase leading up here. Casting: Forge Lightning Spire (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. A steam dragon comes into view. You now have 29/34 mp. Your lightning spire shoots out a bolt of lightning at the steam dragon! The bolt of electricity hits the steam dragon! You climb upwards. Your mindless puppet stays behind. There is a stone staircase leading down here. The sentinel's mark upon you fades away. There is a stone staircase leading down here. You regained 4 hp, and now have 63/67 hp. You regained 3 mp, and now have 33/34 mp. You climb downwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! There is a stone staircase leading up here. Magic restored. MP restored: 34 Found 2 potions of moonshine. HP restored. Health restored: 67 Found 4 stones. Found a stone staircase leading up. A steam dragon is nearby! A steam dragon is nearby! Casting: Forge Lightning Spire (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a steam dragon (moderately wounded, wandering, hasn't noticed you) You lock target on the steam dragon and prepare to deploy your bee. (Press . to continue winding your bee.) The steam dragon hisses angrily. You now have 31/34 mp. You continue winding your clockwork bee... A sleepcap comes into view. You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the steam dragon. You hear the faint creaking of a portcullis. A gnoll comes into view. It is wielding a +0 hand axe. Your clockwork bee stings the steam dragon but does no damage. You hit the steam dragon. The steam dragon is poisoned. You squeeze the steam dragon! The steam dragon is severely wounded. Your clockwork bee stings the steam dragon but does no damage. The steam dragon breathes steam at you. The ball of steam hits you! Your clockwork bee stings the steam dragon but does no damage. You take 11 damage, and have 56/67 hp. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The steam dragon misses you. The steam dragon claws you. The sleepcap misses your clockwork bee. Your clockwork bee closely misses the steam dragon. You take 2 damage, and have 54/67 hp. You now have 28/34 mp. Casting: Forge Lightning Spire (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You are engulfed in a cloud of scalding steam. The rocky spike skewers the steam dragon. The steam dragon is almost dead. Your clockwork bee stings the steam dragon! The steam dragon dies! The +0 steam dragon scales are intact enough to wear. Your lightning spire shoots out a bolt of lightning at the gnoll! The bolt of electricity hits the sleepcap! The bolt of electricity hits the gnoll! The gnoll dies! Your base Fighting skill increases to level 8! You take 8 damage, and have 46/68 hp. You now have 26/34 mp. You hit the sleepcap. You grab the sleepcap. The sleepcap is severely damaged. The rocky spike skewers the sleepcap! The sleepcap is almost destroyed. You constrict the sleepcap! You destroy the sleepcap! Your clockwork bee winds down and falls to the ground. Things that are here: +0 steam dragon scales; a steam dragon corpse You now have 303 gold pieces (gained 21). You see here a +0 hand axe. Your spike launcher falls apart as you grow too distant to maintain it. You see here a +0 hand axe. You start resting. A two-headed ogre is nearby! Your lightning spire fades away. There is a stone staircase leading up here. You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You wind your clockwork bee back up and it locks its sights upon the two-headed ogre! You now have 28/34 mp. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The two-headed ogre misses your clockwork bee. The two-headed ogre hits your clockwork bee with a +0 giant club! You now have 25/34 mp. Your clockwork bee stings the two-headed ogre! Your clockwork bee barely misses the two-headed ogre. Your lightning spire shoots out a bolt of lightning at the two-headed ogre! The bolt of electricity hits your clockwork bee. Your clockwork bee resists. The bolt of electricity misses the two-headed ogre. There is a stone staircase leading up here. Your clockwork bee barely misses the two-headed ogre. Your lightning spire shoots out a bolt of lightning at the two-headed ogre! The bolt of electricity hits the two-headed ogre! Your clockwork bee barely misses the two-headed ogre. Your clockwork bee stings the two-headed ogre. Your lightning spire shoots out a bolt of lightning at the two-headed ogre! The bolt of electricity misses the two-headed ogre. Casting: Forge Lightning Spire (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded, ally target, 89% to hit) The kinetic grapnel hits the two-headed ogre but does no damage. The two-headed ogre is heavily wounded. Your lightning spire shoots out a bolt of lightning at the two-headed ogre! The bolt of electricity hits the two-headed ogre! You now have 25/34 mp. Your clockwork bee stings the two-headed ogre. Your clockwork bee completely misses the two-headed ogre. Your clockwork bee stings the two-headed ogre! The two-headed ogre hits your lightning spire with a +0 giant club!! The two-headed ogre hits your lightning spire with a +0 giant club. Your lightning spire is destroyed! Your clockwork bee stings the two-headed ogre! Your clockwork bee winds down and falls to the ground. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 22/34 mp. The two-headed ogre attacks as it pursues you! The two-headed ogre misses you. The two-headed ogre barely misses you. Your lightning spire shoots out a bolt of lightning at the two-headed ogre! The bolt of electricity hits the two-headed ogre! The two-headed ogre dies! Training target 10.0 for Fighting reached! Your base Fighting skill increases to level 9! You need to enable at least one skill for training. You have reached level 10! You feel clever. You regained 7 hp, and now have 60/76 hp. Items here: )) [ †. You see here a +0 hand axe. Your lightning spire cannot move out of your way! Your lightning spire cannot move out of your way! There is a stone staircase leading up here. Your dormant clockwork bee falls apart. Found 9 gold pieces. Found a stone staircase leading down. Found a +0 robe. Found 2 potions of moonshine. Found a flagged portal. You see here 2 potions of moonshine. Found 2 potions of moonshine. Found 2 potions of moonshine. You hear the faint creaking of a portcullis. Found 2 potions of moonshine. There is an open door here. You see here 2 potions of moonshine. There is a flagged portal here. The world spins around you as you enter the gateway. You enter a bailey! Found a gate leading back out of this place. There is an empty arch of ancient stone here. HP restored. Magic restored. Health restored: 76; MP restored: 35 You open the gate. There is an open gate here. A hobgoblin comes into view. It is wielding a +0 hand axe. The hobgoblin shouts! Casting: Forge Lightning Spire (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a hobgoblin, wielding a +0 hand axe and wearing a +0 leather armour You lock target on the hobgoblin and prepare to deploy your bee. (Press . to continue winding your bee.) A goblin comes into view. It is wielding a +0 hand axe. A hobgoblin comes into view. It is wielding a +0 hand axe. You now have 32/35 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the hobgoblin. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The hobgoblin closely misses your clockwork bee. You now have 29/35 mp. Your clockwork bee barely misses the hobgoblin. The hobgoblin completely misses you. The hobgoblin barely misses your clockwork bee. A goblin comes into view. It is wielding a +0 hand axe. Your clockwork bee stings the hobgoblin. You puncture the hobgoblin! You kill the hobgoblin! Your clockwork bee locks its sights upon the hobgoblin. Your clockwork bee stings the goblin! The goblin dies! Your clockwork bee stings the hobgoblin but does no damage. Things that are here: a +0 hand axe; a +0 leather armour; a hobgoblin corpse You hit the hobgoblin but do no damage. The hobgoblin is poisoned. You grab the hobgoblin. You squeeze the hobgoblin, but do no damage. You constrict the hobgoblin! You kill the hobgoblin! Your clockwork bee locks its sights upon the goblin. Your clockwork bee closely misses the goblin. Things that are here: a +0 hand axe; a +0 leather armour; a hobgoblin corpse You closely miss the goblin. You grab the goblin. You constrict the goblin. You kill the goblin! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Your lightning spire fades away. Magic restored. MP restored: 35 You start waiting. Done waiting. You open the door. A hobgoblin comes into view. It is wielding a +0 war axe. There is an open door here. Casting: Forge Lightning Spire (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a hobgoblin, wielding a +0 war axe and wearing a +0 leather armour (asleep) You lock target on the hobgoblin and prepare to deploy your bee. (Press . to continue winding your bee.) You hear a shout! A hobgoblin comes into view. It is wielding a +0 hand axe. The hobgoblin shouts! You hear a shout! x3 You now have 32/35 mp. You continue winding your clockwork bee... A hobgoblin comes into view. It is wielding a +0 hand axe. x2 The hobgoblin completely misses you. You continue winding your clockwork bee... A hobgoblin comes into view. It is wielding a +0 hand axe. An orc warrior comes into view. It is wielding a +0 war axe. The hobgoblin closely misses you. With a metallic buzz, your clockwork bee launches itself at the hobgoblin. The hobgoblin completely misses you. The hobgoblin completely misses your clockwork bee. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The hobgoblin closely misses your clockwork bee. The hobgoblin barely misses you. You now have 31/35 mp. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your clockwork bee misses the hobgoblin. The hobgoblin barely misses your clockwork bee. Your clockwork bee stings the hobgoblin! The hobgoblin dies! The hobgoblin hits you with a +0 hand axe. The hobgoblin hits your lightning spire but does no damage. You take 3 damage, and have 73/76 hp. You now have 27/35 mp. You completely miss the hobgoblin. Your grab misses the hobgoblin. Your squeeze misses the hobgoblin. Your clockwork bee locks its sights upon the hobgoblin. Your clockwork bee stings the hobgoblin! The hobgoblin dies! The hobgoblin hits you but does no damage. The hobgoblin hits your lightning spire with a +0 hand axe. You hit the hobgoblin. The hobgoblin is poisoned. You grab the hobgoblin. You squeeze the hobgoblin. You kill the hobgoblin! Your lightning spire shoots out a bolt of lightning at the orc warrior! The bolt of electricity hits the orc warrior! You hit the hobgoblin but do no damage. The hobgoblin is poisoned. You grab the hobgoblin. You constrict the hobgoblin. Your clockwork bee stings the hobgoblin. The hobgoblin dies! The orc warrior hits your clockwork bee but does no damage. Your lightning spire shoots out a bolt of lightning at the orc warrior! The bolt of electricity hits the orc warrior! You hit the hobgoblin. You kill the hobgoblin! Your clockwork bee locks its sights upon the orc warrior. Your clockwork bee stings the orc warrior. The orc warrior dies! Your clockwork bee winds down and falls to the ground. Things that are here: a +0 hand axe; a +0 leather armour Health restored: 76 Your lightning spire fades away. You open the door. A goblin and a hobgoblin come into view. The goblin shouts! An orc comes into view. It is wielding a +0 hand axe. Casting: Forge Lightning Spire (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a goblin, wielding a +0 hand axe and wearing a +0 leather armour You lock target on the goblin and prepare to deploy your bee. (Press . to continue winding your bee.) The orc shouts! You hear a shout! An orc comes into view. It is wielding a +0 hand axe. You hear a shout! x2 You now have 29/35 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the goblin. The goblin misses your clockwork bee. An orc comes into view. It is wielding a +0 hand axe. The orc barely misses your clockwork bee. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The stone spike skewers the goblin! You kill the goblin! Your clockwork bee locks its sights upon the orc. An orc warrior comes into view. It is wielding a +0 war axe. The orc completely misses your clockwork bee. You now have 28/35 mp. You hit the orc but do no damage. The orc is poisoned. Your grab misses the orc. You squeeze the orc. You kill the orc! Your clockwork bee stings the orc. The orc dies! The stone spike skewers the hobgoblin. The hobgoblin is severely wounded. The orc completely misses your clockwork bee. You hit the hobgoblin. The hobgoblin is poisoned. Your grab misses the hobgoblin. The hobgoblin is almost dead. The stone spike skewers the hobgoblin. You kill the hobgoblin! Your clockwork bee stings the orc! The orc dies! Your clockwork bee winds down and falls to the ground. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 25/35 mp. There is an open door here. Items here: )) [[ †. The stone spike skewers the orc warrior but does no damage. The orc warrior hits you with a +0 war axe. The orc warrior hits your dormant clockwork bee with a +0 war axe! Things that are here: a +0 hand axe; a +0 leather armour You take 5 damage, and have 71/76 hp. You wind your clockwork bee back up and it locks its sights upon the orc warrior! You now have 25/35 mp. You hit the orc warrior but do no damage. The orc warrior is poisoned. Your grab misses the orc warrior. You squeeze the orc warrior! The orc warrior is moderately wounded. The stone spike skewers the orc warrior. The orc warrior is heavily wounded. Your clockwork bee stings the orc warrior but does no damage. Your clockwork bee barely misses the orc warrior. The orc warrior barely misses you. The orc warrior barely misses your clockwork bee. You hit the orc warrior but do no damage. The orc warrior looks as sick as possible! You grab the orc warrior. The orc warrior is heavily wounded. The stone spike skewers the orc warrior but does no damage. The orc warrior is heavily wounded. You constrict the orc warrior. Your clockwork bee stings the orc warrior but does no damage. Your clockwork bee stings the orc warrior. The orc warrior hits you with a +0 war axe. The orc warrior hits your clockwork bee with a +0 war axe! You take 4 damage, and have 67/76 hp. You hit the orc warrior but do no damage. The orc warrior looks as sick as possible! You squeeze the orc warrior. You kill the orc warrior! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Your lightning spire fades away. HP restored. Health restored: 76 You regained 7 mp, and now have 32/36 mp. You start resting. Magic restored. MP restored: 36 You start waiting. Done waiting. Okay, then. Unknown command. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'e'. You open the door. A gnoll comes into view. It is wielding a +0 war axe. A hobgoblin, a gnoll and an orc warrior come into view. Found seven items. Found a gate leading back out of this place. There is an open door here. Casting: Forge Lightning Spire (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 war axe and wearing a +0 leather armour (asleep) Okay, then. Unknown command. Unknown command. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Olgreb's Toxic Radiance. You are very lightly contaminated with residual magic. Sulphur flows from your tentacles. You are poisoned. You feel very sick. You take 6 damage, and have 70/76 hp. You now have 32/36 mp. You feel very sick. The gnoll shouts! You hear a shout! x3 You take 3 damage, and have 67/76 hp. You close the door. You feel very sick. You take 4 damage, and have 63/76 hp. You feel sick. A gnoll opens the door. An orc comes into view. It is wielding a +0 war axe. You take 2 damage, and have 61/76 hp. Casting: Olgreb's Toxic Radiance (dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You feel very sick. You take 2 damage, and have 59/76 hp. You now have 29/36 mp. You feel sick. You take 1 damage, and have 58/76 hp. You feel sick. Your lightning spire shoots out a bolt of lightning at the gnoll! The bolt of electricity hits the gnoll. You hear a shout! You take 2 damage, and have 56/76 hp. You feel sick. Casting: Forge Lightning Spire (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The gnoll is poisoned. x2 The orc is poisoned. The orc warrior is poisoned. The gnoll looks even sicker. The orc looks even sicker. You feel sick. Your lightning spire shoots out a bolt of lightning at the gnoll! The bolt of electricity misses the gnoll. The gnoll closely misses you. You take 1 damage, and have 55/76 hp. You now have 26/36 mp. You hit the gnoll. The gnoll looks even sicker. You grab the gnoll. The gnoll is severely wounded. The orc looks even sicker. The orc warrior looks even sicker. Your toxic aura wanes. You constrict the gnoll. You feel sick. You kill the gnoll! Your lightning spire shoots out a bolt of lightning at the gnoll! The bolt of electricity hits the gnoll! The gnoll dies! You take 1 damage, and have 54/76 hp. Casting: Olgreb's Toxic Radiance (dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc warrior, wielding a +0 war axe and wearing a +0 ring mail (moderately wounded, very poisoned) You lock target on the orc warrior and prepare to deploy your bee. (Press . to continue winding your bee.) You feel sick. You now have 23/36 mp. You continue winding your clockwork bee... You feel sick. You are no longer poisoned. Your lightning spire shoots out a bolt of lightning at the orc warrior! The bolt of electricity hits the orc warrior! You feel a bit more experienced. The hobgoblin shouts! You take 1 damage, and have 53/76 hp. You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the orc warrior. Your lightning spire shoots out a bolt of lightning at the hobgoblin! The bolt of electricity hits the hobgoblin! The hobgoblin dies! Your magical contamination has completely faded away. An orc warrior comes into view. It is wielding a +0 war axe. Your clockwork bee barely misses the orc warrior. Your lightning spire shoots out a bolt of lightning at the orc warrior! The bolt of electricity hits the orc warrior. The orc warrior completely misses you. The orc warrior hits your clockwork bee with a +0 war axe! You barely miss the orc warrior. You grab the orc warrior. The orc warrior is almost dead. You constrict the orc warrior. You kill the orc warrior! Your clockwork bee locks its sights upon the orc warrior. Your Alchemy skill increases to level 1! Your clockwork bee stings the orc warrior. Your clockwork bee closely misses the orc warrior. Things that are here: a +0 hand axe; a +0 leather armour; a gnoll corpse The orc warrior barely misses you. The orc warrior misses your clockwork bee. The orc warrior hits your lightning spire with a +0 war axe. Your clockwork bee stings the orc warrior but does no damage. You barely miss the orc warrior. You grab the orc warrior. The orc warrior is lightly wounded. You constrict the orc warrior, but do no damage. Your clockwork bee stings the orc warrior but does no damage. The orc warrior hits you with a +0 war axe! The orc warrior barely misses your clockwork bee. The orc warrior barely misses your lightning spire. You take 10 damage, and have 46/76 hp. You hit the orc warrior but do no damage. The orc warrior is lightly wounded. You constrict the orc warrior. Your clockwork bee stings the orc warrior but does no damage. Your lightning spire shoots out a bolt of lightning at the orc warrior! The bolt of electricity hits the orc warrior! The orc warrior closely misses you. The orc warrior hits your clockwork bee with a +0 war axe. The orc warrior barely misses your lightning spire. Your clockwork bee stings the orc warrior. Your clockwork bee winds down and falls to the ground. You hit the orc warrior but do no damage. The orc warrior is poisoned. The orc warrior is severely wounded. You constrict the orc warrior. Your lightning spire shoots out a bolt of lightning at the orc warrior! The bolt of electricity hits the orc warrior! The orc warrior dies! Your Alchemy skill increases to level 2! You start resting. Your lightning spire fades away. Your dormant clockwork bee falls apart. Magic restored. You regained 11 hp, and now have 58/76 hp. MP restored: 36 You start resting. HP restored. Health restored: 76 Things that are here: a +0 war axe; a +0 plate armour There is an open door, spattered with blood here. Found a scroll of revelation. Things that are here: a +0 hand axe; a +0 leather armour h - 3 potions of cancellation (gained 1) C - a scroll of butterflies l - 3 potions of heal wounds (gained 1) D - a potion of haste There is a gate leading back out of this place here. E - a scroll of revelation y - 4 scrolls of teleportation (gained 3) e - 5 scrolls of fear (gained 1) E - 2 scrolls of revelation (gained 1) You open the door. A gnoll, an orc warrior and a hobgoblin come into view. The orc warrior shouts! A goblin comes into view. It is wielding a +0 war axe. The hobgoblin shouts! A goblin comes into view. It is wielding a +0 war axe. There is an open door here. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The goblin is poisoned. The goblin shouts! The goblin is poisoned. The gnoll shouts! The gnoll is poisoned. The orc warrior is poisoned. The hobgoblin is poisoned. You kill the goblin! The gnoll looks even sicker. The orc warrior looks even sicker. You hear a shout! An orc warrior comes into view. It is wielding a +0 war axe. You now have 32/36 mp. The goblin looks even sicker. The gnoll looks even sicker. The orc warrior looks even sicker. Your toxic aura wanes. You feel a bit more experienced. The orc warrior attacks as it pursues you! The orc warrior hits you but does no damage. You kill the goblin! You kill the gnoll! There is a fountain of clear blue water here. Casting: Olgreb's Toxic Radiance (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 30/36 mp. The orc warrior attacks as it pursues you! The orc warrior hits you with a +0 broad axe. You take 2 damage, and have 74/76 hp. You hit the orc warrior. The orc warrior looks as sick as possible! You grab the orc warrior. The orc warrior is heavily wounded. You constrict the orc warrior. The orc warrior closely misses you. You hit the orc warrior. The orc warrior looks as sick as possible! You squeeze the orc warrior. The orc warrior is almost dead. You constrict the orc warrior. You kill the orc warrior! You start resting. HP restored. An orc comes into view. It is wielding a +3 hand axe. Health restored: 76 An orc is nearby! Things that are here: a +0 broad axe; a +0 ring mail; an orc corpse Your lightning spire shoots out a bolt of lightning at the orc! The bolt of electricity hits the orc! The orc dies! You start resting. Your lightning spire fades away. An orc warrior is nearby! You regained 3 mp, and now have 35/36 mp. MP restored: 36 There is an open door here. Casting: Forge Lightning Spire (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You now have 32/36 mp. Casting: Forge Lightning Spire (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc warrior, wielding a +0 war axe and wearing a +0 chain mail (ally target) Okay, then. Unknown command. Your lightning spire shoots out a bolt of lightning at the orc warrior! The bolt of electricity hits the orc warrior! Your lightning spire shoots out a bolt of lightning at the orc warrior! The bolt of electricity hits the orc warrior! The orc warrior hits your lightning spire with a +0 war axe. Your lightning spire shoots out a bolt of lightning at the orc warrior! The bolt of electricity misses the orc warrior. Your lightning spire shoots out a bolt of lightning at the orc warrior! The bolt of electricity hits the orc warrior! Things that are here: a +0 war axe; a +0 leather armour Your lightning spire shoots out a bolt of lightning at the orc warrior! The bolt of electricity hits the orc warrior! The orc warrior dies! The bolt of electricity hits your lightning spire. Your lightning spire completely resists. Your Alchemy skill increases to level 3! There is an open door, spattered with blood here. You start resting. Magic restored. MP restored: 36 You start waiting. Your lightning spire fades away. Done waiting. Things that are here: a +0 war axe; a +0 leather armour There is an open door here. Things that are here: a +0 hand axe; a +0 leather armour Things that are here: a +0 war axe; a +0 leather armour; a goblin corpse You open the door. A goblin comes into view. It is wielding a +0 hand axe. The goblin shouts! You hear a shout! A hobgoblin and an orc warrior come into view. The goblin closely misses you. The hobgoblin moves out of view. There is an open door here. You barely miss the goblin. The orc warrior shouts! Your grab misses the goblin. A hobgoblin comes into view. It is wielding a +0 hand axe. The goblin closely misses you. You puncture the goblin! You kill the goblin! The hobgoblin shouts! Things that are here: a +0 hand axe; a +0 leather armour Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc warrior, wielding a +0 war axe and wearing a +0 ring mail You lock target on the orc warrior and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 33/36 mp. You continue winding your clockwork bee... The orc warrior completely misses you. You continue winding your clockwork bee... The orc warrior completely misses you. With a metallic buzz, your clockwork bee launches itself at the orc warrior. Your clockwork bee stings the orc warrior. The hobgoblin hits you with a +0 hand axe! The hobgoblin hits your clockwork bee but does no damage. The orc warrior completely misses you. The orc warrior hits your clockwork bee with a +0 war axe. You take 7 damage, and have 69/76 hp. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The hobgoblin is poisoned. x2 The orc warrior is poisoned. The hobgoblin looks even sicker. You kill the hobgoblin! Your clockwork bee barely misses the orc warrior. The orc warrior hits you with a +0 war axe! The orc warrior misses your clockwork bee. The hobgoblin closely misses you. You take 10 damage, and have 59/76 hp. You now have 30/36 mp. The orc warrior looks even sicker. Your toxic aura wanes. Your clockwork bee stings the orc warrior. The orc warrior hits your clockwork bee with a +0 war axe! Your clockwork bee barely misses the orc warrior. The hobgoblin attacks as it pursues you! The hobgoblin completely misses you. The hobgoblin misses your clockwork bee. There is an open door here. You kill the hobgoblin! Your clockwork bee misses the orc warrior. The orc warrior closely misses your clockwork bee. Casting: Olgreb's Toxic Radiance (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee stings the orc warrior! Your clockwork bee stings the orc warrior. The orc warrior misses your clockwork bee. You now have 29/36 mp. Your clockwork bee stings the orc warrior! The orc warrior dies! Your clockwork bee winds down and falls to the ground. There is an open door here. You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 9 hp, and now have 69/76 hp. MP restored: 36 You start resting. HP restored. Health restored: 76 You start waiting. Done waiting. Things that are here: a +0 war axe; a +0 ring mail You open the door. There is an open door here. There is an open door here. There is a fountain of clear blue water here. You attempt to scry through the fountain, but the Dungeon's magics reject you. Things that are here: a +0 war axe; a +0 ring mail There is an open door here. Things that are here: a +0 hand axe; a +0 leather armour There is an open door here. Things that are here: a +3 hand axe; a +0 leather armour You open the door. An orc warlord, an orc and 2 gnolls come into view. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc warlord, wielding a +5 executioner's axe and wearing a +0 chain mail (asleep) You lock target on the orc warlord and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 33/36 mp. You continue winding your clockwork bee... The orc warlord shouts! A goblin comes into view. It is wielding a +0 war axe. An orc comes into view. It is wielding a +0 hand axe. You continue winding your clockwork bee... The orc warlord roars a battlecry! The orcs go into a battle-frenzy! The orc shouts! The goblin shouts! With a metallic buzz, your clockwork bee launches itself at the orc warlord. The gnoll shouts! You hear a shout! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The orc warlord is poisoned. The orc is poisoned. The gnoll is poisoned. x2; The goblin is poisoned. The orc looks even sicker. The gnoll looks even sicker. x2 You now have 30/36 mp. Casting: Olgreb's Toxic Radiance (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The stone spike skewers the goblin! You kill the goblin! The orc warlord looks even sicker. The orc looks even sicker. Your toxic aura wanes. You now have 28/36 mp. You kill the orc! The stone spike skewers the orc warlord but does no damage. The orc warlord is lightly wounded. The orc warlord hits your clockwork bee with a +5 executioner's axe! Your clockwork bee stings the orc warlord but does no damage. An orc warrior comes into view. It is wielding a +0 war axe. The stone spike skewers the orc warlord but does no damage. The orc warlord is lightly wounded. The gnoll closely misses your clockwork bee. Your clockwork bee stings the orc warlord but does no damage. The orc warlord closely misses your clockwork bee. The gnoll closely misses your clockwork bee. The stone spike skewers the gnoll but does no damage. The gnoll is heavily wounded. Your clockwork bee stings the orc warlord! The gnoll completely misses your clockwork bee. The orc warlord misses your clockwork bee. Your clockwork bee stings the orc warlord but does no damage. The gnoll hits your clockwork bee with a +0 hand axe. The stone spike skewers the orc warlord but does no damage. The orc warlord is lightly wounded. You kill the gnoll! Your clockwork bee closely misses the orc warlord. The orc warlord hits your clockwork bee with a +5 executioner's axe! The gnoll barely misses your clockwork bee. The stone spike skewers the orc warlord but does no damage. The orc warlord is lightly wounded. Your clockwork bee barely misses the orc warlord. The orc warlord hits your clockwork bee with a +5 executioner's axe!! Your clockwork bee is destroyed! You hit the gnoll but do no damage. The gnoll looks even sicker. You grab the gnoll. The gnoll is severely wounded. The stone spike skewers the orc warlord. The orc warlord is lightly wounded. You constrict the gnoll. You lose your grip on the gnoll. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Unknown command. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The stone spike misses the orc warlord. You now have 26/36 mp. The stone spike skewers the gnoll. You kill the gnoll! Casting: Forge Lightning Spire (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The stone spike skewers the orc warrior but does no damage. Your lightning spire shoots out a bolt of lightning at the orc warrior! The bolt of electricity hits the orc warrior! You now have 24/36 mp. Okay, then. Okay, then. Unknown command. The orc shouts! You hit the orc warrior. The orc warrior is poisoned. You grab the orc warrior. You squeeze the orc warrior, but do no damage. The orc warrior is heavily wounded. The stone spike skewers the orc warrior but does no damage. The orc warrior is heavily wounded. You constrict the orc warrior. The orc warrior no longer looks unusually strong. The orc warlord hits you with a +5 executioner's axe!! The orc warrior hits you with a +0 war axe! You take 40 damage, and have 36/76 hp. MASSIVE DAMAGE!! Okay, then. Unknown command. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You constrict the orc warrior. The orc warlord closely misses you. The orc warrior barely misses you. Your lightning spire shoots out a bolt of lightning at the orc warrior! The bolt of electricity hits the orc warrior! You now have 55/114 hp. You puncture the orc warlord! The orc warlord looks even sicker. You grab the orc warlord. The orc warlord is moderately wounded. You constrict the orc warrior! You kill the orc warrior! You constrict the orc warlord. You hit the orc warlord but do no damage. The orc warlord looks as sick as possible! You squeeze the orc warlord. The orc warlord is moderately wounded. You constrict the orc warlord. The orc warlord barely misses you. You puncture the orc warlord! The orc warlord looks as sick as possible! The orc warlord is heavily wounded. You constrict the orc warlord, but do no damage. The orc warlord hits you with a +5 executioner's axe! You take 9 damage, and have 46/114 hp. You hit the orc warlord. The orc warlord looks as sick as possible! The orc warlord is heavily wounded. You constrict the orc warlord. The orc no longer looks unusually strong. You puncture the orc warlord! The orc warlord looks as sick as possible! You squeeze the orc warlord. The orc warlord is severely wounded. You constrict the orc warlord. The orc warlord roars a battlecry! The orc goes into a battle-frenzy! You hit the orc warlord. The orc warlord looks as sick as possible! The orc warlord is severely wounded. You constrict the orc warlord. The orc warlord hits you with a +5 executioner's axe!! * * * LOW HITPOINT WARNING * * * You take 34 damage, and have 12/114 hp. MASSIVE DAMAGE!! You puncture the orc warlord! The orc warlord is severely wounded. You constrict the orc warlord. You puncture the orc warlord! The orc warlord looks as sick as possible! The orc warlord is almost dead. You constrict the orc warlord. The orc warlord hits you with a +5 executioner's axe!! You die... ##)####...........####'## ##.))..##.........##.....## #..)....#....)....#.......# ##.......##.......##.......## #...).....# ..... #.........# ##.........## )). ##.........## #.....).....###'###.....⌠.....# ##.....))..##ßßoßß##...).....## #.........#..o@...#.........# ##......)##.....I.##)......## #.......')........')......# ##.....##).)......##.)...## #######.....⌠..)..####### ##..)......## #.........# ##.......## #.......# You could see an orc warlord (extremely poisoned, ally target), an orc (strong) and a friendly lightning spire (minion). Vanquished Creatures Grinder (D:5) Sigmund (D:2) A steam dragon (D:7) A black bear (D:5) 5 orc warriors An ice beast (D:6) A sky beast (D:7) A bullfrog (D:8) A scorpion (D:5) A killer bee (D:7) A howler monkey (D:5) An electric eel (D:6) 2 bombardier beetles A hound (D:4) 5 orc priests A jelly (D:6) 3 sleepcaps 3 orc wizards (D:6) 2 iguanas 8 adders 16 gnolls 3 white imps 2 dart slugs A ribbon worm (D:2) 8 orcs 8 ball pythons 7 bats 11 endoplasms 2 giant cockroaches 12 goblins 16 hobgoblins 6 kobolds 3 quokkas 4 frilled lizards 7 rats 147 creatures vanquished. Vanquished Creatures (collateral kills) A two-headed ogre (D:8) A steam dragon (D:8) 5 orc warriors A sky beast (D:6) 2 ogres (D:6) A phantom (D:3) A howler monkey (D:7) 2 bombardier beetles 2 hounds 2 jellies (D:6) An orc priest (D:5) 2 gnoll boudas 2 iguanas A sleepcap (D:5) 3 orc wizards 10 gnolls 2 adders (D:4) A white imp (D:6) 18 orcs 2 goblins 5 hobgoblins 2 jackals (D:3) 2 bats (D:3) 2 kobolds (D:3) 71 creatures vanquished. Vanquished Creatures (others) An orc wizard (D:5) 1 creature vanquished. Grand Total: 219 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 319 | D:1 | Reached XP level 2. HP: 13/17 MP: 3/5 373 | D:1 | Learned a level 2 spell: Construct Spike Launcher 769 | D:1 | Found The Oracle's Delphic Readings. 775 | D:1 | Bought a scroll of identify for 26 gold pieces 775 | D:1 | Bought a scroll of noise for 13 gold pieces 952 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 959 | D:1 | Reached skill level 5 in Stealth 1388 | D:2 | Noticed Sigmund 1389 | D:2 | HP: 2/22 [Sigmund/+2 heavy scythe (20)] 1392 | D:2 | Killed Sigmund 1393 | D:2 | Reached skill level 3 in Fighting 1393 | D:2 | Reached skill level 4 in Fighting 1393 | D:2 | Reached XP level 4. HP: 5/33 MP: 4/7 1393 | D:2 | Reached XP level 5. HP: 5/37 MP: 4/8 1905 | D:2 | Found a snail-covered altar of Cheibriados. 2129 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 2583 | D:2 | Reached XP level 6. HP: 38/44 MP: 4/9 2733 | D:2 | Learned a level 3 spell: Ozocubu's Armour 2893 | D:2 | Reached skill level 1 in Ice Magic 4252 | D:3 | Found a sacrificial altar of Ru. 4305 | D:3 | Became a worshipper of Ru the Awakened 4463 | D:3 | Reached XP level 7. HP: 49/49 MP: 10/10 4963 | D:4 | Found Marru's Armour Boutique. 5062 | D:1 | Bought a scroll of blinking for 97 gold pieces 5062 | D:1 | Bought a scroll of fear for 52 gold pieces 5457 | D:4 | Reached skill level 5 in Fighting 6013 | D:5 | Entered Level 5 of the Dungeon 6022 | D:5 | Reached skill level 6 in Fighting 6024 | D:5 | Reached skill level 1 in Air Magic 6024 | D:5 | Reached XP level 8. HP: 27/57 MP: 5/11 6441 | D:5 | Noticed Grinder 6454 | D:5 | Killed Grinder 6455 | D:5 | Reached skill level 5 in Forgecraft 7818 | D:6 | Reached XP level 9. HP: 32/62 MP: 6/12 8020 | D:6 | Reached skill level 1 in Fire Magic 8055 | D:6 | Found a staircase to the Ecumenical Temple. 8126 | Temple | Entered the Ecumenical Temple 8151 | Temple | Fell from the grace of Ru 8151 | Temple | Became a worshipper of Ashenzari the Shackled 8522 | D:6 | Learned a level 4 spell: Forge Lightning Spire 8897 | D:6 | Found a glowing golden altar of the Shining One. 10005 | D:7 | Reached skill level 7 in Fighting 10762 | D:8 | Reached * piety under Ashenzari 10906 | D:8 | Noticed a two-headed ogre 10962 | D:8 | Reached skill level 8 in Fighting 10986 | D:8 | Killed a two-headed ogre 10987 | D:8 | Reached skill level 9 in Fighting 10987 | D:8 | Reached XP level 10. HP: 60/76 MP: 17/17 11006 | D:8 | Found a flagged portal. 11015 | Bailey | Entered a bailey 11372 | Bailey | Learned a level 4 spell: Olgreb's Toxic Radiance 11394 | Bailey | Reached skill level 1 in Alchemy 11907 | Bailey | Noticed an orc warlord 11931 | Bailey | HP: 12/114 [orc warlord/+5 executioner's axe (35)] 11933 | Bailey | Mangled by an orc warlord Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_rooms, columned_hall_lemuel, nicolae_nh_oracle_at_delphi D:2: layout_basic, basic_altar, serial_bayou, serial_bayou_pond_e, serial_bayou_shore_b, serial_bayou_ford_a, serial_bayou_crossing, uniq_sigmund D:3: layout_rooms, pf_just_have_faith D:4: layout_cave_pools, serial_shops, shop, serial_column_ruins, column_ruins_hut, column_ruins_columns_dead_end, column_ruins_grid_3, column_ruins_open_small, column_ruins_columns_plus, column_ruins_open_small D:5: layout_rooms, minmay_misc_feat_room, uniq_grinder D:6: layout_gridville, tso_oasis_becter, minmay_temple_entry_mini_moons, lightli_minifort D:7: layout_loops_ring, minmay_between D:8: layout_cave_pools, nemelex_spade_bored_becter, amcnicky_altar_gilded, hellmonk_ghost_big_iron, enter_bailey_7, grunt_ministairs_15, minmay_misc_feat_tiny, grunt_tough_drop Temple: nicolae_temple_ecumenical_triangle Bailey: bailey_axe_minmay_hex_keep, bailey Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Stealth | 3 4 5 | 5.0 Fighting | 4 6 9 | 9.5 Ice Magic | 3 4 | 4.1 Dodging | 3 | 3.0 Air Magic | 1 4 | 4.5 Forgecraft | 7 | 7.0 Fire Magic | 2 | 2.0 Spellcasting | 4 | 4.6 Alchemy | 3 | 3.9 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Unarmed | 41 | 59 | 63 | || 163 Tentacles | 11 | 16 | 30 | 9 || 66 Punch | 2 | 4 | | || 6 Mace | 1 | | | || 1 Constrict | 9 | 21 | 36 | 12 || 78 Dagger | | | 42 | 31 || 73 Cast: Kinetic Grapnel | 15 | 9 | 9 | || 33 Construct Spike L | 1 | 12 | 18 | 4 || 35 Launch Clockwork | | 8 | 28 | 6 || 42 Ozocubu's Armour | | | 3 | 1 || 4 Forge Lightning S | | | 10 | 7 || 17 Olgreb's Toxic Ra | | | | 4 || 4 Invoke: Curse Item | | | 2 | || 2 Evoke: Wand | | | 2 | || 2 Use: Scroll | | 7 | 8 | || 15 Potion | | | 2 | 1 || 3 Stab: Sleeping | 11 | 5 | 12 | || 28 Distracted | | 1 | | || 1 Armour: Skin | 12 | 45 | 88 | 14 || 159 Dodge: Dodged | 21 | 48 | 75 | 21 || 165 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 11933 | 11527 | 406 | 6029 | 3487 | 10 | 1193.3 | Dungeon | 10818 | 10425 | 393 | 5249 | 3431 | 8 | 1352.2 | Temple | 199 | 186 | 13 | 159 | 0 | 1 | 199.0 | Bailey | 915 | 915 | 0 | 621 | 56 | 1 | 915.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:6: 1995 daAuts D:2: 1918 daAuts D:3: 1610 daAuts D:1: 1541 daAuts D:7: 1369 daAuts D:5: 1188 daAuts D:4: 948 daAuts Bailey: 915 daAuts D:8: 244 daAuts Temple: 199 daAuts